Newcomers and seasoned Hunters, can now enjoy discounts of up to 68% off on Hunt and many DLCs. Check out Hunt or treat yourself or a friend to Legendary Hunters during the ongoing Tide of Desolation event.
We'd like to provide a schedule for the Wildcard Contract throughout Tide of Desolation. The following schedule includes what's currently planned, but it may undergo further changes in the future.
See which specific Times of Day are available for each Contract in the full list below.
Standard Contract Only:
Monday, December 18th, 7:00 UTC - Friday, December 22nd, 7:00 UTC
Monday, December 25th, 7:00 UTC - Friday, December 29th, 7:00 UTC
Monday, January 1st, 7:00 UTC - Friday, January 5th, 7:00 UTC
Monday, January 8th, 7:00 UTC - Friday, January 12th, 7:00 UTC
Monday, January 15th, 7:00 UTC - Friday, January 19th, 7:00 UTC
Monday, January 22nd, 7:00 UTC - Friday, January 26th, 7:00 UTC
Monday, January 29th, 7:00 UTC - Friday, February 2nd, 7:00 UTC
Monday, February 5th, 7:00 UTC - Friday, February 9th, 7:00 UTC
Monday, February 12th, 7:00 UTC - Wednesday, February 14th, 7:00 UTC (Event Ends)
Standard Contract + Wildcard Contract Active:
Wednesday, December 13th @ Event Start - Monday, December 18th, 7:00 UTC
Friday, December 22nd, 7:00 UTC - Monday, December 25th, 7:00 UTC
Friday, December 29th, 7:00 UTC - Monday, January 1st, 7:00 UTC
Friday, January 5th, 7:00 UTC - Monday, January 8th, 7:00 UTC
Friday, January 12th, 7:00 UTC - Monday, January 15th, 7:00 UTC
Friday, January 19th, 7:00 UTC - Monday, January 22nd, 7:00 UTC
Friday, January 26th, 7:00 UTC - Monday, January 29th, 7:00 UTC
Friday, February 2nd, 7:00 UTC - Monday, February 5th, 7:00 UTC
Friday, February 9th, 7:00 UTC - Monday, February 12th, 7:00 UTC
Standard Contract
The following Times of Day/Wildcard Conditions will be always available in the Standard Contract rotation:
Fog
Gold
Neutral
Sunset
Sundown
Thundershower
The following Times of Day/Wildcard Conditions will only be available in the Standard Contract rotation when the Wildcard Contract is not active:
Ash Bloom
Night
Serpent Night
Wildcard Contract
The following Times of Day/Wildcard Conditions will be available in the Wildcard Contract Condition
Event Start Time: 8am CET, Wednesday, December 13th, 2023
Event End Time: 8am CET, Wednesday, February 14th, 2024
The Land of the Dead has come to swallow the bayou. Ash Bloom brings cinders and insect swarms. Spine Altars tarnish the soil. Halt Desolation’s spread—or die.
Hunters, our latest Live Event begins today, December 13th, and runs through February 14th, 2024. New equipment, Traits, rewards, and story chapters are ready for you to explore and enjoy. As the Tide of Desolation lays waste, you’ll need to choose your side and pledge each of your Hunters to a Pact, which will offer you different benefits as you set about racking up those Event Points. The featured Wildcard Condition, Ash Bloom, will challenge even the most experienced Hunters.
~ The Hunt Team
Ash Bloom
Sunken graves bloom with rot and plagues of flies. The skies darken as Ash Bloom encroaches with a foul intent. Desolation unfolds as all scour Hunt’s most paranormal Wildcard Condition yet for the source of the bayou’s greatest curse.
New Wildcard Condition—Ash Bloom
Ash Bloom is a new multi-phase Wildcard Condition. Light mist will rapidly transition to a heavy blanket of fog, with flurries of ash drifting up from the Land of the Dead. Animals will be in a state of alert, and dogs will bark for the duration of the heavy phase. Phases (and transitions between phases) are shorter than the ones within Thundershower.
Ash Bloom Pattern
Missions start in the heavy phase.
Ash Bloom alternates between a light and heavy phase.
World
Crows, ducks, chickens, and horses are more easily spooked during the heavy phase.
Dogs in cages bark continuously during the heavy phase.
Pacts
Familiar to those who participated in the previous Live Events, each Hunter has the choice to pledge themselves to one of three Pacts:
The Demented Pact
The Drowned Pact
The Grounded Pact
Each Pact comes with their own set of unique Traits which offer new ways to play Hunt: Showdown. These Pacts unlock special powers and can be strengthened by acquiring Pledge Marks through in-game activities.
