Event Start Time: 8am CET, Wednesday, March 6th, 2024
Event End Time: 9am CEST, Wednesday, May 8th, 2024
In Desolation’s Wake, a power struggle ensues. The Lawful Pact are emboldened by new weapons and gear from a mysterious Backer. Nature remains the domain of The Primal Pact, and they will only respect the justice of jaws, not badges. While the Land of the Dead is sealed away, The Death Pact investigate disturbing rumors and visions of a Corruption that has continued to spread.
Hunters, our latest Live Event begins today, March 6th, and runs through May 8th. New equipment, Traits, rewards, and story chapters are ready for you to explore and enjoy. In the aftermath of the Desolation, you’ll need to choose your side and pledge each of your Hunters to a Pact, which will offer you different benefits as you set about racking up those Event Points.
~ The Hunt Team
Pacts
Familiar to those who participated in the previous Live Events, each Hunter has the choice to pledge themselves to one of three Pacts. Each Pact comes with their own unique Trait which offer new ways to play Hunt: Showdown.
The Death Pact
The Lawful Pact
The Primal Pact
The Death Pact
Tales from the Land of the Dead echo through the bayou and stoke new fears. The Death Pact vows to keep the Graven Path sealed and explore what dangers lurk beyond the veil. The Death Pact Hunters:
The Bone Mason
Sofia
Worm Bite
The Lawful Pact
Sheriff Hardin has rounded up Hunters to restore order and justice to the bayou. The Demented must not rise again. With a new arsenal from a mysterious Backer, the Lawful prepare to purge chaos from the swamps. The Lawful Pact Hunters:
Sheriff Hardin
The Witch Hunter
Mountie
The Primal Pact
Primality ensures there is only one rule of law in the bayou: nature. The only justice they bow down to is delivered by tooth and claw, and they will defend themselves against The Lawful Pact to keep their instincts unsullied. The Primal Pact Hunters:
Felis
Lonely Howl
Iron Bark
Sealed Cache
Sealed Caches are a new type of Supply Point that are surrounded by Spine Altars and contain valuable rewards. Each Mission will have one Sealed Cache. While some rewards can be found uniquely inside the Sealed Cache, others can manifest outside it, across the map. To interact with these rewards, Hunters must break the Pledge Seal on them by spending Pledge Marks (PMs).
Pledge Seals
Some Pledge Seal rewards can be accessed by every player once per Mission, but some are only first come first served, meaning that only one Hunter can interact with them per Mission. The following Pledge Seal rewards can only be accessed at a Sealed Cache:
Bounty Token: A single Bounty Token that functions the same way as one acquired from a Target. (2PMs / Exclusive)
Master Clue: An empowered version of the regular Clue which reveals the location of every Boss Target on the Map. (1PM / Exclusive)
Full Health Restoration: Restores all missing Health Chunks and refills all Health for you and your teammates. (1PM)
The following Pledge Seal rewards can appear both in Sealed Caches and at Arsenals, Supply Points, Hunting Towers, and Watch Towers:
Four Shot Boon: Receive all 4 syringe shot effects. (1PM)
Experience Boon: Receive large amount of XP. (1PM)
Big Cash Register: Receive large amount of Hunt Dollars. (1PM)
Full Restock Box: All Ammo and Tools are replenished. (1PM)
Explosives Box: Access three explosive Consumables. (1PM / Exclusive)
Pledge Marks
A maximum of 4 Pledge Marks can be gained in one Mission. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken by or from others. The current amount of Pledge Marks can be viewed in Mission and in Roster.
Sources of Pledge Marks
Each time a Pledge Mark is gained, it will also be rewarded across the team. All 4 sources can only be gained once per Mission:
Reaching the Event Point (EP) Threshold – Gaining 30 EPs for the first time will reward 1 Pledge Mark.
Looting your first Hunter – Only the first Hunter looted will give 1 Pledge Mark, all loots after this will only give Event Points.
Banishing your first Boss or Wild Target – Only the first Banish will give 1 Pledge Mark, banishing the second Boss Target will only give Event Points.
