Hunt: Showdown 1896 - Cry_AleaS



This DLC Contains:

  • The Conspirator (Hunter)
  • Crown Cinders (Martini Henry IC1)
  • Royal Sabotage (Scottfield Model 3)
  • Forefather's Fury (Vitality Shot)

Wishlist Now: https://store.steampowered.com/app/2430650/Hunt_Showdown__The_Son_of_Gunpowder/
Hunt: Showdown 1896 - Crytek_Violet


Now that Desolation's Wake is here at last, our Community Team is diving in!

We're live now with a special guest: Design Director Dennis Schwarz.

Streaming here on Steam and on-
Twitch
Youtube
Facebook
Hunt: Showdown 1896 - Crytek_Violet

Desolation’s Wake is here!

Event Dates/Times
  • Event Start Time: 8am CET, Wednesday, March 6th, 2024
  • Event End Time: 9am CEST, Wednesday, May 8th, 2024

In Desolation’s Wake, a power struggle ensues. The Lawful Pact are emboldened by new weapons and gear from a mysterious Backer. Nature remains the domain of The Primal Pact, and they will only respect the justice of jaws, not badges. While the Land of the Dead is sealed away, The Death Pact investigate disturbing rumors and visions of a Corruption that has continued to spread.

Hunters, our latest Live Event begins today, March 6th, and runs through May 8th. New equipment, Traits, rewards, and story chapters are ready for you to explore and enjoy. In the aftermath of the Desolation, you’ll need to choose your side and pledge each of your Hunters to a Pact, which will offer you different benefits as you set about racking up those Event Points.

~ The Hunt Team

Pacts
Familiar to those who participated in the previous Live Events, each Hunter has the choice to pledge themselves to one of three Pacts. Each Pact comes with their own unique Trait which offer new ways to play Hunt: Showdown.
  • The Death Pact
  • The Lawful Pact
  • The Primal Pact

The Death Pact
Tales from the Land of the Dead echo through the bayou and stoke new fears. The Death Pact vows to keep the Graven Path sealed and explore what dangers lurk beyond the veil.
The Death Pact Hunters:
  • The Bone Mason
  • Sofia
  • Worm Bite

The Lawful Pact
Sheriff Hardin has rounded up Hunters to restore order and justice to the bayou. The Demented must not rise again. With a new arsenal from a mysterious Backer, the Lawful prepare to purge chaos from the swamps.
The Lawful Pact Hunters:
  • Sheriff Hardin
  • The Witch Hunter
  • Mountie

The Primal Pact
Primality ensures there is only one rule of law in the bayou: nature. The only justice they bow down to is delivered by tooth and claw, and they will defend themselves against The Lawful Pact to keep their instincts unsullied.
The Primal Pact Hunters:
  • Felis
  • Lonely Howl
  • Iron Bark

Sealed Cache
Sealed Caches are a new type of Supply Point that are surrounded by Spine Altars and contain valuable rewards. Each Mission will have one Sealed Cache. While some rewards can be found uniquely inside the Sealed Cache, others can manifest outside it, across the map. To interact with these rewards, Hunters must break the Pledge Seal on them by spending Pledge Marks (PMs).

Pledge Seals
Some Pledge Seal rewards can be accessed by every player once per Mission, but some are only first come first served, meaning that only one Hunter can interact with them per Mission. The following Pledge Seal rewards can only be accessed at a Sealed Cache:
  • Bounty Token: A single Bounty Token that functions the same way as one acquired from a Target. (2PMs / Exclusive)
  • Master Clue: An empowered version of the regular Clue which reveals the location of every Boss Target on the Map. (1PM / Exclusive)
  • Full Health Restoration: Restores all missing Health Chunks and refills all Health for you and your teammates. (1PM)
The following Pledge Seal rewards can appear both in Sealed Caches and at Arsenals, Supply Points, Hunting Towers, and Watch Towers:
  • Four Shot Boon: Receive all 4 syringe shot effects. (1PM)
  • Experience Boon: Receive large amount of XP. (1PM)
  • Big Cash Register: Receive large amount of Hunt Dollars. (1PM)
  • Full Restock Box: All Ammo and Tools are replenished. (1PM)
  • Explosives Box: Access three explosive Consumables. (1PM / Exclusive)


Pledge Marks
A maximum of 4 Pledge Marks can be gained in one Mission. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken by or from others. The current amount of Pledge Marks can be viewed in Mission and in Roster.

