Quake Champions - MortalEmperor | Bethesda
An all-new arena rises from the Netherworld, beckoning Champions to find glory between its jagged stone teeth. Meanwhile, a new season begins, tempting worthy combatants to earn highly sought-after weapons from a far-flung future.

The Quake Champions Summer Update is available NOW!



UPDATE HIGHLIGHTS
NEW MAP: TOWER OF KOTH



Rising from its viridian morass, a row of skyward teeth speak to the chosen a singular truth: come to know this key and you will open any lock.
Tower of Koth is a new Ithagnal-themed map supported in DM, TDM, CA, Duel, Instagib, Unholy Trinity, and arcades.

SEASON 7 BATTLE PASS REWARDS
Earn much-requested Quake 4 weapon skins in the Summer Battle Pass!



  • Level 1 – CITIZEN KANE – Q4 Blaster Pistol (Starting Machinegun)
  • Level 50 – PAINKILLER – Q4 Shotgun (Super Shotgun)
  • Level 100 – RAVAGER – Q4 Hyperblaster (Super Nailgun)
  • New Lore – Commander at the Slipgate – Collect all 6 to unlock the Heavy Machinegun, Super Shotgun, and Super Nailgun Master Shaders!

CLAN ARENA UPDATES
  • Fixed CA 4v4 round spawns, teams now swap sides each round
  • Lowered round score limit from 10 to 7
  • Fixed ties resulting in both teams earning a point, causing total round counts to exceed the required round score limit
  • Reduced intermission time between rounds by half (10 to 5 sec)
  • Removed the “Prepare Your Team” VO from round start after Round 1
  • Removed ability cooldown icons from HUD team heads
  • Fixed scoreboard sorting issues

SACRIFICE
  • Reduced size of soul collision from 3m to 1.6m radius

UNHOLY TRINITY
  • Power-up spawns return for the duration of Season 7

AWOKEN MAP CHANGES
  • Fixed collision on floor between Rocket Launcher and Heavy Armor jumppad, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
  • Fixed collision on floor between Mega Health and Railgun walkway, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.

SOUND IMPROVEMENTS
  • Added Doom Slayer pain and death sounds
  • Set of <50 hp grunts
  • Set of <25 hp grunts
  • Set of death sounds
  • Removed the 15 frags and 10 frags left VO from Time Limit Duel
  • Reduced the volume of Visor’s non-HRTF third-person footsteps
  • Reduced the volume of the ability ready sound effect
  • Reduced the volume of the champion main menu and prematch SFX & VO
  • Reduced the volume of Athena's abiltity VO and hook sound effects.

MISCELLANEOUS FIXES & CHANGES
  • Fixed Timelimit Duel champion select UI which was visible on some aspect ratios on the death screen
  • At the end of the match, briefly delayed exiting the arena after the match's objective or scorelimit has been reached so players and spectators can view the final frag.
  • K/D Ratios unified to the same formula for consistency across various scoreboards
  • Fixed SLASH DARQUE skirt shader support
  • Fixed BJ PRO LEAGUE knife vanity placement
  • Fixed MOONSOON third person shader support
  • Fixed MARAUDER shotgun shells not vanishing on Nyx during Ghostwalk
  • Fixed ERASER weapon fx not vanishing in Nyx Ghostwalk
  • Fixed PUMMEL gauntlet, removed an untextured mesh visible at all times but most visible during Nyx's Ghostwalk
  • Fixed SHAFT bloom on Tempest Shrine
  • Removed ability on respawn for Rip and Tear arcade mode
  • Fixed the image quality of the Profile Icons in lootbox presentations
  • New orange shaders or all weapons available for preview
  • Updated black shaders, making them black instead of charcoal gray
  • Updated the Watch Browser to display the official QUAKE stream
Quake Champions - MortalEmperor | Bethesda
UPDATE 12:35 ET: Maintenance is now complete! Thanks again Quakers!

Quake Champions will have a short maintenance period today, Friday, June 26, at 12:00 ET | 16:00 UTC to address the issue where players are receiving XP normally but are not being shown to level up. Thanks for your patience!
Quake Champions - MortalEmperor | Bethesda
Heads up, Quakers: we will have a brief server downtime today, Tuesday, April 21, at 6 PM ET/10 PM UTC to address a backend issue. We anticipate this will only take about 30 minutes. Thanks for your patience!
Quake Champions - MortalEmperor | Bethesda
We will have a brief period of downtime today, Tuesday, April 7, at 10 AM ET/2 PM UTC as we deploy a hotfix that will allow Bethesda.net Launcher players to purchase Platinum through the in-game store. Thanks for your patience!
Apr 2, 2020
Quake Champions - MortalEmperor | Bethesda


Quakers,

Our Spring 2020 Update goes live today, Thursday, April 2, at 10:30 AM ET / 2:30 PM UTC. Quake Champions will be unavailable during this time for approximately 3 hours. Let's dive right into the notes!

