Our November Update is now LIVE! This update includes a new Champion: Eisen; a ton of Champion + Weapon balance changes; a fresh rotation of weekly Arcade modes; and map performance optimization.
Build Highlights
Limited-time Event! Choose a Side: Team Eisen vs. Team Clutch!
In this special event running November 17-30, Choose a Side splits the Quake Champions roster into two factions – Team Eisen and Team Clutch. As you play matches, each frag you score adds to that Champion’s respective team. The full roster of Champions is unlocked for the entirety of the event for F2P players! At the end of each week, players will receive their prize based on the side with the most frags. Full details here.
New Champion: Eisen
Even as a starship captain who’s seen more than his fair share of struggles, nothing could prepare Eisen for the bloodshed caused when the Clutch AI turned homicidal against its human masters – killing Eisen’s closest friends and loved ones in the process.
https://youtu.be/LLu3izM96Xc Now hunting down the rogue robot through the Dreamlands, Eisen utilizes his special ability – the Sentry Turret – to watch his back. Once deployed, the Sentry Turret can alert Eisen of an enemy’s presence and fire off warning shots as a deterrent. While useful in keeping a step ahead of his foes, Eisen’s Turret focuses on utility over raw damage and is susceptible to enemy fire, so be mindful where you place it!
Starting Statistics:
Health 125/100 Armor 50/100 Speed 310
Active Ability: SENTRY TURRET - Places an automated turret that tracks enemies and fires hyperblaster laser bolts
Passives: REPURPOSE - Reduce ability time cooldown by 10% when collecting Light Armors SALVAGE - Reduce ability time cooldown by 20% when collecting Heavy Armor
Esports Invitational Bundle
Starting next week - get ready to start support Quake Esports with the Invitational Bundle! Available for a limited time, and comes with Quake 3 Plasmagun, 200 Platinum, 2 Reliquaries, and 7 Day XP boost. Allows unlimited purchases!
November Playlist Update
UNHOLY TRINITY & HOT ROCKETS return all month long in the Arcade Playlist! Alongside them, NEW arcade modes will continue to rotate weekly. (Listed below.) Also, for all Sacrifice lovers, we’re adding Sac back to the November Quick Play! #SacIsBack
Instagib Classic Visor-only, no abilities
Insta Mystery Random Champions, Active & Passive abilities deal insta-damage
Mystery Sacrifice Utilize the random champions you receive to capture and defend the obelisks
Map Performance Optimization Improved game performance on the following maps:
Corrupted Keep
Lockbox
Longest Yard
New Feature: Post-match Victory Animations
On post-match podiums you’ll notice that Champions now have new individual victory animations. More to come on this in upcoming updates…
QUALITY OF LIFE UPDATES:
Added Weapon Position game option, allowing players to force all weapons to the center or right of the screen, or choose to keep them at their vanity weapon defaults
Bot combat logic improved
Added two additional tiers of bot difficulty
BALANCE UPDATES
Champions
Reduced damage of all damage dealing abilities
Cooldowns unified at 45 sec
All active abilities disable shooting for 500 ms
Walk speeds unified at 160 ups
All ability explosion radiuses unified to 3 m
All explosion min splash damage unified to 10
All Light Champions
Max AP 50 to 75
Overmax AP 125 to 150
All Heavy Champions
Max AP 150 to 125
Overmax AP 225 to 200
Anarki
Max AP 50 to 75
Overmax AP 125 to 150
View Height 0.66 to 0.9
Crouch Height 0.38 to 0.5
Disable shooting after injection 750 to 500 ms
Disable zooming after injection 1350 to 500 ms
Athena
Collision damage while grappling 50 to 25
Max AP 50 to 75
Overmax AP 125 to 150
Disable shooting after grapple throw 480 to 500 ms
Disable zooming after grapple throw 480 to 500 ms
B.J. Blazkowicz
Walk speed 155 to 160 ups
Disable shooting after initiating dual-wield 0 to 500 ms
Disable zooming after initiating dual-wield 0 to 500 ms
VO updated, now using the voice of Brian Bloom, BJ from MachineGame’s Wolfenstein series
Dual-Wield Rates of Fire
Gauntlet 1.6x to 1.25x
Machinegun 1.5x to 1.25x
Shotgun 2x to 1.25x
Tri-bolt 2x to 1.25x
Rocket Launcher 2x to 1.25x
Lightning Gun 1.45x to 1.25x
Railgun 2x to 1.25x
Clutch
Max AP 150 to 125
Overmax AP 225 to 200
Mining Drill rate of fire 52 to 125 ms
Mining Drill damage 7 to 10
