Realm Grinder

Realm Grinder is so much more than a throwaway clicker or idle game. Perhaps it started that way when it first released as a Flash game, but it's grown into something much, much deeper. With so many systems, currencies, and watermarks for progression, just getting started can be overwhelming, and the short in-game tutorial barely scratches the surface. This guide picks up after that tutorial, which introduces you to the game's first mechanics.

Read on for tips to orient you during your first runs as a ruler, and an overview of the systems you'll encounter as you progress deeper into Realm Grinder. 

Slang primer

As a basic guide, we’ve tried to keep the acronyms to a minimum. However, these are some of the most common terms you’ll see used anywhere information on Realm Grinder is shared.

  • Run: Refers to each ruler you take on. Abdicating starts a new run.
  • Faction: The group you choose to align with during a run (fairies, elves, angels, goblins, undead, demons, etc) 
  • R[#]: Reincarnation is the second soft reset available (abdicating being the first). R0 refers to your first time playing the game. R1 is after you’ve reincarnated for the first time.
  • FC: Faction Coins 
  • RE: Royal Exchange 
  • M/S: Mana per second 
  • RP: Research Point 
  • RS: Research Slot 

Sample every faction

There are several guides explaining the optimal way to start Realm Grinder by gaining trophies and gems at the most efficient rate. I decided to put off that level of micro-management until doing a complete reset of my game. Playing anything for the first time is usually more enjoyable if you figure things out with a couple gentle nudges in the right direction. In the spirit of experimentation, try every faction once.

The tooltips for each faction treaty give you an idea of what each one excels at, but it’s easiest to tell which you prefer by playing them all once.

The Undead faction has specific bonuses for being offline. 

Choose the right faction for the job

After you’ve sampled the vanilla flavors (the six starter factions are referred to as the “vanilla” factions) start thinking about the best tool for the task at hand. If you’re about to spend eight hours away from your PC, setting up an Undead faction run will return better production the longer you’re offline.

If you have 30 or more minutes to spend sitting in front of your screen, the Elf faction rewards you for spending time clicking. Even later in the game, certain factions are better for clearing different hurdles. If you forget what each faction specializes in, a brief overview sits in the tooltip for each treaty. Check it before deciding what to go with for the run.

The Royal Exchange screen keeps track of the times you ve traded Faction coins 

Mind your faction coins

Faction coins are found during your normal gold production, either by assistants in your passive production or while clicking. Each of the six vanilla factions have their own coins. In each run, you’ll use faction coins for your chosen alignment to unlock each of the three tiers of upgrades specific to the faction and the Heritage bonus for each. The expansion factions you unlock later require a combination of multiple vanilla factions’ coins to unlock upgrades and heritages. The Titan faction, for instance, uses faction coins from Fairies and Goblins to unlock its upgrades and heritage.

You’ll also use Faction Coins for Royal Exchanges. Each faction’s coins can be traded in the Royal Exchange menu for increased gold production. Be sure not to shell out too many Faction Coins for exchanges before getting the three faction upgrades and, ideally, each of the heritages you’ve unlocked. By default, the game warns you when you’re about to spend your chosen faction’s coins for an exchange. You can turn off the warnings in the settings menu, but take care!

Abdicate often (enough)

Abdicating is the first method of soft-reset that you’ll encounter. By abdicating, you give up all buildings and upgrades you’ve bought in the current run along with your gold. What you earn by abdicating are gems, the second type of currency in the game. Every gem you own increases your overall gold production by three percent.

It’s a small bonus when you’ve just abdicated for the first time, but grows exponentially with each abdication, as does your gold production in each run. You’ll retain gems even after abdicating, meaning your gold production will increase proportionate to the gems you’ve amassed. Although it can be hard to sign over your land and assets the first time, each one gets easier when you realize you’re investing in the next run.

There’s no best time to abdicate. It largely depends on what your goals are and what faction you’re playing. My personal rule of thumb was to abdicate when the reward for doing so was twice the number of gems I already owned. If I had 20 million gems, I’d expect to abdicate once the reward hit 40 million. Don’t shy away from abdicating if you aren’t thrilled with the run you’re on or if your gold production seems to have stagnated despite buying more buildings and upgrades.

