Survivor mode is released! How many days will you last?
I am so happy to bring this update to The Coin Game! Thank you so much for all the support and patience through all of these crazy times we are all going through. I have been building and updating this game for over a year and a half now and I have loved every second. The community and users here are the best I have ever encountered.... and I am not just saying that. I really love the way people treat and help each other around here. Its nice to see.... So first off I want to say THANK YOU to all that have helped others out, helped me out, bug fixed, suggested ideas, suggested machines, ideas...etc. Thank you very much and I hope you enjoy the next stage of The Coin Game as much as I enjoyed creating it for you. I have a long way to go but I am glad that you all make it so easy and pleasant. :)
First off please remember that this is a WORK IN PROGRESS and is not finished. I am releasing the Survivor Mode Beta a bit early as I want you all involved and to get more feedback from the community. In the next week there will be plenty of Patch fixes and more builds coming. I will make a new thread for just Survivor Mode Beta Bugs. Thank you VERY MUCH for all your help and support.
I am going to be rolling out the new Survivor Mode in a few stages. This first stage includes the new health and energy systems along side of more ways to make money. As this is Survivor mode and not Birthday mode, you will be earning your own way instead of being spoiled by rich Uncle Phil. You must also manage a curfew from Mom and Nanny bot. Nanny bot does not mess around and if she has to come get you, you are "grounded" and it's game over.
This initial release of Survivor Mode "Beta Stage One" is a way for me to gather data and feedback from all of you on the new mode. It is not finished and is in a "Work In Progress" state. I have left features out of this first stage for now that are still getting polished and optimized but the base of the new mode is there. I will be changing things based on the communities feedback and ideas.... So let me hear it. WE ARE BUILDING THIS TOGETHER. I dont know how this is going to play out and I am ready to be nimble and adapt. I want it to be fun but not daunting. Finding the right level of game difficulty in a survivor mode is a fine line and as a single dev its hard to balance so many variables and systems at one time. So what I have done is built all of the needed systems and have inserted base starting points/values. I have been playing and testing in house for months but I am sure we are going to be changing and tuning it more. I am very much excited about this part. Its all new and kind of uncharted waters for myself and this genre. So I am going to be counting on you all to help me out with more of those amazing ideas that you all come up with. Ok... enough babbling.
Hows does Survivor Mode work?
TLDR: Survivor Mode Curfew Times: - Day wake up start time = 7:00 AM - Can check in and go to sleep time = 9:00 PM - MUST be home or you are grounded time = 11:00 PM
You will now start the day at around 7:00 AM in the morning in your bedroom. For now the day will be a set length but in the future when the XP Points system is finished you will then be able to purchase a later curfew and other small advantages to help you around the island. Again, that will come in a later update. You will begin the initial day with about $2.50 in spending cash, some food in the fridge and some supplies around the home. You can play out the day however you wish as long as you are home by the curfew time that you can track on the onscreen hud or on your smart watch (its the blue ring on the Player hud). There are also some new jobs around the island to earn spending money. You can now babysit the Jones family baby bots, mow Barry's home lawn, deliver newspapers or even take back shopping carts at the Dollar Store.
You must be IN THE HOUSE when the curfew timer hits 0:00 or you are grounded and its Game Over. You will be warned by the curfew timer that will flash in your player HUD in the last hour of time remaining. You can go to sleep anytime after about 9:00 PM to start a new day sooner if you wish. You can tell that its time to go to sleep as the nightlight next to your bed will turn on and the covers on the bed in your room will "open up" and allow you to click the pillows to go to sleep. You will get a health and energy boost for sleeping but your Energy will be a bit lower than your health in the mornings. Make sure to eat something to get your energy up to speed in the morning.
The new Health, Energy and Curfew system in Survivor Mode adds a little more excitement to getting around the island. You must keep your energy level up by eating some junk food throughout the day (or you will move and walk slower) but also must manage your overall health to stay "alive". If you let your energy level drop too low it will start to take away health so make sure to keep them both up and maintained. In the new Survivor Mode you can get injured by vehicles, mean bots yielding bats and Rubber band guns and even falling/jumping off of points that are too high. If your health falls below 0 you will pass out and Nanny bot has to come take care of you. ie; You are Grounded and it's Game Over.
Again... This is still a work in progress and Survivor Mode will be getting tweaked and changed throughout the Early Access stage.
List of new features in this update:
- Survivor Mode Beta - Player Health and Energy Systems - Player damage system - Curfew system - New HOT 4 ITEMS sign in front of Barrys Pawn Shop that he will pay double for the current day. - New Battery Power system for anything that takes batteries. (Flashlight, Boom Box, Bike Light, Hoverboard etc...) - New Mountain Bike - New Shopping Carts - New Ragdoll system when you "die" along with Breaking News "ending scene" - New personal claw machine in your room to play with your own junk or prizes for free. - New Babysitting Job - New Lawn Mowing Job - Play fetch with Barrys Dachshund. - New Shopping Cart Return Job - New Survivor Mode leaderboards (These are Beta Leaderboards and may be reset in the future.) - New Pinball Machine "Islandville The Game" - New Arcade Cabinet "Snow Ball Battle" - New Tree house in the woods behinds Jerrys Gas and Go - New Islandville Market with 7 New items and shopping carts - Jerrys Gas and Go New Store with 4 new items - New Bulk candy Machines 4 New flavors of candy all around the island - TV now has four channels 03, 05, 12 and 66 - .Mp4 video player is built into channel 03. See details below on how to play your own .mp4 videos from a folder in your Documents/devotid/TCG_Videos and watch them with gary. - New Microwave to cook your tv dinners at home or at the babysitters. - Fridge in the kitchen to store your stuff at home and at the babysitters. - Hoverboard can be ridden now. right click it to ride and click any key to jump off. Takes batteries. - Boom box can now play music by clicking on the center of it once and then right clicking again after the icon changes. Takes batteries. Only plays local radio for now. - Machine Interference system built into certain machines to stop users from "placing" prizes and items into machines and affecting game play. Now you will get a couple warnings on touching machines with prizes. Do it too many times and the prize will get taken and destroyed. This system is in beta. TLDR: dont stick prizes into a machine or you will loose it. ;) - You can now save your game while indoors. You will then load the saved game file at that location entrance upon next start. - Ability to turn off the leaderboards uploading completely. They are now off at default. Turn them on in the Option Menu. - Ability to sort leaderboards by "Friends" rank, "Global Top 50" rank and "Around Me" rank. (Leaderboards must be turned on in Options Menu) - New mouse sensitivity slider in the options menu. - More VIDEO Settings and options to turn off to increase FPS for lower end PC's. - Bug fixes and other optimizing all over the place.
----------------------------------------------------------------- June 15th 2020
Update #017 Version: V0.990 Build# 5165495
Just a small patch fix.
