Powerful Pacts are fighting once again over the bayou.🤝
Will you vow to preserve the natural balance or follow in the footsteps of the new apex predator? Or perhaps it is money and a loaded arsenal that you value above all else?
Learn about our new Pacts and make your choice, Hunter.
Listen to the official Tide of Shadows soundtrack: Marked for Death!🎶
Unleash your hunting prowess with style as you listen to the new event song, brought to you by none other than the talented Port Sulphur Band, formed by our very own developers.
We wanted to provide an update to you all regarding the Wildcard Contract.
We have been reading your feedback and see that you have been enjoying the new Thundershower Wildcard condition, so we have decided to increase the chance to encounter Thundershower, while reducing the chance to encounter the Night and Serpent Moon conditions.
From 7am UTC on 4th of July the chance to encounter each condition will be as follows:
A sincere THANK YOU to each and every one of you for helping us set a new milestone for Hunt: Showdown yesterday - 45,091 concurrent players joined us for day one of the Tide of Shadows event!🌦️
Wanna try to shatter that record? Spread the word: The #TideOfShadows is here, and we're ready to make waves! 🌊
Hunters, Our latest Live Event begins today, June 28, and runs through August 23, 2023. A new threat emerges in the bayou... Rotjaw is here! This update brings the first Wild Target to Hunt. A new danger—not to be found in a lair like Boss Targets, but preying in the bayou waters. “Thundershower” brings summer rain to the bayou in the Wildcard Contract. Four new Legendary Hunters are up for grabs, alongside new weapons, consumables, and charms.
New Wild Target – Rotjaw
"Rotjaw, as we call this female alligator specimen, defies the physiology of any known aquatic reptile, or creature descended from "living" taxonomical orders. Putrefaction has encompassed her skull, leaving it bare and smooth. The jaws instill in one a paleolithic fear, something felt by the first mammals to witness their parents eviscerated by reptiles. They are easily capable of crushing three men.
Moreso, the exposed skull is a tuning fork for energies unknown to man. The inept refer to it as electricity, though necrophagic energy is more appropriate."
The undead mythical gator lurks in the bayou with rot and the flesh of careless Hunters. A Wild Target, Hunters must use all of their cunning to track this treacherous beast. She awaits beneath the depths with a fury not yet seen in the swamplands. Banish her for a single Bounty Token.
Rotjaw Territory
Unlike Boss Targets, Rotjaw cannot be found inside a compound. She lives in the open waters, but does not roam around the map.
Rotjaw can only be found on three Times of Day currently: Thundershower, Serpent’s Night, and Night.
Banishing
Just like Boss Targets, Rotjaw can be banished after defeating her, which is broadcast to all Hunters on the map.
The banishment of Rotjaw will take half the time of a Boss Target banishment.
Banishing Rotjaw will yield a single Bounty Token.
Tide of Shadows – Live Event
In 1893, a historically vast hurricane swept through Louisiana, killing thousands and sinking countless ships. Amongst the lost, a non-descript Mississippi paddle steamer, the Delphine, en route from St. Louis to New Orleans. Two years later, the storm winds have returned—and with them, impossibly, debris from the long missing ship. What’s more, a new foe lurks in the waters, a vast alligator that bristles with energy. Hunters forge new Pacts and vie over secrets that have arisen from this Tide of Shadows.
Pacts
Familiar to Hunters who participated in the previous Live Event, Devil’s Moon, Hunters are offered the choice to pledge themselves to one of three Pacts to unlock special new powers by acquiring Pledge Marks through in-game activities:
The Grounded Pact
The Primal Pact
The Smuggler Pact
Each Pact comes with their own set of unique Traits that offer new ways of playing. You can learn more about these mysterious Pacts with new unlockable lore pieces and get your hands on new Legendary content, as well as a variety of other new equipment.
Grounded Pact
The Grounded Pact vow to preserve the balance of the bayou, and value the big picture above all else. The biggest threat to the bayou’s balance is the Corruption of the Sculptor, and everything else is a distraction.
Cardinal Rain
The Fang Shearer
Daughter of Decay
Teche Wraith
Primal Pact
The Primal Pact vow to rise to the top of the food chain while also respecting it. Rotjaw represents a new apex predator in the bayou, and this Pact hunts her with a worthy reverence.
The Reptilian
The Scaled Ward
The Skinned
Gar
Smugglers Pact
The Smugglers Pact vow to make their fortune in this life and not the next. Their leader, The Captain, has a strange connection to the Delphine and knows that riches lie ready for those who are willing to take them.