It’s worth throwing in the towel early in some situations, too. For example, if you're 20 minutes away from turning off your PC for the night, you could abdicate and set up an Evil faction run, knowing that their offline bonuses are better. 

Secret trophies are often rewarded for strange accomplishments.

Seek out secret trophies

Trophies are one of the few earned items that persist across both kinds of soft reset. They become more important later in the game when the number you’ve collected influences other upgrades, but there are many you can snag early. Building trophies are earned at every hundred of each type of building you manage to purchase. You’ll get a trophy for building 100 farms, 200, etc.incrementally by passing hundreds of each type of building in each run. The Magic and Miscellaneous categories are similarly transparent. You’ll get them all in time.

The secret trophies are often less obvious but more interesting. Some you’ll get without actively attempting to. The “Leet” trophy is awarded for having 1337 coins at any given time, meaning it will fall into your lap during your first run. Others, like “Building Hater,” which requires you to earn 100,000 coins without building anything, take a bit more planning. Most all of them give an upgrade which can be bought during all subsequent runs. The secret trophies all have a name in the tooltip but don’t list their requirements. If you’re looking for a cheat sheet, this post on the Kongregate forums is a good resource. 

Appreciate automatic casting

After you produce a total of 60,000 mana (across all abdications) you will unlock Automatic Casting. The first tier of auto-casting allows you to set one spell to cast every time you regenerate enough mana to use it. It’s extremely useful if you plan to let your game run in the background while doing other things instead of babysitting your realm.

Don’t forget, having a spell set to auto-cast will halve your mana produced per second and spells will not be cast while you’re offline. At higher tiers of total mana generated you’ll unlock more advanced automatic casting upgrades that reduce the mana regen penalties and allow you to prioritize which spells to cast and set contingencies.

At specific expedition numbers, you ll be given artifacts, some of which begin unlocking secret factions. 

Excavating

After earning one billion (1B) gems, you’ll unlock the ability to send excavation expeditions (say that five times fast) at increasingly expensive gold prices. Excavations can unearth faction coins, and, if you’re lucky, artifacts and rubies, the third game currency. Like buildings, excavations cost more each time you buy them. Don’t be like me and get lured into buying them often hoping to find artifacts.

There are guaranteed artifact rewards at various excavation attempts up to number 30. After that point, the next guaranteed find is at 200 excavations. Instead, save excavating for times when you really need a faction coin boost. Use them sparingly because their prices can only be reset by Reincarnating or by spending precious rubies.

Reincarnating

Reincarnation is the second soft reset available in Realm Grinder. It becomes available once you reach one octillion (1Oc) gems. Yes, gems, not coins. It sounds insurmountable when you first start, but gets more feasible as your gold and gem production both increase exponentially. Reincarnating will reset your gold, gems, and excavations. You’ll keep your trophies, unlocked upgrades, heritages, rubies, and artifacts. You’ll also be given an upgrade called Reincarnation Power, which has various bonuses depending on the total number of times you’ve reincarnated. As you progress, the amount of time it takes you to move on to another Reincarnation will shorten, just like the time between abdications. 

Challenge yourself

Challenges are unlocked after reincarnating twice (R2). Similar to how secret trophies work, challenges have a name and clue listed in each tooltip but the exact requirements for completing them are not given. The Realm Grinder wiki has a handy list of challenge requirements listed by either faction or tier. Completing challenges rewards perks any time you play a run aligned with the related faction. 

On the next page: a quick guide to Realm Grinder's Research system.

Do your research

Research is one of the end-game systems for progressing in Realm Grinder, which is first unlocked at R16. Before actually doing any research, though, you’ll have to unlock the facilities for each faction’s specialty. Fortunately, the tooltips for the research facility quests do give their requirements to unlock.

To save yourself a bit of heartache, consider starting with the Elf faction. The final cost to build each research facility includes a large number of Faction Coins, which Elves excel at producing. Make sure not to abuse your excavations ahead of these big purchases. You’ll likely need the boost in Faction Coins they can provide.

