Our June update is now live! This update includes Bots Phase 1, the new Gore System, a Beta Version of our new 3D Positional Sound (HRTF), brand new Tri-Bolt functionality, tons of Champion & weapon balance changes, and even more performance polish.
Features
Added AI Opponents – “Bots Phase 1”
Used in Training
Fill in slots in Match Making during long queue times
Fill in for players that leave matches, until a human can Join-In-Progress
*Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!
Added Gore System – “Gibs”
Unique death animation sequences now occur based on the weapons used during frags
Added Free Champion Rotation
Grants Free-to-Play players free access to one Champion on a weekly rotation
Updated Tutorial
Bot Match Training
Starting Challenges
Continuous Play Flow Updated
After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.
Added Quick Play Multi-Mode Playlists
Solo & Team Playlists, vote for the mode within the Match Lobby.
Voting now has 3 options: 2 selected game mode & match combinations, and one random option
*This change was made to further reduce matchmaking times and to improve skill matching conditions
User Experience
Added Killer Cam - outline killer on Death Screen Added HP/AP of killer on Death Screen (for Unranked modes) Added Teammate Health & Armor Bars Added Active Ability HUD text for first and second stage abilities Added Disable Private Chat option in Game Settings Visual highlight for all pickups
Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings
Must toggle while in the main menu, cannot while in match
Progression
Added XP/Favor boost for playing with PARTY
Store
Additional Profile Icons
Additional Nameplates
Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
Added support for Store & Welcome Screens Dynamic Image Loading
The Spring Celebration has ended therefore all Spring Celebration content will no longer appear in backpacks, chests or reliquaries
The Spring Celebration Vanity Bundle has been removed
Weapons
Fixed an issue where the Disruptor Plasma projectiles would appear translucent from long distances
Fixed issues where Direct hits with weapons and ability projectiles registered but did no damage
Maps
Fixed an issue on Church map where Twisting Corridor Feet clip into the floor of the upper zone
Fixed an issue in Lockbox where Peeker was able to see out of the map and fire through walls in the Caverns area
Fixed various spots in multiple maps where Players could shoot through some solid surfaces
Champions
June balance updates (See Champion Balance Changes Below)
Fixed an issue where Clutch could be hit through his shield using a Lightning Gun while he was falling
Updated Anarki's Injection mechanics
Updated Galena's totem mechanics
Fixed an issue for the Unholy Totem where the Light ring visual effect would not go away until all teammates had healed with them
Updated Hovertank medal objective to 125hp
Fixed various issues where champion armor would display with distorted textures.
Tech
Various misc. crash issues fixed
Various Networking fixes
Various Performance fixes
Fixed a crash when player Alt Tabs using AMD Eyefinity
Fixed an issue for Custom Match where Spectators became stuck on loading screen if all players left the match
Fixed an issue during warmup which caused prolonged or infinite warmup if a player left
Customization
Fixed an issue where customization Sell price button was not functional on owned armor sets, pieces, and weapons
UI
Updated some unachievable Rune challenges
Various localization updates
Fixed an issue for Instagib Post-Game where users didn't have any visible data on the statistics tab
Fixed numerous UI issues
Fixed an issue where the Player was unable to swap the Leaderboards Game Type from Duel to Team Deathmatch
Matchmaking
Fixed an issue where the Match may not end if a user crashes or force closes at the pre-match lobby podium
Fixed a Matchmaking issue where a user could get stuck when loading into the game
Ranked
Fixed an issue where a ranked User would not receive animated Win/Loss screen after each placement match
Loot Boxes/ Store
Fixed an issue where Players could get Mastery Runes from loot boxes
Fixed an issue where Users did not receive shards when opening a duplicate Strogg out of Loot Boxes
Fixed issue resulting loot box drop irregularities
Fixed an issue where the Anarki Bone Daddy Bundle didn't not unlock all appropriate attachments
Art
Fixed issue where changing certain graphical settings would cause weapon vfx to disappear.
Fixed an issue where Weapon decals appeared warped
Misc
Fixed an issue where the Player might experience random movement and weapon swaps without input from the player
Fixed an issue where The Bethesda Launcher crashed when reaching 100% when preparing to download update.
Fixed an issue where players were unable to skip past the Respawn timer
Fixed an issue for Voice Chat where Players were unable to hear other teammates' voices.
Fixed an issue where users only had the starting weapons during the match warm-up.
Fixed an issue where the Daily Challenge: "Deal Damage" didn't track damage properly
Fixed an issue where the Strogg Champion Medals would not properly update
Fixed Windows 7 Scaling issue where the game didn't fit the display area in Windowed mode while at the monitor's native resolution
Fixed a Windows 7 Memory leak for user who played many consecutive matches
Map Pools Updated
Added Blood Run, Corrupted Keep, and Vale of Pnath to the DM, TDM, and IG playlists
Removed Burial Chamber, Church of Azathoth, Lockbox and Tempest Shrine from the 2v2 TDM playlist
2v2 Ranked Mode Update
Item Timers have been removed from 2v2 Ranked TDM
Rune Challenge
Grants Free-to-Play players free access to one Champion on a weekly rotation
Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details in sections below)
New Tri-Bolt Functionality
Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy
New Vanity Weapon: Reconciler
XP Curves have been updated to make leveling significantly easier
XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
Champions can now be purchased for Favor.
All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates.
Chests can now be purchased with Shards
Armor and Weapon Skins can no longer be crafted with Shards
New Tri-bolt skin: Reconciler
Fixes
Changes
“Offence” is replaced by “Party Breaker”
“Defense” is replaced by “Revenge”
“Capture” is replaced by “Point Blank”
“Quarterback” is replaced by “Precise”
“Win N Sacrifice games” are replaced by “get N Tribolt Kills”
“Dominating” runes are being reduced from 5 to 3
“Kamikaze Kills” are replaced by 5 “Rocket Launcher God”
“From the Grave” is replaced by 10 “Railgun God”
Champion Balance Changes :: Health :: Armor :: Movement
Health Stacks
All Champions spawn with 125/100 HP, and have an overmax of 175 HP.
Healthy slowly decays from 125 to 100 HP
Amor Stacks
All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP.
Lights have 50 less AP than Mediums
All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP.
All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP.
