THREE NEW ARTIFACTS, which will unlock Tier 2 for the new Ascension 2 spells.
ADVANCED HERITAGES are available for all factions! Each of them is a new unique upgrade which will be empowered by their respective Lineage.
REALM GRINDER MUSIC added to the game, one track for each of the basic alignments. You can turn it on/off via the button on the main screen, or adjust volume in the Options menu!
Several secret trophies have been reworked to give a greater bonus, and their Ascension penalty has been removed.
Starting mana regen increased to 1 per second.
Natural Recycling is now based on total building quantity.
Dimension Door scaling reduced.
Fairy Challenge 1 effect decreased.
Goblin Challenge 1 now makes Green Fingers Discount trigger every 2 minutes.
Goblin Challenge 3 effect increased.
Undead Challenge 1 effect increased.
Undead Union effect and scaling increased.
Druid Union effect increased.
Flesh Workshop production bonus increased.
Druid Challenge 1 effect increased.
Druid Challenge 4 formula reworked to be non-linear.
Dragon Challenge 6 effect increased.
Dwarven Chaos Union scaling reduced.
Drow Balance Union effect and scaling reduced.
Dragon Chaos Union effect and scaling reduced.
Fairy Lineage effect increased.
Angel Lineage effect reduced.
Fairy Perk 1 now removes 1 Ascension penalty.
Angel Perk 3 effect reduced.
Angel Perk 4 effect reduced.
Goblin Perk 3 effect increased.
Temporal Flux effect and scaling increased.
All spell durations are now capped to 10000 times their base duration.
"Total" references have been reworded to "This Reincarnation" for clarity.
Tireless Workers bonus increased to 1500%, up from 1000%.
Plagued Buildings effect increased.
Dead field effect increased.
Maelstrom click bonus, scaling increased.
Faceless Set scaling reduced.
Druid Set effect and scaling increased.
Titan Set effect increased.
Chaos Dragon Union now only counts Faction Coin find chance exponent for targeting purposes.
Burning Abyss quest requirement reduced from 160 to 120 seconds.
Global Reminder: The Goblin Invasion Event will be starting on Aug 3rd 2018, 12.01 PM UTC and will end on Aug 7th 2018, 6.59 PM UTC.
Realm Grinder version 3.0.0.0 was just released! Here are the full patch notes:
ASCENSION 2 will become available at Reincarnation 99 or higher. Most production upgrades effects will be heavily scaled down. Currency will change to Emerald Coins, and all upgrades costing Diamond Coins will be free to purchase.
THREE NEW ALIGNMENTS: Order, Chaos and Balance. You will be able to purchase a combination of old and new alignments before selecting a faction. At first only one faction per combination will be available, but later on old and new factions will be unlocked to produce new gameplay strategies.
NEW SPELLS: one new spell for each new alignment. They cannot be upgraded via spell tiers for now, but their bonus is unaffected by ascension penalties.
FACTION UNIONS: the affiliation level after Alliance, unlocking more faction upgrades.
NEW UNIQUE BUILDINGS: one new unique building for each available faction, in addition to existing ones.
NEW ARTIFACTS: new artifacts for all ascension stages!
NEW UPGRADES: new upgrades for all ascension stages!
NEW TROPHIES: several A2-exclusive trophies have been added, and old trophy series have gained more elements. Warrior Researcher has finally been added to Ascension 1 content.
NEW REINCARNATION POWERS at R85 and R100.
NEW SPELL TIERS, up to tier 7, for post-A2 only.
Research slots after Ascension 2 will be capped at 1 per branch. Faction Researches will be unlocked after purchasing 1 Research in each branch, and they will not consume slots.
When performing Ascension 2, all Lineages will be set back to level 25 if higher.
Research points are now capped at 5000.
Reincarnation and Gem requirement formulas have been adjusted for A2 balance.
Economics 320 (Smuggling) has been reworked: now increases Faction Coin find chance based on the amount of Unique Buildings owned. Also gives a FC chance multiplier in line with similar upgrades.
Economics 1 (Coinage) effect increased.
Economics 260 (Sifting) effect and scaling increased.
Economics 1225 (Hoarding) effect increased.
Economics 1425 (Rarity) effect and scaling increased. Requirements reduced.
Alchemy 300 (Creeping) effect and scaling increased.
Alchemy 1200 (Melting) effect increased.
Alchemy 1500 (Sublimation) effect and scaling increased.
Warfare 175 (Overwhelm) scaling increased.
Warfare 275 (Domination) effect and scaling decreased.
Warfare 350 (Survival) effect and scaling increased.
Warfare 1275 (Authority) effect and scaling increased.
Warfare 1375 (Scavenging) FCC and multiplier bonus increased. Requirements increased. S50, S3200, D275, W205, God's Throne, Angelic Wisdom, Versatile Combo now increase generic spells cast while offline multiplicatively in addition to their current effects.
Versatile Combo scaling reduced and is no longer linear.
Druid Perk 1 effect and scaling increased.
