With the release of Update 2.1.1, we've observed the reappearance of several bugs that had been resolved in previous patches. We are actively tracking these regressions to confirm the scope of change and begin implementing fixes into future updates.
Here’s a rundown of the regressions that we currently have confirmed for fixes coming in Update 2.2:
Game Crashes During Streaming - Attempting to stream Hunt may result in crashes, interrupting your broadcast experience.
Party Disbanding After Matches - Staying in a party after a mission does not work always as intended, this will now be resolved.
Texture Loading Issues - Various objects, Hunters, and items at times fails to load properly, leaving grey placeholder textures visible.
Invisible Weapons - The issue of weapons becoming invisible has reappeared, likely tied to the texture-loading problem above.
Crashes During Gameplay - Some players experience game crashes or freezes during pivotal moments, including gunfights. These are caused by several issues, but we have identified multiple stability related fixes that will be implemented 2.2. We will be monitoring this closely on roll out to identify any remaining triggers.
Extended Loading and Reconnection Times – For some players, starting Hunt now takes significantly longer. Various factors may affect this including player region, internet connection etc, but we are able to implement a fix that should result in faster loading times for most players.
Alt-Tab Cursor Bug - Mouse cursor remains permanently visible during a match after alt-tabbing.
Hex Breaker’s Cloak - The texture of Hex Breaker's cloak at times appears corrupted
Shadow Exploit - Resolved an issue that allowed shadows to be disabled through an exploit
Wet Explosives - Fused explosives (such as the Frag Bomb) would still explode after tumbling into water upon hitting the ground
Update 2.2 comes with a ton of bug fixes already, and we’re confident this line up of fixes will improve the overall gameplay experience for many players. However, we are continuing to monitor for any additional regressions from 2.1.1 and will work to include as many more as possible to resolve these recently reintroduced issues.
Performance Drops & VRAM
We also identified some performance related issues regressions with the 2.1.1 rollout. Most notably:
System Performance Slowdown When Running Hunt - Some players report that launching Hunt causes their PC to experience significant slowdowns, overloading their GPU.
Overall Performance Degradation - Reports indicate a drop in average FPS across various configurations, affecting gameplay smoothness and responsiveness.
We are tackling these issues by improving the way Hunt manages video memory. In certain situations, the game exceeds the allocated memory budget permitted by the operating system, causing a noticeable performance penalty.
For Update 2.2, we’ve implemented a fix that resolves this issue in scenarios where the game is the primary application running on your system. This means that if your machine is running demanding software in the background, you may still run into issues.
Performance remains a top priority for us, and we are continuously monitoring and striving to enhance it. We are actively tracking additional edge cases that could contribute to performance degradation and are already working on targeted fixes to address them. A few follow-up fixes are in the pipeline already, which will be ready in time for the upcoming releases.
In the meantime, if you continue to experience performance drops, we recommend the following steps:
Close GPU-Intensive Applications: Ensure no other graphics-heavy applications (e.g., video editing software, digital content creation tools like Maya or ZBrush, or web browsers running graphics-intensive websites) are running in the background. If these applications are necessary, open them before starting the game, not during gameplay.
Adjust VRAM Usage Settings: In the settings menu, lower your VRAM usage target. While the default setting of 80 works for most systems, reducing it to 70 may help mitigate performance drops on affected machines.
Our Next Steps
The team is thoroughly investigating the extent of these regressions and are working towards implementing verified fixes as soon as possible. Some fixes are already in testing phase for roll out with Update 2.2.
Please continue to share your experiences via our social channels or community forums. Your input helps us prioritize fixes and ensure a smoother experience for everyone.
Along with the many other fixes and new features coming to Hunt with Update 2.2, we are also introducing improvements to our Hunter Evolution System. Designed to deepen the identity and progression of your Hunters, the new system has been revamped with enhanced progression tracking and more. Here’s an in-depth look at the evolution of this system, why changes were made, and what you can expect to see in the future.
The Original Recruitment System
Previously, the recruitment system offered players two primary methods of acquiring new Hunters. You could directly purchase empty-handed Legendary Hunters with random Traits using Hunt Dollars or select from a random roster of rotating regular Hunters, all of whom varied in their gear, Traits, appearances, and names. These Hunters were organized into tiers, with early recruits appearing simple and inexperienced, while higher-tiered options displayed the grizzled, battle-worn look of seasoned veterans.
