An all-new arena rises from the Netherworld, beckoning Champions to find glory between its jagged stone teeth. Meanwhile, a new season begins, tempting worthy combatants to earn highly sought-after weapons from a far-flung future.
The Quake Champions Summer Update is available NOW!
UPDATE HIGHLIGHTS
NEW MAP: TOWER OF KOTH
Rising from its viridian morass, a row of skyward teeth speak to the chosen a singular truth: come to know this key and you will open any lock. Tower of Koth is a new Ithagnal-themed map supported in DM, TDM, CA, Duel, Instagib, Unholy Trinity, and arcades.
SEASON 7 BATTLE PASS REWARDS Earn much-requested Quake 4 weapon skins in the Summer Battle Pass!
New Lore – Commander at the Slipgate – Collect all 6 to unlock the Heavy Machinegun, Super Shotgun, and Super Nailgun Master Shaders!
CLAN ARENA UPDATES
Fixed CA 4v4 round spawns, teams now swap sides each round
Lowered round score limit from 10 to 7
Fixed ties resulting in both teams earning a point, causing total round counts to exceed the required round score limit
Reduced intermission time between rounds by half (10 to 5 sec)
Removed the “Prepare Your Team” VO from round start after Round 1
Removed ability cooldown icons from HUD team heads
Fixed scoreboard sorting issues
SACRIFICE
Reduced size of soul collision from 3m to 1.6m radius
UNHOLY TRINITY
Power-up spawns return for the duration of Season 7
AWOKEN MAP CHANGES
Fixed collision on floor between Rocket Launcher and Heavy Armor jumppad, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
Fixed collision on floor between Mega Health and Railgun walkway, where the floor slightly ramped up in one doorframe, which could interrupt crouchsliding movement.
SOUND IMPROVEMENTS
Added Doom Slayer pain and death sounds
Set of <50 hp grunts
Set of <25 hp grunts
Set of death sounds
Removed the 15 frags and 10 frags left VO from Time Limit Duel
Reduced the volume of Visor’s non-HRTF third-person footsteps
Reduced the volume of the ability ready sound effect
Reduced the volume of the champion main menu and prematch SFX & VO
Reduced the volume of Athena's abiltity VO and hook sound effects.
MISCELLANEOUS FIXES & CHANGES
Fixed Timelimit Duel champion select UI which was visible on some aspect ratios on the death screen
At the end of the match, briefly delayed exiting the arena after the match's objective or scorelimit has been reached so players and spectators can view the final frag.
K/D Ratios unified to the same formula for consistency across various scoreboards
Fixed SLASH DARQUE skirt shader support
Fixed BJ PRO LEAGUE knife vanity placement
Fixed MOONSOON third person shader support
Fixed MARAUDER shotgun shells not vanishing on Nyx during Ghostwalk
Fixed ERASER weapon fx not vanishing in Nyx Ghostwalk
Fixed PUMMEL gauntlet, removed an untextured mesh visible at all times but most visible during Nyx's Ghostwalk
Fixed SHAFT bloom on Tempest Shrine
Removed ability on respawn for Rip and Tear arcade mode
Fixed the image quality of the Profile Icons in lootbox presentations
New orange shaders or all weapons available for preview
Updated black shaders, making them black instead of charcoal gray
Updated the Watch Browser to display the official QUAKE stream
UPDATE 12:35 ET: Maintenance is now complete! Thanks again Quakers!
Quake Champions will have a short maintenance period today, Friday, June 26, at 12:00 ET | 16:00 UTC to address the issue where players are receiving XP normally but are not being shown to level up. Thanks for your patience!
Heads up, Quakers: we will have a brief server downtime today, Tuesday, April 21, at 6 PM ET/10 PM UTC to address a backend issue. We anticipate this will only take about 30 minutes. Thanks for your patience!
We will have a brief period of downtime today, Tuesday, April 7, at 10 AM ET/2 PM UTC as we deploy a hotfix that will allow Bethesda.net Launcher players to purchase Platinum through the in-game store. Thanks for your patience!
