Barotrauma - 1dynamoon


Hi everyone! As you may have read earlier, we’ve teamed up with one Barotrauma player community for a submarine building competition. They already hosted one successful event before, and the next one starts now. In a nutshell:
  • Join the competition through the Summa Barologicae Discord.
  • Design a new kind of submarine for Barotrauma, based on a specification written by our lead designer Ez “Chad Husk”.
  • Submit your design to the Summa Barologicae community hosts by November 24.
  • Our developer team will test and judge the top 5 submarines, and…
  • all finished, working submarines submitted by the deadline will be featured on our blog at barotraumagame.com, and...
  • the winning sub will be added to Barotrauma as a vanilla sub in a later update.*
The winner will be announced in December. Without further ado, head over to the Summa Barologicae Discord, and let us see what you build!

*The Barotrauma developer team reserves the right to make alterations to the winning submarine design to ensure it works as well as possible in the game. The author of the winning sub will have his/her name or nickname of choice added to Barotrauma's credits.
Barotrauma - 1dynamoon


Happy Halloween, everyone! We have a couple of things for you today.

The Halloween update
Rather than save everything for an upcoming major update, we fast-tracked a few things:
  • Character Editor 1.0 – making your own monsters is now easier. Too many individual changes to list here!
  • Modding improvements: Vanilla content can be replaced more easily and many things that weren’t previously editable have been exposed in XML. See the full changelog for more details.
  • Two new monster variants and one monster remake
  • Fixed the inability to change your name to something other than your Steam username, which prevented players from joining servers where the host has disallowed special symbols in names.
  • Fixed an error with starting a campaign through the dedicated server console.
  • Dozens of minor bugfixes

Find the changelog in full in our GitHub or in the game folder. As always, be sure to update your servers!

The official Halloween mod
To bring the mood of the season to your subs, you can now access our Halloween mod via Steam Workshop. As it is a mod instead of an update, you can continue playing with the Halloween looks later, if you want to!

On the topic of modding, we recently published a reference guide for modding Barotrauma. So if you’re looking to make a mod of your own, check it out here along with our other guides (currently available only in English).

A bigger update is in the works and will be released in a few weeks. Look forward to new content and server improvements, to name a couple of things. Stay tuned!
Barotrauma - 1dynamoon


Hi everyone!

We’ve had some nice community events and activities going on around Barotrauma for a long time, and recently a group of players even hosted a submarine building competition. We love hearing about what our players are up to, and we decided to highlight this competition as well as a few other community hubs in our blog – read more here!

We’re planning to participate in a later submarine building event, so stay tuned for more news! A sneak peek of what's to come can already be found in the blog linked above.
Barotrauma - 1dynamoon
Hello everyone!

We just published a new patch, released as a new build that also includes Japanese localization. As always with a new build, please be sure to update your servers. The new build will be incompatible with servers running the previous version of the game.

The patch contains a number of bugfixes along with some other improvements. You can find the full changelog on GitHub and in the game folder, and here's a summary of the most important changes:


v0.9.3.2

Language improvements:
  • Added Japanese translation.
  • Added Polish, Spanish and Turkish NPC conversations.
  • Improvements to Russian and Spanish translations.
  • Fixed Chinese server names and descriptions showing up as "?????" in the server list when not playing in Chinese.

Traitor fixes and improvements:
  • Players who haven't been a traitor yet are more likely to get selected as a traitor.
  • If both teams have a traitor during a combat mission, traitor win will result in the opposite team's victory.
  • Fixed flooding the respawn shuttle counting as flooding a part of the submarine when doing the "flood the submarine" traitor task.

Multiplayer fixes:
  • Fixed a networking bug that occasionally caused clients to enter a state where they couldn't interact with devices or pick up items.
  • Fixed server list only displaying servers that are located close to the client.
  • Fixed occasional "error while reading a message from the server" console errors when joining a server.
  • Fixed clients sometimes timing out and disconnecting during the loading screens.

Other fixes:
  • Fixed skills not having any effect on repair durations.
  • Fixed inability to enable content packages created for a version prior to 0.9.2.0.
  • Several bugfixes to publishing and installing Workshop mods.
  • Tutorial improvements and fixes.
Barotrauma - Valve
Today's Deal: Save 25% on Barotrauma!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Barotrauma - Dynamoon
Hello, Hola, Cześć and Merhaba everyone!