The Demented Pact
The banishing of the Murmurstone has thrown The Demented Pact into disarray. Their new leader rallies their cult into an unstoppable swarm. They seek the Graven Path that leads to the Targets they revere.
The Demented Pact Hunters:
The Beast Hunter
The Scarecrow
Scourge: Midian / Morrigan
The Drowned Pact
Unleashed from the Land of the Dead, The Drowned Pact roams the bayou. They are plagued with bloat and the curses of sunken ships. Each Drowned struggles to save their fate from sinking once more.
The Drowned Pact Hunters:
Captain Laffite
Deckhand
The Hornback
The Grounded Pact
The Grounded Pact fights harder than ever to save the bayou from being devoured. As new forces vie for power, Daughter of Decay leads the Grounded in search of the source of Desolation and what it feeds.
The Grounded Pact Hunters:
Daughter of Decay
Luna Wolf
Teche Wraith
Pledge Marks
A maximum of 3 Pledge Marks (PMs) can be gained per Mission; each Hunter can only hold 4 PMs maximum. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken from others. The current amount of PMs gained can be viewed in both Mission and Roster.
Sources of Pledge Marks
Each time a Pledge Mark is gained, it is rewarded across the whole team. Each of the 3 sources can only be gained once per Mission:
Reaching the Event Point (EP) Threshold: Gaining 30 EPs for the first time will reward 1 Pledge Mark.
Looting your first Hunter: Only the first Hunter looted in a Mission will give 1 Pledge Mark—all loots after this will only give EPs.
Banishing your first Boss Target or Wild Target: Only the first Banish will give 1 Pledge Mark—banishing the second Target will only give EPs.
Event Points
Interacting with an Event Clue or Rift – 10 EPs
Banishing a Boss Target or Wild Target – 12 EPs
Extracting a Bounty Token – 30 EPs
Interacting with a Spine Altar – 6 EPs
Destroying Spine Altars – 3 EPs
Looting an enemy Hunter – 12 EPs
Becoming the Soul Survivor – 30 EPs
Challenges – EPs vary
Dark Tribute – 200 EPs (1st milestone, daily)
Spine Altars
Spine Altars are the event objects spawned in the world for Tide of Desolation. Like previous events, these objects can reward Hunters with Event Points. Active interaction with Spine Altars will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters and causes bleeding.
Interaction – 6 EPs and the Spine Altar is used up.
Destruction – 3 EPs and the Spine Altar explodes, damaging anything in the vicinity.
Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.
Pact Traits
Like in previous Tide events, Tide of Desolation features special Traits that can be gained at Supply Points during Missions. You must first pledge your Hunter to a Pact using the Pledge Boxes at Supply Points, after which Event Trait Spurs will appear nearby. Your Hunter must use owned Pledge Marks in exchange for an Event Trait. This transaction is done by interacting with the individual Trait Spur—once the interaction is complete, the indicated Pledge Marks will be deducted. Additionally, Event Burn Traits can be stacked up to 3 times per Hunter.
The visibility of these Trait Spurs is individual. A Hunter can only see the Trait Spurs relevant to their current Pact, meaning what you see at Supply Points may differ from what your Teammate(s) sees.
The Demented Pact
Berserker (1 PM) – All melee attacks do double damage.
Rampage (2 PMs) – Killing an enemy Hunter while at least one Health Chunk is empty triggers a Restoration effect for your Hunter. (Burn Trait)
The Drowned Pact
Mariner (1 PM) – Health and Stamina regeneration is greatly increased while in water and marginally increased while exposed to heavy rain.
Remedy (2 PMs) – Using Dark Sight, interact with a Trait to trigger a Restoration effect similar to banishing for your team's Hunters. (25m) (Burn Trait)
The Grounded Pact
Shadow Leap (1 PM) – Using Dark Sight, teleport to the location of a monster, killing it in the process. Excludes Targets.
Final Gasp (2 PMs) – Looting a Hunter triggers a Restoration effect for your Hunter. (Burn Trait)
Event Traits are only available during the Event; once the Event is finished, they will be removed.
New Equipment
New Weapon Variant: Caldwell Pax Trueshot
The iconic single-action six round revolver receives an extended barrel that increases muzzle velocity. It also features slightly increased damage and effective range, at the cost of a slightly increased recoil. Can be used for dual wielding.
Basic - Medium Ammo – 6/12
Dumdum - Medium Ammo – 6/12
Incendiary - Medium Ammo – 6/12
Full Metal Jacket - Medium Ammo – 6/12
Poison - Medium Ammo – 6/12
High Velocity - Medium Ammo – 6/12
Developer’s Note: This Pax variant has been long requested, and we can’t wait to see what the community does with it.
