PAX East is just 1 month away, and we want to see you there! We'll be holding a player meetup near the event in Boston, MA on Saturday, April 7, where you can hang out with the Development and Community teams for your favorite Bethesda titles, including QUAKE® Champions, The Elder Scrolls® Online,The Elder Scrolls®: Legends™, and Wolfenstein® II: The New Colossus™!
PAX East is just 1 month away, and we want to see you there! We'll be holding a player meetup near the event in Boston, MA on Saturday, April 7, where you can hang out with the Development and Community teams for your favorite Bethesda titles, including QUAKE® Champions, The Elder Scrolls® Online,The Elder Scrolls®: Legends™, and Wolfenstein® II: The New Colossus™!
We’ll be deploying an update on 25.01.2018 that includes: Phase 1 of our new hit detection system, many quality of life items and Champion balance changes. We estimate the update process will take place from 8AM EST - 3PM EST (1PM GMT to 8PM GMT).
New Hit Detection Integrated
Phase 1: ( NOW LIVE) Weapon hits are now detected client-side on our new capsule based hit skeletons, validated server-side. More details in our upcoming Dev Diary video
Phase 2: ( TBD) Move Champion Ability hit detection to the new capsule skeletons
- Fixed issue for Keel’s ability which caused FPS drops - Fixed issue when sometimes DOOM Slayer was missing punch animations
Champion Balance
Anarki
- Starting Health 100 to 75 - Max Armor 75 to 50
Injection - Cooldown 40 to 60 - Duration 8 to 10 - Health Bonus 1 to 3
Movement - Max Speed 560 to 600 - Air Control Acceleration Reduced - Enabled Crouch Ledge Grabbing - Removed Forward Acceleration - Removed Bunny Hop Acceleration
B.J. Blazkowicz
- Max Armor 75 to 100
Dual Wield - Increased Weapon Rate of Fire - Cooldown 48 to 45 - Duration 5 to 7
Clutch
Mining Drill - Damage 5 to 7 - Drill Radius 0.12 to 0.1
DOOM Slayer
Berserk - Targeting Range 1.4 to 1.5
Galena
Unholy Totem - Cooldown 30 to 25 - Damage 75 to 100
Movement - Base Speed 300 to 310
Keel
Grenade Swarm - Self-Knockback 1.0 to 1.5
Nyx
Movement - AirAcceleration 1.2 to 1 - Bunny Hop Added
Ranger
Dire Orb - Explosion radius 3 to 3.5m - Damage 100, with falloff
Movement - Air Accelerate 1.1 to 1 - Forward Acceleration 0.7 to 0.5
Sorlag
Acid Spit - Acid Spit Damage 25 to 30 - Spit Knockback 0 to 5 - Acid Pool Damage over Time 7 to 10
Visor
Piercing Sight - Cooldown 43 to 40 - Duration 5 to 7
Maps
- Winter holiday décor removed - Fixed issue on Blood Covenant where player could get stuck on jump pads using high speed movements - Fixed more issues for falling out of the map after using Ranger's Dire Orb on multiple maps - Improved issues with incorrect respawns on Blood Covenant in TDM - Fixed issue when time zone was incorrect for sent messages
UI
- Fixed mouse sensitivity only being able to be adjusted by increments of 0.25 - Fixed misaligned PiPs for Clutch vanities
Tech
- Fixed an issue that caused some players to crash to desktop when launching the game - Fixed issue where closing client using the exit button resulted in an error - Fixed issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps. - Fixed issue when the ‘Play Now’ button could be locked when a player left a match - Fixed Premium shaders that appeared low res in main menu - Further traffic optimizations - Fixed spike on victory podium screen - Fixed issue where player could experience extra inputs moving champion with high FPS (phantom jumping)
Ranked
- Fixed issue when players who completed placement games had rating in all scoreboards - Nameplates now have SR rating on them - League icons are now synchronized with what’s shown on post-match sequence - Fixed issue where player could receive negative rating for a win in Duel - Leaving from ranked warm-up should now work correctly
Weapons
- Fixed issue when weapons with shader applied did not have quad vfx - Fixed issue with broken sfx when player first spawns into training
Leaderboards
- Fixed issue in Leaderboards where the Game Type: Duel was not capitalized - Fixed issue when Leaderboards button did not work if player was in the first page - Fixed issue while changing league there was no correct change sequence - Increased the amount of leaderboard pages supported - Removed blank last page from leaderboards
Localization
- Fixed issue where Brazilian-Portuguese was not localized on Steam and displayed only in English - Various Localization fixes made
Misc.