Heavies have 50 more AP than Mediums
Movement
All Lights 320 base speed, 0.85 Air-Accel
All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
Visor 310 base speed, 1.012279 Air-Accel
All Heavies 300 base speed, 0.967111 Air-Accel
Champions
Anarki
Starting Health 75 to 125 HP
Max Health 75 to 100 HP
Overmax Health 125 to 175 HP
Starting Armor 25 to 0 AP
Max Armor 75 to 50 AP
Base Speed 310 to 320
Air Acceleration 0.7991675 to 0.85
Friction 9 to 8
Circle Strafe Friction 15 to 12
Cooldown 60 to 55
Health Bonus 3 to 1
Added Health Bonus Cap of 125
Injection Health, Max to 50 HP
Injection Health, Overmax Health Allowed
Health Decay Rate 1.0 to 0.33 ms
B.J. Blazkowicz
Max Health 125 to 100 HP
Starting Armor 25 to 50 AP
Overmax Armor 150 to 175 AP
Air Acceleration 0.8790843 to 0.9057232
Clutch
Max Health 125 to 100 HP
Starting Armor 125 to 100 AP
Overmax Armor 200 to 225 AP
Scale 1.3 to 1.2 (Reduced Model & Hitbox Size)
Air Acceleration 0.8533334 to 0.9671111
Cooldown 45 to 40
Shield & Drill share a duration pool
Duration 5 to 7
Secondary Duration 3 to 0
Drill Radius 0.15 to 0.16
Drill Length 30 to 20m
Doom Slayer
Starting Health 150 to 125 HP
Max Health 150 to 100 HP
Overmax Health 200 to 175 HP
Starting Armor 25 to 50 AP
Max Armor 75 to 100 AP
Overmax Armor 125 to 175 AP
Air Acceleration 0.8790843 to 0.9057232
Berserk velocity 550 to 500
Berserk jumpVelocity 750 to 600
Galena
Max Health 125 to 100 HP
Starting Armor 25 to 50 AP
Overmax Armor 150 to 175
Air Acceleration 0.8790843 to 0.9057232
Each teammate may now heal once from a single totem before being reactivated
Damage 100 to 75
Healing Radius 2.5 to 5m (100 to 200u)
(Damage Radius remains the same at 2.5m or 100u)
Max Totems 5 to 3
Max Totem Bonus:
Totems Heal Overmax
Totems Damage 100
Keel
Starting Health 150 to 125 HP
Max Health 150 to 100 HP
Overmax Health 200 to 175 HP
Starting Armor 50 to 100 AP
Overmax Armor 200 to 225 AP
Air Acceleration 0.9102222 to 0.9671111
DelayBetweenShots 300 to 400 ms
Min Grenade Damage 1 to 15
Grenade Velocity 30 to 24 m/s
Grenade GravityAcceleration 20 to 14
Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
Keel Grenade bounceCoeff 0.4 to 0.35
Nyx
Starting Health 100 to 125 HP
Overmax Health 150 to 175 HP
Starting Armor 25 to 0 AP
Max Armor 75 to 50 AP
Base Speed 310 to 320
Air Acceleration 0.9057232 to 0.85
Ranger
Max Health 125 to 100 HP
Starting Armor 25 to 50 AP
Overmax Armor 150 to 175 AP
Air Acceleration 0.8790843 to 0.9057232
Scalebearer
Starting Health 150 to 125 HP
Max Health 150 to 100 HP
Overmax Health 200 to 175 HP
Starting Armor 50 to 100 AP
Max Armor 125 to 150 AP
Overmax Armor 175 to 225 AP
Air Acceleration 0.9102222 to 0.9671111
Slash
Starting Health 100 to 125 HP
Overmax Health 150 to 175 HP
Starting Armor 25 to 0 AP
Max Armor 75 to 50 AP
Base Speed 310 to 320
Air Acceleration 0.7991675 to 0.85
Direct Trail Damage 5 to 10
Sorlag
Starting Health 175 to 125 HP
Max Health 175 to 100 HP
Overmax Health 225 to 175 AP
Starting Armor 25 to 100 AP
Max Armor 125 to 150 AP
Overmax Armor 175 to 225 AP
Friction 9 to 8
Air Acceleration 0.8533334 to 0.9671111
Circle Strafe Friction 15 to 14
Direct Spit Damage 30 to 40
Strogg & Peeker
Max Health 150 to 100 HP
Overmax Health 200 to 175 HP
Starting Armor 25 to 50 AP
Overmax Armor 150 to 175 AP
Base Speed 300 to 310
Air Acceleration 0.9102222 to 0.9057232
Visor
Starting Health 150 to 125 HP
Max Health 150 to 100 HP
Overmax Health 200 to 175 HP
Starting Armor 25 to 50 AP
Max Armor 75 to 100 AP
Overmax Armor 125 to 175 AP
Base Speed 320 to 310
Air Acceleration 1.0 to 1.012279
Ability Duration 7 to 6
Items
Small Health
Respawn Time 30 to 15 seconds
Mega Health
Overmax 50 to 75 HP
Light Armor
25 to 50 AP
Heavy Armor
Overmax 50 to 75 AP
Weapons
Shotgun
4 to 5 Pellet Damage
20 to 18 Pellets (80 to 90 dmg)
Farspread 600 to 800
2 Rings of 9 Pellets
Super Shotgun
6 to 5 Pellet Damage
20 to 28 Pellets (120 to 140 dmg)
Farspread 750 to 800
3 Rings of 9 Pellets, plus one centered pellet.
Nailgun
100 to 90 ms reloadTime
Knockback 5 to 6
Self-Knockback 30 to 28
Super Nailgun
100 to 110 ms reloadTime
Knockback 5 to 6
Self-Knockback 30 to 28
Tri-bolt
Bolt Damage 50 to 45
Min Splash Damage 6 to 9
Delay Between Shots 150 to 125 ms
Time to explode 1.0 to 0.5 sec
Lightning Gun
Cylinder 0.15 to 0.125
Railgun
80 to 90 dmg (it does the same zoomed or unzoomed)
We’ll be deploying an update on 26.04.2018 that includes the new duo Champion: Strogg & Peeker, a new map Awoken, a new Super Nailgun vanity weapon: the Disruptor, and many quality of life improvements. We estimate the update process will take from 7AM EDT – 2PM EDT (11AM GMT to 6PM GMT).
Content
New Champion: Strogg & Peeker
Ability Drone Strike: Strogg enters a camouflaged state and deploys his drone. He assumes control of the drone, which can fly around and shoot at players using its Hyperblaster. Using the ability again causes the drone to accelerate forward and detonate upon collision.
Passive Stroyent Cell: Gather Stroyent capsules from your corpses of his enemies that heal his wounds.
New Map: Awoken
In the vine-choked valleys beyond Zar’s templed terraces, a monument to the Queen of Ciphers looms over what remains of the Temple of Forgetting.
Available in all modes with the exception of Sacrifice!
New Vanity Weapon: Disruptor
The QUAKE 3 Plasma Gun returns, upgrading your standard issue Super Nailgun with plasma nails that rapidly consume its energy… and your enemies.