BUILD HIGHLIGHTS
NEW GAME MODE: CLAN ARENA
  • 4v4 team-play found in Practice, Quick Play, and Custom Game
  • Eliminate the other team to win the round, win 10 rounds to win the match
  • Players spawn with all weapons and full ammo, no items spawn on the map!
  • Players do not drop items on death (shards, health, stroyent, weapon)
  • Players spawn at full stack for their Champion:
  • Heavies: 175 HP / 200 AP
  • Lights: 175 HP /150 AP
  • Mediums: 175 HP / 175 AP
  • Active abilities are disabled
NEW RANKED MODE: CLAN ARENA 2v2
  • Same rules as 4v4, except there are half as many players and no breakable pots
  • Can multi-queue alongside TDM 2v2
CUSTOM GAME: CLAN ARENA 1v1
  • Ranger only
  • 200/200 Stack
  • Active abilities disabled
NEW ARCADE MODE: RIP AND TEAR
  • DOOM Slayer-only FFA Mode
  • Spawn 120 HP / 0 AP
  • Spawn with Super Shotgun and infinite shells
  • Spawn with Berserk ability ready, with an insta-glory-kill punch
NEW SEASON 6 REWARDS
1 New Outfit, 4 New Weapons, 5 returning Weapons, 3 New Spring Vanities, 13 returning Spring Vanities, and more!

Level 1 Premium - MONSOON Quake 4 Rocket Launcher


Level 2 Free - MARAUDER DOOM Eternal Super Shotgun


Level 45 Premium - SHAFT Quake 3 Lightning Gun


Level 70 Premium - ERASER Quake 3 Railgun


Level 100 Premium - MECHA SORG Sorlag Outfit

NEW STORE ITEMS
Show your support for the Quake Pro League with this new Outfit & Weapon shaders bundle!
  • Themed in the colors of the Quake Pro League!
  • 16 new outfits with included attachments
  • 11 new weapon shaders
  • All proceeds support the Quake Pro League!
IMPROVED SERVICES INFRASTRUCTURE
Bethesda.net BDK integration updated
  • Now on the most current integration of the Bethesda.net services
  • Resolves many issues which may cause some players to not be able to connect or maintain a connection (Error 1501 for example)
OPTIMIZATIONS & PERFORMANCE UPDATES
  • Significantly reduced the texture memory load on all quality settings
PROFILE STATS
  • Time Played and Avg Lifetime stats fixed
  • Battle Report and Post-match statistics screens will now no longer be skipped due to these stats overflowing
CHAMPIONS
Light Champions
  • +25 Staring Armor Points (in all modes excluding Duel)
Heavy Champions
  • -25 Starting Armor Points (in all modes excluding Duel)
Anarki
  • Decreased the volume of the Anarki first person jump and move hoverboard sounds
Death Knight
  • Fixed fireballs so they now properly apply the DOT on impact
  • Lowered the fireball damage from 25 to 20 each
  • Changed DK firetrails so that they no longer give a DOT, but instead give damage when standing on the trail. Trail damage is 10 pts every 1 sec standing on the trail. Standing on more than one trail will result in 10 damage per trail
Slash
  • Increased the volume of the third person crouch sliding sound effects
Sorlag
  • Max speed cap reduced from 640 to 600 ups
  • Removed the hitbox cylinders from Sorlag's tail, to prevent unexpected or odd knockback
Strogg
  • Increased the volume of the third person crouch sliding sound effects
MAP UPDATES
Awoken
  • Extended an anti-totem domain to include an exterior wall outside of the map
Blood Covenant
  • Removed some spawns from Duel, one near Lightning Gun and one near Super Nailgun
Tempest Shrine
  • Added Duel support using the smaller TDM/DM version, but with the Rocket Launcher and Super Nailgun locations swapped
The Molten Falls
  • Added an anti-totem domain below the hallway between Railgun and the nearby Teleporter
  • Added anti-totem domain between Rocket Launcher and Mega Health on the outside route
Vale of Pnath
  • Fixed an out of bounds exploit at the secret Teleporter where players could stand/hide on some rocks
NEW CLIENT OPTIONS
  • Show Damage Offscreen - Display damage done off-screen at the edge or bottom of your screen
  • Damage Number Scale - Scale up the font size of the damage numbers
GAME UPDATES
  • Fixed the End of Match Delay that would either cause the match to quickly cut away before you could see the final frag, or allow someone to get a frag just after the timelimit or fraglimit were reached. Both now fixed
  • Fixed the Main Menu texture quality of all items added to the game since November 2018, they appear in highest quality regardless of Texture Quality settings (textures are streamed in as called)
  • Increased the size of the nail projectile model for improved visibility (their red glow is now more noticeable. This does not affect its hitsphere or likelihood to hit)
  • Fixed the round timer getting out of sync with the round start in round based modes
  • Round VO for Rounds 4-19+ added for game modes with an extended number of rounds
  • Attack & Defend was reverted back in both name and game rules to the original Slipgate. Because A&D was too close to Clan Arena, we felt it best to have these modes be unique and stand apart. If you liked the old Slipgate, rejoice. If you preferred A&D, please give Clan Arena a try
  • Pulsar Railgun FX fixed in third person (now green instead of blue)
  • Fixed “sound size” of the Mega Health to match the Heavy Armor (some noticed MH was harder to hear than HA despite having the same radius and volume)
  • Reduced the volume of the Q4 CONSTRUCTOR SNG first person hum
  • Removed death sound effect from elimination based modes
  • Glow effect on new attachments when they are first equipped in the customization menu
  • Fixed Custom Game game mode defaults for score and timelimit, so that you no longer have to remember to set their values
  • Updated all game mode icons to unify their design language
Dec 12, 2019
Quake Champions - MortalEmperor | Bethesda


