A Robot Named Fight! - MattB
The new update is live! It adds a bunch of new items and fixes several bugs, but the biggest addition is a new room type, Shrines.

Shrines are ancient machines that dole out the will of the mechanical gods. At shrines you can donate archaic scrap to trigger random effects, some good, some bad. You can also donate the right combination of scrap to gain stat boosts and items reliably. They can be found on the surface, in the caves, in the factory, or hidden in the buried city.



Full patch notes can be found here.

You also may have noticed that the game is now priced at $12.99. When the game launched it featured 60ish items, 175 rooms, 3 shop types, and 2 endings. In the six months since launch the game is up to 104 items, 361 rooms, 4 shop types, and 3 endings. It's gained seeded runs and secret game modes. It gained an entire hidden world and now it's gained shrines. It's much larger beast than it used to be, and for that reason I've raised the price $3. The game will still see healthy discounts during steam sales and I've also lowered the price of the OST to $2.99 (it's gained a few tracks since launch actually).

Updates like this wouldn't have been possible with out the support of folks on Patreon and the wonderful community on my Discord channel and here on Steam. You guys are awesome! You've helped me test the game and made great suggestions regarding balance and new content. Your continued support keeps this game alive. To cast a wider net I've recently set up a ko-fi for those not keen on the monthly donations via Patreon. I can't thank you enough, but I hope these updates come close.

The next patch will likely be fairly small, focused on bug fixing, quality of life, polish and new rooms. I have big news for the end April, so stay tuned. After that I plan on working on a large update with at least one alternate environment, some new bosses and some more traversal obstacles and items.

Enjoy!
-Matt
A Robot Named Fight! - MattB
The new update is live! It adds a bunch of new items and fixes several bugs, but the biggest addition is a new room type, Shrines.

Shrines are ancient machines that dole out the will of the mechanical gods. At shrines you can donate archaic scrap to trigger random effects, some good, some bad. You can also donate the right combination of scrap to gain stat boosts and items reliably. They can be found on the surface, in the caves, in the factory, or hidden in the buried city.



Full patch notes can be found here.

You also may have noticed that the game is now priced at $12.99. When the game launched it featured 60ish items, 175 rooms, 3 shop types, and 2 endings. In the six months since launch the game is up to 104 items, 361 rooms, 4 shop types, and 3 endings. It's gained seeded runs and secret game modes. It gained an entire hidden world and now it's gained shrines. It's much larger beast than it used to be, and for that reason I've raised the price $3. The game will still see healthy discounts during steam sales and I've also lowered the price of the OST to $2.99 (it's gained a few tracks since launch actually).

Updates like this wouldn't have been possible with out the support of folks on Patreon and the wonderful community on my Discord channel and here on Steam. You guys are awesome! You've helped me test the game and made great suggestions regarding balance and new content. Your continued support keeps this game alive. To cast a wider net I've recently set up a ko-fi for those not keen on the monthly donations via Patreon. I can't thank you enough, but I hope these updates come close.

The next patch will likely be fairly small, focused on bug fixing, quality of life, polish and new rooms. I have big news for the end April, so stay tuned. After that I plan on working on a large update with at least one alternate environment, some new bosses and some more traversal obstacles and items.

Enjoy!
-Matt
Mar 7, 2018
A Robot Named Fight! - MattB
Shrines:
  • Added a new room type: Shrines
  • Shrines for Buluc-Chabtan, Hephaestus, Tyr, Wadjet-Mikail, Zurvan, and Orphiel
  • Shrines grant semi-random effects as well as predetermined (recipe) effects base on the amount of scrap donated to them

New Items:
  • Buzzsaw Shell (Traversal)*
  • Hover Boots (Traversal)**
  • Phaserang (Traversal)*
  • Power Pauldrons
  • Power Shield*
  • Search Burst
  • Lil Tyr*
  • Lil Zurvan*
  • Lil Phaestus*
  • Lil Wadjet*
  • Lil Buluc*
  • Lil Orphy*
  • Phantasmal Orbs*
*New Achievement
**Inifinijump unlock replaced with Hover Boots unlock