Features
Daily Login Rewards
Updated Welcome Screen
Updated Battle Report
Spawn Protection
Optimized Weapon FX
Leaderboard Improvements
Weapon Stay Ammo Updates
Rune Book UI Tutorial
New Champion Balance
Champions
Overview
Increased the base movement speed for all Light and Medium Champions
Preserved the uncapped max speeds for most Champions but applied speed caps for Champions with special movement mechanics – sacrificing their max speed in favor of maneuverability
Increased the air acceleration for all Champions (except Visor), for improved dodging and strafe jumping
Anarki / Sorlag air control is more fluid, but gain less speed on initial jumps
Slash crouchslide is now more fluid
Ranger Dire Orb splash radius reduced
Health and Armor Decay rates unified for all Champions
Active Ability Cooldowns adjusted
Details
Anarki
Base Speed 300 to 310
Max Speed 2000 to 680
Friction 3.5 to 9
Air Acceleration 0.6 to 0.7991675
Air Control o Move Speed 25 to 35 o Circle Strafe Friction 3.5 to 15
Injection o Duration 10 to 5
HP/AP Decay Rate 0.66 to 1.0 sec
B.J. Blazkowicz
Base Speed 300 to 310
Air Acceleration 0.8 to 0.8790843
Cooldown 45 to 40 sec
Regeneration Activation Delay reduced from 3 to 2 sec
Clutch
Starting Armor 150 to 125
Max Speed 2000 to 800
Air Acceleration 0.6 to 0.8533334
HP/AP Decay Rate 2 to 1 sec
Shield o Cooldown 40 to 45 o Hide Time 0.5 to 1.0 sec
Dodge o Disallow Ground Dodge, now Air-Dodge only o Speed Cap 691 to 450 o Power 8 to 9.02 (310 to 350 ups)
Forward Acceleration o Gear Shift Steps 380/440/500 to 350/400/450 o Acceleration 70/60/50 to 50/40/30 o Stable Time Before Shifts 1.0 to 1.25
DOOM SLAYER
Base Speed 300 to 310
Air Acceleration 0.8 to 0.8790843
Galena
Base Speed 300 to 310
Air Acceleration 0.75 to 0.8790843
Cooldown 25 to 30
Keel
Air Acceleration 0.6 to 0.9102222
HP/AP Decay Rate 2 to 1 sec
Nyx
Base Speed 300 to 310
Air Acceleration 0.8 to 0.9057232
Cooldown 40 to 45
HP/AP Decay Rate 0.66 to 1.0 sec
Added Easy Strafe o Help Acceleration 0.1 o Max Help Speed 400 ups
Ranger
Base Speed 300 to 310
Air Acceleration 0.8 to 0.8790843
Dire Orb o Cooldown 20 to 25 sec o Splash Radius 3.5 to 3.0 o Telefrag Radius 1.0 to 0.6
Scalebearer
Air Acceleration 0.6 to 0.9102222
HP/AP Decay Rate 2 to 1 sec
Added Easy Strafe o Help Acceleration 0.1 o Max Help Speed 400 ups
Slash
Base Speed 300 to 310
Max Speed 2000 to 680
Air Acceleration 0.6 to 0.7991675
HP/AP Decay Rate 0.66 to 1.0 sec
Crouchslide o Max Time 8 to 6 o Friction 1.5 to 1.3
Sorlag
Max Speed 2000 to 680
Friction 6 to 9
Air Acceleration 0.6 to 0.8533334
Acid Spit o Acid Pool Lifetime 6 to 9 sec
Air Control o Move Speed 25 to 35 o Circle Strafe Friction 6 to 15
Bunny Hop o Max Help Speed 500 to 400
HP/AP Decay Rate 2 to 1 sec
Visor
Base Speed 300 to 320
Max Speed 2400 to 2000
Air Acceleration 1.0 (unchanged)
Cooldown 40 to 45 sec
Weapons
Rocket Launcher
Splash Radius 128 to 120u
Projectile Speed 1200 to 1100 ups
Minimum Splash Damage increased from 1 to 15
Power-Ups
Pentagram of Protection
Damage Absorption 60% to 66%
Tech
Various crashes fixed
Fixed an issue where the crash reporter wasn't working
Fixed issue where direct hits on a moving target with projectiles may not deal damage
Fixed an issue where after long Join In Progress teammates markers were red
Fixed an issue where client could not launch on low preset
Fixed an issue where client could get stuck at Ready state if server crashed
Fixed an issue on the Battle report screen when medals appeared
Fixed an issue in Instagib, where armor shards were dropped from killed player
Fixed an issue in Instagib where environmental hazards were not damaging the player properly
Fixed an issue where vanity items were not fully visible when unlocked in Backpacks / Chests / Reliquaries
Fixed an issue where Map geometry did not load properly in Sacrifice areas
Fixed some issues where Multiple Players could spawn in the same spot on certain maps
Fixed various issues where Opponents could spawn near each other
Fixed an issue where Brazilian Portuguese localization was not showing up properly
Fixed an issue where Quad SVX had a very intense glow
Fixed an issue where Railgun did not penetrate through players
Fixed an issue where User was unable to change their Target Display
Fixed an issue with a disabled "Start Game" button when inviting another user to Custom Game
Fixed an issue where Vale of Pnath: Players can respawn within line of sight of other players near the Mega Armor
Fixed an issue where Vanity railguns will leave red decals around maps in various locations
Fixed an issue where Voice chat: Voice Chat Controls key bind is not reset when using the Default option
Fixed issues with champions jitter while moving
Fixed render issue with sparks on Ruins of Sarnath
Fixed server spike on players respawn
Spectating
Fixed an issue where Ranked v: Spectator in game scoreboard does not match post-game scoreboard
Fixed issue where spectators see their own Level Progression Bar and Daily Challenges when viewing the Scoreboard
Fixed issue where Spectator Arrow indicators persist on players after x-ray is turned off
Champions
April Balance changes
Fixed circle strafe friction parameter
Fixed incorrect auto-hop behavior
Fixed issue where BJ's passive did not work as expected
Fixed issue where Clutch could abuse his dashing ability by using macro
Fixed issue where DOOM SLAYER jittered when jumping
Fixed issue where DOOM SLAYER's speed was capped if he activated his ability before picking up Quad Damage
Fixed issue where Keel’s Grenades were able to go through Clutch’s Shield
Fixed issue for Missing Grenade Swarm SFX in first and third person
Fixed issues with strafe jump not working as expected
Fixed issue where Ranger might teleport to map origin when attempting to use Active Ability
Fixed issue where Sorlag's Acid Spit lasted a shorter duration than intended
Fixed an issue where Anarki's Bone Daddy flame effects were always on and not treated as separate attachments
Fixed an issue where BJ's Duel Wield ability ended when weapon swap occurs, manual or out of ammo
Fixed an issue where BJ levitated above the pregame column
Fixed an issue where champions could become invisible in 3rd person
Fixed an issue where DOOM SLAYER had his weapons in hands when in active ability
Fixed an issue where DOOM SLAYER’s equipped weapon may change after using his ability
Fixed an issue where DOOM SLAYER’s Berserk ability might not work properly when enemies are close together
Fixed an issue where killing with Galena's totem In the Instagib mode, was not counted as a frag
Fixed an issue in Instagib where Keel was not able to perform Grenade Jump
Fixed an issue where Large sized champions are not always able to damage the small sized champions with the gauntlet
Fixed an issue where player did not see a hit-mark when standing in the Acid Pool