Sources of Pledge Marks
Each time a Pledge Mark is gained, it will also be rewarded across the team. All 4 sources can only be gained once per Mission:
  • Reaching the Event Point (EP) Threshold – Gaining 30 EPs for the first time will reward 1 Pledge Mark.
  • Looting your first Hunter – Only the first Hunter looted will give 1 Pledge Mark, all loots after this will only give Event Points.
  • Banishing your first Boss or Wild Target – Only the first Banish will give 1 Pledge Mark, banishing the second Boss Target will only give Event Points.
  • Becoming the Soul Survivor – The surviving Hunter will receive 1 Pledge Mark.

Event Point Sources
  • Interact with Bounty Token at Sealed Cache – 100 EPs
  • Extract with at least one Bounty – 30 EPs
  • Become the Soul Survivor – 30 EPs
  • Investigate Master Clue – 30 EPs
  • Banishing a Target – 12 EPs
  • Looting a Hunter the first time – 12 EPs
  • Investigate Event Clues and Rifts – 10 EPs
  • Looting a Spine Altar – 6 EPs
  • Destroying a Spine Altar – 3 EPs
  • Challenges – 750 EPs per Challenge Milestone (Weekly)
  • Dark Tribute – 200 EPs for 1st Milestone (Daily)

Spine Altars
Spine Altars are the Event objects spawned in the world for Desolation’s Wake. Like previous Events, these objects can reward Hunters with Event Points. Active interaction with Spine Altars will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters and causes bleeding.
  • Interaction – 6 EPs and the Spine Altar is used up.
  • Destruction – 3 EPs and the Spine Altar explodes, damaging anything in the vicinity.
Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.


Pact Traits
Like in previous Events, Desolation’s Wake features special Traits that can be gained at Supply Points during Missions. In addition to this, every Pact has a Trait that will get a new Conditional Effect that only activates if a Hunter is pledged to the related Pact.

At Supply Points you will find Pledge Boxes, which can be used to pledge to one of the three Pacts. For Desolation’s Wake, Hunters will receive a free Trait the moment they pledge to their Pact, so unlike in previous events, Pact Traits will not cost any Pledge Marks.

Lastly, in Desolation’s Wake, Hunters will receive an extra Pledge Mark for completing specific activities, depending on which Pact they are pledged to.

The Death Pact
  • Witness – While in Dark Sight, dead Hunters and Monsters are visible and health starts regenerating at a slow rate when close. Also highlighted in Beetle view. (75m)
  • Resilience (Conditional Trait Effect) – Revive teammates in half the time.
  • Pact-specific Bonus Pledge Mark: Looting your first Hunter will give 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.

The Lawful Pact
  • Peacekeeper – Dead (red-skulled) teammates can be revived at the cost of burning 50HP (two small Health Chunks or one big Health Chunk). Looting a dead Hunter will restore one Health Chunk.
  • Packmule (Conditional Trait Effect) – Receive some ammo for all ammo pools when looting a Hunter.
  • Pact-specific Bonus Pledge Mark: Banishing your first Target will give 2 Pledge Marks instead of 1. Banishing another Target will only give Event Points, like usual.

The Primal Pact
  • Berserker – All melee attacks do double damage.
  • Beastface (Conditional Trait Effect) – You will not be noticed at all by animals.
  • Pact-specific Bonus Pledge Mark: Gaining 30 EPs for the first time will reward 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.

New Equipment
For the duration of Desolation’s Wake, the new equipment is only available to unlock through the Battle Pass. After the Event’s conclusion, they will become Bloodline Rank unlocks, in line with other gameplay items.
  • Caldwell Marathon
  • Caldwell Marathon Swift
  • Mako 1895 Carbine
  • Mako 1895 Carbine Aperture
  • Mako 1895 Carbine Claw
  • Caldwell Rival 78 Dragon Breath Ammo
  • Crown & King Auto-5 Flechette Ammo

Rewards and Battle Pass
A new Battle Pass is available for Desolation’s Wake. There is also a free path.