New Rooms:
  • Cave1x2LeftRight02

Bug Fixes:
  • Fixed missing background in Cave2x1AllExits03
  • Fixed missing haze in various Surface Rooms
  • Fixed rapidly repeating sounds from floating pacers
  • Fixed issue where rate of fire more than 30 times a second wasn't framerate independent. (Most noticeable with machine gun).
  • Fixed issue where aura bolts could gain double auras
  • Fixed issue where some effects could cause player to have negative energy
  • Fixed bug with restart shortcut that could cause the game to crash
  • Fixed issue where seeded runs can make certain achievements unattainable
  • Seeded runs no longer change stats
  • Green ghosts in A Forbidden Place no longer spawn scrap
  • Fixed slide fast fall
  • Fixed bug that prevented player from using Arachnomorph while under confusion effect
  • Fixed bug where auras wouldn't hide when unequipped
  • Fixed blurriness on Buried City doors
  • Fixed potential soft lock in Glitch1x1UpDown01
  • Fixed potential soft lock in Glitch1x2AllExits04
  • Fixed potential out of bounds in Cave1x3Zag01, BuriedCity1x2Jump02, Factory2x1NoDown03
  • Fixed hidden item blocks in Factory2x1NoDown02
  • Fixed methods in layout generator that found unused exits in unused grid spaces
  • Fixed bug with Surface1x2AllExits02
  • Fixed bug with down door in Cave1x1ItemRoom02, Cave1x1ItemRoom03
  • Moved minor item hidden behind UI in Cave1x1AllExits01
  • Fixed bad tiles in BeastGuts3x2AllDirections01, Cave2x1IgnoreTerrain02, Factory2x1AllExits02
  • Fixed issue with SaveGameManager that could cause slow downs
  • Fixed issue where trail from celestial charge could persist after trading activated items
  • Fixed bug where map could be expanded while pause menu is visible

Balance Changes:
  • Wall Pukers' Puke Beam doesn't last as long
  • Made Factory2x1NoDown02 easier
  • Homing Bolts only home within a 45 degree arc
  • Picking up Mega Health refills you health to max
  • Picking up Mega Energy refills you energy to max
  • Fewer Spikes in Cave4x1AllDirections01
  • Removed some enemies from BuriedCity2x1LeftRight01
  • Slightly longer energy regeneration time
  • Player jump "time to apex" slightly lowered (jump is a smidge less floaty)
  • Larger explosions for larger projectiles

Other Changes:
  • Sony DualShock 2 and 3 controllers should show appopriate button hints.
  • Buried City Item Rooms won't drop you directly on the item if entered from the top.
  • Several rooms redecorated.
  • Remixed several sounds to be less abrasive.
  • Narrowed Player collision bounds. Easier to drop into single tile holes.
  • Hurt sounds can't play more than once every quarter of a second.
  • Vorbs won't play munching sound if munching sound is already playing.
  • Player flashes when they get stat boosts.
  • Redid flame graphics

Rudeboys:
  • Removed tick rudeboy on the ceiling of Factory1x1AllExits02
  • Moved squid fly rudeboys in Factory3x1AllExits01
  • Flipped some pale chomper rudeboys in Surface1x2AllExits01
  • Moved rude mouth baby boys by in Surface2x1AllExits02
  • Moved orbitendril rudeboys in BuriedCity2x1Jump01
  • Moved rude flesh lump boy in Surface3x2Start02
Mar 7, 2018
A Robot Named Fight! - MattB
Shrines:
  • Added a new room type: Shrines
  • Shrines for Buluc-Chabtan, Hephaestus, Tyr, Wadjet-Mikail, Zurvan, and Orphiel
  • Shrines grant semi-random effects as well as predetermined (recipe) effects base on the amount of scrap donated to them

New Items:
  • Buzzsaw Shell (Traversal)*
  • Hover Boots (Traversal)**
  • Phaserang (Traversal)*
  • Power Pauldrons
  • Power Shield*
  • Search Burst
  • Lil Tyr*
  • Lil Zurvan*
  • Lil Phaestus*
  • Lil Wadjet*
  • Lil Buluc*
  • Lil Orphy*
  • Phantasmal Orbs*
*New Achievement
**Inifinijump unlock replaced with Hover Boots unlock

