We’ll be deploying an update on 20.12.2018 that includes a new mode: Capture the Flag (CTF), a new map: Citadel, a brand new Free & Premium Battle Pass System with an all new Champion Progression System, a fresh rotation of weekly Arcade Modes, a few Champion + Weapon Balance Changes and more granular graphic setting changes. We estimate the update process will take from 8AM EST – 2PM EST (11AM GMT to 6PM GMT).
New Mode: Capture the Flag
Two teams face off in a match of Capture the Flag
Steal your enemy’s flag and return it to your base to score a capture
Your team’s flag needs to be in your base in order to capture
A match is divided into two halves, with teams switching sides of the map at halftime
The team with the most captures at the end of the match wins
If teams are tied at the end of the match, the team that has the most XP is the winner
Supported Maps: Burial Chamber, Church of Azathoth, Citadel, Lockbox, Tempest Shrine
New Map: Citadel
Inspired by the popular Quake Live CTF map Stonekeep, we’ve been baking this one in PTS for a while now because we knew that we couldn’t release CTF without the perfect map for the mode: Citadel. This is our most symmetrical map yet, and as such is divided into two halves, Red & Blue with two power-ups spawning in the perimeters of each half! We hope you’ll love the new digs and are looking forward to seeing how you and your new team comps can creatively traverse this new addition to the dreamlands!
Free Rewards System and Premium Battle Pass
We’re stoked to introduce our new free Rewards System and Battle Pass which rewards players for leveling up through their normal play and through daily + weekly challenges. There’s a ton of excellent content here, including this massively cool all-new vanity weapon at level 100:
New Vanity Weapon: Gravedigger
Excavated from an unmarked grave just outside Terlingua, a small Texas ghost town, this ornate fully automatic perplexed assessors. Too advanced for its age and forged from metals of unknown origin.
More details on the new free Rewards System and the Battle Pass: https://youtu.be/0-7klmtac6I The in-game economy is going through some positive changes to accommodate for this new progression system. Here’s a shortlist of note:
Favor removed
Backpacks no longer for sale
Chests no longer for sale
Reliquaries guarantee 1 Legendary item
Reliquaries sold in quantities of 1, 3, 10
Reliquary discounts: qty 3 10% off, qty 10 20% off
Left over loot boxes of all types may still be opened
Duplicate rates have been extremely reduced in Backpacks, Chest, and Reliquaries
Can no longer dismantle items in Customization
Players earn Shards in Battle Pass and Weekly Challenges
Champions unlocked for Shards (20 shards)
Champion Progression points 1 Shard each
Have more questions? We've got you covered with this handy FAQ!
Champion Progression System
We’re very happy to finally unveil our brand new Champion Progression System which allows players to have agency over where and how they spend their Shards as every Champion has a linear level progression system. It includes everything from shaders, attachments, lore scrolls and full armor sets; including each Champion’s Elite Mastery Shader + Legendary Set. Rewards have never been clearer or as fun to obtain!
Performance Optimization
Performance improvements including:
Particle optimization
Texture resolution optimization
Updated all video settings for low and medium for various settings
Improved performance drops seen with Quad Damage
Optimized Gore performance
Frametime optimizations
Graphic Options Settings
More granularity on Graphic Settings (You’ll notice a much larger difference in texture quality/fidelity between Low -> Ultra settings in-game)
Note: The Main Menu itself is locked a higher setting so don’t judge performance until in a match
Pro Tip: If you have a <3gb GPU - please select Low Settings and you should notice less hitching and a smoother frame rates
Let us know about your in-game performance experiences (esp. PCs with lower specs!) in the forums and please include your system specs and in-game name when you do! (Having your in-game name is VERY important!)
Quality of Life Updates
Sound Update
We reduced the volume of map ambient sounds on all maps by half for a more enjoyable gameplay experience (This was huge for us as we know it’s been one of the most-requested community asks!)
December Playlist Update
November’s Playlist remix gave us a ton of good data on what people love playing the most, so we’re mixing it up again with what modes will be available.
Quick Play Modes
CTF
TDM
DM
Instagib
Unholy Trinity
Ranked Modes
Duel
Notes:
Instagib and Unholy Trinity have been moved from Arcade to Quick Play to improve MM times by allowing players to multi-select them alongside the core Quick Play modes
Slipgate and Sacrifice has been removed from Quick Play and Arcade due to a remaining bug that we’re working on, but it will remain in Custom Game Game Mode Unlocks
New players will now have immediate access to Quick Play and Arcade, rather than unlocking individual modes as they level-up.