Battle Pass: 1000 BBs
  • Unlocks Premium Progression
  • Unlocks extra Challenge rewards for faster progression


Battle Pass Bundle: 2440 BBs
  • Unlocks Premium Progression
  • Unlocks extra Challenge rewards for faster progression
  • +15 Battle Pass Levels


Free Progression
  • Chapter 1 (Story)
  • Equipment Unlock – Crown & King Auto-5 Flechette
  • Chapter 2 (Story)
  • Equipment Unlock – Caldwell Rival 78 Dragon Breath
  • Chapter 3 (Story)
  • Equipment Unlock – Caldwell Marathon
  • Chapter 4 (Story)
  • Equipment Unlock – Mako 1895 Carbine
  • Chapter 5 (Story)
  • Equipment Unlock – Caldwell Marathon Full Metal Jacket Ammo
  • Chapter 6 (Story)
  • Equipment Unlock – Mako 1895 Carbine Explosive Ammo
  • Chapter 7 (Story)
  • Equipment Unlock – Caldwell Marathon Swift
  • Chapter 8 (Story)
  • Blood Bonds – 100
  • Equipment Unlock – Mako 1895 Carbine Claw
  • Chapter 9 (Story)
  • Equipment Unlock – Mako 1895 Carbine Aperture
  • Chapter 10 (Story)
  • Equipment Unlock – Caldwell Marathon Poison Ammo
  • Chapter 11 (Story)
  • Equipment Unlock – Mako 1895 Carbine Full Metal Jacket Ammo
  • Chapter 12 (Story)
  • Chapter 13 (Story)
  • Chapter 14 (Story)
  • Chapter 15 (Story)
  • Legendary Hunter – The Centipede
  • Weapon Charm – Eventide Timepiece (Overspill)
    Note: You cannot buy the Overspill level.


Premium Progression
  • Legendary Caldwell 92 New Army Swift – Fatal Scurry
  • Weapon Charm – Freedom's Grant
  • Legendary Antidote Shot (Weak) – Final Constitution
  • Blood Bonds – 100
  • Legendary Hand Crossbow – Pincer Striker
  • Blood Bonds – 100
  • Legendary Caldwell Marathon – Gnawing Ire
  • Weapon Charm – Wake’s Whistle
  • Legendary Mako 1895 Carbine – Debate's End
  • Blood Bonds – 100
  • Legendary Hunter – The Statesman
  • Legendary Waxed Dynamite Stick – Depth Marker
  • Weapon Charm – Ante Up
  • Legendary Winfield M1873C Silencer – Filibuster
  • Legendary Mako 1895 Carbine Claw – Piercing Edge
  • Weapon Charm – Time’s Pour
  • Legendary Mako 1895 Carbine Aperture – New Heirloom
  • Blood Bonds – 100
  • Legendary Crossbow – Penumbra
  • Weapon Charm – Grave Brush
  • Legendary Bornheim No. 3 – Birthright
  • Blood Bonds – 100
  • Legendary Caldwell Marathon Swift – Noble Execution

Event Store
  • Rot and Remedy Bundle 2940 BB
    • Legendary Hunters – Corvid: Bile and Corvid: Brood
    • Legendary Nagant M1895 Officer Carbine – Deadly Cure
    • Legendary Bornheim No. 3 Silencer – Silent Sting
    • Legendary Poison Trip Mines – Doctor's Snare
  • Plague Artists 2000BB
    • Legendary Hunters – Corvid: Bile and Corvid: Brood
  • Dark Medicine Bundle 1540 BB
    • Legendary Nagant M1895 Officer Carbine – Deadly Cure
    • Legendary Bornheim No. 3 Silencer – Silent Sting
    • Legendary Poison Trip Mines – Doctor's Snare


Event Boosters
All Pre-Pledged Hunters will have a +10% Event Points Boost. Additionally, for Desolation’s Wake, there are several Hunters that give the 10% Boost without being Pre-Pledged:
  • The Bone Mason (The Death Pact)
  • Sofia (The Death Pact)
  • Worm Bite (The Death Pact)
  • Sheriff Hardin (The Lawful Pact)
  • The Witch Hunter (The Lawful Pact)
  • Mountie (The Lawful Pact)
  • Felis (The Primal Pact)
  • Lonely Howl (The Primal Pact)
  • Iron Bark (The Primal Pact)
  • The Statesman
  • The Centipede
  • The Redneck's Daughter
  • The Conspirator
  • Corvid: Bile and Corvid: Brood
  • Union Suit
  • Hex Breaker

Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS, find Hunt on the PlayStationStore.

