- Merged FPoSu (Options > FPoSu) - FPoSu is a real 3D first person gamemode, contrary to the 2D experimental mod "First Person" - Thanks to Colin Brook (aka SnakeModule on GitHub) - FPoSu: Moved "Playfield Edge Distance" from Mod Selector to Options > FPoSu > "Distance" - FPoSu: Made mouse movement handling independent from regular osu sensitivity settings - FPoSu: Made backgroundcube.png skinnable - FPoSu: Added tablet support (Options > FPoSu > "Tablet/Absolute Mode") - FPoSu: Added auto/pilot support - FPoSu: Added ConVars: fposu_cube_tint_r, fposu_cube_tint_g, fposu_cube_tint_b - FPoSu: Added letterboxing support - FPoSu: Fixed mouse position getting set while engine is in background - Added support for searching in collections - Added support for changing grouping/sorting while in active search - Added ConVar: osu_hud_statistics_pp_decimal_places - Fixed boss key not pausing music - Fixed another ArithmeticException in main menu (Aspire, Acid Rain - Covetous Beaver)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- NOTE: New stars/pp are accurate with an average delta of ~0.1% or ~0.003 stars, except for very few Aspire/2B maps with ~15% - Updated star algorithm to respect slider curves/repeats/ticks/tails and stacking (7) - Updated star algorithm (Xexxar) (6), see https://osu.ppy.sh/home/news/2019-02-05-new-changes-to-star-rating-performance-points - Updated pp algorithm (5), see https://github.com/ppy/osu-performance/pull/74/ - Updated beatmap parser to allow bullshit sliders (e.g. Aleph-0) - Updated search behaviour to additively match words separated by spaces, instead of the entire phrase - Added option "Keep Aspect Ratio" (Options > Graphics > Layout) - Added hotkey: CTRL + Click to play with auto - Added hotkey: CTRL + ENTER to play with auto - Added hotkey: CTRL + A to toggle auto in songbrowser - Added unbind buttons to keybinds - Show <artist> - <name> [<diff>] in window title while playing - Draw up to 10 background stars on song diff buttons - Default to 0pp in ranking screen for incomplete scores due to scrubbing - Windows: Fixed touchscreen handling being broken - Fixed rare override slider reset crash - Fixed lv only counting top pp scores - Fixed top rank score button blinking animation not resetting - Fixed top left info label in songbrowser not updating 0 stars after slow calculation finishes - Fixed star calculation not prioritizing active selected beatmap if background image loading is disabled - Fixed potential crashes and data mangling due to race conditions for slow background image/star loading - Fixed changing audio output device breaking default skin sounds - Added ConVars: osu_stars_xexxar_angles_sliders, osu_stars_stacking
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Added "Top Ranks" / "Best Performance" screen showing all weighted scores (Songbrowser > User > Top Ranks) - Added option "Include Relax/Autopilot for total weighted pp/acc" (Options > General > Player (Name)) - Added option "Show pp instead of score in scorebrowser" (Options > General > Player (Name)) - Added option "SuddenDeath restart on miss" (Options > Gameplay > General) - Added ConVars: osu_relax_offset, osu_user_draw_pp, osu_user_draw_accuracy, osu_user_draw_level, osu_user_draw_level_bar - Scale top left info label in songbrowser to screen resolution - McOsu scores will now show pp instead of score by default (Options > General > Player (Name)) - Updated pp algorithm (4), see https://github.com/ppy/osu-performance/pull/76/ - Updated pp algorithm (3), see https://github.com/ppy/osu-performance/pull/72/ - Fixed total weighted pp counting multiple scores on the same diff
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Added rich presence support (Discord + Steam) - Added user profile info + switcher to songbrowser (total weighted pp/acc/lv) - Added key overlay - Added new experimental mod "Reverse Sliders" - Added mouse sidebutton support (mouse4, mouse5) - Added positional audio for hitsounds - Added detail info tooltip (approach time, hit timings, etc.) when hovering over diff info label in songbrowser (CS AR etc.) - Added option "Rich Presence" (Options > Online > Integration) - Added option "Automatic Cursor Size" (Options > Skin > Skin) - Added letterboxing option "Horizontal position" (Options > Graphics > Layout) - Added letterboxing option "Vertical position" (Options > Graphics > Layout) - Added Score V2 keybind (defaults to 'B') - Added ConVars: osu_songbrowser_thumbnail_fade_in_duration, osu_songbrowser_background_fade_in_duration, osu_background_fade_after_load, osu_slider_end_inside_check_offset, osu_sound_panning, osu_sound_panning_multiplier, osu_approachtime_min, osu_approachtime_mid, osu_approachtime_max - Fade in songbrowser thumbnails - Fade in songbrowser background - Fade out background after load - Improved frame pacing - Updated diff info label in songbrowser to respect mods/overrides - Updated Score v1 calculation to be more accurate - Updated combo color handling to match osu! - Fixed cursortrail being too small for some skins (if cursor@2x with non-@2x cursortrail) - Fixed missing 24 ms offset for beatmaps version < 5 - Fixed local score tooltips not applying speed multiplier to AR/OD - Fixed object count always being 0 without osu! database - Fixed slider end/tail judgements being too strict and not matching osu! exactly
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