- Removed snowfall vfx in Main Menu - Fixed issue when the one player who left the duel would see empty post-match podium - Fixed issue when Play button may become grayed out and block consecutive matches for several minutes after completing a match - Fixed issue on Steam: While being in the queue after linking an account, the user could still click the Create Account button - Fixed issue where Confirmation pop-up icon went out of bounds - Fixed issue for the number of Tokens collected was not displayed in-game or on the Training Completion screen - Fixed issue for Blacklisted user receiving inconsistent messages when attempting to Follow, Invite, or Private Message - Fixed issue where some weapon names under Weapon Statistics were inconsistent - Fixed issue where incorrect champion was shown on the profile screen. Post-match statistics are now assigned to the correct champion - Spectator in Free Camera can now use teleporters
Data Centers
- Added: INDIA, Mumbai - Added: USA, Ohio; Removed: USA, Iowa - More Coming Soon...
We’ll be deploying an update on 25.01.2018 that includes: Phase 1 of our new hit detection system, many quality of life items and Champion balance changes. We estimate the update process will take place from 8AM EST - 3PM EST (1PM GMT to 8PM GMT).
New Hit Detection Integrated
Phase 1: ( NOW LIVE) Weapon hits are now detected client-side on our new capsule based hit skeletons, validated server-side. More details in our upcoming Dev Diary video
Phase 2: ( TBD) Move Champion Ability hit detection to the new capsule skeletons
- Fixed issue for Keel’s ability which caused FPS drops - Fixed issue when sometimes DOOM Slayer was missing punch animations
Champion Balance
Anarki
- Starting Health 100 to 75 - Max Armor 75 to 50
Injection - Cooldown 40 to 60 - Duration 8 to 10 - Health Bonus 1 to 3
Movement - Max Speed 560 to 600 - Air Control Acceleration Reduced - Enabled Crouch Ledge Grabbing - Removed Forward Acceleration - Removed Bunny Hop Acceleration
B.J. Blazkowicz
- Max Armor 75 to 100
Dual Wield - Increased Weapon Rate of Fire - Cooldown 48 to 45 - Duration 5 to 7
Clutch
Mining Drill - Damage 5 to 7 - Drill Radius 0.12 to 0.1
DOOM Slayer
Berserk - Targeting Range 1.4 to 1.5
Galena
Unholy Totem - Cooldown 30 to 25 - Damage 75 to 100
Movement - Base Speed 300 to 310
Keel
Grenade Swarm - Self-Knockback 1.0 to 1.5
Nyx
Movement - AirAcceleration 1.2 to 1 - Bunny Hop Added
Ranger
Dire Orb - Explosion radius 3 to 3.5m - Damage 100, with falloff
Movement - Air Accelerate 1.1 to 1 - Forward Acceleration 0.7 to 0.5
Sorlag
Acid Spit - Acid Spit Damage 25 to 30 - Spit Knockback 0 to 5 - Acid Pool Damage over Time 7 to 10
Visor
Piercing Sight - Cooldown 43 to 40 - Duration 5 to 7
Maps
- Winter holiday décor removed - Fixed issue on Blood Covenant where player could get stuck on jump pads using high speed movements - Fixed more issues for falling out of the map after using Ranger's Dire Orb on multiple maps - Improved issues with incorrect respawns on Blood Covenant in TDM - Fixed issue when time zone was incorrect for sent messages
UI
- Fixed mouse sensitivity only being able to be adjusted by increments of 0.25 - Fixed misaligned PiPs for Clutch vanities
Tech
- Fixed an issue that caused some players to crash to desktop when launching the game - Fixed issue where closing client using the exit button resulted in an error - Fixed issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps. - Fixed issue when the ‘Play Now’ button could be locked when a player left a match - Fixed Premium shaders that appeared low res in main menu - Further traffic optimizations - Fixed spike on victory podium screen - Fixed issue where player could experience extra inputs moving champion with high FPS (phantom jumping)
Ranked
