The Coin Game - devotid
Jan 30 2020

Update #015
Version: V0.988



Over the last month I had to update the whole project to a new version of Unity and it was a nightmare. Approx 4 weeks of my life that are gone to loading screens and little spinning wheels. haha I had to update through 7 or 8 versions of Unity as it has been so many years since I started this project. Every version of Unity had a few things that were deprecated (dropped or changed) and I had to do weeks of work just to get the game to the current state that it was already in. It had to be done though.

Now the project is ready for the long haul and it feels great. :) It even gave me some time to optimize some stuff and redo code that I have wanted to update for a while. I lost at least a month of dev time but in the end I really believe it was worth it. So let me get to the meat and potatoes...

This update brings a new 24 hour day to night Time of Day system. You can let time progress automatically or you can open your watch and opt to adjust the time of day manually to any hour you desire. This new Time of day system also brings a few other small graphical additions with volumetric lighting from the main sunlight/moonlight source and light rays for those extra purdy sunrises and sunsets. The weather as of now, is random between clear sky, cloudy sky and foggy sky. Each one giving its own level of ambient light. The weather will update every 6 "hours" of game time. So make sure to launch those fireworks on a clear night to get your moneys worth. ;) I am still adjusting the total time of one whole "game day" as I am still finishing the survivor mode. The "auto game speed" will change in the future and is just a baseline for now.







Please forgive the Shadow flickering on the ground and on the water for now as I am still building and tweaking the new systems. I think the new lighting system looks better and will give players the choice of how they want to enjoy the game. You can only adjust the "Time of Day" in manual time mode. See your wristwatch (TAB). In the far left menu...All the way at the bottom there is a toggle and a slider where you can turn on Manual Time and adjust it. In Birthday mode the time of day will always be in the lower Right screen corner next to the onscreen player stats. It is also on the top of your smartwatch.

You will also see a new Strip Mall location across from Barrys on the way to the Beach. They are NOT open for business yet. When the strip mall does open it will include a Dollar Store, Credit Union XP Bank and a Clothing Boutique. For now... I just put the buildings in the game so I can adjust and build their lighting. They will be open when Survivor mode is done. More details later on that as I am still deciding on some stuff. Im very picky. haha.



Survivor Mode is almost ready for Beta Testing. I had to finish this 24 hour day/night cycle update first with all the new timing systems in place before I went any further. Updating the whole project has set me back some. Not too much though as the framework for Survivor Mode is done and working but I lost a lot of 3D Modeling time when I had to update the project. I want to finish a couple more 3D models for the new jobs and also have one more surprise that I want to add in with Gary that I think people will love.

That's about it for this dev blog and you can find all the details of this update below. Now I have a couple of tough weeks ahead finishing the Survivor Mode for all of you. Wish me luck and please let me know what you think of the new lighting.


UPDATE DETAILS:

Game Time_ alpha version of the new 24 Hour Day Night Cycle with streetlights, building lights and Vehicle headlights turning on and off around town.
Game Time_ Saves the time of day when you save a Birthday Mode game so you can return back to the same place and time of day. The weather (Cloudy or Clear) will be random upon each game load for now. I am still finishing other rainy days and other weather scenarios.

Game Save: Now saves all piles of used lotto's and cans properly. Before they would get deleted. Dont forget that anything that you can put in your inventory can be sold at Barry's for cash. So no need to throw them in a trash can when you can play more tickets with the loot!

GolfCart: Faster and a little smoother exit from the golf cart.
GolfCart: Removed the "Lean Forward" feature in the golf cart and replaced it with a transparent GPS full screen overlay. Just press TAB or the Map button on controller and hit it again to turn it off. Makes navigating in the cart a little easier. Leaning forward was messing up the cart physics and had to be rebuilt when I updated to the new version of Unity.



