HITMAN™ - contact@rockpapershotgun.com (Katharine Castle)

Despite it being only Wednesday, the Black Friday deals jamboree is well and truly under way. With more deals than you can shake a stick of RAM at, now is the time to get some tasty PC gaming deals on the cheap, especially if you’re after some nice new hardware. To help you make sense of all the deals madness, I’m here to help, as I’ve gone and gathered up all the best PC gaming Black Friday deals I can find, including deals on graphics cards, gaming monitors, SSDs, laptops and more. Yes, my soul is now nothing more than a withered husk, but at least it saves you the trouble of trawling through the internet yourself in search of the best savings. On that note, let’s get down to the business of all them deals, shall we? Here are the best Black Friday deals the internet has to offer.

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Moonlighter - Rufus Blackwood


Hi there, Heroes and Merchants!

Steam just downloaded some stuff for Moonlighter? Don't be alarmed. We've patched some minor stuff related to Adventure Update (1.8). Here's the full list of changes:

General fixes:
  • Fixed issue where it was not possible to switch tabs in the inventory and Notebook after using Merchant Emblem
  • Wishlist is no longer carried over from base game to new game+
  • Developer and Publisher videos are now playing properly on OSX
  • Minor improvement in Pirate Weapon upgrade menu to make enchanting more clear
  • Minor fixes and improvements in translations
  • Icons of held items are now properly refreshing in inventory GUI
Dungeon fixes:
  • Fixed issue where quests from new game+ could not be completed
  • Merchant Mirror now gives a correct amount of money
  • All icons are now properly displayed on Map
  • No longer possible to get randomly teleported to a boss room
  • Fixed issue where some Golden chests could not be opened upon re-entering rooms
  • Camera is now properly fixed in final dungeon when playing without VSYNC
  • No longer possible to exploit healing potions placed in dungeon chests
  • Fruit Turrets are no longer stuck in place when standing in a puddle
  • No longer possible to sell items while standing in hot springs
  • Wind Tree Sprout enemy now behaves correctly when re-entering the room
  • No longer possible to access inventory during Enemy Waves room challenge
Shop fixes:
  • Prices are now displaying correctly on sales summary screen
  • Helper dialogue can now be skipped with interaction button
  • Adjusted price for top tier weapons and Pirate weapons
  • No longer possible to skip shop tutorials
Have a good one!
Digital Sun Games & 11 bit studios
Moonlighter - Rufus Blackwood


Hello there, Heroes and Merchants!

We're currently working on the next, big update - but we wanted to give you something small in the meantime, to celebrate the Halloween season! When you launch the game and wander around Rynoka - you will notice it is different. Darker. More spooOOooky!



This spooOOoky update adds:
  • scary pumpkins!
  • creepy bats!
  • mysterious spiderwebs!
  • ...and few more, small, ominous decorations!



It's a purely cosmetic update - but we hope it will get you in the proper mood for Halloween. :summerghost:

Have a good one!
Digital Sun Games & 11 bit studios
Moonlighter - Rufus Blackwood


Hello there, Merchants and Heroes!

Welcome to Adventure Update, our newest significant content patch for Moonlighter! We have worked very hard to bring this new free content to the game, and we can’t wait to hear your thoughts! In short, we have added New Game+ mode, new weapons and new type of items: Amulets. On top of that, we've introduced a lot of improvements and bug fixes in this patch. Find all the juicy details below!



▷ ▷ NEW FEATURES
  • NEW GAME +: Play the full Moonlighter adventure again, now with more challenging enemies and bosses! However, we don't want you to feel exposed. Use the brand new Pirate Weapons and the Amulets to your advantage!

  • PIRATE WEAPONS: A new full set of weapons that are crafted with dimensional pirates knowledge. Those weapons could be enchanted with elemental effects (Confusion, Poison, Fire or Electricity) to alter their power.

  • AMULETS: Mysterious Rings found in the dungeons will offer new abilities for the players. Be careful how you use them, though, because most of them will have some drawbacks as well!

    Note: Both the Pirate Weapons and Amulets are exclusive to the NG+ Mode!

  • GAME SLOTS: A lot of you have requested this feature - and here it is! Now you'll be able to have more than one game slot in the game.



▷ ▷ QUALITY OF LIFE CHANGES
  • QUICK-SELLING MIRROR: One of the most community-requested features is here! Tired of selecting each item to be sold while you're adventuring? Now you'll be able to select the Mirror and just click over the elements you want to sell. Handy!

▷ ▷ FIXES

General fixes:
  • Updated and improved translations
  • Credits screen no longer gets corrupted upon skipping
  • Controls are now displayed correctly on the tutorial scrolls and HUD buttons
  • In-game UI no longer can be displayed in Main Menu
  • Names of the DLC weapons are now displaying correctly
Dungeon Fixes:
  • Big red slime should no longer push character through walls
  • Fixed "fake floor" in some specific rooms
  • No longer possible to access inventory during Forest Boss fight
  • Fixed opening animation of Forest dungeon doors
  • Helmets no longer pierce through slimes
  • Fixed issue where Hot springs did not stop glowing when they were inactive
  • No longer possible to interact with empty slots at the Blacksmith
  • Fixed infinite loading screen upon returning to Forest Dungeon via portal
  • Bard puppet can no longer make other enemies invulnerable to damage



▷ ▷ FAQ
Q: That's all cool but what about the Nintendo Switch version?
A: As we've already confirmed - it's going to be here this November. :)

Q: Do yo have any more updates planned?
A: Yes, we do. Be sure to check out our Roadmap to learn more!