Drow Perk 1 now removes Drow Bloodline penalty rather than reducing it.
Druid Challenge 3 effect increased.
Dragon Challenge 1 production and FC chance effects increased, bonus to Titan upgrades increased.
Dragon Challenge 2 effect increased. Now requires only 7 Grand Balance targets.
Dragon Challenge 3 now removes Deep Memory penalty and increases its effect. Faction Coin find chance scaling from Evolutive Mutation reduced. Requirements reduced.
Dragon Challenge 4 scaling increased.
Dragon Challenge 6 building and mana regeneration requirements reduced. Effect converted to multiplicative.
Infernal Realm effect increased.
Sun Force assistant bonus for Ascension 2 removed. FC Chance bonus changed to a multiplier.
Lightning Strike now has a 3-cast forecast in its tooltip.
God's Rest now gives Faction Coins based on Faction Coin find chance.
Lightning Strike tier bonus increased.
Fixed an issue with Dragon Challenge 1 being unintendedly active at all times.
Gem Grinder tier bonus is now additive instead of multiplicative.
Tiered Autocasting requirement is now Ascension 1 rather than Reincarnation 42.
Arcane Brilliance trophy series further reduces the time requirement for subsequent spell tiers.
Angel Bloodline reworked: now increases mana regeneration based on spells cast in this game.
Angel Perk 1 reworked: now makes Angel Bloodline count total spells cast.
Demon Perk 2 requirements now count total activity time.
Drow Bloodline reworked: now increases Faction Coin find chance based on time spent in this game.
Drow Lineage base effect is no longer affected by ascension penalties.
Drow Perk 1 reworked: now makes all time spent counts 100% more for all purposes while using Drow * Bloodline.
Spiritual Surge now has increased power on higher ascensions.
Mana produced per second while offline is now capped at max mana.
Wall Fragment effect increased.
Mana Waste effect and scaling increased.
Exchange High Lord effect increased.
Master Researcher effect increased.
Dragon Heritage effect and scaling increased.
Fixed an unintended nerf to Grand Balance bonus.
Thunderstorm scaling increased.
Secret Exchange effect and scaling reduced.
Assistant production in higher Ascensions reduced due to a bugfix in their formula.
Mana Sea/Ocean requirements reduced.
Non-neutral building upgrade tiers 20, 21, 22 effect increased.
Reincarnation 41 Power scaling increased.
Reincarnation 45 Power scaling increased.
Z+Click is now used to set a spell to its maximum possible tier.
Mercenary Unique Buildings requirement reduced to 125000.
Demonic Figurine requirement changed.
Research Points cost scaling reduced for Ascension 1.
A lot of building count requirements have been reduced, including Dragon Challenge 1-4-6, Iron Rush and mercenary researches.
Autoclicker trophy is now locked at R60+.
Mabinogion, C300 (Weighting) and Druid Perk 3 have been moved out of Grand Balance spell formula, resulting in different production values. The outcome should be better in A0 and A1, worse in A2.
Faceless Challenge 4 unlock requirements fixed for post-ascension.
Dragon Challenge 2 effect and scaling increased.
Holy Light effect reduced.
Blood Frenzy effect increased.
Grand Balance now requires more mana produced to increase the number of targets hits based on ascensions made, and its effect on subsequent ascensions is reduced.
All Mercenary Unique Building bonuses scaling decreased.
Faction Bonus in the Royal Exchange panel replaced with Individual Bonus for Ascension 1 and higher.
Arcane Brilliance trophy series now shows which spells you are missing from completing each step.
Several requirements have been fixed not to calculate counting bonuses.
Realm Grinder version 3.0.0.0 was just released! Here are the full patch notes:
ASCENSION 2 will become available at Reincarnation 99 or higher. Most production upgrades effects will be heavily scaled down. Currency will change to Emerald Coins, and all upgrades costing Diamond Coins will be free to purchase.
THREE NEW ALIGNMENTS: Order, Chaos and Balance. You will be able to purchase a combination of old and new alignments before selecting a faction. At first only one faction per combination will be available, but later on old and new factions will be unlocked to produce new gameplay strategies.
NEW SPELLS: one new spell for each new alignment. They cannot be upgraded via spell tiers for now, but their bonus is unaffected by ascension penalties.
FACTION UNIONS: the affiliation level after Alliance, unlocking more faction upgrades.
NEW UNIQUE BUILDINGS: one new unique building for each available faction, in addition to existing ones.
NEW ARTIFACTS: new artifacts for all ascension stages!
NEW UPGRADES: new upgrades for all ascension stages!
NEW TROPHIES: several A2-exclusive trophies have been added, and old trophy series have gained more elements. Warrior Researcher has finally been added to Ascension 1 content.
NEW REINCARNATION POWERS at R85 and R100.
NEW SPELL TIERS, up to tier 7, for post-A2 only.
Research slots after Ascension 2 will be capped at 1 per branch. Faction Researches will be unlocked after purchasing 1 Research in each branch, and they will not consume slots.