Shield hide time 0.9 to 1 sec
Disable shooting after active ability expires 0 to 500 ms
Walk speed 150 to 160 ups
Death Knight
Flame trail duration after impact 6 to 2 sec
Flame trail direct contact damage 5 to 0
Flame strike direct damage 40 to 25
Flame strike max splash damage 40 to 25
Flame strike min splash damage 20 to 10
Flame strike radius 2 to 3 m
Fire Dot 5 to 10 damage per tick
Fire Dot 5 to 10 second duration
Walk speed 155 to 160 ups
DOOM Slayer
Cooldown 50 to 45
Hands raise time 0.4 to 0.8 sec
Walk speed 155 to 160 ups
Eisen
Health 125/100
Armor 50/100
Speed 310
Cooldown 45
Sentry turret fov 140
Sentry turret damage 15
Sentry turret rate of fire 250 ms (60 dps)
Sentry turret projectile speed 40 m/s
Sentry turret projectile accel 20 m/s
Sentry turret health 120
Sentry Turret hit-sphere integrated (Easier to hit Sentry Turrets)
Galena
Cooldown 35 to 45 sec
Disable shooting after totem toss 430 to 500 ms
Disable zooming after totem toss 430 to 500 ms
Normal Totem damage 75 to 50
Upgraded Totem damage 50 to 75
Totem radius 2.5 to 3
Totems now remove all debuff effects, like fire and acid dots
Walk speed 155 to 160 ups
Keel
Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 50 to 45
Disable shooting after grenade 0 to 500 ms
Disable zooming after grenade 0 to 500 ms
Grenade swarm delay between shots 400 to 500 ms
Grenade swarm min splash damage 15 to 10
Grenade damage 75 to 50
Walk speed 150 to 160 ups
Nyx
Max AP 50 to 75
Overmax AP 125 to 150
Cooldown 40 to 45
Disable shooting after leaving ghostwalk 0 to 500 ms
Ghostwalk leaving ghostwalk fade out time 400 to 500 ms
Ghostwalk telefrag damage 75 to 100
Ranger
Cooldown 25 to 45 sec
Disable shooting after throw 250 to 500 ms
Disable zooming after dire orb throw 250 to 500 ms
Dire Orb Fly Through Damage 100 to 25
Dire Orb max splash damage 100 to 75
Dire Orb min splash damage 0 to 10
Dire Orb telefrag damage 8000 to 100
Walk speed 155 to 160 ups
Scalebearer
Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 30 to 45
Disable shooting after Bull Rush 300 to 500 ms
Ability Knockback 125 to 100
Bull Rush Knockback Vertical Offset 0 to 8u
Heavy Weight Multiplier 1.25 to 1.0
Bull Rush damage:
Old
75 > 300 ups
100 > 400 ups
125 > 500 ups
150 > 600 ups
200 > 700 ups
New
100 > 320 ups
Knockback increased
Heavy Weight damage:
Old
50 > 400 ups
75 > 320 ups
100 > 500 ups
150 > 600 ups
New
100 > 320 ups
Knockback increased
Walk speed 150 to 160 ups
Slash
Max AP 50 to 75
Overmax AP 125 to 150
Crouch speed 160 to 272 ups
Crouch slide friction 1.0 to 1.3
Cooldown 30 to 45
Plasma trail max explosion damage 50 to 25
Plasma trail min splash damage 12 to 10
Sorlag
Max AP 150 to 125
Overmax AP 225 to 200
Cooldown 35 to 45
Disable shooting after first acid spit 750 to 1300 ms (500 ms after last spit)
Disable zooming after first acid spit 600 to 1300 ms (500 ms after last spit)
Spit direct damage 40 to 15
Spit direct knockback 5 to 10
Spit player collision projectile size 0.2 to 0.5 m
Acid Dot 5 to 10 second duration
Acid Pool lifetime 9 to 10 sec
Walk speed 150 to 160 ups
Strogg & Peeker
Cooldown 35 to 45
Peeker hyperblaster damage 20 to 10
Peeker hyperblaster rate of fire 110 to 125 ms
Peeker hyperblaster shot accel 13 to 20 m/s
Peeker delay before charge 750 to 500 ms
Walk speed 155 to 160 ups
Visor
Cooldown 50 to 45
Walk Speed 155 to 160 ups
Weapons
Rocket Launcher
Projectile speed 27.5 to 25 m/s (1100 to 1000 ups)
Min splash damage 15 to 10
Lightning Gun
Damage 7 to 6
Rate of fire 52 to 48 ms (134 to 125 dps)
In-Air Knockback Multiplier 1.65 to 1.8
Ground Knockback Multiplier 1.25 to 1.4
Tri-bolt
Direct damage 45 to 40
Max splash damage 45 to 40
Min splash damage 4 to 10
GAMEPLAY
Ammo Unified weapon ammo pick-up behaviors between modes, so the behavior you experience in FFA is also now present in Duel
Now all weapons will fill you to their starting pickup value if you are low on ammo. If you have the starting ammo value or greater for a weapon and you pick-up the gun again, it will only grant you +1 for low rate of fire weapons or +10 for high rate of fire weapons.
Power-ups All power-ups, in all modes, now initially spawn at 90 sec and then respawn every 2 minutes afterwards. (Doing away with inconsistent rules between game modes. - - Previously power-ups spawned at 45 sec in Sacrifice, 80 sec in Slipgate, and 120 sec in DM/TDM.)