- Added bike and cart reset buttons to the survivor mode menu map. - Turned off damage controllers during the loading and unloading of the Laser Tag and Mountain Bike. - Turned off damage controllers while you are on the the Bus. - removed a force on the bike exit that would give you damage when exiting the bike. - Added menu scaler for the Watch, Loading screens and the Input Menus to look beauty on any resolution. - Fixed the inverted mouse not working on vehicles. Added more options in the vehicle input settings to also reverse the LookX and LookY axis while on a vehicle. - Create a check system for the pinball to make sure the autolaunch ball is in play. If not it will reset it in 4 seconds and allow you to relaunch the pinball. - fixed the loading of objects when you last saved inside and reload a game. Objects are now updated to the correct player position. - Fixed the golf cart freaking out when you bought it. The Dummy that sits in its place was not turned off early enough. - Fixed loading of some items into your inventory that would damage you. Boombox - Made the bike a little slower. Added some "air drag" to slow the top speed but not take any low end "power" away. - Less energy Usage on the lawn Mower. -25% - Less health loss through the day. -5% - Made the baby bots a little easier to grab.
- Made the baby bots not lose "speed" every time you pick them up when babysitting. This would cause them to not run after you pick them up a couple times. - Fixed the camera resetting and showing the glasses after filling the golf cart. - Made the Bike Entry trigger on the handle bars much larger. You will see a bike symbol when you hover over the handlebars. Just right click to enter/get on bike. - Fixed a bug were the bike would get mixed up in the Babysitter toy rescue system and end up in the chimney. Originally, I made a toy reset system that if a toy goes through the wall in the babysitter house it would fall back through the chimney. Kind of like Ol'Santa Claus.... but the bike was getting caught in it. haha. oops. Fixed. If you ever are looking for the last toy.... make sure to always check the fireplace first. ;) - Fixed the Amount of completed days info on the Player HUD no showing correctly. - Fixed the babysitter bots freaking out when they didn't drop a toy properly. - Fixed a bug were if you were holding the flashlight and used the lawn mower is would instantly kill you. Ouch. Sorry about that one. - Fixed the bots yelling Happy Birthday when it was not your birthday after a jackpot win. - Increased the physics resolution on the Skeeballers, Pro Roller and the Just Toss It as they were doing silly things against the colliders and not working correctly. - Fixed a Bug that would break the Mountain Bike and make it lean and not track/ride straight after a reset. - Adjusted the timing on the watch opening animation. Still working on the Ghost eyes and glasses appearing on the screen on loading and unloading of vehicles. - Fixed the 6 Pack of Jolted Sodas were disappearing when you would save the game. - Fixed a bud that would make the fish freak out when eating. (Still working on this) - Made the Babysitter bots stay in bed when you have already finished the job for the day. That way you can go eat their parents food in peace and quiet. ;) The job will reset the next day after sleeping now.
That's about it for this patch update. I will be reading the forums and working on new content over the next couple of weeks.
There is other stuff that I fixed but simply didnt record at the time. There is many times in the morning when I read the bugs section in the community and then just fix it and it never gets recorded. So those too. lol.
Summary of each new feature:
Health System:
A simple 0-100 value of your current health. Eating healthy things and sleeping is the only way to increase your health. You can check your health at any time in the lower right hand corner of the screen in red.
Player Damage System:
You will now take damage when getting hit by other bots and jumping off of high points. The system is pretty simple right now as I had to remove some features in the first phase of the beta. It will become more precise and sophisticated as development goes on.
Known beta issues and things I am still working on with the damage system: - Can not take damage yet when riding a bike - Can not take damage when driving Golf Cart or Race cart - Sometimes registers light damaged when running up stairs and inclines
Energy System:
A simple 0-100 value of your current energy level. Effects the speed in which you move and when it is low enough it will start to affect your health level. You can check your energy at any time in the lower right hand corner of the screen in orange.
Curfew System:
The curfew time is the amount of time that you have left in the day. You must be home at the specified time or you will be grounded and game over.
Pinball Machine: "Islandville The Game"
There is a new pinball machine in the back of the Islandville Market. To play just insert your card as normal. The game is a one time highscore style leaderboard and is a new system that I am still building and learning from. CONTROLS: Left Flipper = Left Shift or Left Click Right Flipper = Right Shift or Right Click nudge Machine = Spacebar Ball Shooter Plunger = Right Shift or Right Click
- GATE Bonus Default 15000 at game start available to win. - Gate/Lane per Pass 1000 and also adds 5000 to the Gate bonus for lighting all three of the lanes - Thumper Jet Bumpers 1000 per hit and adds 3000 to the Barrys Pawn Shop Ramp bonus Rear Ramp - Riding the LEFT RAMP is 15000 regular and 50000 when lit. You also get the BARRY BONUS which is accumulated from the Jet Bumpers 3000 per hit. (Max 500,00). This ramp is lit by the 3X B U S targets on the right hand side. The ramp will stay lit for 15 seconds. - Riding the RIGHT RAMP is 20000 for regular and 100,000 when lit. This ramp is lit by the Drop Target on the left hand side of the game. The ramp will stay lit for 15 seconds. - Riding the MIDDLE RAMP is 10000 for regular and 50000 when lit. This ramp is lit by the 3x Red G A S targets on the left hand side of the game. The ramp will stay lit for 15 seconds AND During that time you can hit the ramp again to add 8 seconds to the timer and go on a bonus run. You will get 50k, 100k, 250k, 500k and 1 million for hitting the ramp 5 times within the bonus time. - Frankies Fireworks Drop Target is worth 5000 for opening the door. You will hear Frankie greet you and let you know he is open for business. If you get the ball into the fireworks stand you will receive 50000 points. The door will remain open for 20 seconds. - Center single round target on the right side of Frankie Fireworks Tent is 10000 points each hit and on the the third hit it will light the EXTRA BALL light on the side exit lanes. Once the EXTRA BALL light is lit you can use flippers to move it from side to side. Th extra ball can pay off to help with those late 4th ball Barry Pawn Shop Bonuses. - Extra Ball Trigger is on for the first 15 seconds of game play for the 2nd and 3rd ball only. Its a little safety feature if you lose the ball right away. - 15k for lighting either of the 3 pack of Targets. - Replay at 1,500,000
Arcade Machine "Snow Ball Battle":
The first arcade cabinet to come to The Coin Game is Snow Ball Battle. Its a old school space shooter inspired by the old Space Invaders. You must clear all of the levels and not get hit by falling bombs. Its gets progressively harder per level and each enemy you destroy. Catch the 2X and 3X points multiplier drops (They last 15 seconds) from Connie Kernal riding her snowmobile across the screen. She will also drop extra points along with the points multipliers. You have three lives. The game features a highscore style leaderboard so keep trying for you ultimate score.