Ranked play remains locked until Level 10
In Battle Pass Season 1, all players are reset to Level 1, Ranked SR is reset, players must reach Level 10 before they can unlock Ranked, and players must play qualifier matches to become Ranked
In future Seasons, while players will be reset to Level 1, they will not be forced to reach Level 10 to unlock Ranked Modes
Bot Support
Bots will only be present in Match Making lobbies for teams with an average ELO of 1300 & below who are experience long queue times.
Bots will now only backfill players leaving in team modes and will no longer backfill in Free-For-All based modes.
New Arcade Modes
A brand new way to queue up and play! The Arcade is a weekly rotation of rule modifiers that shake up how you play Quake Champions in fun, different ways. This month we’re introducing two new ones:
AAArena
BJ only. Infinite Ammo. LG only. Ability available on respawn. AAAAAAhhhhhHHHHHH!
Slide and Slash
Slash and gauntlet only, trails insta-kill. Ability available on respawn
All Champions
Champion Roster now ordered in groups of Light, Medium, Heavy
Delay after abilities, 0.5 to 0.4 sec
Anarki
1 hp Health Decay every 0.5 to 1 sec
Athena
Delay between Grapple Throw and Swing Activation 0 to 0.1 sec
B.J. Blazkowicz
Dual Wield rate of fire 1.25 to 1.3x
Clutch
Delay between Barrier Shield and Mining Drill Activation 0 to 0.25 sec
Mining Drill Radius 0.17 to 0.15
Death Knight
Fire Trail Duration 2 to 3 sec
Delay Between Flame Strike and Converge Activation 0 to 0.125 sec
Friendly fire bug fixed
Eisen
Scale 1.0 to 1.1
Head Hitsphere Radius 0.15m to 0.175 m
Shoulders Hitsphere Radius 0.14 to 0.20 m
Arm Hitcylinders Radius 0.1 to 0.15 m
Leg Hitcylinder Radius 0.175 to 0.20 m
Sentry Turret 140 fov cone to sphere (360 degree targeting)
Sentry Turret rof 250 to 200 ms
Sentry Turret no longer blocks item pickups
Galena
Totem Damage 50 to 40
Enforced Totem Damage (when she has three Totems deployed) 75 to 60
Keel
Delay between grenade shots 500 to 400 ms
Nyx
Ghostwalk Telefrag 100 to 125
Ranger
Dire Orb Splash/Explosion bug fixed, up to 200 damage was possible (25 fly-through, 100 telefrag, 75 splash). Max damage is now 125 (25 fly-through and 100 telefrag).
Delay Between Dire Orb Throw and Teleport Activation 0 to 0.125 sec
Scalebearer
Bull Rush
From
100 > 320 ups
To
50 > 320 ups
75 > 400 ups
100 > 500 ups
Heavy Weight
From
100 > 320 ups
To
25 > 320 ups
50 > 400 ups
75 > 500 ups
Strogg & Peeker
Peeker Hyperblaster damage 10 to 15
Peeker Charge damage 50 to 75
Visor
Ability Activation VO is now heard in third person as a 3d positional sound
Weapons
Heavy Machinegun
Zoomed Spread 0 to 0.009 m
Nailgun
Rate of Fire 90 to 100 ms
Damage 10 to 12
Super Nailgun
Rate of Fire 110 to 100 ms
Tri-bolt
Bolt Damage 40 to 35
Rate of Fire 1200 to 1300 ms
Max Ammo 20 to 15
Lightning Gun
Beam Radius 0.13 to 0.12 m
Gameplay
All items that fall from dead players (shards, weapons, power-ups, flags, souls, stroyent, health) all have physics, falling outward from the origin of the dead player down to the ground
Fixed an issue where Galena’s totems could damage teammates when exploding
Fixed an issue where Death Knight could set teammates on fire
Fixed an issue in Slipgate where players would spawn without full armor
Fixed an animation issue for Anarki on the post-match podium screen
Fixed Eisen’s turret so it can shoot at enemy’s downhill from it
Fixed an issue where the Gauntlet blades would not appear when being used
Fixed where the Tri-bolt 3rd person Quad effects would not display correctly
Fixed an issue in Sacrifice where the Soul could appear partially submerged in to the floor
Fixed an issue where you could see under the match start podiums
Fixed an issue where major pickup items could spawn inside map geometry
Fixed an issue in Molten Falls where Ranger could use Dire Orb to teleport below the kill volume
Tech
Fixed issue that would cause BJ’s audio to play distorted when using active ability
Fixed occasional crashes that could occur when loading into a match with spectators
Fixed a hang and crash where players could become stuck in an infinite loading screen after match, and then crash
Fixed a crash that could occur when loading into a custom match with a full party of players and botscrash
Fixed performance drops that could occur in Church of Azathoth when looking towards the center of the map
Fixed issue where the Railgun appears to fire rapidly when switching to Lightning Gun
Fixed an issue where Eisen’s 1st person weapon bob would stop working after switching weapons
Fixed an issue where performance would drop for a player killed and the attacker
Fixed issue switching weapons could cause switching weapons with the mousewheel to stop working
Fixed an issue where Ally Outline Color changes would not immediately take effect