New Weapon Variant: Drilling Handcannon
The standard Drilling rifle shortened to make a smaller, more compact package. The Drilling Handcannon packs a punch at both medium and close range.
Basic - Medium Ammo – 2/20
Dumdum - Medium Ammo – 2/20
Full Metal Jacket - Medium Ammo – 2/20
Basic - Shotgun Ammo – 1/3
Flechette - Shotgun Ammo – 1/3
Penny Shot - Shotgun Ammo – 1/3
Slug - Shotgun Ammo – 1/3
Developer’s Note: This medium slot version of the Drilling rifle provides the flexibility to enhance your loadout in many ways. The Drilling Handcannon has a faster reload than its base variant, supporting you in closer engagements, but trades off with lower damage due to the sawn-off barrel.
New Weapon: Katana
A two-handed sword refined over hundreds of years to slice and pierce even the sturdiest armor, making human flesh effortless to rend. A special attack is enabled with the Martialist Trait. The Katana is a medium slot weapon and deals more damage than its Calvary Saber cousin.
Developer’s Note: The Katana is a versatile weapon in its own right, but it truly shines when paired with the new Martialist Trait. This combination unlocks a special melee attack with increased damage. This is a concept we intend to explore further in the future.
New Weapon Variant: Dolch 96 Claw
The German prototype, semi-automatic pistol has a new, hooked blade affixed for hand-to-hand combat. Can be used for dual wielding.
Basic - Special Ammo – 10 / 10
Dumdum - Special Ammo – 10 / 10
Full Metal Jacket - Special Ammo – 10 / 10
New Weapon Variant: Drilling Hatchet
The Drilling Hatchet features an additional blade to create a powerful multipurpose weapon.
Basic - Medium Ammo – 2 / 20
Dumdum - Medium Ammo – 2 / 20
Full Metal Jacket - Medium Ammo – 2 / 20
Basic - Shotgun Ammo – 1 / 3
Flechette - Shotgun Ammo – 1 / 3
Penny Shot - Shotgun Ammo – 1 / 3
Slug - Shotgun Ammo – 1 / 3
Developer’s Note: The Drilling Hatchet enhances the Drilling Handcannon further with a large axe blade. Like the Romero Hatchet, the melee attachment slows down reloading.
New Weapon Variant: Dolch 96 Deadeye
Another new Dolch variant, this one comes with a short scope to utilize the weapon’s power at mid-range. Unlike other Dolch variants, it does not use stripper clip to reload. Can be used for dual wielding.
Basic - Special Ammo – 10 / 10
Dumdum - Special Ammo – 10 / 10
Full Metal Jacket - Special Ammo – 10 / 10
New Weapon Variant: LeMat Mark II Carbine Marksman
The LeMat Mark II Carbine is a versatile weapon, beloved by many Hunters. To take advantage of its longer barrel, Hunters affixed a Marksman scope to create this new variant.
Basic - Compact Ammo – 9 / 18
Incendiary - Compact Ammo – 9 / 18
Full Metal Jacket - Compact Ammo – 9 / 18
Basic - Shotgun Ammo – 1 / 4
Dragonsbreath - Shotgun Ammo – 1 / 4
Slug - Shotgun Ammo – 1 / 4
Starshell - Shotgun Ammo – 1 / 4
New Custom Ammo on Existing Weapons
Caldwell Conversion Uppercut Full Metal Jacket Ammo
Caldwell Pax High Velocity Ammo
Dolch 96 Dumdum Ammo
Dolch 96 Full Metal Jacket Ammo
Winfield M1873 Poison Ammo
Winfield M1873C Poison Ammo
Winfield M1876 Centennial High Velocity Ammo
New Trait
Martialist Cost: 2 Upgrade Points Allows a Katana to be sheathed, which enables a first strike attack that does extra damage.
Developer’s Note: For the duration of Tide of Desolation, Martialist is only available to unlock through the Battle Pass. After the Event’s conclusion, it will be a Bloodline Rank unlock, in line with other Traits and gameplay items.
Rewards and Battle Pass
A new Battle Pass is available for Tide of Desolation. There is also a free path.