- Fixed issue when players who completed placement games had rating in all scoreboards - Nameplates now have SR rating on them - League icons are now synchronized with what’s shown on post-match sequence - Fixed issue where player could receive negative rating for a win in Duel - Leaving from ranked warm-up should now work correctly
Weapons
- Fixed issue when weapons with shader applied did not have quad vfx - Fixed issue with broken sfx when player first spawns into training
Leaderboards
- Fixed issue in Leaderboards where the Game Type: Duel was not capitalized - Fixed issue when Leaderboards button did not work if player was in the first page - Fixed issue while changing league there was no correct change sequence - Increased the amount of leaderboard pages supported - Removed blank last page from leaderboards
Localization
- Fixed issue where Brazilian-Portuguese was not localized on Steam and displayed only in English - Various Localization fixes made
Misc.
- Removed snowfall vfx in Main Menu - Fixed issue when the one player who left the duel would see empty post-match podium - Fixed issue when Play button may become grayed out and block consecutive matches for several minutes after completing a match - Fixed issue on Steam: While being in the queue after linking an account, the user could still click the Create Account button - Fixed issue where Confirmation pop-up icon went out of bounds - Fixed issue for the number of Tokens collected was not displayed in-game or on the Training Completion screen - Fixed issue for Blacklisted user receiving inconsistent messages when attempting to Follow, Invite, or Private Message - Fixed issue where some weapon names under Weapon Statistics were inconsistent - Fixed issue where incorrect champion was shown on the profile screen. Post-match statistics are now assigned to the correct champion - Spectator in Free Camera can now use teleporters
Data Centers
- Added: INDIA, Mumbai - Added: USA, Ohio; Removed: USA, Iowa - More Coming Soon...
Quakers, after careful evaluation of the hotfix planned for January 18, we have found that it isn't up to our standard of quality. Rather than release an unstable patch that could cause more problems for our players, we've decided to not release the hotfix today, and instead include the fixes as part of our January update, slated for next week.
We apologize again for the delay, but we hope you'll agree that taking time to release a solid update is the best option.
Quakers, after careful evaluation of the hotfix planned for January 18, we have found that it isn't up to our standard of quality. Rather than release an unstable patch that could cause more problems for our players, we've decided to not release the hotfix today, and instead include the fixes as part of our January update, slated for next week.
We apologize again for the delay, but we hope you'll agree that taking time to release a solid update is the best option.
UPDATE 2PM EST: We have discovered some issues that are occurring after this hotfix. In order to have the best possible performance, we are going to roll back to the previous game version. We plan to continue working on the hotfix to ensure that it is stable. We apologize for any inconvenience, and thank you for your patience.
Hey Champions,
We'll be deploying a hotfix for Quake Champions today that will take approximately 4 hours starting at 9AM EST & we hope to be finished by 1PM EST. It addresses the following issues: - Fixed an issue that caused a small percentage of players to crash to desktop when launching the game - Fixed mouse sensitivity only being able to be adjusted by increments of 0.25 - Fixed issue incorrect champion showed at the profile screen. Post-match statistics are now assigned to the correct champion
UPDATE 2PM EST: We have discovered some issues that are occurring after this hotfix. In order to have the best possible performance, we are going to roll back to the previous game version. We plan to continue working on the hotfix to ensure that it is stable. We apologize for any inconvenience, and thank you for your patience.