Changes with Update 2.0
With the launch of update 2.0, we simplified recruitment. We provided a consistent selection of four free Hunters with random basic equipment, while others became purchasable using Hunt Dollars, but were recruited with random traits and no gear.
This change also retired many beloved Hunter models, which had become iconic within the community as we updated them visually to take advantage of new tech our engine integration provided.
Changes Coming in Update 2.2
We’re expanding the evolution and recruitment systems to include more characters and new progression features. From the release of Update 2.2, you can expect to see the following:
18 Unlockable new Hunters: Players can now permanently unlock a roster of 18 Survivor and Hunters skins by progressing through the Rookie ranks. This will see the return of many fan-favorite Hunters, updated and adjusted to their new role as upgraded variants of existing Rookies.
Progression-Based Unlocks:
Reaching Level 50 with any Rookie Hunter unlocks their Survivor Hunter tier.
Reaching Level 50 with any Survivor Hunter unlocks their Veteran Hunter tier.
These progression rewards are permanent unlocks and persist through Prestige, allowing players to recruit more and more of these advanced Hunters as they progress through the game.
Enhanced Progression Tracking:
A new Hunter Progression Screen lets players view all unlockable Hunters in one place.
Individual Hunter Progression Screens track progress and preview specific Hunters available in your line up
Hunters Progression in 2.2
Here’s the lineup of Rookie Hunters that offer Survivor and Veteran variant progression after the next big update:
Default Bloodline Unlocks:
Oliver Whitman
Jane Eddings
Unlockable at Bloodline Ranks:
Antonia Higuera (Rank 5)
Mercy Zener (Rank 34)
Ambrose Hazen (Rank 50)
Leon Ulitsky (Rank 75)
Joan Damon (Rank 90)
Prestige Unlocks:
Jesse Buchanan (Prestige Rank 1)
Laura Gottschalk (Prestige Rank 3)
Why We Made Changes
The updated system aimed to address several challenges:
Enhancing Player Experience: By introducing a structured progression from Rookie to Survivor to Veteran, we are able to allow players to see tangible growth in their Hunter roster. This evolution reflects the Hunters’ increasing experience and resilience, while creating a deeper connection between you and your favorite Hunters.
Streamlined Experience and Consistency: The new streamlined approach simplifies recruitment, enabling better oversight and a more unified, fair experience for all players.
Fostering Hunter Identity: Replacing generic recruits with distinct Hunters who possess unique identities and clear progressions not only deepens emotional engagement but also rewards you with a greater sense of accomplishment as your favorite Hunters evolve over time.
A Growing System
The Hunter Evolution System is a significant step forward in not only improving player experience and clarity, but in building individual stories behind your favorite Hunters as they survive in the unforgiving world of Hunt.
We’re excited to hear your feedback on these changes and the direction of the Hunter Evolution System. Let us know your thoughts once update 2.2 goes live!
Coming in our next big content update, we’re introducing a new mechanic: ammo scarcity. This change will allow us to cycle specific custom ammo types and items in and out of availability, helping us fine-tune the game's balance, shift the meta, and encourage an even wider range of unique player strategies.
What Is Ammo Scarcity?
In Update 2.2, certain custom ammo types will gain the status of "Scarce", similar to our Scarce Traits system. When an ammo type is marked as Scarce:
It will no longer be available for purchase in the store
Players can still pick it up during missions
Existing inventory of the affected ammo types can still be used
What Ammo Has Been Marked Scarce?
For Update 2.2, the following custom ammo types will receive scarcity status:
Dolch 96 FMJ & Dumdum
Centennial Dumdum
Scottfield Dumdum
Nagant Officer Dumdum
Caldwell Conversion Dumdum
This change comes as we try to reach a good balance between the prevalence and power level of certain ammo types. Some ammunitions dominate weapon choices through clear advantages, which means less loadout variety and interest.
