With the Corruption dwindling in Louisiana and reports of an outbreak in the north, our Hunters travel to new lands. Each one has their own reason to chase after the foul creatures which now inhabit the oil fields and abandoned mines.
Once a verdant landscape of green forests and rocky crags, Mammon's Gulch now mimics its inhabitants, fetid and rotten, soon to be the latest stage of bloodshed and battle.
Hunt: Showdown 1896 will be launching on 15th August, 2024.
During the server downtime this week, we encountered some issues that required immediate attention. We've been working around the clock on repairs in several areas.
Some of the key points corrected in today's latest update:
• Players queuing for Duos being matched with Trios; • Legendary hunters not receiving additional trait points when the three starting traits don't add up to 11; • Potential fix for purchased items not appearing as available.
Additionally, as a first step towards isolating our server regions, there is now a temporary requirement that players be set to the same primary region in their clients for invites to work properly.
We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.
This refactor has also corrected many players' ratings that were artificially low or high based on the previous, more volatile calculations.
Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.
We understand the inconvenience caused and are committed to providing a smoother experience moving forward.
Thank you for your continued support and patience.
Developer Insight - Design Goals for Game Mechanics
In today’s video, we delve into the design goals behind our game mechanics, both subtle and substantial. Learn what’s shaping the future of Hunt: Showdown. 🎮
Check out the Patch Notes for Update 1.16.2 below! This will be our last content patch prior to August 15th.
New Tool: Throwing Spear
A two-handed melee Tool balanced for throwing straight and true. Like Throwing Knives and Throwing Axes, it can be retrieved and reused.
You carry 1 by default and 2 with Frontiersman.
Thrown Spears can be seen in Dark Sight with Blade Seer.
Unlocked at Bloodline Rank 33.
Costs 65 Hunt Dollars.
Developer’s note: Similar in function to the other throwable Tools, the Throwing Spear boasts a high damage and high-speed throw. This extra damage and speed come at the price of only being able to carry a limited number of them. Be sure to aim true, as missing can often mean the Throwing Spear will travel further than planned.
Gunplay
Springfield M1892 Krag and variants:
Increased damage to 126 from 124.
Increased reserve ammo to 12 from 8.
Fusee, Flare Pistol, and Starshell Ammo changes:
Increased the amount of Fusees able to be carried to 5 from 3 (6 with Frontiersman).
Increased the lifetime of Flares for both Flare Pistols and Starshell ammo.
Vitality, Stamina, Poison, and Regeneration Shot changes:
All weak Shots now use the same animation.
Decreased the time it takes for all weak Shots to complete the inject animation.
Minor tweak to inject animation speed of the large Shots so the timing matches better. (No changes to overall large Shot completion time)
Melee attachment Weapon variant changes:
Reduced Stamina consumption across all melee attachment Weapon variants.
Removed sway penalty on Bayonet and Riposte variants.
Improved melee hit detection on various melee attachments.
Reduced wind-up time for Talon and Trauma variants and improved melee attack queueing.
Reduced Brawler melee preparation duration.
Developer’s note: With these changes, we want to make attacking with melee attachments a faster and more reliable experience, offering a good replacement for melee tools.
Flechette and Dumdum:
Dumdum and Flechette Ammo will now lose their intensity at distance. This means that bleeding intensity will be reduced from heavy to medium or weak depending on the distance.
Developer’s note: We are aware of the strength of Dumdum and Flechette Ammo at longer distances. Now, Dumdum and Flechette Ammo will keep their strength at closer range but be weaker when fighting over longer distances.
Gameplay
Immolator changes:
Poison Ammo and Arrows now deal less damage to Immolators.
Immolators are now immune to Poison Clouds.
Developer’s note: Poison Ammo was an overly strong option against AI, allowing Hunters to take out most enemies with ease. With this Update, we’re adding a resistance against Poison Damage on the Immolator to ensure it still feels like a more elite AI.
Meta
Adjusted prices for melee attachment Weapon variants to always cost +10 Hunt Dollars from their base Weapon.
Developer’s note: These adjusted prices should encourage Hunters to choose a melee attachment over taking a melee Tool and use that Tool Slot for a different item.