Hey Champions,
We'll be deploying a hotfix for Quake Champions today that will take approximately 4 hours starting at 9AM EST & we hope to be finished by 1PM EST. It addresses the following issues: - Fixed an issue that caused a small percentage of players to crash to desktop when launching the game - Fixed mouse sensitivity only being able to be adjusted by increments of 0.25 - Fixed issue incorrect champion showed at the profile screen. Post-match statistics are now assigned to the correct champion
We'll be deploying an update for Quake Champions today that will take approximately 4 hours starting at 8AM EST – Noon EST. This is one of our biggest updates to date and adds KEEL as a new champion, the Vale of Pnath as a new Duel Map, Ranked Play, Custom Crosshairs, the Quake 4 Railgun, a ton of balance changes and much more!
has come to Quake Champions! Players who logs in during December and January will receive free rewards! We have a ton of new holiday items, all of which drop from Backpacks, Crates, and Reliquaries. New Winter items include: - 1 Winter 2017 Hat Vanity for each Champion - 10 Winter Profile Icons - 10 Winter Nameplates - 3 Winter 2017 animated Champion Shaders - 3 Winter 2017 Weapon Shaders for each weapon
Winter Hat Bundle
- This limited-time bundle gives you hats for EVERY Champion. Happy Holidays!
Premium Shader Bundle
- This bundle offers 3 new Premium Shaders for each weapon! - Limited time Winter Theme for the Dimension of the Doomed maps, Burial Chamber and Corrupted Keep
New Champion
Welcome to the arena heavy weapons specialists Lance Corporal Ben Keel, or at least what’s left of him. Brought back to life thanks to cybernetics and power-armor, Keel is armed to the teeth with two shoulder mounted grenade launchers.
Keel can store and fire up to 5 grenades at a time. Grenades will bounce off the environment, detonating a few seconds later and inflicting splash damage. Direct hits deal 75 damage per grenade. Each grenade refreshes on a 10-second cooldown.
Passive Ability: Stockpile
Keel can reduce his ability cooldown by 5% by collecting any ammo box.
New Arena
VALE OF PNATH
ITHAGNAL DUEL MAP Deep within the Netherworld, past the Peaks of Thok, lies this tower of metal and stone. The vault ghouls whisper that the death-maze of sharp angles could only have been hewn from the solid granite by Koth, the Never-Seen Sleeper In Stone. Prepare yourself for the Vale of Pnath.
Designed for Duel and 2v2 TDM, Vale of Pnath is a highly vertical three atrium arena where players will fight for control of both weapons and stack, using the sounds of heavy metal doors to track their enemies movements. Vale provides fun, hectic, and fast paced action for 2 players, but is also available in Custom Game for Deathmatch and Team Deathmatch.
New Weapon
VIOLATOR
QUAKE 4 RAILGUN From the weapons depot of Rhino Squad comes the Quake 4 railgun. Mathew Kane brought this beast of a gun back from Stroggos just so you can assess your aim down its scope. How many can you take down in a single shot?