Health Pickups All health pickups now remove all debuff effects, like fire and acid dots Small Health can now be consumed when over max health, if the player has a debuff effect
Blood Pools Blood Pools now remove all debuff effects, like fire and acid dots
Teleporters Exit speeds are now based only off of your horizontal velocity (ups), no longer taking your vertical (falling) velocity into account Exit speeds are now capped at 1000 ups
Armor Protection / Protection / Spawn Protection Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values
GAME MODES
Instagib
Abilities are still present but only deal normal damage
Only Railgun and Gauntlet deal insta-damage
Slipgate
Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins
Fixed inaccurate Quad VO that could occur between rounds
Decreased round transition times in Slipgate
Sacrifice
Increased Sacrifice capture time from 60 to 90 seconds
Increased Sacrifice Tourney capture time from 60 to 150 seconds
FIXES
Champions
Improved the physics behaviors when Athena grapples downward
Fixed an issue with Athena's Grappling Hook so she can no longer be used on the ground to grant a speed boost
Fixed an issue where killing Strogg while Peeker was active caused Peeker to become immobile and unable to do damage in the future
Fixed an issue where Galena's Totem would sometimes be thrown off-center from the player's crosshairs
Maps
Fixed an issue in Burial Chamber where there was no ability collision in map border near the volcano
Fixed an issue in Blood Run where players could spawn in the same location
Fixed an issue in Awoken where the teleporter trigger volume was much larger than the model
Fixed an issue in Lockbox where the Slipgate closing volume was too high off the ground
Fixed a crash that occurred while playing Slipgate on Lockbox in a custom match
Fixed an issue in Church of Azathoth where the Slipgate effects would not change depending on match progress
Fixed no players collision on breakable terrain in Awoken
Fixed an issue in Church of Azathoth where Ranger could teleport into the wall next to the jump pad
UI
Fixed contacts list from becoming unresponsive and forcing restart
Nyx artifact is no longer cropped on Lore codex PIP
Fixed speedometer appearing on screen despite turning off setting
Fixed issue where Player couldn't exit matchmaking after a match while the
Battle Report animations play
Fixed Enemy Outline ‘ON’ option
Fixed Enemy Outline Color options to correctly apply the chosen color to the arrow, outline, and Fresnel lighting
Fixed dropdown menus persisting when pressing ESC to exit the Settings menu
Fixed Resolution Scaling affecting names and clickables in multiple Menus
Fixed text being cut off by text fields
Gameplay
Fixed issue where match wouldn't load properly for players that were spectating
Tech
Fixed a crash after player became stuck in infinite loading screen after match
Fixed issue where Enable Voice Chat, Enable Gore, Show Hit Markers, and
Enable Speedometer settings were not saved on game relaunch
Fixed mouse becoming unresponsive in full screen
Fixed AFK Timer for viewers of streams in the Watch browser
Localization
Fixed issue where Announcer VO is spoken in English in non-English languages
Bots
Fixed bots crashing in Sacrifice
Attacking teammate bots will now close the Slipgate after all defending team members are killed
Bots no longer fall off the map in Longest Yard
On Longest Yard, Bots are now able to take the jump pad from the Tri-Bolt platform
In Ruins of Sarnath, bots will be able to successfully jump off the eyeball
Fixed issue where bots may enter a broken state and follow another bot
Bots no longer stand still after dropping through the funnel in Lockbox
Bots will no longer snap to a direction when taking jump pads in combat
Sound
Fixed issue where Round Begins audio was out of sync in Slipgate
Congratulations, Quakefam: you've collectively played 1,000,000 Slipgate matches, unlocking Athena--or her lore skin if you already own her--for everyone in the community who participated!
These rewards will unlock for players on Thursday, November 1. Great job out there, Quakers! See all you crazy swingers in the Arena!
Achtung, Quakefam! Our latest Champion (coming in November!) is now available for Champions Pack owners to test on the PTS. Eisen, a German spaceship captain with a knack for machinery, can build turrets that alert you of incoming enemies and allow you to move in for the frag! His ability is a great utility for positional awareness!
You've hit the 50% waypoint towards the Slipgate Festival community event goals! This means that everyone who's played and participated in the event now owns the Scalebearer lore skin! (Already had the lore skin? You get Scalebearer's weight in shards!)
Now you've got some brand new digs to wear while playing this week's "Lead the Way" Arcade mode.
Keep up the pace completing those Slipgate matches. We need everyone playing to help unlock Athena! (Or her lore skin if you already own her.)
Congratulations, Quakefam: over the weekend you unlocked the Annihilator Heavy Machine Gun skin for completing Slipgate matches! Not only that, you've now reached the 30% mark as of the tally this morning!
You're so close to unlocking Scalebearer's lore skin--and then, Athena! Keep it up!
Where can I see the progress for the Slipgate Festival?
We also post progress milestones in-game when you log in! Note that because we need to pull match numbers as a manual process, there isn't a "real-time" progress bar--but we're continually monitoring and updating it so you know just where you're at!
