Welcome back to our devblog series dedicated to GreedFall – the one-of-a-kind RPG developed by Spiders, coming to Playstation 4, Xbox One, and PC on September 10.
We spoke with Jehanne Rousseau, Main Writer and CEO at Spiders, and Camille Lallement, Lead Cinematic Artist, about the new world and its inhabitants created for Greedfall.
War and Peace… and choices!
One might wonder how the explorers, new inhabitants, and natives are all able to live together on the same island. Camille tells us that everyone on the island of Teer Fradee protects their own interests, and that understanding will come to the player naturally as they listen to the characters they encounter on their journey. There are people from all sorts of creeds, cultures, and backgrounds, be it religious fanatics, scientists looking for a cure, or natives divided about the future… and it’s up to players to decide what to do with this fragile state of affairs.
Relationships are crucial in GreedFall
Relationships with NPCs are extremely important in the world of GreedFall, and are at the core of the gaming experience Spiders wants to offer players. Choose who will be your foes, who will be your allies, betray them or even consider them as potential romantic interests! The player is part of a faction (the Congregation) that has always acted as an intermediary between different nations. Important people will listen to what you have to say if you gain their trust... or find a way to pressure them.
Weigh your choices carefully, since they may come back to haunt you several hours later. That’s what makes the adventure so exciting!
Players can compare outcomes depending on their choices and perhaps try a different path altogether!
Jehanne ensured the importance of companions by having interactions with them directly affect the story. Choices made throughout the game - how the player responds to companions, how their team is composed, and the way quests are completed - all will impact how different factions view the player, with various consequences.
Different people on the same island
The natives have an almost symbiotic relationship with their island. To them, Teer Fradee is far more than a simple home. The very land is sacred; like a divine, nurturing mother. At the other end you have the colonizers, with a far more pragmatic worldview.
Although not all obsessed with material wealth, the connection they lack with the land can put them on destructive paths, in the eyes of the natives. Even within the same factions, not everyone shares the same principles and ideals.
The culture and traditions are very different between the colonizers and the natives. The natives’ faith is akin to Animism and Pantheism, meaning their mythology is made up of stories and myths linked to specific places or landmarks: be that a lightning-struck tree, a hidden spring, or an oddly-shaped rock.
The natives have their own Celtic-based language, which Spiders created with the help of a linguist. For the team, having this unique language helped them keep the world coherent and consistent. The player isn’t forced to learn this new language, but it’s entirely possible that players will remember some sayings and expressions at the end of the game - it’s certainly the case for most of the voice actors and dev team right now!
Stay tuned for more insights about the development of GreedFall in our next article! GreedFall releases on September 10 on Playstation 4, Xbox One and PC. http://greedfall.com/
GreedFall invites you to forge your destiny on the uncharted island of Teer Fradee September 10 on PlayStation 4, Xbox One, and PC.
Get a glimpse of its world, characters and secrets in our Release Date Announcement Trailer.
https://www.youtube.com/watch?v=I5F5B9VtLik The old world is dying, and its weary population is plagued by a seemingly unstoppable disease. The only glimmer of hope lies in rumors that a cure may be found on the recently discovered island of Teer Fradee.
Joining your cousin, governor Constantin D’Orsay, along with various factions with their own directives and hidden agendas, journey into a new world seeping with magic. Will you align yourself with one of the new colonies, or join the natives in their struggle for liberty?
Player freedom and choice are core to GreedFall, as your decisions will build friendships, break alliances, diffuse conflicts and shape the future of the island.
Exploring a brave new frontier, your search for lost secrets will rely on more than just skill in combat. Everything, whether a dialogue option, choosing a stealthy approach, or even your choice of companion in a given situation may alter the outcome.
GreedFall releases 10 September 2019 on PlayStation 4, Xbox One, and PC. Pre-orders are live now on Steam and at retailers. For more information, visit www.greedfall.com.
We are delighted to kick off a series of articles unveiling more details about the making of GreedFall today – a one-of-a-kind RPG by Spiders, coming to Playstation 4, Xbox One, and PC on September 10.
We’re taking a look at this new world, specially created for GreedFall, with Jehanne Rousseau, Lead Writer and CEO at Spiders, as well as Cyril Tahmassebi, Artistic Director, and Camille Lallement, Lead Cinematic Artist.
How GreedFall came to life
The need to confront new challenges in a distinct universe impassioned the team, inspiring Spiders to dream up a unique concept and naturally leading to the creation of GreedFall. CEO and Lead Writer Jehanne Rousseau set out to create a more fantasy-based universe, totally distinct fromthe arid Dunes of Mars.