New Rooms:
  • Cave1x2LeftRight02

Bug Fixes:
  • Fixed missing background in Cave2x1AllExits03
  • Fixed missing haze in various Surface Rooms
  • Fixed rapidly repeating sounds from floating pacers
  • Fixed issue where rate of fire more than 30 times a second wasn't framerate independent. (Most noticeable with machine gun).
  • Fixed issue where aura bolts could gain double auras
  • Fixed issue where some effects could cause player to have negative energy
  • Fixed bug with restart shortcut that could cause the game to crash
  • Fixed issue where seeded runs can make certain achievements unattainable
  • Seeded runs no longer change stats
  • Green ghosts in A Forbidden Place no longer spawn scrap
  • Fixed slide fast fall
  • Fixed bug that prevented player from using Arachnomorph while under confusion effect
  • Fixed bug where auras wouldn't hide when unequipped
  • Fixed blurriness on Buried City doors
  • Fixed potential soft lock in Glitch1x1UpDown01
  • Fixed potential soft lock in Glitch1x2AllExits04
  • Fixed potential out of bounds in Cave1x3Zag01, BuriedCity1x2Jump02, Factory2x1NoDown03
  • Fixed hidden item blocks in Factory2x1NoDown02
  • Fixed methods in layout generator that found unused exits in unused grid spaces
  • Fixed bug with Surface1x2AllExits02
  • Fixed bug with down door in Cave1x1ItemRoom02, Cave1x1ItemRoom03
  • Moved minor item hidden behind UI in Cave1x1AllExits01
  • Fixed bad tiles in BeastGuts3x2AllDirections01, Cave2x1IgnoreTerrain02, Factory2x1AllExits02
  • Fixed issue with SaveGameManager that could cause slow downs
  • Fixed issue where trail from celestial charge could persist after trading activated items
  • Fixed bug where map could be expanded while pause menu is visible

Balance Changes:
  • Wall Pukers' Puke Beam doesn't last as long
  • Made Factory2x1NoDown02 easier
  • Homing Bolts only home within a 45 degree arc
  • Picking up Mega Health refills you health to max
  • Picking up Mega Energy refills you energy to max
  • Fewer Spikes in Cave4x1AllDirections01
  • Removed some enemies from BuriedCity2x1LeftRight01
  • Slightly longer energy regeneration time
  • Player jump "time to apex" slightly lowered (jump is a smidge less floaty)
  • Larger explosions for larger projectiles

Other Changes:
  • Sony DualShock 2 and 3 controllers should show appopriate button hints.
  • Buried City Item Rooms won't drop you directly on the item if entered from the top.
  • Several rooms redecorated.
  • Remixed several sounds to be less abrasive.
  • Narrowed Player collision bounds. Easier to drop into single tile holes.
  • Hurt sounds can't play more than once every quarter of a second.
  • Vorbs won't play munching sound if munching sound is already playing.
  • Player flashes when they get stat boosts.
  • Redid flame graphics

Rudeboys:
  • Removed tick rudeboy on the ceiling of Factory1x1AllExits02
  • Moved squid fly rudeboys in Factory3x1AllExits01
  • Flipped some pale chomper rudeboys in Surface1x2AllExits01
  • Moved rude mouth baby boys by in Surface2x1AllExits02
  • Moved orbitendril rudeboys in BuriedCity2x1Jump01
  • Moved rude flesh lump boy in Surface3x2Start02
A Robot Named Fight! - MattB
New content just got put on the beta branch for testing! The patch will be made live for everybody on March 7th, baring the discovery of any unsightly bugs.

If you want to test it out early, you can access the beta branch by following these steps:
  • Right click on A Robot Named Fight in your library and select properties
  • Go to the tab labeled BETAS
  • Enter this code and change the drop down to beta: stupidnewbdev
  • The game should now appear as A Robot Named Fight [beta] in your library

This patch adds 13 new items, including 3 new traversal items. It also adds several achievements that you might notice have shown up. However, the biggest addition is a new room type: Shrines.

Shrines to the six different mechanical gods accept scrap of all kinds, and will bless or curse you with random effects based on your donations. These shrines also have "recipes" that can be donated for reliable effects like temp stat buffs, item rerolls, and other gifts. They're accompanied by achievements that unlock lil' versions of each shrines as well. These orbital version of the shrines will follow the player and collect scrap to bestow various blessings on the player.

In addition to this patch, the other big news is that March 7th will be the 6 month anniversary of the game's launch on Steam! Since launch, I've released 8 patches featuring free new content. These free updates wouldn't have been possible without the support of the community here, on discord, and on Patreon.