The October Game Update is now LIVE! This update includes a new mode: Slipgate; a new Champion: Athena; a fresh rotation of weekly Arcade Modes; the Quake 4 Heavy Machinegun Vanity Skin “Annihilator”; Champion & Weapon Balance Changes; and a Game Hardening Pass (performance gains).
BUILD HIGHLIGHTS:
New Mode: SLIPGATE
https://youtu.be/9IN5spGwE1Y Slipgate is an attack-and-defend mode where both teams fight over the Slipgate portal: a massive wormhole capable of summoning an ancient unnamed horror. Each-and-every sharpshooter spawns with all weapons, full health, full armor but a single, precious, precious life. The defending team of Elder God cultists are trying to open the Slipgate, while the attacking team must stand on the point to close the gate before whatever tentacled terror on the other side pulls itself into our dimension!
LIMITED TIME EVENT: SLIPGATE FESTIVAL
https://youtu.be/8NM3ng8URjw From October 11th - 31st all players taking part from day one will immediately receive the Elder Guardian Tentacle Weapon Shaders for all starting weapons (Machinegun, Shotgun, & Nailgun)!
Subsequent festival milestones will result in the new Annihilator Heavy Machine Gun Skin being gifted to all participants, then unlocking the Overseer Scalebearer Lore Skin and, ultimately, Athena – or her Coalition Lore Skin if the Champion is already owned either through the Champions Pack, or by purchasing Athena any time before the goal is reached.
https://youtu.be/aLnyZiXc1i0 Athena was among the first to sign up to the GDF and seek vengeance against the Strogg who devastated Earth. Caught in a trap laid for the expeditionary forces, she escaped when a Slipgate generator collapsed, teleporting her drop pod into the Dreamland arenas. Now she uses her grapple line throws and aerial acrobatics to dominate the airspace above her enemies and rain death from above.
Starting Statistics:
Health 125/100
Armor 0/50
Speed 320
Active Ability – Grappling Hook: Athena will launch a grappling hook to the target location and immediately pull herself towards it. While in flight, Athena can stop pulling herself and instead swing, allowing her to perform impressive maneuvers:
Linear Pull Hook
Swing Hook
Piercing Damage 25
Swing Damage 50
Passive Ability – Ramp Jump: Athena can reach great heights by using the top ramp or step as a launching platform.
Arcade Modes
A brand new way to queue up and play! The Arcade is a weekly rotation of rule modifiers that shake up how you play Quake Champions in fun, different ways. This month we’re introducing four new modes, one for each week of the month (in order of appearance):
UNHOLY TRINITY TDM Choose any champion, all weapons have been removed from the map, however you spawn with the unholy trinity – Rocket Launcher, Railgun, & Lightning gun & NOW WITH A TEAM FULL OF FRIENDS! Armor and health are still present on the map. Practice your combos!
LEAD THE WAY Everybody’s Scalebearer in a Free For All Deathmatch where Bull Rush is an insta-kill on your enemies. So, basically, it’s an Insta Scaletrain to ChooChoo town!
SWINGER PARTY Put your keys in the bowl and… No, not THAT kind of party!!! Everybody’s Athena in a Free for All Deathmatch where a direct Grappling Hook shot on an enemy Athena is an insta-kill. So, basically, it’s a SWINGER’S PARTY. ( ͡° ͜ʖ ͡°)
SACRIFICE Remember Sacrifice? Well, it’s that, but now w/ a shorter cap time - down from two-and-a-half minutes to just one minute!
New Weapon Skin: ANNIHILATOR
Used on all galactic fronts, the SMC Annihilator is a space marine's best friend. It punches holes through enemies like they were paper. This Quake 4 Heavy Machine gun fits right into to any player's perfect arsenal.
GENERAL IMPROVEMENTS
In this update we’ve included a number of general improvements:
Game Hardening: The team have taken a forensic look under the game’s hood in order to better deliver solid framerates and eradicate ‘ghost’ inputs as part of our ongoing commitment to improving the game’s performance. Read the full details of our Game Hardening in our latest Dev Diary here.
Performance Summary
Improved performance of FX heavy Champions
Improved client and server-side performance for shotgun
Improved performance of Gore spawns
Improved performance of several maps through art/shader optimizations
and poly count reductions
Quality Of Life Updates
Added a HUD section to Game Settings
Added Ally and Enemy Outline Color options in HUD Settings
Added Current Challenge Info toggle in HUD Settings
Added Zoom FOV options to Game Settings
Reintroducing Scoreboard to End of Match – Thanks to your feedback, we brought this back from a lost Slipgate in the depths of the Dreamlands
Champions
Fixed an issue where Respawning via the pause menu with Slash could cause death camera to shake rapidly
Fixed an issue with Strogg where player was unable to pick up the soul during Sacrifice after using Peeker
Fixed an issue with Strogg where the 'Sensor Antenna' Vanity did not cloak properly upon ability use
Fixed an issue where Ranger's Dire Orb could pass through doors
Maps
Addressed an issue on Longest Yard to improve Lighting on the pre/post game podium screens
Fixed various art issues by the Heavy Machinegun spawns on Longest Yard
Fixed an issue on Longest Yard where players could shoot and damage others through the floor
Addressed an issue on Tempest Shrine where players could stand out of the playable area by the Ship
Hourglass pick-ups adjusted to reduce how quickly active abilities can be restored, reducing the number of available hourglasses and/or moving them to positions that favor the player out of control.