Happy Holidays, Quakers!

Our Winter Update is live with new wintry rewards; game balance updates; a new game mode: Arms Race); and more! Read on for the full patch notes:

NEW STORE ITEMS
WINTER WEAPON: FREEZE GUN
Pelt your enemies with a barrage of snowballs with this winter themed Super Nailgun.
NEW SORLAG VANTIY: BANDAGES
Lick her wounds and wrap them up.
NEW SEASON 5 REWARDS
Battle Pass Season 5 progression and rewards are now available, including:
  • New Battle-Pass Rewards:
    • 2 Weapons
      • BOOMER Shotgun
      • DOUBLE-BARRELED Super Shotgun
    • 45 Champion Vanities:
      • Anarki SNOWMAN
      • Athena GIFT-WRAPPED
      • Athena JOLLY HAT
      • Athena SNOWMAN
      • Athena THE CRYSTAL QUEEN
      • BJ Blazkowicz SNOWMAN
      • BJ Blazkowicz TRAIN ENGINEER CAP
      • Clutch GIFT-WRAPPED
      • Clutch SNOWMAN
      • Death Knight SNOWMAN
      • Death Knight WINTER BEARD
      • Doom Slayer SNOWMAN
      • Eisen ELF HAT
      • Eisen SNOWMAN
      • Eisen TRAIN ENGINEER CAP
      • Galena FROSTED TOP HAT
      • Galena GIFT-WRAPPED
      • Galena THE COLD-HEARTED QUEEN
      • Galena WINTER DOE
      • Keel SNOWMAN
      • Keel TRAIN ENGINEER CAP
      • Keel TUTU
      • Nyx FROSTED TOP HAT
      • Nyx GIFT-WRAPPED
      • Nyx THE SNOW QUEEN
      • Nyx TRAIN ENGINEER CAP
      • Nyx WINTER DOE
      • Ranger SNOWMAN
      • Ranger THE FROST KING
      • Ranger WINTER STAG
      • Scalebearer SNOWMAN
      • Scalebearer TRAIN ENGINEER CAP
      • Slash FROSTED TOP HAT
      • Slash GIFT-WRAPPED
      • Slash THE ICE QUEEN
      • Slash TUTU
      • Slash WINTER DOE
      • Sorlag FROSTED TOP HAT
      • Sorlag GIFT-WRAPPED
      • Sorlag THE COLD-BLOODED QUEEN
      • Sorlag TUTU
      • Strogg & Peeker ELF HAT
      • Strogg & Peeker GIFT-WRAPPED
      • Strogg & Peeker SNOWMAN
      • Visor FROSTED TOP HAT
    • 7 Ithagnal Lore Scrolls, earn the complete set to unlock Ithagnal Weapon Shaders
    • 75 Platinum
    • 116 Shards
    • 1 XP Booster
    • Bonus Progression beyond Level 100, players can earn an additional 10 Reliquaries, 100 Shards, and 100 Platinum.
NEW ARCADE MODE: ARMS RACE
  • Get kills to earn the next weapon in the sequence:
    • Rocket Launcher - 8 kills
    • Lightning Gun - 7 kills
    • Railgun - 6 kills
    • Heavy Machine Gun - 5 kills
    • Super Shotgun - 4 kills
    • Super Nailgun - 3 kills
    • Tribolt - 2 kills
    • Gauntlet - 1 kill
  • First to complete the sequence and earn 36 frags wins.
  • No Abiltiies
  • No Self-Damage
  • No Weapon Pickups
  • No Power-ups
GAME UPDATES
  • Fixed a stats overflow that was both breaking players profile pages and preventing the end-game Battle Report from displaying. This was affecting players who had more than a month of in-match playtime for one or more Champions
  • Suicides no longer count as both a kill and a death, and will decrease the Scoreboard K/D ratio
  • Keypad Enter can now be used as a second Enter key
  • Fixed Nyx Ghost face which had duplicated geometry on top of itself, creating a visual seam at the eyebrows
  • Extended match delay following Sudden Death by 2 seconds in Duel, 2v2, and CTF
  • Fixed the stripes on the United Kingdom flag profile icon
  • Re-integrated the EBONY & IVORY Shotgun as Premium Shaders for the EL DIABLO super shotgun. If you owned either of these shard-weapons but you did not own the EL DIABLO, you have also been granted the EL DIABLO for free
  • Re-integrated the original Quake Wars railgun skin for the ERADICATOR as a Premium Shader
  • Updated Daily Challenges to introduce a platinum reward for completing 3 matches
  • Fixed a large number of camera positioning bugs in Customization
  • Added a game mode icon for Unholy Trinity
  • Fixed the combination of the Nyx Ascension (lore skin) and the Jolly Hat vanity.
SOUND UPDATES
Overview (Stereo & Surround)
  • Increased the frequence of Jump VO events from 20 to 100% of the time, so you always hear an audible grunt when a player jumps
  • Incresaed the volume of Doom Slayer’s movement sounds effects
  • Removed RG and LG hum sounds from a Nyx when in Ghostwalk
  • Fixed first person death sounds when dying at 1HP (pain sounds were playing instead of death screams)
  • Increased the volume of the power-up wear off notification
  • Increased the volume of the MG & SG first person sounds
  • Reduced Ranger to one low pain health sound, the newer more identifiable yell
  • Reverted Breakable sounds to a linear falloff, they were too quiet at a reasonable distance