Fixed an issue where Scalebearer ability did not go into cooldown when he died during its usage
Fixed an issue where Scalebearer ability did not start cool down process if champion died while using it
Fixed an issue where Scalebearer active ability SFX persisted
Fixed an issue where Scalebearer and Ranger lack 3rd person animation
Fixed an issue where The Goroth Ansht rune did not increment after earning 'Denied' medals against Slash
Fixed an issue where Winning a match of Duel, Deathmatch, Sacrifice or Team Deathmatch increased multiple other runes incorrectly
Fixed low res textures on DOOM SLAYER’s helmet
Art
Fixed an issue where Blue light appeared when a player entered a blood pool for the first time
Fixed an issue where Credits did not work
Fixed various text issues
Removed an empty drop-down menu
Maps
Fixed an issue for Sacrifice where Lighting may become very bright in the Pillar Room on Blood Covenant
Fixed an issue where player could get stuck on a ladder on Lockbox
Fixed an issue where environmental hazards did not damage users when in an Instagib match
Fixed grey SFX on Acid bubble burst
Fixed an issue for Burial Chamber where Players could easily spawnkill from directly above spawn-point near HMG Jump pad
Fixed various map collision issues
Fixed various issues related to the dire orb allowing access to out-of-bounds areas
Fixed various liquid texture issues
Weapons
Fixed an issue where it took too long for the muzzle flash to disappear after a shot
Fixed issue where Smoke trails from projectiles may originate from the map origin
Fixed an issue where there were no scorch marks on surfaces
Fixed an issue where The Constructor Nailgun would stop animating for a second when Quad Damage is picked up or expires
Fixed an issue where Tri-bolt Projectiles appeared inconsistently in third person
Fixed issue for Tri-bolt projectiles sometimes persisting in the world
UI
Fixed issue where contact list wasn’t sorting properly
Fixed an issue where there were no Battle Reports after placement match
Fixed an issue where Weapon and Armor Shaders did not display rarity on the popup
Hit-marker art updated
Fixed an issue where there were no Champions on Death Screen in ranked Duel
Fixed an issue where doors in tutorial did not have proper indicators
Fixed an issue where the red cross tint for a dead Champion was not very visible
Fixed an issue where Sacrifice Tourney players in the spectator list become, “WWWWWWWWW” once the pre-match sequence starts
Fixed issue when Rune Challenges did not appear on scoreboard
Fixed an issue where Weapon Shader thumbnails appeared blue before they were fully loaded
Fixed an issue where arrow indicators persist on players after x-ray is turned off in spectator mode
Fixed an issue where the post-match podium did not appear in TDM
Fixed an issue where Users didn’t receive a notification of low funds when attempting to rent a Champion in the store
Fixed an issue where Rounds won did not show in Sacrifice
Fixed an issue where Some Champion's Health and Armor stats are incorrectly listed in many of the game's menus
Fixed an issue where Map geometry does not load properly in Sacrifice areas
Fixed an issue where Players could still spend their currency on Loot Boxes even if they owned the maximum amount
Fixed an issue where Arrow indicators persist on players after x-ray is turned off
Fixed an issue where there was no scoreboard on Post Match Ranked TDM in Custom games
Ping color coding added to indicate playable datacenters
Fixed an issue where Main Menu animation could continue to play in Customization screen
Fixed an issue where Daily Rewards screen could be closed by pressing Esc without getting any rewards
Miscellaneous
Fixed an issue where player received multiple identical challenges
Fixed an issue where Switching to another weapon while shooting from Railgun may result in a blank shot from Railgun
Fixed an issue where Super shotgun did not animate when reloading in first person
We’ll be deploying an update on 15.03.2018 that includes a new Instagibmode, Ranked 2v2 Team Deathmatch mode, a bunch of Champion and weapon balance changes as well as a ton of new cosmetics for our Spring Celebration! We estimate the update process will take place from 10AM EST - 2PM EST (2PM GMT to 6PM GMT).
GAME MODE UPDATES
NEW GAME MODE: INSTAGIB
Instagib is a fun, casual mode In Instagib mode, every shot is a one-hit kill. Players start with the railgun and gauntlet, and there are no weapon, health, armor, or powerup pickups. Champions can use active and passive abilities, and cooldown hourglasses spawn on the map
NEW GAME MODE: RANKED 2V2 TEAM DEATHMATCH
2v2 TDM is a ranked mode where teams of two players face off First team to reach 50 kills or the team with the most kills after 15 minutes expires wins
NEW CUSTOM GAME SETTING: No Abilities
Ranked Play Updates
SR is now displayed on Ranked Nameplate
SR is now displayed in Profile/Main Menu
Rank icon hidden in unranked matches
Player level is hidden from other players in Quick Play
Play Incentives
Players will earn additional XP for their first match in each mode daily
Shorter Warmup Sequence
The warmup time before the match begins has been shortened. Additionally, players can now press the Escape key during the pre-warmup Champion screen to skip directly to the warmup
Weapon Stay
Weapon pickups on the map no longer have a cooldown only in Unranked & Quick Play
SPRING CELEBRATION
The Spring Celebration comes with new content players can unlock during the season of Cthalha:
Profile icons
Nameplates
Champion shaders – Pastels
Weapon shaders – Pastels Spring headwear:
Unicorn Hat
Flower Crown
Eggshell Hat
New Life Branches
During the Spring Celebration, cherry blossom petals can be seen floating in the Main Menu Players can find—and break!—Easter Eggs hidden throughout Cthalha's domain: Ruins of Sarnath and Tempest Shrine. (Ruins of Sarnath also has a more spring-like feel to the map!)
CHAMPION BALANCE
ANARKI
Max Armor 50 to 75
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.1 to 0.6
Injection Speed Boost 1.25x to 1.20x
B.J. BLAZKOWICZ
Base Speed 310 to 300
Max Strafe Speed 560 to 2000
Air Acceleration 1.0 to 0.8
Bunny Hop removed
Forward Acceleration removed
CLUTCH
Scale 1.25 to 1.3 (Larger model & hitbox)
Starting Health 150 to 125
Starting Armor 100 to 150
Max Armor 175 to 150
Base Speed 290 to 300
Max Strafe Speed 320 to 2000
Air Acceleration 1.0 to 0.6
Forward Acceleration Gear Shift Steps 400/440/550 to 380/440/550
Forward Acceleration Gear Shift Time 0.5s to 1.0s
Dodge Min Time Delay 0 to 125 (Cooldown after a dodge. Prevents stair-dodge abuse.)
Dodge Min Cooldown 0 to 300 (Cooldown after landing. Prevents stair-dodge abuse.)
Dodge Soft Speed Cap 0 to 690 (Prevents dodging when moving over 690 ups.)