At each Reincarnation level, you will have a set number of research points to spend and finite upgrade slots to use them on. Upgrades must be unlocked by meeting certain requirements (sound familiar yet?). A full list of requirements by upgrade can be found on the wiki. While working on unlocking upgrades, don’t worry too much about increasing your gems. You’ll spend most of your time focusing on unlocking upgrades. The requirements for these upgrades are pretty steep, requiring a lot of patience and repetition.

To alleviate a bit of the memory work, you can save and import research builds which purchase the desired upgrades for you. Bear in mind, loading a template will only purchase as many upgrades as you can afford at the time it’s loaded. Each build is a long string of letters and numbers denoting the facility and desired upgrade.

As Realm Grinder has been updated, different sources for tested builds have fallen in and out of use. G00fball’s Not-a-wiki is one of the more up-to-date sources for tested builds at the moment. 

Read onwards

For a more detailed itinerary to starting Realm Grinder, check out 1bookboy’s guide on the Kongregate forums.

G00fball’s Not-a-Wiki is an up-to-date alternative to the Realm Grinder Wikia site with plenty of build templates for your later gameplay needs

Realm Grinder - DivineGames
Realm Grinder version 3.0.0.0 was just released! Here are the full patch notes:
  • ASCENSION 2 will become available at Reincarnation 99 or higher. Most production upgrades effects will be heavily scaled down. Currency will change to Emerald Coins, and all upgrades costing Diamond Coins will be free to purchase.
  • THREE NEW ALIGNMENTS: Order, Chaos and Balance. You will be able to purchase a combination of old and new alignments before selecting a faction. At first only one faction per combination will be available, but later on old and new factions will be unlocked to produce new gameplay strategies.
  • NEW SPELLS: one new spell for each new alignment. They cannot be upgraded via spell tiers for now, but their bonus is unaffected by ascension penalties.
  • FACTION UNIONS: the affiliation level after Alliance, unlocking more faction upgrades.
  • NEW UNIQUE BUILDINGS: one new unique building for each available faction, in addition to existing ones.
  • NEW ARTIFACTS: new artifacts for all ascension stages!
  • NEW UPGRADES: new upgrades for all ascension stages!
  • NEW TROPHIES: several A2-exclusive trophies have been added, and old trophy series have gained more elements. Warrior Researcher has finally been added to Ascension 1 content.
  • NEW REINCARNATION POWERS at R85 and R100.
  • NEW SPELL TIERS, up to tier 7, for post-A2 only.
  • Research slots after Ascension 2 will be capped at 1 per branch. Faction Researches will be unlocked after purchasing 1 Research in each branch, and they will not consume slots.
  • When performing Ascension 2, all Lineages will be set back to level 25 if higher.
  • Research points are now capped at 5000.
  • Reincarnation and Gem requirement formulas have been adjusted for A2 balance.
  • Faceless' Magical Treasure effect increased, scaling decreased.
  • Elven Bloodline now multiplies Faction Coin find chance based on clicks made in addition to its previous effects.
  • Elven Luck now generates 100 times your Faction Coin find chance rather than 200 Faction Coins.
  • Elven Treasure Casing effect reduced.
  • Angel Challenge: God's Throne increases mana regeneration by 50%, up from 20%.
  • Death Temples scaling increased.
  • The Walking Dead effect increased.
  • Plagued Buildings effect increased.
  • Corpse Supply effect and scaling increased.
  • Natural Recycling effect converted to an additive and multiplicative FC find chance bonus.
  • Undercity bonus effect increased.
  • Deadly Impatience effect increased.
  • Pixie Mischief counts all Fairy upgrades instead of base only; scaling increased.
  • Mana Crypts effect increased.
  • Elite Warriors effect increased.
  • Hive Mind effect increased.
  • Stonehenge upgrade effect increased.