The game now has 104 Items, 361 rooms, 3 endings, a new secret world with its own boss and enemies, Linux support new item synergies, seeded runs, a new shop, a bunch of quality of life updates, and now shrines. Some of these numbers, most notably items, are nearly double what they were at launch. For this reason, the game will be seeing a price increase from $9.99 to $12.99 sometime between now and the 7th (pending approval).

Hopefully all of the additional content makes the game feels worth this modest price bump. The game will still see substantial discounts during steam sales, and I'm also lowering the price of the OST to $2.99 (pending approval). The game will also continue to see free updates in the future. There's one other reason for the price bump, but I can't reveal it until later in April. I'm really excited about it and I hope you will be too!

Full patch notes follow (may change before released on the 7th):

Patch Notes 1.1.2.14

Shrines:
-Added a new room type: Shrines
-Shrines for Buluc-Chabtan, Hephaestus, Tyr, Wadjet-Mikail, Zurvan, and Orphiel
-Shrines grant semi-random effects as well as predetermined (recipe) effects base on the amount of scrap donated to them

New Items:
-Buzzsaw Shell (Traversal)*
-Hover Boots (Traversal)**
-Phaserang (Traversal)*
-Power Pauldrons
-Power Shield*
-Search Burst
-Lil Tyr*
-Lil Zurvan*
-Lil Phaestus*
-Lil Wadjet*
-Lil Buluc*
-Lil Orphy*
-Phantasmal Orbs*
*New Achievement
**Inifinijump unlock replaced with Hover Boots unlock

New Rooms:
-Cave1x2LeftRight02

Bug Fixes:
-Fixed rapidly repeating sounds from floating pacers
-Fixed issue where rate of fire more than 30 times a second wasn't frame rate independent. (Most noticeable with machine gun).
-Fixed issue where aura bolts could gain double auras
-Fixed issue where some effects could cause player to have negative energy
-Fixed bug with restart shortcut that could cause the game to crash
-Fixed issue where seeded runs can make certain achievements unattainable
-Seeded runs no longer change stats
-Green ghosts in A Forbidden Place no longer spawn scrap
-Fixed slide fast fall
-Fixed bug that prevented player from using Arachnomorph while under confusion effect
-Fixed bug where auras wouldn't hide when unequipped
-Fixed blurriness on Buried City doors
-Fixed potential soft lock in Glitch1x1UpDown01
-Fixed potential soft lock in Glitch1x2AllExits04
-Fixed potential out of bounds in Cave1x3Zag01, BuriedCity1x2Jump02, Factory2x1NoDown03
-Fixed hidden item blocks in Factory2x1NoDown02
-Fixed methods in layout generator that found unused exits in unused grid spaces
-Fixed bug with Surface1x2AllExits02
-Fixed bug with down door in Cave1x1ItemRoom02, Cave1x1ItemRoom03
-Moved minor item hidden behind UI in Cave1x1AllExits01
-Fixed bad tiles in BeastGuts3x2AllDirections01, Cave2x1IgnoreTerrain02, Factory2x1AllExits02
-Fixed issue with SaveGameManager that could cause slow downs
-Fixed issue where trail from celestial charge could persist after trading activated items
-Fixed bug where map could be expanded while pause menu is visible

Balance Changes:
-Wall Pukers' Puke Beam doesn't last as long
-Made Factory2x1NoDown02 easier
-Homing Bolts only home within a 45 degree arc
-Picking up Mega Health refills you health to max
-Picking up Mega Energy refills you energy to max
-Fewer Spikes in Cave4x1AllDirections01
-Removed some enemies from BuriedCity2x1LeftRight01
-Slightly longer energy regeneration time
-Player jump "time to apex" slightly lowered (jump is a smidge less floaty)
-Larger explosions for larger projectiles

Patch Notes 1.1.1.13 Hot Fixes
-Fixed overflowing text in controls menu
-Fixed issue with older saves syncing achievements
-Fixed issue where nanobot explosions damaged player
-Definitely didn't add a new secret seed that only Patrons know