Wristwatch: Added camera mini map move buttons for the watch. Top right corner of the mini map on the wrist watch. (Press Tab or stats button for wristwatch). This will allow the player to look around the map a bit and see whats out there.
Wristwatch:Fixed the watch not working for a few seconds after the limo drops you off. Now it will operate as soon as you get out and you cannot teleport again until the bots and limo zap away.
Wristwatch: Added a Manual time slider to the watch in Birthday Mode to control the Time of day. Just turn on the Manual time Toggle and then adjust the time Slider to the desired time. It will auto save the state of the toggle and if you saved the game it will start the next Birthday Mode game at that time. Still a work in progress.

Larrys Arcade: Installed a "curtain open" button behind the stage for all you explorers when you get trapped behind the stage. Just click it and the curtain will open now.
Larrys Arcade: Added more tickets to PrizeMaster. 100 Tickets was not enough for a $5 game. All prize rows are now 1000 tickets! Go get em!

UFO Arcade: Added the multiplay system to Popcorn Petes so you can play more than one credit at a time. I will add more machines as I get to each one.

Player: Added a little speed to the Character walk and run. Not too much though. Still testing.

Video Settings: Added an "Extra Shadows" Toggle to the Video Settings that will turn off extra shadows to get some more FPS.
Video Settings: Added a Volumetric Lighting ON/OFF toggle to turn off the extra mesh that is created on a volumteric light. Should help grab a few more FPS when turned off.

Strip Mall: Added new Islandville Market store, Islandville Credit Union Bank and Bettys Boutique to the island. THEY ARE NOT OPEN FOR BUSINESS YET and are still moving in. In the future you will be able to shop there for random stuff at the Islandville Market. You will also be able to level up with XP at the ATM XP Machines for advantages in the game and lastly (And farther in the future) you will be able to customize your characters by shopping at the boutique and purchasing some fancy clothing and accessories for yourself or your pet ex-champion award winning swan-goose. More news in the future on that...



Mermaids From Space: Fixed the input. Now you can use a controller to aim the coin chute.
Iceburg Bounce: Added some extra tickets to the Iceburg bounce game when you get a bonus round. It will add 3000 points to the game which will result in about ~150 extra tickets.

Carnival: Added a money blower machine to the Carnival. No more having to go all the way back to town for more loot. Uncle Phil makes it happen.



Barry's Pawn Shop: Larger bill denominations. Added a $20 bill and a $100 bill for all the big shooters out there. Barry's will pay out much quicker now on big purchases.
Barry's Pawn Shop: Added a "safety" feature that you can not leave Barry's until the cash machine is done paying out.




Larry's Arcade: Added a fire escape to the back that gives access to the roof hangout area. Will be used in Survivor Mode.
Strip Mall: Added a fire escape to the back that gives access to the roof hangout area. Will be used in Survivor Mode.

I prob forgot some stuff too.... If you see anything different... Its prob new. haha.

Thank you very much for all the help and support!

Kevin
The Coin Game - devotid

Update #014
Version: V0.983

Hey fellow arcaders! This update brings one new coin pusher, video optimizations, and a bunch of new hand animations for the carnival rides and all throwing games.


- Coin Pushers: Added the ability to play multiple credits on all of the coin pushers. Now when you insert your card you can move left or right with the A and D Keys (or Left Joystick) to add more "swipes" (Not including the carnival yet). If you chose more swipes than you can afford it will just not let you purchase them and it will spit out your players card automatically.


- UFO Arcade: New Mermaids from Space Coin Pusher. The newest coin pusher in The Coin Game is a more modern style of coin pusher. It features 5 different chips with 5 different values and a bonus LED wheel. The object is to get the chips over the edge and for every point that you get the wheel will move the same amount of spots. Every full turn of the "wheel" is 60 points and will grant you 3 free tokens. If you land the "wheel" on the stop (12 oclock position) you win the bonus amount. The machine is still being "tweaked" and the winning amounts may change in the future.

- Player: Added hand animations to all of the throwing games and all carnival games as well. Now when you are playing any game that involves throwing the player hands will be visible on the screen.



