We're excited to announce that Stone Story RPG will be receiving its first major content pack: The Yellow Update!
The focus of this update is to further expand on existing content, introduce quality of life and convenience features, and increase the scope of User-Generated Content. Version 2.0 of the game will bring with it a host of new changes!
Here's what you can expect in the near future:
Yellow difficulty levels
Increased XP level cap
Minibosses
New Stonescript commands
More achievements
Updates to existing items
New crafting recipes
New enemies
We're happy with where the game is at right now, but it's short of the ambitious vision that we know Stone Story can ultimately achieve. The Yellow Update is the first of many steps towards that!
To that end, we have an upcoming patch (1.8.4) that will address several issues currently in-game, as well as add new improvements and features like the Triskelion as an equippable item and the Mutator Station!
Development will kick up as soon as we get back from TGS, which has been nothing short of amazing. In addition to the two awards that Stone Story won at Sense of Wonder Night, it also received a nomination for Famitsu's Indie Prize and won a Square-Enix sponsored award! If you're still around at TGS, you can catch us at booth 9-A-47.
It's been a long road to get here, but we're far from done. We hope you all look forward to what Stone Story RPG has to offer in the future.
We have some exciting news for all of you: Stone Story RPG has won "Best Art" and "Grand Audience Award" at Sense of Wonder Night 2019!
SOWN is an event at TGS that highlights the most innovative indie submissions. Among dozens of indie games, only eight were selected to participate, so this recognition comes as a huge honor! We're extremely thankful for the wonderful reception it's gotten so far at TGS. If you're around at the expo, stop by our booth in the indie game area (9-A-47) and grab a button while they last!
To celebrate TGS, Stone Story RPG will be on sale with a 20% discount until Monday, the 15th. Now's your chance to embark on an ASCII-animated adventure in a dark and mysterious world.
We have more exciting announcements to share tomorrow, so keep an eye out. Kyle, our resident PR and Marketing guru, will be livestreaming Stone Story on Saturday at 12 PM PST. Stop by the broadcast here on Steam and say hello!
All of the kind words for Stone Story have been so humbling. We promise to continue working hard on the game over the next few months to make it even better!
As has been mentioned before, we will continue developing the game for at least a year, adding lots of free content. Our goals are to increase strategic depth of combat along with higher difficulty locations, as well as expand UGC and collaboration between players.
A massive thank you to everyone who has supported us along the way. Join our Discord server to help us bring the game into full release!
We've got some exciting news: Stone Story RPG is heading to Japan this September to exhibit at Tokyo Game Show 2019! If you're going to be at TGS this year, be sure to stop by the Indie Game Area and check us out.
There's also a chance we might be selected to present as part of "Sense of Wonder Night", a dedicated spotlight for the most innovative indie titles. Wish us luck!
After nearly five years in development, the game is ready to get into more players’ hands. As with all Early Access games, this won’t be the final version of Stone Story, but an ongoing development process.
The Early Access release delivers a stable and awesome gaming experience with plenty of replay, but still has plenty of room to grow towards a more ambitious vision that standardcombo has in mind.
Players who purchase Stone Story RPG in Early Access will have the opportunity to take an active part in development by providing valuable feedback as more features get added and the game is refined.
Mark your calendars and tell your friends; we can’t wait to have you embark on this ASCII-animated journey!
We've got a couple cool things to share with you as we continue to get the game ready for release.
Sound Design Q&A Available
In our second developer Q&A, we spoke with Rafael, Stone Story's sound designer about a number of topics, from using shared cultural video game knowledge to crafting an emotional experience for your players.
Tomorrow (6/23) at 2:30 PM PST, Stone Story's lead developer / animator, standardcombo, will be hosting an animation stream where he'll dig into the process behind creating ASCII animations.
Last Sunday we hosted a Q&A session with members of our Discord server where we dove into the development process behind Stone Story RPG. We came away from the talk with several interesting design perspectives, ranging from how to teach players to incorporating idle game mechanics.
We've uploaded the Q&A in its entirety if you're interested in taking a peek behind the curtain:
Thank you to everybody who was able to make it and participate! We may host another one again where we delve into specifics, like ASCII animation or boss fight design.
Have suggestions for what our next Q&A should cover? Join our Discord server to make sure you don't miss the next talk! - https://discord.gg/vdW9PZP
It’s been a long road to get here, but Stone Story RPG is finally content complete! What does that mean? Well, everything that needs to be in the game is there.
From here on out, our primary focus will be post-production tasks like bug-fixing, balancing, and audio polish. With localization and porting getting added on our to-do list, we’ve got a busy few months ahead of us. We’re excited to show you all the goodies that have been brewing behind the scenes!
The realm is covered in darkness. Monsters and mystery plague the land. Gather your supplies, forge your weapons and restore the light. Your journey begins with a single stone.
Here are some milestones from development thus far:
83 items
40 enemies
11 levels of difficulty per Location
1,610 sprites
655 animations
9,952 animation frames
2,227,798 ASCII glyphs
We are working to pick an exact launch date and will have that info soon. Be sure to join our Discord server if you want to chat with the devs, follow day-to-day development with other players, and see awesome ASCII art!