The Coin Game - devotid


CARNIVAL is Here! Largest Update Ever!
Update #007 - Version: V0.953

Carnival is Here! Come get your worthless trinkets and under-stuffed rip-off plush toys! Who doesnt love warm summer nights and getting haggled at by some crusty carnival worker for overpriced junk. :) Step Right Up!

I hope the carnival brings back as many wonderful memories for you as it did for us making it. This one was about 6 years in the making. (Literally) I have been dreaming this carnival up since I was a wee lad. Ever since I started making video games I have imagined this carnival and the silly games that I could create. It feels great to get it completed and share it all with you. :)

Islandtime Amusements Traveling Carnival:
- 8 new interactive carnival booth games with robotic workers.
- 15+ new carnival inspired toys/prizes to win and barter with at Barrys or to keep on your shelf at home. You decide.
- 7 classic carnival rides to make you sick and feel like your flying at your desk.
- Lots of new silly characters to interact with that work for Islandtime Amusements.

UPDATE 7-1-2019: Pushed a small hot fix for the Carnival coin pushers, The bus loading system and parked semi colliders.

UPDATE 7-9-2019: Pushed another small update to fix some small bugs.
- Fixed the colliders in the Hockey Hut that was eating some of your wins.
- Changed the exiting of vehicles. You must now Hit the Exit Vehicle button/key. (E Key on the Keyboard and Y button on a generic controller.) no more having to take out the player card.
- Turned the BasketBall announcer down a bit. He was all fired up and yelling at everyone.
- Turned off the cursor controller and the ability to grab things and push buttons while in the golf cart. It was just causing all kinds of problems. No more drive thru service. haha
- Readjust the freebie dropper at the carnie coin pusher as it was putting items in un-winnable locations.
















New carnival games:

Balloon Pop:


Shoot the Star:


Duck Pool Pick:


Water Dachshund Race:


Ping Pong Water Lilly Pad Toss:


Pro Roller:


Basketball Shot:



Carnival Ticket Booth:


Just walk up and put your playercard in and blow some coin on some fun rides.


New Carnival Rides:

Ferris Wheel:



Tilt-A-Whirl:



Islandtime Raceway Loop:



Moon Mission Tower:



PirateShip Adventure:



Carousel Swings:



Bumper Cars:





Food and Drink:

There is also a couple new places to grab some overpriced "food" (if you want to call elephant ears a food) and some good old fashioned "fresh" squeezed lemonade.

Elephant Ears:


Lemonade Stand:



Other bug fixes and Notes:

- Added 6 New Achievements for riding the carnival rides and playing the carnival games.
- Fixed a bunch of audio menu bugs were it would reset the menu click sound and blow your ear drums out. oops.
- Option to turn off the leaderboards in game. You can always turn them On or Off from the options menu in game.
- Fixed the wiggling bots crisis when you got close to them. No. They were not scared of you... just broken.
- Fixed Treasure in the Sand as it was displaying a wrong price on the Menu.
- Fixed the Arcade Coins falling onto the floor of arcade.
- fixed the hoverboard kids mouth on the side of their faces...lol.
and a bunch of other little stuff that will make gameplay a little smoother.

Now I am going to take a couple days off and I think I know of a good carnival across town the wife and I will go do some more "research". ;)

Thank you again for supporting me and my wife on this amazingly fun journey. This is the best community we have ever been involved with and we cannot thank you enough for allowing us to make this game for you.

I will post more news and info about the coming Survivor Mode, Donnies Dump, UFO Arcade and even more silliness coming later down the road.... but for now go and enjoy the summer carnival. Uncle Phils orders!

Kevin
The Coin Game - devotid


https://www.youtube.com/watch?v=x5w7HXFtr5A

Ok. The carnival has taken me much longer than I expected. I feel like I have said that before. haha

So many little things that tie up a whole day and then before I know it, I have to sleep again. I liked the idea some of the users had about getting a clone of myself.

I will keep it short and sweet with a video of my progress and get right back to working. ;) (Plus Motocross is on today... :) )

As always THANKS SO MUCH for supporting The Coin Game. I could not do this without all of your support, wonderful ideas and beta testing.

Kevin

See you soon at the Carnie!
The Coin Game - devotid

Update #006
Version: V0.943

TITLE: KABOOOOOOM! New robo friends, fireworks, eye candy, fixed leaderboards, cart fuel burning physics and much more.