Our Spring 2020 Update goes live today, Thursday, April 2, at 10:30 AM ET / 2:30 PM UTC. Quake Champions will be unavailable during this time for approximately 3 hours. Let's dive right into the notes!
BUILD HIGHLIGHTS
NEW GAME MODE: CLAN ARENA
4v4 team-play found in Practice, Quick Play, and Custom Game
Eliminate the other team to win the round, win 10 rounds to win the match
Players spawn with all weapons and full ammo, no items spawn on the map!
Players do not drop items on death (shards, health, stroyent, weapon)
Players spawn at full stack for their Champion:
Heavies: 175 HP / 200 AP
Lights: 175 HP /150 AP
Mediums: 175 HP / 175 AP
Active abilities are disabled
NEW RANKED MODE: CLAN ARENA 2v2
Same rules as 4v4, except there are half as many players and no breakable pots
Can multi-queue alongside TDM 2v2
CUSTOM GAME: CLAN ARENA 1v1
Ranger only
200/200 Stack
Active abilities disabled
NEW ARCADE MODE: RIP AND TEAR
DOOM Slayer-only FFA Mode
Spawn 120 HP / 0 AP
Spawn with Super Shotgun and infinite shells
Spawn with Berserk ability ready, with an insta-glory-kill punch
NEW SEASON 6 REWARDS
1 New Outfit, 4 New Weapons, 5 returning Weapons, 3 New Spring Vanities, 13 returning Spring Vanities, and more!
Level 1 Premium - MONSOON Quake 4 Rocket Launcher
Level 2 Free - MARAUDER DOOM Eternal Super Shotgun
Level 45 Premium - SHAFT Quake 3 Lightning Gun
Level 70 Premium - ERASER Quake 3 Railgun
Level 100 Premium - MECHA SORG Sorlag Outfit
NEW STORE ITEMS
Show your support for the Quake Pro League with this new Outfit & Weapon shaders bundle!
Now on the most current integration of the Bethesda.net services
Resolves many issues which may cause some players to not be able to connect or maintain a connection (Error 1501 for example)
OPTIMIZATIONS & PERFORMANCE UPDATES
Significantly reduced the texture memory load on all quality settings
PROFILE STATS
Time Played and Avg Lifetime stats fixed
Battle Report and Post-match statistics screens will now no longer be skipped due to these stats overflowing
CHAMPIONS
Light Champions
+25 Staring Armor Points (in all modes excluding Duel)
Heavy Champions
-25 Starting Armor Points (in all modes excluding Duel)
Anarki
Decreased the volume of the Anarki first person jump and move hoverboard sounds
Death Knight
Fixed fireballs so they now properly apply the DOT on impact
Lowered the fireball damage from 25 to 20 each
Changed DK firetrails so that they no longer give a DOT, but instead give damage when standing on the trail. Trail damage is 10 pts every 1 sec standing on the trail. Standing on more than one trail will result in 10 damage per trail
Slash
Increased the volume of the third person crouch sliding sound effects
Sorlag
Max speed cap reduced from 640 to 600 ups
Removed the hitbox cylinders from Sorlag's tail, to prevent unexpected or odd knockback
Strogg
Increased the volume of the third person crouch sliding sound effects
MAP UPDATES
Awoken
Extended an anti-totem domain to include an exterior wall outside of the map
Blood Covenant
Removed some spawns from Duel, one near Lightning Gun and one near Super Nailgun
Tempest Shrine
Added Duel support using the smaller TDM/DM version, but with the Rocket Launcher and Super Nailgun locations swapped
The Molten Falls
Added an anti-totem domain below the hallway between Railgun and the nearby Teleporter
Added anti-totem domain between Rocket Launcher and Mega Health on the outside route
Vale of Pnath
Fixed an out of bounds exploit at the secret Teleporter where players could stand/hide on some rocks
NEW CLIENT OPTIONS
Show Damage Offscreen - Display damage done off-screen at the edge or bottom of your screen