Q: Okay... However, that's all for 2018! What about 2019?
A: Worry not! We have some secret plans for 2019, too! We are going to announce them when we are ready, though.

▷ ▷ FOLLOW US

We are always waiting for your feedback. To share ideas and to be up to date with all the things that are happening in our studios, be sure to follow our channels:
Also, your reviews help us a lot. Don't be shy and leave a review on Steam!
It motivates us to work even harder on the new content and it can also help us solve some issues that you might be encountering - be it bugs or quality of life changes.

Have a good one!
Digital Sun Games & 11 bit studios
Moonlighter - marek
Hello there, Merchants and Heroes!

We're bringing you a brand new hotfix patch (1.7.9). Our main goals for this update were eliminating the most annoying bugs you reported in your comments as well as introducing a Linux build.

As always thanks for sharing all your feedback with us and stay tuned more content updates!

Fixes in 1.7.9:
  • Infinite loading when using the portal in the new patch with old save.
  • Desert Dungeon: Player gets stuck in a room upon traversing to 2nd/3rd floors.
  • Bard puppet makes buffed enemies immortal.
  • Patrol Golem is rolling out of the room in the challenge room.
  • Healing ponds stop healing Will after charging attack with Gloves.
  • Cloning items hack in Special rooms.
  • Softlock when talking to NPC as they may teleport.
  • Softlock when obtaining emblem and pausing game.
  • Softlock if you die inside a Slime.
  • Golem Dungeon: 'Tutorial' Golem Butler spawned on the 3rd floor.
  • Shileds do not appear correctly on PC.
  • FPS drops after walking in "Elemental Puddles".
  • OSX: Placeholder instead of enchanted weapon icon.
  • Other various stability and performance fixes.

Fixes in 1.7.10:
  • Micro fix making sure all above fixes are available for all new and current users.

Have fun!
Moonlighter - contact@rockpapershotgun.com (Dominic Tarason)

And sometimes extra loot IN angry floors

Fantasy shopkeeping adventure Moonlighter has had a busy couple months since its launch in May. Not content to just let stock sit on the shelves, developers Digital Sun have been quick to bring in new goods and renovate its dungeons, and today’s update has been its largest yet. Among other things, the ‘More Stock’ update bulks up environment variety and offers additional rewards for those returning to already-cleared dungeons, expanding further on a formula which John greatly enjoyed.

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Moonlighter - Rufus Blackwood


Hello there, Merchants and Heroes!

A few short weeks ago, we have released details for Roadmap of updates for Moonlighter. Today, we are ecstatic to announce that the very first one, the More Stock Update, is already available for all PC players — for free! The update will follow on Xbox One and PlayStation 4 over the coming weeks so be sure to follow all our channels to stay up to date!


(Click here to see it in bigger resolution)

▷ ▷ NEW FEATURES

100 new rooms!
We have added 100 more room patterns to the game! We’ve also introduced another brand new element to the mix: the puddles. They are going to poison Will in the forest, burn him in the Desert and electrify his hero-wannabe guts in the Tech dungeon. This new element has given us more possibilities to design new rooms. Poor Will... No worries, though - we have also added more rooms without puddles!



Special post-boss room
From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!



About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.

Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!

New armor skins
Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different. Here you can see the preview of Tier 1 armor skin:


New visual effects for enchanted weapons
We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes!



On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.



New in-game tutorials
We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:
  • Decoration items (Shop level 2)
  • Wealthy customers (Shop level 2)
  • Quests (Shop level 3)
  • Crystal showcases (Shop level 3)
  • Shop Helper (Shop level 4)
Here’s an example of one of the tutorials:


DLC Backer Weapon
It is finally here: a special weapon we designed for Kickstarter backers (again: thank you SO much for supporting us back in the day)! It is a very unique Supporter Bow! What's very cool about it - is that Blacksmith can upgrade this weapon for you - so it won't become obsolete in the subsequent dungeons.

▷ ▷ QUALITY OF LIFE CHANGES
  • Adding Skip button in starting cutscene
  • Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.