The Wayward Helmsman
The Rat
Deckhand
Carcass Gunrunner
Pledge Marks
A maximum of 3 Pledge Marks can be gained in one mission, with each Hunter only being able to hold up to 4. They are tied to each Hunter and are brought out when extracting. They are not physically carried by Hunters and therefore cannot be directly taken from others. The current amount can be viewed in mission and in roster.
Sources of Pledge Marks
Each time a Pledge Mark is gained, it is rewarded across the whole team. All 3 sources can only be gained once per mission:
Reaching the Event Point (EP) Threshold - Gaining 20 EPs for the first time will reward 1 Pledge Mark.
Looting your first Hunter – Only the first Hunter looted will give 1 Pledge Mark, all loots after this will only give Event Points.
Banishing your first Target - Only the first Banish will give 1 Pledge Mark, banishing the second boss will only give Event Points.
Event Points
Interacting with an Event Clue or Rift – 6 EPs
Banishing a Target - 10 EPs
Extracting a Bounty Token - 20 EPs
Interacting with a Ship Altar - 4 EPs
Destroying a Ship Altar – 2 EPs
Looting an enemy Hunter – 8 EPs
Becoming a “Soul Survivor” - 20 EPs
Challenges – EPs vary
Dark Tribute – 150 EPs (1st milestone, daily)
Ship Altars
Ship Altars are the event objects spawned in the world for Tide of Shadows. Like previous events, these objects can reward Hunters with Event Points. Active interaction with a Ship Altar will give the most Event Points and is also the quietest method. However, they can also be destroyed, in exchange for less points. This results in an explosion which, after a short fuse time, deals moderate damage to nearby Hunters, causing bleeding.
Interaction - 4 EPs and the Ship Alter is used up.
Destruction – 2 EPs and the Ship Alter explodes, damaging anything in a small radius.
Ship Altars glow red and produce a sound in the same manner as a Clue when enemy Hunters or Beetles are nearby. The detection range is the same as a Clue.
Pact Traits
Similar to Devil’s Moon, during Tide of Shadows, special Traits can be gained at Pledge Posts in the world. However, Event Traits will not be given directly by the Pledge Boxes. Instead, once your Hunter is pledged to a Pact, special Event Trait Charms will appear at Pledge Posts. The visibility of these Trait Charms is individual, and Hunters can only see the Trait Charms relevant to your current Pact, meaning what you see at Pledge Posts may differ from what your Teammate(s) see.
A Hunter must sacrifice owned Pledge Marks in exchange for an Event Trait, by interacting with the individual Trait Charms. Once the Trait is acquired, the indicated Pledge Marks will be deducted, and the Trait Charm will be removed from the Pledge Post.
All Event Traits are only available during the event—once the event is finished, they will be removed.
Burn Traits
With Tide of Shadows, we are introducing a new category of Traits called Burn Traits, these Traits have special behavior unique to their category. Burn Traits are single use—once their effect has been triggered, they will be removed from your Hunter. Hunters can return to the Pledge Posts at any time to get spent Burn Traits again, as long as they have the Pledge Points to pay for them.
Primal Pact
Instinct (1 PM) - While in Dark Sight, sense when enemy Hunters are nearby. (75m)
Relentless (2 PM) - Your Hunter won't lose a Health Chunk when downed. (Burn Trait)
Smuggler Pact
Mariner (1 PM) - Health restoration is greatly increased while in water. Health restoration is marginally increased while exposed to heavy rain.
Gunrunner (2 PM) - Removes Contraband status from main weapons on extraction. Receive 2 extra ammo from ammo re-supplies. (Burn Trait)
Grounded Pact
Shadow (1 PM) - Monsters can't see you, but they still can hear you. Boss Targets and Wild Targets are immune to this Trait.
Remedy (2 PM) - Using Dark Sight, interact with a Trait to trigger a Restoration effect similar to banishing for your team's Hunters. (25m) (Burn Trait)
All Pacts
Death Cheat (3 PM)- In exchange for all Pledge Marks, you will not lose your Hunter if you fail to extract, but equipment and missing Health Chunks will be lost. (Burn Trait)
Note: Death Cheat can be gained regardless of which Pact your Hunter is pledged to.
Thundershower – new Wildcard Condition
Charged mists whip across the coast with unnatural rain, fog, and thunder. Wind whistles and howls to cover your tracks, or the tracks of a Hunter just behind you. Mud squelches underfoot. Water drips from docks and shacks. The murmurs of something Corrupted are in the air, and now’s the time to exploit it, or perish.