Damage Number Scale - Scale up the font size of the damage numbers
GAME UPDATES
Fixed the End of Match Delay that would either cause the match to quickly cut away before you could see the final frag, or allow someone to get a frag just after the timelimit or fraglimit were reached. Both now fixed
Fixed the Main Menu texture quality of all items added to the game since November 2018, they appear in highest quality regardless of Texture Quality settings (textures are streamed in as called)
Increased the size of the nail projectile model for improved visibility (their red glow is now more noticeable. This does not affect its hitsphere or likelihood to hit)
Fixed the round timer getting out of sync with the round start in round based modes
Round VO for Rounds 4-19+ added for game modes with an extended number of rounds
Attack & Defend was reverted back in both name and game rules to the original Slipgate. Because A&D was too close to Clan Arena, we felt it best to have these modes be unique and stand apart. If you liked the old Slipgate, rejoice. If you preferred A&D, please give Clan Arena a try
Pulsar Railgun FX fixed in third person (now green instead of blue)
Fixed “sound size” of the Mega Health to match the Heavy Armor (some noticed MH was harder to hear than HA despite having the same radius and volume)
Reduced the volume of the Q4 CONSTRUCTOR SNG first person hum
Removed death sound effect from elimination based modes
Glow effect on new attachments when they are first equipped in the customization menu
Fixed Custom Game game mode defaults for score and timelimit, so that you no longer have to remember to set their values
Updated all game mode icons to unify their design language
Our Winter Update is live with new wintry rewards; game balance updates; a new game mode: Arms Race); and more! Read on for the full patch notes:
NEW STORE ITEMS
WINTER WEAPON: FREEZE GUN
Pelt your enemies with a barrage of snowballs with this winter themed Super Nailgun.
NEW SORLAG VANTIY: BANDAGES
Lick her wounds and wrap them up.
NEW SEASON 5 REWARDS
Battle Pass Season 5 progression and rewards are now available, including:
New Battle-Pass Rewards:
2 Weapons
BOOMER Shotgun
DOUBLE-BARRELED Super Shotgun
45 Champion Vanities:
Anarki SNOWMAN
Athena GIFT-WRAPPED
Athena JOLLY HAT
Athena SNOWMAN
Athena THE CRYSTAL QUEEN
BJ Blazkowicz SNOWMAN
BJ Blazkowicz TRAIN ENGINEER CAP
Clutch GIFT-WRAPPED
Clutch SNOWMAN
Death Knight SNOWMAN
Death Knight WINTER BEARD
Doom Slayer SNOWMAN
Eisen ELF HAT
Eisen SNOWMAN
Eisen TRAIN ENGINEER CAP
Galena FROSTED TOP HAT
Galena GIFT-WRAPPED
Galena THE COLD-HEARTED QUEEN
Galena WINTER DOE
Keel SNOWMAN
Keel TRAIN ENGINEER CAP
Keel TUTU
Nyx FROSTED TOP HAT
Nyx GIFT-WRAPPED
Nyx THE SNOW QUEEN
Nyx TRAIN ENGINEER CAP
Nyx WINTER DOE
Ranger SNOWMAN
Ranger THE FROST KING
Ranger WINTER STAG
Scalebearer SNOWMAN
Scalebearer TRAIN ENGINEER CAP
Slash FROSTED TOP HAT
Slash GIFT-WRAPPED
Slash THE ICE QUEEN
Slash TUTU
Slash WINTER DOE
Sorlag FROSTED TOP HAT
Sorlag GIFT-WRAPPED
Sorlag THE COLD-BLOODED QUEEN
Sorlag TUTU
Strogg & Peeker ELF HAT
Strogg & Peeker GIFT-WRAPPED
Strogg & Peeker SNOWMAN
Visor FROSTED TOP HAT
7 Ithagnal Lore Scrolls, earn the complete set to unlock Ithagnal Weapon Shaders
75 Platinum
116 Shards
1 XP Booster
Bonus Progression beyond Level 100, players can earn an additional 10 Reliquaries, 100 Shards, and 100 Platinum.
NEW ARCADE MODE: ARMS RACE
Get kills to earn the next weapon in the sequence:
Rocket Launcher - 8 kills
Lightning Gun - 7 kills
Railgun - 6 kills
Heavy Machine Gun - 5 kills
Super Shotgun - 4 kills
Super Nailgun - 3 kills
Tribolt - 2 kills
Gauntlet - 1 kill
First to complete the sequence and earn 36 frags wins.
