- Included visual mark to notify chat tabs that have received new messages.
- Fixed rare bug that could cause a player not to be able to log in to Multiplayer if after deleting his computer he had left the world just before the server reset his ID.
- Fixed a bug that caused the color theme not to be applied correctly to the chat scrollbars.
- Fixed several visual errors in the chat.
- Fixed bug in the chat that caused a crash in the UI leaving it unusable until a game restart, if the button to open chat was pressed repeatedly while the chat was loading.
- Fixed bug in the chat when asking for a new nickname if the player had deleted his computer, preventing the use of the chat until the game restart.
[Nightly] Update 0.7.2785a
- Fixed regression bug that caused libchat.so could not be hacked, returning the error message: "can't connect to net session"
The nightly build is open to everyone featuring the new world generation system and players Guilds!
Note that the Nightly version is unstable, may contain game breaking bugs and the savegame can be deleted frequently. So It is not recommended for new players.
The nighly build is designed to help report bugs and provide feedback while the version is finished. In this branch the updates will be frequent, of the order of several per week.
Important: Changing to the nightly branch removes the savegame from the Single Player mode of the Public branch and vice versa. Multiplayer mode progress is not deleted even if you switch from one branch to another.
Visit the official Discord of the game for more information, support and the latest news from the nightly branch.
New world generation
With the renewal of the generation system, it is possible to explore more than 4 billion ips, all of the ipv4 range. Adding computers on LAN, you can reach a total of more than 20 billion computers to explore.
The new system allows a greater number of computers in LAN as well as better control over wipes during development.
Although the improvements in the variation will be completed during the nightly build, you can already notice some changes in the variation and the number of services generated in certain networks.
Guild System
The first version of the Guilds is ready! Using the guilds, players can create groups to organize.
NOTE: Certain features such as group missions and bank management are not yet available, they will be completed in the next updates.
Known issues
- Trace system is disabled temporarily.
- Admin restoration is disabled temporarily.
- Although npcs have associated email and bank accounts, this accounts do not exist in the world. This means that the missions can be completed but you cannot hack or access these accounts. This is because the bank and mail system are being replaced by improved versions to adding related incoming features.
Nightly Build Access
Go to your Steam library, right click on Grey Hack and choose Properties. You’ll see a tab for BETAS.
Click on that, and then in the box enter the code: nightlybuild
That done the dropdown box above should become active, and you can now select 'nightly'.
I would like to update you on the latest news in development. There are exciting new improvements!
For a correct implementation of the Guilds, certain improvements and expansions in the world generation have been necessary.
From now on Grey Hack will have more than 4 billion IP addresses to explore, basically all existing addresses in the ipv4 range, or in other words, any IP address now exists in the game. If we consider the number of computers on LAN for each network, we can be talking about much more than 8 billion computers to explore.
The new generation system also brings improvements at the development level, allowing "forced" wipes no longer necessary if some aspect of the generation between updates was modified.
Also the loading time at the start of the game has dramatically decreased, especially noticeable in the Single Player mode where the player loads the world on the client side.
And most importantly, the new system will improve the variation between generated networks.
This feature is practically finished and is currently being tested in the Nightly build privately while critical bugs are fixed.
The Nightly build will open for everyone in the coming weeks. More news coming soon!
Finally, the public version can already be considered stable and this means that the next development cycle has already begun.
As always, you can take a look at the Roadmap to know the next features that will be included, although you have to remember that they are not done in order.
The next major update will bring the Guilds or Clans system, that will include other features on which it depends, such as new services, the beginning of the development of the economy, new commands and improvements to the scripting system and a renewed world generation system among others.
As usual, the public build will stop receiving updates until the next major update, and very soon the Nightly version will open with the last version of the game available, where you can help test the new features and report bugs before moving it to the public build.
From now on, the Nightly development cycles will be much shorter, since all necessary base features are finally implemented. Therefore, major updates of the public version will be more frequent.
As always, thanks for your support and suggestions. More news soon!
- Fixed bug that caused the speeds applied in downloading, uploading and copying files on remote machines to not be correct, causing unnecessary waiting at the end of the copy/download process in some situations.
The corresponding hard disk speeds are now applied to the remote computer in the copy process, including speed penalties if it is damaged.
Note: the download and upload speed is currently a static temporary value of 6Mb/s. This value will be dynamic when the ISPs are introduced in future updates.
- Only alphanumeric characters are allowed in the user and password when starting a new game.
Update v0.7.2633a
- Fixed bug that caused that any piece of hardware could not be installed until the game was restarted, displaying the message: "There was an error applying the changes. The information is invalid", if the player was previously downloading files on a remote machine.
- Fixed regression bug that caused some npcs credentials not to be generated/restored correctly, causing incorrect passwords to be deciphered.
- Fixed crash in scripting system when trying to put an existing "key" on a map.
- Fixed issue that allowed reading binaries using the Browser in the local filesystem.
- Fixed bug in the generation of local IPs, causing an address to always be skipped when assigning a local IP to the player after connecting to a Wi-Fi, causing some unexpected behaviors.
- Fixed bug 83: A folder named "New Text" appears when moving Trash
- Fixed performance issue in server side related to the admin restoration that could cause sporadic disconnections of players.
- Fixes several server crashes related to bounce connections.
- Updated game engine.
Previous Server updates:
- Fixed bug that could leave downloads in "Processing" indefinitely in certain situations.
- Fixed bug in the Browser that caused websites to be displayed without the portforward configured in "Recent webs".
- Fixed bug in the browser, which caused it to link to the wrong page from recent websites, if there were more than one http service configured on the same LAN.