Sunless Skies: Sovereign Edition - Adam


Hello, delicious skyfarers!

Today we have another patch with a range of narrative and tech improvements and fixes. Meanwhile, we're still hard at work on our first major post-launch update, which will be focused on adding more variety and depth to the experience while travelling between ports.

We'll be ready to talk about the update's specific features and story additions a bit later this month. To be notified as soon as that happens, follow us here on Steam or @failbettergames on Twitter.

Narrative fixes
  • The Heart-Catchers will now assist a captain whose death has been prophecied only once. After all, one foretelling of doom is happenstance; two seems like attention-seeking.
  • The Repentant Devil's quest will now be correctly marked as completed in the event that he remains aboard your engine.
  • Captains who drop off the Repentant Devil somewhere in Sky Barnet will now be able to reunite with him at the same location.
  • The Truth ambition no longer directs captains to _Low_ Barnet.
  • The Price of Charity now removes rather Visions of the Heavens instead of giving them.
  • Captains may no longer infinitely renew their acquaintance with the Blind Bruiser.
  • The Dismal Chamberlain will no longer attend funerals when his personal circumstances preclude it.
  • Your journal will no longer incite you to export Sapling-Knots or Verdant Encouragement from the Nature Reserve if they can no longer be procured there.
  • Hybras may now always be put to new purpose even if your captain died after finding it abandoned. (If this affected your game, selecting any branch on the Hybras Deserted storylet will put things right.)
  • Dying at a certain point in the Fatalistic Signalman's story will no longer prevent future captains from pursuing it.
  • It is no longer possible to get something for nothing when experimenting with alchemy in the Shapeling Vats.
  • Captains who stand for Parliament in Worlebury-juxta-Mare will no longer be thrown out of the port afterwards.
  • The Deathless will no longer set impossible deadlines when asking you to smuggle Starshine.
  • After completing the Amenable Host's quest, future captains will now still be able to interact with him at Magdalene's (unless he has in fact gone somewhere else).
  • Captains will now have permanent backstage access to Magdalene's so long as one captain in their lineage has discovered the Amenable Host's identity.
  • Getting caught with contraband at Albion will no longer result in instant transportation to a relay.
  • Captains who pay the Chrysanthemum Price will no longer receive a sudden windfall of Visions of the Heavens.
  • The Illusive Forged Companion's magic show will now leave an appropriate impression upon your crew.
  • A chorus of devils for the Well of the Wolf may now be gathered only once per legacy activity.
  • Only spider-sweepers may sweep the well.
  • There should be fewer printing errors in the Song of the Sky.
  • As usual, many typos have been corrected.

Other fixes
  • Segments should now always spawn correctly when entered.
  • Linux users will now see their own captain's avatar instead of the default one.
  • Randomly generating an avatar will now correctly select a random brow.
  • Must events will no longer delay other must events from firing.
  • Branch previews will no longer include rogue quotation marks.
  • Branch previews now display a single sentence rather than the entirety of the branch text.
  • Selecting branches with difficulty challenges will no longer cause the result text to draw downwards before snapping to the top of the storylet interface.
  • Speaking to officers or closing the storylet panel when outside of ports will no longer result in a The Sky area interface.
  • Players will no longer see a blank Leadbeater and Stainrod storylet before branches load.
  • The bank button is now greyed out at ports where it is unavailable.
  • The bazaar is no longer available at most platforms.
  • Bazaar item tooltips are now formatted correctly.
  • Equipped items for which you no longer meet the requirements are now clearly marked on the hold panel.
  • Blast damage is now displayed on mine and rocket tooltips.
  • The armour tooltip now displays your base hull instead of your current hull.
  • Tooltips will no longer run over the edge of the screen.
  • Tooltips on the character progression screen now show correct quality values.
  • It is no longer possible for equipment icons to become stuck on the screen.
  • Locomotive names will no longer overlap on the hold interface when inheriting a Spatchcock.
  • Hull and Crew will no longer overflow on the hold interface when the font size is set to large.
  • Quest icons are now aligned correctly in the quality result text.
  • The Something Dark chart icon in Eleutheria is now replaced with something more specific once the player draws close to them.
  • Investigating Curator's Eggs, Bully's Acres and Wrecks may now sometimes reveal enemies.
  • Discoveries that have been fully exploited will no longer be marked on the chart again if you voyage close to them.
  • Homesteads now display the appropriate animation after interaction.
  • Discoveries will now never spawn on top of each other.
  • Agents will now never spawn underneath discoveries.
  • Damage visuals are now removed from agents if their health recovers.
  • Scouts no longer discover platforms in the Blue Kingdom when traversing the Reach. (Unfortunately, a consequence of this fix is that players who have actually visited platforms in the Blue Kingdom will now need to rediscover them; until then, they won't show up on the chart.)
  • Discovery icons on the chart will now always be the correct size when zooming out.
  • Scouts now have additional messages.
  • Mining sky-rocks in Eleutheria will no longer result in messages implying that the player is in the Reach.
  • The Blue Kingdom chart is now correctly aligned in relation to the player.
  • Players will now see the loading screen when using transit relays, rather the region's skybox.
  • When loading a save, the title screen artwork no longer fades back in before transitioning to the loading screen.
Sunless Skies: Sovereign Edition - failbetterfuzz
Hello! This week we have another patch with more than 50 fixes. Among other things, we've resolved various UI issues and controller annoyances, and also reduced the number of accidental spiders, which we're told is a good thing. The full change list is included below.