MAP UPDATES
Awoken
  • Fixed root and staircase wall collision in the RL/NG room
  • Disabled lower HA spawns in Duel modes
  • Fixed hole in archway between NG and HA
Blood Covenant
  • Removed the two visible LG stairwell spawns from Time Limit Duel (one remains in the stairwell, but not in line-of-sight of the lower archway
  • Removed one spawn in front of the Bridge Stairwell from Time Limit Duel.
  • In the three locations with double 25H HPs in TDM, made FFA modes have the same 50 HP layout
  • Fixed heavy armor staircase collision, players were getting caught especially along the interior wall.
Blood Run
  • Moved the Light Armor near nailgun to the Power-up ledge
  • Reduced the 50 HP in the Hourglass hallway to 25 HP in Duel modes
  • Repositioned ammo boxes near Tri-bolt
  • Fixed additional hole/seam in the geometry near Heavy Armor (Hourglass side)
  • Fixed additional hole/seam in the geometry near Heavy Armor (HA Side)
  • Fixed holes in the archway geometry in the Hourglass hallway between Hourglasses and Power-up
  • Fixed clipping at the HA wall statues
  • Added anti-totem & anti-turret volumes in the ceilings of 5 major areas to prevent explotation
Burial Chamber
  • Fixed holes in lower wall near tri-bolt
  • Fixed collision on staircase wall near tri-bolt
  • Enabled Winter Lights
Corrupted Keep
  • Fixed stair collision in NG and upper MH room.
  • Added anti-totem/turret domains outside the map near bones and ng->ha shards.
  • Removed collision from archway floor trim near mega health
Lockbox
  • Fixed acid pool collision near RG tp
  • Reorientated spawns in the Mega Health room, so that they do not point the player towards the toilet bowl causing them to accidentally fall in upon spawning
The Longest Yard
  • Replaces the HMG and bullets with SNG and nails
  • Cleaned up the positioning of the RL and rocket ammo pickups
The Molten Falls
  • Fixed clipping at the LG jumppad
  • Fixed clipping above the LG
  • Fixed wall collision near RG jumppad
  • Added anti-totem & anti-turret volumes near MH, RG, and RG TP to prevent exploitation
  • Fixed the alignment of the barred door wall in center mid
Ruins of Sarnath
  • Allow players to shoot through the ceiling grate above LG.
Champions
Scalebearer
  • Reduced heavy weight passive damage from 320/25, 400/50, 500/75 to 400/25, 500/50.
Quake Champions - MortalEmperor | Bethesda
Salutations, Quakers! This hotfix corrects the issues preventing new players from logging in due to account creation and Steam linking, as well as correcting the missing Terms of Service prompt for returning players.