Awoken 5 to 6 (increased, but moved them from areas of power to areas of weakness)
Blood Covenant 10 to 6
Blood Run 7 to 6
Ruins of Sarnath 17 to 10
Tempest Shrine 15 to 13
The Molten Falls 9 to 7
Map Changes: Lockbox
Updated Lockbox item layout
Swapped the locations of Mega Health and Power-Up
Removed the Railgun near the floating platform in the Aeon Crystal room (upper toilet bowl)
Swapped the locations of Lightning Gun and the nearby Light Armor
Moved the Heavy Armor: In TDM/DM it is now located in the Blind Oculus room (Point B) - In Sacrifice / Slipgate it is in the cavernous staircase near the Blind Oculus
In the Bridge Room: moved the Light Armor from behind the Acidfall to the center of the lower level
Added a Teleporter behind the Acidfall that leads to the upper 3rd level of the same room
Replaced the Super Nailgun on the 3rd floor of the Acidfall Bridge room with a Railgun
Added two Small Healths near the Rocket Launcher
In Sacrifice / Slipgate: repositioned the Heavy Machinegun in the closed base (Point A) to align with the nearby jumppad
Added a new teleporter to Lockbox behind the acid-fall
Weapons
Fixed an issue which occurred after using abilities which could break the increased damage from zooming in with the HMG
Fixed an issue where Flame effect could appear on the gauntlet when not playing Death Knight
Fixed an issue where weapon textures could appear low res
Fixed an issue where weapon zoom would zoom in several times further than intended
Vanity
Fixed the historically incorrect US Flag on BJ’s Liberator set
Fixed a texture error on Sorlag’s Savage set
Removed a reversed decal from the Pummel Gauntlet
UI
Fixed an issue where Players could appear in the lobby after disconnecting from a Custom match
Fixed an issue where the Player profile would appear blank when opened
Fixed an issue where the Time limit and score limit on the scoreboard were shown incorrectly
Addressed an issue where Users could not access their player profile
Fixed certain strings that were not showing up correctly
Fixed an issue where a box would appear when hovering over the Eradicator Weapon in the Store
Updated the Battle Report, Match Achievements to show proper amount of digits
Fixed issues where certain buttons were not easily selectable
Gameplay
Fixed an issue with Strogg where Players were unable to pick up the Soul after using Peeker, during a Sacrifice match
Fixed an issue playing Unholy Trinity where Rocket Launcher God medals earned were not added to profile properly
Fixed an issue in Unholy Trinity where the Rocket Launcher would play the near-empty audio when fired at all times
Fixed an issue in Team Instagib where Certain Champions did not take self-damage
Spawn Protection added to all Quick Play and Arcade Modes, for consistent behavior in all unranked play
Tech
Fixed a crash in spectator mode which could occur if player was in free cam between matches
Fixed a crash that could occur if players were using voice chat during warmup
Addressed an issue specific to AMD Vega machines which could crash on launch
Fixed an issue where the game could crash when spamming the Death
Knight ability when joining a session in progress
Addressed various forum reported FPS and Performance drops and hitches during matches
Addressed various champion gore issues throughout matches on different maps
Spectator
Fixed an issue where the Spectator would see an empty Respawn button after a player respawned during warmup
Bots
Made various improvements to bot navigation
Improved weapon handling & difficulty
Balance Changes
Champion Balance Changes
All Champions
Adjusted View Heights to account for recent rescaling of player models - essentially this pass is updating all Champion in-game model sizes to reflect their hitbox changes that we have over many patches from Feburary to now
In addition to all the features coming in tomorrow's major game update, we've also taken a deep-dive under the hood of Quake Champions to root out and resolve some networking and clientside issues, to help improve your gameplay experience.
Our all-new attack-and-defend teamplay mode Slipgate is coming in this week's October Update, and what better way to celebrate than by giving you a chance to win some major rewards--including unlocking the all-new Champion, Athena, FREE for the whole community!
The task is simple – play Slipgate matches from October 11 through 31 alongside your fellow players to complete community goals. New rewards unlock all month long as Quakers worldwide reach milestones! You can read the full event details here: https://beth.games/2IIcPLd
The September game update includes a new map: Longest Yard; four new Arcade Modes; Quake 2’s Super Shotgun Vanity Skin “Trespasser” (named by you, our community!); Champion & Weapon balance changes; and performance improvements.
BUILD HIGHLIGHTS:
New Map: Longest Yard Only the power of the Rune of Black Magic prevents the floating ruins of Volkerh’s tabernacle from tumbling into the Blind God’s oblivion-maw.
The classic bottomless space map returns! Beware railguns and ringouts in this open area map where jump pads propel you to new heights and distant floating islands.