Carnival: Added hand animations on all of the Carnival rides so you dont look like you are not having fun. No one wants to sit next to the weirdo thats going to puke.
- Player: Fixed the mini map player icon getting messed up on some of the Carnival Rides.
- All Machines: Made player card insert/remove triggers bigger on machines to help in exiting out of some machines. Mainly the prize counters.
- All Machines: Added Q Exit Keys to more machines if you change your mind and dont want to play anymore. You will lose your credits. I mean... what better things is there to be doing other than blowing virtual coin on worthless prizes?
- System: Removed a bunch of stuff from the initial loading world to aide in loading time and also help people with smaller GPU's loading the huge world. This should help to not get a time out crash from too little texture memory.
- Video Settings: Set the Super Vsync back to where it was. oops. It actually does something now. I was testing something and totally forgot to turn off the testing stuff. Its working now. Now when you change the video settings the changes will be instant. Before it would have to restart the game. I am still finishing all the optimization stuff and this will all be re-done later.
- Input: Added the ability to map multiple keys/buttons to the same action. the input mapper will ask you if you want to map multiple keys(Elements) to one action.
- UFO Arcade: Turned the bonus down a little bit on the Wormhole Game. It got a little out of hand.
- LazerTag: Added an EXIT button to the Laser Tag Arena for the folks who like to explore and run into the laser tag area after a game. I guess some folks got caught and couldnt get out.

Well that's about it on this one. I want to take this time again to say thank you for all the wonderful ideas, support, comments and help testing and tweaking The Coin Game.

Have a Merry Christmas from devotid.

Kevin
The Coin Game - devotid


Update #012
Version: V0.981



https://www.youtube.com/watch?v=V0M2xVrEpmA&feature=youtu.be

I finished up the new "Dude Where's My Cow?" Claw Machine at UFO Arcade and also rebuilt the two claw machines from Larry's Arcade. No more freak outs and claws stuck through the glass anymore. They are more fun to play now. More consistent too. (Not the winning of course as they are Claw Machines. lol) I also added new themes to Larry's Claw machines as they were in dire need of a texture redo too. Claw Madness? Who even makes this stuff up? (Wait a minute....)

This is Kyle the Cow. He is a good cow. He is from the Alsace Region of France and he needs your help. "Dem Aliens" are trying to take him home for some studying. Hurry and throw your loot at the machine to try and save him.... he would do it for you. Then if you win him, you can show him you love him by selling him for lotto ticket money at Barry's Pawn shop.





Another thing that I have been working on is all new hand animations for all of the machines that have joysticks or push buttons. Now when you put your card in the machines you will see your hands doing stuff instead of dangling by your side like a weirdo using telepathy. For now the animations are only on the machines with a joystick or push button. I am still building the throwing animations for UFO, the carnival games and Larry's Skee ball.





Other Changes and Bug Fixes:
- Race Karts: Added new colors and adjustments to the Kart Race on screen race menus.
- Player: Tickets in hand will be hidden when a card is inserted into any machine now.
- Lazer Tag: Updated and adjusted the vest loading animation. Before it was so close to your head you didn't even see it loading on the screen. Now it comes right at you and on more horizontally.
- Video Settings: a couple small adjustments on the Quality settings for shadow distances. (Still finishing a new VIDEO Settings menu for later optimizations.)




Don't forget to pop into the PINNED thread about "what you would like to see in The Coin Game." I read them ALL and use many of the ideas I read. I do thank you all for the wonderful help on finding bugs. I am very grateful for the time and effort you put into it.

Have a wonderful day. That's about it for this update. Keep and eye out for more updates throughout this holiday season.

Kevin
The Coin Game - devotid


Update #011
Version: V0.979

Build #4453460

Now that the game is in a "together state" and not spread all around my office in pieces, I am now able to put up more small bug fixes and little changes. So here is just a little one with a couple doodads here and there. (< thats technical speak for you non computer people haha)

I would say half of these bugs were just reported in the last 24 hours. I read them all and I am working all hours of the clock to build the best game that I can for you. Thank you for all the wonderful reviews and nominations for the Steam Awards. I am truely touched and even more charged up to make this the best game I possibly can.