  • Dragon Tamer effects doubled.
  • Goblin Bank base production formula reworked. Overall bonus is lower at all game stages, but it scales * much worse on higher ascensions.
  • Red Dragon's Breath effect decreased.
  • Black Dragon's Breath effect reduced, scaling increased.
  • Projection (S215) moved out of Spiritual Surge formula.
  • Spellcraft 270 (Runecarving) has been reworked: now increases the production of all buildings based on your production bonus from gems.
  • Spellcraft 375 (Illusion) effect increased.
  • Spellcraft 1500 (Psionics) effect and scaling increased.
  • Spellcraft 2875 (Scholarship) effect increased.
  • Survival (W350) effect increased.
  • Craftsmanship 330 (Overload) has been reworked: now increases mana regeneration based on research made.
  • Craftsmanship 1300 (Scintillation) effect and scaling increased.
  • Craftsmanship 1325 (Plasmation) scaling increased.
  • Customizing (C3000) effect and scaling decreased.
  • Divine 1225 (Oblation) effect and scaling increased.
  • Divine 1275 (Solemnity) effect increased.
  • Divine 1375 (Sanctification) effect increased. Requirements increased.
  • Sifting (E260) effect increased.
  • Economics 320 (Smuggling) has been reworked: now increases Faction Coin find chance based on the amount of Unique Buildings owned. Also gives a FC chance multiplier in line with similar upgrades.
  • Economics 1 (Coinage) effect increased.
  • Economics 260 (Sifting) effect and scaling increased.
  • Economics 1225 (Hoarding) effect increased.
  • Economics 1425 (Rarity) effect and scaling increased. Requirements reduced.
  • Alchemy 25 (Deflagration) effect increased.
  • Alchemy 250 (Philosoper's Stone) scaling increased.
  • Alchemy 300 (Creeping) effect and scaling increased.
  • Alchemy 1200 (Melting) effect increased.
  • Alchemy 1500 (Sublimation) effect and scaling increased.
  • Warfare 175 (Overwhelm) scaling increased.
  • Warfare 275 (Domination) effect and scaling decreased.
  • Warfare 350 (Survival) effect and scaling increased.
  • Warfare 1275 (Authority) effect and scaling increased.
  • Warfare 1375 (Scavenging) FCC and multiplier bonus increased. Requirements increased.
    S50, S3200, D275, W205, God's Throne, Angelic Wisdom, Versatile Combo now increase generic spells cast while offline multiplicatively in addition to their current effects.
  • Versatile Combo scaling reduced and is no longer linear.
  • Druid Perk 1 effect and scaling increased.
  • Drow Perk 1 now removes Drow Bloodline penalty rather than reducing it.
  • Druid Challenge 3 effect increased.
  • Dragon Challenge 1 production and FC chance effects increased, bonus to Titan upgrades increased.
  • Dragon Challenge 2 effect increased. Now requires only 7 Grand Balance targets.
  • Dragon Challenge 3 now removes Deep Memory penalty and increases its effect. Faction Coin find chance scaling from Evolutive Mutation reduced. Requirements reduced.
  • Dragon Challenge 4 scaling increased.
  • Dragon Challenge 6 building and mana regeneration requirements reduced. Effect converted to multiplicative.
  • Infernal Realm effect increased.
  • Sun Force assistant bonus for Ascension 2 removed. FC Chance bonus changed to a multiplier.
  • Lightning Strike now has a 3-cast forecast in its tooltip.
  • God's Rest now gives Faction Coins based on Faction Coin find chance.
  • Lightning Strike tier bonus increased.
  • Fixed an issue with Dragon Challenge 1 being unintendedly active at all times.
  • Gem Grinder tier bonus is now additive instead of multiplicative.
  • Tiered Autocasting requirement is now Ascension 1 rather than Reincarnation 42.
  • Arcane Brilliance trophy series further reduces the time requirement for subsequent spell tiers.
  • Angel Bloodline reworked: now increases mana regeneration based on spells cast in this game.
  • Angel Perk 1 reworked: now makes Angel Bloodline count total spells cast.
  • Demon Perk 2 requirements now count total activity time.
  • Drow Bloodline reworked: now increases Faction Coin find chance based on time spent in this game.