No Abiltiies
No Self-Damage
No Weapon Pickups
No Power-ups
GAME UPDATES
Fixed a stats overflow that was both breaking players profile pages and preventing the end-game Battle Report from displaying. This was affecting players who had more than a month of in-match playtime for one or more Champions
Suicides no longer count as both a kill and a death, and will decrease the Scoreboard K/D ratio
Keypad Enter can now be used as a second Enter key
Fixed Nyx Ghost face which had duplicated geometry on top of itself, creating a visual seam at the eyebrows
Extended match delay following Sudden Death by 2 seconds in Duel, 2v2, and CTF
Fixed the stripes on the United Kingdom flag profile icon
Re-integrated the EBONY & IVORY Shotgun as Premium Shaders for the EL DIABLO super shotgun. If you owned either of these shard-weapons but you did not own the EL DIABLO, you have also been granted the EL DIABLO for free
Re-integrated the original Quake Wars railgun skin for the ERADICATOR as a Premium Shader
Updated Daily Challenges to introduce a platinum reward for completing 3 matches
Fixed a large number of camera positioning bugs in Customization
Added a game mode icon for Unholy Trinity
Fixed the combination of the Nyx Ascension (lore skin) and the Jolly Hat vanity.
SOUND UPDATES
Overview (Stereo & Surround)
Increased the frequence of Jump VO events from 20 to 100% of the time, so you always hear an audible grunt when a player jumps
Incresaed the volume of Doom Slayer’s movement sounds effects
Removed RG and LG hum sounds from a Nyx when in Ghostwalk
Fixed first person death sounds when dying at 1HP (pain sounds were playing instead of death screams)
Increased the volume of the power-up wear off notification
Increased the volume of the MG & SG first person sounds
Reduced Ranger to one low pain health sound, the newer more identifiable yell
Reverted Breakable sounds to a linear falloff, they were too quiet at a reasonable distance
MAP UPDATES
Awoken
Fixed root and staircase wall collision in the RL/NG room
Disabled lower HA spawns in Duel modes
Fixed hole in archway between NG and HA
Blood Covenant
Removed the two visible LG stairwell spawns from Time Limit Duel (one remains in the stairwell, but not in line-of-sight of the lower archway
Removed one spawn in front of the Bridge Stairwell from Time Limit Duel.
In the three locations with double 25H HPs in TDM, made FFA modes have the same 50 HP layout
Fixed heavy armor staircase collision, players were getting caught especially along the interior wall.
Blood Run
Moved the Light Armor near nailgun to the Power-up ledge
Reduced the 50 HP in the Hourglass hallway to 25 HP in Duel modes
Repositioned ammo boxes near Tri-bolt
Fixed additional hole/seam in the geometry near Heavy Armor (Hourglass side)
Fixed additional hole/seam in the geometry near Heavy Armor (HA Side)
Fixed holes in the archway geometry in the Hourglass hallway between Hourglasses and Power-up
Fixed clipping at the HA wall statues
Added anti-totem & anti-turret volumes in the ceilings of 5 major areas to prevent explotation
Burial Chamber
Fixed holes in lower wall near tri-bolt
Fixed collision on staircase wall near tri-bolt
Enabled Winter Lights
Corrupted Keep
Fixed stair collision in NG and upper MH room.
Added anti-totem/turret domains outside the map near bones and ng->ha shards.
Removed collision from archway floor trim near mega health
Lockbox
Fixed acid pool collision near RG tp
Reorientated spawns in the Mega Health room, so that they do not point the player towards the toilet bowl causing them to accidentally fall in upon spawning
The Longest Yard
Replaces the HMG and bullets with SNG and nails
Cleaned up the positioning of the RL and rocket ammo pickups
The Molten Falls
Fixed clipping at the LG jumppad
Fixed clipping above the LG
Fixed wall collision near RG jumppad
Added anti-totem & anti-turret volumes near MH, RG, and RG TP to prevent exploitation
Fixed the alignment of the barred door wall in center mid
Ruins of Sarnath
Allow players to shoot through the ceiling grate above LG.