We're currently working on a major update that will be out in the next month or two, as we announced earlier in the week; and we'll also be releasing further patches with fixes and other improvements in the interim.

Failbetter

Bug fixes
  • The close button on the bazaar interface is now aligned correctly.
  • The denominator is now visible in the bazaar and shop interfaces on 4k monitors.
  • Direction tokens now display correctly in tooltips and quality results.
  • The hinterlands of Lustrum hold many hazards, but invisible rocks near Salomé's Fall are no longer among them.
  • The bazaar interface will now correctly display cargo capacity after the player fulfils a prospect.
  • The tutorial hint for reaching maximum hold capacity now fires when it should.
  • A level up indicator is once again displayed on the captain's portrait when they are ready to select a new facet.
  • Closing the centre panel will no longer cause the game to freeze temporarily after loading a save.
  • Having a stat above 100 no longer prevents captains from using locomotive equipment.
  • Dodging will no longer cause the player to take damage when attempted at the exact moment the locomotive overheats.
  • The engineyard interface now updates when cargo is jettisoned.
  • Qualities you no longer possess are now not displayed on the possessions and profile panels, instead of being displayed with a level of zero.
  • Scrolling now works properly on the chart interface when using a 4k monitor and at the outskirts of a region.
  • The opening animation will no longer repeat if you die before character creation.
  • The Horror icon has been removed from the Well of Wonders.
  • Titania's special prospects now provide more suitable rewards.
  • Area names no longer overflow the area list on centre panels.
  • Movement instructions at the beginning of the game now mention cruise control.
  • The escape key once again closes the options menu while on the title screen.


Controller fixes
  • Controller prompts no longer appear on interfaces when no gamepad is connected.
  • There is now an appropriately located controller prompt for re-opening the centre panel while docked.
  • Focus is now maintained on the tutorial interface.
  • Tooltips are now displayed on the character progression interface.
  • A feedback message is now given when attempting to equip officers and items while not docked.
  • Trying to equip an item without meeting its stat requirements now results in appropriate feedback.
  • Locomotive slot highlighting for equipped items is now clearer.
  • It is now possible to cancel out of equipping an item.
  • Interacting with interfaces after closing the chart will no longer sometimes cause your scout to set forth.
  • Closing side panels will no longer remove focus from a centre panel.
  • It is now possible to jettison items more than once while outside of ports.
  • Pressing B within story branches to view branch requirements no longer closes the centre panel.


Content fixes
  • The Clay Conductor's storyline may now always be completed, even if it requires him to be forthright about his feelings.
  • The Heart-Catchers will now charge for their services.
  • A Spider-Sweeper may now always sweep the well, as is proper.
  • Skilled captains may no longer rinse the occupants of Langley Hall for their money via repeated games of cards.
  • Captains will no longer accidentally stumble upon spiders at Langley Hall. Let it be known that Langley Hall is almost certainly not inhabited by spiders.
  • The Unseen Queen will now reliably acknowledge your victory over a foe in a clocktower.
  • Delivering the Sequencer's care package to Worlebury-juxta-Mare will no longer trigger an incongruous opportunity to deliver it to London.
  • If you didn't share a moment with the Eccentric before completing her storyline, you may now do so.
  • Sabotaging the activities of the Parsimonious Chairman will now conclude properly and result in a suitable reward.
  • Temporarily backing out of a certain act when pursuing the Truth ambition will no longer make it impossible to complete.
  • If Lord Rochester invites you to race to Titania, he will now actually turn up.
  • The New Street Line story now provides more accurate directions as to the location of someone you need to meet.
  • Captains who come down with a High Wilderness ailment will now always receive the one they should receive, and no other.
  • It is no longer possible to impose statis on Hybras by dying at a certain point in the port's storyline. (If this has affected your game, performing any action at Hybras will resolve the problem.)
  • Backing out of your own funeral will no longer forever bar you from receiving funerary rites.
  • Rubbery Passengers will now only board your locomotive if you meet the requirements to convey them to their destination.
  • A certain canine mascot will now wreak havoc a little less often, but also select the target of its affection with more determination.
  • Defeating the final champion in a certain hidden ambition will now cause your journal to be updated correctly.
  • Viewing the contents of a supply cache without actually taking any will no longer make you a debtor in the eyes of the Burrower Below and your crew.
  • Returning to the Wreck of the Boatman will now never result in incongruous messages.
  • The correct number of Experimental Modifications will now be deducted when acquiring a bathysphere.
  • Successful mushroom foraging at Hybras will no longer give your captain food poisoning.
  • Cricket matches are now a little less soothing.
  • As usual, many typos have been laid to rest.
Sunless Skies: Sovereign Edition - hanchan
It’s been a couple of weeks now since we released Sunless Skies, and we’re really happy with how the launch has gone.