Becoming the Soul Survivor – The surviving Hunter will receive 1 Pledge Mark.
Event Point Sources
Interact with Bounty Token at Sealed Cache – 100 EPs
Extract with at least one Bounty – 30 EPs
Become the Soul Survivor – 30 EPs
Investigate Master Clue – 30 EPs
Banishing a Target – 12 EPs
Looting a Hunter the first time – 12 EPs
Investigate Event Clues and Rifts – 10 EPs
Looting a Spine Altar – 6 EPs
Destroying a Spine Altar – 3 EPs
Challenges – 750 EPs per Challenge Milestone (Weekly)
Dark Tribute – 200 EPs for 1st Milestone (Daily)
Spine Altars
Spine Altars are the Event objects spawned in the world for Desolation’s Wake. Like previous Events, these objects can reward Hunters with Event Points. Active interaction with Spine Altars will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters and causes bleeding.
Interaction – 6 EPs and the Spine Altar is used up.
Destruction – 3 EPs and the Spine Altar explodes, damaging anything in the vicinity.
Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.
Pact Traits
Like in previous Events, Desolation’s Wake features special Traits that can be gained at Supply Points during Missions. In addition to this, every Pact has a Trait that will get a new Conditional Effect that only activates if a Hunter is pledged to the related Pact.
At Supply Points you will find Pledge Boxes, which can be used to pledge to one of the three Pacts. For Desolation’s Wake, Hunters will receive a free Trait the moment they pledge to their Pact, so unlike in previous events, Pact Traits will not cost any Pledge Marks.
Lastly, in Desolation’s Wake, Hunters will receive an extra Pledge Mark for completing specific activities, depending on which Pact they are pledged to.
The Death Pact
Witness – While in Dark Sight, dead Hunters and Monsters are visible and health starts regenerating at a slow rate when close. Also highlighted in Beetle view. (75m)
Resilience (Conditional Trait Effect) – Revive teammates in half the time.
Pact-specific Bonus Pledge Mark: Looting your first Hunter will give 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.
The Lawful Pact
Peacekeeper – Dead (red-skulled) teammates can be revived at the cost of burning 50HP (two small Health Chunks or one big Health Chunk). Looting a dead Hunter will restore one Health Chunk.
Packmule (Conditional Trait Effect) – Receive some ammo for all ammo pools when looting a Hunter.
Pact-specific Bonus Pledge Mark: Banishing your first Target will give 2 Pledge Marks instead of 1. Banishing another Target will only give Event Points, like usual.
The Primal Pact
Berserker – All melee attacks do double damage.
Beastface (Conditional Trait Effect) – You will not be noticed at all by animals.
Pact-specific Bonus Pledge Mark: Gaining 30 EPs for the first time will reward 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.
New Equipment
For the duration of Desolation’s Wake, the new equipment is only available to unlock through the Battle Pass. After the Event’s conclusion, they will become Bloodline Rank unlocks, in line with other gameplay items.
Caldwell Marathon
Caldwell Marathon Swift
Mako 1895 Carbine
Mako 1895 Carbine Aperture
Mako 1895 Carbine Claw
Caldwell Rival 78 Dragon Breath Ammo
Crown & King Auto-5 Flechette Ammo
Rewards and Battle Pass
A new Battle Pass is available for Desolation’s Wake. There is also a free path.
Battle Pass: 1000 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
Battle Pass Bundle: 2440 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
All Pre-Pledged Hunters will have a +10% Event Points Boost. Additionally, for Desolation’s Wake, there are several Hunters that give the 10% Boost without being Pre-Pledged:
The Bone Mason (The Death Pact)
Sofia (The Death Pact)
Worm Bite (The Death Pact)
Sheriff Hardin (The Lawful Pact)
The Witch Hunter (The Lawful Pact)
Mountie (The Lawful Pact)
Felis (The Primal Pact)
Lonely Howl (The Primal Pact)
Iron Bark (The Primal Pact)
The Statesman
The Centipede
The Redneck's Daughter
The Conspirator
Corvid: Bile and Corvid: Brood
Union Suit
Hex Breaker
Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS, find Hunt on the PlayStationStore.