▷ ▷ FIXES

General fixes:
  • Soft lock upon starting a new game by overwriting previous save
  • Inconsistency in Banker’s prices
  • No longer possible to open Inventory during Intro cutscene
  • Updated Chinese and Japanese translations
  • FPS Drop after resuming game from an extended “soak” on pause menu
  • Soft lock after finishing credits that were opened during gameplay
  • Random crash after publisher screen
  • No longer possible to open chest during “waking up” animation
  • Exclamation mark remaining above NPC even after everything was “read”
  • PS4 Touchpad button instead of Xbox “View” button on Map binding
  • GUI was not refreshing upon swapping held items in the inventory
  • Overlapping buttons in options when opened for the first time
  • Cursor no longer goes back to the top of the list after crafting something at the Blacksmith
  • It was not being possible to enchant items that were placed in bedside chest
  • Credits texts overlapped with button prompts in Russian and German
  • Issues with cursor in multi-paged bedside chest
Dungeon Fixes:
  • Soft lock upon pausing game during Merchant Emblem tutorial
  • Dungeon blocker after killing first monster mini-wave before the second appears in Enemy Waves Secret room
  • No longer possible to open inventory between two stages of the final boss fight
  • Crash on picking up an item that was dropped on death in Tutorial Dungeon
  • Skeletons were looking intact upon returning to the room again
Shop oriented fixes:
  • Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update
  • Items from previous sale were displayed on sales summary if the game was quit before closing shop
  • No longer possible to receive two quests requesting the same item

▷ ▷ FOLLOW US

We are always waiting for your feedback. To share ideas and to be up to date with all the things that are happening in our studios, be sure to follow our channels:
Have a good one!
Digital Sun Games & 11 bit studios



Moonlighter - Rufus Blackwood


Hello there, Merchants and Heroes!

We're bringing you a brand new patch (1.6) that we've called Time is Money - 'cause it is mostly focused on Shop and Village features. On top of that - we have also fixed a lot of other stuff so the overall experience should be even more enjoyable for everyone!

- - - MAJOR CHANGES - - -
  1. New Items' Popularity System!
    We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves!
  2. Last used price is now saved
    Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay!
  3. Improved Horde Room
    We have improved the animations for this room and it works slightly different. Now, for every "round" inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience.
  4. Buying multiple Potions
    A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch!
- - - FIXES - - -

Dungeon Fixes
  • Wanderer can no longer be spawned outside of the map
  • Wanderer no longer gets stuck on obstacles
  • Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed
  • Wanderer icon will not be visible during boss battle
  • Tech Dungeon: Improved Death Generator behavior during fight
  • Forest Dungeon: Game no longer freezes in one specific room
  • No longer possible to exploit damage and attacks by switching weapons in the shop
  • Items sent home from the Dungeon do not disappear upon exiting the game
Shop fixes
  • Price of the second sold item was not updated in Notebook
  • Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop
  • Fixed Soft lock on opening pause menu during tutorial
General fixes
  • Soft lock upon interacting with the Witch
  • Soft Lock upon crafting weapon/armor at the Blacksmith
  • [OS X] Game crash when character is enveloped by Slime and character's health reaches 0
  • It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat
  • No longer possible to control character during credits
  • GUI does not appear during final cinematic
  • Missing Space between Will and GUI sections in controls
We're still working on more updates, of course - and some really big and cool ones are heading your way! And folks, as always, don't hesitate to contact us - to report any issues and share cool ideas! We really appreciate your feedback!

Thank you for your ongoing support!
Digital Sun Games & 11 bit studios
Moonlighter

Developer Digital Sun has revealed that it's working on a sizeable amount of free new content for its wonderful shopkeeping-and-adventuring RPG Moonlighter, and there's an accompanying roadmap outlining exactly what 2018's remaining months will bring.

Moonlighter's first batch of new stuff arrives later this month in the form of the More Stock Update. This introduces over 50 new room patterns across the game's four dungeons (making for a total of almost 600 rooms), new art for enchanted weapons and armour, and new shop upgrade tutorials to give struggling players a helping hand.

That's followed at some as-yet-unspecified future time by the Adventure Update. This will see the arrival of a New Game + mode with a higher difficulty and increased challenge for experienced players wanting to play through again. It also brings new equipment based on mysterious technology, known as Dimensional Weapons and Amulets.

Read more…

Moonlighter

The shopkeeping-RPG Moonlighter was released at the end of May and turned out to be pretty good: A "cute and casual" mashup of genres that trades depth and complexity for a more relaxing roguelike experience. We said in our review that it's "meant to be completed and set aside," but players will soon have reason to pick it up again, as developer Digital Sun unveiled a development roadmap teasing big plans for the rest of 2018. 

The first update will add more than 50 new rooms spread throughout Moonlighter's four dungeons, improve the appearance of armor and enchanted items, and add more tutorials to better explain shop upgrades. After that, a New Game+ mode is planned, along with all-new Dimensional Weapons and Amulets. Third on the list are companions who will join you on your journeys, and the addition of custom game options that will enable players to set up more "diverse experiences." And finally, the Trouble Update, which will add new mini-bosses and item effects that the developers don't want to talk about yet. 

All the updates will be free (there's apparently also some "Winter DLC" coming that's meant to be paid, but the message suggests that might not be completely locked down yet), and while there's no set schedule for release, the first is expected to arrive sometime this month and the last should be out around Halloween. And if all goes well, that won't be the end of it: The studio said it has more updates planned for 2019. 

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