This is, by some way, the best critical reception one of our games has ever had. Sunless Skies has been called “Failbetter’s finest hour” by PC Gamer, “Terrifying and exhilarating” by PCGamesN, “Essential” by Eurogamer and “A triumph” by Gamespot. And at the time of writing we're at 87 on Metacritic, putting us right below a few little known games in their 2019 rankings called, umm, Slay the Spire, Apex Legends, and Resident Evil 2? Needless to say, we’re intensely grateful and delighted.

Thank you to everyone who played Sunless Skies during Early Access: it couldn’t have become what it is without you.

Sunless Skies is doing very well for us commercially, too. Far better than we needed it to do. We occasionally receive sympathetic enquiries about our financial health from the community; to be clear about that, we're in a very good position, and now we're really looking forward to spending several months further extending and improving Sunless Skies.

Update Plans

In the next couple of months, we’ll be releasing at least one major update, with a focus on filling out the game with more to see and do while travelling, including more narrative choice and consequence and, of course, unusual ways to die.

We're not ready to say more about the details just yet, but we think you'll like what we have planned. We’ll be working on more updates with other areas of focus after this as well, with plenty of new stories, gameplay features and other improvements.

And naturally, we'll continue patching the game to fix bugs and improve performance. We’ve already released three patches last week with more than 80 fixes and improvements; we’re working on another that should be ready in the next two or three days.

Thank you again, for everything. We couldn't have done any of this without your enthusiasm, your feedback, and your support.

The skies are yours,

Failbetter Games
Sunless Skies: Sovereign Edition - Adam
Just in time for the weekend, we have another 40 or so fixes, including an optimisation that should greatly improve performance in the storylet interface.

We'll release at least one more patch next week, and we're expecting to say a little about our future plans then as well. In the meantime, thank you again for your enthusiasm, patience and support!

The Sky is Yours,

Failbetter Games

Patch notes
  • Captains who run out of Fuel will now immediately notice and have an opportunity to take action, instead of remaining oblivious for several in-game days.
  • Must events at Brabazon and Polmear and Plenty's will no longer commingle surreally with shop inventories.
  • Terror cues are now attached to the SFX slider and can be muted.
  • The Ambient SFX volume no longer resets when launching the game.
  • Weapons will now fire while the cursor is over the heat bar.
  • Rockets and the Wrath of Heaven will no longer fire when clicking on HUD elements.
  • Gamepad controls are no longer present on screen when first loading a save file.
  • The bank interface will now update when equipping hold items.
  • The performance of the storylet panel has been greatly improved, particularly when a lot of text has been logged.
  • Quality requirement tooltips now display on the prospects.
  • Pending prospects for which you no longer meet the hand-in requirements now correctly display the image for the cargo they require.
  • Scroll arrows are now present on the character progression screen on 4K monitors.
  • Tooltips are no longer cut off on 4K monitors.
  • The number of Sovereigns displayed on the hold panel will now update immediately when items are bought or sold.
  • A captain who successfully escapes Eaters of the Dead will no longer be endlessly haunted by the sound of their jaws.
  • Agents that have just become hostile will no longer linger after death.
  • Port tooltips will no longer stop the locomotive from moving once the chart is closed.
  • Centre and side panel tooltips will no longer trigger when viewing the chart.
  • Locomotive movement will no longer become locked when opening the chart while in motion.
  • You can no longer interact with officers while the chart is open.
  • It is no longer possible to get stuck on the legacy screen when scrolling through the details of your inheritance.
  • Transferring items to the bank when you only have a single item in the hold now functions as intended.
  • Focus is now maintained on the Delete Save File confirmation window.
  • Focus is maintained on the character progression screen after passing on a legacy.
  • Focus is maintained on the hold after jettisoning items.
  • It is now always possible to navigate between all facets during character progression.
  • The option to sell Villainy Affiliation items to the Gentlemen will now appear correctly.
  • The Gentlemen will no longer offer you prospects with impossible deadlines.
  • The Tea for the Eagle's Empyrean prospect now grants a Moment of Inspiration, rather than setting Moments of Inspiration to one.
  • Dying while in possession of a Ravelling Jack will no longer prevent your next captain from buying one. However, the Royal Horological Office will only return half the deposit when you return a Jack to them.
  • When leaving the presence of the Pansekretis, if you were already in possession of your liver you will no longer have an additional liver inserted into you.
  • Completing the Truth ambition now unlocks a new facet: a Terrible Secret to plague your legacy.
  • The Corruption in the Court can now be completed: the Ombudsman will await captains at the Forge of Souls.
  • It is no longer possible to become trapped in the Trials of the Dead, however narratively appropriate that might be.
  • The Initiate of Carillon quest is now correctly tagged as complete when it is completed.
  • Captains may now commission the Orator's statue at Titania.
  • You may now return to the tour of Brabazon from the back streets – if you have enough time.
  • Hunting for the Verdance is now more challenging, and may require searching some additional locations.
  • Some minor inconsistencies in the Long Passage storyline have been resolved.
  • The Repentant Devil no longer lies about his qualifications when seeking employment.
Sunless Skies: Sovereign Edition - Adam
Hello! We have a small patch today with a dozen more fixes, mostly for controller issues. These were planned for Thursday's (edit: see below) patch. We were able to complete and test them today, though, and hope they will make the experience significantly better for controller users. So we're releasing them ahead of time.