In theory the game has 20 Levels.... I have only gotten to level 7. Im not good enough to get any farther. Good Luck. There may need some tweaking so please report any odd findings. CONTROLS: Move Left and Right = A and D Key or Left Stick Throw Snowball = Left Click or Interact button
New Fluctuating Market on all prizes at Barrys Pawn Shop:
There is now 4 items a day that Barry has a extra need for and will pay double the money. You can check the items that he needs on the scrolling LED signs in front of his building and at all bus stops. Make sure to take advantage of the specials to get the most for your prizes.
Battery power system:
Now anything that requires batteries will need them in order to work. The flashlight, Hoverboard and Boombox are the first items to use the battery power system. The batteries are available at Jerrys gas and go for now.
New Mountain Bike:
You now have a mountain bike to ride around the island. You cant carry anything in it and it will use way more energy than cruising in a golf cart.... but hey its free. You cant complain about that. CONTROLS: Enter Bike = (Right click (Interact Button) on the handle bars.) Exit bike = (E Key or Exit Vehicle Button) great for ghost riding into things. Pedal = (W key or Right Trigger) Steering = (A and D Key or Left Stick) Lean Forward and Back = (F and V Keys or Left Stick Y axis) Reverse = (Hold S Key for 1 second or Rear Brake Button) Brake_front = (S Key or Left Trigger) Brake_rear = (Spacebar or Right Shoulder Button) Bunny hop = (Shift Key or Left Stick Button) Turn off the headlight to save battery = Num 9 Key
Hoverboard:
You can now ride the hoverboard around the island. Its not the fastest thing in the world and takes lots of batteries but hey its a hovering and takes no energy to get around. CONTROLS: Board the vessel = Right click the board or Interact Button Forward and Back = W and S Keys or Left Stick Y Axis Left Right = A and D Keys or Left Stick X Axis Exit Vehicle = Any Button, E Key or Exit Vehicle Button
Shopping Carts:
You can now cruise the island in style with all of your prizes in a shopping cart. Or you can return them to the side of the Market and get a couple bucks for it. CONTROLS: Use Shopping Cart = Right click on the handle Exit Shopping Cart = Click any key
Shopping Cart Return System:
You can return shopping carts to the side of the Islandville Market to make a little extra cash. Simply grab them and shove them into the rack and the system will automatically pay you for returning them. You will find about 10 carts around the Islandville Market area and they will be available each day for extra loot. It takes a little precision to get them in the rack so be careful. Good Luck and thanks for keeping the Islandville clean.
Personal Claw Machine in bedroom:
There is now a personal claw machine in your bedroom to fill with all kinds of junk or toys that you have won or found around town. To fill it up just click the handle on the front glass window (Left Side) and throw the items in. Then just insert your card and play as normal.
Babysitting Job:
You can now babysit the Jones family baby bots at their house for extra loot. Simply go to the front door of the house across from the Lawn mowing job. Its a boot icon on your smartwatch. Its close to the newspaper stand and across from the barking dog. Go inside the house and you will see a list of items to check off. You must but the bots in their beds. You must put all their toys in the chest up front by the TV and then use the Sweeper (Right click on it to grab) to clean all their "oil" leaks in the carpets. Once you have fulfilled all the tasks you will be paid. You can only do this job once per day.
Barry home lawn mowing:
You can also mow Barrys house lawn for cash. Simply walk into the fenced in yard by clicking on one of the gates or going through his garage. Barrys house is located right across the street from the Jones family babysitting job. It has a white fence all around it. To start mowing just right click on the Handle of the mower and it will start right up. To mow the yard just run all of the grass over and make it short. Not too much too it. Its your basic mower. Barry is an animal lover and has a small Dachshund in the yard that loves to play fetch. He will sleep on the porch when you are mowing. His ball is on the fence by the garage and he can only get it when it is in the yard. So make sure to keep it in the fence so he can get it. This will change in future versions.
Islandville Market and Cart return job:
You now can shop at the Islandville Market. A nice little small town market ran by Deb and Skippy. Well more Skippy than deb. She just reads TeenBot all day dreaming of winning the lotto. Skippy will always be cleaning and climbing the latter to upper management. To purchase items just put them on the conveyor belt at the front of the store and then when you are ready just hit the button on the front of the conveyor. If you have enough money in your wallet Skippy and Deb will bag em up. Its pretty simple. You can purchase Goose food, Rubber Bands for your gun, Fish food, TV Dinners, Vitamins and First Aid bandages. More items will come in the future.
Jerrys Gas and Go new store:
You can now buy 4 new items at Jerrys Gas and Go. He sells his own homemade jerky that is really good for you. Whole vitamin D Milk, Batteries and of course no gas station is complete with triangle shaped mini tuna sandwiches. The stuff there is not cheap but Jerry sells only the best stuff. To purchase just put the items on the counter and hit the button. If you have enough money in your wallet, Jerry will bag it all up for you.
New Bulk Candy Machines:
Simple penny candy machines for a little sugar high around the island. These will help you to keep up your energy up around the island. Cheap, quick, unhygienic and easy.
Television:
You can watch your own movies on the TV at home and at the Babysitters house by placing your own .mp4 files into a folder named TCG_Videos in your my documents folder. Just create a folder named devotid and then put a folder in that called TCG_Videos. The complete path would be C:\Users\YOURUSERNAME\Documents\devotid\TCG_Videos
It will only play .mp4 videos and will just play through them in whatever order they are in in the folder. This is just a test feature and is not finished in any way. I have not tested the system with large movie files. Just a few 1-2 minute videos and it seems to be working fine. AGAIN this is just a fun feature I added in to test and is not very polished. USE WITH CARE.
Microwave:
Its pretty simple. Put the TV Dinners in the microwave and it will take care of the rest. Make sure to eat the food while it is still steaming as the health and energy values will fall once it is cold. ;)
Machine Interference System:
Machine Interference system built into certain machines to stop users from "placing" prizes and items into machines and affecting game play. Now you will get a couple warnings on touching machines with prizes. Do it too many times and the prize will get taken and destroyed. This system is in beta. TLDR: dont stick prizes into a machine or you will loose it. ;)
Final summary:
To all the folks not interested in Survivor Mode and are just looking for more machines.... Im listening to you as well and I am on top of it. There is more arcades, locations, machines and even modes coming. I went a lot bigger than I had planned originally on the size of the island (I started this game years ago as just a parking lot and two arcades but thought it needed more after initial testing).... but I am glad that I did because I have been having a blast riding the bike around the island doing odd jobs. The size of the island gives us plenty of room to grow into and now that I am finishing more and more of the base systems I can get more into making more machines and locations. Its not a secret that those are my favorite. ;)
That concludes this update. I will be doing more frequent updates now that I have more systems in place and running. I will be changing and fixing for a bit and then straight into the new locations and "Survivor Mode Beta Phase Two".