Arcade Modes A brand new way to queue up and play! The Arcade is a weekly rotation of rule modifiers that shake up how you play Quake Champions in fun, different ways. This month we’re introducing four new modes, one for each week of the month (in order of appearance):
Unholy Trinity - Holy Trinity weapons only: the Rocket Launcher, Railgun, and Lightning Gun! This is the only mode with abilities disabled.
Hot Rockets - Rocket Launchers only! Your own rockets won’t hurt you (so rocket jump to your heart’s content), but they’ll do triple damage to your enemies!
Mystery Champion - Each time you respawn, you’ll come back to the Arena as a random Champion!
Team Instagib - Now you can play this one shot, one kill mode with friends!
New Weapon Skin: "Trespasser" Like a Berserker bursting out of a monster closet, the pump-action QUAKE 2 Super Shotgun likes to get up close and personal to its target, only to obliterate it.
Our players suggested the name for this one based off the Quake 2 Berserker Strogg's famous voice line, and we just had to use it!
Bot Backfill support Bots will now fill in when players leave during a match to prevent uneven games.
Party Queuing for Deathmatch and Instagib Want to frag your friends in free-for-all modes? Of course you do, and now you can! Players in parties can now queue up for Deathmatch and Instagib Quck Play modes.
PERFORMANCE UPDATES:
In this update we’ve included a number of performance improvements:
Gore System improvements – Decreases performance spikes caused by players respawning
Logic optimizations – Reduces performance spikes upon respawn; score events; entity creation & destruction; and increases FPS
Particle and Sound Effects optimization - Reduces hitching issues
BALANCE CHANGES:
Champion Balance changes
Anarki
Cooldown 50 to 45 sec
Disable Shoot Duration 1.35 to 0.75 sec
BJ Blazkowicz
Cooldown 40 to 45 sec
Duration 7 to 5 sec
MG Rate of Fire 1.6x to 1.5x
LG Rate of Fire 1.6x to 1.45x
Clutch
Cooldown 35 to 40 sec
Duration 7 to 5 sec
Shield Hide Time 0.7 to 0.9 sec
Death Knight
Splash Bug Fix
Added Splash Damage Falloff
Cooldown 30 to 45 sec
Duration 8 to 6 sec
Flame Dot 10 to 5
Added 10 Damage on Trail (Standing on fire deals damage, similar to standing on Slash’s Plasma Trail)
Scalebearer
Improved Bull Rush target detection
Bull Rush Damage Reduction 0.5 to 0.66
Slash
Max Speed 18 to 50 m/s
Sorlag
Scale 1.15 to 1.1x
Disable Shoot Duration 1.0 to 0.75 sec
Strogg & Peeker
Delay before Charge 1.0 to 0.75 sec
Peeker Step Height 0 to 0.3 m (Peeker will no longer get stuck going up staircases)
Visor
Duration 6 to 5 sec
Weapon Balance changes
Machinegun
Spread 0.02 to 0.03
Heavy Machinegun
Spread 0.045 to 0.03
Zoom Spread 0.01 to 0
Shotgun
Rate of Fire 800 to 1000 ms
Super Shotgun
Rate of Fire 1050 to 1000 ms
Tri-bolt
Rate of Fire 1000 to 1200 ms
Starting Ammo 15 to 10 bolts
Max Ammo 25 to 20 bolts
GAMEPLAY UPDATES:
Matchmaking
Added skill banding to increase the size of the matchmaking pools for "very low" and "very high"-skilled players
Tutorial
Scalebearer bot battle segment of the tutorial now replayable
Misc. Gameplay
Ring outs on opponents now count as frags
Data Centers
Added Northern California server
Added Tokyo server
Removed Novosibirsk and Mumbai servers
Friends List updates
Added "View Profile" Feature - Players can now access the profile page of other players on their contact lists or in their match lobbies
Hide banned players names from in-game player searches
Banned players are removed from leaderboards
UI Update
New ‘Play Now’ menu
Tutorial UI Changes
Leaderboards Moved to top navigation Panel
Store Updates
Decreased lootbox duplicate rates
Chests contain 2 items of common, uncommon, rare, epic, or legendary quality, and every box contains at least one item that’s rare quality or better!
Reliquaries are a premium loot box that contains 3 items of uncommon, rare, epic, or legendary quality, and every box contains at least one item that’s epic quality or better!