Battle Pass: 1000 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
Battle Pass Bundle: 2440 BBs
Unlocks Premium Progression
Unlocks extra Challenge rewards for faster progression
+15 Battle Pass Levels
Free Tier Rewards
Equipment Unlock – Caldwell Pax Trueshot
Custom Ammo Unlock – Winfield M1873 Poison Ammo
Chapter 1 (Story)
Equipment Unlock – Drilling Handcannon
Chapter 2 (Story)
Custom Ammo Unlock – Winfield M1873C Poison Ammo
Chapter 3 (Story)
Custom Ammo Unlock – Winfield M1876 Centennial High Velocity Ammo
Chapter 4 (Story)
Equipment Unlock – Katana
Custom Ammo Unlock – Caldwell Pax High Velocity Ammo
Chapter 5 (Story)
Equipment Unlock – Dolch 96 Claw
Chapter 6 (Story)
Blood Bonds – 100
Chapter 7 (Story)
Custom Ammo Unlock – Dolch 96 Full Metal Jacket Ammo
Chapter 8 (Story)
Equipment Unlock – Drilling Hatchet
Chapter 9 (Story)
Legendary Combat Axe – Cracked Obelisk
Chapter 10 (Story)
Trait Unlock – Martialist
Chapter 11 (Story)
Custom Ammo Unlock – Caldwell Conversion Uppercut Full Metal Jacket Ammo
Chapter 12 (Story)
Equipment Unlock – Dolch 96 Deadeye
Chapter 13 (Story)
Custom Ammo Unlock – Dolch 96 Dumdum Ammo
Chapter 14 (Story)
Equipment Unlock – LeMat Mark II Carbine Marksman
Chapter 15 (Story)
Legendary Hunter Unlock – The Beekeeper
Weapon Charm – Boreal Point (Overspill) Note: You cannot buy the Overspill level.
Premium Tier Rewards
Legendary Regeneration Shot (Weak) – Thorax Brew
Blood Bonds – 100
Legendary Caldwell Pax Trueshot – Last Line
Legendary Liquid Fire Bomb – Fiery Froth
Blood Bonds – 100
Weapon Charm – Mother's Prize
Legendary Drilling Handcannon – Fossil Tooth
Weapon Charm – Abyssal Anchor
Legendary Hunter – Thirteenth Mate
Legendary Dolch 96 Claw – Veil Slasher
Weapon Charm – Bitter Honey
Blood Bonds – 100
Legendary Drilling Hatchet – Razor Spate
Legendary Katana – Ancestor's Wrath
Blood Bonds – 100
Legendary Dolch 96 Deadeye – Pupil Brine
Blood Bonds – 100
Legendary LeMat Mark II Carbine Marksman – Sullied & Sworn
Event Store
While Desolation wrecks the bayou, make sure to check out the new, seasonal gear! There are also some returning skins; grab them while you can. Note: You cannot see a bundle if you already own any of the items in that bundle.
+1 Battle Pass Level – 200 BBs
+10 Battle Pass Levels – 2000 BBs
Legendary Hunter – Coal Bearer – 1500 BBs
Legendary Martini Henry IC1 – Fierce Garland – 1000 BBs
All Pre-Pledged Hunters will have a +10% Event Points Boost. Additionally, for Tide of Desolation, there are several Hunters that give the 10% Boost without being Pre-Pledged.
The Beast Hunter (Demented)
The Scarecrow (Demented)
Scourge: Midian (Demented)
Scourge: Morrigan (Demented)
Captain Laffite (Drowned)
Deckhand (Drowned)
The Hornback (Drowned)
Daughter of Decay (Grounded)
Luna Wolf (Grounded)
Teche Wraith (Grounded)
The Beekeeper
Coal Bearer
Devil’s Advocate
The Drowned Kid
The Drowned Rat
Thirteenth Mate
The Skinflint
Event Trait – Signee (6 Upgrade Points) – +10% to EPs earned in Missions.
We are happy to release Update 1.15 alongside our latest Event—Tide of Desolation. This update includes the first batch of major controller changes and major Progression changes, as well as smaller quality of life improvements.
If you are looking for the Tide of Desolation notes, you can find them here. Please continue to give us your feedback on the newest weapons, Traits, and changes on social media and Discord.
Thank you and happy hunting!
~ The Hunt Team
Progression Update
Developer’s note: This update includes an overhaul of Hunt’s Bloodline and Weapon Progression. Our goal with these changes is to make Progression easier, faster, and more convenient for both new and Prestige players. A note on terminology: a “weapon family” refers to the unlocks of a base item – e.g. the Nagant M1895 family includes the Nagant M1895 Poison Ammo, Nagant M1895 Precision, etc.
Bloodline
All weapon unlocks have been removed from the Bloodline. All base weapons now unlock at Rank 1. Weapon variants and custom ammo are unlocked with XP.
All Tools and Consumables now unlock exclusively through the Bloodline Rank Progression. Tool and Consumable families have been broken up and no longer depend on one another for unlocks.
Hunt Dollar rewards in the Bloodline have roughly doubled.