Dodge Forward/Strafe Power 10 to 8
Dodge Up Power 0.3 to 0.2
Mining Drill Rate of Fire 50ms to 58ms (Lowers DPS from 140 to 120)
Mining Drill Range 8000u to 1200u
Mining Drill Radius 0.10 to 0.15
DOOM SLAYER
Base Speed 310 to 300
Max Strafe Speed 520 to 2000
Air Acceleration 1.0 to 0.8
Forward Acceleration removed
GALENA
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 0.8 to 0.75
Bunny Hop removed
Forward Acceleration removed
KEEL
Starting Health 175 to 150
Max Strafe Speed 480 to 2000
Forward Acceleration removed
Air Acceleration 1.0 to 0.6
RANGER
Base Speed 320 to 300
Max Strafe Speed 640 to 2000
Air Acceleration 1.0 to 0.8
NYX
Base Speed 320 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.0 to 0.8
Wall Jump Forward Impulse 0.2 to 0.35
Bunny Hop removed
Forward Acceleration removed
SCALEBEARER
Starting Health 175 to 150
Starting Armor 25 to 50
Base Speed 290 to 300
Max Strafe Speed 480 to 2000
Air Acceleration 0.8 to 0.6
Forward Accel Max Strafe Speed 520 to 500
Forward Acceleration 1.0 to 0.85
Increased damage from Bull Rush
25 to 50 dmg @ 300-399 ups
50 to 75 dmg @ 400-499 ups
SLASH
Starting Health 125 to 100
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.0 to 0.6
Crouchslide Friction 0.8 to 1.5
Plasma Trail Speed Boost 1.35x to 1.20x
Forward Acceleration removed
SORLAG
Starting Armor 50 to 25
Base Speed 290 to 300
Max Strafe Speed 520 to 2000
Air Acceleration 1.1 to 0.6
Crouch Jump enabled (jumppad ledge grab)
Air Control Maximum Move Speed 35 to 25
Air Control Circle Strafe Friction 5.5 to 1.0
Bunny Hop Acceleration 0.1 to 0.02
Bunny Hop Drag Speed added at 400u
Forward Acceleration removed
VISOR
Base Speed 310 to 300
Max Strafe Speed (2400)
Air Acceleration 1.2 to 1.0
CHAMPION ABILITY CHANGES
Client side hit registration for Sorlag Spit but still server-validated
Client side hit registration for Keel's Grenades but still server-validated
Client side hit registration for Clutch's Mining Laser but still server-validated
CHAMPION FIXES
Fixed the issue where champion movement was affected by FPS for all champs
Fixed issues where all champions with bunny hop got speed increases when crouched while jumping
Fixed Champions Animations where Hitboxes became misaligned through problems with idle animation
Fixed an issue where Sorlag could be attacked with hitscan weapons when she was behind the enemy player
Fixed issues where Champions in the menu were loaded for a long time when switching between them
Clutch's overall speed cap is 1000 ups (though he can still strafe jump over that) and his dodge speed cap is 690 ups
Fixed a crash with B.J. Blazkowicz when swapping from Gauntlet to slow fire weapons near the end of his ability while shooting
Fixed issue when Attacking while Berserking with DOOM Slayer might not work properly when enemies are close together
Fixed issue where Slash would lose speed on Blood Covenant when Crouch-sliding through the blood pool
WEAPON BALANCE CHANGES
MACHINEGUN
Damage 8 to 9
SHOTGUN
Knockback 1 to 2
NAILGUN
Reload 75ms to 100ms
Knockback 13.5 to 5
In-Air Knockback 15 to 5
Self-Knockback 22.5 to 30
HEAVY MACHINEGUN ZOOMED
Reload 200ms to 150ms
[SUPER SHOTGUN[/h1]
Knockback 3 to 4
SUPER NAILGUN[/h1[
Knockback 12 to 5
In-air Knockback 10 to 5
Self-Knockback 22.5 to 30
Splash Damage 14 to 15
Splash Radius 0.3 to 0.5
TRI-BOLT
Reload 1100ms to 1000ms
Splash Damage 120 to 150 (40x3 to 50x3)
ROCKET LAUNCHER
Splash Radius 3.3 to 3.2
LIGHTNING GUN
Knockback 9 to 8
RAILGUN
Zoomed Damage 90 to 100
In-Air Knockback 68 to 80
POWER-UPS
Pentagram of Protection - Previously absorbed 75% of damage received to carrier, now absorbs 60% of damage received
CLIENT PERFORMANCE IMPROVEMENTS
Fixed issue where exceeding 200+ fps caused Players keyboard/mouse input to be duplicated or repeated
MAP FIXES
Fixed numerous issues with Ranger being able to reach 'out of bounds' areas by using the Dire Orb
Fixed various corrupted Keep collision issues
Fixed an issue in Ruins of Sarnath where the lighting at Heavy Armor section appeared too dark
Fixed issue on Burial Chamber where invisible collision would stop Ranger's Dire Orb in midair
CHAT FIXES
Fixed the issue preventing Players to cycle Chat Channels at the end of the match
Fixed the issue causing chat at the end of the match to print in Global Chat
Fixed the issue in Chat after the Party Host left, other party members weren't able to type in Party Chat
Fixed incorrect notifications in chat when player was added in the ignore list
UI
Driver check window added on launch
Ranked and unranked modes separated in UI
Battle report has been centered
Scroll bar color changed to red
Fixed issue for Keel Ability HUD not updating properly
Death column has been removed from Unranked modes
Fixed issue when Friends in Player’s list have Follow button next to Invite button
Added 'Matches-left' by the Player in the Match Statistics
Fixed an issue where Rank icons were not shown within matches
Fixed issue after login when players had no DC checked
Fixed issue where Spectator hint list was missing the Killer camera mode command key
Fixed issue on Scoreboard where a flag might overlap the ping value
Fixed issue in Tutorial where instructional text reverted when the Player picked up Heavy Machinegun while in the Firing Range
Fixed various misspellings in the UI
SPAWN SYSTEM
Fixed issues for Players spawning in the same location multiple times in a row
Fixed issue when Player briefly spawns into the origin of all maps during JSIP
Fixed issue in Burial Chamber for respawning too close to Heavy Machine Gun
Fixed issue where champions could move while in respawn animation
TECH FIXES
Fixed issue where Players became stuck on the "Connecting to server..." screen
Fixed issue when Play button is greyed out when a Player attempts to join a session in progress multiple times into the same match
Improved Nvidia driver crash logging
Added client side hit detection updates
WEAPONS FIXES
Added Client hitreg for Tri-bolt but still server-validated
Added Client hitreg for shotgun but still server-validated
Rocket launcher with low ammo now has proper unique animation
Railgun Through-shot is now client hitreg but still server-validated
Added Client hitreg for Machinegun but still server-validated
Added Client hitreg for Gauntlet but still server-validated
Lag compensated projectiles added with client hitreg for Nailgun
Fixed Crash which occurred when swapping from Gauntlet to slow fire weapons near end of BJ's ability
Fixed issue when Direct Rocket hit may deal no damage
Fixed issue where Explosion effects, damage, and knock-back could be de-synced for Keel's Grenade Swarm or the Tri-bolt
CRASH FIXES
Fix added for Crash to Desktop issue while loading into the game
Fixed crash for when Player switched to RL on the end of BJB active ability
Fixed other misc. crash issues
Fixed a crash which occurred after Closing or force quitting the game
Fixed crash after being Alt-tabbed for an extended period of time
Fixed issue where Server may crash after extended play in sacrifice
MISC FIXES
Fixed issue where Low health audio persisted on post-match lineup
Fixed issue where Gore floats when a Player is killed on certain maps
Fixed issue where Player Gore had weapon collision
Fixed issue when Spectators will not load in until 1 minute has been reached in the match warmup
Fixed issue when Players can become stuck on loading screen and crash after they quit a match
Fixed issue when Spectator could get stuck in coordinates after loading into the game
Fixed issue when Player has been spectator in lobby but loaded into the game as a player
Fixed issue in Ranked where Players would receive a loss when teammates and enemy teams quits ranked match
Fixed issue where Usernames or Passwords that included special characters were unable to link accounts
Fixed issue for Bundle Codes where some Players didn’t receive all intended items after linking accounts
Fixed issue where Medal progress was saved even when players quit mid-match
Contacts are now sorted by Online and Offline status
Fixed issue where Long Fall scream audio is faint or nonexistent for Ranger
Fixed issue on Post-Match Sequence where not all teammates appear on the victory podium
Fixed issues where Champion item previews had issues when using the zoom function
We’ll be deploying an update on 15.03.2018 that includes a new Instagibmode, Ranked 2v2 Team Deathmatch mode, a bunch of Champion and weapon balance changes as well as a ton of new cosmetics for our Spring Celebration! We estimate the update process will take place from 10AM EST - 2PM EST (2PM GMT to 6PM GMT).