Thanks again for your support – we'll be back with another patch later in the week!

Edit: unfortunately, the patch we hoped to put out today will be delayed due to sickness. We'll release it tomorrow instead.

- Failbetter

Patch notes
  • Scrolling with the R-Stick now works correctly on all panels. For now, shops and engineyards still require use of the L-Stick; the view will scroll automatically to selected items.
  • Bargains can now be selected when there are pending prospects.
  • The Menu Focus hotkeys are now disabled if a UI element is already selected.
  • Shops now display LB/RB tips.
  • We've added XInput Support.
  • Locomotive navigation is now disabled when side panel icons are selected.
  • On the officer panel, equipping or unequipping an officer no longer causes the selection highlight to jump back to your First Officers.
  • There is no longer a delay when switching from a centre panel to the status side panel.
  • Jettisoning items will no longer trigger an exception that impairs the functionality of the X button.
  • Large weapons can now be equipped to large weapon slots.
  • Port tooltips on the chart now display correctly on screens with all aspect ratios,and not just 16:9.
  • Changing the resolution no longer causes the port tooltip trigger on the chart to become misaligned.
Sunless Skies: Sovereign Edition - contact@rockpapershotgun.com (Alec Meer)

The word ‘lonely’ comes up often when discussing Sunless Skies, which seems like an odd thing to say about a game in which you haul yourself around the stars in the company of up to two-dozen crew members. But that’s the tone of Failbetter’s twisted sci-fi Victoriana roguelike: feeling desperately alone and vulnerable, in a desperately large and lethal place. Those crew? They’re all nameless, faceless, hired only to die on your dime. In Sunless Skies’ merciless vacuum, care is a luxury you cannot afford.

(more…)

Sunless Skies: Sovereign Edition - Adam
Hello skyfarers!

We've been delighted and, honestly, a little overwhelmed by your response to the launch of Sunless Skies. Thank you to everyone who has been playing the game, sharing your enthusiasm or reporting issues!

Our priority right now is to fix the bugs that made it into the launch release. We've just released our first post-launch update, with over 30 fixes for a range of issues, including various controller bugs.

We've also fixed every content bug that required affected players to send us their save files. With one exception, if any of these were affecting you, all should now be well.

The exception: unfortunately, if your captain’s Mirrors was reduced by taking the oath of silence on the Thief-Oath past, we’ll still need to edit your save to fix it – please contact us at skies@failbettergames.com. We’ll repair it and get it back to you as soon as we can.

Also, if you’re having controller issues that aren’t in the patch notes and played the backer build or an early access build, it’s likely you’ve been affected by a key binding issue. We’re aiming to include a proper fix for this in the next patch. For now, please try this workaround: go to Options > Controls and select Restore Defaults with your controller enabled.

We'll release another patch with more fixes later this week – probably on Thursday evening GMT.