XP thresholds for Bloodline Ranks have been adjusted, with the overall XP required to reach Bloodline Rank 100 slightly reduced.
To improve visibility, 3 Legendary Weapon skins that were free in the Bloodbond store (Vanguard, Hedera Mortiferum, and Bear’s Tooth) are now Bloodline rewards for reaching Ranks 34, 67, and 100 respectively. These are unlocked the first time you complete the Bloodline Progression.
Developer’s note: In light of these changes, the unlock order for most items in the Bloodline has been changed. Our approach has been to make key gameplay items and Traits available earlier in the Bloodline. All gameplay items are now unlocked by Rank 64.
XP Balance Changes
XP earned from Hunter kills has been standardized to 450 XP. Previously, XP per kill ranged from 300 to 550 XP, depending on the MMR of the player you killed.
XP awarded from certain AI kills has been increased:
Grunt: Increased to 20 from 10 XP.
Hellhound: Increased to 30 from 20 XP.
Hive: Increased to 60 from 30 XP.
Immolator: Increased to 60 from 50 XP.
Meathead: Increased to 300 from 200 XP.
Players no longer share Weapon Progression XP with their teammates.
Excess XP now overflows from one goal to the next. Previously, any XP earned in excess of a goal’s threshold was lost.
Developer’s note: The changes we’ve made to Progression are balanced with the individual player in mind—increasing XP earned, reducing XP requirements, and ensuring easier access to key unlocks. With this in mind, we opted to remove team-shared weapon XP, both to improve the clarity of Progression and because it compromises the new system’s balancing. We’ll be closely monitoring player feedback and Progression data, considering measures to further assist Progression if needed.
Weapon Family XP
A weapon's ammo type now determines the amount of XP required for each unlock in its family. As a rule, all unlocks in a weapon family require the same amount of XP.
Each unlock in a Compact Ammo weapon family requires 450 XP.
Each unlock in a Medium, Shotgun, and Special Ammo weapon family requires 600 XP.
Each unlock in a Long Ammo weapon family requires 900 XP.
For weapons with variants of different ammo types, like the Uppercut in the Caldwell Conversion family, the XP required to unlock the Long Ammo variants is that of the new ammo type—in this case, 900 XP.
For weapons which use multiple ammo types, like the LeMat Mark II, the XP required to unlock shotgun Special Ammo remains the same as its primary ammo type—in this case, Compact Ammo, 450 XP.
Developer’s note: The XP requirements have been rebalanced according to XP awarded for a player kill, 450 XP. This leads to an overall reduction in XP required to unlock the complete family and ensures no unlock is ever more than two kills away. The XP required to unlock all custom ammo and weapon variants has been reduced by 33% across all families combined. This change should make Weapon Progression easier to understand and more accessible, especially for newer players.
Weapon Inspection
The second batch of Weapon Inspect animations is here! This batch includes all rifles and shotguns, as well as their variants and Legendary versions.
Triggering the action can be done by pressing the 'Weapon Inspect' input. The default bindings for supported platforms are:
PC - 'I' (can be customized like other PC inputs)
XBOX - Y (when the Weapon Wheel is open)
PS - 'Triangle' (when the Weapon Wheel is open)
Once triggered, any Inspect animation can be instantly interrupted by most other gameplay actions (aiming, attacking, quick-swap, etc.).
New Controller Behavior
Input Curves
Input curves describe how the stick input is translated to camera rotation. We have added four new options for players to tweak the responsiveness of their aim input. Check the menu for detailed descriptions.
Exponential (New Default)
Steady
Linear
Dynamic
Aim Boost
The way we increase sensitivity when stick input is maxed out has been reworked, and new settings are now available. “Aim Boost” replaces the old “Turning Extra Strength” option, but aims to achieve the same result: to allow for high-turn speeds when needed without compromising carefully tweaked aim behavior.
It is now possible to set the threshold after which Aim Boost is applied.
Aim Boost Threshold
The following settings can be tweaked for each aim stage (Default, Shoulder Aim, Aim Down Sights) separately.
Aim Boost Strength
Aim Boost Delay
Aim Boost Ramp Up Time
Deadzones
Inner deadzones can now be adjusted for the left and right stick individually. Adjusting these values can maximize the input value range of a controller and allow for more precise aiming.
Keep in mind that these are hardware-specific settings which should be adjusted for each individual input device. Excessively low values might lead to unwanted input (stick drift).
Select First Melee Tool
Double-clicking "Weapon Switch" ( Y / Triangle) will equip the first melee tool it finds in your inventory (regardless of the slot). If no Knives or Dusters are present, Throwing Knives and Throwing Axes are considered valid options.