Thank you for all the support and as always, if you enjoy the game... please consider giving it a positive review on the Steam store page. Its the best way to help the game grow and reach more users. :)
I am still putting all of the finishing touches on survivor mode over the next couple of weeks but I thought I would share a little video of the work in progress for the mountain bike that I am working on adding to The Coin Game.
It's a full suspension mountain bike. Its not as fast as the golf cart but it is free from Uncle Phil. Its has some more audio and physics tweaks to go on it but I thought it was to a point that I was comfortable sharing.
In the coming update you will be able to ride wheelies, bunny hops, front wheel stoppies/endo's and even ghost ride it into things around the island. I actually built this bike a year ago and have been saving it on a old dusty hard drive just for this day. I think adding it worked out really well and I am working as fast as I can to bring it all to you very soon.
Here is a small video of it in action.
Its easy to ride with a keyboard WASD setup and even more fun to ride with a Dual Stick controller. I spent way too many hours cruising around the island when I should have been testing. lol.
Survivor Mode is the next update coming to The Coin Game. In this new mode users will be challenged to earn their own money (instead of rich Uncle Phil spoiling you on your birthday) by working odd jobs around the island and being creative to earn money.
Dev blog Part 1 The last announcement available here > Dev Blog part 1
In Dev Blog "part 2", I want to give you more insight into what survivor mode is going to look like (in stages) and what other features to look forward too in the development of The Coin Game.
Here is a quick video that I put together of things coming next Survivor Mode update:
Dev Blog part 2
Hello everyone, First off... A HUGE thank you to ALL of you for the continued support of The Coin Game! Also, thank you for your patience with the early access development. As a one man indie dev, its tough to get the time to record, edit, announce and even proof read these write ups. As you can tell by my many spelling errors and bad penmanship.
Since the last update I have decided that the new coming Survivor mode is going to be delivered in a few stages. It will make it easier for me to get this new content out and in your hands sooner. The last update was a while ago.... and in that time the game is running much better and smoother in all of my test builds. Overall general development of the game is going fantastic and I could not be more excited to bring you the next update of The Coin Game. This should be the last "dev blog" before I release the survivor mode beta.
In my test builds... I have added a bunch of new optimizations in the outside world that will turn off a bunch of the stuff in the game much faster and efficiently now. It took me a while to build these systems but in my opinion, they are the best thing to happen to the game yet. I cannot wait to get it out to all of you. I am also adding more options to the Video Settings panel to help users get more frames per second by turning off more lighting features. More Audio optimizations, lighting optimizations, textures.... I could go on and on. But lets get to the meat.
Stage One:
Over the last month or so I have been building the final systems needed for the Survivor mode stage one. Things like the Health system that will have to be maintained to keep a healthy lifestyle. That way you can make that $$$ to blow on more arcade games. Be careful, as you will have to watch your food intake to make sure to keep your energy up. Low energy will result in sluggish slower movement. When your energy is very low it will start to decrease your overall health. So make sure you are eating plenty of junk food to stay energized throughout the day. When survivor mode comes out, you will find different kinds of food that will all affect you in different ways. Get yourself some Jerry's Jerky or a Gourmet Tuna Gas Station Sandwich and bulk candy sweets to wash it down. That should be enough energy to get to the UFO arcade and spend some of that hard earned cash. Or maybe you need the energy to finish the job babysitting or even mowing Barry's lawn.
Babysitting the bots: One of the new jobs will be babysitting a couple bots and cleaning up after them. Its is pretty simple and plus you can always raid their cupboards to eat. They also have a microwave to heat up your TV dinners.
Mowing Barry's lawn: Another one of the new jobs is the ability to mow Barry's (the Pawn Owners) home lawn. it takes a little longer to finish than babysitting a couple bots but Barry isnt cheap and is known to pay well. The mower is always by his garage that he keeps his lambo in. Once Survivor mode is out you will be able to mow the yard every couple of days for spending cash. so save wisely.
Survivor mode starts off as the day after your birthday. Birthday was fun with the money machine, Limo, no curfew, golf cart and no worries. Well, survivor mode is a bit different. Its prob someone elses birthday and the limo is treating them and not you. Bummer. Time to dust off your work boots and hit the streets.... literally hit the streets. Because your golf cart is gone and you are walking now. Im seriously considering adding a mountain bike now.... as I have been walking everywhere for the last few months and I think we are going to need it. haha.
In survivor mode you will be required to be home at a certain time each night. You will know that you can "go to sleep" by visual cues around the house. For example Nanny Bot will pull the covers down in your bed and have it all set for you when it is time for you to retire for the evening. You better be home by your curfew. Do not make her come looking for you. Trust me.
When survivor mode comes out there will be more food choices around the island. One of them is Jerrys with Jerrys Jerky, local milk, Jolted Soda, Candy and even Gourmet Tuna Gas Station Sandwiches.....mmmmm. Yummy. :/
New batteries at Jerry's Gas & Go. These will be needed for all your battery operated prizes and tools. They dont cost too much but boy they dont last very long when riding a hoverboard up hill.
New Characters
New characters will come in Survivor Mode "stage one" as well. Their full "abilities" (and interact able-ness. Dont know if that is a word. Prob not but I'm going with it.) will not be included until stage two. For now I am just adding new characters into the game and will be adding more ways in the future to interact with them. Fun challenges, easter eggs, side tasks, etc. will come later. For now I am still building the entire island and life management systems.
Nanny bot aka: "The Curfew Enforcer" She is the one that makes sure that you are home on time while your parents are away. She may look slow..... but the old lady can fly when she has too.
The Junk Man aka: "Stinky Jimmy" This guy is all over the place looting dumpsters. Make sure to beat him to the loot or lose out on freebies found in islandvilles best dumpsters.
The Local Paper Boy aka: "Scoop" If you are looking to make a buck or two the honest way... Scoop is your guy. He is the towns hardest worker. Well I guess he is second to "Skippy" at the dollar store but you get what I mean. He is never late and always polite. Scoop is proud to be an Eagle Bot of Troop 3377 of Islandville and will do his best to always help you out.
Once we have this stage 1 in place and "tuned in" via all of your feedback.... I will then begin rolling out stage 2 of survivor mode. That will include new arcade locations with a bunch of community requested machines, more jobs, more characters, an XP points system and even some surprises. More on that later though...
That about does it for this Dev blog and I cannot wait for the release of Survivor mode "Beta". I will be finalizing a few more things and finishing up a bunch of odds and ends.... over the next few weeks.
First off I want to say THANK YOU to all the new supporters of The Coin Game in early access. I have been blown away at the amount of people that are enjoying the arcades and are having fun with the open world design of the game. I can say without a shadow of a doubt that we are just getting started. There is lots going on behind the scenes even though I have been quiet... ;) You have all given me the opportunity to build the game I have always imagined. So Thank you again.