Got queries or questions? Stop by our social media channels and let us know:

Discord + XboxClub + Facebook + Twitter + Instagram + Xbox + Steam
Hunt: Showdown 1896 - Crytek_Violet


Hunters,

The notes for Update 1.16 can be found below. If you're looking for the notes for Desolation's Wake, you can find those here!

~ The Hunt Team


New Equipment
During the duration of Desolation’s Wake, the new equipment can be unlocked through the Battle Pass. After the Event, the Weapons and Custom Ammo will go into the regular Progression, as usual.

New Weapon: Caldwell Marathon
A fast-firing pump-action rifle that performs best at mid-range. It has a clunky reload that reduces its flexibility.
  • Basic – Compact Ammo – 15+1/24
  • Full Metal Jacket – Compact Ammo – 15+1/24
  • Poison – Poison Ammo – 15+1/24
Developer’s Note: With the addition of the Caldwell Marathon, we are introducing a new compact ammo rifle family as competition to the trusted Winfield M1873 series.

New Weapon Variant: Caldwell Marathon Swift
A fast-firing pump-action rifle that performs best at mid-range. Reloading is quickened with a speed loader mechanism.
  • Basic – Compact Ammo – 15+1/24
  • Full Metal Jacket – Compact Ammo – 15+1/24
  • Poison – Poison Ammo – 15+1/24

New Weapon: Mako 1895 Carbine
A long range, lever-action rifle that delivers a powerful punch.
  • Basic – Long Ammo – 6+1/8
  • Explosive – Long Ammo – 6+1/8
  • Full Metal Jacket – Long Ammo – 6+1/8
Developer’s Note: With the addition of the Mako 1895 Carbine, we are introducing the first long ammo lever-action weapon; it also works with the Levering Trait.

New Weapon Variant: Mako 1895 Carbine Aperture
A long range, lever-action rifle that delivers a powerful punch. Its toggle-able Aperture sight ensures higher precision at medium range.
  • Basic – Long Ammo – 6+1/8
  • Explosive – Long Ammo – 6+1/8
  • Full Metal Jacket – Long Ammo – 6+1/8

New Weapon Variant: Mako 1895 Carbine Claw
A long range, lever-action rifle that delivers a powerful punch. A robust hooked blade is affixed to make the gun both a melee and ranged weapon.
  • Basic – Long Ammo – 6+1/8
  • Explosive – Long Ammo – 6+1/8
  • Full Metal Jacket – Long Ammo – 6+1/8


New Custom Ammo on Existing Weapons
  • Caldwell Rival 78 Dragon Breath
  • Crown & King Auto-5 Flechette


Times of Day Adjustments
Adjustments to Thundershower and Ash Bloom timings.
  • Thundershower: Heavy Rain duration decreased to 120s down from 240s.
  • Ash Bloom: Light Phase duration will now be more common.



Gunplay
  • Increased the splash damage from Explosive Ammo against AI and Targets.
  • Increased headshot range on Explosive Ammo.
    • Springfield 1866 Explosive Ammo increased to 175m from 94m.
    • Martini-Henry IC1 Explosive Ammo increased to 309m from 287m.
    • Caldwell Conversion Uppercut Explosive Ammo increased to 83m from 35m.
  • Slightly reduced the recoil of the Vetterli Cyclone and decreased reload time.
  • Increased the damage of the LeMat Mark II UpperMat to 126 from 120.
  • Changed the slot size of the Combat Axe, Katana, and Railroad Hammer to a Small Slot instead of a Medium Slot.
  • Slightly increased the damage of Dumdum Ammo against Boss Targets.
  • Changed Aperture sights to now remember the position they were in after being revived.