This Fall Update hotfix also includes fixes to game modes, maps, and Steam Friends support. Thanks again for all your patience!

Steam & Bethesda.net Fixes
  • Fixed new Steam user login and restored Bethesda.net account creation and Steam linking
  • Restored Terms of Service prompts preventing returning lapsed Steam users from logging in
  • Restored Steam Friends support
Game Mode Fixes
  • Fixed the Sacrifice Tourney lobby and champion selection
  • Fixed how ties are handled in Round 2 of Capture the Flag
Map Exploit Fixes
  • Awoken - Updated player spawn locations with new and moved locations
  • Blood Run - Fixed a hole in wall behind Heavy Armor
  • Burial Chamber - Fixed a hole in the stone ramp near Lightning Gun
  • Ruins of Sarnath - Fixed two vegetation exploits, clipping above RG, and a hole in nook near Heavy Armor
Quake Champions - MortalEmperor | Bethesda


GREETINGS CHAMPIONS,
Our Fall Update is now LIVE with two new modes; new Battle Pass content; balance changes; bug fixes; and more!

BUILD HIGHLIGHTS
NEW RANKED SEASON
We’re kicking off the new season with a new ranked mode and a Leaderboard reset. Everyone begins Season 4 with a clean slate and can begin qualification matches on day 1, no need to level up before jumping into the fray. To test everyone’s skills, we’ve added Time Limit Duel to Ranked Play, which has been in the forefront since QuakeCon and the launch of the new Quake Pro League and Challenger Cups.

Now is a great time to challenge yourself in Ranked Play, completed your qualification matches, and work your way up the Leaderboard. Participating in Ranked Play is a great way to improve your skills, challenge yourself, and eventually prove yourself – and hopefully have some fun along the way. :)

How does Time Limit Duel work?
  • Objective. Choose 1 Champion, pre-selected prior to the match and are locked into place for the duration of play. Earn the most frags in 10-minutes, or first to twenty frags to win! If players are tied at the end of 10-minutes, players enter into Sudden Death and pressure mounts as the next frag leads to victory.
  • In Custom Game, TLD works just as you have come to know it. Two players in the Custom Game Lobby have an unlimited amount of time to make their Champion choices, with no restrictions. Players can increase the frag count, choose to disable abilities, or agreed to house rules for their Champion and map selections. Once the Party Leader is ready, they initiate the match and off you go!
  • In Ranked Play, TLD is largely the same, but with one new twists – blind picks. Once you have been matched with an opponent, each player will be given 15 seconds to decide who they wish to play. There are no restrictions on who you get to play, and your choice is made in private. You may have a favorite Champion that you always wish to play, you may make a decision based on the map voted upon, or you may want to make a strategic choice by attempting to guess who your opponent may select if you happen to have know their playstyle. Once both players have locked in their selections, the Champion matchups are revealed in-game when you see the two Champions face-off before entering warm-up.
  • We hope you enjoy this classic staple of Quake Duel.
NEW SEASON REWARDS
Battle Pass Season 4 progression and rewards are now available, including:

20 New Battle-Pass exclusive Rewards:
  • 3 Champion Vanities: RANGER SHAMBLER SPECTER, STROGG & PEEKER ASSIMILATOR, DEATH KNIGHT NOSFERATU
  • 5 Fall Nameplates
  • 1 Animated Nameplate
  • 5 Fall Profile Icons
  • 6 Volkerh Lore Scrolls, earn the complete set to unlock Volkerh Weapon Shaders
Additional Battle-pass Rewards:
10 Vanity Weapons, including:
  • PUMMEL Gauntlet
  • OSCILLATOR Nailgun
  • CESS RIFLE Heavy Machinegun
  • TRESPASSER Super Shotgun
  • DISRUPTOR Super Nailgun
  • PURGATOR Tri-bolt
  • MOONSTRIKER Rocket Launcher
  • CONDUCTOR Lightning Gun
  • VIOLATOR Railgun
  • GRAVEDIGGER Machinegun
2 Seasonal Vanities:
  • SLASH MISS KITTY KAT
  • SLASH KAT MASQUERADE
  • 6 Volkerh themed Profile Icons
  • 750 Platinum
  • 132 Shards
  • 20 Reliquaries, each contains 3 items, with at least one item of legendary quality
  • 1 XP Booster
  • Bonus Progression beyond Level 100, players can earn an additional 10 Reliquaries and 100 Shards.
NEW VANITY ITEM: RANGER SHAMBLER SPECTER
These phantom limbs haunt Ranger’s every move, flailing his mind and waiting for him to drop his guard.