Fixed an issue where Enable Gore, Show Hit Markers, and Enable Speedometer settings were not saved on game relaunch
Fixed issue where the game would crash when a player player attempted to create a new account
Fixed an issue where Blood Covenant would crash on the pre-match podium screen
Fixed issue when alt-tabbing on a loading screen in custom game on Mystery Sacrifice Blood Covenant
Fixed an issue where player’s could lose the ability to control the camera with the mouse
UI
Fixed many issues of text running outside of their text fields
Fixed clipping issue for Eisen’s Die Berechnung skin and the Grease Monkey’s Toolkit vanity item
Fixed an issue where a player’s Arcade Playlist Skill Ranking was displaying on the player’s Profile screen as ranking
Fixed an issue where several of Eisen’s attachment buttons would not display
Fixed issue where Champions did not have individual Instagib statistics
Fixed an issue where the Contacts list could become unresponsive
Added missing Slipgate statistics section to Player Profile screen
Economy
Fixed an issue where the Disruptor would not unlock after purchasing the Winter Esports Bundle
Fixed issue where players could sell vanity items for Platinum
Tutorial
Fixed issue of text disappearing too quickly in tutorial
Localization
Fixed issue where Lightning Gun damage displayed incorrectly in Basic
Training
Fixed missing announcer VO for medals
Fixed several outdated passive ability descriptions
Bots
Fixed bots not targeting Eisen’s sentry turret
Fixed bots possibly entering broken state if they are dead during a round
transition
Fixed bots not using Gauntlet in Instagib
Fixed issue of bots playing according to TDM rules while in Slipgate game mode
Backend
Searching as a party of 4 in Slipgate or Sacrifice resulted in unusually long search times
You've been waiting, now here it is at last: your first chance to try out Capture the Flag mode on the Public Test Server! Full patch notes here: https://beth.games/2E6HAJK
How do you get on PTS? It's easy: if you're a Champions Pack owner, you've already got access!
Capture the Flag mode will be coming to the live game in our December Update!
We're excited to announce some major changes to the progression system of Quake Champions coming in our December Update. We're taking the randomness out of rewards: Backpacks, Chests, Runes, and random Lore scroll drops--they're all GOING AWAY!
When the December Update hits, players will be greeted with brand new ways to earn rewards just by playing the game and completing Daily and Weekly Challenges:
The new Champion Progression System lets you choose which Champions you unlock new items for--and the system is linear, so you know exactly what you're unlocking when you unlock it. No more hoping and wishing you get what you want out of that Backpack!
We are introducing a totally new rewards system that gives players a free path to rewards as well as an optional paid “Battle Pass” that unlocks even more, exclusive items. Earn XP and level up to unlock 100 tiers of rewards, including many items new to Quake Champions!
As excited as you are right now, we know you've probably got questions. Check out this handy article for full details and FAQ (plus a pretty snazzy video with a look at all this new content): https://beth.games/2E46REr
We're eager to hear what you think, and you can look forward to clearer rewards and new goodies later this month!
Our November Update is now LIVE! This update includes a new Champion: Eisen; a ton of Champion + Weapon balance changes; a fresh rotation of weekly Arcade modes; and map performance optimization.
Build Highlights
Limited-time Event! Choose a Side: Team Eisen vs. Team Clutch!
In this special event running November 17-30, Choose a Side splits the Quake Champions roster into two factions – Team Eisen and Team Clutch. As you play matches, each frag you score adds to that Champion’s respective team. The full roster of Champions is unlocked for the entirety of the event for F2P players! At the end of each week, players will receive their prize based on the side with the most frags. Full details here.
New Champion: Eisen
Even as a starship captain who’s seen more than his fair share of struggles, nothing could prepare Eisen for the bloodshed caused when the Clutch AI turned homicidal against its human masters – killing Eisen’s closest friends and loved ones in the process.
https://youtu.be/LLu3izM96Xc Now hunting down the rogue robot through the Dreamlands, Eisen utilizes his special ability – the Sentry Turret – to watch his back. Once deployed, the Sentry Turret can alert Eisen of an enemy’s presence and fire off warning shots as a deterrent. While useful in keeping a step ahead of his foes, Eisen’s Turret focuses on utility over raw damage and is susceptible to enemy fire, so be mindful where you place it!