Other Changes:
-Sony DualShock 2 and 3 controllers should show appopriate button hints.
-Buried City Item Rooms won't drop you directly on the item if entered from the top.
-Several rooms redecorated.
-Remixed several sounds to be less abrasive.
-Narrowed Player collision bounds. Easier to drop into single tile holes.
-Hurt sounds can't play more than once every quarter of a second.
-Vorbs won't play munching sound if munching sound is already playing.
-Player flashes when they get stat boosts.
-Redid flame graphics

Rudeboys:
-Removed tick rudeboy on the ceiling of Factory1x1AllExits02
-Moved squid fly rudeboys in Factory3x1AllExits01
-Flipped some pale chomper rudeboys in Surface1x2AllExits01
-Moved rude mouth baby boys by in Surface2x1AllExits02
-Moved orbitendril rudeboys in BuriedCity2x1Jump01
A Robot Named Fight! - MattB
New content just got put on the beta branch for testing! The patch will be made live for everybody on March 7th, baring the discovery of any unsightly bugs.

If you want to test it out early, you can access the beta branch by following these steps:
  • Right click on A Robot Named Fight in your library and select properties
  • Go to the tab labeled BETAS
  • Enter this code and change the drop down to beta: stupidnewbdev
  • The game should now appear as A Robot Named Fight [beta] in your library

This patch adds 13 new items, including 3 new traversal items. It also adds several achievements that you might notice have shown up. However, the biggest addition is a new room type: Shrines.

Shrines to the six different mechanical gods accept scrap of all kinds, and will bless or curse you with random effects based on your donations. These shrines also have "recipes" that can be donated for reliable effects like temp stat buffs, item rerolls, and other gifts. They're accompanied by achievements that unlock lil' versions of each shrines as well. These orbital version of the shrines will follow the player and collect scrap to bestow various blessings on the player.

In addition to this patch, the other big news is that March 7th will be the 6 month anniversary of the game's launch on Steam! Since launch, I've released 8 patches featuring free new content. These free updates wouldn't have been possible without the support of the community here, on discord, and on Patreon.

The game now has 104 Items, 361 rooms, 3 endings, a new secret world with its own boss and enemies, Linux support new item synergies, seeded runs, a new shop, a bunch of quality of life updates, and now shrines. Some of these numbers, most notably items, are nearly double what they were at launch. For this reason, the game will be seeing a price increase from $9.99 to $12.99 sometime between now and the 7th (pending approval).

Hopefully all of the additional content makes the game feels worth this modest price bump. The game will still see substantial discounts during steam sales, and I'm also lowering the price of the OST to $2.99 (pending approval). The game will also continue to see free updates in the future. There's one other reason for the price bump, but I can't reveal it until later in April. I'm really excited about it and I hope you will be too!

Full patch notes follow (may change before released on the 7th):

Patch Notes 1.1.2.14

Shrines:
-Added a new room type: Shrines
-Shrines for Buluc-Chabtan, Hephaestus, Tyr, Wadjet-Mikail, Zurvan, and Orphiel
-Shrines grant semi-random effects as well as predetermined (recipe) effects base on the amount of scrap donated to them

New Items:
-Buzzsaw Shell (Traversal)*
-Hover Boots (Traversal)**
-Phaserang (Traversal)*
-Power Pauldrons
-Power Shield*
-Search Burst
-Lil Tyr*
-Lil Zurvan*
-Lil Phaestus*
-Lil Wadjet*
-Lil Buluc*
-Lil Orphy*
-Phantasmal Orbs*
*New Achievement
**Inifinijump unlock replaced with Hover Boots unlock

New Rooms:
-Cave1x2LeftRight02

Bug Fixes:
-Fixed rapidly repeating sounds from floating pacers
-Fixed issue where rate of fire more than 30 times a second wasn't frame rate independent. (Most noticeable with machine gun).
-Fixed issue where aura bolts could gain double auras
-Fixed issue where some effects could cause player to have negative energy
-Fixed bug with restart shortcut that could cause the game to crash
-Fixed issue where seeded runs can make certain achievements unattainable
-Seeded runs no longer change stats
-Green ghosts in A Forbidden Place no longer spawn scrap
-Fixed slide fast fall
-Fixed bug that prevented player from using Arachnomorph while under confusion effect
-Fixed bug where auras wouldn't hide when unequipped
-Fixed blurriness on Buried City doors
-Fixed potential soft lock in Glitch1x1UpDown01
-Fixed potential soft lock in Glitch1x2AllExits04
-Fixed potential out of bounds in Cave1x3Zag01, BuriedCity1x2Jump02, Factory2x1NoDown03
-Fixed hidden item blocks in Factory2x1NoDown02
-Fixed methods in layout generator that found unused exits in unused grid spaces
-Fixed bug with Surface1x2AllExits02
-Fixed bug with down door in Cave1x1ItemRoom02, Cave1x1ItemRoom03
-Moved minor item hidden behind UI in Cave1x1AllExits01
-Fixed bad tiles in BeastGuts3x2AllDirections01, Cave2x1IgnoreTerrain02, Factory2x1AllExits02
-Fixed issue with SaveGameManager that could cause slow downs
-Fixed issue where trail from celestial charge could persist after trading activated items
-Fixed bug where map could be expanded while pause menu is visible