NEW VANITY ITEM: STROGG & PEEKER ASSIMILATOR
Designed for massive assaults on population centers, the Assimilator set was equipped with all the tools necessary to induce the Stroggifcation process, leaving victims writhing in the streets for deployed Technicians to add them to the hive.

NEW VANITY ITEM: DEATH KNIGHT NOSFERATU
Even the creature of the night are prey to the Ash King.

NEW MODE: CLASSIC FFA
We’ve added a new game mode to Quick Play, a classic take on Free-For-All where Ranger has found himself trapped in a nightmare from when he had first entered the Dreamlands. With the all-mother Shub still up to no good and no Dire Orb at his disposal, Ranger only has his trusty Gauntlet and Machinegun at his side, along with any weapons he can add to his arsenal along his way.
  • Ranger-only Deathmatch
  • Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
  • No spawn protection
  • Slower weapon respawn
  • On death, players drop weapon but do not drop shards
GAME MODE UPDATES
ALL (applicable)
  • Removed 2 second delay on ending Sudden Death. This would allowed additional score changes after the sudden death requirement was met, leaving the match with odd and undesirable ranking results
DUEL (Rounds and Timelimit)
  • Lowered the chat position when the scoreboard is displayed
SLIPGATE is now ATTACK and DEFEND
  • Spawn with Overmax Health
  • Spawn with Overmax Armor
  • Disabled self-damage
  • Disabled health, armor, and ammo spawns
  • Scorelimit raised from 5 to 7
SACRIFICE
  • Capture time increased from 90 to 120 seconds
UNHOLY TRINITY
  • Removed Power-Up spawning – Could return in future updates, but for this season we’re going to try UHT without power-ups!
PRACTICE TDM (Bot Matches)
  • Added The Longest Yard to Bot TDM map voting pool
SOUND UPDATES
Overview (Stereo & Surround)
  • Improved directional positioning
  • Reduced volume of ambient sounds
  • Updates & fixes to reduce sound cutting out when a large number of sounds were playing
  • Reduced the volume of teammates and weapon fire not directed at you, to help you isolate and target the enemies that are immediate threats
  • Unified character sounds to a 32m (1280 u) sound radius. Most of these sounds had a radius of 37.5m (1500 u) but varied. As a comparison for those familiar with our previous titles, the max sound distance in Quake Live is 1250u.
  • Unified and reduced weapon firing and explosion sounds from 70m (2800 u) to 45m (1800 u) radius.
  • Added player respawn sounds audible within a 20m (800 u) radius
  • Added third-person weapon switching sound events, you can now hear enemies switch weapons within a 20m (800 u) radius
  • Fixed BJ-Duel Wield sounds
  • Fixed Tri-bolt Quad sound
  • Added ~250 new VO lines, increasing the diversity but not frequency of VO
HRTF 3D Positional Sound (Beta)Improvements and fixes made to the HRTF Beta, but is currently only recommended for matches with small player counts, such as Duel.
Want to try HRTF 3D Positional Sound? Be sure to check the following:
  • Set in-game Speaker Configuration to Stereo
  • Enable HRTF before you play, HRTF can only be enabled or disabled in Settings while not in-game
  • You must be using Stereo Headphones. Special headphones are not needed, you can use anything from Ear Buds to Studio Monitor Headphones, but headphones that have Surround Sound features should have those features disabled or they would not be recommended.
  • Spatial Sound in windows should be set to (Off)
  • Disable any other Windows or audio driver level Surround Sound simulations or environmental effects
Changes & Fixes
Hit Boxes
  • Increased the radius of the existing Torso Capsule to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, and head hit volumes still exist as additional hit areas
Play Now UI
  • New Deathmatch Icon
Scoreboard UI
  • Added Kill/Death Ratio to all non-Duel Scoreboards
  • We no longer show your player at the top of your team’s scoreboard regardless of placement
Leaderboard UI
  • Removed the unused Season dropdown
Player Profile UI
  • Removed the unused Achievement tab
Control Settings
  • Updated Zoom Sensitivty to use auto-scaling focal length sensitivity
  • Added ‘Auto-Scale Zoom Sensitivity’ option. Recommend and enabled by default, this will apply focal length scaling to your mouse sensitivity while zoomed. When disabled, there is no auto-zoom scaling and the Zoom Sensitivity Multiplier will be applied directly to your mouse sensitivity, allowing you more control over your zoom sens.
  • Updated Control Settings layout to support new options, keep weapon and movement binds “above the fold” and position the often adjusted mouse sensitivity values closer to the Save button
  • Added greater precision to the Mouse Sensitivity, Pitch, Yaw, Mouse Accel, Mouse Accel Offset, Mouse Accel Sensitivity Cap, and Zoom Sensitivity Multiplier sliders
Audio Settings
  • We now show values on the Audio Sliders
  • Added two classic Quake Live Kill Beep options: Bell and ChaChing
Upgraded to the latest Bethesda.net SDK
  • The latest bnet infrastructure to minimize errors generated from our legacy implementation
Localization
  • Misc fixes, including various typos in champion descriptions, challenges, removed gender-specific references from medals, genarlized obelisk medals to be inclusive of CTF events
Champions
All Champions
Air Acceleration / Strafing Updates: strafing will now feel like previous Quake titles.
  • Light’s accel increased 0.85 to 1.0
  • Medium’s accel increased 0.9057232 to 1.065557*
  • Heavy’s accel increased 0.9671111 to 1.137778
*Exception of Visor, who’s Passive grants him the base speed and air accel of a light Champion