Another small patch and more bug fixes:
- Menus: Added an all new Help Menu when your card is in any machine. When your card is in the machine you will see a Small Box with a ? on it in the corner appear. Hit the H key and you will see more info on the current machine. This should help answer some of the questions that folks have on how some of the machines function. This menu is not done but I felt an unfinished help menu is better than no Help menu at all. ;)
- Menus: No Help Menus on SpeedDrop and StackemUp. They will be added later.
- GolfCart: I gave the Golf Cart more Miles Per Gallon as it was eating a little too much fuel. 50% increase
- Popcorn Petes Coin Pusher: Moved the Bonus spawn spot for popcorn Pete and Dunko plush was appearing in the machines.
- Popcorn Petes Coin Pusher: Added a little more interior light to the Popcorn Pete Pushers
- Popcorn Petes Coin Pusher: Moved the celebration menus up a bit so you can continue smashing that play button.
- Popcorn Petes Coin Pusher: Made the Connie Kernal card a little less rare so you dont have to play one machine all night long.
- Dunko Coin Pusher: Made the Dunko Cards all a little less rare aswell.
- Kart Race: Fixed the bots freaking out in the Trophy Ceremony at the Race Karts.
- Kart Race: Rebuilt the Driving Menu on the Race Karts.
- Kart Race: Fixed the spawn spots on the podium for the player. Before you would spawn into the floor and not on the podium.
- Kart Race: Fixed broken colliders to the Podium back wall at the Kart Race Track
- LazerTag: Fixed the ticket showing through the wall after playing a round.
- UFO Arcade: Fixed the LCD signs and reset them now when you go inside or outside.
- UFO Arcade: Added the Uncle Phil funded Money Blower Machine to the UFO Arcade to save time to Birthday go'ers.
- UFO Arcade: Added some larger poster of some of the Popcorn Petes cards as someone wanted to see them up a little closer.

Please let me know how the changes go and be sure to stop by the SUGGESTIONS thread and tell me what you would like to see in The Coin Game. I read EVERY single one of them. You never know when your idea (silly or not) may make it into The Coin Game.

Kevin



The Coin Game - devotid

Update #010
Version: V0.978

Well I am happy to announce that the UFO Arcade and Family Fun Center is now OPEN FOR BUSINESS! I bribed the new owners to let you all in early and start enjoying all the fun things that they have to offer. There are still some things to add and nudge, but I thought that you all would enjoy the facility in it's current state. It's out this world! (The new owners told me to say that.)

In classic devotid media style, I went way bigger than I had originally planned and I am glad that I did. I managed to finish 15 completely new games, two new locations and have a few others that are still getting worked on. So I please ask you to "Pardon our dust" at the UFO Arcade. Even better news though is that with the game in its current updated state, I will be able to introduce more updates now with smaller changes and fixes. Along side of building the new UFO Arcade I have been fixing and building in new systems for future development, but more on that later.... You have a new universe to explore!

Here is a new trailer for The Coin Game.
https://www.youtube.com/watch?v=9H8SIvasckM

The New UFO Arcade features:

- LAZER TAG 4 on 4 Battles with AI Bots. Blue Vs Red.


- UFO RACEWAY Indoor Racing Gas Go Karts. 6 Laps Time Trial. Trophies for 1st, 2nd and 3rd fastest laps per session.


- POPCORN PETES COIN PUSHER with card collection System. Collect all 8 cards and win a Pete Plush.


- DOWN A BOT Carnival inspired ball throwing game.


- JUST TOSS IT is a fun milk jug tossing game.


- ICEBERG BOUNCE ping pong ball tossing game with a fun and flashy bonus round.


- WHAC A BOT Classic arcade game with a bonus system.


- CLOCKTOWER gear turning ball drop style game.


- TYPHOON round light skill stop game. A heavily requested game and was very fun to build.


- SKEEBOWL UFO is a space inspired version of skeeball.


- BUTTERFLY CATCHER is a pusher style skill game of "catching" balls that are supposed to be "butterfly's."


- WORMHOLE is a ball drop timing game with a increasing bonus feature.