Bug Fixes
  • Players no longer need a permit to travel from the Blue Kingdom back to the Reach – anyone dying and passing on a legacy in the Blue Kingdom will now be able to return.
  • All players will now be able to travel to the Reach.
  • We’ve fixed another Winchester War bug involving an invisible branch storylet. We think it was the last one, but if you do see one of these, please send your save file to skies@failbettergames.com. The issue is weird but harmless; if you do see it, just click that invisible branch and all will be well.
  • The oath of silence option for the Thief-Oath past now increases Mirrors by three, as intended, instead of setting it to three. (If your character has been affected by this, please send your save file to skies@failbettergames.com; we’ll repair it and get it back to you as soon as we can.)
  • Players stuck in the Song of the Sky after playing the backer build should now be free of it.
  • You can now move down officer interface and select officers using gamepads even when when you have no officers of a particular type.
  • The screen will no longer shake after closing a facet selected from the second screen while using a gamepad.
  • The highlight in the Hold now selects items correctly when there are more that two rows of items and the player is using a gamepad.
  • Using a controller to cycle quickly through interface panels will no longer cause the wrong footer buttons to be displayed on the officer and hold panels.
  • The area list will no longer remain open when selecting story areas using a gamepad.
  • Gamepad users can now select port tooltips on the chart in order to see details about exports and fuel/supplies.
  • Abandoned Structures in Albion now give out Condemned Experiments correctly.
  • Bazaar selling visibility now works correctly on 4k monitors.
  • The Undeparted now depart on death, instead of clinging tenuously to existence.
  • We’ve temporarily removed absurdly overpowered Guests wearing the shells of Dreadnoughts. (They slipped in by accident; we’ll restore them in a future update when they’re finished.)
  • Two branches of The Truth ambition no longer have mismatched requirements.
  • Fixed mismatched text and requirements at Sweet Jane's Counting House.
  • Removed duplication of branches on the Island of Unflowers.
  • Fixed a repeatable experience grind on the Reunited with an Old Friend Storylet.
  • We have fixed a text bug in the Mausoleum where you'd see plain Deathless due to level description values being incorrect.
  • We fixed an issue where if you played the final branches of one route through The Truth in a particular order, you'd be locked out of completing it.
  • You can no longer repeatedly drop off a Settler once they've died and you’ve decided to return them to Port Prosper – you have to just take them back to Port Prosper.
  • You now lose a Vision of the Heavens when using one to distract the caretaker during the Navigator's quest, as intended.
  • You can now pick up Crew at Sky Barnet every 15 in-game days.
  • The Sovereign requirement for funding Titania can no longer be negative.
  • When searching for a Magician for the Navigator, you can no longer search over and over until you achieve success.
  • When Facing Judgement, Captains with a very specific combination of soul flaws, terror and inspiration will no longer get stuck.
  • You can now receive Mr Menagerie's Seal after hearing his final story, without needing to have heard all the others .
  • You can now repair your hull after killing a Scorn Fluke.
  • If you are pursuing the Truth, you can no longer lock yourself out of becoming close to the Calendar Council.
  • The Amberley Murgatroyd story can now be continued even if he was banished before finding Clay Men for the Clay Conductor on Achlys.
  • Sundry typos have been fixed.

Updates
  • You can now reopen a port’s storylet without having to undock and redock.

The 10k Challenge

Thank you to everyone who took part in our 10k Challenge, either by streaming Sunless Skies or by watching!

We haven't finished calculating how long Sunless Skies was streamed for, but we've already confirmed it was far higher than 10 000 minutes. That means we'll be donating the full £10k to SpecialEffect!


Thanks again for all your support and enthusiasm – we're looking forward to continuing to support and improve the game.

Failbetter
Sunless Skies: Sovereign Edition - hanchan
Today, a day shy of two years since our Kickstarter launched, we’re pleased as punch to release the finished version of SUNLESS SKIES. Thank you for your support thus far, and for coming with us on the journey to the High Wilderness.

The Blue Kingdom arrives

A stoker sings: "The wind doth blow today, my love, and a few small drops of rain. I never had but one true love, and in cold grave she was lain."


The Blue Kingdom. SUNLESS SKIES’ final region; the domain of the dead. Wiithout giving too much away, you can expect:

  • Four new Stations and three Platforms.
  • Three new agents; Spirifer Engines, Eaters of the Dead, and the Logoi
  • New transient discoveries: Blittering Rocks, Vaults, Enclaves of the Dead and Convictions of the Sapphire'd King
  • New persistent discovery; the White Well and wonder spectacle; the Sun Monument
  • Blue Kingdom Prospects and Bargains

Also in this update:

Tutorial Tips: We have added tutorial hints which will pop up in a window when triggered. You can disable and reset them from the main menu.

Adjustable difficulty settings: Available at every new save game and upon a captain’s death.