Over the past 30 days I have touched almost every aspect of the game tweaking and fixing the little things that make big differences to enjoyment and flow of the game. I also threw in a bunch of new stuff to have a bunch of fun with.

Here is a short Vid of the new update.... Enjoy!
https://www.youtube.com/watch?v=yI7fvfXAJkM


LEADERBOARDS:

- Fixed the leaderboards not updating at Larry's Arcade and also made it so you have to pick up your tickets that you just won from each machine. After the game is over the the ticket dispenser will drop your tickets right in front of the machine. (obviously only if you won some silly). You then have to pick them up (F KEY) and take them to the ticket eater before you can spend them. There is no way that Larry is counting all those tickets for you. Not for $8.25 an hour anyway.

- I also had to RESET all leaderboards and all save game files. I am very sorry BUT this had to be done for the early access version as things are always changing and I am adding new content. They may reset again in the future as I change the way that the leaderboards are calculated. (ie; best single game and not most played. Its not fair if someone plays all day..... So I am working on that along side of the new leaderboards for the other locations. But look on the brightside if you are reading this early you can get that screen grab of you topping the charts and share it around the watercooler tomorrow at lunch break. Huh huh? Right?








FIREWORKS:

- Added a new fireworks stand at the beach across from the bus stop. Its run by a cool old dude named Frankie. He is an old vet that loves his pyrotechnics, Rhonda (His Lady Friend), baseball and freedom. He shows you all the "good stuff" without even having to ask and he never asks for an ID. Roman Candles, extra large bottle rockets, 16 shot mortar bricks and of course some of them new hip smoke bombs that are all the rage on the interwebs. So save up that money and put on a show for the locals. They will love you for it.

You light the fireworks with the right click button. After enjoying the splendor of the boom and bangs you can even get .50 cents for some of them at Barry's Pawn shop/recycler machine. The bottle rockets can be pretty hard to find after sending them into space though. lol.






GOLF CART:

- Added a fuel burning system to the golf cart. You now have to buy fuel from Jerrys Gas and Go with your cash. You can purchase it in a single can or a 5 pack of cans from the pumps in front of Jerry's. Jerry's is still out of the RACE FUEL but I heard that stuff will make the golf cart sing. He said he doesn't know when it will be in stock again but he said it should be around the same time the Carnies come to town.

- To fill the golf cart with fuel you simply purchase a can from Jerry's (available in single or 5 packs) and then set it next to the driver side of the cart. You can see the gas cap on the side with the steering wheel. Once you have the can in position, right click on the can and it will autofill into the cart. The cart fuel tank holds about 5-6 cans(Approx 6.5 Gallons). Currently the carburetor on the golf cart is pretty clogged and its getting REALLY bad gas mileage. Later in the future Jerry should be able to help you get a little more oouummmfff outta of her. But for now he is really busy working on the vintage trucks from the carnie thats coming into town soon.



CURSORS:

- I added a new ICON cursor system that will be the base framework for the ability to "use" items in the future. For now you can only "Use" the gas/fuel can when refueling the Golf cart. But in the future this will be how you will interact with "tools"and "objects" to perform more tasks and jobs to earn money. Earning loot the old fashioned way will be a big part of the coming survivor mode. It's not all fun and games when Uncle Phil's not greasing the pockets of ol'Islandville. Your going to have to get those hands dirty working odd jobs to earn your keep if you want to enjoy all the fun things the island has to offer.









BOTS:

- Added a bunch of NPC bots to the main areas of town and a couple other random areas throughout the island. The robots will get more and more interactive as EA development goes on. For now they are just cruising around doing some errands and testing their navigation systems.

- Added a few Character bots to the Main locations.
- Jerry @ Jerry's Gas and Go
- Barry @ Barry's Pawn Shop (With his lady friend money counting helper)
- Frankie @ Frankie's Quality Fireworks Stand (With his lady friend Rhonda and her kid)

- Added some bots to the bus to give it a little life when you are riding around town. In the future I might want to make them get on and off the bus and transport around town.... But for now the bots will remain in there main "areas".

- Added a bus Driver and made the front doors not open anymore as you cannot board the bus from there anyway. The front doors will be how the bots get on and off in the future. Prob should have made that a little more clear. lol.