New Prizes available at the UFO Arcade ticket redemption booth:
- Bag of Star Dust
- Alien inflatable
- Pet Moon Rock
- Star Plush " Twinkles"
- Star Plush "Lucky"
- Saturn Planet plush
- UFO Space Ship toy model
- Lava Lamp
- Plasma Ball
- Flux Capacitor
- Light Saber RED
- Light Saber BLUE
- Hoverboard BLUE
- Hoverboard PINK


NEW HOME
This update also brings a completely new house to stash all your goodies in and will be the "home base" in the coming survivor mode. There is a bedroom for you upstairs and also don't forget to feed Gary your pet swan goose (yeah. its a real thing... google it. I had to too.) and the fish in your fish tank. To feed them just click on the food containers in the living room. All of this stuff in the house will be way more important later on in development when you are in survivor mode.







NEW LIMO RIDE
Uncle Phil opened his wallet once again and spruced up the way you travel (teleport) in Birthday Mode. Now when you open your wallet outside and choose a destination a very well payed bot will be there in a jiffy with a stretch black limo just for you. You dont even have to tip the driver. The birthday go'ers in the limo with you are only interested in playing at the main arcades, so if you go anywhere but Larrys or the UFO Arcade you are riding solo.





LARRY ARCADE UPDATES:
During the building of the new arcade at UFO point Larry has been busy updating "Islandvilles Original Arcade" as well. I guess the new Mega Drop is installed and working great. He even turned the winnings up a bit to make up for all the scamming over the last couple months. What a guy. Huh? Larrys also has been busy working on the coin pushers as he added a collectible card system similar to the one at UFO arcade. Collect all five of the Dunko cards and win a awesome Dunko Duck plush!





OTHER BUG FIXES:
- Fix the Leaderboards Not being "on" at default and not saving the state between games. You should not have to tun them on or off each time.
- Adjusted all pricing and money amounts that Barrys Pawn Shop will pay you for items. Should be more fair now as some items were pretty far superior to others. I will update the guide on "prize payout percentages" as soon as I can.
- Fixed the coin pushers at the Carnival as they were not loading correctly all the time.
- Removed the cable systems on the Prizemaster as It would freak out and look like a crazy ghost running around larrys.
- Added colliders to the top of the Claw Machines.
- And a bunch of other bug fixes that WONDERFUL USERS LIKE YOU helped me find in the bug section of our discussion forums. THANK YOU AGAIN for that. :)

I will be updating and fixing bugs this week as we all find them so expect a couple more small things here and there. I recommend starting a new game and not continuing a older saved game. Lots of stuff is new and different so you could see some conflicts. I will be adding more achievements to the game in the future but I want to make sure things are working on a bigger scale first.

As always..... I want to say thank you to all of you for supporting The Coin Game. I would not be able to do this without all of you helping. I will now be working on finishing up a couple new fun games at the UFO arcade and then on to the survivor mode release. I have lots of silliness and good old fashion top quality time wasting planned for all of you.

And a final note. I will be increasing the price of the game once the survivor mode is released.

Kevin
"devotid"


The Coin Game - devotid


The new update is WAY bigger than I originally planned and I am very happy with how it is going so far. This next update will be focused on a new arcade, expanding your home base out of the garage and into the home. Also, Uncle Phil ordered a limousine to keep your birthday party going as you travel around islandville.

It going to be a tough few weeks....but I feel like I am on "schedule". Most all of the hard work is finished and now just a bunch of busy work nudging, making icons, images and menus. I have already spent many hours "testing" in the UFO arcade and I really can't wait to share it with all of you very soon.

Since my last sneak peak of the UFO arcade, I have nearly everything completed that will be included for this coming update, minus a few more new games that just need textures and menus. Over the last couple weeks I have been finishing all the new UFO Arcade leaderboards and laser tag systems. I also finished a completely new MegaDrop at Larry's arcade. He was fed up with the old one scamming customers and his order should be in stock in a few weeks when the next update is out. He heard about the new UFO arcade coming and has fixed all kinds of stuff around the arcade. He said he will not go silently. He even added a collectible card counting system for Dunko with a new Duck prize. He also spruced up Cuckoo Coin too. I heard he is even working on some "super secret stuff" for the future to compete with all this fancy stuff at the new UFO arcade.