Champions
Scalebearer
Reduced heavy weight passive damage from 320/25, 400/50, 500/75 to 400/25, 500/50.
Salutations, Quakers! This hotfix corrects the issues preventing new players from logging in due to account creation and Steam linking, as well as correcting the missing Terms of Service prompt for returning players.
This Fall Update hotfix also includes fixes to game modes, maps, and Steam Friends support. Thanks again for all your patience!
Our Fall Update is now LIVE with two new modes; new Battle Pass content; balance changes; bug fixes; and more!
BUILD HIGHLIGHTS
NEW RANKED SEASON We’re kicking off the new season with a new ranked mode and a Leaderboard reset. Everyone begins Season 4 with a clean slate and can begin qualification matches on day 1, no need to level up before jumping into the fray. To test everyone’s skills, we’ve added Time Limit Duel to Ranked Play, which has been in the forefront since QuakeCon and the launch of the new Quake Pro League and Challenger Cups.
Now is a great time to challenge yourself in Ranked Play, completed your qualification matches, and work your way up the Leaderboard. Participating in Ranked Play is a great way to improve your skills, challenge yourself, and eventually prove yourself – and hopefully have some fun along the way. :)
How does Time Limit Duel work?
Objective. Choose 1 Champion, pre-selected prior to the match and are locked into place for the duration of play. Earn the most frags in 10-minutes, or first to twenty frags to win! If players are tied at the end of 10-minutes, players enter into Sudden Death and pressure mounts as the next frag leads to victory.
In Custom Game, TLD works just as you have come to know it. Two players in the Custom Game Lobby have an unlimited amount of time to make their Champion choices, with no restrictions. Players can increase the frag count, choose to disable abilities, or agreed to house rules for their Champion and map selections. Once the Party Leader is ready, they initiate the match and off you go!
In Ranked Play, TLD is largely the same, but with one new twists – blind picks. Once you have been matched with an opponent, each player will be given 15 seconds to decide who they wish to play. There are no restrictions on who you get to play, and your choice is made in private. You may have a favorite Champion that you always wish to play, you may make a decision based on the map voted upon, or you may want to make a strategic choice by attempting to guess who your opponent may select if you happen to have know their playstyle. Once both players have locked in their selections, the Champion matchups are revealed in-game when you see the two Champions face-off before entering warm-up.
We hope you enjoy this classic staple of Quake Duel.
NEW SEASON REWARDS
Battle Pass Season 4 progression and rewards are now available, including:
20 Reliquaries, each contains 3 items, with at least one item of legendary quality
1 XP Booster
Bonus Progression beyond Level 100, players can earn an additional 10 Reliquaries and 100 Shards.
NEW VANITY ITEM: RANGER SHAMBLER SPECTER
These phantom limbs haunt Ranger’s every move, flailing his mind and waiting for him to drop his guard.
NEW VANITY ITEM: STROGG & PEEKER ASSIMILATOR
Designed for massive assaults on population centers, the Assimilator set was equipped with all the tools necessary to induce the Stroggifcation process, leaving victims writhing in the streets for deployed Technicians to add them to the hive.
NEW VANITY ITEM: DEATH KNIGHT NOSFERATU
Even the creature of the night are prey to the Ash King.
NEW MODE: CLASSIC FFA
We’ve added a new game mode to Quick Play, a classic take on Free-For-All where Ranger has found himself trapped in a nightmare from when he had first entered the Dreamlands. With the all-mother Shub still up to no good and no Dire Orb at his disposal, Ranger only has his trusty Gauntlet and Machinegun at his side, along with any weapons he can add to his arsenal along his way.