Additional Features
- New Ranked Play and Leaderboards for Duel - Added Crosshair Customization: one of the most requested Community features - Choose from over 40 different crosshairs and use a slider to choose your color of choice - Chests & Reliquaries now offer guaranteed rarities! - Chests reward at least one item of Rare quality and above - Reliquaries reward at least one item of Epic quality and above - Rune Challenge Animated Champion Shaders - Each champion now has 5 new animated Champion Shaders which you can earn from completing one of four Elder God rune challenges, and the Master Rune challenge. - Added FPS Limiter in Options - Added Teammate X-ray Outlines Option - Enabled load on demand of geometry for further memory optimization
Champion Balance
All Champions
- +25 Starting Health Points - +25 Max Armor Points - Champions will now gain some speed by holding forward (except Visor who is too stubborn and set in his ways)
Anarki
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups. - Bunny Hop added, increasing from the base speed of 310 to 500 ups - Max strafe speed has been reduced from 640 to 560 ups - Injection speed duration increased from 3 to 10 seconds - Injection speed boost increased from 1.1x to 1.25x (700 ups)
B.J. Blazkowicz
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups - Bunny Hop added, increasing from the base speed of 310 to 500 ups - Dual-Wield rate of fire increased
Clutch
- Forward Acceleration rate of gain increased, to reach its top speed of 500 ups faster - Dodge now resets after each landing, instead of a timed cooldown
Doom Slayer
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups - Berserk has a shorter range to lock onto target
Galena
- Forward Acceleration added, increasing from the base speed of 300 to 400 ups - Bunny Hop added, increasing from the base speed from 300 to 500 ups
Nyx
- Forward Acceleration added, increasing from the base speed of 320 to 400 ups
Ranger
- Forward Acceleration added, increasing from the base speed of 320 to 400 ups
Scalebearer
- Forward Acceleration added, increasing from the base speed of 300 to 520 ups - Scalebearer’s strafe max speed has been reduced from 500 to 480 ups
Slash
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups - Max Crouchslide speed has been decreased from 680 to 600 ups
Sorlag
- Forward Acceleration added, increasing from the base speed of 290 to 320 ups - Bunny Hop added, increasing from the base speed of 290 to 500 ups
Visor
- Increased strafe acceleration, to build speed faster while strafe jumping - Piercing Sight now highlights enemies fully in red, instead of just outlines
Champion Fixes
- Fixed issue in Crouch Slide when 1st-person hands animation and audio can remain stuck after slide is interrupted - Fixed issue when some champions may play ability animation and sound effects after their first ability timer had ended - Fixed issue when BJ: Crouch walk posture appears unnatural - Fixed issue for Clutch's Mining Laser secondary ability which stayed in the air if a player died while using it - Fixed issue when Clutch’s Dodge could fail if he touched the stairs - Fixed issued when Doom Slayer could hit with active ability while strafing backwards - Fixed issue for Doom Slayer: Activating Berserk while firing slower weapons delayed bringing up the fists - Fixed issue when champions could play active ability animation twice - Fixed issue when Ranger is able to teleport after Dire Orb has exploded - Fixed issue for Scalebearer ability animation which would break if activated right before landing from a jump - Fixed issue when Some attachments for BJ may disappear from the customization screen after a match
- Respawn times of minor items, Small Health and Light Armors, increased from 15 to 30 seconds
Weapon Balances
- Improved hit detection for Lightning Gun - Decreased the range of the Gauntlet - Decreased the rate of fire of the Gauntlet
Weapon Fixes
- Fixed issue when Gauntlet stopped spinning after each hit - Gauntlet hit detection improvements - Fixed some occurrences where LG bloomed heavily - Fixed issue when shooting RG near the geometry resulted in missing rail SFX - Fixed issue when using scope on RG and switching to another weapon did not cancel RG charge - Fixed issue on DOOM Shotgun for broken reload animations in first person - Nailgun hit detection improvements - Projectile prediction fixes (miss hits after knockbacks)
Tech
- Fixed issue with incorrect resolution in borderless when trying to set 4k resolution - Fixed issue where Rate of Fire was impacted by FPS - Fixed issue where Voice Chat was triggered while typing in Match Chat
