Griftlands - ccc.gdev


This update adds a third playable story character: Smith!

Smith's story takes place on a unique map, with new locations, quests, and characters to interact with. Smith has his own negotiation and combat cards, and uses new exclusive mechanics.



Play The First Two Days
The first two days of Smith's story are currently playable. There are a lot of alternate quests to play in Smith's story, and you'd have to play through at least six times to see them all. Smith's final story will have 4 days, like Rook. You can unlock Smith by beating Rook's first day. You can unlock Smith's Brawl by reaching the end of his story as it exists now.



Run History!
We've also added a Run History screen, so you can look back at past victories and losses.



New NPCs
Without spoiling too much, here's a teaser of the things that you'll find in Smith's story:






Visit Us On the Forums
As always, there have been a whole slew of general fixes and balance changes. The patch notes are available at on our forum here: <Please see the patch notes on our forum for the full details.>

Have fun Smithing about in Pearl-On-Foam, everyone! Our next update will be on Dec 10. The next day of Smith's story is projected to come out in late January. As always, you can get a sneak peek at the upcoming content and follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.
Griftlands - Corey


This update adds Mod support, and a batch of new content!

Mod Support
Players can now add their own content to the game! Everything from cards to quests to whole new mechanics are open to modding. Check out instructions here, and check out the example mods on the workshop.

New Day 1 Boss



Meet Buleet, the Rise Turncoat. Sal can face this new challenger at the end of her first day. He's also been added to boss rush and brawl.

New NPCS



Luminitiates - These are low-level inductees to the Cult of Hesh. They are rare outside of the Pearl, but can be occasionally found supporting the Cult's operations throughout Havaria.



Promoted Priests - The standard-bearers of the Cult get a boost when playing in prestige mode. They'll ready the world for Hesh's awakening with their luminized scythes.



Horned Yotes - They're yotes, but meaner, and with new death loot.

New Daily: Negotiation Boss Rush



Ever wanted to convince a Shroog not to eat you? Now you can! This new negotiation-based daily has been entered into the regular rotation, and has also been set to repeat for the next few days.

(a bit of) Smith:
Speaking of dailies, Smith will now be appearing in the daily runs. You can get some practice in with his cards before his story debut.


In addition to these changes, there are lot of general fixes and balance changes. Please see the patch notes on our forum for the full details.

Happy Grifting, everyone! The next update will be on Nov 5th. We're taking a little longer with this one, because it will be a big one - the first two day's of Smith's story! As always, you can get a sneak peek at the upcoming content and follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.

Aug 21, 2020
Griftlands - Wilson Percival Higgsbury
This hotfix addresses some issues that we found with yesterday's update. View full information on our forum, here:

https://forums.kleientertainment.com/forums/topic/121122-hotfix-427310/
Griftlands - Corey

This update brings big changes to the game's difficulty curve, and a bunch of new systems and content.
Difficulty overhaul:
  • The default prestige level has been made more difficult, both in combat and negotiations. The prestige track has been made shorter and steeper. We combined a lot of the old prestige levels to make going up a level in prestige feel more impactful. Each step up the ladder should feel meaningfully harder than the last!
  • Mutators and custom card pool selections have been moved to a custom game mode, to provide a consistent challenge.
  • We've also added a new low-difficulty story mode, for when you just want to explore the choices in the characters' stories.
Perks and Grifts:
  • Perks are special unlockable skills that you can equip at the start of a run. You unlock perks by spending points that you earn by completing Grifts as you play the game. You can unlock up to 3 perk slots to use at a time, and there are 34 perks to unlock, split over 5 tiers.
Defensive Cards:
  • We've added a bunch of new defensive cards for Rook and Sal, rounding out their capabilities and supporting more cautious playing styles.
New Characters:
  • New promoted variants of the Laborer and Jakes Runner are waiting for you in prestige level 1.
New Daily Run Type:
  • A new daily run type has been added to the pool: Protection. See if you can help a wounded ally survive a series of tough fights. This daily will be available every three days.
Main UI Revamp:
  • The main UI bar has been redesigned to give you easier access to all of the information about your current run. You can see your perks, grafts, boons, banes, mutators, and relationships all in one place.

In addition, there are a lot of general fixes and balance changes. Please see the patch notes on our forum for full details.
Happy grifting, everyone! We'll see you for our next scheduled update on September 17th. As always, you can follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback.
Griftlands - Klei-JoeW


This update adds a new game mode: Daily Challenges.

In daily challenge, your goal is to get a high score in a short (< 1 hour) run with a specific character, mutators and bonus goals. The configuration updates every day at 5pm Vancouver Time, so you can come back each day for a new challenge!
Currently, Sal and Rook are enabled in the dailies, and there are two major variants: Cave Escape, and Boss Rush. We'll be adding more variants to put into the rotation at development continues, and of course everyone's favourite party alien.

Other new features include:
  • New promoted units in prestige >1: Rise Rebel and Baron Security Guard
  • New beast / pet: The Lumicyte
  • Lots of behind-the-scenes stability/performance and balance fixes

You can find the giant list of patch notes on our official forums here.

Happy grifting, everyone! We'll see you for our next scheduled update on August 20. As always, you can follow along with our day-to-day development by opting in to the Experimental build. You'll see the changes that we make as we make them, and be able to give immediate feedback. Special thanks to all of the players who helped us balance the Daily Runs these past couple of weeks - it's a much more fun experience for your efforts!

Griftlands - Klei-JoeW
Hey Everybody,

As we noted previously during most recent Roadmap, we had previously planned to increase the price of Griftlands last May however we wanted to allow some more time for people to get the game at the Alpha price.

With the Summer Sale now over, we thought it would be a good time to let you know the price of the game will be increasing to $19.99 usd on July 20th.