When performing Ascension 2, all Lineages will be set back to level 25 if higher.
Research points are now capped at 5000.
Reincarnation and Gem requirement formulas have been adjusted for A2 balance.
Economics 320 (Smuggling) has been reworked: now increases Faction Coin find chance based on the amount of Unique Buildings owned. Also gives a FC chance multiplier in line with similar upgrades.
Economics 1 (Coinage) effect increased.
Economics 260 (Sifting) effect and scaling increased.
Economics 1225 (Hoarding) effect increased.
Economics 1425 (Rarity) effect and scaling increased. Requirements reduced.
Alchemy 300 (Creeping) effect and scaling increased.
Alchemy 1200 (Melting) effect increased.
Alchemy 1500 (Sublimation) effect and scaling increased.
Warfare 175 (Overwhelm) scaling increased.
Warfare 275 (Domination) effect and scaling decreased.
Warfare 350 (Survival) effect and scaling increased.
Warfare 1275 (Authority) effect and scaling increased.
Warfare 1375 (Scavenging) FCC and multiplier bonus increased. Requirements increased. S50, S3200, D275, W205, God's Throne, Angelic Wisdom, Versatile Combo now increase generic spells cast while offline multiplicatively in addition to their current effects.
Versatile Combo scaling reduced and is no longer linear.
Druid Perk 1 effect and scaling increased.
Drow Perk 1 now removes Drow Bloodline penalty rather than reducing it.
Druid Challenge 3 effect increased.
Dragon Challenge 1 production and FC chance effects increased, bonus to Titan upgrades increased.
Dragon Challenge 2 effect increased. Now requires only 7 Grand Balance targets.
Dragon Challenge 3 now removes Deep Memory penalty and increases its effect. Faction Coin find chance scaling from Evolutive Mutation reduced. Requirements reduced.
Dragon Challenge 4 scaling increased.
Dragon Challenge 6 building and mana regeneration requirements reduced. Effect converted to multiplicative.
Infernal Realm effect increased.
Sun Force assistant bonus for Ascension 2 removed. FC Chance bonus changed to a multiplier.
Lightning Strike now has a 3-cast forecast in its tooltip.
God's Rest now gives Faction Coins based on Faction Coin find chance.
Lightning Strike tier bonus increased.
Fixed an issue with Dragon Challenge 1 being unintendedly active at all times.
Gem Grinder tier bonus is now additive instead of multiplicative.
Tiered Autocasting requirement is now Ascension 1 rather than Reincarnation 42.
Arcane Brilliance trophy series further reduces the time requirement for subsequent spell tiers.
Angel Bloodline reworked: now increases mana regeneration based on spells cast in this game.
Angel Perk 1 reworked: now makes Angel Bloodline count total spells cast.
Demon Perk 2 requirements now count total activity time.
Drow Bloodline reworked: now increases Faction Coin find chance based on time spent in this game.
Drow Lineage base effect is no longer affected by ascension penalties.
Drow Perk 1 reworked: now makes all time spent counts 100% more for all purposes while using Drow * Bloodline.
Spiritual Surge now has increased power on higher ascensions.
Mana produced per second while offline is now capped at max mana.
Wall Fragment effect increased.
Mana Waste effect and scaling increased.
Exchange High Lord effect increased.
Master Researcher effect increased.
Dragon Heritage effect and scaling increased.
Fixed an unintended nerf to Grand Balance bonus.
Thunderstorm scaling increased.
Secret Exchange effect and scaling reduced.
Assistant production in higher Ascensions reduced due to a bugfix in their formula.
Mana Sea/Ocean requirements reduced.
Non-neutral building upgrade tiers 20, 21, 22 effect increased.
Reincarnation 41 Power scaling increased.
Reincarnation 45 Power scaling increased.
Z+Click is now used to set a spell to its maximum possible tier.
Mercenary Unique Buildings requirement reduced to 125000.
Demonic Figurine requirement changed.
Research Points cost scaling reduced for Ascension 1.
A lot of building count requirements have been reduced, including Dragon Challenge 1-4-6, Iron Rush and mercenary researches.
Autoclicker trophy is now locked at R60+.
Mabinogion, C300 (Weighting) and Druid Perk 3 have been moved out of Grand Balance spell formula, resulting in different production values. The outcome should be better in A0 and A1, worse in A2.
Faceless Challenge 4 unlock requirements fixed for post-ascension.
Dragon Challenge 2 effect and scaling increased.
Holy Light effect reduced.
Blood Frenzy effect increased.
Grand Balance now requires more mana produced to increase the number of targets hits based on ascensions made, and its effect on subsequent ascensions is reduced.
All Mercenary Unique Building bonuses scaling decreased.
Faction Bonus in the Royal Exchange panel replaced with Individual Bonus for Ascension 1 and higher.
Arcane Brilliance trophy series now shows which spells you are missing from completing each step.
Several requirements have been fixed not to calculate counting bonuses.