Gameplay
  • Inspect animations for all Consumables and non-melee Tools have been added.
    • Every Weapon, Tool, and Consumable now has a corresponding Inspect animation! Yes, even the Beetles.
  • Increased view distance when in Beetle View.
  • Increased the headshot damage on Grunts, Hives, and Hellhounds.
  • Increased Long Ammo damage on Grunts.
  • Reduced the damage of melee Tools against Boss Targets.
  • Added a few Consumables to the Toolbox (both the Consumable and world-spawned boxes):
    • Big Dynamite Bundle
    • Hellfire Bomb
    • Vitality Shot (Weak)
    • Decreased chance to receive a Frag Bomb
  • Increased the Ammo Resupply for Starshell and Penny Shot Ammo
  • Lightfoot now triggers the quiet crouch audio when walking across / through noise traps (e.g. broken glass, hanging chains). Sprinting across / through them still plays the louder audio.
  • Increased stamina consumption for the Knuckle Knife, for both heavy and light attacks.
  • Decreased the spawn rate of world-spawned melee Weapons around Boss Target Lairs.
  • Decreased the duration of the Antidote Shot and Antidote Shot (Weak).
    • Antidote Shot now lasts 10 minutes, down from 20 minutes.
    • Antidote Shot (Weak) now lasts 5 minutes, down from 10 minutes.
  • Increased the time to revive dead (red-skulled) teammates to 10s from 4s (when carrying Bounty Token or when using Peacekeeper Trait).
  • Changed reviving dead (red-skulled) teammates to deal burn 50 damage over the course of the revive. The last health point cannot be lost that way, as before.

Meta
  • Refunding Traits now always grants a minimum of 1 Upgrade Point, even for 1-Point Traits.
  • Reduced some Hunt Dollar rewards tied to Bloodline Rank Progression.
  • Swapped the unlock Rank of Kiteskin (now Rank 51) and Hundred Hands (now Rank 16).
  • Only one free Recruit is available when your Hunt Dollar account balance drops below 20,000 Hunt Dollars, per Mission.
  • Removed unlimited Recruitment reshuffle when below 20,000 Hunt Dollars.
  • Reduced the availability of certain high-end Weapons for Free and low-Tier Recruits.
  • Reduced the number of Traits for each Recruit Tier:
    • Free and Tier 1 Recruits: 1 Trait.
    • Tier 2 Recruits: 2 Traits.
    • Tier 3 Recruits: 3 Traits.
  • Reduced selection rate of some high value Traits for Recruits.
  • Increased the minimum combined Upgrade Point value of Traits for Legendary Hunters.
    • If a Legendary Hunter's Traits are worth less than 11 Upgrade Points, they will receive the difference as separate Upgrade Points that can be spent at will.
  • Hunters can now only be retired at Level 50. Retiring grants reduced Bloodline XP.

Developer's note: Based on the impact of the balance changes we made in 1.15, we’ve rolled back some of the increases of Hunt Dollar income from Progression, still resulting in a net increase from 1.14. Recruits should still feel consistent and useful, but not as powerful as they have been. With the recent Progression changes, players can progress through the Bloodline faster than ever; this has led us to raise the threshold for Hunter retirement to encourage players to use their high-level Hunters more.

Traits
Two more Burn Traits permanently join the roster in this update. Like the other Burn Traits, they can be found randomly in Missions or dropped from Meatheads.
  • Rampage: Killing an enemy Hunter while at least one Health Chunk is empty triggers a Restoration for your Hunter.
  • Remedy: Using Dark Sight, interact with a Trait Spur within range to trigger a Restoration effect similar to banishing for your team’s Hunters. (25m)


Audio
  • Slight volume tweaks to Ash Bloom to be a bit less intrusive overall.
  • Thundershower audio is now a bit louder when inside a building, better balancing the volume differences between indoors and outdoors.
  • Systemic improvement to footstep audio – the footstep sound should play more consistently and predictably on uneven surfaces and objects that have “gaps” in them.


World
Contract Rotation
The Standard Contract is the only Contract offered during Update 1.16. It has the following Times of Day/Conditions:
  • Gold
  • Neutral
  • Sunset
  • Thundershower
  • Fog
  • Sundown
  • Serpent Night
  • Night
  • Ash Bloom

DeSalle
  • Kingsnake Mine: Placed barrels at a horse cart to allow access onto the side building's balcony.

Other
Updated Legendary Hunter


The Headsman
  • The Headsman has a new look! After a lot of Community input, the team has updated The Headsman. He should be a little more visible on certain Times of Day.