Introducing the Thundershower Wildcard Condition—a game-changer that will challenge your vision and ability to hear. In a semi-random pattern, Heavy Rain will come in to obscure your view and make it harder to hear gunshots or even enemy footsteps. After a couple of minutes, things will revert to being more normal. During the Light Rain phase, Hunters have much more visibility and less noise around them and will find themselves back in classic Hunt situations until the Heavy Rain returns.
Rain Pattern
There is a small chance the match starts with Heavy Rain active, but most likely will start with Light Rain.
The rain will alternate between Light and Heavy Rain.
Hunter effects
Hunters, dead or alive, cannot start burning while exposed to Heavy Rain but will still receive some fire damage while standing in flames.
Hunters automatically stop burning when they become exposed to Heavy Rain.
World
Crows take off when they become exposed to Heavy Rain.
During Heavy Rain animals like ducks, caged dogs, and chicken have reduced perception and behave as if all Hunters have the Beastface Trait.
Red and yellow barrels cannot be ignited when exposed to Heavy Rain. They still work indoors and in Light Rain, so be careful to check if they get soaked or remain dry.
Alert Trip Mines still trigger but won’t ignite or make a loud noise when exposed to Heavy Rain. Still work indoors and in Light Rain as normal.
Wildcard Contract
During Tide of Shadows, the Wildcard Contract will alternate between active and inactive. Make sure to check social media and Steam to keep up to date with the schedule.
The Wildcard Contract will have three Times of Day available and will feature Rotjaw, the Wild Target.
Thundershower
Serpent’s Night
Night
New Weapons & Consumables
New Weapon: Drilling
Two medium rifle barrels combined with a shotgun underbarrel to create an all-round flexible and powerful weapon. The two rifle barrels offer the potential for double taps and rapid follow-up shots over distance. The Drilling’s long-barreled underslung shotgun provides a backup plan that is almost as powerful as the Romero, but with a longer reload time.
Basic - Medium Ammo - 2/20
Dumdum - Medium Ammo - 2/20
FMJ - Medium Ammo - 2/20
Basic - Shotgun Ammo - 1/5
Flechette - Shotgun Ammo - 1/5
Pennyshot - Shotgun Ammo -1/8
Slug - Shotgun Ammo - 1/3
New Weapon: Railroad Hammer
Large mallet designed to hammer railroad spikes into their tracks, repurposed to hammer heads into the dirt.
Similar to the Sledgehammer found in the world.
Slightly less damage but also consumes less stamina for heavy and light melee attacks.
New Weapon Variant: LeMat Mark II Uppermat
The LeMat Mark II UpperMat is a new Medium Slot, long ammo variant of the LeMat Mark II. Like its base version, it’s capable of holding 9 shots, however due to its increased weight and size it requires two hands to operate, which prevents it from using the Fanning trait. Having a larger bullet means that it has increased stopping power and muzzle velocity allowing for a much further effective range.
Basic - Long Ammo - 9/9
Poison - Long Ammo - 9/9
FMJ - Long Ammo - 9/9
Basic - Shotgun Ammo - 1/3
Dragon Breath - Shotgun Ammo - 1/3
Starshell - Shotgun Ammo -1/3
Slug - Shotgun Ammo – 1/2
Developer’s Note: With the UpperMat, we are introducing our biggest handgun yet. Holding 50% more ammo than the Uppercut and having the backup shotgun makes this a very flexible secondary weapon that packs a punch and complements medium-slot loadouts or those using Quartermaster nicely.
New Weapon Variant: Caldwell Model 92 New Army Swift
Faster reloading Caldwell 92 New Army pistol, thanks to a speed reloader. However, any unspent ammunition is lost in the process of reloading. Can be used for dual wielding.
Basic - Compact Ammo – 6/12
Dumdum - Compact Ammo - 6/12
FMJ - Compact Ammo - 6/12
New Weapon Variant: Winfield 93 Slate Riposte
Exposed hammer, pump-action Winfield Model 93 shotgun with bayonet affixed for mastery of close quarter combat. As a Riposte variant, it replaces both the light and heavy melee attacks by using the blade instead of the stock.
Basic - Shotgun Ammo - 5+1/6
Pennyshot - Shotgun Ammo - 5+1/9
Slug - Shotgun Ammo - 5+1/4
New Custom Ammo Type: Hand Crossbow Dragon Bolt
A compact Dragon Breath shell attached to a bolt which explodes in a small fireball on impact. The flames die out quickly and don’t block an area for long, like a Hellfire Bomb. Be careful when using this in close quarters, as it can inflict harm on the user if too close.
Dragon Bolt - Special Ammo –1/3
New Custom Ammo Type: Bomb Lance Waxed Frag Charge
Explosive lance with a protective wax coating, ideal for hunting creatures in and around water. Will detonate with a delayed fuse, causing bleed damage, making it great in preparation for a push.