GAME MODE UPDATES
NEW GAME MODE: INSTAGIB
Instagib is a fun, casual mode In Instagib mode, every shot is a one-hit kill. Players start with the railgun and gauntlet, and there are no weapon, health, armor, or powerup pickups. Champions can use active and passive abilities, and cooldown hourglasses spawn on the map
NEW GAME MODE: RANKED 2V2 TEAM DEATHMATCH
2v2 TDM is a ranked mode where teams of two players face off First team to reach 50 kills or the team with the most kills after 15 minutes expires wins
NEW CUSTOM GAME SETTING: No Abilities
Ranked Play Updates
SR is now displayed on Ranked Nameplate
SR is now displayed in Profile/Main Menu
Rank icon hidden in unranked matches
Player level is hidden from other players in Quick Play
Play Incentives
Players will earn additional XP for their first match in each mode daily
Shorter Warmup Sequence
The warmup time before the match begins has been shortened. Additionally, players can now press the Escape key during the pre-warmup Champion screen to skip directly to the warmup
Weapon Stay
Weapon pickups on the map no longer have a cooldown only in Unranked & Quick Play
SPRING CELEBRATION
The Spring Celebration comes with new content players can unlock during the season of Cthalha:
Profile icons
Nameplates
Champion shaders – Pastels
Weapon shaders – Pastels Spring headwear:
Unicorn Hat
Flower Crown
Eggshell Hat
New Life Branches
During the Spring Celebration, cherry blossom petals can be seen floating in the Main Menu Players can find—and break!—Easter Eggs hidden throughout Cthalha's domain: Ruins of Sarnath and Tempest Shrine. (Ruins of Sarnath also has a more spring-like feel to the map!)
CHAMPION BALANCE
ANARKI
Max Armor 50 to 75
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.1 to 0.6
Injection Speed Boost 1.25x to 1.20x
B.J. BLAZKOWICZ
Base Speed 310 to 300
Max Strafe Speed 560 to 2000
Air Acceleration 1.0 to 0.8
Bunny Hop removed
Forward Acceleration removed
CLUTCH
Scale 1.25 to 1.3 (Larger model & hitbox)
Starting Health 150 to 125
Starting Armor 100 to 150
Max Armor 175 to 150
Base Speed 290 to 300
Max Strafe Speed 320 to 2000
Air Acceleration 1.0 to 0.6
Forward Acceleration Gear Shift Steps 400/440/550 to 380/440/550
Forward Acceleration Gear Shift Time 0.5s to 1.0s
Dodge Min Time Delay 0 to 125 (Cooldown after a dodge. Prevents stair-dodge abuse.)
Dodge Min Cooldown 0 to 300 (Cooldown after landing. Prevents stair-dodge abuse.)
Dodge Soft Speed Cap 0 to 690 (Prevents dodging when moving over 690 ups.)
Dodge Forward/Strafe Power 10 to 8
Dodge Up Power 0.3 to 0.2
Mining Drill Rate of Fire 50ms to 58ms (Lowers DPS from 140 to 120)
Mining Drill Range 8000u to 1200u
Mining Drill Radius 0.10 to 0.15
DOOM SLAYER
Base Speed 310 to 300
Max Strafe Speed 520 to 2000
Air Acceleration 1.0 to 0.8
Forward Acceleration removed
GALENA
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 0.8 to 0.75
Bunny Hop removed
Forward Acceleration removed
KEEL
Starting Health 175 to 150
Max Strafe Speed 480 to 2000
Forward Acceleration removed
Air Acceleration 1.0 to 0.6
RANGER
Base Speed 320 to 300
Max Strafe Speed 640 to 2000
Air Acceleration 1.0 to 0.8
NYX
Base Speed 320 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.0 to 0.8
Wall Jump Forward Impulse 0.2 to 0.35
Bunny Hop removed
Forward Acceleration removed
SCALEBEARER
Starting Health 175 to 150
Starting Armor 25 to 50
Base Speed 290 to 300
Max Strafe Speed 480 to 2000
Air Acceleration 0.8 to 0.6
Forward Accel Max Strafe Speed 520 to 500
Forward Acceleration 1.0 to 0.85
Increased damage from Bull Rush
25 to 50 dmg @ 300-399 ups
50 to 75 dmg @ 400-499 ups
SLASH
Starting Health 125 to 100
Base Speed 310 to 300
Max Strafe Speed 600 to 2000
Air Acceleration 1.0 to 0.6
Crouchslide Friction 0.8 to 1.5
Plasma Trail Speed Boost 1.35x to 1.20x
Forward Acceleration removed
SORLAG
Starting Armor 50 to 25
Base Speed 290 to 300
Max Strafe Speed 520 to 2000
Air Acceleration 1.1 to 0.6
Crouch Jump enabled (jumppad ledge grab)
Air Control Maximum Move Speed 35 to 25
Air Control Circle Strafe Friction 5.5 to 1.0
Bunny Hop Acceleration 0.1 to 0.02
Bunny Hop Drag Speed added at 400u
Forward Acceleration removed
VISOR
Base Speed 310 to 300
Max Strafe Speed (2400)
Air Acceleration 1.2 to 1.0
CHAMPION ABILITY CHANGES
Client side hit registration for Sorlag Spit but still server-validated
Client side hit registration for Keel's Grenades but still server-validated
Client side hit registration for Clutch's Mining Laser but still server-validated
CHAMPION FIXES
Fixed the issue where champion movement was affected by FPS for all champs
Fixed issues where all champions with bunny hop got speed increases when crouched while jumping
Fixed Champions Animations where Hitboxes became misaligned through problems with idle animation
Fixed an issue where Sorlag could be attacked with hitscan weapons when she was behind the enemy player
Fixed issues where Champions in the menu were loaded for a long time when switching between them
Clutch's overall speed cap is 1000 ups (though he can still strafe jump over that) and his dodge speed cap is 690 ups
Fixed a crash with B.J. Blazkowicz when swapping from Gauntlet to slow fire weapons near the end of his ability while shooting
Fixed issue when Attacking while Berserking with DOOM Slayer might not work properly when enemies are close together
Fixed issue where Slash would lose speed on Blood Covenant when Crouch-sliding through the blood pool
WEAPON BALANCE CHANGES
MACHINEGUN
Damage 8 to 9
SHOTGUN
Knockback 1 to 2
NAILGUN
Reload 75ms to 100ms
Knockback 13.5 to 5
In-Air Knockback 15 to 5
Self-Knockback 22.5 to 30
HEAVY MACHINEGUN ZOOMED
Reload 200ms to 150ms
[SUPER SHOTGUN[/h1]
Knockback 3 to 4
SUPER NAILGUN[/h1[
Knockback 12 to 5
In-air Knockback 10 to 5
Self-Knockback 22.5 to 30
Splash Damage 14 to 15
Splash Radius 0.3 to 0.5
TRI-BOLT
Reload 1100ms to 1000ms
Splash Damage 120 to 150 (40x3 to 50x3)
ROCKET LAUNCHER
Splash Radius 3.3 to 3.2
LIGHTNING GUN
Knockback 9 to 8
RAILGUN
Zoomed Damage 90 to 100
In-Air Knockback 68 to 80
POWER-UPS
Pentagram of Protection - Previously absorbed 75% of damage received to carrier, now absorbs 60% of damage received
CLIENT PERFORMANCE IMPROVEMENTS
Fixed issue where exceeding 200+ fps caused Players keyboard/mouse input to be duplicated or repeated
MAP FIXES
Fixed numerous issues with Ranger being able to reach 'out of bounds' areas by using the Dire Orb
Fixed various corrupted Keep collision issues
Fixed an issue in Ruins of Sarnath where the lighting at Heavy Armor section appeared too dark
Fixed issue on Burial Chamber where invisible collision would stop Ranger's Dire Orb in midair
CHAT FIXES
Fixed the issue preventing Players to cycle Chat Channels at the end of the match
Fixed the issue causing chat at the end of the match to print in Global Chat
Fixed the issue in Chat after the Party Host left, other party members weren't able to type in Party Chat
Fixed incorrect notifications in chat when player was added in the ignore list
UI
Driver check window added on launch
Ranked and unranked modes separated in UI
Battle report has been centered
Scroll bar color changed to red
Fixed issue for Keel Ability HUD not updating properly
Death column has been removed from Unranked modes
Fixed issue when Friends in Player’s list have Follow button next to Invite button
Added 'Matches-left' by the Player in the Match Statistics
Fixed an issue where Rank icons were not shown within matches
Fixed issue after login when players had no DC checked
Fixed issue where Spectator hint list was missing the Killer camera mode command key
Fixed issue on Scoreboard where a flag might overlap the ping value