Network Traffic Optimization
- Various Traffic Optimizations Made
Client Performance Improvements
- Client outgoing bandwidth optimization - Player jitter fixes - Spectator jitter on steps fixed - Various Client Performance Improvements
Memory Optimization
- Reduced frequency of player coordinate calls
Crashes
- Fixed numerous crash issues
Maps
- New breakables for Cthalha maps - New breakables for Ithagnal maps - Closed space around Pillar in Blood Covenant near Quad powerup allows for blind fire and Dire Orb travel to the space below. - Fixed issue when on Burial Chamber Dire Orb could fly for infinite amount of time - Fixed issue where players spawn facing wall on Lockbox - Fixed issue when portal on Lighthouse had no proper collision - Fixed issue when player was able to pierce level geometry with Dire Orb - Closed geometry holes in Church of Azathoth - Fixed issue on Corrupted Keep where a player could get on top of the statues - Fixed issue in Ruins of Sarnath where breakables were missing in DM/TDM - Improved respawn on Blood Covenant - Corrupted Keep: Player can get on top of the head statues above mega - Urns can be broken with Gauntlet - Fixed issue when spectator saw post-match podium geometry - Fixed issue Blood Covenant: Ranger can toss his Dire Orb out a window and use it to teleport later than intended - Fixed issue Blood Run: Cathedral Chamber: Players can get stuck on ledge near Heavy Armor - Fixed issue Blood Run: Railgun spawn point gives less ammo on pickup than other maps on both its first pickup and additional pickups - Fixed issue Tutorial: Heading for Heavy Armor tutorial reads "Light Armor." - Fixed issue Customization: Ranger's torso attachments disappear from the customization screen after a match
UI
- Fixed issue where incorrect level showed in duels battle report
Spawn System
- Fixed issue Ruins of Sarnath where Opposing Teams may spawn next to each other in Sacrifice Mode - Fixed issue in Church where Opposing Teams may spawn next to each other in Sacrifice Mode
Razer Chroma
- Fixed ability fire and cooldown effect - Various Chroma effects added to gameplay events
Random drop
- Added Holiday mood loot box scene - Fixed issues where Loot Box duplicated items were awarding inconsistent amount of Shards - Fixed issue when player did not see shards icon after receiving a duplicate
Misc
- Fixed issue where Twitch stream didn't load when selected - Addressed multiple instances of medals not being announced on the HUD - Fixed string that did not have localization when adding player to ignore list - Fixed issue in Customization where Users were unable to sell pieces of a Champion’s Costume or sets if they had Attachments unlocked on them - Fixed issue where Enemy and Ally Outline options did not revert back to default - Fixed issue when Australia and Norway flags were unavailable
New Server Added
- Added new server in Mumbai that will provide a new coverage area between Frankfurt and Singapor
We'll be deploying an update for Quake Champions today that will take approximately 4 hours starting at 8AM EST – Noon EST. This is one of our biggest updates to date and adds KEEL as a new champion, the Vale of Pnath as a new Duel Map, Ranked Play, Custom Crosshairs, the Quake 4 Railgun, a ton of balance changes and much more!
has come to Quake Champions! Players who logs in during December and January will receive free rewards! We have a ton of new holiday items, all of which drop from Backpacks, Crates, and Reliquaries. New Winter items include: - 1 Winter 2017 Hat Vanity for each Champion - 10 Winter Profile Icons - 10 Winter Nameplates - 3 Winter 2017 animated Champion Shaders - 3 Winter 2017 Weapon Shaders for each weapon
Winter Hat Bundle
- This limited-time bundle gives you hats for EVERY Champion. Happy Holidays!
Premium Shader Bundle
- This bundle offers 3 new Premium Shaders for each weapon! - Limited time Winter Theme for the Dimension of the Doomed maps, Burial Chamber and Corrupted Keep
New Champion
Welcome to the arena heavy weapons specialists Lance Corporal Ben Keel, or at least what’s left of him. Brought back to life thanks to cybernetics and power-armor, Keel is armed to the teeth with two shoulder mounted grenade launchers.
Keel can store and fire up to 5 grenades at a time. Grenades will bounce off the environment, detonating a few seconds later and inflicting splash damage. Direct hits deal 75 damage per grenade. Each grenade refreshes on a 10-second cooldown.
Passive Ability: Stockpile
Keel can reduce his ability cooldown by 5% by collecting any ammo box.