Waxed Frag Charge - Special Ammo –1/4
New Consumable: Choke Beetle
Choke Beetles are bred to find and track prey, giving Hunters a view from above. They have also evolved to explode into a cloud of suffocating gas, which they themselves are immune to. A useful mutation that allows players to field them as an alternative to Choke Bombs to extinguish fires and burning team-mates and to use them to scout in choked areas inaccessible to the Stalker Beetle.
New Consumable: Medical Pack
A portable medical kit that heals 100 health. Deployable in active health emergencies. The Medical Pack has two uses like the Medical Stations you can find in the world (one use per Hunter) so your teammate can benefit from it too.
New Consumable: Tool Box
A portable toolkit that refills some dwindling supplies in a tight spot. The Tool Box has two uses so your teammate will benefit from you bringing one too.
Rewards and Battle Pass
A new Battle Pass is available for Tide of Shadows. There is also a free path.
Battle Pass: 1000 BBs
Unlocks Premium Progression
Unlocks extra Challenge reward for faster progression
Battle Pass Bundle: 3150 BB
Unlocks Premium Progression
Unlocks extra Challenge reward for faster progression
+10 Battle Pass Levels
Legendary Hunter - Cardinal Rain
Free Tier Rewards
Legendary Knife - Risen Relic
Chapter 1 (Story)
Consumable Unlock - Tool Box
Custom Ammo Unlock - Hand Crossbow - Dragon Bolt
Chapter 2 (Story)
Consumable Unlock - Medical Pack
Chapter 3 (Story)
Custom Ammo Unlock - Bomb Lance - Waxed Frag Charge
Weapon Unlock - Railroad Hammer
Chapter 4 (Story)
Consumable Unlock - Choke Beetle
Weapon Unlock - Caldwell 92 New Army Swift
Chapter 5 (Story)
Weapon Unlock - Winfield 93 Slate Riposte
Chapter 6 (Story)
Weapon Unlock - Drilling
Custom Ammo Unlock - Drilling - Dumdum Ammo
Chapter 7 (Story)
Custom Ammo Unlock - Drilling - Pennyshot Ammo
Custom Ammo Unlock - Drilling - Full Metal Jacket Ammo
Weapon Unlock - LeMat Mark II UpperMat
Custom Ammo Unlock - Drilling - Flechette
Chapter 8 (Story)
Custom Ammo Unlock - Drilling - Slug
Custom Ammo Unlock - LeMat Mark II UpperMat - Poison Ammo
Custom Ammo Unlock - LeMat Mark II UpperMat - Full Metal Jacket Ammo
Chapter 9 (Story)
Chapter 10 (Story)
Chapter 11 (Story)
Chapter 12 (Story)
Chapter 13 (Story)
Blood Bonds - 100
Chapter 14 (Story)
Chapter 15 (Story)
Legendary Hunter - Gar
Weapon Charm - Ewe's Horn (Overspill)
Premium Tier Rewards
Weapon Charm - Enola's Ghost
Blood Bonds - 200
Legendary Nagant M1895 - Steelroot
Legendary Winfield M1873C - Cretaceous Cruelty
Legendary Sparks LRR Silencer - Corrosive Vessel
Legendary Hunter - Wayward Helmsman
Legendary Tool Box - Saving Aid
Weapon Charm - Gagged Weeper
Legendary Medical Pack - Saving Grace
Legendary Railroad Hammer - Malformer
Legendary Caldwell 92 New Army Swift - Vortex
Blood Bonds - 300
Legendary Drilling - Corrosion
Legendary Winfield 93 Slate Riposte - No Quarter
Weapon Charm - Celestial South
Legendary LeMat Mark II UpperMat - Crimson Varnish
Event Store
While the Tide's influence floods the bayou, we are preparing to weather its storm with new gear. Return to the store throughout the event to find a range of new Weapon Charms to purchase as well as separate Levels if the premium battle pass is not purchased. Check the store out and pick out some special extras.
All Pre-Pledged Hunters will have a +10% Event Points Boost.
Cardinal Rain (Grounded)
The Fang Shearer (Grounded)
Daughter of Decay (Grounded)
Teche Wraith (Grounded)
The Reptilian (Primal)
The Scaled Ward (Primal)
The Skinned (Primal)
Gar (Primal)
The Wayward Helmsman (Smugglers)
The Rat (Smugglers)
Deckhand (Smugglers)
Carcass Gunrunner (Smugglers)
Event Trait - Signee (6 Upgrade Points) - +10% to EP earned in mission
Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS, find Hunt on the PlayStationStore.
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