Following in the footsteps of her fellow bosses, Bolesh brings some footsteps of her own!
From now until April 18th, Stone Story RPG will be running a 2x Loot Event. Complete runs in the Caves of Fear to earn this extra loot.
This time around, however, we’re doing something different: We’ll be increasing the average quality of loot that drops, rather than increasing the average quantity of loot drops. This way, the drops are still random, but the statistical distribution of treasure quality is weighted higher.
What does this practically mean for you? We expect the event to allow for better treasure types, such as Deltas and Omegas, to appear twice as frequently. Doesn’t sound like too bad of a deal, huh?
Happy farming, Stonefriends!
StoneJam 5 is Done!
Thanks to all our incredible participants who submitted for StoneJam! We have so many cool submissions that we can’t wait to go over and share with everyone. Keep an eye out for a full StoneJam 5 recap later this month.
If you’re curious about the different minigames, cosmetics, and UI addons people have made using Stonescript, stop by the Discord, where you’ll be able to find these player-created scripts to use in your own games.
We’re very nearly wrapped up with StoneJam 5! Thank you to all the participants for sharing your incredible work.
StoneJam was originally conceived as a way for our community to engage more deeply with Stone Story RPG. As the game grew, so did Stonescript and the ways that players could use it. Every new StoneJam has been an opportunity to experiment and push the boundaries of what is possible with a bit of technical knowledge and a LOT of creativity.
StoneJam 5 has continued to expand what we thought possible within Stone Story RPG. From small animal pets to combat scripts to detailed UI interfaces, our players never cease to amaze us with what they can do!
"Train Adventure" by link2_thepast
We’re also extremely happy that the Bounties we posted were taken on! If you thought seeing a giant pet dog was impressive, just wait until you see a whole game in another game~
If you’ve got a handy combat script, you may want to get it ready. We’ll be having a Bolesh 2x Loot Event coming up!
For this event we wanted to try out something new. In the upcoming 2x Loot Event, Bolesh will be doubling the QUALITY of the loot rather than the QUANTITY.
What does this mean for you? To be honest, we have no idea! We thought we’d give it a shot to see how players react, so if you’re looking to score some good loot now would be the time to do it.
StoneJam returns! Prepare your ASCII glyphs and flex those functions as we kick off Stone Story RPG’s 5th jam; submissions are open to combat scripts, art pieces, UI mods, and anything else you can think to use Stonescript for. Interested in a more specific challenge? Try taking on a Bounty to earn rewards!
Keep an eye out for tomorrow as well, because Stone Story RPG’s creator standardcombo will be streaming on Twitch. Stop by to see how the ASCII magic gets made~
StoneJam was conceived as a way to experiment with Stonescript, a robust scripting language built directly into Stone Story RPG. Easy to use yet powerful, scripts can be as simple as automating potions if your health gets low, optimizing combat to superhuman levels, or even creating new cosmetics and UI features!
Some of the projects that people have made with Stonescript include:
Minigames
Combat scripts
Pets and cosmetics
Custom UI elements (e.g. healthbars, ability timers)
ASCII-art and animations
Collaborations between participants are more than welcome (and in fact encouraged).
Instructions are entered into the Mind Stone* with Stonescript, a minimalist language designed for use by everyone. If you don’t want to script, use the Mind Stone as your canvas to create ASCII art!
*Note: Stonescript features are unlocked part-way through playing the game. If you’re new to scripting or need a quick refresher, check out this tutorial we’ve written up.
StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative shiny treasure, and our favorite submissions will be invited to be an official addition to the game.
For StoneJam 5, we’re also excited to introduce Bounties!
Bounties are a way for us to collaborate with and challenge our community. Players can complete specific projects to earn larger rewards, including Steam Wallet funds, in-game items, and development credits for Stone Story RPG. You can find more details on Bounties and their rewards here.
What's New With Stonescript
This patch introduces a new system for building complex and performant user interfaces within StoneScript (as well as a few functions for the top-level UI namespace).