Anarki
  • Hoverboard becomes silent after Anarki has remained still for a short period of time

Death Knight
  • Flame Wall lifetime increased from 3 to 5 seconds

Eisen
  • Repurpose passive from Armor Pickups reduced on Heavy Armors from 20% to 10% and on Light Armors from 10% to 5% cooldown recovery

Galena
  • Channeling passive from Mega Health reduced from 20 to 10% cooldown recovery
  • Unholy Totem is no longer invulnerable during deployment.
  • Unholy Totem activation delay reduced from 0.75 to 0.5 seconds

Keel
  • Increased Grenade Bounce coefficient from 0.35 to 0.5

Ranger
  • Ranger Dire Orb collision increased from a point to 0.05m sphere
    • Prevents some issues of it escaping the map through thin seams
Slash
  • Slide Tackle no longer pops up teammates
  • Slide Tackle no longer pops up Nyx in Ghostwalk

Sorlag
  • Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
  • Acid Pool lifetime decreased from 10 to 5 seconds

Strogg & Peeker
  • Added new Passive: a short 1-second Crouchslide

Visor
  • Full Sprint Passive now grants him 320u base speed and 1.0 air accel
  • Due to his participation in the QPL, Visor has started to pick up some English (new VO)
Weapons
Nailgun and Super Nailgun
  • Nail radius 0 to 0.05m, vs players only. Remains at 0 vs world collision

Rocket Launcher
  • Reduced grace distance for max splash damage from 12u to 8u - “how far away from the hitbox can you land a rocket and still receive max splash damage”
Lightning Gun
  • Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)

Railgun
  • Removed Charge Meter on Zoom UI
Aug 15, 2019
Quake Champions - MortalEmperor | Bethesda
UPDATE 8/16: We've now deployed PTS Update #3! See below for full notes.

Hey Quakers! The latest PTS update is now LIVE!

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

How do I get the PTS?
On Steam, in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games.

If you don’t see the “Quake Champions PTS” as above, try this: From within the Steam Client, go to the Quake Champions Store page. Just above the Play Game button there should be a blue box that says "Want to participate in the Quake Champions Public Test Server? Click here to install it now." Click there, and it should add PTS to your Steam Library. If you still can't find it or have any additional issues, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

Now onto the notes!

August PTS Update #3
Time Limit Duel Lobby
  • We now Show and Hide the Champion Select Confirm Button during the appropriate phases of the Ranked Blind Pick
  • Champion Roster now appropriately shows your selected Champion after you’ve made your confirmation
Sound Updates
Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
Map Pools
  • Added The Longest Yard to Bot TDM map voting pool
Hit Boxes
  • Increased the radius of the existing Center to Chest Capsule from x to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, head hit volumes still exist as additional hit areas.
Lightning Gun
  • Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)
Rocket Launcher
  • Restored some RL splash min distance for max splash from 0 to 8u (live is 12u) aka “how far away from the hitbox can you land a rocket and still receive max splash damage”

