I'm excited to announce that the November update for Flashing Lights is now live!
Multiplayer NPC traffic makes its debut, as one of the single most requested features since Early Access launch.
Also added is the ability to perform traffic stops in multiplayer, as well as the defibrillator for the EMS department, a new piece of equipment accessible in both single player and multiplayer. Making use of the all new defibrillator and heart scanner, as well as the ability to perform CPR, injured NPCs now have multiple injured states, requiring various different responses.
There is another massive content update to come in December, which we're calling the Speed Update, so watch out for that over the coming month!
Of course, there's much more to come for Flashing Lights is 2019, so stay tuned for news on further content updates!
Full Patch Notes - 29th November 2018
New
- NPC traffic added in multiplayer - Traffic stops added to multiplayer - Drunk drivers who have been stopped now try to escape some of the time - Nearby players are now notified when a traffic stop turns into a chase in multiplayer - Characters now blink - EMS defibrillator added - EMS heart scanner (ECG) added - EMS can now perform CPR - EMS can now remove injured NPC clothing to perform CPR, ECG and to use the defibrillator - Injured NPCs now have multiple states of injury. Once examined, they may be stable enough to take back to hospital, or may need CPR or use of the defibrillator etc.
Fix
- Multiplayer pedestrians no longer spawn on top of each other in specific circumstances - NPC vehicles no longer appear to be constantly turning - Master volume adjusts fire extinguisher and hose sound effects. - Pedestrian frisking now fully syncs for all players in multiplayer - EMS med bag position adjusted when in hand. - Multiplayer injured NPC models now match for all players on a server - Fixed issue where other players could not interact with an injured NPC in multiplayer once another had inspected a patient - Upon multiplayer host change all NPCs no longer reset/despawn.
Make sure to visit our official Discordto join the conversation.
I'm delighted to announce that Flashing Lights' November Traffic Update will launch next Thursday, 29th November! This update will bring multiplayer NPC traffic and traffic stops, as well as the defibrillator for the EMS department.
As is now annual tradition, Valve have launched the Steam Awards - and we would love it if you could all vote for Flashing Lights!
Awards include 'The Labor of Love Award', for games with continued support and updates, 'The Best Developer Award' for developers who listen to and engage with their fans, and 'The Better with Friends Award' for great multiplayer games.
Thank you to everyone who decides to vote for Flashing Lights! We can't wait to launch next week's update.
Steam's Autumn Sale has begun, and Flashing Lights is now 20% off for a limited time, bringing the price to $11.99/£9.11. Why not jump in if you haven't already played Flashing Lights?
We wanted to give you another sneak peak at this month's upcoming content update, to tide you over until launch. The update, which includes multiplayer NPC traffic and traffic stops, as well as the defibrillator, will launch next week.
Take a look at this sneak peak screenshot of CPR, part of the defibrillator content, coming in our November update!
And, as always, take a look at the Early Access Q4 2018 Flashing Lights roadmap to remind yourself of what's up next:
We're hard at work on Flashing Lights' November update, which will be released by the end of the month. This month's content update is focused on traffic, with multiplayer NPC traffic and multiplayer traffic stops being added, along with the defibrillator for the EMS department.
Today, we wanted to give you a sneak peak at this November update, to tide you over while you're waiting! Below are some screenshots of work in progress multiplayer traffic stops.
I am delighted to announce that the October content update is now live for Flashing Lights! As promised, this update brings spike strips, traffic cones, ladders and an axe to the game, along with a bunch of new callouts.
We've added spike strips for the Police Department, which are especially useful during car chases and encounters with dangerous drivers. Access them from the police car trunk and lay them down in the path of a suspect's car to blow their tires and slow them down.
Traffic Cones
All departments are now able to access traffic cones, which are vital for use during some callouts. They will help to clear a path and keep civilian traffic out of the way while you attend to incidents such as accidents.
Ladders
The Fire Department now have access to portable ladders. These can be accessed from the fire engine's storage department and need to be used in a number of new callouts, such as the cat in a tree rescue and some new building fires.
Axe and Chainsaw
The axe and the chainsaw are now available for the Fire Department, which can be used to cut down trees.
New Callouts
Today's update delivers numerous new callouts for the Fire Department, such as removing tree trunks blocking roads, rescuing cats from trees, and some new building fire incidents which require the use of the ladder to reach.
Note: The defibrillator was originally announced for release in October, but this has been delayed to the November update. We apologise for this.