Developer’s Note: This is the first step to make equipment more easily accessible for players. This feature should make it more comfortable to switch back and forth between main weapons and melee tools while moving. It also allows players to assign a less frequently used Tool or Consumable to the quick slot (D-pad) which is usually used for the melee option.
Sprinting Behavior
A setting has been added which prevents a left stick click (L3) from stopping sprinting. In this case, sprinting can only be stopped by reducing movement speed.
Vibration
Controller vibration has been improved, and its strength has been reduced to create better contrast between key and secondary actions. Changes include:
Standardized vibration feedback for firing weapons by ammo type.
Improved and reduced strength of vibration for reloading and cocking of weapons.
Added vibration support to the Bomb Lance, melee weapons, dual wield pistols, and throwables.
Reduced vibration from status effects.
Moved vibration from jump action to landing.
Other minor adjustments to vibration.
Traits
Two previous Event Traits are returning as permanent Burn Traits. They can now be found in the world, either dropped from Meatheads or by chance as a Trait Spur.
Death Cheat: You will not lose your Hunter if you fail to extract, but equipment and missing Health Chunks will not be restored.
Relentless: Your Hunter will not lose a Health Chunk when downed.
Developer’s Note: The Traits are not tied to any Pact and will remain after the conclusion of Tide of Desolation. These Burn Traits have low drop rates and will remain exceptionally rare in the bayou.
Gunplay
ADS Improvements
Shooting can no longer be interrupted by entering Dark Sight.
Bounty Icons are now hidden while in ADS.
Weapon swapping is no longer possible while in ADS.
Balancing Changes
When reloading the Drilling, all three barrels are now reloaded (bullets and shells).
Reduced the recoil for the Mosin-Nagant M1891 Obrez, the Mosin-Nagant M1891 Obrez Mace, and the Mosin-Nagant M1891 Obrez Drum.
Slightly increased the cycle time for dual wielding with the LeMat Mark II.
Improved the LeMat Mark II and LeMat Mark II UpperMat shotgun to be in line with the Rival Handcannon.
Decreased the sway for the Winfield M1873C Vandal Deadeye and the Springfield 1866 Compact Deadeye.
Decreased the spread for the Dolch 96 while being dual wielded.
Increased the muzzle velocity for the LeMat Mark II weapon family:
LeMat Mark II muzzle velocity increased to 375 m/s from 300 m/s.
LeMat Mark II UpperMat muzzle velocity increased to 530 m/s from 450 m/s.
LeMat Mark II Carbine muzzle velocity increased to 460 m/s from 375 m/s.
Increased the spread for the Caldwell Conversion Uppercut Precision and Caldwell Conversion Uppercut Precision Deadeye.
Increased the Derringer Pennyshot extra ammo by 2.
Gameplay
Flare Pistol, Fusees, Starshell Ammo, and Dragonsbreath Ammo can now ignite downed and dead Hunters.
While carrying a Bounty Token, an orange glow will show in Dark Sight if enemy Hunters are within 75m. The effect triggers regardless of the amount of Dark Sight Boost.
Increased the Poison Bomb cloud duration to 8 minutes from 5 minutes.
Reduced the light melee stamina consumption of the Heavy Knife to 9 from 15.
Hunters now have increased control over the camera during the vault animation.
Lightfoot no longer silences the jumping sound. Each jump is now audible, with or without Lightfoot.
Reduced the heavy melee damage of the Baseball Bat to prevent one-shot killing Immolators. The damage against enemy Hunters has not changed.
Increased the heavy melee damage for the Railroad Hammer and Sledgehammers found in-world.
Choke clouds no longer trigger Bear Traps.
Decoy Fuses now create a small explosion which can destroy windows and doors. Doors require multiple Decoy Fuses to be destroyed.
Increased the Shovels found in-world's heavy melee damage and reduced the light melee stamina consumption.
Decreased the Pitchforks found in-world's light and heavy melee stamina consumption.
Added a 5s delay before Regeneration starts to the Regeneration Shot and Regeneration Shot (Weak).
Weapon Charm movement range and sway have been reduced.
Meta
Gun Oil & Blueprint changes
Gun Oil now grants the next available unlock in the weapon family the user currently has equipped OR a random available unlock (respecting unlock order) if the player’s equipped weapon family is completed.
Blueprints now provide 3 random unlocks (respecting unlock order) from any weapon family.
Both items now spawn exclusively at workbenches, a new world entity that appears in every compound.
Traits
Several Traits with similar functionalities have been merged into new or updated Traits. Any updated or changed Traits currently equipped on Hunters will be automatically switched to their new or updated equivalents, or refunded as Upgrade Points.