Fixed issue in Tutorial where instructional text reverted when the Player picked up Heavy Machinegun while in the Firing Range
Fixed various misspellings in the UI
SPAWN SYSTEM
Fixed issues for Players spawning in the same location multiple times in a row
Fixed issue when Player briefly spawns into the origin of all maps during JSIP
Fixed issue in Burial Chamber for respawning too close to Heavy Machine Gun
Fixed issue where champions could move while in respawn animation
TECH FIXES
Fixed issue where Players became stuck on the "Connecting to server..." screen
Fixed issue when Play button is greyed out when a Player attempts to join a session in progress multiple times into the same match
Improved Nvidia driver crash logging
Added client side hit detection updates
WEAPONS FIXES
Added Client hitreg for Tri-bolt but still server-validated
Added Client hitreg for shotgun but still server-validated
Rocket launcher with low ammo now has proper unique animation
Railgun Through-shot is now client hitreg but still server-validated
Added Client hitreg for Machinegun but still server-validated
Added Client hitreg for Gauntlet but still server-validated
Lag compensated projectiles added with client hitreg for Nailgun
Fixed Crash which occurred when swapping from Gauntlet to slow fire weapons near end of BJ's ability
Fixed issue when Direct Rocket hit may deal no damage
Fixed issue where Explosion effects, damage, and knock-back could be de-synced for Keel's Grenade Swarm or the Tri-bolt
CRASH FIXES
Fix added for Crash to Desktop issue while loading into the game
Fixed crash for when Player switched to RL on the end of BJB active ability
Fixed other misc. crash issues
Fixed a crash which occurred after Closing or force quitting the game
Fixed crash after being Alt-tabbed for an extended period of time
Fixed issue where Server may crash after extended play in sacrifice
MISC FIXES
Fixed issue where Low health audio persisted on post-match lineup
Fixed issue where Gore floats when a Player is killed on certain maps
Fixed issue where Player Gore had weapon collision
Fixed issue when Spectators will not load in until 1 minute has been reached in the match warmup
Fixed issue when Players can become stuck on loading screen and crash after they quit a match
Fixed issue when Spectator could get stuck in coordinates after loading into the game
Fixed issue when Player has been spectator in lobby but loaded into the game as a player
Fixed issue in Ranked where Players would receive a loss when teammates and enemy teams quits ranked match
Fixed issue where Usernames or Passwords that included special characters were unable to link accounts
Fixed issue for Bundle Codes where some Players didn’t receive all intended items after linking accounts
Fixed issue where Medal progress was saved even when players quit mid-match
Contacts are now sorted by Online and Offline status
Fixed issue where Long Fall scream audio is faint or nonexistent for Ranger
Fixed issue on Post-Match Sequence where not all teammates appear on the victory podium
Fixed issues where Champion item previews had issues when using the zoom function
PAX East is just 1 month away, and we want to see you there! We'll be holding a player meetup near the event in Boston, MA on Saturday, April 7, where you can hang out with the Development and Community teams for your favorite Bethesda titles, including QUAKE® Champions, The Elder Scrolls® Online,The Elder Scrolls®: Legends™, and Wolfenstein® II: The New Colossus™!
PAX East is just 1 month away, and we want to see you there! We'll be holding a player meetup near the event in Boston, MA on Saturday, April 7, where you can hang out with the Development and Community teams for your favorite Bethesda titles, including QUAKE® Champions, The Elder Scrolls® Online,The Elder Scrolls®: Legends™, and Wolfenstein® II: The New Colossus™!
We’ll be deploying an update on 25.01.2018 that includes: Phase 1 of our new hit detection system, many quality of life items and Champion balance changes. We estimate the update process will take place from 8AM EST - 3PM EST (1PM GMT to 8PM GMT).
New Hit Detection Integrated
Phase 1: ( NOW LIVE) Weapon hits are now detected client-side on our new capsule based hit skeletons, validated server-side. More details in our upcoming Dev Diary video
Phase 2: ( TBD) Move Champion Ability hit detection to the new capsule skeletons
- Fixed issue for Keel’s ability which caused FPS drops - Fixed issue when sometimes DOOM Slayer was missing punch animations
Champion Balance
Anarki
- Starting Health 100 to 75 - Max Armor 75 to 50
Injection - Cooldown 40 to 60 - Duration 8 to 10 - Health Bonus 1 to 3
Movement - Max Speed 560 to 600 - Air Control Acceleration Reduced - Enabled Crouch Ledge Grabbing - Removed Forward Acceleration - Removed Bunny Hop Acceleration
B.J. Blazkowicz
- Max Armor 75 to 100
Dual Wield - Increased Weapon Rate of Fire - Cooldown 48 to 45 - Duration 5 to 7
Clutch
Mining Drill - Damage 5 to 7 - Drill Radius 0.12 to 0.1
DOOM Slayer
Berserk - Targeting Range 1.4 to 1.5
Galena
Unholy Totem - Cooldown 30 to 25 - Damage 75 to 100
Movement - Base Speed 300 to 310
Keel
Grenade Swarm - Self-Knockback 1.0 to 1.5
Nyx
Movement - AirAcceleration 1.2 to 1 - Bunny Hop Added
Ranger
Dire Orb - Explosion radius 3 to 3.5m - Damage 100, with falloff
Movement - Air Accelerate 1.1 to 1 - Forward Acceleration 0.7 to 0.5
Sorlag
Acid Spit - Acid Spit Damage 25 to 30 - Spit Knockback 0 to 5 - Acid Pool Damage over Time 7 to 10
Visor
Piercing Sight - Cooldown 43 to 40 - Duration 5 to 7
Maps
- Winter holiday décor removed - Fixed issue on Blood Covenant where player could get stuck on jump pads using high speed movements - Fixed more issues for falling out of the map after using Ranger's Dire Orb on multiple maps - Improved issues with incorrect respawns on Blood Covenant in TDM - Fixed issue when time zone was incorrect for sent messages
UI
- Fixed mouse sensitivity only being able to be adjusted by increments of 0.25 - Fixed misaligned PiPs for Clutch vanities
Tech
- Fixed an issue that caused some players to crash to desktop when launching the game - Fixed issue where closing client using the exit button resulted in an error - Fixed issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps. - Fixed issue when the ‘Play Now’ button could be locked when a player left a match - Fixed Premium shaders that appeared low res in main menu - Further traffic optimizations - Fixed spike on victory podium screen - Fixed issue where player could experience extra inputs moving champion with high FPS (phantom jumping)
Ranked
- Fixed issue when players who completed placement games had rating in all scoreboards - Nameplates now have SR rating on them - League icons are now synchronized with what’s shown on post-match sequence - Fixed issue where player could receive negative rating for a win in Duel - Leaving from ranked warm-up should now work correctly
Weapons
- Fixed issue when weapons with shader applied did not have quad vfx - Fixed issue with broken sfx when player first spawns into training
Leaderboards
- Fixed issue in Leaderboards where the Game Type: Duel was not capitalized - Fixed issue when Leaderboards button did not work if player was in the first page - Fixed issue while changing league there was no correct change sequence - Increased the amount of leaderboard pages supported - Removed blank last page from leaderboards
Localization
- Fixed issue where Brazilian-Portuguese was not localized on Steam and displayed only in English - Various Localization fixes made
Misc.