VISUALS:

- Added some volumetric lighting to a bunch of the lights around the island. Mainly the flashlight, headlights on the cars and the Streetlights. As a kid I had to be home when the streetlights came on... So I spent a LOT of time staring at them. haha. Still adjusting these suckers. They can be pretty picky and will look overblown in some areas and not others. Again, Still tuning em.

- Changed a bunch of optimization and lighting settings for the outside world and gained quite a few frames per second. About another 10-15% increase all around. Also gained some frames inside all the buildings.

- Loading time should be a bit quicker as I am loading the audio a new way to help. This should help on some of the smaller GPUs.

- Added a new full moon with a "night light" sky for all the scaredy cats out there. It will give the open areas a little bit more light to see what you are doing but still remain a little spooky for the wooded and non lit areas. I also spiced up the campfires and tents with a little flicking realistic glow, volumetric lighting and some shadows.

- Added new simple water visuals to all the water surfaces with reflections and some blur effects for "underwater" cameras. I do not plan on adding any water physics (buoyancy) to any objects for now. you can just walk into the water for now and hold your breath for unlimited time... but don't get too used to that. ;)

- Teddy spruced up the stage show a little bit in the VIP Birthday area with some smoke machines and lasers plus a couple old folks reading the paper. The band has been doing well so they blew some coin on some stage equipment. Barry gave him a sweet deal on it.



OTHER:

- Audio Options menu will now update right away as it was not setting the audio from the previous round settings. Your settings should carry over from game to game now. Feel free to tune those peskie idiots out now. Very sorry for the confusion.


KNOWN ISSUES:
- Sometimes you can get stuck on the bus while exiting. Click the exit button twice as a workaround.
- MEGA Drop is still not completely redone. Will scam you out of some tickets every now and then from a timing issue.
_ You can still mess up the game by grabbing things out of the golf cart with the inventory button. For now try to make it a habit of removing them from the cart first and then putting them into your inventory.


SUMMARY:

That's about all for this update..... Now I am full steam ahead on the Carnival and the beta survivor mode. Stay tuned.


Thanks again for supporting The Coin Game. I can not thank you all enough for helping me create this game. I am very honored and excited to have this opportunity to build this adventure with all of you.

Kevin

Let me know what you think in the comments below and as always.... feel free to share!
Apr 10, 2019
The Coin Game - devotid
Show and Tell 2



Hello everyone,
I just wanted to give you some news on the progress of the"Pier Carnival" area. The Carnival has truly come to life in the past weekend. Thank you all for your support and inspiration as it really makes all the difference. As you are reading this, the video and photos are already old news & bare bones to what I have cooking. However, I like to stop and share with you all as the island unfolds.


Show

Here is a quick video
https://youtu.be/MnE9Yv3u1GI


and Tell

The new carnival will include roughly seven rides, five carnie games, two new food booths, a dozen new carnie inspired prizes & some fireworks of course. I got the new "ride ticket" system counting and working with the smartwatch and I have finished up some new icons and images for all the new prizes and goodies.

Last week I completed more bot characters, the carnie layout, framework for new games, optimized the outdoors and created food booths. Now, This week I am focusing on the on the bumper cars, other carnie rides and more sounds with a special guest DJ.

Thank you again and check back often for more news.

Kevin

















Apr 3, 2019
The Coin Game - devotid

I just thought I would take a few minutes to show all of you the next "area" coming to The Coin Game. A Traveling Carnival.

It is not yet complete but I have been working non stop on it for the last few weeks. I even worked right through my birthday.....lol. I am having so much fun building and reminiscing about all the old fun times I had as a kid at the local traveling carnie that would come to my small town.

As a youngster my family was always involved in the local Scouting programs and we would help cook and prepare all the food they would sell. This gave me as a young boy the full all access view of the carnival setting up and meeting all the traveling workers. Seeing all the shady rides and the workers scrambling to unfold them from a rusty old semi always interested me. The large game and beer tents would pop up all over a empty field and it was game on. But it wasn't until the night would fall and then the real magic would begin. Scrambling from game to game with your last 2 dollars under all the bright lights with friends to gather as many junk prizes as possible to take home and put in the trash in a month. Oh man, I am rambling but you can almost smell the elephant ears now.... I better get back to work.