Scopesmith – Deadeye Scopesmith, Marksman Scopesmith and Sniper Scopesmith have been merged into a single, new Trait that is compatible with all scoped weapon variants. Cost: 2 Upgrade Points.
Steady Aim – Steady Aim and Steady Hand have been merged into a single, updated Trait. Cost: 2 Upgrade Points.
Iron Eye – Iron Devastator, Iron Repeater, and Iron Sharpshooter have been merged into a single, new Trait. Cost: 3 Upgrade Points.
Hundred Hands – Hundred Hands and Dewclaw have been merged into a single, updated Trait. Cost: 2 Upgrade Points.
Assailant – Assailant and Tomahawk have been merged into a single, updated Trait. Cost: 1 Upgrade Point.
Lightfoot has decreased to 5 Upgrade Points from 6.
Equipment Prices
Baseball Bat increased to 40 Hunt Dollars from 20.
LeMat Mark II family:
LeMat Mark II decreased to 83 Hunt Dollars from 95.
LeMat Mark II UpperMat decreased to 370 Hunt Dollars from 440.
LeMat Mark II Carbine decreased to 115 Hunt Dollars from 130.
Dolch 96 family:
Dolch 96 decreased to 690 Hunt Dollars from 750.
Dolch 96 Precision decreased to 730 Hunt Dollars from 790.
Melee Tools:
Throwing Axes increased to 50 Hunt Dollars from 30.
Knuckle Knife increased to 50 Hunt Dollars from 15.
Knife increased to 40 Hunt Dollars from 30.
Throwing Knives decreased to 30 Hunt Dollars from 40.
Dusters increased to 30 Hunt Dollars from 15.
Derringer Pennyshot decreased to 63 Hunt Dollars from 72.
Flash Bomb decreased to 25 Hunt Dollars from 47.
Bounty Hunt Recruits Changes
General
Tier 1-3 Recruits have been reworked and are now presented as better deals out of the box, with more meaningful equipment and Traits that support their respective gear.
Based on the player’s Bloodline Rank, available Hunter Recruits are now more closely linked to the current tier. Only upon reaching Tier 2 (Rank 34+) and Tier 3 (Rank 67+) will higher-tiered Recruits become available.
Equipment and Traits
Weapons now have a higher chance of being directly supported by 1 assigned Trait.
Even though all base weapons can now be purchased directly from the Arsenal, certain expensive weapons are withheld from Tier 1 Recruits.
All Recruits now come with 2 random Consumables and 3 Tools:
Random melee
First Aid Kit
Random Tool
All Recruits now receive a fixed number of Traits, depending on tier.
Free and Tier 1: 2 Traits
Tier 2: 3 Traits
Tier 3: 4 Traits
Legendary Hunters
The Legendary Hunters recruitment cost has been decreased to 100 Hunt Dollars from 200.
Legendary Hunters now receive 3 Traits when recruited. Up to two Traits can be tailored towards a specific playstyle—for example, Sniper—while the third Trait is completely random.
The combined value of all three Traits on a Legendary Hunter should ideally reach a sum of 7 Upgrade Points at minimum. If the three Traits do not add up to reach this value, the difference is assigned directly to the Hunter in Upgrade Points and can be used as usual. It is possible that the three Traits can total a higher value than 7; in this case, no extra Upgrade Points are assigned to the Hunter.
Running Low on Hunt Dollars
Free Recruits are now only offered when your Hunt Dollar balance drops below 20,000. The lower the account balance, the higher the number of Free Recruits there will be offered in the next reshuffle.
If there are no Hunters in a player’s Roster, Free Recruits can be reshuffled an unlimited amount of times.
If your Hunt Dollar balance drops below a threshold of 2,000 and you are about to make a purchase of 500 Hunt Dollars or more, a pop-up window will appear warning you that you are running low on money.
New Equipment
During the Tide of Desolation Event, the newly added equipment outlined below will be unlocked by progressing through the Event. Once Tide of Desolation has ended, the following equipment will be moved to the regular Bloodline Progression:
Weapons
Caldwell Pax Trueshot
Dolch 96 Claw
Dolch 96 Deadeye
Drilling Handcannon
Drilling Hatchet
Katana
LeMat Mark II Carbine Marksman
Custom Ammo
Caldwell Conversion Uppercut – Full Metal Jacket Ammo
Caldwell Pax – High Velocity Ammo
Dolch 96 – Dumdum Ammo
Dolch 96 – Full Metal Jacket Ammo
Winfield M1873 – Poison Ammo
Winfield M1873C – Poison Ammo
Winfield M1876 Centennial – High Velocity Ammo
Traits
Martialist – 2 Upgrade Points
Audio
Various changes to the audio mix:
Tweaked the Winfield 1893 Slate gunshot audio and its behavior over distance. This should be more in line with other shotgun audio levels.