Ranger-only Deathmatch
Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
No spawn protection
Slower weapon respawn
On death, players drop weapon but do not drop shards
GAME MODE UPDATES
ALL (applicable)
Removed 2 second delay on ending Sudden Death. This would allowed additional score changes after the sudden death requirement was met, leaving the match with odd and undesirable ranking results
DUEL (Rounds and Timelimit)
Lowered the chat position when the scoreboard is displayed
SLIPGATE is now ATTACK and DEFEND
Spawn with Overmax Health
Spawn with Overmax Armor
Disabled self-damage
Disabled health, armor, and ammo spawns
Scorelimit raised from 5 to 7
SACRIFICE
Capture time increased from 90 to 120 seconds
UNHOLY TRINITY
Removed Power-Up spawning – Could return in future updates, but for this season we’re going to try UHT without power-ups!
PRACTICE TDM (Bot Matches)
Added The Longest Yard to Bot TDM map voting pool
SOUND UPDATES
Overview (Stereo & Surround)
Improved directional positioning
Reduced volume of ambient sounds
Updates & fixes to reduce sound cutting out when a large number of sounds were playing
Reduced the volume of teammates and weapon fire not directed at you, to help you isolate and target the enemies that are immediate threats
Unified character sounds to a 32m (1280 u) sound radius. Most of these sounds had a radius of 37.5m (1500 u) but varied. As a comparison for those familiar with our previous titles, the max sound distance in Quake Live is 1250u.
Unified and reduced weapon firing and explosion sounds from 70m (2800 u) to 45m (1800 u) radius.
Added player respawn sounds audible within a 20m (800 u) radius
Added third-person weapon switching sound events, you can now hear enemies switch weapons within a 20m (800 u) radius
Fixed BJ-Duel Wield sounds
Fixed Tri-bolt Quad sound
Added ~250 new VO lines, increasing the diversity but not frequency of VO
HRTF 3D Positional Sound (Beta)Improvements and fixes made to the HRTF Beta, but is currently only recommended for matches with small player counts, such as Duel. Want to try HRTF 3D Positional Sound? Be sure to check the following:
Set in-game Speaker Configuration to Stereo
Enable HRTF before you play, HRTF can only be enabled or disabled in Settings while not in-game
You must be using Stereo Headphones. Special headphones are not needed, you can use anything from Ear Buds to Studio Monitor Headphones, but headphones that have Surround Sound features should have those features disabled or they would not be recommended.
Spatial Sound in windows should be set to (Off)
Disable any other Windows or audio driver level Surround Sound simulations or environmental effects
Changes & Fixes
Hit Boxes
Increased the radius of the existing Torso Capsule to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, and head hit volumes still exist as additional hit areas
Play Now UI
New Deathmatch Icon
Scoreboard UI
Added Kill/Death Ratio to all non-Duel Scoreboards
We no longer show your player at the top of your team’s scoreboard regardless of placement
Leaderboard UI
Removed the unused Season dropdown
Player Profile UI
Removed the unused Achievement tab
Control Settings
Updated Zoom Sensitivty to use auto-scaling focal length sensitivity
Added ‘Auto-Scale Zoom Sensitivity’ option. Recommend and enabled by default, this will apply focal length scaling to your mouse sensitivity while zoomed. When disabled, there is no auto-zoom scaling and the Zoom Sensitivity Multiplier will be applied directly to your mouse sensitivity, allowing you more control over your zoom sens.
Updated Control Settings layout to support new options, keep weapon and movement binds “above the fold” and position the often adjusted mouse sensitivity values closer to the Save button
Added greater precision to the Mouse Sensitivity, Pitch, Yaw, Mouse Accel, Mouse Accel Offset, Mouse Accel Sensitivity Cap, and Zoom Sensitivity Multiplier sliders
Audio Settings
We now show values on the Audio Sliders
Added two classic Quake Live Kill Beep options: Bell and ChaChing
The latest bnet infrastructure to minimize errors generated from our legacy implementation
Localization
Misc fixes, including various typos in champion descriptions, challenges, removed gender-specific references from medals, genarlized obelisk medals to be inclusive of CTF events
Champions
All Champions Air Acceleration / Strafing Updates: strafing will now feel like previous Quake titles.