Now I just wanted to take a minute to show all of you the new things that I am working on at the moment. My original plan was to have Survivor mode out by February of this year so I wanted to take a few minutes to explain the reasoning behind postponing the Survivor mode for a bit until I can add the features that it will need.
You see I was going to release the Survivor mode in "stages" but during the testing that I did... it just didnt make enough sense without all of the tools and features in place that I have been building over the last couple of months. I also want to have more of the job locations available on day one of Survivor mode to give the player more options to make money. I am also now building in an XP points system that will give the user a points tallies at the end of each day. That is a big thing that was never planned from day one. You will be able to check up on your points through the ATM machines around the island. You can then spend your XP points on different advantages or even more cosmetic items for your character in the future.
The XP points system will be limited at the beginning of survivor mode release but will be updated with more things to purchase as I finish them. I really needed to get the system in place and working. More news on the XP stuff in Part 2 of this dev blog.
Here is a simple video that I whipped up that shows some of the new things coming. Shopping carts, more consumable items, Islandville Market, Pinball Machines, Health and Energy HUDs and systems, House appliances and Gary thrashing things he doesnt like.
More to come as this is Part 1 of 2
Health and Energy systems:
Here are some of the new features that are currently being built for Survivor Mode. AGAIN these items are not released yet and are a WORK IN PROGRESS.
In the coming survivor mode you will have a Health Level and an Energy Level. You must watch and maintain them both as each one can affect the other. When you eat junk food (Jolted colas, Elephant ears, Microwave dinners etc) your Health level will decrease a bit but your energy level will increase depending on the item. Your energy level will affect the speed at which you can do things in the game (work jobs, walk, run etc...) so you want to keep it high. The only problem with trying to keep your Health and Energy high is that good for you "Healthy" food can get expensive and may be harder to find. Junk food is cheap and everywhere. Junk food will take Health away but will give you a boost of energy that wont last as long as say a bag of Jerry's homemade Jerky from the gas station. If you happen to afford the "Healthy" food choices you will notice that it will increase your health a bit AND give you about the same Energy as junk food. So there will be a balance to what you can eat.
If you dont eat anything at all and your Energy becomes very low you will start to lose Health. Besides losing a little bit of Health when your Energy is very low.... You can also lose Health by falling large distances, getting hit by cars and getting roughed up by local bully bots. So be careful. Once all your Health is gone its GAME OVER.
Remember that you are young and all you have to do is get through the day. Once you go to sleep you will wake up with ~80-90% Health again and start the cycle all over again. When you wake up in the morning you will have very low Energy as most youngsters do. Just eat some cheesy poofs for breakfast if Gary hasnt thrashed them all. There will be other places to eat with better food in the future as more locations are added. You can see some of the coming items in the list of New Items below.
The health/energy system is still being tweaked and changed as I add more food and supplement items.
Shopping System
I have been building a new shopping system with a working checkout isle. You will be able to buy perishable items in the store from Deb and Skippy. They are the two loyal employees of the Islandville Market..... Well Skippy is at least. Deb is just there because her parents said she had to get a job.
In the coming new store you will be able to get a bunch of new items to help you survive and also to take care of your loved pets at home. You can mess the place up all you want and Skippy will tidy it all up for you when you leave. There is a shopping cart to use in the store for you bulk shoppers as well.
At the heart of this new system is the new bagging feature. It allows you to add multiple items to a single spot in your inventory. It took me a bit to build this but it will also be used later in the game to carry multiple items in different kinds of "containers"(Back packs. Trunks, etc.) Another great thing about building the new packing system is that the new shopping bags are the first "Smart Items" in the game. I had to build a completely new saving feature to save the data (The contained items). This will also help me in the future when I am building in the save-able condition of each item and other data like that.
New Consumable Items:
- Vitamins: When released these daily vitamins will increase your health a bit while and also give you some energy. If you eat too many in a day you can start to lose Health... so dont go crazy on the Vitamins.
- Rubber Bands in bulk: You will need to purchase bulks rubber bands now to load into your rubber band gun. 15 Rubber bands in a bag. The gun will show a warning on screen when it is empty now.
- Microwave TV dinners: Chicken Strips and Salisbury Steak. These are a simple and cheap way to eat at home. Pop one in the microwave and 30 seconds later you can eat it. It will be more beneficial to eat it when it is still steaming and hot. The items will stay hot for around 3-5 minutes. Once they are cold you can still eat them but they are not as valuable to your Energy and can even take more Health away.
- First Aid Bandages: These bandages will restore your health after getting hurt. They will not add any energy as they are just a little piece of sticky plastic.
- Fish Food: When survivor mode comes out you will have to purchase fish food from the Islandville Market and keep the fish fed. There are visual clues if the fish are hungry. You will notice them start to follow you and then when their food is completely out they will "float" up to the surface and play dead. Once you feed them again they will revive. You need to take care of your pets to get the most XP Points at the end of the day. More on XP Points in the next dev blog.
- Swan Goose Food: You also need to get Garys food at the Islandville Market as well. He will eat quite a bit. His dish holds approx 2 boxes of food for now and he will eat that in about 2 days. Still tweaking and working on him.
- 6 Pack of Jolted Sodas: Another new item coming is the 6 pack of sodas. It will make it a bit cheaper to buy them in bulk and have them around the house. Once opened they will just be 6 normal sodas. Nothing too fancy.
Shopping Carts:
I have built some shopping carts to play around with. You will be able to grab them and push them around the island wherever you want. When you are done playing with it you will be able to return them to the rack at Islandville Market for .50 cents each. This is another small way to always be earning money for the gaming ticket hunt.
Pinball Machine:
The Islandville Market is not just for shopping junk food and batteries. You will also get to play Pinball in the back for $.50 a play. No tickets, just an old school-one time highest points leaderboard. The Game is called "Islandville The Game" Pinball Edition. Its is inspired by the old popular real life pinball game called "The Cyclone". I used to play this game for hours when my dad would play beer league hockey in town.
The pinball game development has taken me about 2-2.5 weeks to build working full time on it. Getting a small 1" steel ball to fly around the world with Unity physics is a handful to say the least. I had to build a system to increase the FixedUpdate rate (The frequency) of the game while playing this machine. The ball moves so fast that it was going through things. It took some doing.... but I think I got it. I can say that it is one of the best "working and feeling" games that I have built yet. I am still adding a few features and sounds to it. Prob some more lights too. Everybody loves lights. The game also helped me increase the precision of all the Claw machines. Whew knew pinball could teach me so much? No wonder its one of the first projects people build in unity after hello world. haha. I play it a little too much. ;)
The leaderboards for the coming new pinball machines are also for one game only. Your score will only get uploaded and updated if you beat your personal best. Its not an accumulated total like the other leaderboards.