Ill have lots more news and info once I wrap it all up in a few weeks but for now I am in a hurry to get back to "testing" at the UFO Arcade. haha

Thanks to all of our supporters as this entire project would not be possible without all of you.

Kevin

VIDEO:



Birthday Mode Limousine service




Popcorn Pete and friends






Typhoon



Clock Tower



Whac-A-Bot!



Skee Bowl



Iceberg Bounce




Just Toss it!



Down A Bot!



Lazer Tag - Red vs. Blue winner takes all.

Go Kart Race - 6 laps trophy for 1st, 2nd and 3rd place.


Gary



New Sign, finally.


Dunk-O cards do something now!



All new Mega Drop



Carnival Coin Push repaired.













The Coin Game - devotid
I took some time out of development this week to put together a little edit of some of the new things that are coming to The Coin Game in the next couple updates this fall.

All of the content in the video is WORK IN PROGRESS but I am trying to share more of the building process with all of you.



Please let me know what ya think and as always... Thank you very much for sharing and supporting The Coin Game.

Kevin
"devotid"
The Coin Game - devotid
Greetings Islandvillers!

Since the Carnival update I have been busy working on the next BIG arcade to hit Islandville Island. Its called UFO Arcade and will be in the next update.

I have been modeling and texturing for weeks and weeks now and have all of the "base textures" finished on all of the new models for the UFO Arcade. This is when I take the the textures from Substance Painter into Photoshop and give them all of their final logos and branding. It is my favorite part as I get to make up silly names for all of the games. You can see in most of the pics below that the machines are still waiting names and imaging. I cant wait until you folks get to meet Popcorn Pete and Friends coin pusher. I think you are going to love it.

The physics for most of the new machines are what I am currently working on and then they just need to get their final names/colors/branding. After that I have to build the leaderboard menus at the UFO Arcade. I have not decided on how I will award winners or losers in the Laser Tag and Kart Racing but it will offer another way to make money and tickets. I ended up making the new arcade way bigger than I originally planned... but I also received more fun ideas from all of you than I had planned too. :)

I am also now able to get the fixes installed at Larrys for a few of the Machines. Rumor has it Larry beat the Mega Drop machine with a sledge hammer because it scammed so many kids. New one is getting delivered right now and will be ready when UFO arcade opens it doors.



Some of the new features at the UFO Arcade are:

- 50,000 Sqft facility with 3 main areas of fun.
- Modern Arcade with Ticket redemption system for Prizes
- Lazer Tag arena with Battling AI Bots
- Go Kart Track with racing AI Bots
- 10 completely new machines and Coin Pushers plus a few of the originals with new branding, bonuses and game mechanics.
- New UFO inspired prizes at the arcade ticket redemption area.






















Some early renders of the new machines coming to UFO Arcade.




























------- EXTRA BONUS TEASER PICS -------
I am also including some far off teaser pics from the future "Survivor Mode". This way users can get an idea of where we are going with that side of the adventure. What a lot of people dont even realize is that I am building a whole other section of the game called "Survivor Mode". Since the release of the game in Feb, I have been building the main machines, carnivals and arcades for all to enjoy but along side of that I am writing a backstory and building a fun adventure to challenge your youth filled survival skills. ;)

I am finishing up a new "Home" for you to keep all of your loot and winnings. I am only sharing pics of this for now..... Details will come later on how its all going to work. I just have so much planned!

This is gary. He is your pet Swan Goose. He is a Champion Thoroughbred Swan Goose and kind of a celebrity on the island. He likes to eat at a certain time everyday and loves to watch Popcorn Pete and friends on the TV. If he isnt sleeping, using the restroom (yes, He is potty trained) or eating you can rest assured he is prob very close to you. He has separation issues.




Your new bedroom to store all your winnings.


Uncle Phils Original Workshop


As always I want to say THANK YOU to all of the users as this would not be possible without you.