Starting Statistics:
Health 125/100 Armor 50/100 Speed 310
Active Ability: SENTRY TURRET - Places an automated turret that tracks enemies and fires hyperblaster laser bolts
Passives: REPURPOSE - Reduce ability time cooldown by 10% when collecting Light Armors SALVAGE - Reduce ability time cooldown by 20% when collecting Heavy Armor
Esports Invitational Bundle
Starting next week - get ready to start support Quake Esports with the Invitational Bundle! Available for a limited time, and comes with Quake 3 Plasmagun, 200 Platinum, 2 Reliquaries, and 7 Day XP boost. Allows unlimited purchases!
November Playlist Update
UNHOLY TRINITY & HOT ROCKETS return all month long in the Arcade Playlist! Alongside them, NEW arcade modes will continue to rotate weekly. (Listed below.) Also, for all Sacrifice lovers, we’re adding Sac back to the November Quick Play! #SacIsBack
Instagib Classic Visor-only, no abilities
Insta Mystery Random Champions, Active & Passive abilities deal insta-damage
Mystery Sacrifice Utilize the random champions you receive to capture and defend the obelisks
Map Performance Optimization Improved game performance on the following maps:
Corrupted Keep
Lockbox
Longest Yard
New Feature: Post-match Victory Animations
On post-match podiums you’ll notice that Champions now have new individual victory animations. More to come on this in upcoming updates…
QUALITY OF LIFE UPDATES:
Added Weapon Position game option, allowing players to force all weapons to the center or right of the screen, or choose to keep them at their vanity weapon defaults
Bot combat logic improved
Added two additional tiers of bot difficulty
BALANCE UPDATES
Champions
Reduced damage of all damage dealing abilities
Cooldowns unified at 45 sec
All active abilities disable shooting for 500 ms
Walk speeds unified at 160 ups
All ability explosion radiuses unified to 3 m
All explosion min splash damage unified to 10
All Light Champions
Max AP 50 to 75
Overmax AP 125 to 150
All Heavy Champions
Max AP 150 to 125
Overmax AP 225 to 200
Anarki
Max AP 50 to 75
Overmax AP 125 to 150
View Height 0.66 to 0.9
Crouch Height 0.38 to 0.5
Disable shooting after injection 750 to 500 ms
Disable zooming after injection 1350 to 500 ms
Athena
Collision damage while grappling 50 to 25
Max AP 50 to 75
Overmax AP 125 to 150
Disable shooting after grapple throw 480 to 500 ms
Disable zooming after grapple throw 480 to 500 ms
B.J. Blazkowicz
Walk speed 155 to 160 ups
Disable shooting after initiating dual-wield 0 to 500 ms
Disable zooming after initiating dual-wield 0 to 500 ms
VO updated, now using the voice of Brian Bloom, BJ from MachineGame’s Wolfenstein series
Dual-Wield Rates of Fire
Gauntlet 1.6x to 1.25x
Machinegun 1.5x to 1.25x
Shotgun 2x to 1.25x
Tri-bolt 2x to 1.25x
Rocket Launcher 2x to 1.25x
Lightning Gun 1.45x to 1.25x
Railgun 2x to 1.25x
Clutch
Max AP 150 to 125
Overmax AP 225 to 200
Mining Drill rate of fire 52 to 125 ms
Mining Drill damage 7 to 10
Shield hide time 0.9 to 1 sec
Disable shooting after active ability expires 0 to 500 ms
Walk speed 150 to 160 ups
Death Knight
Flame trail duration after impact 6 to 2 sec
Flame trail direct contact damage 5 to 0
Flame strike direct damage 40 to 25
Flame strike max splash damage 40 to 25
Flame strike min splash damage 20 to 10
Flame strike radius 2 to 3 m
Fire Dot 5 to 10 damage per tick
Fire Dot 5 to 10 second duration
Walk speed 155 to 160 ups
DOOM Slayer
Cooldown 50 to 45
Hands raise time 0.4 to 0.8 sec
Walk speed 155 to 160 ups
Eisen
Health 125/100
Armor 50/100
Speed 310
Cooldown 45
Sentry turret fov 140
Sentry turret damage 15
Sentry turret rate of fire 250 ms (60 dps)
Sentry turret projectile speed 40 m/s