Light’s accel increased 0.85 to 1.0
Medium’s accel increased 0.9057232 to 1.065557*
Heavy’s accel increased 0.9671111 to 1.137778
*Exception of Visor, who’s Passive grants him the base speed and air accel of a light Champion
Anarki
Hoverboard becomes silent after Anarki has remained still for a short period of time
Death Knight
Flame Wall lifetime increased from 3 to 5 seconds
Eisen
Repurpose passive from Armor Pickups reduced on Heavy Armors from 20% to 10% and on Light Armors from 10% to 5% cooldown recovery
Galena
Channeling passive from Mega Health reduced from 20 to 10% cooldown recovery
Unholy Totem is no longer invulnerable during deployment.
Unholy Totem activation delay reduced from 0.75 to 0.5 seconds
Keel
Increased Grenade Bounce coefficient from 0.35 to 0.5
Ranger
Ranger Dire Orb collision increased from a point to 0.05m sphere
Prevents some issues of it escaping the map through thin seams
Slash
Slide Tackle no longer pops up teammates
Slide Tackle no longer pops up Nyx in Ghostwalk
Sorlag
Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
Acid Pool lifetime decreased from 10 to 5 seconds
Strogg & Peeker
Added new Passive: a short 1-second Crouchslide
Visor
Full Sprint Passive now grants him 320u base speed and 1.0 air accel
Due to his participation in the QPL, Visor has started to pick up some English (new VO)
Weapons
Nailgun and Super Nailgun
Nail radius 0 to 0.05m, vs players only. Remains at 0 vs world collision
Rocket Launcher
Reduced grace distance for max splash damage from 12u to 8u - “how far away from the hitbox can you land a rocket and still receive max splash damage”
Lightning Gun
Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)
UPDATE 8/16: We've now deployed PTS Update #3! See below for full notes.
Hey Quakers! The latest PTS update is now LIVE!
Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.
How do I get the PTS?
On Steam, in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games.
If you don’t see the “Quake Champions PTS” as above, try this: From within the Steam Client, go to the Quake Champions Store page. Just above the Play Game button there should be a blue box that says "Want to participate in the Quake Champions Public Test Server? Click here to install it now." Click there, and it should add PTS to your Steam Library. If you still can't find it or have any additional issues, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/
Now onto the notes!
August PTS Update #3
Time Limit Duel Lobby
We now Show and Hide the Champion Select Confirm Button during the appropriate phases of the Ranked Blind Pick
Champion Roster now appropriately shows your selected Champion after you’ve made your confirmation
Sound Updates
Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
Map Pools
Added The Longest Yard to Bot TDM map voting pool
Hit Boxes
Increased the radius of the existing Center to Chest Capsule from x to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, head hit volumes still exist as additional hit areas.
Lightning Gun
Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)
Rocket Launcher
Restored some RL splash min distance for max splash from 0 to 8u (live is 12u) aka “how far away from the hitbox can you land a rocket and still receive max splash damage”
Previous Update #2 Notes
Time Limit Duel Lobby
Blind Pick Process now only occurs in Ranked MM (Custom Game is like live behavior, both players have unlimited time to pick before party owner starts the match.)
Blind Pick Process now informs you when it is your turn or the enemies turn to pick.
Main Menu Nav is no longer locked while queueing Time Limit Duel
Queue Time Limit Duel now places the player into a Lobby while queuing
Score Limit in Ranked set to 20 Frags
Classic FFA (Added in August PTS Update #1)
Added a Ranger-only Deathmatch
Abilities disabled
Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
On death, players drop weapon but do not drop shards
Sound Updates
Please test both HRTF and non-HRTF, and if possible use Stereo Headphones when HRTF is enabled.
Known Issues:
High weapon of weapons may occasionally drop or crackle in HRTF when there are a large number of sound events (most often with 4+ players). This will be addressed in the next build.
Scoreboard UI
Added Kill/Death Ratio to all non-Duel Scoreboards
We no longer show your player at the top of your team’s scoreboard regardless of placement.
Settings UI
Updated Game & Control Settings layout
Champions
Air Acceleration / Strafing Updates Strafing will now feel like previous Quake titles.