I am still finishing up the physics and prize systems for the new carnie "game booths" and should be close to finished in about 2-3 weeks. The next update will literally DOUBLE the size of the current game and has a TON of new stuff coming. Im soooooo excited to show you all.

Thanks again for supporting The Coin Game. Ill see you all very soon on the Tilt-A-Whirl.

Kevin

NOTE:
Once this update is out I will be going back and completely redoing a few of the arcade machines and all of the leaderboards points systems prior to survival mode. I thought it was more important to get some of the new locations and features out before I go back and fix some stuff that will change in the future. I hope that makes sense. haha.

The Coin Game - devotid

Update #005
Version: V0.942

DESCRIP: Mainly just fixing some bugs with this update and getting ready for the next content update.

- Changed the way all the machines count the tickets to stop the rolling of bonuses to the next game. It was fun while it lasted! haha. Il'l be testing a few more things before resetting the leaderboards.

- Added a new player rescue system that will keep track of the players last location and will teleport you if you get into trouble and need to be reset. This should help with getting stuck below the map. It basically will always be checking if there is good ground below you and if you are still inside a building.

- Fixed the lotto tickets that were showing your last winning amount on the screen even when you lost. Now it will show and encouraging comment to propel you into victory. Or something like that.

- Fixed an issue were your saved game would not show up without resetting the game. The saved game menus will now refresh when you save a game. That way it is there if you want to just save and restart were you were.

- Fixed the loud noises when resetting the game. There was a camera turning off and causing that. When there is no audio listener on an active camera it will just play all the sounds at once. Got it handled though. Move along... nothing to see here. Never happened.

- Fixed the loading of the golf cart on a uneven surface. Camera will now set it self up properly according the golf cart and not the ground angle. OOps.

- Fixed the Free Cam loading angle. It will not point toward the sky when you click C Key anymore.

- Golf cart now resets to the home house garage. It will be towed to the driveway for no charge in Birthday mode.

- Fixed the female Cheesy poof package disappearing when eating.

- Fixed the Free Cam Mode not going back into the bus if you were riding it.

Thanks for supporting The Coin Game and Ill see you in the next one.

Kevin


The Coin Game - devotid

Update #004
Version: V0.941

64 bit Version, New Clothing Options and a new Free Camera Mode

I have finished a new 64 bit version of The Coin Game. This should use a bunch more of that Memory and Ram you paid good money for. If you are on a 32 bit system it should not change at all except for re-installing a the new version. The Steam installer will auto install the correct 32 bit or 64 bit version for your system. I am hoping this will help the memory problems some folks are having with crashing on some Intel integrated HD Cards.

I also whipped up a new first draft of a "Free Camera" mode (C Key) that will allow you to fly around the island with a just a simple camera. Thanks CaptainSauce for the idea. It is great for taking screenshots and getting those tough angles in videos. It is similar to how a Spectator Camera works in a multiplayer game. It will NOT move the player and only the Free Camera. You can rotate the camera with the mouse. The WASD keys for now will pan the camera Forward/ Backward Left and Right. You can change the speed of camera pan with the comma and period (,.) keys (Min 0.5 - max 10). You will see the speed of the pan in the lower left of the screen on the Free Camera Menu. It Opens and Closes when you hit the C Key. Holding the Shift key will turbo the pan speed X 10 times. You can hide the "free camera" menu for screenshots by clicking the little hide button. You can lock the camera to the X and Z Axis (it locks the Y height) by holding the Space Bar.

- KNOWN ISSUE- If you hit the TAB Key (Watch Menu) when in Free Camera Mode it will open the Watch Menu wherever you are. I am fixing that.

- KNOWN ISSUE- DO NOT hit the Free Camera C Key on the bus. It will mess up the seat and you will not be able to get off the bus. this will get silently patched along with a couple other small hiccups in a small update that I am working on still.

https://www.youtube.com/watch?v=bR7m4qmTBWI

- I added 3 different clothing choices for each character in a simple character customizer. This will change in the future but I thought I would make it a little more interesting while you wait with a couple options. :)

- Added a nice small town cop to the traffic that is cruising. He will come in handy later.... ;)

That's about it for this little patch update. Not too much new content as this was kind of an unplanned patch update to makes things work a little smoother with the new camera and the 64 bit version.