Challenges Pools Update
Added
  • Deal damage to enemy Hunters using: any Custom Ammo or Special Ammo
  • Deal damage to enemy Hunters using: Compact Ammo
  • Deal damage to enemy Hunters using: Medium Ammo
  • Deal damage to enemy Hunters using: Long Ammo

Retired
  • Deal damage to enemy Hunters using: Full Metal Jacket Ammo
  • Deal damage to enemy Hunters using: High Velocity Ammo
  • Deal damage to enemy Hunters using: Slugs
  • Deal damage to enemy Hunters using any variant of: Vetterli 71 Karabiner
  • Deal damage to enemy Hunters using any variant of: Martini-Henry IC1
  • Deal damage to enemy Hunters using any variant of: Sparks LRR

New Legendary Content
  • Big Dynamite Bundle – Hoot and Holler (500 BB)
  • Bornheim No. 3 Silencer - Silent Sting (800 BB)
  • Nagant M1895 Officer Carbine – Deadly Cure (800 BB)
  • Poison Trip Mines – Doctor’s Snare (600 BB)
  • Vetterli 71 Karabiner Silencer – Undertaker’s Song (700 BB)
  • Winfield 1887 Terminus – Kinfolk’s Clutch (600 BB)
  • Winfield M1876 Centennial Shorty Silencer – Creeping Night (800 BB)
  • Hunter – Corvid: Bile and Corvid: Brood (2000 BB)
  • Hunter – Hex Breaker (1000 BB)
  • Hunter – The Redneck’s Daughter (700 BB)


Dark Tribute Content Update
  • Added previously missing regular equipment (Weapons, Tools, and Consumables) to the Dark Tribute’s reward pool.
  • Added the new Legendary Hunter “Union Suit” to the Dark Tribute’s reward pool. Like Bad Hand, Union Suit is only available through Dark Tribute.

Black Market Content Update
  • Refreshed the offers of all three Black Market vendors.






AI
  • Fixed an issue that did not destroy held Lanterns if a Lantern Grunt was killed by fire or explosion.
  • Fixed an issue that caused The Butcher to get stuck in the Tutorial.
  • Fixed an issue that caused The Butcher’s corpse to have unintended collision box.

Audio
  • Fixed an issue that caused players to possibly get muffled audio after being downed once.
  • Fixed an issue that that blocked the “equipped” audio from playing when equipping a Charm.

Hunter
  • Fixed an issue that stopped Serpent from working in Soul Survivor.
  • Fixed an issue that caused Hunters to receive Hunt Dollars instead of Tools when looting dead Hunters.
  • Fixed an issue that caused poor Captain Laffite to hold his weapons improperly in the Lobby.
  • Fixed an issue that caused jump shooting to have too large a spread.
  • Fixed an issue that caused the luscious hair of the Fang Shearer to disappear.

UI
  • Fixed an issue that caused Signee to not display the appropriate boost value.
  • Fixed an issue that blocked double-clicking from equipping a Weapon with a Skin.
  • Fixed outdated information in the Manual.
  • Fixed an issue where two Dark Tribute popups may overlap on top of each other.
  • Fixed an issue with the Decoy Fuses description.

Weapons
  • Fixed an issue that could cause quick swapping to entirely cancel Weapon sway.
  • Fixed an issue with Mosin-Nagant M1891 heavy melee attacks when viewed by other Hunters.
  • Fixed an issue that caused Full Metal Jacket Ammo to be inconsistent across various Winfield variants.
  • Fixed an issue that blocked the Bomb Lance Dragonbreath from igniting downed Hunters.
  • Fixed an issue that caused the iron sights of the Martini-Henry IC1 and its variants to be slightly misaligned.
  • Fixed an issue that caused the Hunting Bow to misalign during the heavy attack animation.
  • Fixed an issue that caused the Winfield 1887 Terminus, Scuttled Glory, firing pin to be too bright.
  • Fixed an issue that blocked the Dolch 96 Full Metal Jacket Ammo from penetrating a Hellhound helmet.
  • Fixed an issue that caused the unsheathe animation of the Katana to clip through the player.
  • Fixed an issue that blocked Legendary Weapons/Tools from being unequipped.

World
General
  • Fixed an issue that occasionally caused Traits to not be interactable on Workbenches.

Lawson Delta
  • Arden Parish: Fixed a crouch passage that was incorrectly blocked.

DeSalle
  • Moses Poultry: Blocked off a spot where you could get stuck.
  • First Testimonial Church: Blocked off a spot where you could get stuck.
  • Stanley Coal Mine: Saved some poor ducks from drowning.
  • Kingsnake Mine: Fixed hole in a rock.
  • Forked River Fishery: Fixed floating assets on the west side of the compound.

Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS, find Hunt on the PlayStationStore.

Got queries or questions? Stop by our social media channels and let us know:

Discord + XboxClub + Facebook + Twitter + Instagram + Xbox + Steam
Hunt: Showdown 1896 - Cry_AleaS


Sometimes it's good to hold your cards close to your chest!

With our 6th anniversary celebrations coming to a close, we're releasing another line of merch for you to wear proudly. Take a look at this special Tarot card design!

Check out the links below:

US - https://www.amazon.com/dp/B0CWP8KQ24
DE - https://www.amazon.de/dp/B0CWP8HGHZ
Hunt: Showdown 1896 - Crytek_Violet


Join us in the bayou to celebrate together!

The Community team is now live 🔴 over on Twitch, bringing in Hunt: Showdown's 6th anniversary with a bang!

Join us on Twitch
Hunt: Showdown 1896 - Crytek_Violet


The 6th anniversary of Hunt: Showdown is approaching quickly!

To celebrate, we're holding a 6th-anniversary sale! Pick up a copy of the game and select DLCs for up to 65% off!

Over the past six years, we've banished countless Targets, killed an untold amount of disease-ridden monsters in the Louisiana bayou, and slain an army of Hunters...and there's still plenty more to come.

Additionally, we've got some great bundles on sale as well! Check them out below.


Additional 5% Discount - Complete the Set
  • The Legends of the Bayou
  • The Revenant
  • Fear the Reaper

Additional 5% Discount - Complete the Set
  • Reap What You Sow
  • Lonely Howl
  • Cold Blooded

Additional 10% - Complete the Set
  • The Concubine
  • The Penitent
  • The Prodigal Daughter
  • Louisiana Legacy
Hunt: Showdown 1896 - Crytek_Violet


Hunters,

Thank you for joining us in Tide of Desolation! What will follow the Desolation? You’ll find out soon.

~ The Hunt Team



Meta 
The new Weapons and variants have been added to the regular progression and the Book of Weapons. 

Rifles 
  • Drilling Handcannon–3rd unlock in the Drilling Weapon Family 
  • Drilling Hatchet–6th unlock in the Drilling Weapon Family 
  • LeMat Mark II Carbine Marksman–7th unlock in the LeMat Mark II Weapon Family 
  • Winfield M1873 Poison Ammo–4th unlock in the Winfield M1873 Weapon Family 
  • Winfield M1873C Poison Ammo–3rd unlock in the Winfield M1873C Weapon Family  
  • Winfield M1876 Centennial High Velocity Ammo–9th unlock in the Winfield M1876 Centennial Weapon Family 

Pistols 
  • Caldwell Conversion Uppercut Full Metal Jacket Ammo–9th unlock in the Caldwell Conversion Pistol Weapon Family 
  • Caldwell Pax High Velocity Ammo–8th unlock in the Caldwell Pax Weapon Family 
  • Caldwell Pax Trueshot–6th unlock in the Caldwell Pax Weapon Family 
  • Dolch 96 Claw–3rd unlock in the Dolch 96 Weapon Family 
  • Dolch 96 Deadeye–5th unlock in the Dolch 96 Weapon Family 
  • Dolch 96 Dumdum Ammo–2nd unlock in the Dolch 96 Weapon Family 
  • Dolch 96 Full Metal Jacket Ammo–4th unlock in the Dolch 96 Weapon Family 

Melee 
  • Katana–Bloodline Rank 1 

Traits 
  • Martialist–Bloodline Rank 28 
    This Rank will now grant access to the Martialist Trait instead of Hunt Dollars.
Hunt: Showdown 1896 - Crytek_Violet


With the final wave of the Tide of Desolation among us, our community team gathers to give it a send off!

Join us, while we crush some final challenges, rob some bounties, and show the Bayou what we're made of!

Streaming here on Steam and on-
Twitch
Youtube
Facebook
Hunt: Showdown 1896 - Crytek_Violet


Twitch Drops incoming! This campaign will run from February 23rd to March 1st.

Celebrate Hunt: Showdown's 6th anniversary with us by watching Hunt on Twitch and earning rewards. More details coming soon!
...