  • Drow Lineage base effect is no longer affected by ascension penalties.
  • Drow Perk 1 reworked: now makes all time spent counts 100% more for all purposes while using Drow * Bloodline.
  • Spiritual Surge now has increased power on higher ascensions.
  • Mana produced per second while offline is now capped at max mana.
  • Wall Fragment effect increased.
  • Mana Waste effect and scaling increased.
  • Exchange High Lord effect increased.
  • Master Researcher effect increased.
  • Dragon Heritage effect and scaling increased.
  • Fixed an unintended nerf to Grand Balance bonus.
  • Thunderstorm scaling increased.
  • Secret Exchange effect and scaling reduced.
  • Assistant production in higher Ascensions reduced due to a bugfix in their formula.
  • Mana Sea/Ocean requirements reduced.
  • Non-neutral building upgrade tiers 20, 21, 22 effect increased.
  • Reincarnation 41 Power scaling increased.
  • Reincarnation 45 Power scaling increased.
  • Z+Click is now used to set a spell to its maximum possible tier.
  • Mercenary Unique Buildings requirement reduced to 125000.
  • Demonic Figurine requirement changed.
  • Research Points cost scaling reduced for Ascension 1.
  • A lot of building count requirements have been reduced, including Dragon Challenge 1-4-6, Iron Rush and mercenary researches.
  • Autoclicker trophy is now locked at R60+.
  • Mabinogion, C300 (Weighting) and Druid Perk 3 have been moved out of Grand Balance spell formula, resulting in different production values. The outcome should be better in A0 and A1, worse in A2.
  • Faceless Challenge 4 unlock requirements fixed for post-ascension.
  • Dragon Challenge 2 effect and scaling increased.
  • Holy Light effect reduced.
  • Blood Frenzy effect increased.
  • Grand Balance now requires more mana produced to increase the number of targets hits based on ascensions made, and its effect on subsequent ascensions is reduced.
  • All Mercenary Unique Building bonuses scaling decreased.
  • Faction Bonus in the Royal Exchange panel replaced with Individual Bonus for Ascension 1 and higher.
  • Arcane Brilliance trophy series now shows which spells you are missing from completing each step.
  • Several requirements have been fixed not to calculate counting bonuses.
Realm Grinder - DivineGames
Realm Grinder version 3.0.0.0 was just released! Here are the full patch notes:
  • ASCENSION 2 will become available at Reincarnation 99 or higher. Most production upgrades effects will be heavily scaled down. Currency will change to Emerald Coins, and all upgrades costing Diamond Coins will be free to purchase.
  • THREE NEW ALIGNMENTS: Order, Chaos and Balance. You will be able to purchase a combination of old and new alignments before selecting a faction. At first only one faction per combination will be available, but later on old and new factions will be unlocked to produce new gameplay strategies.
  • NEW SPELLS: one new spell for each new alignment. They cannot be upgraded via spell tiers for now, but their bonus is unaffected by ascension penalties.
  • FACTION UNIONS: the affiliation level after Alliance, unlocking more faction upgrades.
  • NEW UNIQUE BUILDINGS: one new unique building for each available faction, in addition to existing ones.
  • NEW ARTIFACTS: new artifacts for all ascension stages!
  • NEW UPGRADES: new upgrades for all ascension stages!
  • NEW TROPHIES: several A2-exclusive trophies have been added, and old trophy series have gained more elements. Warrior Researcher has finally been added to Ascension 1 content.
  • NEW REINCARNATION POWERS at R85 and R100.
  • NEW SPELL TIERS, up to tier 7, for post-A2 only.
  • Research slots after Ascension 2 will be capped at 1 per branch. Faction Researches will be unlocked after purchasing 1 Research in each branch, and they will not consume slots.
  • When performing Ascension 2, all Lineages will be set back to level 25 if higher.
  • Research points are now capped at 5000.
  • Reincarnation and Gem requirement formulas have been adjusted for A2 balance.
  • Faceless' Magical Treasure effect increased, scaling decreased.