See you in the next one and like always Please let me know what you think in the comments below.

Kevin

Here is a couple of screenshots from the new Free Camera that were not possible before.








Here is another shot of the New clothing menu choices. Work in progress.

The Coin Game - devotid
WORK IN PROGRESS PHOTO NOT YET RELEASED



I have been working on some more bug fixing and a bunch of behind the scenes stuff for the last couple of weeks in preparation for some of the new content we have coming. I also added a sneak peek photo section at the bottom of this post showing the next location and activities coming to The Coin Game.


-------------------------------------------------------------------------------------------------

Update #003
Version: V0.94

Patch Includes:
* Fixed the music credits as they were not showing half of the artists. BIG THANK YOU to them.
* Changed some of the Graphics Raycaster Components on some of the touchscreen enabled computers to stop the no mouse input problem.
* Higher res in the Potato Setting. I mean you couldn't even read the menus. lol.
* Dunko cards get stuck under the pusher less now. I made the colliders on them a bit thicker.
* Fixed the NO colliders on some static buildings. People were walking through walls. yikes.
* Fix formatted text on Mega Drop panel.
* You can no longer add larry to your inventory. He didn't like being crammed in your backpack anyway.
* Fixed "Remaining" spelled wrong in Text message. I'm not a English Grammar Wiz kid and I am really sorry about that.
* Fixed more spelling errors "Buss Pass" on bus stop is now "Bus Pass"
* Cant click on doors from the golf cart anymore.... I basically closed the Drive Thrus.
* Added some extra colliders to the Hockey Hut to stop stray pucks from trying to run away.
* Gave Larry The recognition that he deserves by adding his name to the sign out front of his own business. Thanks BrutalMoose. ;)
* Fixed the Drinks not spawning an empty can after you drink them. They were just piling up behind one of the machines in Larrys Arcade. Right behind the Stack em up game is 0,0,0 in world space.
* made a Reset golf cart button on the watch map menu when you are outside. It will reset the golf cart to the original spawn spot from the beginning of the game. It is right next to Larrys Arcade.

- No I did not fix Mega drop yet. She is still in the shop getting repairs to the super bonus. Its broken from scamming so many users.

Camera Post Processing:
* Added a little Bloom (Very Little)
* Added a little AntiAliasing to help with the jaggy edges of mesh. (Not too much as I like the PS2 vibe to give it a little flavor)
* A little Tone mapping to tone down the drastic coloring of some of my texturing.

That's about it for this patch.... As I am mainly working on the overall flow and play of the game still for all the new users.

Thanks again and see you in the next update!

Kevin

I thought I would drop a couple teaser pics of the next location coming to The Coin Game below. It will be a fun interactive traveling carnival with approx 5 of your classic amusement rides. There will also be around 6 - 7 new detailed and interactive classic carnival games at the large parking lot venue. There will be some new prizes to win. Yes they will be jumbo.

More news on this later but I just wanted to get it out there and show a couple of the carnie games and early Substance Renders of them.


WORK IN PROGRESS PHOTOS



WORK IN PROGRESS PHOTOS



WORK IN PROGRESS PHOTOS




WORK IN PROGRESS PHOTOS

Following these classics are many more games, unhealthy foods, unregulated and unmaintained amusement rides plus lots of silly youth filled activities in The Coin Game. So stay tuned.
The Coin Game - devotid

What's that? Trash you say? I know. It's not the best news you heard all week, but it is definitely fun to dig through.

This update brings some needed bug fixes, many optimizations, better on screen HUD and I have also built a few new things into the game to make some navigation easier. Uncle Phil had a GPS laying around the garage so he gave it to you. I installed it on the Golf Cart. I hooked it to the ignition so it will turn on automatically when you start the cart. It even has a Garage Door opener built into it. Read More in the updates list below to learn how to take full advantage of it.

I had a couple requests in the last few days and I also watched all the Youtubers playing for their first times. I tried to hit some of the small requests that they had and at the same time keep moving forward with bug fixing and the games overall polish. As with any update in Early Access there may be some bugs and we may break it.

I did not get into the leaderboards and the scoring system bugs too much on this update as I have been busy with more urgent things at this time. They will be coming soon. Thanks again and see you all in the next update.

