West of Loathing - Asymmetric
  • Corrected 11 typos (they were not funny)
  • An errant mention of “Christmas” is now the proper “Crimbo”
  • A save-file backup system (every 30 minutes) is now in place in case of save-file corruption.
  • A rudimentary set of alternative keyboard layouts is now supported, accessible from the main menu. Custom arbitrary keybinding is in the works for a subsequent patch. (Thanks for your patience!)
  • Under Linux, locale info is now set to en-US at launch.
  • Fixed a few off-by-one errors on stat checks; we blame math for starting at 0
  • Some choice popups should no longer (rarely) repeat options multiple times if re-triggered (other popups are still being ornery)
  • Special handling has been added for the case where you don’t have permission to write to your own save directory

  • Maxed Menacing Moo messaging made more meaningful
  • The Ol’ One-Two-Three should now live up to its name by actually dealing damage three times
  • Dark Howdy now properly reduces your non-Mysticality stats
  • Goblin spores will no longer reduce enemy stats below 1
  • Navigating the high-level Mastery Cookery crafting menus will now be easier
  • Buffalo Buffalo Buffalo Bill’s attacks are now logged in Nerd Mode
  • Damage calculations and applied effects when shooting at enemies blocked by other enemies should be more sensical
  • Hornswogglin’ ticket-taker clowns will now display actual hornswogglin’

  • A couple random encounters with goblins will no longer reward “0 XP” rewards
  • Milliner bandits should no longer (rarely) become un-accusable
  • The ghost foremen at Jumbleneck Mine should no longer sometimes lock you into an infinite series of fights, each more horrible than the last
  • Fort Memoriam minatures now more accurately describe their capabilities
  • NPC "poker" players will no longer renege on their bets
  • Playing “poker” should now be far more consistent and sensical in general as well
  • A few hats should no longer show up in the final cutscene before you acquire them in-game

  • Buying the crazy horse should no longer sometimes give you the dark horse
  • Old military caps should now drop properly from fights in Fort Alldead
  • A perfect cup of coffee will now improve your life far more than a regular cup of coffee
  • Infernal leather boots no longer allow your Bull Stomps to set defeated enemies on fire
  • Newly-crafted infernal leather hats will now make your attacks set enemies on fire like it says they will
  • Ring of Inconspicuousness will no longer try to sometimes load a non-existent random encounter
  • Extra-venomous bullet oil is now properly craftable (assuming you have all the skills and ingredients)
Note: Typos, etc, on items are only fixed on NEW items created after the patch (Sorry)
West of Loathing - Asymmetric
  • Corrected 11 typos (they were not funny)
  • An errant mention of “Christmas” is now the proper “Crimbo”
  • A save-file backup system (every 30 minutes) is now in place in case of save-file corruption.
  • A rudimentary set of alternative keyboard layouts is now supported, accessible from the main menu. Custom arbitrary keybinding is in the works for a subsequent patch. (Thanks for your patience!)
  • Under Linux, locale info is now set to en-US at launch.
  • Fixed a few off-by-one errors on stat checks; we blame math for starting at 0
  • Some choice popups should no longer (rarely) repeat options multiple times if re-triggered (other popups are still being ornery)
  • Special handling has been added for the case where you don’t have permission to write to your own save directory

  • Maxed Menacing Moo messaging made more meaningful
  • The Ol’ One-Two-Three should now live up to its name by actually dealing damage three times
  • Dark Howdy now properly reduces your non-Mysticality stats
  • Goblin spores will no longer reduce enemy stats below 1
  • Navigating the high-level Mastery Cookery crafting menus will now be easier
  • Buffalo Buffalo Buffalo Bill’s attacks are now logged in Nerd Mode
  • Damage calculations and applied effects when shooting at enemies blocked by other enemies should be more sensical
  • Hornswogglin’ ticket-taker clowns will now display actual hornswogglin’

  • A couple random encounters with goblins will no longer reward “0 XP” rewards
  • Milliner bandits should no longer (rarely) become un-accusable
  • The ghost foremen at Jumbleneck Mine should no longer sometimes lock you into an infinite series of fights, each more horrible than the last
  • Fort Memoriam minatures now more accurately describe their capabilities
  • NPC "poker" players will no longer renege on their bets
  • Playing “poker” should now be far more consistent and sensical in general as well
  • A few hats should no longer show up in the final cutscene before you acquire them in-game

