Live giveaways! Joining us today: HomeReel, Beedyboy and NixaTek!
As Desolation's Wake continues, the Community team is here to show you around. We're live on Twitch, loading up and heading into the bayou to bring some justice to the unjust!
Following the launch of Update 1.16 and the Desolation's Wake event, it's come to our attention that the Peacekeeper trait has been used in ways that contradict the spirit of fair play. Specifically, some players have been exploiting this feature to artificially boost their statistics and progression.
These actions are against our Terms of Service and will not be tolerated. Those found to be exploiting the game will face temporary suspensions, and any illegitimately gained statistics, items, or other benefits will be revoked. However, all Deaths recorded during this period will remain on your account.
We're committed to maintaining a fair and enjoyable gaming environment for all our players. Thank you for your understanding and for helping us keep the Hunt community great.
Event Start Time: 8am CET, Wednesday, March 6th, 2024
Event End Time: 9am CEST, Wednesday, May 8th, 2024
In Desolation’s Wake, a power struggle ensues. The Lawful Pact are emboldened by new weapons and gear from a mysterious Backer. Nature remains the domain of The Primal Pact, and they will only respect the justice of jaws, not badges. While the Land of the Dead is sealed away, The Death Pact investigate disturbing rumors and visions of a Corruption that has continued to spread.
Hunters, our latest Live Event begins today, March 6th, and runs through May 8th. New equipment, Traits, rewards, and story chapters are ready for you to explore and enjoy. In the aftermath of the Desolation, you’ll need to choose your side and pledge each of your Hunters to a Pact, which will offer you different benefits as you set about racking up those Event Points.
~ The Hunt Team
Pacts
Familiar to those who participated in the previous Live Events, each Hunter has the choice to pledge themselves to one of three Pacts. Each Pact comes with their own unique Trait which offer new ways to play Hunt: Showdown.
The Death Pact
The Lawful Pact
The Primal Pact
The Death Pact
Tales from the Land of the Dead echo through the bayou and stoke new fears. The Death Pact vows to keep the Graven Path sealed and explore what dangers lurk beyond the veil. The Death Pact Hunters:
The Bone Mason
Sofia
Worm Bite
The Lawful Pact
Sheriff Hardin has rounded up Hunters to restore order and justice to the bayou. The Demented must not rise again. With a new arsenal from a mysterious Backer, the Lawful prepare to purge chaos from the swamps. The Lawful Pact Hunters:
Sheriff Hardin
The Witch Hunter
Mountie
The Primal Pact
Primality ensures there is only one rule of law in the bayou: nature. The only justice they bow down to is delivered by tooth and claw, and they will defend themselves against The Lawful Pact to keep their instincts unsullied. The Primal Pact Hunters:
Felis
Lonely Howl
Iron Bark
Sealed Cache
Sealed Caches are a new type of Supply Point that are surrounded by Spine Altars and contain valuable rewards. Each Mission will have one Sealed Cache. While some rewards can be found uniquely inside the Sealed Cache, others can manifest outside it, across the map. To interact with these rewards, Hunters must break the Pledge Seal on them by spending Pledge Marks (PMs).
Pledge Seals
Some Pledge Seal rewards can be accessed by every player once per Mission, but some are only first come first served, meaning that only one Hunter can interact with them per Mission. The following Pledge Seal rewards can only be accessed at a Sealed Cache:
Bounty Token: A single Bounty Token that functions the same way as one acquired from a Target. (2PMs / Exclusive)
Master Clue: An empowered version of the regular Clue which reveals the location of every Boss Target on the Map. (1PM / Exclusive)
Full Health Restoration: Restores all missing Health Chunks and refills all Health for you and your teammates. (1PM)
The following Pledge Seal rewards can appear both in Sealed Caches and at Arsenals, Supply Points, Hunting Towers, and Watch Towers:
Four Shot Boon: Receive all 4 syringe shot effects. (1PM)
Experience Boon: Receive large amount of XP. (1PM)
Big Cash Register: Receive large amount of Hunt Dollars. (1PM)
Full Restock Box: All Ammo and Tools are replenished. (1PM)
Explosives Box: Access three explosive Consumables. (1PM / Exclusive)
Pledge Marks
A maximum of 4 Pledge Marks can be gained in one Mission. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken by or from others. The current amount of Pledge Marks can be viewed in Mission and in Roster.
Sources of Pledge Marks
Each time a Pledge Mark is gained, it will also be rewarded across the team. All 4 sources can only be gained once per Mission:
Reaching the Event Point (EP) Threshold – Gaining 30 EPs for the first time will reward 1 Pledge Mark.