I'm sure there is lots that I am forgetting as I did a ton of changes this time. Please report any bugs in the bug thread and I will get on them as quick as I can.

Thanks so much for supporting The Coin Game.

I have lots of surprises planned for you. ;)

Kevin :DLogo:

--------------------------------------------------------------------------------------------

Update #002
Version: V0.93

INCLUDES:
- Added a check for DX11 which should hopefully help with the crashing on some Intel and AMD integrated cards.

- Removed a video shader that was crashing some other computers.... If it's not one thing... it's the other. ;)

- Turned the Golf Cart fire breathing engine noise down a little. Not everybody is a gearhead like me apparently.

- Upped the amount for completing a full paper route from $5.00 up to $12.00. Minimum wages talks by the locals were effective.

- Added a little color variation to those fidget spinners..... oh and I also nudged em a bit to the right so you don't have to spend your life savings trying to win one.


- Added an onscreen hud to show you which tool you are using. Flashlight, Rubber band Gun or Players card. bottom right of screen. Roll mouse wheel to change or 1,2,3 keys. (Left and Right D pad on Controller)


- Added a GPS system to the golf cart to see where you are going on the island. Uncle Phil had one laying around the garage. That dude has everything. I attached it to the golf cart for you. To lean forward and look at it up close you can just hit the Watch key or TAB when in the cart. Zoom in or Out with the center mouse wheel or the - and + Keys.


- Added a couple more areas for all you explorers out there. Both locations offer treasure of sorts. Cans mostly, maybe a scratch off or two. Those tourists campers on pier trails and the mountains can be dirty creatures.


- Trash bags and boxes to make it less obvious and fun. Get scrounging!


- Added an auto garage door opener to the golf cart but ONLY If you are within range of home. Now you can just hit the G Key or whatever button the "Garage Door Opener" action is mapped too on your controller. You will notice the small Green Home Light on the GPS will be lit when you can hit the Garage Door Opener (G Key). This will only work when in the golf cart.

- Added new colliders to the golf cart to stop the wheels getting eaten by the ground.

- Added a new check system to make sure that your spot to drop stuff from your inventory is not blocked by the golf cart or the prize recycler. Without this people were sending the golf cart into orbit and losing things while trying to put them in the pawn shop prize eater. Which in itself is pretty funny but is hard to find a ride home after the cart is gone. It will now prompt you on the bottom of the screen and also audibly just like when the inventory is full. You need to backup a bit and give the object some room to spawn in front of you. I am going to build this into all rooms in the future so you don't lose stuff in the walls but for now it is only on the golf cart and the prize eater at Barrys Pawn.

- Added a volume slider for all those little minions at Larry's. It's in the Audio Settings menu.

- Added hints to the cursors that tell new users how to use the inventory and consume items a little easier. Still lots of work to do on them but they will help the "Hey how do I pick this up" or "How do I eat this?" question until the tutorial scenes are completed.

- removed the ability to click on the players card machine when you are in the money blower. Some players would leave the money machine early by clicking on the card reader before the time was up and were losing serious loot.

- Fixed the black rubber flappy curtain things in the pawn shop prize eater that were not flapping too much on the conveyor belt. Turned flap up roughly 37% and now the skinned mesh renderers act normal and flap as expected.

- Changed the coin pushers to 30 credits per play now so you can have a little better chance at getting a bonus and don't have to put your players card in as many times. Thanks Vito for that one.

- Added some more shadows and took out a couple of the lights from machines to try to get a little more frame rate for the arcade. I am going to be optimizing all the locations once they are a little more cast in stone as things are always changing still.

- Fixed some bugs with loading items into the golf cart from your inventory and vice versa. When you put something into the golf cart it will put a temp hinge on it and when you go to put it back into your inventory the hinge was still connected and flinging the golf cart into space world. Duders got a heck of an arm though... Be careful when you are taking things out of the golf cart for now. Make sure to fully remove it from the golf cart before letting go of the mouse or controller button. Sometimes the Object can still stay connected to the cart and it can get wonky when there is a pile of rasta bananas hanging off the side of the cart. haha Its best to grab the item you want to remove from the cart and turn 90 degrees to remove it from the cart trigger box that fully surrounds the cart. This will get tweaked more in time. But for now ust be a little careful.

