Thank you to everyone who supported our second round of plushieː8bitheartː We've also extended the campaign for another week, so let's get more Brians into the world.🌎
Remember once the campaign ends - that's it. There won't be another way to get this one ;)
Smoother smoothness : it could happen that the game was not as smooth as Doshi likes things to be. A fix has been made to ensure that if the game has vsync, then the screen refresh rate is used as expected for the game.
Consistency check fix : If a save file is corrupted, the game could lock up on startup. The employee responsible for this issue has been fired, you can pick up his belongings on floor 4, near the HR offices.
Thanks to our dear players Deus_nsf and mike oxmaul for helping about the smoothness issue !
Same with Brian! Yuppie Psycho’s Brian Pasternack is now a plushie available for pre-orders, here to keep you company and remind you that a bad day at the office can always get so much worse.
Today's meeting is about the new version of Yuppie Psycho.
We worked a lot to continue improving our game so that anyone could play it. ( I know some will be disappointed, but this update does not contain any new content)
In this new version :
Mac support is back : The game is back on Apple computers. It's still in beta though, so if you have some trouble running the game, let us know.
Reducing light flashes : We added a new option to help reduce the discomfort due to light flashes that one could feel while playing the game. It was a challenge to do that 3 years after release. ( Thanks to @ihatestyx for the help. )
Some UI fixes : We made a few fixes to make the UI more usable. ( Thanks to @Yung Gus for pointing some of them )
Another small patch to fix some of the reported issues from our glorious community. - Fixed cocoon blocking path - Fixed game crash when using any object on Doshi - Improved german translations ( thanks a lot to Musica_Optima <3 and New_Nightmare )
Today we can finally officially announce the release of a new version of Yuppie Psycho. We've been working on migrating our old game engine on PC to a brand new one. Starting from version 2.5, the PC version of the game is now using the same engine as consoles.
This upgrade also brings a full Steam Deck compatibility.
The new engine is bringing :
Unlocked Framerate : the game can now run at more than 60FPS, so smooth !
Fast forward in dialogs : for the employees who can read ultra fast !
Better sound engine using FMOD.
Linux compatibility is back
Performances improvements and bug fixes.
Higher compatibility with all systems and peripherals
Updated translations
Please note that this update is only technical. No new content has been added. If you have complaints, we strongly suggest you to take an appointment with HRs.
We ran a lengthy beta test to ensure everything is running smoothly on most computers. However, issues could always happen and we'll do our best to solve it.
Please also note that we always keep branches of major previous versions. If you feel like going back in time and have the vanilla experience, you will always be able to do it.
We really hope you'll enjoy this update. It was made to ensure the game is more future-proof and could be played for years by everyone.
Here's a little note about the technical part regarding saves :
As the engine is totally different, saves are incompatible without being migrated.
Migration is executed at first run of v2.5. Depending on the amount of saves, it could take up to 30 secs, even more if you got a bit addicted to those witch papers.
Once migration is done, after the game initial loading, you should find all your saves in the "load soul" menu
Original saves are kept, a new saves directory is created inside the game folder root, containing the new saves.
Progress made in the v2.5 is only compatible with v2.5
Hello employees! We teamed up with Makeship, to create this cute plushy of Mr. Devil character.
But we need your help (and money) to make it real. We need to sell 200 copies to pass the campaign. Please tell your friends and help us reach that goal!