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The notes for Update 1.16 can be found below. If you're looking for the notes for Desolation's Wake, you can find those here!
~ The Hunt Team
New Equipment
During the duration of Desolation’s Wake, the new equipment can be unlocked through the Battle Pass. After the Event, the Weapons and Custom Ammo will go into the regular Progression, as usual.
New Weapon: Caldwell Marathon
A fast-firing pump-action rifle that performs best at mid-range. It has a clunky reload that reduces its flexibility.
Basic – Compact Ammo – 15+1/24
Full Metal Jacket – Compact Ammo – 15+1/24
Poison – Poison Ammo – 15+1/24
Developer’s Note: With the addition of the Caldwell Marathon, we are introducing a new compact ammo rifle family as competition to the trusted Winfield M1873 series.
New Weapon Variant: Caldwell Marathon Swift
A fast-firing pump-action rifle that performs best at mid-range. Reloading is quickened with a speed loader mechanism.
Basic – Compact Ammo – 15+1/24
Full Metal Jacket – Compact Ammo – 15+1/24
Poison – Poison Ammo – 15+1/24
New Weapon: Mako 1895 Carbine
A long range, lever-action rifle that delivers a powerful punch.
Basic – Long Ammo – 6+1/8
Explosive – Long Ammo – 6+1/8
Full Metal Jacket – Long Ammo – 6+1/8
Developer’s Note: With the addition of the Mako 1895 Carbine, we are introducing the first long ammo lever-action weapon; it also works with the Levering Trait.
New Weapon Variant: Mako 1895 Carbine Aperture
A long range, lever-action rifle that delivers a powerful punch. Its toggle-able Aperture sight ensures higher precision at medium range.
Basic – Long Ammo – 6+1/8
Explosive – Long Ammo – 6+1/8
Full Metal Jacket – Long Ammo – 6+1/8
New Weapon Variant: Mako 1895 Carbine Claw
A long range, lever-action rifle that delivers a powerful punch. A robust hooked blade is affixed to make the gun both a melee and ranged weapon.
Basic – Long Ammo – 6+1/8
Explosive – Long Ammo – 6+1/8
Full Metal Jacket – Long Ammo – 6+1/8
New Custom Ammo on Existing Weapons
Caldwell Rival 78 Dragon Breath
Crown & King Auto-5 Flechette
Times of Day Adjustments
Adjustments to Thundershower and Ash Bloom timings.
Thundershower: Heavy Rain duration decreased to 120s down from 240s.
Ash Bloom: Light Phase duration will now be more common.
Gunplay
Increased the splash damage from Explosive Ammo against AI and Targets.
Increased headshot range on Explosive Ammo.
Springfield 1866 Explosive Ammo increased to 175m from 94m.
Martini-Henry IC1 Explosive Ammo increased to 309m from 287m.
Caldwell Conversion Uppercut Explosive Ammo increased to 83m from 35m.
Slightly reduced the recoil of the Vetterli Cyclone and decreased reload time.
Increased the damage of the LeMat Mark II UpperMat to 126 from 120.
Changed the slot size of the Combat Axe, Katana, and Railroad Hammer to a Small Slot instead of a Medium Slot.
Slightly increased the damage of Dumdum Ammo against Boss Targets.
Changed Aperture sights to now remember the position they were in after being revived.
Gameplay
Inspect animations for all Consumables and non-melee Tools have been added.
Every Weapon, Tool, and Consumable now has a corresponding Inspect animation! Yes, even the Beetles.
Increased view distance when in Beetle View.
Increased the headshot damage on Grunts, Hives, and Hellhounds.
Increased Long Ammo damage on Grunts.
Reduced the damage of melee Tools against Boss Targets.
Added a few Consumables to the Toolbox (both the Consumable and world-spawned boxes):
Big Dynamite Bundle
Hellfire Bomb
Vitality Shot (Weak)
Decreased chance to receive a Frag Bomb
Increased the Ammo Resupply for Starshell and Penny Shot Ammo
Lightfoot now triggers the quiet crouch audio when walking across / through noise traps (e.g. broken glass, hanging chains). Sprinting across / through them still plays the louder audio.