The new system we have adopted by making these ammo types discoverable but not easily purchasable, transforms them into exceptional, valuable bonuses, instead of consistent go-to choices. We're aiming to increase loadout variety and make the weapons that do have specific ammo types available for purchase stand out.
We look forward to hearing your thoughts as we roll out these changes with Update 2.2. We want to experiment more with Scarce ammo types in future releases.
Matchmaking is a crucial element of the Hunt experience, and is something we are always working to improve. The MMR system is key to creating fair and competitive matches, so today we’re providing some insight into how it works, the challenges we sometimes face, and why your matchmaking experiences might sometimes feel uneven.
MMR Calculations
MMR is determined by your performance in-game — not by your playtime, rank, or prestige. The system uses a modified version of the OpenSkill algorithm, which includes a certainty variable that adjusts over time. This means that when you’re new to the game, your rank will fluctuate more often than when you have hundreds of hours racked up.
As the system learns about your skill level, it can more accurately determine your rank and as such your MMR stabilizes, leading to less radical changes after each match.
When the current matchmaking system was introduced, we recalculated all players’ MMRs by running historical data through the updated algorithm. To speed up the calibration process, a higher certainty value was applied across the board.
Additional factors, such as team composition and win/loss streaks are also considered. These modifiers don’t alter your actual MMR but influence how matches are created to make them as fair as possible.
Why Do Lower MMR Players Sometimes Face Higher MMR Players?
This disparity sometimes occurs in regions or times with low player populations. To prevent long queue times exceeding 5 minutes, the matchmaking system broadens its search parameters automatically.
This can mean that if there aren’t enough players within your skill range, the system matches you with the closest available players, even if there’s a noticeable skill gap.
While this may result in uneven matches, it ensures that all players can enjoy the game without excessive delays.
Calibrating Matchmaking After Updates
Large updates and events attract both new and returning players, and this influx temporarily disrupts the balance of the matchmaking ecosystem.
Returning players may not have an accurate skill rating when they re-enter the game, meaning the system has to recalibrate their MMR over several matches.
A sudden influx of players means a larger player base for the matchmaking system to distribute, and this can lead to tighter match pools, making mismatches more noticeable when they do occur.
Why Do New Players Face Opponents with Thousands of Hours of Experience?
Playtime isn’t a factor in the matchmaking system, and this can mean situations arise where newer players encounter vastly more experienced opponents.
As we said earlier, new players often have unstable MMRs as the system tries to establish an accurate skill level from less data. A strong early performance can temporarily place these individuals in matches against higher-skill players.
Then we have players with thousands of hours banked, but they may still have low MMRs due to their performance. Because of this they will be matched with newer players who have a similar skill rating, even if the experience gap is significant.
Building a Better Matchmaking System
We are continually refining the MMR system to balance fairness and accessibility. There will always be new challenges for us to navigate, the system aims to create engaging matches that cater to players of all skill levels.
If you’ve noticed irregularities, it’s likely due to the system adapting to evolving player dynamics, ensuring a fairer experience in the long run.
Update 2.1.1 is live! With it, we are adding the contents from Harvest of Ghosts to regular progression and rolling out a number of fixes. Check out the full list of changes below!
Harvest of Ghosts Ends
Harvest of Ghosts content added to regular progression
Weekly Challenges
Updated Weekly Challenge Sets
Meta
The new Weapons, their variants, and their Custom Ammo have been added to the regular progression.
Rifles:
Maynard Sniper – Bloodline Rank 1
Maynard Sniper Dumdum Ammo – Bloodline Rank 1
Maynard Sniper High Velocity Ammo – Bloodline Rank 1
Centennial Pointman – 5th unlock in the Centennial family
Shotguns:
Auto-4 Shorty – 2nd unlock in the Auto-5 family
Rival 78 Mace - 3rd unlock in the Rival 78 family
Special:
Bomb Launcher – Bloodline Rank 1
Developer's Note: The Bomb Launcher has become the base weapon of the Bomb Lance. The player now needs to earn 600 XP (for example 2 Meathead or Hunter kills) with an item of the Bomb Launcher family (Bomb Lance and Bomb Launcher) to unlock the Bomb Lance. This change within this family was made because the Bomb Launcher is a better option to bring as a secondary weapon without affecting the loadout selection too much, allowing the player to form their loadout better with another Medium Slot weapon or, in combination with the Quartermaster Trait, their favorite Large Slot weapon.