Previous Update #2 Notes
Time Limit Duel Lobby
  • Blind Pick Process now only occurs in Ranked MM (Custom Game is like live behavior, both players have unlimited time to pick before party owner starts the match.)
  • Blind Pick Process now informs you when it is your turn or the enemies turn to pick.
  • Main Menu Nav is no longer locked while queueing Time Limit Duel
  • Queue Time Limit Duel now places the player into a Lobby while queuing
  • Score Limit in Ranked set to 20 Frags
Classic FFA (Added in August PTS Update #1)
  • Added a Ranger-only Deathmatch
  • Abilities disabled
  • Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
  • On death, players drop weapon but do not drop shards
Sound Updates
  • Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
  • Known Issues:
    • High weapon of weapons may occasionally drop or crackle in HRTF when there are a large number of sound events (most often with 4+ players). This will be addressed in the next build.
Scoreboard UI
  • Added Kill/Death Ratio to all non-Duel Scoreboards
  • We no longer show your player at the top of your team’s scoreboard regardless of placement.
Settings UI
  • Updated Game & Control Settings layout

Champions
  • Air Acceleration / Strafing Updates Strafing will now feel like previous Quake titles.
  • Light’s accel increased 0.85 to 1.0
  • Medium’s accel increased 0.9057232 to 1.065557*
  • Heavy’s accel increased 0.9671111 to 1.137778
  • Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
* Visor’s Passive will be improved in subsequent updates

Death Knight
  • Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
Keel
  • Increased Grenade Bounce coefficient from 0.35 to 0.5
Sorlag
  • Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
Strogg & Peeker
  • Added a short Q4-style Crouchslide Passive ability
Quake Champions - MortalEmperor | Bethesda
Greetings Champions!

Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.







New Game Mode: TIME LIMIT DUEL
Available only in Custom Game, Time Limit Duel is a a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.

Battle Pass – Season 3
Season 3 progression and rewards available, including:
- 4 New Champion Vanities (see below)
- 1 New Summertime Outfit for B.J. Blazkowicz (see below)
- 14 new Profile Icons
- 17 new Nameplates
- 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders
- 775 Platinum
- 113 Shards of Progression
- 70 Shards on Weekly Challenges
- 6 Reliquaries
- 1 XP Booster
- Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!

NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD
Titanium enforced and ready for heavy combat.


NEW VANITY ITEM: EISEN ELECTROWELD
High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.


NEW VANITY ITEM: DEATH KNIGHT CABAL IKON
Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.



NEW VANITY ITEM: NYX BLUE ANGEL
Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?



NEW SUMMERTIME OUTFIT FOR B.J. BLAZKOWICZ
There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.



Quality of Life Updates
- Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo
- Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage
- Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received
- Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below
- Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below
- Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play
- Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding


New Weapons available for Shards
- Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added






- Bots now strafe jump for higher skilled bots
- Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added
- Item pick-ups are disabled in warm-up during the pre-game countdown
- Reduced, by default, how often your Champion plays a voice over quips by 50%
- Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.
- Removed Breakables in Ranked Modes
- In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds
- Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.



Anarki
- Shooting & zooming delay after Injection increased 0.4 to 1.0 sec
- Max speed decreased from 680 to 625 ups
- Injection Speed Boost reduced from 816 to 700 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8

Clutch
- Barrier Shield Protection reduced 50 to 40%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Movement collision box reduced from 48u to 40u
- Weapon Fire Delay after ability removed
- Reduced hitbox size

Keel
- Splash Damage Reduction increased from 10 to 15%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size

Scalebearer
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size
- Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

Sorlag
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Max speed decreased from 680 to 640 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8
- Movement collision box reduced from 48u to 40u
- Reduced hitbox size

Strogg & Peeker
- Stroyent Cells now give 5% cooldown, in addition to healing



Starting Machinegun
- Damage 9 to 8

Shotgun
- Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”
- Pattern: “2 Rings of 9” to “2 Rings of 10”
- Pellet Knockback 1.25 to 2
- Total Knockback 22.5 to 40

Super Shotgun
- Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”
- Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”
- Pellet Knockback 2.75 to 2
- Total Knockback 77 to 60

Nailgun and Super Nailgun
- Nail Radius 0.1 to 0 m

Rocket Launcher
- Direct Ground Enemy Knockback 100 to 90
- Direct Air Enemy Knockback 110 to 90
- Splash Ground Enemy Knockback 110 to 90
- Splash Air Enemy Knockback 121 to 90
- Note: Self Knockback not affected

Lightning Gun
- Ground Knockback 8.4 to 8
- Air Knockback 10.8 to 10

Fixes

- Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches
- Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.
- Fixed memory leak found with Tri-bolt projectiles
- Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.
- Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)
- Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land.
- Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems
- Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing
- Match Time added to Death UI HUDs in all modes
- The Contact list is now alphabetized to help players quickly locate their friends and followers
- Contact searches will no longer return banned accounts
- Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings
- Fixed an issue that could cause your autoJump to become disabled on the backend
- Removed an outdated Clutch loading screen tip
- Reported backtick in ENEMY`S PICK fixed to ENEMY'S PICK
...