Sentry turret projectile accel 20 m/s
Sentry turret health 120
Sentry Turret hit-sphere integrated (Easier to hit Sentry Turrets)
Galena
Cooldown 35 to 45 sec
Disable shooting after totem toss 430 to 500 ms
Disable zooming after totem toss 430 to 500 ms
Normal Totem damage 75 to 50
Upgraded Totem damage 50 to 75
Totem radius 2.5 to 3
Totems now remove all debuff effects, like fire and acid dots
Walk speed 155 to 160 ups
Keel
Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 50 to 45
Disable shooting after grenade 0 to 500 ms
Disable zooming after grenade 0 to 500 ms
Grenade swarm delay between shots 400 to 500 ms
Grenade swarm min splash damage 15 to 10
Grenade damage 75 to 50
Walk speed 150 to 160 ups
Nyx
Max AP 50 to 75
Overmax AP 125 to 150
Cooldown 40 to 45
Disable shooting after leaving ghostwalk 0 to 500 ms
Ghostwalk leaving ghostwalk fade out time 400 to 500 ms
Ghostwalk telefrag damage 75 to 100
Ranger
Cooldown 25 to 45 sec
Disable shooting after throw 250 to 500 ms
Disable zooming after dire orb throw 250 to 500 ms
Dire Orb Fly Through Damage 100 to 25
Dire Orb max splash damage 100 to 75
Dire Orb min splash damage 0 to 10
Dire Orb telefrag damage 8000 to 100
Walk speed 155 to 160 ups
Scalebearer
Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 30 to 45
Disable shooting after Bull Rush 300 to 500 ms
Ability Knockback 125 to 100
Bull Rush Knockback Vertical Offset 0 to 8u
Heavy Weight Multiplier 1.25 to 1.0
Bull Rush damage:
Old
75 > 300 ups
100 > 400 ups
125 > 500 ups
150 > 600 ups
200 > 700 ups
New
100 > 320 ups
Knockback increased
Heavy Weight damage:
Old
50 > 400 ups
75 > 320 ups
100 > 500 ups
150 > 600 ups
New
100 > 320 ups
Knockback increased
Walk speed 150 to 160 ups
Slash
Max AP 50 to 75
Overmax AP 125 to 150
Crouch speed 160 to 272 ups
Crouch slide friction 1.0 to 1.3
Cooldown 30 to 45
Plasma trail max explosion damage 50 to 25
Plasma trail min splash damage 12 to 10
Sorlag
Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 35 to 45
Disable shooting after first acid spit 750 to 1300 ms (500 ms after last spit)
Disable zooming after first acid spit 600 to 1300 ms (500 ms after last spit)
Spit direct damage 40 to 15
Spit direct knockback 5 to 10
Spit player collision projectile size 0.2 to 0.5 m
Acid Dot 5 to 10 second duration
Acid Pool lifetime 9 to 10 sec
Walk speed 150 to 160 ups
Strogg & Peeker
Cooldown 35 to 45
Peeker hyperblaster damage 20 to 10
Peeker hyperblaster rate of fire 110 to 125 ms
Peeker hyperblaster shot accel 13 to 20 m/s
Peeker delay before charge 750 to 500 ms
Walk speed 155 to 160 ups
Visor
Cooldown 50 to 45
Walk Speed 155 to 160 ups
Weapons
Rocket Launcher
Projectile speed 27.5 to 25 m/s (1100 to 1000 ups)
Min splash damage 15 to 10
Lightning Gun
Damage 7 to 6
Rate of fire 52 to 48 ms (134 to 125 dps)
In-Air Knockback Multiplier 1.65 to 1.8
Ground Knockback Multiplier 1.25 to 1.4
Tri-bolt
Direct damage 45 to 40
Max splash damage 45 to 40
Min splash damage 4 to 10
GAMEPLAY
Ammo Unified weapon ammo pick-up behaviors between modes, so the behavior you experience in FFA is also now present in Duel
Now all weapons will fill you to their starting pickup value if you are low on ammo. If you have the starting ammo value or greater for a weapon and you pick-up the gun again, it will only grant you +1 for low rate of fire weapons or +10 for high rate of fire weapons.
Power-ups All power-ups, in all modes, now initially spawn at 90 sec and then respawn every 2 minutes afterwards. (Doing away with inconsistent rules between game modes. - - Previously power-ups spawned at 45 sec in Sacrifice, 80 sec in Slipgate, and 120 sec in DM/TDM.)
