Today we wanted to share a little more about what we've got in the works at the moment.
Many players voiced their opinion that they would like to see multibiome islands, Thea: The Awakening-style.
So the Pangea update will allow you to select between the regular single-biome-island-style land generation and the new one, where multiple biomes can be found on a single, larger landmass. We're hoping to give you a totally new gameplay experience, both in single player and co-op.
When will you be able to try it out? We're aiming to release the patch within a couple weeks. It should hit the alpha branch first for testing and if all goes smoothly, the main branch shortly after.
Additions: - Added confirmation popup after selecting Forfeit on the fight info screen
Fixes: - Fixed essence, non-weapon skills using ReciveTrueDamage which were bypassing shield all together instead of dealing 150% to shielded character shield(reminder to health) or 100% to not shielded characters - bees should be less OP now ;) - Fixed Cmok event from Volh DLC - Fixed a bug in Summer Harvest event - Fixed text bug in reply in Rat Curse event - Activated Dark Volh Start event in Volh DLC module - Fixed a number of roaming groups not spawning on the map - Fixed rounding on summary screen sometimes not granting god points for exactly 100 game points - Fixed Pikulik event, so it should not continue triggering endlessly - Fixed swamps event from Volh DLC - Fixed a bug in autumn preserves event - Fixed sanity regeneration going over maximum attribute
Modding: - Added the possibility to mix various textures between categories when making mods (i.e. item icon instead of skill icon etc) - Fixed misleading name used within scripts to deal damage ReciveDamagePiercing to ReciveTrueDamageEssence - Fixed misleading name used within scripts to deal damage ReciveShieldAndTrueDamage to ReciveTrueDamageAncient - Removed misleading name used within scripts to deal damage (ReciveTrueDamage)
To continue our tradition from Thea: The Awakening's Coffee for Coding, we have just released a DLC called Pizza for Devs.
Please note! This DLC is not an expansion for Thea 2. It is a way to send us a tip to keep us motivated and help us release even more free content in the future. In return, you will receive a pack of images - cards featuring Thea 2 characters.
This DLC comes as a free update to the base game and brings the following changes:
New Stuff:
Added Volh and Gusla - two new human male magic user classes
Added over 30 new events
Added skills for Volh and Gusla
Added 13 new rituals
Added new event arts
Added a couple of new character portraits and 3d models for them
Added half-race tag to mixed parents children
Added Elder Swamper, Rockers, Icicles and Lava Rockers
Added an event to Slavyan village where you can allow any of your people to leave you and join the Slavyans
Added a new difficulty setting which defines how far groups can join other groups' events
Added hotkeys and tooltips to the Navigation bar
Added tooltip on tasks on Village Overview screen
Added tooltips to tasks on Research and Rituals screens
Added Forfeit button on Fight Info screen
Rollover on characters on action queue highlights the corresponding character on the battlefield
Rollover on the characters on the battlefield highlights the corresponding character on the action queue
Added a list of participating groups on Resolve Event screen
Changed sfx when opening Logbook, God Info, Domination Victory, Theopedia and Factions screens
Fixes:
Fixed a bug where elf skills would be reset upon growing up
Children can no longer level up their racial skill
Fixed Flock of Craftsmen trait
Scavenger boss Hanka can no longer move over sea tiles
Fixed Zmey in the quarry, where you could sacrifice the single character you had in your group, thus you were unable to continue the quest
Fixed the Guard being too clingy and staying with you despite you telling him to go
Fixed forest demons giving you a boar instead of a bear
Fixed main quest path with Ail'yleth, where she would not help rescue the dwarf if you already visited the jail before meeting her
Fixed the POI quests from villages, so that they cannot be exploited forever
Fixed summons not using passive skills
Fixed Delay display in character tooltip
Fixed health sacrificing mechanics not using proper damage multiplier
Fixed a small bug in elf growing up where one of the options looped
Fixed max char count for server name and password on Host and Join screens to make sure the joining player can always input the entire server name and password
Fixed modding models
Fixed a regression forbidding to create new modules
Fixed multistaged events
Hotkeys on HUD should now work without having the radial menu open
Fixed a bug where removing all entities from a group and then opening another screen that referenced this group would crash the game
Fixed the dwarf growing up event, where a dwarf chosen child had no chance to become a warrior
Fixed a bug in dwarf 'birth' event where all rockers got a buff when the new one was born
Fixed a bug where VSync and FPS limit settings were not applied correctly when the application was restarted
Fixed Sort by Value on Trade screen not taking into account the merchant's multiplier
Balance:
Reduced the difficulty of Lightbringers on the starting island
Healer's skill is now based on Intelligence
Tweaked Healer's starting skills and skill packs
Zerca now starts with Inspire skill
Reduced damage of Reliable Argument skill
Increased movement points of flying demons by 1
Reduced randomization in starting subraces' attributes