Wrap up:
That about does it for this Dev blog (Part 1 of 2). In the next Dev blog I will be covering some of the coming Jobs that will be available and also more about the "Bad Bots" that will not hesitate to take your tickets if you dont have what they want.
Please dont hesitate to let me know what you would like to see in the game. I read every post and always welcome ideas and requests on this long distance journey. I cant wait to share it all with you in the future. Thanks again.
Over the last month I had to update the whole project to a new version of Unity and it was a nightmare. Approx 4 weeks of my life that are gone to loading screens and little spinning wheels. haha I had to update through 7 or 8 versions of Unity as it has been so many years since I started this project. Every version of Unity had a few things that were deprecated (dropped or changed) and I had to do weeks of work just to get the game to the current state that it was already in. It had to be done though.
Now the project is ready for the long haul and it feels great. :) It even gave me some time to optimize some stuff and redo code that I have wanted to update for a while. I lost at least a month of dev time but in the end I really believe it was worth it. So let me get to the meat and potatoes...
This update brings a new 24 hour day to night Time of Day system. You can let time progress automatically or you can open your watch and opt to adjust the time of day manually to any hour you desire. This new Time of day system also brings a few other small graphical additions with volumetric lighting from the main sunlight/moonlight source and light rays for those extra purdy sunrises and sunsets. The weather as of now, is random between clear sky, cloudy sky and foggy sky. Each one giving its own level of ambient light. The weather will update every 6 "hours" of game time. So make sure to launch those fireworks on a clear night to get your moneys worth. ;) I am still adjusting the total time of one whole "game day" as I am still finishing the survivor mode. The "auto game speed" will change in the future and is just a baseline for now.
Please forgive the Shadow flickering on the ground and on the water for now as I am still building and tweaking the new systems. I think the new lighting system looks better and will give players the choice of how they want to enjoy the game. You can only adjust the "Time of Day" in manual time mode. See your wristwatch (TAB). In the far left menu...All the way at the bottom there is a toggle and a slider where you can turn on Manual Time and adjust it. In Birthday mode the time of day will always be in the lower Right screen corner next to the onscreen player stats. It is also on the top of your smartwatch.
You will also see a new Strip Mall location across from Barrys on the way to the Beach. They are NOT open for business yet. When the strip mall does open it will include a Dollar Store, Credit Union XP Bank and a Clothing Boutique. For now... I just put the buildings in the game so I can adjust and build their lighting. They will be open when Survivor mode is done. More details later on that as I am still deciding on some stuff. Im very picky. haha.
Survivor Mode is almost ready for Beta Testing. I had to finish this 24 hour day/night cycle update first with all the new timing systems in place before I went any further. Updating the whole project has set me back some. Not too much though as the framework for Survivor Mode is done and working but I lost a lot of 3D Modeling time when I had to update the project. I want to finish a couple more 3D models for the new jobs and also have one more surprise that I want to add in with Gary that I think people will love.
That's about it for this dev blog and you can find all the details of this update below. Now I have a couple of tough weeks ahead finishing the Survivor Mode for all of you. Wish me luck and please let me know what you think of the new lighting.
UPDATE DETAILS:
Game Time_ alpha version of the new 24 Hour Day Night Cycle with streetlights, building lights and Vehicle headlights turning on and off around town. Game Time_ Saves the time of day when you save a Birthday Mode game so you can return back to the same place and time of day. The weather (Cloudy or Clear) will be random upon each game load for now. I am still finishing other rainy days and other weather scenarios.
Game Save: Now saves all piles of used lotto's and cans properly. Before they would get deleted. Dont forget that anything that you can put in your inventory can be sold at Barry's for cash. So no need to throw them in a trash can when you can play more tickets with the loot!
GolfCart: Faster and a little smoother exit from the golf cart. GolfCart: Removed the "Lean Forward" feature in the golf cart and replaced it with a transparent GPS full screen overlay. Just press TAB or the Map button on controller and hit it again to turn it off. Makes navigating in the cart a little easier. Leaning forward was messing up the cart physics and had to be rebuilt when I updated to the new version of Unity.
Wristwatch: Added camera mini map move buttons for the watch. Top right corner of the mini map on the wrist watch. (Press Tab or stats button for wristwatch). This will allow the player to look around the map a bit and see whats out there. Wristwatch:Fixed the watch not working for a few seconds after the limo drops you off. Now it will operate as soon as you get out and you cannot teleport again until the bots and limo zap away. Wristwatch: Added a Manual time slider to the watch in Birthday Mode to control the Time of day. Just turn on the Manual time Toggle and then adjust the time Slider to the desired time. It will auto save the state of the toggle and if you saved the game it will start the next Birthday Mode game at that time. Still a work in progress.
Larrys Arcade: Installed a "curtain open" button behind the stage for all you explorers when you get trapped behind the stage. Just click it and the curtain will open now. Larrys Arcade: Added more tickets to PrizeMaster. 100 Tickets was not enough for a $5 game. All prize rows are now 1000 tickets! Go get em!
UFO Arcade: Added the multiplay system to Popcorn Petes so you can play more than one credit at a time. I will add more machines as I get to each one.
Player: Added a little speed to the Character walk and run. Not too much though. Still testing.
Video Settings: Added an "Extra Shadows" Toggle to the Video Settings that will turn off extra shadows to get some more FPS. Video Settings: Added a Volumetric Lighting ON/OFF toggle to turn off the extra mesh that is created on a volumteric light. Should help grab a few more FPS when turned off.
Strip Mall: Added new Islandville Market store, Islandville Credit Union Bank and Bettys Boutique to the island. THEY ARE NOT OPEN FOR BUSINESS YET and are still moving in. In the future you will be able to shop there for random stuff at the Islandville Market. You will also be able to level up with XP at the ATM XP Machines for advantages in the game and lastly (And farther in the future) you will be able to customize your characters by shopping at the boutique and purchasing some fancy clothing and accessories for yourself or your pet ex-champion award winning swan-goose. More news in the future on that...
Mermaids From Space: Fixed the input. Now you can use a controller to aim the coin chute. Iceburg Bounce: Added some extra tickets to the Iceburg bounce game when you get a bonus round. It will add 3000 points to the game which will result in about ~150 extra tickets.
Carnival: Added a money blower machine to the Carnival. No more having to go all the way back to town for more loot. Uncle Phil makes it happen.
Barry's Pawn Shop: Larger bill denominations. Added a $20 bill and a $100 bill for all the big shooters out there. Barry's will pay out much quicker now on big purchases. Barry's Pawn Shop: Added a "safety" feature that you can not leave Barry's until the cash machine is done paying out.