Health Pickups All health pickups now remove all debuff effects, like fire and acid dots Small Health can now be consumed when over max health, if the player has a debuff effect
Blood Pools Blood Pools now remove all debuff effects, like fire and acid dots
Teleporters Exit speeds are now based only off of your horizontal velocity (ups), no longer taking your vertical (falling) velocity into account Exit speeds are now capped at 1000 ups
Armor Protection / Protection / Spawn Protection Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values
GAME MODES
Instagib
Abilities are still present but only deal normal damage
Only Railgun and Gauntlet deal insta-damage
Slipgate
Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins
Fixed inaccurate Quad VO that could occur between rounds
Decreased round transition times in Slipgate
Sacrifice
Increased Sacrifice capture time from 60 to 90 seconds
Increased Sacrifice Tourney capture time from 60 to 150 seconds
FIXES
Champions
Improved the physics behaviors when Athena grapples downward
Fixed an issue with Athena's Grappling Hook so she can no longer be used on the ground to grant a speed boost
Fixed an issue where killing Strogg while Peeker was active caused Peeker to become immobile and unable to do damage in the future
Fixed an issue where Galena's Totem would sometimes be thrown off-center from the player's crosshairs
Maps
Fixed an issue in Burial Chamber where there was no ability collision in map border near the volcano
Fixed an issue in Blood Run where players could spawn in the same location
Fixed an issue in Awoken where the teleporter trigger volume was much larger than the model
Fixed an issue in Lockbox where the Slipgate closing volume was too high off the ground
Fixed a crash that occurred while playing Slipgate on Lockbox in a custom match
Fixed an issue in Church of Azathoth where the Slipgate effects would not change depending on match progress
Fixed no players collision on breakable terrain in Awoken
Fixed an issue in Church of Azathoth where Ranger could teleport into the wall next to the jump pad
UI
Fixed contacts list from becoming unresponsive and forcing restart
Nyx artifact is no longer cropped on Lore codex PIP
Fixed speedometer appearing on screen despite turning off setting
Fixed issue where Player couldn't exit matchmaking after a match while the
Battle Report animations play
Fixed Enemy Outline ‘ON’ option
Fixed Enemy Outline Color options to correctly apply the chosen color to the arrow, outline, and Fresnel lighting
Fixed dropdown menus persisting when pressing ESC to exit the Settings menu
Fixed Resolution Scaling affecting names and clickables in multiple Menus
Fixed text being cut off by text fields
Gameplay
Fixed issue where match wouldn't load properly for players that were spectating
Tech
Fixed a crash after player became stuck in infinite loading screen after match
Fixed issue where Enable Voice Chat, Enable Gore, Show Hit Markers, and
Enable Speedometer settings were not saved on game relaunch
Fixed mouse becoming unresponsive in full screen
Fixed AFK Timer for viewers of streams in the Watch browser
Localization
Fixed issue where Announcer VO is spoken in English in non-English languages
Bots
Fixed bots crashing in Sacrifice
Attacking teammate bots will now close the Slipgate after all defending team members are killed
Bots no longer fall off the map in Longest Yard
On Longest Yard, Bots are now able to take the jump pad from the Tri-Bolt platform
In Ruins of Sarnath, bots will be able to successfully jump off the eyeball
Fixed issue where bots may enter a broken state and follow another bot
Bots no longer stand still after dropping through the funnel in Lockbox
Bots will no longer snap to a direction when taking jump pads in combat
Sound
Fixed issue where Round Begins audio was out of sync in Slipgate
Congratulations, Quakefam: you've collectively played 1,000,000 Slipgate matches, unlocking Athena--or her lore skin if you already own her--for everyone in the community who participated!
These rewards will unlock for players on Thursday, November 1. Great job out there, Quakers! See all you crazy swingers in the Arena!
Achtung, Quakefam! Our latest Champion (coming in November!) is now available for Champions Pack owners to test on the PTS. Eisen, a German spaceship captain with a knack for machinery, can build turrets that alert you of incoming enemies and allow you to move in for the frag! His ability is a great utility for positional awareness!
You've hit the 50% waypoint towards the Slipgate Festival community event goals! This means that everyone who's played and participated in the event now owns the Scalebearer lore skin! (Already had the lore skin? You get Scalebearer's weight in shards!)
Now you've got some brand new digs to wear while playing this week's "Lead the Way" Arcade mode.
Keep up the pace completing those Slipgate matches. We need everyone playing to help unlock Athena! (Or her lore skin if you already own her.)
Congratulations, Quakefam: over the weekend you unlocked the Annihilator Heavy Machine Gun skin for completing Slipgate matches! Not only that, you've now reached the 30% mark as of the tally this morning!
You're so close to unlocking Scalebearer's lore skin--and then, Athena! Keep it up!
Where can I see the progress for the Slipgate Festival?
We also post progress milestones in-game when you log in! Note that because we need to pull match numbers as a manual process, there isn't a "real-time" progress bar--but we're continually monitoring and updating it so you know just where you're at!