Patch Notes
New Content
- New callouts added for the Fire Department regarding trees blocking roads. - Cat in a tree callouts added for Fire Department. - Building fire callouts added for Fire Department which require climbing the ladder to reach. - Axe added for Fire Department. Open the fire engine's storage department to access. - Chainsaw added for Fire Department. Open the fire engine's storage department to access. - You are now able to cut trees with the axe and chainsaw. - Portable ladders added for Fire Department. Especially useful for rescuing cats from trees. - Traffic cones added for all departments - Spike strips added for Police Department - these work only on NPC vehicles only for now. - Added the ability to perform an alcohol test on pedestrians. - Pressing the W key after getting into a car now also triggers the ignition. - Loading screen and department select screen updated with new background images.
There are also a bunch of bug fixes and small alterations in this update. Make sure to join the official Flashing Lights Discord, where you can find the full list of bug fixes in the #patch-notes section.
We are just making the final touches to Flashing Lights' October content update, which will be releasing this week! In the mean time, Steam's Halloween sale has begun and that means that Flashing Lights is now available at 20% off, bringing the price down to just $11.99/£9.11 until 1st November!
Thank you for playing Flashing Lights. With a lot of exciting content planned for the end of this year, we wanted to give you all a look at what is to come in October, November and December 2018.
Of course there is much more to come in 2019, but please do feast your eyes over the key pieces of content coming to Flashing Lights over the next few months!
Incase the text in the image is hard to read on certain devices, here is the end of year 2018 roadmap in text form:
October
Callout Update
- Spike strips and traffic cones - Ladders and axe - Defibrillator
- Road-specific speed zones - Speeding tickets - Street speed signs
Of course, in addition to all of this content, we will be working on bug fixes and polishing the game. Flashing Lights wouldn't exist if it wasn't for all of your dedication and support. We continue to listen to your feedback every day, and welcome suggestions - so please do reach out to us on the Steam forums, social media, and of course the official Discord.
A new Flashing Lights update has just launched! This brings re-designed starting areas for the police station, fire station and hospital, along with performance improvements.
New Content
- Performance improvements - In-game objects now spawn dynamically, increasing performance - Re-designed police station parking area - Added a fire station parking area - Added a hospital parking area - Updated spawn locations for Fire and EMS - New locations for parking violations added around fire department and hospital
Fixes
- VSync option fixed - Stretchers now work properly on Mac version - Adjusted colliders at hospital - Adjustments to vegetation in wind - FXAA camera effect no longer resets to off after each game reload - Optimized forest billboards
Very soon we will be revealing a road-map, which will reveal the key pieces of content to come from Flashing Lights over the next few months, so keep an eye out for that!
It's been a little while since Flashing Lights saw an update, so we wanted to offer you a sneak peak at what's to come! We've been working to bring you the next update, which you can read more about below, and have also been at EGX exhibiting Flashing Lights!
Open World & Visuals Improvements
This upcoming Flashing Lights update focuses on both optimising the game from a technical perspective and improving the game from a visual perspective.
The starting areas for police, fire and EMS departments have all been revamped.
Watch out for more news on the update, which will be launching soon.
For those of you who wish to get ahead of the game and to help test this new update, it is live right now on the Unstable Branch!
To access the unstable_branch, please do the following:
- Load up Steam and head to your library - Right click on Flashing Lights and then select "Properties" - Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed) - This will then download the new update for you
To be kept up to date with the latest Flashing Lights developments, make sure to join the official Discord!
A brand new police content update has just arrived in Flashing Lights!
New Content
Tow Truck
We've added the much requested tow truck, which you are now able to call in once you've completed selected police callouts. In order to do so, you will need to stand next to a suspect's vehicle and left click.
Suspect Transport
Suspect transport is now available for police to call in. Once you have arrested a suspect, you now have the option to request suspect transport to take them back to the police station for you. This option is accessible via the NPC interaction menu.
New Mugging Callout
A brand new callout is now available for the police department, in which you are tasked with retrieving lost property following a mugging. You'll have to chase the suspect on foot, and return the stolen item to the victim.
New Fight Callout
A second new callout arrives for the police department in today's update! This one sees a fight break out between two civilians, with you having to approach and break up the brawl.
Bug Fixes
- Fleeing suspects are no longer restricted to using pedestrian crossings when crossing a road - Objective markers now appear once a multiplayer callout has been accepted - Fixed an issue where 2 NPCs spawned within each other in multiplayer - Missions will now be cancelled if a player changes role or is submerged in water with a suspect in the vehicle - Cloud movement speed reduced - Fixed an issue with player department roles not updating correctly in multiplayer - Disabled chat input while loading - Tasers now visible to all players when equipped - All translations updated - Aggressive driver callouts now spawn closer to players again