On June 02, as part of our Closed Beta program, we are holding a big event -
The Eurasian Union Championship.
Each Republic of the Virtual Earth shall send its best soldiers to fight. All those willing to participate should register and confirm their participation, then join the Discord channel for the Championship.
After that players of the same team should get in the game and create a group of five. As teams arrive and confirm their readiness, the Championship admins shall launch matches between them, according to the scheme. By default, all the players in the team must be from the same Republic, of those available for residence.
No team? No problem! Register as a single player and the Admins will add you to a team, preferably from your Republic. If all the players in a team are from different republics, such a team in case of winning shall get all prizes except for the Republican trophies.
The winners shall get not only special titles and rewards for themselves and their Republics, but also money prizes:
We are aware of the technical problems with the server, one of them being lvl 1 automatically assigned to new players, and expect to fix them by 6 p.m. Moscow time today. We apologize for any invonvenience.
We are excited to announce that IDC/Games shall become CityBattle’s official publisher in Europe, which was recently finalized by a license agreement.
IDC/Games is an online game publisher for PC and mobile platforms based in Las Rozas, Spain. IDC/Games was born 6 years ago within a bigger and older technology group and has its focus on MMO free to play games for western markets, although IDC/games has some games published worldwide including a few dozen apps, among them Physics Drop with more than 30 million downloads. In the PC, IDC/Games has published games such as Cronix Online, Cosmic League, Metal Assault, Berserk: The Cataclysm, Zula Europe or Ragnarok Online for some regions.
Comment about City Battle from CMO Alfredo Bárcena:
“I have been always a lover of fps games with character classes, with skills system and team strategy based, such as the old Starsiege Tribes franchise that I used to play 20 years ago, Planetside franchise specially the first one or old games such as BF1942 in conquer mode. When I first saw City Battle brought epic memories to my mind and I knew it was a game that would be successful due to how original it is in terms of design and game play but also with all the MMO features that is announcing that remind of persistent worlds in MMOFPS back in the days. The meta gameplay related to battles between territories and city development is especially interesting. The fact that is SciFi based ads even more attractive to the game due to its appealing look and epic environment. It is clearly a great match for IDC/Games and we cannot wait to announce it.”
Comment from Anton Gromov, Rikor Games Director: “We communicated with several potential partners from Europe, but in the end we chose IDC/Games. Primarily what was so special about them was their vision of how such projects should be developed and where they should go in the long term – we are on the same page there. And because lots of games by this publisher include cybersport and competitive elements, we think that the existing 20-million audience of IDC/Games will accept CityBattle very well. We expect this partnership to help fully open the competitive part of our project – the Republic and Union Championships. We are happy to start this cooperation and hope that CityBattle will get as warm a reception in Europe as it did in CIS”.
To take part in the Closed Beta, please get a key by registering at our official web site or by writing a PM to our Moderator - NORD -.
At 1 p.m. Moscow time today, we shall stop the servers to install a patch. It will make the following changes in the game:
We have added the premium skin for the Tech - the "Egyptian". Although it is still to be polished visually, it is fully animated and available for purchase for in-game currency.
Balance fix - including nerfed Hail Grenade Launcher (the Assault's weapon).
Fixed a number of collision errors (getting stuck in textures etc.)
A bunch of new sounds added.
Assault's animations improved.
Spanish localization added - we are getting ready for launch in Europe!
Client crashes fixed.
Ranking screen improved.
All players will get lvl 50 with an opportunity to level to 55.
Servers will be unavailable until 1.30 p.m. Moscow time. Game update will be required.
Have e great weekend and a fantastic time in game!
After a break, the game will become available today at 8 p.m. Moscow time. We have analyzed some stats and suggestions that you made and here are the changes that resulted:
All players' levels shall be increased to 35, with pre-installed details and chips. As before, you can always reset your upgrades and switch them as you like.
Leveling is here again, with cap at lvl 40. This gives you five levels to get in the process. Also, the new system of upgrades indication will remind you that details are available.