The first major update for Barotrauma, with easier server hosting and a number of other improvements, as well as new languages, is now live. Find the changelog in full here, also included in the game folder in a file called "changelog.txt". Here’s a summary of the update:

- New server hosting method that no longer requires manual port forwarding
  • Click “Host” in-game to host a server through SteamP2P.
  • Can also join servers through Friends list.
  • Please note that hosting through DedicatedServer.exe will still use the old method of hosting and as such requires manual port forwarding.

- Optional griefing moderation tools (i.e. Karma)
- New Traitor system (feature framework, more content to be added later)

- Fixed issues (The most vexing ones! See all in the changelog):
  • Noticeable movement stuttering and low fps
  • Game crashes on start because of a missing DLL
  • Issues with picking up dropped items
  • Items cannot be combined in multiplayer
  • Combining items inside a Deconstructor crashes the game
  • Game crashes when refreshing server list multiple times before the list finishes loading

- Four additional languages
  • Spanish
  • Latin Spanish
  • Polish
  • Turkish

- New audio compressor and voice chat attenuation
- A new stock sub
- Modular decorative sub part sprite pack
- New items

You can also read more about the update in this earlier blog post.

Please note that the networking changes in this update will make the game incompatible with servers running on the old version of the game. In other words, server hosts, be sure to update so that others can join your server!

We hope this update solves a lot of the problems our players have run into since our launch. Let us know how we did!

P.S. The update is coupled with a Daily Deal for 25% off.
Barotrauma - Dynamoon
Hello everyone!

Barotrauma’s first major update will roll out on Monday, August 26, and we can confirm that easier server hosting will also make this update. Read on here about all the new features, fixes and items that will be included!
Barotrauma - Dynamoon
Hello everyone!

We’re happy to say we’re approaching the first big update for Barotrauma. Due to Gamescom and PAX West coming up, scheduling has been a little tricky, and we can’t promise an exact release date, but now you can read about what to expect. And as always, check our Trello for a summary of what’s to come.

The update will center on griefing moderation tools, and we’re hard at work with easier server hosting, to be added soon as well. We’re hopeful that these put together will significantly improve the multiplayer experience. Details about the new hosting method will follow closer to publishing it; read on here for more about keeping your servers nice and/or interesting.
Barotrauma - contact@rockpapershotgun.com (Brendan Caldwell)

The submarine is filling with seawater and nobody left alive is doing anything about it. The captain is calmly discussing the battery life of his headset radio with the ship s doctor, who is standing still on the upper decks fiddling with his inventory. Two decks below them a ravenous trio of giant, shrimp-like sea creatures are burrowing from crew quarters to medical bay, flooding the ship room by room, and twitching around its innards like furious parasites. I can see all this, but my crewmates have no idea their shrimpy death is clawing towards them. As the submarine s engineer, I should probably warn them. But I can t. Because I m dead.

(more…)

Jul 10, 2019
Barotrauma - Regalis
Third patch out now!
We just released our third post-launch patch - still mainly focused on bugfixes, but there's also a couple of quality-of-life changes and additions. As always, you can find the full changelog on on GitHub and in the game folder. Here's a summary of the most important changes:
  • Improved server list. Can be sorted according to ping, name, compatibility or any of the other property in the list.
  • Improved character editor.
  • Fixed another ID mismatch problem that occasionally caused clients to get kicked out in multiplayer.
  • Fixed players always getting range banned when banned by a client.
  • More reliable fabricator and deconstructor syncing.
  • EXPERIMENTAL: option to disable rewiring items in multiplayer.
  • Fixed turrets not being aimed correctly in multiplayer if they're in another sub (e.g. the coilgun in Remora's drone).
  • Fixed the position of an outpost's docking port not being taken into account when determining how to place it in the level. Caused large submarines sometimes to collide with walls when docked to outposts where the port is offset from the center.
  • Reactors take other power sources into account when calculating how much power they need to generate. Fixes overloads on Humpback when turning on the backup batteries and operating the reactor normally.
  • Fixed ladders and other resizeable items reverting to their original size if they're resized and the sub is saved and reloaded.
  • Fixed inability to resize gaps in the sub editor after they've been placed.

Even though bughunting has kept us quite busy since the launch, the next big things on our todo list, simplified server hosting and improved anti-griefing mechanics, are also coming along nicely. If you want more info on what's to come in future updates, you can check out our Roadmap on Trello!
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