We generally price games lower during various stages of development to provide a good value as we build the game and settle in to a final price, so the price may raise again in the future but we'll let you know well before that happens.

We've been getting a ton of great feedback and bug reports since entering Early Access and we have another update coming up here real soon, so please keep sending us your thoughts as we work our way to official launch.

Have fun out there!
Griftlands - Wilson Percival Higgsbury
Hi Grifters!

We've just enabled cloud saves for the game (and in experimental). So now you can grift from multiple computers!

This update also fixes a couple of things that showed up in the last 24 hours or so:
  • Zig Zag: Fix crash if there are no targets left to wound.
  • Fix crash in fight screen when using a gamepad.
  • Fix input issue that was ignoring some mouse clicks when also pressing keyboard keys when playing cards.
  • Fix UI overlap in audio option screen.
  • Fix crash in manipulate conversation.
  • Fixed a couple of missed localization strings.
  • Fixed missing hit FX for new bandit goon.
  • Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar.
  • Fix issue with continue button when you return to the main menu after manually deleting your save file.
  • Re-export the 1080p texture pack at a slightly higher resolution (it was a little blurry).
  • Added --highres and --lowres command line parameters to force a particular texture pack, for players who want to pick manually.
  • Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies.
  • Improved Chinese Translation.
Griftlands - Wilson Percival Higgsbury


Hi Grifters!

This update adds a Brawl mode for Rook. Once you've completed his story at prestige zero, you will be able to play accelerated runs working out of Hebbel's bar. We've also added some additional 'promoted' enemy variants that only come out at prestige one or higher. Also, Rook's parasite mechanic has gone through a bit of an overhaul. He gets infected a bit later, the cards upgrade a bit faster, and always get more powerful until they reach a useful end-stage form.

Our next major update will be on July 16th. If you'd like to follow along as we develop the content for that, check out the experimental build! New stuff will start showing up there early next week (like this little guy!)



Finally, this release also adds a lot of balance tweaks, bug fixes, and general quality of life improvements. You can read the full patch notes over on the Klei forums.
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This is an update for the experimental branch. There are a bunch of fixes, and Rook's brawl is more fleshed out.

Thank you to everyone who's helping find bugs over in experimental!

  • Localize the CrashReporter text, add a link to the Klei support pages, and add some new art to hopefully smooth things over.
  • Clarified description of Lightning Rod
  • Fix speaker during picnic conversation with Kalandra.
  • Fix missing { spark_barons ? conditional when speaking with Kalandra causing the chinese dialog to be incorrect.
  • Clarified description of Deadlines
  • Added pool_cards to the auction's "Bid" card so you can see the options
  • Making Confirm-Selection the default setting in options. Reverting the Confirm-Selection requirement from the Card Shop, Card Draft, Pick Coin, Pick Graft and Pick Legacy screens
  • Adding a tooltip to confirmation buttons explaining they can be disabled in the settings
  • Localize relationship negotiation modifiers.
  • Updated Russian translation disclaimer text.
  • Fix localization of Pinned and High Value Target
  • When hovering through card upgrade options, the hovered card is brought to the front, so it's easier to read
  • Allowing the location info popup to be closed with Escape
  • Added scroll-wheel support to the Relationship Screen
  • Reworked how Evil Eye is handled. This mean it now gets spent by cards like Compliment since they get the damage increase
  • jakes_lottery.lua now only shows up if you can afford to gamble at least 50 shills
  • Fixed bug where cards that weren't unlockable were being shown as locked
  • Fixed description of Toolbox
  • Using Clean Slate or similar cards to remove (instead of destroy) FIGHT_ALLY_SCARE now removes the core arguments shield
  • Hooked up the new condition highlighting to the WANTED_DEAD and WANTED_ALIVE conditions
  • The Mech Survival event no longer occurs in Sal's brawl and is restricted to Rook's brawl
  • Sal no longer faces the automech boss
  • Changed the possible patrons in Rook's brawl to be from the Grout Bog
  • Rook now gets to recover some resources while camping
  • Pengemunt shows up at Rook's camp rather than at the bar
  • Localize instructional draft text when using Veteran, Charisma, or Toolbox mutators.
  • Fixed bug where changes from CALC_TARGET_MOD were not affecting the UI's auto-targeting for things like RANDOM1 and TEAM
  • Added a CanPlayCard to Screamer to ensure you don't play it with a full team
  • Stinging Eyes is now handled with a CALC_TARGET_MOD instead of manually setting target mods for cards
  • Fix possible crash filling out bartender chat options: nil-check 'who'
  • Supress "Not in hand" error messages when you try to play a card and combat is over.
  • Fix potential crash with attacking someone who has left the battlefield (specifically, if a Clerk Surrenders and is replaced by a Reinforcement while processing an AOE)

You can see more discussion over on our forum.
Jun 16, 2020
Griftlands - Wilson Percival Higgsbury
Hey Grifters,

This is a small hotfix that addresses some issues that we've seen with some of the localizations.
  • Fixed the spelling of the first word of the game in English.
  • Improved simplified Chinese localization.
  • Improved traditional Chinese localization.
  • Fixed parsing problem that was preventing some card keywords from showing up.
  • Fixed game winning dialog formatting in Chinese.
  • Update the Chinese font weight to be more readable.
  • Fixed Korean, Japanese font.
  • Fixed crash in German localization when getting the Shovel in Rook's campaign.
  • Fixed formatting for CONVO.SAL_STORY_DAY_1.STATE_TALK.DIALOG_TALK_ABOUT_GIVERS.

Thank you all for your wonderful feedback the past couple of days. We've been reading them as they come in, and it's great to see so many people enjoying the game!

Our next scheduled update is on June 25th, and you can preview some of those changes already in the experimental build, if you're curious.

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