Larry's Arcade: Added a fire escape to the back that gives access to the roof hangout area. Will be used in Survivor Mode. Strip Mall: Added a fire escape to the back that gives access to the roof hangout area. Will be used in Survivor Mode.
I prob forgot some stuff too.... If you see anything different... Its prob new. haha.
Hey fellow arcaders! This update brings one new coin pusher, video optimizations, and a bunch of new hand animations for the carnival rides and all throwing games.
- Coin Pushers: Added the ability to play multiple credits on all of the coin pushers. Now when you insert your card you can move left or right with the A and D Keys (or Left Joystick) to add more "swipes" (Not including the carnival yet). If you chose more swipes than you can afford it will just not let you purchase them and it will spit out your players card automatically.
- UFO Arcade: New Mermaids from Space Coin Pusher. The newest coin pusher in The Coin Game is a more modern style of coin pusher. It features 5 different chips with 5 different values and a bonus LED wheel. The object is to get the chips over the edge and for every point that you get the wheel will move the same amount of spots. Every full turn of the "wheel" is 60 points and will grant you 3 free tokens. If you land the "wheel" on the stop (12 oclock position) you win the bonus amount. The machine is still being "tweaked" and the winning amounts may change in the future.
- Player: Added hand animations to all of the throwing games and all carnival games as well. Now when you are playing any game that involves throwing the player hands will be visible on the screen.
Carnival: Added hand animations on all of the Carnival rides so you dont look like you are not having fun. No one wants to sit next to the weirdo thats going to puke. - Player: Fixed the mini map player icon getting messed up on some of the Carnival Rides. - All Machines: Made player card insert/remove triggers bigger on machines to help in exiting out of some machines. Mainly the prize counters. - All Machines: Added Q Exit Keys to more machines if you change your mind and dont want to play anymore. You will lose your credits. I mean... what better things is there to be doing other than blowing virtual coin on worthless prizes? - System: Removed a bunch of stuff from the initial loading world to aide in loading time and also help people with smaller GPU's loading the huge world. This should help to not get a time out crash from too little texture memory. - Video Settings: Set the Super Vsync back to where it was. oops. It actually does something now. I was testing something and totally forgot to turn off the testing stuff. Its working now. Now when you change the video settings the changes will be instant. Before it would have to restart the game. I am still finishing all the optimization stuff and this will all be re-done later. - Input: Added the ability to map multiple keys/buttons to the same action. the input mapper will ask you if you want to map multiple keys(Elements) to one action. - UFO Arcade: Turned the bonus down a little bit on the Wormhole Game. It got a little out of hand. - LazerTag: Added an EXIT button to the Laser Tag Arena for the folks who like to explore and run into the laser tag area after a game. I guess some folks got caught and couldnt get out.
Well that's about it on this one. I want to take this time again to say thank you for all the wonderful ideas, support, comments and help testing and tweaking The Coin Game.
I finished up the new "Dude Where's My Cow?" Claw Machine at UFO Arcade and also rebuilt the two claw machines from Larry's Arcade. No more freak outs and claws stuck through the glass anymore. They are more fun to play now. More consistent too. (Not the winning of course as they are Claw Machines. lol) I also added new themes to Larry's Claw machines as they were in dire need of a texture redo too. Claw Madness? Who even makes this stuff up? (Wait a minute....)
This is Kyle the Cow. He is a good cow. He is from the Alsace Region of France and he needs your help. "Dem Aliens" are trying to take him home for some studying. Hurry and throw your loot at the machine to try and save him.... he would do it for you. Then if you win him, you can show him you love him by selling him for lotto ticket money at Barry's Pawn shop.
Another thing that I have been working on is all new hand animations for all of the machines that have joysticks or push buttons. Now when you put your card in the machines you will see your hands doing stuff instead of dangling by your side like a weirdo using telepathy. For now the animations are only on the machines with a joystick or push button. I am still building the throwing animations for UFO, the carnival games and Larry's Skee ball.
Other Changes and Bug Fixes: - Race Karts: Added new colors and adjustments to the Kart Race on screen race menus. - Player: Tickets in hand will be hidden when a card is inserted into any machine now. - Lazer Tag: Updated and adjusted the vest loading animation. Before it was so close to your head you didn't even see it loading on the screen. Now it comes right at you and on more horizontally. - Video Settings: a couple small adjustments on the Quality settings for shadow distances. (Still finishing a new VIDEO Settings menu for later optimizations.)
Don't forget to pop into the PINNED thread about "what you would like to see in The Coin Game." I read them ALL and use many of the ideas I read. I do thank you all for the wonderful help on finding bugs. I am very grateful for the time and effort you put into it.
Have a wonderful day. That's about it for this update. Keep and eye out for more updates throughout this holiday season.
Now that the game is in a "together state" and not spread all around my office in pieces, I am now able to put up more small bug fixes and little changes. So here is just a little one with a couple doodads here and there. (< thats technical speak for you non computer people haha)
I would say half of these bugs were just reported in the last 24 hours. I read them all and I am working all hours of the clock to build the best game that I can for you. Thank you for all the wonderful reviews and nominations for the Steam Awards. I am truely touched and even more charged up to make this the best game I possibly can.
Another small patch and more bug fixes: - Menus: Added an all new Help Menu when your card is in any machine. When your card is in the machine you will see a Small Box with a ? on it in the corner appear. Hit the H key and you will see more info on the current machine. This should help answer some of the questions that folks have on how some of the machines function. This menu is not done but I felt an unfinished help menu is better than no Help menu at all. ;) - Menus: No Help Menus on SpeedDrop and StackemUp. They will be added later. - GolfCart: I gave the Golf Cart more Miles Per Gallon as it was eating a little too much fuel. 50% increase - Popcorn Petes Coin Pusher: Moved the Bonus spawn spot for popcorn Pete and Dunko plush was appearing in the machines. - Popcorn Petes Coin Pusher: Added a little more interior light to the Popcorn Pete Pushers - Popcorn Petes Coin Pusher: Moved the celebration menus up a bit so you can continue smashing that play button. - Popcorn Petes Coin Pusher: Made the Connie Kernal card a little less rare so you dont have to play one machine all night long. - Dunko Coin Pusher: Made the Dunko Cards all a little less rare aswell. - Kart Race: Fixed the bots freaking out in the Trophy Ceremony at the Race Karts. - Kart Race: Rebuilt the Driving Menu on the Race Karts. - Kart Race: Fixed the spawn spots on the podium for the player. Before you would spawn into the floor and not on the podium. - Kart Race: Fixed broken colliders to the Podium back wall at the Kart Race Track - LazerTag: Fixed the ticket showing through the wall after playing a round. - UFO Arcade: Fixed the LCD signs and reset them now when you go inside or outside. - UFO Arcade: Added the Uncle Phil funded Money Blower Machine to the UFO Arcade to save time to Birthday go'ers. - UFO Arcade: Added some larger poster of some of the Popcorn Petes cards as someone wanted to see them up a little closer.