Tweaked the Sparks Pistol gunshot audio and its behavior over distance. This should be more in line with other pistol audio levels.
Increased the volume of the Necromancer and Serpent sound effects for enemy Hunters and teammates.
Lowered the volume of melee hits on Rotjaw.
Lowered the first-person volume of the Vetterli Cyclone reload.
Lowered the first-person volume of picking up a Stalker Beetle in the world.
Lowered the volume of Hellhounds falling on the ground.
Glass bottles (the Fire Bomb and all its variants) thrown into water now make a sound.
Throwing Knives and Throwing Axes now have new unique collision sounds when hitting Rotjaw.
Various audio design improvements made to the Dolch 96 reload animation.
UI
Two counters have been added to the Book of Weapons to help players track the number of unlocked entries.
"Total entries unlocked" show the unlocks of all existing entries. All items unlocked on Bloodline Rank 1 are already considered.
"Weapons Bibliophage entries unlocked" is the number of entries (50) needed to unlock the Achievement / Trophy "Weapons Bibliophage." Entries that are automatically unlocked at Bloodline Rank 1 due to the Progression change are not considered; only manually unlocked entries count. This counter is generally intended to help you keep track of your progress when working to unlock "Weapons Bibliophage."
Updated Book of Weapons entries to be ordered alphabetically.
Updated Roster -> Equipment entries for Tools and Consumables to be ordered alphabetically.
Removed display of Rank 1 unlocks from the Progress tab.
Updated Spectator Mode text and default keys.
Players can now customize Spectator Mode keybinds without creating conflicts with other keybinds.
World
Rule of Two Changes
The Rule of Two has been removed from Cash Registers, Envelopes, Purses, Traits, Blueprints, and Gun Oil. Moving forward, these objects will not disappear after two uses; they will remain in the world and can be interacted with once by each Hunter.
Generators
All Generators have been removed from all maps. The entry in the Manual that mentions the Generators has also been removed accordingly. Now the electric lights in each compound will have a percentage chance to be on when a Mission starts, on certain Times of Day. These Times of Day are Night, Serpent Night, and Ash Bloom. When on, the only way to turn off the electric lights is to shoot them.
Workbenches
Workbenches are new in-world entities that appear in every compound. They have a chance to spawn Gun Oil, a Blueprint, Hunt Dollar or Blood Bond Purses, and specific weapons. Gun Oil and Blueprints now spawn exclusively at workbenches. Any weapons spawned at Workbenches are variants, not base weapons – IE: Silencer, Bayonet, etc.
Elevators
The speed of all elevators has doubled, resulting in increased usefulness in specific situations.
Lawson Delta
Added new ladders to side buildings in Arden Parish.
Shooting range
The Shooting Range now has an area dedicated to showcasing Event weapons and Event Traits. These items are available for all to test for the duration of the Event.
Additionally, we’ve added the following equipment to the Shooting Range:
Drilling.
Springfield M1892 Krag Sniper.
Choke Beetle.
Fire Beetle.
Challenges Pools Update
Added new Challenges:
Deal damage to enemy Hunters using any variant of: Drilling
Deal damage to enemy Hunters using any variant of: Springfield 1866
Deal damage to enemy Hunters using any variant of: Mosin-Nagant M1891
Deal damage to enemy Hunters using any variant of: Springfield M1892 Krag
Deal damage to enemy Hunters using any variant of: Winfield M1876 Centennial
Deal damage to enemy Hunters using any variant of: LeMat Mark II
Deal damage to enemy Hunters using any variant of: Scottfield Model 3
Deal damage to enemy Hunters using any variant of: Specter 1882
Deal damage to enemy Hunters using any variant of: Winfield 1893 Slate
Deal damage to enemy Hunters using any variant of: Winfield 1887 Terminus
Join us while we take a quick look at the new weapons and variants coming with Tide of Desolation, new and altered Traits, and a huge change to our in-game Progression system.
All these details and more can be found in the upcoming Patch Notes for Update 1.15.
In this entry, we're talking all about controller support and what changes we've made to improve the Hunt experience for our controller-using community members! 🎮
Ready yourselves to rise against the Tide of Desolation. Brave your way through the fog to uncover new weapons, gain dark powers, and discover the nightmare rising from the bayou's soil.
🌊☠️
Recruit your friends and get ready for the final chapter of the Tides trilogy, coming December 13th