  • Elven Bloodline now multiplies Faction Coin find chance based on clicks made in addition to its previous effects.
  • Elven Luck now generates 100 times your Faction Coin find chance rather than 200 Faction Coins.
  • Elven Treasure Casing effect reduced.
  • Angel Challenge: God's Throne increases mana regeneration by 50%, up from 20%.
  • Death Temples scaling increased.
  • The Walking Dead effect increased.
  • Plagued Buildings effect increased.
  • Corpse Supply effect and scaling increased.
  • Natural Recycling effect converted to an additive and multiplicative FC find chance bonus.
  • Undercity bonus effect increased.
  • Deadly Impatience effect increased.
  • Pixie Mischief counts all Fairy upgrades instead of base only; scaling increased.
  • Mana Crypts effect increased.
  • Elite Warriors effect increased.
  • Hive Mind effect increased.
  • Stonehenge upgrade effect increased.
  • Dragon Tamer effects doubled.
  • Goblin Bank base production formula reworked. Overall bonus is lower at all game stages, but it scales * much worse on higher ascensions.
  • Red Dragon's Breath effect decreased.
  • Black Dragon's Breath effect reduced, scaling increased.
  • Projection (S215) moved out of Spiritual Surge formula.
  • Spellcraft 270 (Runecarving) has been reworked: now increases the production of all buildings based on your production bonus from gems.
  • Spellcraft 375 (Illusion) effect increased.
  • Spellcraft 1500 (Psionics) effect and scaling increased.
  • Spellcraft 2875 (Scholarship) effect increased.
  • Survival (W350) effect increased.
  • Craftsmanship 330 (Overload) has been reworked: now increases mana regeneration based on research made.
  • Craftsmanship 1300 (Scintillation) effect and scaling increased.
  • Craftsmanship 1325 (Plasmation) scaling increased.
  • Customizing (C3000) effect and scaling decreased.
  • Divine 1225 (Oblation) effect and scaling increased.
  • Divine 1275 (Solemnity) effect increased.
  • Divine 1375 (Sanctification) effect increased. Requirements increased.
  • Sifting (E260) effect increased.
  • Economics 320 (Smuggling) has been reworked: now increases Faction Coin find chance based on the amount of Unique Buildings owned. Also gives a FC chance multiplier in line with similar upgrades.
  • Economics 1 (Coinage) effect increased.
  • Economics 260 (Sifting) effect and scaling increased.
  • Economics 1225 (Hoarding) effect increased.
  • Economics 1425 (Rarity) effect and scaling increased. Requirements reduced.
  • Alchemy 25 (Deflagration) effect increased.
  • Alchemy 250 (Philosoper's Stone) scaling increased.
  • Alchemy 300 (Creeping) effect and scaling increased.
  • Alchemy 1200 (Melting) effect increased.
  • Alchemy 1500 (Sublimation) effect and scaling increased.
  • Warfare 175 (Overwhelm) scaling increased.
  • Warfare 275 (Domination) effect and scaling decreased.
  • Warfare 350 (Survival) effect and scaling increased.
  • Warfare 1275 (Authority) effect and scaling increased.
  • Warfare 1375 (Scavenging) FCC and multiplier bonus increased. Requirements increased.
    S50, S3200, D275, W205, God's Throne, Angelic Wisdom, Versatile Combo now increase generic spells cast while offline multiplicatively in addition to their current effects.
  • Versatile Combo scaling reduced and is no longer linear.
  • Druid Perk 1 effect and scaling increased.
  • Drow Perk 1 now removes Drow Bloodline penalty rather than reducing it.
  • Druid Challenge 3 effect increased.
  • Dragon Challenge 1 production and FC chance effects increased, bonus to Titan upgrades increased.
  • Dragon Challenge 2 effect increased. Now requires only 7 Grand Balance targets.
  • Dragon Challenge 3 now removes Deep Memory penalty and increases its effect. Faction Coin find chance scaling from Evolutive Mutation reduced. Requirements reduced.
  • Dragon Challenge 4 scaling increased.
  • Dragon Challenge 6 building and mana regeneration requirements reduced. Effect converted to multiplicative.
  • Infernal Realm effect increased.