New Arena
VALE OF PNATH
ITHAGNAL DUEL MAP Deep within the Netherworld, past the Peaks of Thok, lies this tower of metal and stone. The vault ghouls whisper that the death-maze of sharp angles could only have been hewn from the solid granite by Koth, the Never-Seen Sleeper In Stone. Prepare yourself for the Vale of Pnath.
Designed for Duel and 2v2 TDM, Vale of Pnath is a highly vertical three atrium arena where players will fight for control of both weapons and stack, using the sounds of heavy metal doors to track their enemies movements. Vale provides fun, hectic, and fast paced action for 2 players, but is also available in Custom Game for Deathmatch and Team Deathmatch.
New Weapon
VIOLATOR
QUAKE 4 RAILGUN From the weapons depot of Rhino Squad comes the Quake 4 railgun. Mathew Kane brought this beast of a gun back from Stroggos just so you can assess your aim down its scope. How many can you take down in a single shot?
Additional Features
- New Ranked Play and Leaderboards for Duel - Added Crosshair Customization: one of the most requested Community features - Choose from over 40 different crosshairs and use a slider to choose your color of choice - Chests & Reliquaries now offer guaranteed rarities! - Chests reward at least one item of Rare quality and above - Reliquaries reward at least one item of Epic quality and above - Rune Challenge Animated Champion Shaders - Each champion now has 5 new animated Champion Shaders which you can earn from completing one of four Elder God rune challenges, and the Master Rune challenge. - Added FPS Limiter in Options - Added Teammate X-ray Outlines Option - Enabled load on demand of geometry for further memory optimization
Champion Balance
All Champions
- +25 Starting Health Points - +25 Max Armor Points - Champions will now gain some speed by holding forward (except Visor who is too stubborn and set in his ways)
Anarki
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups. - Bunny Hop added, increasing from the base speed of 310 to 500 ups - Max strafe speed has been reduced from 640 to 560 ups - Injection speed duration increased from 3 to 10 seconds - Injection speed boost increased from 1.1x to 1.25x (700 ups)
B.J. Blazkowicz
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups - Bunny Hop added, increasing from the base speed of 310 to 500 ups - Dual-Wield rate of fire increased
Clutch
- Forward Acceleration rate of gain increased, to reach its top speed of 500 ups faster - Dodge now resets after each landing, instead of a timed cooldown
Doom Slayer
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups - Berserk has a shorter range to lock onto target
Galena
- Forward Acceleration added, increasing from the base speed of 300 to 400 ups - Bunny Hop added, increasing from the base speed from 300 to 500 ups
Nyx
- Forward Acceleration added, increasing from the base speed of 320 to 400 ups
Ranger
- Forward Acceleration added, increasing from the base speed of 320 to 400 ups
Scalebearer
- Forward Acceleration added, increasing from the base speed of 300 to 520 ups - Scalebearer’s strafe max speed has been reduced from 500 to 480 ups
Slash
- Forward Acceleration added, increasing from the base speed of 310 to 400 ups - Max Crouchslide speed has been decreased from 680 to 600 ups
Sorlag
- Forward Acceleration added, increasing from the base speed of 290 to 320 ups - Bunny Hop added, increasing from the base speed of 290 to 500 ups
Visor
- Increased strafe acceleration, to build speed faster while strafe jumping - Piercing Sight now highlights enemies fully in red, instead of just outlines
Champion Fixes
- Fixed issue in Crouch Slide when 1st-person hands animation and audio can remain stuck after slide is interrupted - Fixed issue when some champions may play ability animation and sound effects after their first ability timer had ended - Fixed issue when BJ: Crouch walk posture appears unnatural - Fixed issue for Clutch's Mining Laser secondary ability which stayed in the air if a player died while using it - Fixed issue when Clutch’s Dodge could fail if he touched the stairs - Fixed issued when Doom Slayer could hit with active ability while strafing backwards - Fixed issue for Doom Slayer: Activating Berserk while firing slower weapons delayed bringing up the fists - Fixed issue when champions could play active ability animation twice - Fixed issue when Ranger is able to teleport after Dire Orb has exploded - Fixed issue for Scalebearer ability animation which would break if activated right before landing from a jump - Fixed issue when Some attachments for BJ may disappear from the customization screen after a match