Bomb Launcher Harpoon – Bloodline Rank 1
Hand Crossbow Revive Bolt – Bloodline Rank 1
Consumables:
Dark Dynamite Satchel – Bloodline Rank 46
NVIDIA Inspector
With Update 2.1.1, we are restricting the use of Nvidia Profile Inspector.
UI
Fixed one of two issues that would cause players on PC to have a cursor present in-game.
The one that is fixed is related to getting the cursor stuck in menus.
The one that will be fixed in a future update is related to alt-tabbing.
Players shared concerns about unclear Bundle content. We've improved store communication to prevent accidental purchases, with more improvements coming in future updates.
All prices except the Bundle pop-up now show the correct full amount of the individual purchase for an item that is also available in a Bundle. The discount players get when purchasing it through a Bundle is still highlighted with a Bundle discount badge.
Double-clicking has been disabled on the Bundle Store page.
A purchase confirmation pop-up has been added to make clear to the player how much they are spending.
To avoid players accidentally buying the wrong Skin, an issue was fixed where Skins could swap locations and show the incorrect preview.
Discounts will now be correctly shown in the “Buy” shortcut button.
To prevent players from accidentally triggering hotkeys while using the search functionality, a hacky fix was made. A proper rework to prevent this from happening will be in the next release.
Fixed an issue where clicking on filters could activate the search bar and make shortcuts disappear.
The “Read More” button on news articles should work as expected again and redirect players correctly.
Fixed an issue where players could get stuck in the Gear screen when activating a filter after equipping a Tool.
Fixed a low repro crash in the lobby which could occur during ready-up or matchmaking.
There were a number of issues present in the DLC Store. To address these, the following changes were made:
Fixed an issue where the Hunter banner would not properly represent the selected Hunter in the DLC Store.
DLC items are now correctly linked and open the correct Steam shop page.
Fixed an issue where DLC items were incorrectly showing a plus icon on their card in the store.
Fixed an issue where the burning animation on the map could be missing when banishing.
Fixed the sorting order on Traits to be Favorites (if there are any) -> normal Traits -> Event Traits -> Scarce/Burn Traits.
Players can now equip the Scottfield Swift as a dual-wield when the “Brave Charge” Skin is applied.
Fixed a memory leak related to toggling the map.
Other
Fixed a rare crash that likely occurred during the ready-up or matchmaking process
Fixed a rare freeze that could occur upon loading into Bounty Clash
Fixed a bug where certain items had low-resolution textures
Fixed an issue where the mouse cursor would sometimes randomly appear in-game and could also move outside the game window when in Windowed Mode
Fixed a bug that applied the "Against Teams of Three" bonus to a team of two, even when "Against Teams of Two" was selected
Fixed a glitch that caused the Martini Henry to render incorrectly
Fixed a bug where Dark Sight would turn red when HDR was enabled
Fixed a bug where the burning animation on the map would occasionally be missing
Fixed an issue where filters couldn’t be activated on any store page, with the button appearing greyed out
Fixed a bug where, when activating a filter after equipping a Tool, would occasionally cause the user to get stuck on the Gear screen
Fixed a bug that caused the shortcuts to disappear when clicking on filters activated the search bar
Fixed a bug where Traits were displayed in the wrong order
Fixed an issue where the Hellborn model was missing on the Death Screen after a kill, and the cause of death might display inaccurately
Fixed a bug where placing a Dark Dynamite Satchel outside an opponent’s hearing range prevented them from hearing it, even if they walked right up to it
Fixed a bug that could cause owned Hunters to disappear from recruit screens
Corrected the issue where missing textures on The Mountain Man's dreamcatcher talisman appeared in the Hunter model preview
Resolved an exploit allowing a specific type of Dynamite to respawn and be looted again after exploding
Fixed an issue where, if the player visits the Hunter Store and then the DLC Store, the banner image for the Hunter may not match the selected Hunter
Fixed a bug where if the game client received no response from a matchmaking request (e.g. during infrastructure changes), it would mistakenly stay in matchmaking mode, preventing new requests.