For GreedFall, Spiders delved into vast, open-air environments, forests, and lush greenery while avoiding the cliches of the classic medieval fantasy setting. The team also wished to highlight exploration even more than in previous titles. Taking inspiration from the 17th century, particularly baroque artwork, seemed fitting as an answer to both criteria.
The natural next step was to seek new reference materials to gain inspiration from; from artwork to literature. The team quickly built a library of material and references that resonated with the project, from which to stimulate imagination and creativity. This is really how the world of GreedFall came to life.
Spider’s inspirations for GreedFall
Countless books, movies and tv shows were studied by the whole team to create this new universe! Camille Lallement, Lead Cinematic Artist, also claims the team wanted to explore current issues, as well as some older ones that we may otherwise like to collectively forget. Key inspirations include the Miyazaki classic Princess Mononoke (1997). The animated film was one of the first references when designing the natives living on the Island of Teer Fradee. It also pushed the team to start considering ecology as one of the native’s greatest motives.
Brotherhood of the Wolf (2001) was also a great inspiration for the general aesthetic, particularly the rich variety of outfits and equipment. Of course, modern shows such as Game of Thrones also provided some inspiration regarding political intrigue and complex diplomacy, even if that specific setting is very different in tone and environment.
Swashbuckling adventures were a fantastic source of inspiration in terms of narrative for Jehanne, especially those written by Dumas (The Three Musketeers, Twenty Years After, The Vicomte de Bragelotte). Historical events were also instrumental in building GreedFall’s world and narrative - Jehanne even read a book written under Louis XIV’s reign, about the contemporary Navy in order to find specific terms and understand how specific aspects of navigation evolved over time.
Artistic Director Cyril Tahmassebi lists sources of inspiration dating back to the 17th century art. Rembrandt, Jan Steen, Frans Hals, Vermeer and even the Chiaroscuro technique of contrasting light and darkness were vital references when creating GreedFall’s visuals. The architecture, costumes, ornaments, lighting, objects, textures, atmosphere from this time all inspired the art team at Spiders.
Stay tuned for more insights about the development of GreedFall in our next articles! GreedFall releases on September 10 on Playstation 4, Xbox One and PC.http://greedfall.com/
GreedFall’s E3 Story Trailer is out! Forge your destiny in a mysterious new world!
Greedfall invites you to explore the magical island of Teer Fradee. Emphasizing freedom and player choice, forge your own destiny when GreedFall releases in September 2019 on PlayStation 4, Xbox One, and PC.
https://www.youtube.com/watch?v=WAcJBgnbrKY Today’s trailer dives into GreedFall’s epic story and setting, as settlers, mercenaries and treasure hunters depart the old continent to converge on a remote island seeping with magic – rumored to be filled with riches and lost secrets.
On the hunt for a cure to save your home continent from a devastating disease, you find yourself in the middle of ever-increasing tensions between the invading settlers and the local natives protected by supernatural Guardians, manifestation of the island’s magic.
You can progress and succeed in quests through a multitude of paths. Whether utilizing combat, diplomacy or deception, the way you reach your objectives depends on your choices and how you choose to develop your character.
Teer Fradee is a living, ever-evolving world. Your actions, from seemingly trivial choices to the most important political decisions, will influence its course and, ultimately, shape your story.
GreedFall releases September 2019 on PlayStation 4, Xbox One and PC. Steam page and wishlist option are now live! For more information, visit www.greedfall.com.
GreedFall is the latest RPG from Spiders, currently in development for PlayStation 4, Xbox One, and PC. Set in a 17th century setting embedded in magic, Greedfall has a unique visual identity inspired by European Baroque art, depicting grandiose sceneries in muted warm colors and dark undertones.
This trailer reveals the origins of GreedFall’s story, as settlers, mercenaries and treasure hunters, fleeing a continent plagued by pollution and an incurable disease, set foot on a remote island seeping with magic, rumored to be filled with riches and lost secrets.
A grand journey filled with mystery follows, as you find yourself in the middle of ever-increasing tensions between the invading settlers and the locals, who are protected by manifestations of the island’s earthly magic in the form of supernatural beings.
With a strong focus on its core RPG identity, GreedFall follows Spiders' experience in building intricate worlds filled with mysteries to discover, weaving deep character interactions, and offering players freedom to achieve quests and objectives in many different ways – through combat, as well as diplomacy, deception or stealth.
The island of GreedFall is a living, ever-evolving world. Your actions, from seemingly trivial choices to the most important political decisions, will influence and alter its course, as well as the relationship between the different factions established on the island.