  • Buying the crazy horse should no longer sometimes give you the dark horse
  • Old military caps should now drop properly from fights in Fort Alldead
  • A perfect cup of coffee will now improve your life far more than a regular cup of coffee
  • Infernal leather boots no longer allow your Bull Stomps to set defeated enemies on fire
  • Newly-crafted infernal leather hats will now make your attacks set enemies on fire like it says they will
  • Ring of Inconspicuousness will no longer try to sometimes load a non-existent random encounter
  • Extra-venomous bullet oil is now properly craftable (assuming you have all the skills and ingredients)
Note: Typos, etc, on items are only fixed on NEW items created after the patch (Sorry)
West of Loathing - contact@rockpapershotgun.com (Alec Meer)

wolr

When I play games, my face (oh, it is tired) spends 90% of the time entirely inert, and the remaining 10% wincing or eye-rolling when something kills me and/or I fall off some ledge to my doom. Neither is from a lack of enjoyment, but just from being lost in an internal world of pursuing goals. You almost certainly look equally unsettling when you’re gaming.

In West of Loathing [official site], I would estimate I spent 95% of the time smiling. If you knew me (and you don’t – only my cat truly knows me) you’d know that’s highly unusual. West Of Loathing, a lovely, warm comedy RPG set in an only slightly supernatural wild west, makes me feel so happy. (more…)

West of Loathing - contact@rockpapershotgun.com (Alice O'Connor)

Delightfully daft MMO Kingdom of Loathing has escaped the confines of Internet browsers and gone west in new singleplayer RPG West of Loathing [official site]. You might have heard life is peaceful there in the open air, but it seems anything but in this standalone spin-off. Bandits, demon cows, goblins, skeletons, and clowns are among the horrors waiting for us as we quest, solve puzzles, and fight. Also, it has jokes — laffs, rib-ticklers, funnies, jibes, the lot — not to mention hats.

Have a gander at the launch trailer: (more…)

West of Loathing - Valve
West of Loathing is Now Available on Steam and is 10% off!*

West of Loathing — a slapstick comedy stick-figure wild west adventure role-playing game.

*Offer ends August 17 at 10AM Pacific Time
West of Loathing - Valve
West of Loathing is Now Available on Steam and is 10% off!*

West of Loathing — a slapstick comedy stick-figure wild west adventure role-playing game.

*Offer ends August 17 at 10AM Pacific Time
Aug 10, 2017
West of Loathing - Asymmetric
Some highlights from a glowing review in Polygon posted just hours ago:

"There’s no escaping West of Loathing’s relentless humor, but that humor is so warm and clever that it never gets old. The writing aims to subvert its own tropes at all times and in all ways, and there’s simply no way to see all the punchlines coming as a result."

'West of Loathing is a great Western game, and it isn’t even in color. It’s evocative of all the ambitions and moments that make a cowboy story worthwhile and engaging, while at the same time gently mocking the entire affair from start to finish."

"West of Loathing elicits this powerful emotional connection with stick figures. It bonds you to its world with nothing more than doodling and dialogue. There’s a pretty good turn-based adventure game there, under the hood, but West of Loathing’s many strengths are all personal: connections made between developer and player when you both laugh at the same time. Absurdism aside, there’s something fundamentally human and direct baked into the game’s whole design from aesthetic to script."
Aug 10, 2017
West of Loathing - Asymmetric
Some highlights from a glowing review in Polygon posted just hours ago:

"There’s no escaping West of Loathing’s relentless humor, but that humor is so warm and clever that it never gets old. The writing aims to subvert its own tropes at all times and in all ways, and there’s simply no way to see all the punchlines coming as a result."

'West of Loathing is a great Western game, and it isn’t even in color. It’s evocative of all the ambitions and moments that make a cowboy story worthwhile and engaging, while at the same time gently mocking the entire affair from start to finish."

"West of Loathing elicits this powerful emotional connection with stick figures. It bonds you to its world with nothing more than doodling and dialogue. There’s a pretty good turn-based adventure game there, under the hood, but West of Loathing’s many strengths are all personal: connections made between developer and player when you both laugh at the same time. Absurdism aside, there’s something fundamentally human and direct baked into the game’s whole design from aesthetic to script."
West of Loathing

Not only did I receive a precious family heirloom—my grandmother's briefcase full of snakes—and not only can I open that briefcase to extract either snake venom or snake-based medicine, but I can use a snake from that briefcase to whip an enemy during combat. In fact, I've done it. Against another snake. I whipped a giant snake with my briefcase snake.