The October Game Update is now LIVE! This update includes a new mode: Slipgate; a new Champion: Athena; a fresh rotation of weekly Arcade Modes; the Quake 4 Heavy Machinegun Vanity Skin “Annihilator”; Champion & Weapon Balance Changes; and a Game Hardening Pass (performance gains).
BUILD HIGHLIGHTS:
New Mode: SLIPGATE
https://youtu.be/9IN5spGwE1Y Slipgate is an attack-and-defend mode where both teams fight over the Slipgate portal: a massive wormhole capable of summoning an ancient unnamed horror. Each-and-every sharpshooter spawns with all weapons, full health, full armor but a single, precious, precious life. The defending team of Elder God cultists are trying to open the Slipgate, while the attacking team must stand on the point to close the gate before whatever tentacled terror on the other side pulls itself into our dimension!
LIMITED TIME EVENT: SLIPGATE FESTIVAL
https://youtu.be/8NM3ng8URjw From October 11th - 31st all players taking part from day one will immediately receive the Elder Guardian Tentacle Weapon Shaders for all starting weapons (Machinegun, Shotgun, & Nailgun)!
Subsequent festival milestones will result in the new Annihilator Heavy Machine Gun Skin being gifted to all participants, then unlocking the Overseer Scalebearer Lore Skin and, ultimately, Athena – or her Coalition Lore Skin if the Champion is already owned either through the Champions Pack, or by purchasing Athena any time before the goal is reached.
https://youtu.be/aLnyZiXc1i0 Athena was among the first to sign up to the GDF and seek vengeance against the Strogg who devastated Earth. Caught in a trap laid for the expeditionary forces, she escaped when a Slipgate generator collapsed, teleporting her drop pod into the Dreamland arenas. Now she uses her grapple line throws and aerial acrobatics to dominate the airspace above her enemies and rain death from above.
Starting Statistics:
Health 125/100
Armor 0/50
Speed 320
Active Ability – Grappling Hook: Athena will launch a grappling hook to the target location and immediately pull herself towards it. While in flight, Athena can stop pulling herself and instead swing, allowing her to perform impressive maneuvers:
Linear Pull Hook
Swing Hook
Piercing Damage 25
Swing Damage 50
Passive Ability – Ramp Jump: Athena can reach great heights by using the top ramp or step as a launching platform.
Arcade Modes
A brand new way to queue up and play! The Arcade is a weekly rotation of rule modifiers that shake up how you play Quake Champions in fun, different ways. This month we’re introducing four new modes, one for each week of the month (in order of appearance):
UNHOLY TRINITY TDM Choose any champion, all weapons have been removed from the map, however you spawn with the unholy trinity – Rocket Launcher, Railgun, & Lightning gun & NOW WITH A TEAM FULL OF FRIENDS! Armor and health are still present on the map. Practice your combos!
LEAD THE WAY Everybody’s Scalebearer in a Free For All Deathmatch where Bull Rush is an insta-kill on your enemies. So, basically, it’s an Insta Scaletrain to ChooChoo town!
SWINGER PARTY Put your keys in the bowl and… No, not THAT kind of party!!! Everybody’s Athena in a Free for All Deathmatch where a direct Grappling Hook shot on an enemy Athena is an insta-kill. So, basically, it’s a SWINGER’S PARTY. ( ͡° ͜ʖ ͡°)
SACRIFICE Remember Sacrifice? Well, it’s that, but now w/ a shorter cap time - down from two-and-a-half minutes to just one minute!
New Weapon Skin: ANNIHILATOR
Used on all galactic fronts, the SMC Annihilator is a space marine's best friend. It punches holes through enemies like they were paper. This Quake 4 Heavy Machine gun fits right into to any player's perfect arsenal.
GENERAL IMPROVEMENTS
In this update we’ve included a number of general improvements:
Game Hardening: The team have taken a forensic look under the game’s hood in order to better deliver solid framerates and eradicate ‘ghost’ inputs as part of our ongoing commitment to improving the game’s performance. Read the full details of our Game Hardening in our latest Dev Diary here.