Misc. Updates
Store: Scroll Visibility Update
Disabled Voice Chat for Russia
Misc. Fixes
Fixed an issue with the bots not respecting the respawn time settings
Fixed an issue during match queue where game fails to start a match after saying "Match Found"
Fixed an issue where the music loop stops during the match
Added fixes for frequent hitching during gameplay
Added fixes for players having FPS and performance drops throughout the match
Fixed issue in Lockbox where Muzzle flash alters lighting of entire rooms
Added a fix for when servers added more than 8 players & bots into a match
Fixed an issue where completing Basic Training did not unlock the 2nd tutorial appropriately
Fixed an issue where Entering Customization through the Runes page from the Battle Report caused the camera to be off center
Fixed an issue where Spectators could receive "connection to dedicated server lost" prompt and experience infinite loading
Fixed an issue where the Game could become unresponsive when navigating from the statistics screen to player profile and back
Added a fix for when Death Knight Flame Strike damaged players but there was no flame effect
Fixed issue where players would spawn on fire when viewed from 3rd person
Added fix where players were unable to search Deathmatch or Instagib while in a party
Added fixes to address bots falling out of the map at start of a match with 4+ bots
Fixed issue where user may crash while on the Podium screen for 2v2 Ranked
Fixed an issue where players were not ordered correctly on post-match lineup after sudden death
Fixed a Steam store issue where String text pop-up appears when attempting to purchase Platinum with Steam Overlay disabled
Fixed an issue where Death Knight could inflict Two Fire DoT's to enemies
Fixed an issue where users could receive error 104 during matches
Addressed various in-match crashes
Fixed incorrect Champion rotation on the pre-match podium
Fixed an issue where a dark line would appear on low pre-sets on The Molten Falls
Fixed an issue where on Low settings dark textures on floor are present on Blood Covenant
Fixed an issue where finishing damage was not displayed sometimes
Fixed an issue where hitmarkers could fail to appear when damaging an enemy
Fixed an issue where Death Knight bot's name appears as a string text in matches
Fixed an issue where some weapons clip into model in 3rd person
Fixed an issue with Custom Game: Default icon and description text for
Bots Setup and Difficulty dropdowns was incorrect
Fixed an issue where server and client trajectories of Dire orb in corners and obelisk appear different
Fixed an issue where there was missing light on some items
Fixed an issue where Sorlag: Pack Lord Attachments are removed when the Player quits the game
Fixed an issue where in Basic Training: Z-fighting near lightning gun in room with bot
Fixed an issue where in Basic training: missing wall geometry near portal
Improved bot UI element hit registration in Custom Game
Fixed an issue where Rocket Launcher and Tri-bolt shells damage through Clutch's shield
Fixed an issue where Death Knight: Charring: Melee Passive ability does not do the correct DoT
Fixed an issue where Strogg: Drone: Drone’s Projectiles sporadically appear invisible in third person
Improved playback performance of the start up cinematic video
Fixed an issue where after finishing custom game match a player appears on main menu
Fixed an issue with rareness colors on tooltips in lootbox sequence and tooltips in shop are different
Fixed an issue where Spectator: Sacrifice: Spectators can receive "connection to dedicated server lost" prompt and experience infinite loading
Fixed an issue where in custom game in Ranked TDM 2x2, spectator watching player of blue team always sees him in the 1st place on scoreboard
Fixed an issue where music sometimes stops during Ranked TDM match
Fixed an issue where player receives "Ring Out" medal on suicide
Fixed an issue where Pure Skill challenge cannot be completed with Nyx's
From the Shadows medal
Fixed an issue where low ammo sounds from nailgun can be heard when shooting plasma gun
Fixed an issue where bots can be added on a pillar after starting a match
Fixed an issue where Menu is opened when right-clicking mouse on bot in custom game, if a player's in a party
Changed default fov parameters (120) and sensitivity parameters (3)
KNOWN ISSUES AND FAQ:
Longest Yard Map "Why is the Quad Damage powerup floating in the air where it cannot be reached?" This is known to occur when a player carrying Quad damage is killed in between a series of jumps.
"Why does my performance drop in The Longest Yard?" There is a known issue where performance may drop when the player is looking towards the central area of the map. A workaround is to lower graphics settings. This is intended to be fixed in a future update.
Spectator Mode "I cannot stay on a particular player with the Spectator Auto-Follow camera." There is a known issue where Spectators in Auto-Follow mode cannot disable it using hotkeys. To disable Auto-Follow mode, switch to Free-Camera, or Fixed-Camera, and then back to the player you want to follow.
We’ll be deploying an update on 02.08.2018 that includes a new Champion: Death Knight, new vanity weapons: Redeemer & the limited-edition QuakeCon Heavy Machine Gun, Esports Showdown Bundle, the ability to select multiple playlists, Bots available in Custom Game and additional performance polish. We estimate the update process will take from 8AM EDT – 3PM EDT (12PM UTC to 7PM UTC).
NEW CHAMPION: DEATH KNIGHT
“Let me be forever at war.”
A new Champion rises from the fire to slake his unending desire for carnage! Available to play today, Death Knight will be a familiar face to Quake fans, as this armor-clad enemy sought to stop Ranger from defeating Shub-Ngurath with his fireball-spewing sword. The massive energies released by the Outer God’s defeat launched them both into the Dreamlands, and now Death Knight stalks him—and anyone else who crosses his path!
Medium Champion
100 hp, 50/100 ap
Active Ability -
Flame Strike Summon a spread-fire of 3 fireballs from the swing of your sword that leave a trail of fire in their wake and engulf your enemies in flames
Passives:
Charring & Forged Skin Death Knight can catch opponents on fire with his flaming gauntlet and is resistant to fire & lava
NEW VANITY WEAPON: REDEEMER
QC Q4 Gauntlet.12MB The Quake 4 Redeemer Gauntlet doesn’t have to be a last resort, but when you’re down and out you can always look towards it for some vindication
LIMITED EDITION VANITY WEAPON: QUAKECON 2018 HEAVY MACHINEGUN
Available only during QuakeCon 2018, login any time during the event from August 9-12 to receive this exclusive HMG skin!