- Respawn times of minor items, Small Health and Light Armors, increased from 15 to 30 seconds
Weapon Balances
- Improved hit detection for Lightning Gun - Decreased the range of the Gauntlet - Decreased the rate of fire of the Gauntlet
Weapon Fixes
- Fixed issue when Gauntlet stopped spinning after each hit - Gauntlet hit detection improvements - Fixed some occurrences where LG bloomed heavily - Fixed issue when shooting RG near the geometry resulted in missing rail SFX - Fixed issue when using scope on RG and switching to another weapon did not cancel RG charge - Fixed issue on DOOM Shotgun for broken reload animations in first person - Nailgun hit detection improvements - Projectile prediction fixes (miss hits after knockbacks)
Tech
- Fixed issue with incorrect resolution in borderless when trying to set 4k resolution - Fixed issue where Rate of Fire was impacted by FPS - Fixed issue where Voice Chat was triggered while typing in Match Chat
Network Traffic Optimization
- Various Traffic Optimizations Made
Client Performance Improvements
- Client outgoing bandwidth optimization - Player jitter fixes - Spectator jitter on steps fixed - Various Client Performance Improvements
Memory Optimization
- Reduced frequency of player coordinate calls
Crashes
- Fixed numerous crash issues
Maps
- New breakables for Cthalha maps - New breakables for Ithagnal maps - Closed space around Pillar in Blood Covenant near Quad powerup allows for blind fire and Dire Orb travel to the space below. - Fixed issue when on Burial Chamber Dire Orb could fly for infinite amount of time - Fixed issue where players spawn facing wall on Lockbox - Fixed issue when portal on Lighthouse had no proper collision - Fixed issue when player was able to pierce level geometry with Dire Orb - Closed geometry holes in Church of Azathoth - Fixed issue on Corrupted Keep where a player could get on top of the statues - Fixed issue in Ruins of Sarnath where breakables were missing in DM/TDM - Improved respawn on Blood Covenant - Corrupted Keep: Player can get on top of the head statues above mega - Urns can be broken with Gauntlet - Fixed issue when spectator saw post-match podium geometry - Fixed issue Blood Covenant: Ranger can toss his Dire Orb out a window and use it to teleport later than intended - Fixed issue Blood Run: Cathedral Chamber: Players can get stuck on ledge near Heavy Armor - Fixed issue Blood Run: Railgun spawn point gives less ammo on pickup than other maps on both its first pickup and additional pickups - Fixed issue Tutorial: Heading for Heavy Armor tutorial reads "Light Armor." - Fixed issue Customization: Ranger's torso attachments disappear from the customization screen after a match
UI
- Fixed issue where incorrect level showed in duels battle report
Spawn System
- Fixed issue Ruins of Sarnath where Opposing Teams may spawn next to each other in Sacrifice Mode - Fixed issue in Church where Opposing Teams may spawn next to each other in Sacrifice Mode
Razer Chroma
- Fixed ability fire and cooldown effect - Various Chroma effects added to gameplay events
Random drop
- Added Holiday mood loot box scene - Fixed issues where Loot Box duplicated items were awarding inconsistent amount of Shards - Fixed issue when player did not see shards icon after receiving a duplicate
Misc
- Fixed issue where Twitch stream didn't load when selected - Addressed multiple instances of medals not being announced on the HUD - Fixed string that did not have localization when adding player to ignore list - Fixed issue in Customization where Users were unable to sell pieces of a Champion’s Costume or sets if they had Attachments unlocked on them - Fixed issue where Enemy and Ally Outline options did not revert back to default - Fixed issue when Australia and Norway flags were unavailable
New Server Added
- Added new server in Mumbai that will provide a new coverage area between Frankfurt and Singapor