  • Sun Force assistant bonus for Ascension 2 removed. FC Chance bonus changed to a multiplier.
  • Lightning Strike now has a 3-cast forecast in its tooltip.
  • God's Rest now gives Faction Coins based on Faction Coin find chance.
  • Lightning Strike tier bonus increased.
  • Fixed an issue with Dragon Challenge 1 being unintendedly active at all times.
  • Gem Grinder tier bonus is now additive instead of multiplicative.
  • Tiered Autocasting requirement is now Ascension 1 rather than Reincarnation 42.
  • Arcane Brilliance trophy series further reduces the time requirement for subsequent spell tiers.
  • Angel Bloodline reworked: now increases mana regeneration based on spells cast in this game.
  • Angel Perk 1 reworked: now makes Angel Bloodline count total spells cast.
  • Demon Perk 2 requirements now count total activity time.
  • Drow Bloodline reworked: now increases Faction Coin find chance based on time spent in this game.
  • Drow Lineage base effect is no longer affected by ascension penalties.
  • Drow Perk 1 reworked: now makes all time spent counts 100% more for all purposes while using Drow * Bloodline.
  • Spiritual Surge now has increased power on higher ascensions.
  • Mana produced per second while offline is now capped at max mana.
  • Wall Fragment effect increased.
  • Mana Waste effect and scaling increased.
  • Exchange High Lord effect increased.
  • Master Researcher effect increased.
  • Dragon Heritage effect and scaling increased.
  • Fixed an unintended nerf to Grand Balance bonus.
  • Thunderstorm scaling increased.
  • Secret Exchange effect and scaling reduced.
  • Assistant production in higher Ascensions reduced due to a bugfix in their formula.
  • Mana Sea/Ocean requirements reduced.
  • Non-neutral building upgrade tiers 20, 21, 22 effect increased.
  • Reincarnation 41 Power scaling increased.
  • Reincarnation 45 Power scaling increased.
  • Z+Click is now used to set a spell to its maximum possible tier.
  • Mercenary Unique Buildings requirement reduced to 125000.
  • Demonic Figurine requirement changed.
  • Research Points cost scaling reduced for Ascension 1.
  • A lot of building count requirements have been reduced, including Dragon Challenge 1-4-6, Iron Rush and mercenary researches.
  • Autoclicker trophy is now locked at R60+.
  • Mabinogion, C300 (Weighting) and Druid Perk 3 have been moved out of Grand Balance spell formula, resulting in different production values. The outcome should be better in A0 and A1, worse in A2.
  • Faceless Challenge 4 unlock requirements fixed for post-ascension.
  • Dragon Challenge 2 effect and scaling increased.
  • Holy Light effect reduced.
  • Blood Frenzy effect increased.
  • Grand Balance now requires more mana produced to increase the number of targets hits based on ascensions made, and its effect on subsequent ascensions is reduced.
  • All Mercenary Unique Building bonuses scaling decreased.
  • Faction Bonus in the Royal Exchange panel replaced with Individual Bonus for Ascension 1 and higher.
  • Arcane Brilliance trophy series now shows which spells you are missing from completing each step.
  • Several requirements have been fixed not to calculate counting bonuses.
Realm Grinder - contact@rockpapershotgun.com (Alec Meer)

I like to think I am strong. I am not strong. I am weak.

I have fallen for another idle, aka clicker game. I thought I had fallen through the black hole that was infinite money generation game AdVenture Capitalist and come out the other side wiser, armoured and immune against such manipulation of my lizard brain. Then, while researching games for this week’s Unknown Pleasures, I came across Realm Grinder. Yeah, yeah, clue’s in the name.

It fuses that same, insidiously compulsive concept – make numbers get bigger, for ever and ever, in part by furiously clicking on the screen and in the main by automatic accumulation over time – with trace elements of a town management game and a fantasy RPG skin. It has me. Pray for me. … [visit site to read more]

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