ESPORTS SHOWDOWN BUNDLE
Support Quake Esports with the Showdown Bundle! Available for a limited time, and comes with Quake 4 Redeemer Gauntlet, 200 Platinum, 2 Reliquaries, and 7 Day XP boost. Allows unlimited purchases!
FEATURES
- Players can now multiselect individual Quick Play modes in Play Now - New TDM vs Bots playlist added - Bots are now available in Custom Game - New Music Added, preview of Andrew Hulshult’s soundtrack - Full detials here. - Updated the Direction Hints to include a crouch indicator - Added an option to hide the Summary Stats from the HUD - Added options for Rewards Medals, so players can hide the Reward Medal from the HUD and only hear the Medal VO, or disable the Reward Medals UI & VO entirely - Added an option to hide the Frag Message from the HUD - Added an option to hide the Hit Markers from around the crosshair - Added a Zoom Sensitivity option to adjust your mouse sensitivity while zoomed-in - Re-added support for HRTF Audio - Players can now hit ESC during the Battle Report’s medal reward sequence to skip to the Summary and Scoreboard - Added Heatmaps to stat site.
FIXES & UPDATES
Training Updates
- Basic Training updated with additional UI & polish - Fixed an issue where player could wind up in floor geometry - All doors now close behind players as they proceed - Fixed an issue where small Health and Armor markers were using the Soul Icon in the Bot Area - Players are no longer required to complete their Starting Challenges before graduating from bots to human opponents
Spectating
- Fixed an issue where the X-ray colors for players with red/ blue outlines weren't functioning as intended - Fixed an issue when switching to a player in active ability, spectator could hear repeating audio - Fixed an issue for when in free-cam, nicknames in the death-log did not have proper color coding - Fixed an issue where the Spectators could see red shaders on a champ during their spawn animation - Fixed an issue where Spectators didn’t see HP/AP above enemies when switching off X-ray - Fixed various map issues where free cam would allow spectator through geometry - Fixed an issue on warmup where spectator may not see icons of picked champions - Fixed an issue where quickly changing cam mode and players before ending a match could sometimes show a champion from the death screen on the podium - Fixed an issue where the Spectator camera could become locked in any of the Auto Follow modes without notification that it was locked into that mode - Fixed an issue where Spectator could select Auto Follow Modes that didn't apply to the match - Fixed an issue where Auto follow killer mode for spectator presented a big delay after a kill - Fixed an issue where Spectators might see shifted effect on DOOM SLAYER's fists during Activie Ability BERSERK - Fixed an issue In Instagib mode, where the 'toggle spectator' hint is not opened - Fixed an issue in Custom game where the Spectator wasn't offered to reconnect in a closed session - Fixed an issue where the Soul POI (Point of Interest) remained above the heads of every user who held the Soul while using the Soul Auto Follow option - Fixed an issue where Auto Follow modes did not function properly
Tech
- Fixed various crashes - Fixed an issue where User may end up with a greyed out Play button and lose the ability to matchmake - Fixed an issue for hang-ups on servers - Fixed an issue where Players were unable to move or fire at the beginning of matches
Localization
- Added general localization polish
Bots
- Fixed various issues where bots would get stuck on geometry - Reduced the size of the player hitbox that bots target, reducing their weapon accuracy and granting us more control over their weapon handling mechanics - Combat behavior improvements
Performance
- Fixed an issue where a Memory Leak would occur if minimizing the game before the opening cinematic would play
UI
- Fixed an issue where the Confirmation window flashed when changing settings while on Player Profile screen - Fixed an issue where clicking on the Game and Controls tabs in the Settings menu didn’t work consistently
Champions
- Fixed an issue where Clutch's Mining Laser length was visibly shorter than its actual range in third person
Maps
- Fixed an issue for Awoken where Shadows could show up as very dark throughout the map - Fixed an issue for Awoken where Pre-match podium screen displayed wrong Elder God icon
Store
- Players should no longer be able to redeem an in-use nickname, losing the rename token in the process
Misc.
- Fixed an issue where Shooting enemies directly at maximum range with the - Tri-Bolt could cause additional splash damage to occur after all direct hits - Fixed an issue for Sacrifice where it could take 7 seconds to steal the soul from a captured obelisk instead of 3 - Fixed an issue where Kill cam would not show for the players first death of the match
ICYMI - LATEST DEV STREAM RECAP
In case you missed it, check out our latest DEV Stream Recap here where we talk new modes; Slipgate + CTF!
DON'T FORGET TO ORDER A QUAKE CHAMPIONS - SCALEBEARER EDITION!
This awesome bundle features a hand-painted, 12” tall Scalebearer statue, the Champions Pack and an exclusive Oni Skin! Full details on how order from anywhere in the world here.