Kevin
"devotid"
The Coin Game - devotid


CARNIVAL is Here! Largest Update Ever!
Update #007 - Version: V0.953

Carnival is Here! Come get your worthless trinkets and under-stuffed rip-off plush toys! Who doesnt love warm summer nights and getting haggled at by some crusty carnival worker for overpriced junk. :) Step Right Up!

I hope the carnival brings back as many wonderful memories for you as it did for us making it. This one was about 6 years in the making. (Literally) I have been dreaming this carnival up since I was a wee lad. Ever since I started making video games I have imagined this carnival and the silly games that I could create. It feels great to get it completed and share it all with you. :)

Islandtime Amusements Traveling Carnival:
- 8 new interactive carnival booth games with robotic workers.
- 15+ new carnival inspired toys/prizes to win and barter with at Barrys or to keep on your shelf at home. You decide.
- 7 classic carnival rides to make you sick and feel like your flying at your desk.
- Lots of new silly characters to interact with that work for Islandtime Amusements.

UPDATE 7-1-2019: Pushed a small hot fix for the Carnival coin pushers, The bus loading system and parked semi colliders.

UPDATE 7-9-2019: Pushed another small update to fix some small bugs.
- Fixed the colliders in the Hockey Hut that was eating some of your wins.
- Changed the exiting of vehicles. You must now Hit the Exit Vehicle button/key. (E Key on the Keyboard and Y button on a generic controller.) no more having to take out the player card.
- Turned the BasketBall announcer down a bit. He was all fired up and yelling at everyone.
- Turned off the cursor controller and the ability to grab things and push buttons while in the golf cart. It was just causing all kinds of problems. No more drive thru service. haha
- Readjust the freebie dropper at the carnie coin pusher as it was putting items in un-winnable locations.
















New carnival games:

Balloon Pop:


Shoot the Star:


Duck Pool Pick:


Water Dachshund Race:


Ping Pong Water Lilly Pad Toss:


Pro Roller:


Basketball Shot:



Carnival Ticket Booth:


Just walk up and put your playercard in and blow some coin on some fun rides.


New Carnival Rides:

Ferris Wheel:



Tilt-A-Whirl:



Islandtime Raceway Loop:



Moon Mission Tower:



PirateShip Adventure:



Carousel Swings:



Bumper Cars:





Food and Drink:

There is also a couple new places to grab some overpriced "food" (if you want to call elephant ears a food) and some good old fashioned "fresh" squeezed lemonade.

Elephant Ears:


Lemonade Stand:



Other bug fixes and Notes:

- Added 6 New Achievements for riding the carnival rides and playing the carnival games.
- Fixed a bunch of audio menu bugs were it would reset the menu click sound and blow your ear drums out. oops.
- Option to turn off the leaderboards in game. You can always turn them On or Off from the options menu in game.
- Fixed the wiggling bots crisis when you got close to them. No. They were not scared of you... just broken.
- Fixed Treasure in the Sand as it was displaying a wrong price on the Menu.
- Fixed the Arcade Coins falling onto the floor of arcade.
- fixed the hoverboard kids mouth on the side of their faces...lol.
and a bunch of other little stuff that will make gameplay a little smoother.

Now I am going to take a couple days off and I think I know of a good carnival across town the wife and I will go do some more "research". ;)

Thank you again for supporting me and my wife on this amazingly fun journey. This is the best community we have ever been involved with and we cannot thank you enough for allowing us to make this game for you.

I will post more news and info about the coming Survivor Mode, Donnies Dump, UFO Arcade and even more silliness coming later down the road.... but for now go and enjoy the summer carnival. Uncle Phils orders!

Kevin
The Coin Game - devotid


https://www.youtube.com/watch?v=x5w7HXFtr5A

Ok. The carnival has taken me much longer than I expected. I feel like I have said that before. haha

So many little things that tie up a whole day and then before I know it, I have to sleep again. I liked the idea some of the users had about getting a clone of myself.

I will keep it short and sweet with a video of my progress and get right back to working. ;) (Plus Motocross is on today... :) )

As always THANKS SO MUCH for supporting The Coin Game. I could not do this without all of your support, wonderful ideas and beta testing.

Kevin

See you soon at the Carnie!
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