New Ambitions: The final two Ambitions are in place, bringing our total up to four. Truth is an ambition you can select similarly to Wealth or Fame, and there’s one other which will be hidden to your first captain: The Martyr-King’s Cup.

New Facets for your captain’s past.

New Officers: Recruit and discovering the stories of the Felined Eccentric, Forged Companion and Fortunate Navigator. The Clay Conductor can also now be recruited and his storyline completed.

Achievements: Achievements have been implemented. We wish you luck completing them all!

Read the full patch notes on our forums, and if you find an issue, here’s How to Report a Bug.

Live Stream on Steam

Streamer, zailor and now skyfarer FuzzyFreaks is streaming Sunless Skies live on the steam store page for launch!



Look out for her there over the weekend, introducing new players to our game, and say hello from us!

The Sunless Skies OST




The soundtrack is now available on Steam, GOG, Bandcamp, iTunes, Amazon and Google Play.


Limited Edition Merch: The Failbetter Games Collector’s Badge Set and Presentation Box

In celebration of Sunless Skies’ launch, we have worked with our utterly fantastic merchandise partner Gametee to create this limited edition badge set.



This collector’s edition comprises a trio of antiqued gold butterfly clasped badges in a black velveteen presentation box gold hot-foil embossed with a coin of Empire.

Inspired by turn of the century Art Nouveau, each pin represents a Failbetter game: The Exceptional Hat from Fallen London, The Lonely Buoy from Sunless Sea and The Last Lamppost from Sunless Skies.

They are available from Gametee, and they can ship internationally!

Launch Excitement!



Right now, streamers all over the world are playing SUNLESS SKIES to help us raise up to £10,000 for SpecialEffect. Search the tag #sunlessskies10k to find a streamer and cheer them on!

Thank you, again. We’ll see you in the High Wilderness.

We remain, your friends,
Failbetter Games
Sunless Skies: Sovereign Edition - hanchan
Build Version: Blue Kingdom update. 1.1.9.5.08b4e1b8
Release Date: 31/01/2019
Known Issues



Greetings Skyfarers.

After 520 days in Early Access, Sunless Skies has finally set sail and launched into the (High) Wilderness! A huge thank you to everyone who joined us on that journey, provided feedback and sent bug reports to us.

Below is a summary of what’s included in the launch update. Our final features are in and so are a tonne of bug fixes. We still have a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. As always, check out the Known Issues page first before reporting bugs directly to us at skies@failbettergames.com (not on the forums please, we don’t man them 24/7 and can miss them).

What’s New

The High Wilderness’ Final Region
The Blue Kingdom is here! To access the final region seek out the Blue Kingdom Transit Relay located in the New Winchester segment. Permits will set you back 500 Sovereigns and a Ministry-Stamped Permit. Once you have one you’ll need Otherwordly Artefacts or Barrels of Hours for first and second class travel respectively.

N.B. if you created a save file before launch and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.

Just like with the other Regions we’re keen for you to explore the Blue Kingdom yourselves and we don’t want to give too much away, but in brief the Blue Kingdom contains:

  • Four new Stations and three Platforms.
  • Three new agents; Spirifer Engines, Eaters of the Dead, and the Logoi (three variants).
  • New transient discoveries: Glittering Rocks, Vaults, Enclaves of the Dead and Convictions of the Sapphire'd King.
  • New persistent discovery; the White Well and Wonder spectacle; the Sun Monument.
  • Blue Kingdom Prospects and Bargains.


Tutorial Tips
We have added tutorial hints which will pop up in a window when triggered. You can disable and reset them from the main menu.


Adjustable difficulty settings
We’ve added our difficulty settings which can be chosen when you first create a new save game. You’ll also be able to adjust your difficulty settings when you die and pass on a legacy to a new captain.

The difficulty settings are:
  • Aiming Assistance - determines how many player weapons arc towards targets and how aggressively they do so.
  • Enemy Projectile Speed - determines the speed of enemy bullets making them easier to dodge.
  • Supply Consumption - determines how long Fuel and Supplies last.


New Ambitions
The final two Ambitions are in place, bringing our total up to four. Like the existing Fame and Wealth ambitions, you will be able to choose The Truth from the character creation screen. However the fourth ambition, The Martyr-King’s Cup, will only be available after completing a particular quest, so it is only something you will see once unlocked and after passing on a legacy.


New Facets
We’ve added the rest of the Facets so you can continue to level up your Captain.


New Officers
The rest of the Officers have arrived. Have fun recruiting and discovering the stories of the Felined Eccentric, Forged Companion and Fortunate Navigator. The Clay Conductor storyline can also now be completed.


Chart
The Chart has been reworked to bring it in line with the aesthetics of our UI redesign.


Achievements
Achievements have been implemented in Steam and GOG. We wish you luck completing them all Sky Captains.