Increased stamina consumption for the Knuckle Knife, for both heavy and light attacks.
Decreased the spawn rate of world-spawned melee Weapons around Boss Target Lairs.
Decreased the duration of the Antidote Shot and Antidote Shot (Weak).
Antidote Shot now lasts 10 minutes, down from 20 minutes.
Antidote Shot (Weak) now lasts 5 minutes, down from 10 minutes.
Increased the time to revive dead (red-skulled) teammates to 10s from 4s (when carrying Bounty Token or when using Peacekeeper Trait).
Changed reviving dead (red-skulled) teammates to deal burn 50 damage over the course of the revive. The last health point cannot be lost that way, as before.
Meta
Refunding Traits now always grants a minimum of 1 Upgrade Point, even for 1-Point Traits.
Reduced some Hunt Dollar rewards tied to Bloodline Rank Progression.
Swapped the unlock Rank of Kiteskin (now Rank 51) and Hundred Hands (now Rank 16).
Only one free Recruit is available when your Hunt Dollar account balance drops below 20,000 Hunt Dollars, per Mission.
Removed unlimited Recruitment reshuffle when below 20,000 Hunt Dollars.
Reduced the availability of certain high-end Weapons for Free and low-Tier Recruits.
Reduced the number of Traits for each Recruit Tier:
Free and Tier 1 Recruits: 1 Trait.
Tier 2 Recruits: 2 Traits.
Tier 3 Recruits: 3 Traits.
Reduced selection rate of some high value Traits for Recruits.
Increased the minimum combined Upgrade Point value of Traits for Legendary Hunters.
If a Legendary Hunter's Traits are worth less than 11 Upgrade Points, they will receive the difference as separate Upgrade Points that can be spent at will.
Hunters can now only be retired at Level 50. Retiring grants reduced Bloodline XP.
Developer's note: Based on the impact of the balance changes we made in 1.15, we’ve rolled back some of the increases of Hunt Dollar income from Progression, still resulting in a net increase from 1.14. Recruits should still feel consistent and useful, but not as powerful as they have been. With the recent Progression changes, players can progress through the Bloodline faster than ever; this has led us to raise the threshold for Hunter retirement to encourage players to use their high-level Hunters more.
Traits
Two more Burn Traits permanently join the roster in this update. Like the other Burn Traits, they can be found randomly in Missions or dropped from Meatheads.
Rampage: Killing an enemy Hunter while at least one Health Chunk is empty triggers a Restoration for your Hunter.
Remedy: Using Dark Sight, interact with a Trait Spur within range to trigger a Restoration effect similar to banishing for your team’s Hunters. (25m)
Audio
Slight volume tweaks to Ash Bloom to be a bit less intrusive overall.
Thundershower audio is now a bit louder when inside a building, better balancing the volume differences between indoors and outdoors.
Systemic improvement to footstep audio – the footstep sound should play more consistently and predictably on uneven surfaces and objects that have “gaps” in them.
World
Contract Rotation
The Standard Contract is the only Contract offered during Update 1.16. It has the following Times of Day/Conditions:
Gold
Neutral
Sunset
Thundershower
Fog
Sundown
Serpent Night
Night
Ash Bloom
DeSalle
Kingsnake Mine: Placed barrels at a horse cart to allow access onto the side building's balcony.
Other
Updated Legendary Hunter
The Headsman
The Headsman has a new look! After a lot of Community input, the team has updated The Headsman. He should be a little more visible on certain Times of Day.
Challenges Pools Update
Added
Deal damage to enemy Hunters using: any Custom Ammo or Special Ammo
Deal damage to enemy Hunters using: Compact Ammo
Deal damage to enemy Hunters using: Medium Ammo
Deal damage to enemy Hunters using: Long Ammo
Retired
Deal damage to enemy Hunters using: Full Metal Jacket Ammo
Deal damage to enemy Hunters using: High Velocity Ammo
Deal damage to enemy Hunters using: Slugs
Deal damage to enemy Hunters using any variant of: Vetterli 71 Karabiner
Deal damage to enemy Hunters using any variant of: Martini-Henry IC1
Deal damage to enemy Hunters using any variant of: Sparks LRR
Winfield M1876 Centennial Shorty Silencer – Creeping Night (800 BB)
Hunter – Corvid: Bile and Corvid: Brood (2000 BB)
Hunter – Hex Breaker (1000 BB)
Hunter – The Redneck’s Daughter (700 BB)
Dark Tribute Content Update
Added previously missing regular equipment (Weapons, Tools, and Consumables) to the Dark Tribute’s reward pool.