Performance Summary
Improved performance of FX heavy Champions
Improved client and server-side performance for shotgun
Improved performance of Gore spawns
Improved performance of several maps through art/shader optimizations
and poly count reductions
Quality Of Life Updates
Added a HUD section to Game Settings
Added Ally and Enemy Outline Color options in HUD Settings
Added Current Challenge Info toggle in HUD Settings
Added Zoom FOV options to Game Settings
Reintroducing Scoreboard to End of Match – Thanks to your feedback, we brought this back from a lost Slipgate in the depths of the Dreamlands
Champions
Fixed an issue where Respawning via the pause menu with Slash could cause death camera to shake rapidly
Fixed an issue with Strogg where player was unable to pick up the soul during Sacrifice after using Peeker
Fixed an issue with Strogg where the 'Sensor Antenna' Vanity did not cloak properly upon ability use
Fixed an issue where Ranger's Dire Orb could pass through doors
Maps
Addressed an issue on Longest Yard to improve Lighting on the pre/post game podium screens
Fixed various art issues by the Heavy Machinegun spawns on Longest Yard
Fixed an issue on Longest Yard where players could shoot and damage others through the floor
Addressed an issue on Tempest Shrine where players could stand out of the playable area by the Ship
Hourglass pick-ups adjusted to reduce how quickly active abilities can be restored, reducing the number of available hourglasses and/or moving them to positions that favor the player out of control.
Awoken 5 to 6 (increased, but moved them from areas of power to areas of weakness)
Blood Covenant 10 to 6
Blood Run 7 to 6
Ruins of Sarnath 17 to 10
Tempest Shrine 15 to 13
The Molten Falls 9 to 7
Map Changes: Lockbox
Updated Lockbox item layout
Swapped the locations of Mega Health and Power-Up
Removed the Railgun near the floating platform in the Aeon Crystal room (upper toilet bowl)
Swapped the locations of Lightning Gun and the nearby Light Armor
Moved the Heavy Armor: In TDM/DM it is now located in the Blind Oculus room (Point B) - In Sacrifice / Slipgate it is in the cavernous staircase near the Blind Oculus
In the Bridge Room: moved the Light Armor from behind the Acidfall to the center of the lower level
Added a Teleporter behind the Acidfall that leads to the upper 3rd level of the same room
Replaced the Super Nailgun on the 3rd floor of the Acidfall Bridge room with a Railgun
Added two Small Healths near the Rocket Launcher
In Sacrifice / Slipgate: repositioned the Heavy Machinegun in the closed base (Point A) to align with the nearby jumppad
Added a new teleporter to Lockbox behind the acid-fall
Weapons
Fixed an issue which occurred after using abilities which could break the increased damage from zooming in with the HMG
Fixed an issue where Flame effect could appear on the gauntlet when not playing Death Knight
Fixed an issue where weapon textures could appear low res
Fixed an issue where weapon zoom would zoom in several times further than intended
Vanity
Fixed the historically incorrect US Flag on BJ’s Liberator set
Fixed a texture error on Sorlag’s Savage set
Removed a reversed decal from the Pummel Gauntlet
UI
Fixed an issue where Players could appear in the lobby after disconnecting from a Custom match
Fixed an issue where the Player profile would appear blank when opened
Fixed an issue where the Time limit and score limit on the scoreboard were shown incorrectly
Addressed an issue where Users could not access their player profile
Fixed certain strings that were not showing up correctly
Fixed an issue where a box would appear when hovering over the Eradicator Weapon in the Store
Updated the Battle Report, Match Achievements to show proper amount of digits
Fixed issues where certain buttons were not easily selectable
Gameplay
Fixed an issue with Strogg where Players were unable to pick up the Soul after using Peeker, during a Sacrifice match
Fixed an issue playing Unholy Trinity where Rocket Launcher God medals earned were not added to profile properly
Fixed an issue in Unholy Trinity where the Rocket Launcher would play the near-empty audio when fired at all times
Fixed an issue in Team Instagib where Certain Champions did not take self-damage
Spawn Protection added to all Quick Play and Arcade Modes, for consistent behavior in all unranked play
Tech
Fixed a crash in spectator mode which could occur if player was in free cam between matches
Fixed a crash that could occur if players were using voice chat during warmup
Addressed an issue specific to AMD Vega machines which could crash on launch
Fixed an issue where the game could crash when spamming the Death
Knight ability when joining a session in progress
Addressed various forum reported FPS and Performance drops and hitches during matches
Addressed various champion gore issues throughout matches on different maps
Spectator
Fixed an issue where the Spectator would see an empty Respawn button after a player respawned during warmup
Bots
Made various improvements to bot navigation
Improved weapon handling & difficulty
Balance Changes
Champion Balance Changes
All Champions
Adjusted View Heights to account for recent rescaling of player models - essentially this pass is updating all Champion in-game model sizes to reflect their hitbox changes that we have over many patches from Feburary to now
In addition to all the features coming in tomorrow's major game update, we've also taken a deep-dive under the hood of Quake Champions to root out and resolve some networking and clientside issues, to help improve your gameplay experience.