N.B. We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.


Updates
  • We’ve introduced a Texture Quality toggle in the graphics options - if you have issues going through Transit Relays, please try it with Texture Quality set to Low.
  • We’ve introduced a UI Transparency Toggle in the graphics options to help MacOS users who are seeing completely transparent interfaces.
  • More agents have been introduced throughout the High Wilderness: Albion Marauders, Star-Seared Explorers and Resurrectionists (Grave Robbers!)
  • We’ve added letterboxing, so now you can select a non 16:9 resolution and play at full screen without the UI stretching.
  • The Date has now been added to the HUD.
  • Mme. Lumière's have been removed from New Winchester. Instead, there are new Storylets at a number of ports which allow you to trade story items for sovereigns and Experience.
  • Locomotive prices have been adjusted. Their buy and sell price remain the same - they don’t depreciate in value - this is a deliberate decision.
  • Tier 2, 3, and 4 equipment prices have been adjusted.
  • Additional advice about smuggling can now be accessed from the Blind Bruiser.
  • The SFX have been divided correctly between the ambient and environmental sliders.
  • Keyboard control prompts have been added to the Opening Game Experience.
  • You no longer need the Assaying quality to harvest Stacks in Eleutheria.
  • Labels are now a standard size throughout all regions.
  • Bull Cantankeri now have their own loot Storylet.
  • The Cantankeri loot Storylet now has more options.
  • Candlewind and Storm that Speaks now appear in Albion.
  • Storm that Speaks has been removed from the Reach.


Known Issues
As mentioned above there are a number of outstanding issues to fix but we’ll be putting out patches with various fixes over the coming weeks. Please see our Known Issues page for the full list, but there are some notable issues listed below.

As always, if you find a bug that's not on the Known Issues page you can help us by sending a quick Bug Report (please don’t post bugs on the forums, we don’t man them 24/7 and they can easily be missed).

  • If you experience a hang or a crash at Transit Relays please set your Texture Quality to Low and try again. If you experience the same issue after doing this, please send us your output log and your machine specs (N.B. we will be continuing to improve performance and loading after launch to address this problem)
  • If your controller is not detected, please deselect Xbox / Playstation Configuration Support from Steam’s Controller Settings
  • If you experience transparent interfaces that make it hard to read text on MacOS, please turn the transparency off in the graphics menu.
  • You will now be moved to New Winchester when abandoning the tutorial on a new save file - this is a temporary solution to prevent players spawning inside terrain after character creation - we will revert this once we have an elegant fix.
  • Some players are experiencing issues with Steam Controllers - we will be looking at this shortly after launch.
  • Controllers are not currently detected when using Steam Link - we are looking into a solution for this.
  • If you created a save file during Early Access and you have died and passed on a legacy to a new captain you may be missing a particular quality needed to get into the Blue Kingdom. Send us your save files and we’ll sort you out.
  • If you played the KickStarter Backer build released on 28th January, and have experienced any of the following issues the send us your save files so we can repair them.
    • The Fortunes: Tacketies quality overflow
    • Getting trapped inside a Storylet when advancing the Song in the Sky ambition
    • Issues with the Black Box seen on the death of your first captain
    • We are aware that some players who played throughout Early Access may see the wrong Achievement incrementing when docking at ports (e.g. the achievement tells you you’ve docked at a Blue Kingdom port when you dock at a Reach port). Please send us your save files so we can resolve the issue.