Welcome to the Old West.

West of Loathing is a singleplayer RPG adventure with turn-based combat from Asymmetric, developer of browser-based multiplayer RPG Kingdom of Loathing. You may remember that one: it came out back in 2003. I've been playing a review build of West of Loathing, which is due out August 10, and I've just completed the prologue which consists of a handful of locations, quests, puzzles, and combat. So far, I'm enjoying the absolute hell out of it.

It's precisely the game I need right now, because not only is it fun but it's genuinely funny, and Loathing's humor is everywhere you look: dialogue, quest text, item descriptions, and hell, even in the settings menu. At one point I wanted to stick my hand into a saliva-filled spittoon, and there was a little tussle as the game repeatedly suggested it wasn't a great idea by becoming more and more descriptive about how disgusting the contents of the spittoon were. I kept insisting that yes, I really wanted to go through with it, and the game finally acquiesced. West of Loathing is drenched in amusements, just like my character's hand is now drenched in revolting spittoon slime.

I've only finished the prologue and it was great fun, start to finish. It begins as you prepare to leave the homestead and head west, where you can putter around your house a bit, talk to your family, and gain XP by doing things like combing your hair and solving a Rubik's Cube. Choose your character class: one uses a combination of magic and cooking, another is a good brawler, or, like me, you can use snakes as weapons and to create potions. Then head to Boring Springs, a small town filled with oddball characters who have appropriately oddball quests for you to complete.

The art, obviously, is spare, yet the stick-figures are still cute and enjoyably animated, and just about everything in a scene has a purpose, even if they don't appear to at first. I noticed that while walking through the starter town I'd occasionally step in a pile of manure or brush up painfully against a cactus. These aren't just little art details—both the poop and the cacti can become elements of of gameplay under certain circumstances. This, along with the fact that the reward for nosing around everything you see rewards you with more funny tidbits of text, makes the stick-figure world worth exploring fully.

The choices you make can change your character, as well as your future choices. Early on in my first stroll through the prologue, I made what I considered to be a moral choice when faced with a particular situation, and that unlocked a new attribute that gave me options to continue to be a reasonable and merciful cowpoke further down the line. When I went through the prologue again with a new character, I made a cold-blooded choice instead, which gave me the option of being a real bastard a bit later. (Sorry to be so vague, but I really don't want to spoil anything for anyone.)

Combat is turn-based, and I'm not entirely sold on it as much as the adventuring (though I've never been much of a fan of turn-based combat anyway). Still, it's early in the game and I don't have a lot of combat options at the moment. Die, and you're auto-loaded to the area before the fight, so you can either try again, prepare by using some items (like eating something that gives you a boost to your stats), or mosey away to do something else or get better equipped. One fight, against two gunslingers, proved challenging due to my low HP, but a few tries later (thanks to using snake poison on them and snake healing on myself) I won.

Most of my time in West of Loathing has been spent attempting to fully explore and find every last shred of text in every single location. It's weird, because I bounced off Prey recently, mostly because I quickly got tired of all the time required to peek into every single desk, drawer, bin, and cabinet. Scrounging and peering and inspecting every square inch of game space just hasn't felt appealing to me lately.

In Loathing, though, I'm walking my stick-figure body into every square inch of the world because I simply don't want to miss anything: not a line of dialogue or an item description or an amusing little secret nestled away in a corner of the screen. What I've played so far has simply been too enjoyable to leave a single shred of text unread.

West of Loathing is set to release on August 10 on Steam—though there's no price confirmed yet.

West of Loathing - contact@rockpapershotgun.com (Brendan Caldwell)

The love Alec once held deep in his heart for lo-fi MMORPG Kingdom of Loathing may have ebbed as the years passed, but wait til he finds out that its single-player western follow-up, West of Loathing [official site] is coming out some time next month. Or so say creators Asymmetric in a new trailer showing off a very quick playthrough of the prologue (they ve compressed 23 minutes of mine-looting, snake-bashing and beer-drinking down to a 37 second timelapse). It was planned for release earlier this year, but you know videogames. Come see that trailer. … [visit site to read more]

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