Balance Changes:
-Wall Pukers' Puke Beam doesn't last as long
-Made Factory2x1NoDown02 easier
-Homing Bolts only home within a 45 degree arc
-Picking up Mega Health refills you health to max
-Picking up Mega Energy refills you energy to max
-Fewer Spikes in Cave4x1AllDirections01
-Removed some enemies from BuriedCity2x1LeftRight01
-Slightly longer energy regeneration time
-Player jump "time to apex" slightly lowered (jump is a smidge less floaty)
-Larger explosions for larger projectiles

Patch Notes 1.1.1.13 Hot Fixes
-Fixed overflowing text in controls menu
-Fixed issue with older saves syncing achievements
-Fixed issue where nanobot explosions damaged player
-Definitely didn't add a new secret seed that only Patrons know

Other Changes:
-Sony DualShock 2 and 3 controllers should show appopriate button hints.
-Buried City Item Rooms won't drop you directly on the item if entered from the top.
-Several rooms redecorated.
-Remixed several sounds to be less abrasive.
-Narrowed Player collision bounds. Easier to drop into single tile holes.
-Hurt sounds can't play more than once every quarter of a second.
-Vorbs won't play munching sound if munching sound is already playing.
-Player flashes when they get stat boosts.
-Redid flame graphics

Rudeboys:
-Removed tick rudeboy on the ceiling of Factory1x1AllExits02
-Moved squid fly rudeboys in Factory3x1AllExits01
-Flipped some pale chomper rudeboys in Surface1x2AllExits01
-Moved rude mouth baby boys by in Surface2x1AllExits02
-Moved orbitendril rudeboys in BuriedCity2x1Jump01
A Robot Named Fight! - MattB
Hey guys! Happy to announce that A Robot Named Fight will be featured in MAGFest's indie videogame showcase at Super MAGFest this year!

My wife (Kayla) and I (Matt) will be at the Gaylord National Hotel & Convention Center January 4th - 7th showing off the game. If you're already a fan stop by and say hi! You can yell at me about how crumby homing bolts are. I'll probably spill the beans about some in-game secrets.

In the meantime, enjoy this sweet banner art, my friend Zack T. Jones made for the event.

A Robot Named Fight! - MattB
Hey guys! Happy to announce that A Robot Named Fight will be featured in MAGFest's indie videogame showcase at Super MAGFest this year!

My wife (Kayla) and I (Matt) will be at the Gaylord National Hotel & Convention Center January 4th - 7th showing off the game. If you're already a fan stop by and say hi! You can yell at me about how crumby homing bolts are. I'll probably spill the beans about some in-game secrets.

In the meantime, enjoy this sweet banner art, my friend Zack T. Jones made for the event.

Dec 26, 2017
A Robot Named Fight! - MattB
The holidays have been crazy for me and there were a few new bugs that snuck into the last version as it was a little rushed. I just put up a new build that fixes some of the reported issues.

-Fixed overflowing text in controls menu
-Fixed issue with older saves syncing achievements
-Fixed issue where nanobot explosions damaged player
-Definitely didn't add a new secret seed that only Patrons know
Dec 26, 2017
A Robot Named Fight! - MattB
The holidays have been crazy for me and there were a few new bugs that snuck into the last version as it was a little rushed. I just put up a new build that fixes some of the reported issues.

-Fixed overflowing text in controls menu
-Fixed issue with older saves syncing achievements
-Fixed issue where nanobot explosions damaged player
-Definitely didn't add a new secret seed that only Patrons know
...