Groups are back! As of now, the maximum size of a group is two people but will be gradually increased as Closed Beta progresses.
Friends can be added right from the match results screen.
We are testing help prompts for the start screen and planning to add more help based on the same pattern. We will need your feedback on how user friendly this format is.
We improved the quality of the materials and lighting on the loadout selection screen and the match results screen.
Balance fixes: ASSAULT "Meteor": The "Crushing blow" detail now deals only 5/10/20% additional damage if activatied on the ground. We have also fixed the bug related to damage not registering when hitting directly on the enemy. "Stunning blow" now stuns enemies only when Meteor is activated from air. "Avalanche" Primary mode (beam) damage increased from 51 to 70. Slowdown from the Shock effect is somewhat increased. The Guided Rockets Improvement now have correctly working additional damage for 2 and 3 rockets in a row. The damage itself is increased to 40% and 80% for 2 and 3 rockets, respectively. Sabotage Beam now deals additional damage on enemies holding the data carrier. TECH Swarm: projectiles fly quicker in the Basic mode, for easier targeting. AOE Repair now works the way it should, so you repair all allies within 5 meters. Explosive Production now restores spheres if the Tech destroys two or more enemies when this effect is active. GUARD Inferno: reduced damage from fireball, reduced bonus to damage from Heating. Shield: Increased Damage Under Shield now correctly works with all the weapon modes and other details of the Shield. Second Chance: Temporary invulnerability after activation now triggers correctly. PHANTOM Guillotine: Reduced damage in aiming mode Smart: Reduced damage in auto-aiming mode
Some 1st and 3rd person animations improved.
Some English language descriptions fixed.
Some bugs and errors fixed, including incorrect collisions in maps.
This Closed Beta is one of the longest in the history of CityBattle. So it was during this test that the players came across significant difference in levels, sometimes within one match. Even though the matchmaker correctly distributes levels between teams (for instance lvl 50, 7, 1, 1, 1 vs. 45, 12, 1, 2, 1), a low-level player simply won't have the resources to put against a levelled robot.
To ensure comfortable experience for all the players, we decided to install a patch making the following changes:
1. All players lvl 20 and up shall become lvl 20. 2. All players lvl 1 through 19, shall also become lvl 20. 3. All new players who join the game for the first time after the patch shall get a lvl 20 account.
For new accounts, we have also made it easier to navigate through all the details and are offering robots with pre-installed upgrades - although of course you can change it all to your liking. Join the game as a leveled character and show everyone your skill!
To ensure equal conditions for all the participants of Closed Beta, the levels will be temporarily frozen. But not to worry - all the League and Ranking progress shall be saved, and leveling shall be simultaneous for all the players, in the next few patches.
Surely this is not the only thing we are working on. Next week we shall install another update with multiple balance corrections and bug fixes, based on your feedback. Thanks to everyone who finds time to tell us about errors in game and help us improve it before the Open Beta!
The update was installed at 10.30. The servers should be back on at around 11.00 Moscow time.
1) Matchmaker improved. 2) Groups temporarily disabled for better matching (now high level players will be evenly distributed between the parties). 3) We removed a collision on the Guard's Shield that interfered with abilities. aiming (such as the Blink in Phantom). 4) Fixed errors during the generator explosion (camera control, post effects). 5) Fixed the long wait before making a purchase in shop. 6) Some balance issues fixed. 7) Sounds improved. 8) Some visual improvements.
Maintenance will last till 9.30 a.m. Moscow time. Please plan accordingly and have a great game!
1) Matchmaker improved. 2) Groups temporarily disabled for better matching (now high level players will be evenly distributed between the parties). 3) We removed a collision on the Guard's Shield that interfered with abilities. aiming (such as the Blink in Phantom). 4) Fixed errors during the generator explosion (camera control, post effects). 5) Fixed the long wait before making a purchase in shop. 6) Some balance issues fixed. 7) Sounds improved. 8) Some visual improvements.
Maintenance will last till 9.30 a.m. Moscow time. Please plan accordingly and have a great game!