UI features are comprised of four object types:
Panel
Button
Text
Animation
Each object type has a multitude of functions, and all of them inherit behavior from the common 'Component' type which in turn has multiple properties that can be adjusted.
Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript
This patch introduces a new system for building complex and performant user interfaces. This is comprised of four object types: Panel, Button, Text and Anim. All of them inherit behavior from the common 'Component' type. The top-level UI namespace has also gained a few functions. See the Stonescript manual for details. Additions:
Has your inventory felt light lately? Perhaps it could use a second Skeleton Arm. Maybe a shiny new Name Tag…?
For a more premium stock of item, visit Uulaa’s Hotspring Shop and spend all that Ki you’ll be getting this weekend!
From now until Sunday, earn twice the Ki from all sources (this includes both @ and Crystals).
Ki can be earned from:
Defeating enemies
Unmaking items
Daily Crystal from the Hotspring Shop
The Weekly Challenge Crystal Treasure
Crystals from Delta Treasures
Researching & Developing the R&D Book
Recently we added the R&D Book to Stone Story RPG, a compendium that encourages players to experiment with Lost Items to earn enchanted rewards, and we'd like to talk about how we got around to making it.
As we’ve developed the game, we’ve launched events to accompany new Legends, experiment with mechanics, and celebrate the game with our community. It’s that same community that continually helps us make Stone Story the best it can be!
The R&D Book is an important step in creating a complete experience for as many players as possible. The core idea was to create a system that would scale with our pace of development. Events have been a great way to challenge players and keep things fresh with content updates through Early Access, but we lacked a way to make use of them outside of an event's original run. That’s where our handy dandy book comes in.
We added the R&D Book to keep record of limited events and allow players to complete ones that they might have missed. This way, even new players can enjoy content without feeling like they’ve missed out on past events!
What’s Coming Next
Though we’re still cranking away at the mobile port, we’re doing our best to keep things active for our community and have plenty of stuff coming down the pipeline.
Like quests! We’ve got 4 more Legends in the works alongside 3 new Lost Items (such as the Crusader Shield below) and more Challenge Events, but everything requires time to reach a good state of polish. Thank you for your patience as we try to juggle ports, content, and other crazy stuff on our end.
Meanwhile, if you want a chance to flex your Stonescript skills, get ready for the return of StoneJam! Our community has submitted so many cool and creative scripts in the past and we can’t wait to see what people come up with this time.
Got a suggestion for a StoneJam topic or theme? Let us know what you think would be fun to make a script for! From fishing to flower picking and anything in-between~
That's all for now, we'll see you folks in the next update!
We hope you've enjoyed The Initiate and have found ways to make use of the new Lost Item! The Cult of Nagaraja is certainly a tough bunch, but we know you can handle it.
Remember to complete the Challenge Event before time runs out; it ends after March 23rd!
2x Ki Event Weekend
Mark your calendars: starting this Friday we'll be running a 2x Ki Weekend!
During the 2x event, earn twice the Ki from all sources (this includes both @ and Crystals).
Ki can be earned from:
Defeating enemies
Basic Ki can also be earned from unmaking items
Daily Crystal from the Hotspring Shop
The Weekly Challenge Crystal Treasure
Crystals from Delta Treasures
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We're still chipping away at stuff behind-the-scenes, but we're eager to share more with you all soon!
As always, thanks for playing and supporting our weird little ASCII game :D
- Upgraded Steamworks.NET to v20.1.0 - Cultist Mask added to loot drops. - Fixed localization of foe names in Blade of the Fallen God's second goal. - Fixed the random distribution of Ki Crystals found in a Lost Treasure, so the average gained corresponds to the cost. - Fixed bug where selecting a resolution in settings would sometimes result in a different resolution being used.
The wicked Cult of Nagaraja is shrouded in secrets, their foul deeds carried out within the serpentine depths of The Temple. Only those brave and lucky enough can hope to endure the trials of The Initiate.
The Initiate
Stone Story RPG adds its newest Legend, “The Initiate”!