- Made the exiting of the cart a little quicker. Gotta make that paper route a little easier for ya. I see a lot of it in your future.

- Fix some of the Save and Game load features. Some of the saved games data may be lost. We are in early access still and we may lose more data as we change the amount of machines and locations.

Thanks for reading now let me know how it works!

Thanks again

Kevin



The Coin Game - devotid


Below you will find the list of fixes.

Thank you SOOOOO MUCH for supporting The Coin Game and helping me find all of these little buggers. It has been a wonderful first two days and I could not be more excited to be sharing all of The Coin Game with all of you fellow arcade lovers. If you enjoy the game and greatly helping out an indie dev, please consider leaving a review in the steam store. Just a few seconds of your time makes a huge difference for the future of the game.

Now I must get back to work on all those cool ideas I have been getting from the community.

If you could choose ONLY ONE MACHINE to add to The Coin Game what would it be? (we will work on new features later when everyone understands more about where we are taking the survivor mode.) For now I am curious what ONE MACHINE you would like to see when you go to the arcade.

devotid



Update #001 (yay!!!!)
Version: V0.92
TITLE: The first public Steam update. Bug fixes and all that good stuff!
DESCRIP:

INCLUDES:
- Fixed the loading of objects from your inventory. They were not getting the colliders turned back on properly as I am still finishing the Golf Cart "carrying system" and they were getting mixed up with that. I got that handled and now items should appear back in front of you like they are supposed to.

- Made the SmartWatch Menu (TAB Key) Toggle ON/OF to open and close now instead of push and hold. I must play too much insurgency as im am a push and hold kinda guy. But I guess the kids are into the toggle these days. Ok I'm hip..... I can do toggle. Fixed. You must have the smartwatch menu closed to open the main menu now as there were some heavy handers that found out if you click a couple things here and there at the right time it breaks things. So I put some checks into fix that too.

- Added a new realtime light to the money machine so it doesn't look lame when you are not playing it. Uncle Phil would not be too proud.

- Changed Colliders on the Coin Pushers platforms as they were not counting all the coins being pushed off. Cards are still getting stuck sometimes but I didn't get enough time with it today so I will finish that up soon.

- Fixed the colliders on Stackem Up for the Major Prize. Now gives you the prize when you win were it used to just fall through the ground. face palm.

- Cuckoo Coin would turn off the credits left menu after a "late bonus win" and not turn back on. oops.

- Fixed the colliders on the claw machine to fix the freak outs it was having while getting stuck in the floor. No more bonus tickets laying all over the place. It still needs work on the body of the claw as it gets stuck in things still but is getting better. Ill work more on it this week. Unity hinges have to be the most black box system I have ever encountered. haha Im slowly eliminating them all over time.

- Reset all the prizes for the Prizemaster and now the bottom row is 100 Tickets, middle row is 250 Tickets and the top row is 1000 tickets. Go get em.

- Rebuilt the Glass Colliders from on the MegaDrop as a bunch of balls were going missing. There is a automagic feature built in. (lets be real here...its a timer.) that will make sure all the balls are counted and you get the right amount of drops. The whole machine received a little time in the shop and should be running much better. let me know how it handles.

- Changed the way the player is loaded into the scene as there was some dumb timing issues I didn't see happening when we were beta testing in house. Got it wrapped up though and the players camera will now double check a few things before it loads your head (camera) on the body. Before it was not finding the body and the head (camera) was going to 0,0,0 (Which was inside the empty arcade). Busch League mistake. Sorry about that that creepy side effect.

- Fixed the celebration menus on MegaDrop. They were not giving you credit for all that hard work you put in. You were still getting credits your toward lifetime tickets though.

- Fixed the MegaDrop not paying the MegaBonus out to winners. The ball was not being deleted after winning and causing havoc when it went back through the standard points triggers.

- New seperate audio Mixers for the two claw machines. They used to be on the same channel so they would not fade correctly when you would join one or the other. That made things a bit confusing.

- Made new Puck Score menus and "H-O-C-K-E-Y" menu for the hockey Hut Game. You could not tell what letters were lit before. now they are a world space gui and will be much more noticable.

- Fixed the Stackem Hack were you could just hold the button and win.... Git to work now you lazy winners. haha

See you next time.... :)
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