Light’s accel increased 0.85 to 1.0
Medium’s accel increased 0.9057232 to 1.065557*
Heavy’s accel increased 0.9671111 to 1.137778
Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
* Visor’s Passive will be improved in subsequent updates
Death Knight
Fixed DK’s speedcap, was temporarily capped at 15 m/s (600 ups), restored to normal 50 m/s cap (2000 ups)
Keel
Increased Grenade Bounce coefficient from 0.35 to 0.5
Sorlag
Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
Strogg & Peeker
Added a short Q4-style Crouchslide Passive ability
Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.
New Game Mode: TIME LIMIT DUEL Available only in Custom Game, Time Limit Duel is a a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.
Battle Pass – Season 3 Season 3 progression and rewards available, including: - 4 New Champion Vanities (see below) - 1 New Summertime Outfit for B.J. Blazkowicz (see below) - 14 new Profile Icons - 17 new Nameplates - 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders - 775 Platinum - 113 Shards of Progression - 70 Shards on Weekly Challenges - 6 Reliquaries - 1 XP Booster - Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!
NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD Titanium enforced and ready for heavy combat.
NEW VANITY ITEM: EISEN ELECTROWELD High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.
NEW VANITY ITEM: DEATH KNIGHT CABAL IKON Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.
NEW VANITY ITEM: NYX BLUE ANGEL Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?
NEW SUMMERTIME OUTFIT FOR B.J. BLAZKOWICZ There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.
Quality of Life Updates
- Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo - Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage - Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received - Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below - Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below - Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play - Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding
New Weapons available for Shards
- Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added
- Bots now strafe jump for higher skilled bots - Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added - Item pick-ups are disabled in warm-up during the pre-game countdown - Reduced, by default, how often your Champion plays a voice over quips by 50% - Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up. - Removed Breakables in Ranked Modes - In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds - Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.
Anarki - Shooting & zooming delay after Injection increased 0.4 to 1.0 sec - Max speed decreased from 680 to 625 ups - Injection Speed Boost reduced from 816 to 700 ups - Friction 8 to 6 - Ordinal Acceleration 15 to 10 - Wishspeed from 35 to 30 - Circle Strafe Friction 12 to 8
Clutch - Barrier Shield Protection reduced 50 to 40% - Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds) - Movement collision box reduced from 48u to 40u - Weapon Fire Delay after ability removed - Reduced hitbox size
Keel - Splash Damage Reduction increased from 10 to 15% - Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds) - Reduced hitbox size
Scalebearer - Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds) - Reduced hitbox size - Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec
Sorlag - Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds) - Max speed decreased from 680 to 640 ups - Friction 8 to 6 - Ordinal Acceleration 15 to 10 - Wishspeed from 35 to 30 - Circle Strafe Friction 12 to 8 - Movement collision box reduced from 48u to 40u - Reduced hitbox size
Strogg & Peeker - Stroyent Cells now give 5% cooldown, in addition to healing
Starting Machinegun - Damage 9 to 8
Shotgun - Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage” - Pattern: “2 Rings of 9” to “2 Rings of 10” - Pellet Knockback 1.25 to 2 - Total Knockback 22.5 to 40
Super Shotgun - Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage” - Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10” - Pellet Knockback 2.75 to 2 - Total Knockback 77 to 60
Nailgun and Super Nailgun - Nail Radius 0.1 to 0 m
Rocket Launcher - Direct Ground Enemy Knockback 100 to 90 - Direct Air Enemy Knockback 110 to 90 - Splash Ground Enemy Knockback 110 to 90 - Splash Air Enemy Knockback 121 to 90 - Note: Self Knockback not affected
Lightning Gun - Ground Knockback 8.4 to 8 - Air Knockback 10.8 to 10
Fixes
- Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches - Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle. - Fixed memory leak found with Tri-bolt projectiles - Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions. - Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden) - Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land. - Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems - Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing - Match Time added to Death UI HUDs in all modes - The Contact list is now alphabetized to help players quickly locate their friends and followers - Contact searches will no longer return banned accounts - Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings - Fixed an issue that could cause your autoJump to become disabled on the backend - Removed an outdated Clutch loading screen tip - Reported backtick in ENEMY`S PICK fixed to ENEMY'S PICK