- Removed snowfall vfx in Main Menu - Fixed issue when the one player who left the duel would see empty post-match podium - Fixed issue when Play button may become grayed out and block consecutive matches for several minutes after completing a match - Fixed issue on Steam: While being in the queue after linking an account, the user could still click the Create Account button - Fixed issue where Confirmation pop-up icon went out of bounds - Fixed issue for the number of Tokens collected was not displayed in-game or on the Training Completion screen - Fixed issue for Blacklisted user receiving inconsistent messages when attempting to Follow, Invite, or Private Message - Fixed issue where some weapon names under Weapon Statistics were inconsistent - Fixed issue where incorrect champion was shown on the profile screen. Post-match statistics are now assigned to the correct champion - Spectator in Free Camera can now use teleporters
Data Centers
- Added: INDIA, Mumbai - Added: USA, Ohio; Removed: USA, Iowa - More Coming Soon...
We’ll be deploying an update on 25.01.2018 that includes: Phase 1 of our new hit detection system, many quality of life items and Champion balance changes. We estimate the update process will take place from 8AM EST - 3PM EST (1PM GMT to 8PM GMT).
New Hit Detection Integrated
Phase 1: ( NOW LIVE) Weapon hits are now detected client-side on our new capsule based hit skeletons, validated server-side. More details in our upcoming Dev Diary video
Phase 2: ( TBD) Move Champion Ability hit detection to the new capsule skeletons
- Fixed issue for Keel’s ability which caused FPS drops - Fixed issue when sometimes DOOM Slayer was missing punch animations
Champion Balance
Anarki
- Starting Health 100 to 75 - Max Armor 75 to 50
Injection - Cooldown 40 to 60 - Duration 8 to 10 - Health Bonus 1 to 3
Movement - Max Speed 560 to 600 - Air Control Acceleration Reduced - Enabled Crouch Ledge Grabbing - Removed Forward Acceleration - Removed Bunny Hop Acceleration
B.J. Blazkowicz
- Max Armor 75 to 100
Dual Wield - Increased Weapon Rate of Fire - Cooldown 48 to 45 - Duration 5 to 7
Clutch
Mining Drill - Damage 5 to 7 - Drill Radius 0.12 to 0.1
DOOM Slayer
Berserk - Targeting Range 1.4 to 1.5
Galena
Unholy Totem - Cooldown 30 to 25 - Damage 75 to 100
Movement - Base Speed 300 to 310
Keel
Grenade Swarm - Self-Knockback 1.0 to 1.5
Nyx
Movement - AirAcceleration 1.2 to 1 - Bunny Hop Added
Ranger
Dire Orb - Explosion radius 3 to 3.5m - Damage 100, with falloff
Movement - Air Accelerate 1.1 to 1 - Forward Acceleration 0.7 to 0.5
Sorlag
Acid Spit - Acid Spit Damage 25 to 30 - Spit Knockback 0 to 5 - Acid Pool Damage over Time 7 to 10
Visor
Piercing Sight - Cooldown 43 to 40 - Duration 5 to 7
Maps
- Winter holiday décor removed - Fixed issue on Blood Covenant where player could get stuck on jump pads using high speed movements - Fixed more issues for falling out of the map after using Ranger's Dire Orb on multiple maps - Improved issues with incorrect respawns on Blood Covenant in TDM - Fixed issue when time zone was incorrect for sent messages
UI
- Fixed mouse sensitivity only being able to be adjusted by increments of 0.25 - Fixed misaligned PiPs for Clutch vanities
Tech
- Fixed an issue that caused some players to crash to desktop when launching the game - Fixed issue where closing client using the exit button resulted in an error - Fixed issue when Spectator experienced a jittery camera if the player they were spectating was running very high fps. - Fixed issue when the ‘Play Now’ button could be locked when a player left a match - Fixed Premium shaders that appeared low res in main menu - Further traffic optimizations - Fixed spike on victory podium screen - Fixed issue where player could experience extra inputs moving champion with high FPS (phantom jumping)
Ranked
- Fixed issue when players who completed placement games had rating in all scoreboards - Nameplates now have SR rating on them - League icons are now synchronized with what’s shown on post-match sequence - Fixed issue where player could receive negative rating for a win in Duel - Leaving from ranked warm-up should now work correctly
Weapons
- Fixed issue when weapons with shader applied did not have quad vfx - Fixed issue with broken sfx when player first spawns into training
Leaderboards
- Fixed issue in Leaderboards where the Game Type: Duel was not capitalized - Fixed issue when Leaderboards button did not work if player was in the first page - Fixed issue while changing league there was no correct change sequence - Increased the amount of leaderboard pages supported - Removed blank last page from leaderboards
Localization
- Fixed issue where Brazilian-Portuguese was not localized on Steam and displayed only in English - Various Localization fixes made
Misc.
- Removed snowfall vfx in Main Menu - Fixed issue when the one player who left the duel would see empty post-match podium - Fixed issue when Play button may become grayed out and block consecutive matches for several minutes after completing a match - Fixed issue on Steam: While being in the queue after linking an account, the user could still click the Create Account button - Fixed issue where Confirmation pop-up icon went out of bounds - Fixed issue for the number of Tokens collected was not displayed in-game or on the Training Completion screen - Fixed issue for Blacklisted user receiving inconsistent messages when attempting to Follow, Invite, or Private Message - Fixed issue where some weapon names under Weapon Statistics were inconsistent - Fixed issue where incorrect champion was shown on the profile screen. Post-match statistics are now assigned to the correct champion - Spectator in Free Camera can now use teleporters
Data Centers
- Added: INDIA, Mumbai - Added: USA, Ohio; Removed: USA, Iowa - More Coming Soon...
Quakers, after careful evaluation of the hotfix planned for January 18, we have found that it isn't up to our standard of quality. Rather than release an unstable patch that could cause more problems for our players, we've decided to not release the hotfix today, and instead include the fixes as part of our January update, slated for next week.
We apologize again for the delay, but we hope you'll agree that taking time to release a solid update is the best option.
Quakers, after careful evaluation of the hotfix planned for January 18, we have found that it isn't up to our standard of quality. Rather than release an unstable patch that could cause more problems for our players, we've decided to not release the hotfix today, and instead include the fixes as part of our January update, slated for next week.
We apologize again for the delay, but we hope you'll agree that taking time to release a solid update is the best option.