Bug Fixes
  • Remapped controls will no longer reset each time the game is launched.
  • The Wrath crescent will no longer become stuck on the screen.
  • We’ve made a fix to the Smuggling Storylets that fire when travelling through Transit Relays.
  • Quitting the game during Must Events will no longer stop the player accessing the content when they reload.
  • Prospect titles are no longer cut off in Bazaar interface.
  • We’ve enlarged the font on final character creation screen to improve legibility.
  • Text is no longer cut off at the top of the character creation screen.
  • We’ve fixed an issue which stopped chart assets from being removed each time the chart was opened and closed which lead to a performance drain.
  • The Bazaar now has the same scroll bar as the other interfaces.
  • The avatar is no longer affected by resolution.
  • SFX for auras/AoE attacks are now in place.
  • Equipment once again stacks in the bank.
  • We've fixed the lag seen when adding and removing items from the bank.
  • Your Nightmare level as indicated on the HUD resets when passing on a legacy.
  • We've removed the second Transit Relay from the chart in the Hybras segment.
  • All remaining interfaces have been updated.
  • We've adjusted the way Nightmare are displayed in Storylets.
  • Mr Menagerie's Last Voyage is now marked as complete in the Journal when he settles at New Winchester.
  • The Transit Relay exit audio no longer repeats on arrival to a new region.
  • We've removed the level cap which was preventing players from equipping items when their main stats went over 100.
  • The Date now pauses when docked.
  • Fuel now updates on the HUD if the scout is deployed whilst in dock.
  • You can now interact with the Storm-that-Speaks more than once without having to leave and re-enter the segment.
  • Cruise Control now breaks a player out of docking clamps.
  • We've fixed a number of typos in Ambient messages.
  • We’ve reworked Transit Relay docks, you can now break out of them using forward thrust or R to undock.
  • You can no longer shoot your way out of Transit Relays.
  • We've fixed the issue where Storylet scroll bars intermittently cut out.
  • The Winchester War now works correctly.
  • Continue and Load are now greyed out on the title screen if you have no save files.
  • Clicking on the area button on the Storylet interface no longer causes the area list to appear and disappear immediately.
  • We’ve fixed an exception that fired when entering the halo effect of weather in the Reach.
  • Terror feedback is once again present on the HUD.
  • Your headlight no longer passes under collidable terrain in New Winchester.
  • The Battered signal box in Lustrum now has an actual signal box asset and a label.
  • The strength of the candlewind has been reduced.
  • The interaction area on the Storm-that-Speaks has been widened.
  • Ambient messages and player locomotives will no longer appear underneath amber chunks.
  • Text no longer overflows the legacy screen interface.
  • We’ve changed the quality requirement messages at the Mausoleum so they are clearer.
  • The SFX for the Headlight toggle is now in place on all locomotives.
  • Highlights on the Control menu are now brighter so you can see what is selected when using a gamepad.
  • Players will no longer get trapped inside an endless Must Event during the Wreck of the Boatman quest.
  • The chart now accurately reflects the Brabazon and Mausoleum segments.
  • We’ve fixed an exploit that made it more efficient to strafe across the High Wilderness than to use forward thrust.

Controller Specific Fixes
  • We fixed an issue that caused players to become trapped in Storylets after opening side panels during Must Events.
  • We fixed an issue that prevented the selection of the area list after opening the engine yard.
  • You can now scroll down the Bazaar interface.
  • You can now select a second prospect after claiming the first without having to redraw the interface.
  • The headlight no longer switches off when closing the Chart or a Must Event.
  • The focus will now remain on the Hold after jettisoning or equipping items, or cancelling prospects.
  • You can now successfully pass on a legacy.
  • You can now successfully complete ambitions.
  • The Chart legend can now be toggled correctly.
  • You can now zoom in and out of the Chart on gamepads.
  • Facet icons no longer shake when they are selected with gamepads.
  • HUD icons can no longer be selected when the control menu is open in-game.
  • The footer panel on the engine yard is now aligned correctly.
  • We fixed an issue that prevented tooltips from displaying if a controller was disabled in-game.
  • We fixed an issue that caused focus to be redirected to the central panel after equipping items.
  • You can now toggle quality requirements in the Bazaar and in Storylets
  • Texture Quality on the graphics menu can now be toggled using gamepads
  • Moving over to a side panel and back again from the engine yard no longer prevents you from purchasing locomotives.
  • You can no longer travel with the Engine Problems interface open
  • We fixed an issue that caused loss of focus on the Officer panel when equipping them after speaking to them.
  • The focus will remain on the Officer panel when equipping Officers after interacting with them.
  • We fixed an issue that caused item tooltips in the Hold to be displayed instead of those on bazaar interface.


Fixes from the KickStarter Backer Build
  • The Fortunes: Tacketies quality will no longer overflow
  • We’ve fixed an issue with the Song in the Sky ambition which prevented players from progressing (if you’ve been affected by this, please send us your save files so we can tweak the necessary qualities)
  • We’ve sorted an issue with the Black Box seen on the death of your first captain (if you’ve been affected by this, please send us your save files so we can tweak the necessary qualities)
  • We’ve fixed two Blue Kingdom events which left players trapped in Storylets
  • We’ve made some adjustments to the credits and in-game backer labels
  • You'll no longer see your old avatar superimposed over your new one when passing on a legacy
SUNLESS SEA - contact@rockpapershotgun.com (Alec Meer)

Sunless Skies, the cosmic horror, spacefaring roguelite, splits my brain like a log beneath an axe.

On the one hand, a certain ennui – I have seen all this before, I have made these long, fraught voyages before, many times, in its fine predecessor Sunless Sea.

On the other, late at night my thoughts drift, unbidden, back to its dark places, its lonely ports and clockwork suns and frozen voids. Places that left impressions, places that told me unsettling stories and implied many more stories still.

I don’t want to do it all over again. I don’t want anything except to do it all again.

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