Added the new Legendary Hunter “Union Suit” to the Dark Tribute’s reward pool. Like Bad Hand, Union Suit is only available through Dark Tribute.
Black Market Content Update
Refreshed the offers of all three Black Market vendors.
AI
Fixed an issue that did not destroy held Lanterns if a Lantern Grunt was killed by fire or explosion.
Fixed an issue that caused The Butcher to get stuck in the Tutorial.
Fixed an issue that caused The Butcher’s corpse to have unintended collision box.
Audio
Fixed an issue that caused players to possibly get muffled audio after being downed once.
Fixed an issue that that blocked the “equipped” audio from playing when equipping a Charm.
Hunter
Fixed an issue that stopped Serpent from working in Soul Survivor.
Fixed an issue that caused Hunters to receive Hunt Dollars instead of Tools when looting dead Hunters.
Fixed an issue that caused poor Captain Laffite to hold his weapons improperly in the Lobby.
Fixed an issue that caused jump shooting to have too large a spread.
Fixed an issue that caused the luscious hair of the Fang Shearer to disappear.
UI
Fixed an issue that caused Signee to not display the appropriate boost value.
Fixed an issue that blocked double-clicking from equipping a Weapon with a Skin.
Fixed outdated information in the Manual.
Fixed an issue where two Dark Tribute popups may overlap on top of each other.
Fixed an issue with the Decoy Fuses description.
Weapons
Fixed an issue that could cause quick swapping to entirely cancel Weapon sway.
Fixed an issue with Mosin-Nagant M1891 heavy melee attacks when viewed by other Hunters.
Fixed an issue that caused Full Metal Jacket Ammo to be inconsistent across various Winfield variants.
Fixed an issue that blocked the Bomb Lance Dragonbreath from igniting downed Hunters.
Fixed an issue that caused the iron sights of the Martini-Henry IC1 and its variants to be slightly misaligned.
Fixed an issue that caused the Hunting Bow to misalign during the heavy attack animation.
Fixed an issue that caused the Winfield 1887 Terminus, Scuttled Glory, firing pin to be too bright.
Fixed an issue that blocked the Dolch 96 Full Metal Jacket Ammo from penetrating a Hellhound helmet.
Fixed an issue that caused the unsheathe animation of the Katana to clip through the player.
Fixed an issue that blocked Legendary Weapons/Tools from being unequipped.
World
General
Fixed an issue that occasionally caused Traits to not be interactable on Workbenches.
Lawson Delta
Arden Parish: Fixed a crouch passage that was incorrectly blocked.
DeSalle
Moses Poultry: Blocked off a spot where you could get stuck.
First Testimonial Church: Blocked off a spot where you could get stuck.
Stanley Coal Mine: Saved some poor ducks from drowning.
Kingsnake Mine: Fixed hole in a rock.
Forked River Fishery: Fixed floating assets on the west side of the compound.
Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS, find Hunt on the PlayStationStore.
Got queries or questions? Stop by our social media channels and let us know:
Sometimes it's good to hold your cards close to your chest!
With our 6th anniversary celebrations coming to a close, we're releasing another line of merch for you to wear proudly. Take a look at this special Tarot card design!
The 6th anniversary of Hunt: Showdown is approaching quickly!
To celebrate, we're holding a 6th-anniversary sale! Pick up a copy of the game and select DLCs for up to 65% off!
Over the past six years, we've banished countless Targets, killed an untold amount of disease-ridden monsters in the Louisiana bayou, and slain an army of Hunters...and there's still plenty more to come.
Additionally, we've got some great bundles on sale as well! Check them out below.