- Added local scores - Added osu! scores.db support (read-only) - Allow options menu anywhere (CTRL + O) - VR: Added cursortrails, New cursor - VR: Allow 0 meters approach distance - VR: Added option "Draw VR Approach Circles" (Options > Virtual Reality > Gameplay) - VR: Added option "Draw VR Approach Circles on top" (Options > Virtual Reality > Gameplay) - VR: Added option "Draw VR Approach Circles on Playfield" (Options > Virtual Reality > Gameplay) - Show enabled experimental mods on ranking screen - Added scorebar-bg skin element support (usually abused for playfield background) - Added option "Draw scorebar-bg" (Options > Gameplay > Playfield) - Added option "Legacy Slider Renderer" (Options > Graphics > Detail Settings) - Added option "Mipmaps" (Options > Graphics > Detail Settings) - Added option "Load osu! scores.db" (Options > General > osu!folder) - Added notification during active background star calculation in songbrowser - Removed CTRL + ALT hardcoded hotkeys for scrubbing timeline - General engine performance and stability improvements - Fixed very old beatmaps not loading hitobjects which had float coordinates - see https://github.com/ppy/osu/pull/3072 - Fixed scroll jerks/jumping randomly on all scrollviews - Fixed random crash on shutdown due to double delete (OsuBeatmap::m_music)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
+2018-02-14: - Reworked Mouse/Tablet input handling - Fixed cursor jerking to bottom right corner when accidentally wiggling mouse while using tablet - Fixed letterboxing cursor behavior (clipping/confining) - Fixed desynced slider ticks (e.g. Der Wald [Maze], first three sliders) - Linux: Fixed crash when reloading osu database beatmaps via F5 in songbrowser
- Added Score v2 mod - Added search support to options menu - Added proper volume overlay HUD with individual sliders for master/effects/music - Added/Fixed ConVars: osu_slider_followcircle_size_multiplier, osu_cursor_trail_alpha, osu_hud_volume_duration, osu_hud_volume_size_multiplier - Linux: Updated BASS audio library to version 2.4.13 (19/12/2017)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
+2018-05-25: - Updated pp algorithm (2), see https://github.com/ppy/osu-performance/pull/47 - Updated pp algorithm (1), see https://github.com/ppy/osu-performance/pull/42 - Removed number keys being hardcoded keybinds for pause menu (1,2,3) - Don't auto minimize window on focus lost if in borderless windowed fullscreen - Fixed macOS library file signature - Fixed smooth cursortrail not expanding with animation - Fixed sample volumes being reset when tabbing out or losing window focus - VR: Fixed reverse arrows not being animated - Windows: Improved multi-monitor handling, Disable IME by default - Linux: Window no longer resizable, Fullscreen toggling fixes
+2018-02-14: - Reworked Mouse/Tablet input handling - Fixed cursor jerking to bottom right corner when accidentally wiggling mouse while using tablet - Fixed letterboxing cursor behavior (clipping/confining) - Fixed desynced slider ticks (e.g. Der Wald [Maze], first three sliders) - Linux: Fixed crash when reloading osu database beatmaps via F5 in songbrowser
- Added Score v2 mod - Added search support to options menu - Added proper volume overlay HUD with individual sliders for master/effects/music - Added/Fixed ConVars: osu_slider_followcircle_size_multiplier, osu_cursor_trail_alpha, osu_hud_volume_duration, osu_hud_volume_size_multiplier - Linux: Updated BASS audio library to version 2.4.13 (19/12/2017)
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
Lots of tiny bugfixes and improvements happened between 28.91 and 28.97, here is a summary of the bigger changes/additions:
- Star ratings in songbrowser for everyone (even without osu!.db database) - Added smooth cursortrail support - Added Daycore Mod - Added new experimental mod "Mafham" - Added tablet options: "Ignore Sensitivity" and "Windows Ink Workaround" - Added "Borderless Windowed Fullscreen" mode - Added support for osu!'s "BeatmapDirectory" parameter - Added sliderbreak counter to statistics overlay - Added background image drawing options (playing in public etc.) - VR: Added slider sliding vibrations / haptic feedback - VR: Added layout lock checkbox (Oculus players rejoice) - Switched to osu!lazer's slider body fade-out style for shrinking sliders - Switched to osu!'s old 2009 BASS audio library dlls to fix all desynced beatmaps - Minor performance improvements (empty transparent skin images + overall rendering) - Smoother snaking sliders - Fixed hitsound volume & sample type inaccuracies - Fixed approach circle fade-in duration, and hidden slider body fade-out
To read the full changelog, click on the version number in the bottom left corner of the main menu in-game.
. There was some discussion about very high ARs being easier to read here than on osu!, and the reason for that was the approach circle fade-in duration. The difference was very tiny, but still noticeable to skilled players. It has been fixed since 28.95, everything should now be 100% pixel perfect equal with osu!.
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
Lots of tiny bugfixes and improvements happened between 28.91 and 28.97, here is a summary of the bigger changes/additions:
- Star ratings in songbrowser for everyone (even without osu!.db database) - Added smooth cursortrail support - Added Daycore Mod - Added new experimental mod "Mafham" - Added tablet options: "Ignore Sensitivity" and "Windows Ink Workaround" - Added "Borderless Windowed Fullscreen" mode - Added support for osu!'s "BeatmapDirectory" parameter - Added sliderbreak counter to statistics overlay - Added background image drawing options (playing in public etc.) - VR: Added slider sliding vibrations / haptic feedback - VR: Added layout lock checkbox (Oculus players rejoice) - Switched to osu!lazer's slider body fade-out style for shrinking sliders - Switched to osu!'s old 2009 BASS audio library dlls to fix all desynced beatmaps - Minor performance improvements (empty transparent skin images + overall rendering) - Smoother snaking sliders - Fixed hitsound volume & sample type inaccuracies - Fixed approach circle fade-in duration, and hidden slider body fade-out
To read the full changelog, click on the version number in the bottom left corner of the main menu in-game.
. There was some discussion about very high ARs being easier to read here than on osu!, and the reason for that was the approach circle fade-in duration. The difference was very tiny, but still noticeable to skilled players. It has been fixed since 28.95, everything should now be 100% pixel perfect equal with osu!.
. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)