Uncover the mysterious rites and rituals of the cryptic Cult of Nagaraja. Shadow an aspiring initiate as they take on the Great Worm’s perilous trials.
“The Initiate” is a special Legend, as it’s the first direct sequel to another Quest: “Roof Overhead”. As you play through “The Initiate” we hope you enjoy the work we’ve put into fleshing out our vision of the Dark World (and all its oddball characters).
From the beginning, Quests have been an opportunity for us to expand upon the foundation of Stone Story RPG. We believe in the game’s core design, and it’s incredibly exciting for us to see how far we’ve been able to stretch our creative muscles!
Challenge Event VI - Rites of Passage
As part of the new Quest, Stone Story RPG will also be running Challenge Event VI - Rite of Passage, which runs from March 18 to 23.
All players who participate in this event will receive the Cultist Mask, a powerful Lost Item* that further deepens your arsenal. Wield the power of Nagaraja and summon the Great Worm to aid you in battle!
Complete the quest “The Initiate” to obtain the Cultist Mask.
At the end of the event, participants will receive upgrade loot
To proceed with the Challenge, players must complete a series of goals. Each goal completed (note: need event details)
Each goal requires you to use the Cultist Mask in creative ways.
(Note: Events may repeat, and all gameplay-related rewards can still be obtained through normal play. Enchantments can also be removed from the event loot and placed on another item.) (note: this bullet point dependent on loot)
Stonscripters and ASCII artists alike, prep your Mind Stones for another StoneJam!
It’s been a while since we’ve held our community-focused scripting jam, and StoneJam 5 will be coming up soon! What better way to start off the new year than with a chance to flex your metaphorical Mind Stone muscles?
Below are just some of the creative submissions for StoneJam 4; we hope they inspire you to build something of your own!
Santa Hat by link2_thepast
Digits Puzzle by Okamiroy
Calculator by Bl
Focusing Development Priorities
If you’ve been following the game since we released into Early Access (or even before!), you’ve seen just how much this game and its community have grown.
Stone Story RPG began with a handful of wild ideas, ideas that you’ve seen become reality in things like The Quest Update, harder difficulties, and Lost Items.
If you’ve followed us for some time, you’re also aware of just how much we like to plan ahead! To that end, the SSRPG team will soon be redirecting development resources towards launching mobile.
What does this mean for Quests and other in-game content? Well, for starters it means that this is an opportunity for us to scale development up even further!
The rough plan now is to finish development and exit EA with console launches. The revenue gained from this will go towards funding mobile development and, should things go according to plan, allow us to push out Green Difficulty and other new in-game content!
We’ve spent a lot of time thinking about the best way to move forward for both the team and our community. We hope to have your support in the coming new year and look forward to everything 2022 has in store for Stone Story RPG!
Balance - Bardiche: Changed the Bardiche's activated ability to increase base damage instead of critical multiplier (bardiche_buff_crit_mult): From: +0 base damage, +1.5 critical multiplier To: +17 base damage, +0 critical multiplier
- Croaked: Changed Kevin's goal from 25 to 18 snails. - Craft Grappling Hook cost changed from 90 to 70 wood.
Improvements - Upgraded engine to version 2020.3.29f1 - The back page of the Crafting Booklet is now localized. - Hotspring Shop: On a player's first day, the Name Tag is replaced by a +4 enchantment. - Players can no longer see seasonal skins before acquiring the Quest Stone. - Added "1 of 3" to the Metal Chunk descriptions. - Improved layout of the Event Reward dialog. - Minor improvement to formatting consistency in Japanese and Spanish(LA) texts. - Minor art improvement to the banners in Temple background.
Bugs - Smack Hammer: Fixed a bug where the quest would sometimes end abruptly. - Simplified Chinese: Fixed localization of the Crafting Booklet's last page. - Fixed seasonal background in the mountain climb cinematic. - Fixed a bug in the first-time user experience where pressing ESC in language selection closed the window. - Fixed a bug where some sprites would load with height value +1.