Increased trading value of pets
Reduced the trade value of cooked food
Balancing changes to Drain Vigour skill
Balancing changes to various groups, including concepts
Buffed Guard Tower
Lucky Sod skill is no longer available for children
Ailyn and Naiysir now have Beautiful tag
Balancing changes to Dziad Mroz and Sniezynki's stats and starting skills
Increased shielding granted by Protect Others skill
Czort now starts with Weakness skill
Orc Matriarch starts with Corruption skill, has less Faith but more Sanity
Kraken is now more dangerous in mental and spiritual challenges
Reduced Strength and Perception of Light Sick Karakandza
Increased Intelligence, Wisdom and Sanity of Light Sick Alkonost
Increased Sanity and Intelligence of Hohlick
Balancing changes to Forest Leshy, Dormant Leshy and Enlightened Leshy - both in starting skills and attributes
Reduced Perception and Health of Viatroviec
Increased Perception of Forest Fairy
Master Striga now starts with War Shout skill, increased attack
Striga Mistress now starts with Hypnosis and Two Flying Daggers skills, increased attack
Increased Wisdom of Werewolf
Reduced Health of Cmok
Reduced Health and Sanity of Light Sick Rusalka
Reduced Mental Shielding of Unliving Dragon
Increased Mental Shielding of Swamp Troll
Increased Strength and Perception of Lava Troll
Increased Intelligence and Wisdom of Dwarf Statue #3
Unliving Rat and Unliving Spider are now Unliving by race
Reduced Strength and Health of bees
Reduced the strength of Blood Protection skill
Changes to how AI values non-basic damage types
Increased duration of Toxine and Illness effects
Modding:
Changed methods names: PutSkillOnLocalQueue to PutSkillOnQueue_Local, PutSkillOnMainQueue to PutSkillOnQueue_Main, GetCardsOpposingCardsOnBattelfield to GetOpposingCardsOnBattelfield
Cleaned up old and unused database files
Added a message if there are no paths of an event node
As mentioned, old saves will not be compatible with this update (but your profiles should be fine), if you have a saved game and would like to continue playing, please use Betas tab to switch to the previous version.
Hotfix 0555:
Child growing-up event should no longer show a warning popup
Tutorial pop-ups should now appear only once per profile
Fixed card game crash on card rollover during Fight Phase
Fixed Chinese characters not correctly appearing in the game
Fixed screens being switched when pressing hotkeyed letters/numbers in any input field
Added arrows to change order in event logic editor
- Added mod support for story modules and localisation for story modules, - Added mod support for images, - Added the ability to recycle items on Resolve Event screen, - Bug reporting tool should work correctly once again.
Saves should be still fully compatible between this and the last version.
WARNING:
The next patch (on the 1st August) will include the first content update, balancing tweaks and other goodies. However, this required a lot of changes in the game's various databases, so after the next patch, you will not be able to load any saved games created before it. We'll keep the previous build on a beta branch as usual.
- Added tooltips to show character stats on Fight Info screen - Added Chinese font atlas - Loading a saved game will reshuffle its randomised systems so that different outcomes of random rolls are obtained whenever a game is loaded - Improved Steam save performance (for those who felt lags at the end of the turn due to changes after the last patch) - Fixed Steam Cloud downloading saved games even if using cloud was disabled - Fixed a softlock when moving characters out of the group in the inventory and then opening equipment screen - Fixed a crash that occurred if bug reporting service does not work - Fixed a problem when a corrupted save would cause the game to not start - Fixed missing bonuses from having multiple boats out of the same materials - Fixed factions not spawning correctly
- Added Steam Cloud Saves - Added Steam Achievements - Added the first stage of Steam Workshop implementation - this one is for Database files. More information in this guide - Improved group strength evaluation and difficulty scaling - this should reduce the difficulty of Lightbringers on the starting islands (among other things) - Added missing sound effects to several buttons - Added morale per turn gain info to various screens - Changes to UI to ensure support for ultrawide (i.e. 3840x1080) screens - Fixed music not being played in a loop - Fixed VO being played before the fight was concluded - Fixed Load button's hit area on Load Game screen
Looks like we'll need a bit more time to do the stuff we promised, so instead of rushing an untested build, we've decided to move the patch to next Thursday. Apologies to all who were patiently waiting the whole day!
So - the latest build is not public yet and there will still be changes done to it during the week. For those willing to try it out - we've uploaded it to alpha branch. It contains cloud saves, achievements (though not properly tested yet, so some may not complete correctly or possibly cause a crash), changes to group strength scaling (which should fix Lightbringers being too strong early on), morale gain info on character stats and a handful of smaller fixes.
The alpha branch does not require a password and saves should be still fully compatible between this and the last version.
For those still unconvinced, we've added a demo version. It contains all mechanics but is limited to 50 turns of gameplay - hopefully enough to help you decide whether Thea 2 is a game for you.