Looting your first Hunter – Only the first Hunter looted will give 1 Pledge Mark, all loots after this will only give Event Points.
Banishing your first Boss or Wild Target – Only the first Banish will give 1 Pledge Mark, banishing the second Boss Target will only give Event Points.
Becoming the Soul Survivor – The surviving Hunter will receive 1 Pledge Mark.
Event Point Sources
Interact with Bounty Token at Sealed Cache – 100 EPs
Extract with at least one Bounty – 30 EPs
Become the Soul Survivor – 30 EPs
Investigate Master Clue – 30 EPs
Banishing a Target – 12 EPs
Looting a Hunter the first time – 12 EPs
Investigate Event Clues and Rifts – 10 EPs
Looting a Spine Altar – 6 EPs
Destroying a Spine Altar – 3 EPs
Challenges – 750 EPs per Challenge Milestone (Weekly)
Dark Tribute – 200 EPs for 1st Milestone (Daily)
Spine Altars
Spine Altars are the Event objects spawned in the world for Desolation’s Wake. Like previous Events, these objects can reward Hunters with Event Points. Active interaction with Spine Altars will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters and causes bleeding.
Interaction – 6 EPs and the Spine Altar is used up.
Destruction – 3 EPs and the Spine Altar explodes, damaging anything in the vicinity.
Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.
Pact Traits
Like in previous Events, Desolation’s Wake features special Traits that can be gained at Supply Points during Missions. In addition to this, every Pact has a Trait that will get a new Conditional Effect that only activates if a Hunter is pledged to the related Pact.
At Supply Points you will find Pledge Boxes, which can be used to pledge to one of the three Pacts. For Desolation’s Wake, Hunters will receive a free Trait the moment they pledge to their Pact, so unlike in previous events, Pact Traits will not cost any Pledge Marks.
Lastly, in Desolation’s Wake, Hunters will receive an extra Pledge Mark for completing specific activities, depending on which Pact they are pledged to.
The Death Pact
Witness – While in Dark Sight, dead Hunters and Monsters are visible and health starts regenerating at a slow rate when close. Also highlighted in Beetle view. (75m)
Resilience (Conditional Trait Effect) – Revive teammates in half the time.
Pact-specific Bonus Pledge Mark: Looting your first Hunter will give 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.
The Lawful Pact
Peacekeeper – Dead (red-skulled) teammates can be revived at the cost of burning 50HP (two small Health Chunks or one big Health Chunk). Looting a dead Hunter will restore one Health Chunk.
Packmule (Conditional Trait Effect) – Receive some ammo for all ammo pools when looting a Hunter.
Pact-specific Bonus Pledge Mark: Banishing your first Target will give 2 Pledge Marks instead of 1. Banishing another Target will only give Event Points, like usual.
The Primal Pact
Berserker – All melee attacks do double damage.
Beastface (Conditional Trait Effect) – You will not be noticed at all by animals.
Pact-specific Bonus Pledge Mark: Gaining 30 EPs for the first time will reward 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.
New Equipment
For the duration of Desolation’s Wake, the new equipment is only available to unlock through the Battle Pass. After the Event’s conclusion, they will become Bloodline Rank unlocks, in line with other gameplay items.
Caldwell Marathon
Caldwell Marathon Swift
Mako 1895 Carbine
Mako 1895 Carbine Aperture
Mako 1895 Carbine Claw
Caldwell Rival 78 Dragon Breath Ammo
Crown & King Auto-5 Flechette Ammo
Rewards and Battle Pass
A new Battle Pass is available for Desolation’s Wake. There is also a free path.
Battle Pass: 1000 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
Battle Pass Bundle: 2440 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
+15 Battle Pass Levels
Free Progression
Chapter 1 (Story)
Equipment Unlock – Crown & King Auto-5 Flechette
All Pre-Pledged Hunters will have a +10% Event Points Boost. Additionally, for Desolation’s Wake, there are several Hunters that give the 10% Boost without being Pre-Pledged:
The Bone Mason (The Death Pact)
Sofia (The Death Pact)
Worm Bite (The Death Pact)
Sheriff Hardin (The Lawful Pact)
The Witch Hunter (The Lawful Pact)
Mountie (The Lawful Pact)
Felis (The Primal Pact)
Lonely Howl (The Primal Pact)
Iron Bark (The Primal Pact)
The Statesman
The Centipede
The Redneck's Daughter
The Conspirator
Corvid: Bile and Corvid: Brood
Union Suit
Hex Breaker
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