Please let me know how the changes go and be sure to stop by the SUGGESTIONS thread and tell me what you would like to see in The Coin Game. I read EVERY single one of them. You never know when your idea (silly or not) may make it into The Coin Game.
Well I am happy to announce that the UFO Arcade and Family Fun Center is now OPEN FOR BUSINESS! I bribed the new owners to let you all in early and start enjoying all the fun things that they have to offer. There are still some things to add and nudge, but I thought that you all would enjoy the facility in it's current state. It's out this world! (The new owners told me to say that.)
In classic devotid media style, I went way bigger than I had originally planned and I am glad that I did. I managed to finish 15 completely new games, two new locations and have a few others that are still getting worked on. So I please ask you to "Pardon our dust" at the UFO Arcade. Even better news though is that with the game in its current updated state, I will be able to introduce more updates now with smaller changes and fixes. Along side of building the new UFO Arcade I have been fixing and building in new systems for future development, but more on that later.... You have a new universe to explore!
The New UFO Arcade features: - LAZER TAG 4 on 4 Battles with AI Bots. Blue Vs Red.
- UFO RACEWAY Indoor Racing Gas Go Karts. 6 Laps Time Trial. Trophies for 1st, 2nd and 3rd fastest laps per session.
- POPCORN PETES COIN PUSHER with card collection System. Collect all 8 cards and win a Pete Plush.
- DOWN A BOT Carnival inspired ball throwing game.
- JUST TOSS IT is a fun milk jug tossing game.
- ICEBERG BOUNCE ping pong ball tossing game with a fun and flashy bonus round.
- WHAC A BOT Classic arcade game with a bonus system.
- CLOCKTOWER gear turning ball drop style game.
- TYPHOON round light skill stop game. A heavily requested game and was very fun to build.
- SKEEBOWL UFO is a space inspired version of skeeball.
- BUTTERFLY CATCHER is a pusher style skill game of "catching" balls that are supposed to be "butterfly's."
- WORMHOLE is a ball drop timing game with a increasing bonus feature.
New Prizes available at the UFO Arcade ticket redemption booth: - Bag of Star Dust - Alien inflatable - Pet Moon Rock - Star Plush " Twinkles" - Star Plush "Lucky" - Saturn Planet plush - UFO Space Ship toy model - Lava Lamp - Plasma Ball - Flux Capacitor - Light Saber RED - Light Saber BLUE - Hoverboard BLUE - Hoverboard PINK
NEW HOME This update also brings a completely new house to stash all your goodies in and will be the "home base" in the coming survivor mode. There is a bedroom for you upstairs and also don't forget to feed Gary your pet swan goose (yeah. its a real thing... google it. I had to too.) and the fish in your fish tank. To feed them just click on the food containers in the living room. All of this stuff in the house will be way more important later on in development when you are in survivor mode.
NEW LIMO RIDE Uncle Phil opened his wallet once again and spruced up the way you travel (teleport) in Birthday Mode. Now when you open your wallet outside and choose a destination a very well payed bot will be there in a jiffy with a stretch black limo just for you. You dont even have to tip the driver. The birthday go'ers in the limo with you are only interested in playing at the main arcades, so if you go anywhere but Larrys or the UFO Arcade you are riding solo.
LARRY ARCADE UPDATES: During the building of the new arcade at UFO point Larry has been busy updating "Islandvilles Original Arcade" as well. I guess the new Mega Drop is installed and working great. He even turned the winnings up a bit to make up for all the scamming over the last couple months. What a guy. Huh? Larrys also has been busy working on the coin pushers as he added a collectible card system similar to the one at UFO arcade. Collect all five of the Dunko cards and win a awesome Dunko Duck plush!
OTHER BUG FIXES: - Fix the Leaderboards Not being "on" at default and not saving the state between games. You should not have to tun them on or off each time. - Adjusted all pricing and money amounts that Barrys Pawn Shop will pay you for items. Should be more fair now as some items were pretty far superior to others. I will update the guide on "prize payout percentages" as soon as I can. - Fixed the coin pushers at the Carnival as they were not loading correctly all the time. - Removed the cable systems on the Prizemaster as It would freak out and look like a crazy ghost running around larrys. - Added colliders to the top of the Claw Machines. - And a bunch of other bug fixes that WONDERFUL USERS LIKE YOU helped me find in the bug section of our discussion forums. THANK YOU AGAIN for that. :)
I will be updating and fixing bugs this week as we all find them so expect a couple more small things here and there. I recommend starting a new game and not continuing a older saved game. Lots of stuff is new and different so you could see some conflicts. I will be adding more achievements to the game in the future but I want to make sure things are working on a bigger scale first.
As always..... I want to say thank you to all of you for supporting The Coin Game. I would not be able to do this without all of you helping. I will now be working on finishing up a couple new fun games at the UFO arcade and then on to the survivor mode release. I have lots of silliness and good old fashion top quality time wasting planned for all of you.
And a final note. I will be increasing the price of the game once the survivor mode is released.
The new update is WAY bigger than I originally planned and I am very happy with how it is going so far. This next update will be focused on a new arcade, expanding your home base out of the garage and into the home. Also, Uncle Phil ordered a limousine to keep your birthday party going as you travel around islandville.
It going to be a tough few weeks....but I feel like I am on "schedule". Most all of the hard work is finished and now just a bunch of busy work nudging, making icons, images and menus. I have already spent many hours "testing" in the UFO arcade and I really can't wait to share it with all of you very soon.
Since my last sneak peak of the UFO arcade, I have nearly everything completed that will be included for this coming update, minus a few more new games that just need textures and menus. Over the last couple weeks I have been finishing all the new UFO Arcade leaderboards and laser tag systems. I also finished a completely new MegaDrop at Larry's arcade. He was fed up with the old one scamming customers and his order should be in stock in a few weeks when the next update is out. He heard about the new UFO arcade coming and has fixed all kinds of stuff around the arcade. He said he will not go silently. He even added a collectible card counting system for Dunko with a new Duck prize. He also spruced up Cuckoo Coin too. I heard he is even working on some "super secret stuff" for the future to compete with all this fancy stuff at the new UFO arcade.
Ill have lots more news and info once I wrap it all up in a few weeks but for now I am in a hurry to get back to "testing" at the UFO Arcade. haha
Thanks to all of our supporters as this entire project would not be possible without all of you.
Kevin
VIDEO:
Birthday Mode Limousine service
Popcorn Pete and friends
Typhoon
Clock Tower
Whac-A-Bot!
Skee Bowl
Iceberg Bounce
Just Toss it!
Down A Bot!
Lazer Tag - Red vs. Blue winner takes all.
Go Kart Race - 6 laps trophy for 1st, 2nd and 3rd place.