Hunters, Find the list of bug fixes and known issues for Update 1.12 below! Find the notes for the new features and changes here.
AI
Fixed an issue that caused Hellhounds to sometimes keep repeating their last movement behavior until a Hunter approached close enough to be attacked.
Fixed an issue that caused the Assassin to sometimes not launch its ranged attack on Hunters that had just entered or left the lair.
Gunplay
Improved synchronization of ammunition amounts for weapons, which should mitigate issues from receiving delayed server updates. (Reload bug)
Fixed an issue where weapons with a chambered round received the missing ammunition of the chambered round twice at the start of the match instead of once.
For weapons with two ammunition types, the ammunition that is not loaded for the second ammunition type will not be added as an extra spare bullet anymore.
Adjusted an unintended physics interaction between bolts/arrows and certain explosives, which meant they would be launched at a high velocity.
Now, hitting one of these thrown explosives with any kind of Bolt or Arrow will defuse the projectile as if it had entered a choke bomb or been defused by Dauntless.
Fixed an issue that allowed the Nagant M1895 Precision to deal more damage than it should.
Fixed an issue which allowed the Flare Gun ammo to exceed maximum capacity.
Fixed an issue that allowed overcooking a Choke Bomb to not consume a charge.
Fixed an issue that caused Meathead Leeches to not be killed by poison arrows when using the Dewclaw trait.
Gameplay
Fixed an issue that caused poison clouds created by yourself or teammates to deal reduced damage.
Fixed an issue that allowed two tools or consumables to be given from an item box without the Packmule trait.
Fixed an issue that allowed players to pick up Clues with the Serpent trait before the match had properly begun.
Fixed a rare issue that caused an extraction to be blocked even though no enemies were present.
Fixed an issue that caused the server to close a match even though a solo player used the Necromancer solo revive to continue playing.
Fixed an issue that caused Bomb Lance explosions to show incorrectly as the cause of death on the death screen.
Fixed an issue that caused bear traps to show incorrectly as the cause of death on the death screen.
Fixed a bug that allowed Trip Mines to be stacked on top of each other when placed in the world.
UI
Fixed several issues of overlapping text.
Fixed an issue that caused the damage from the Bomb Lance explosion to show incorrectly on the death screen.
Added description text to the Control scheme option.
Fixed an issue that caused the plus symbols in the newsfeed to pop up when switching tabs.
Fixed an issue that allowed the slot size filter in the Roster Equipment menu to include instances that should not be part of the filter.
Fixed an issue that caused the Bounty Token icon to turn blue when in Stalker Beetle view while carrying a token.
Fixed an issue that caused the Hunter model to disappear from the death screen when a player stopped spectating.
Fixed an issue that caused Small/Medium/Large slot filters to be enabled per default in the Roster Equipment menu when they should not be.
Fixed several issues regarding the sorting options in the Equipment screen where the results might be incorrect or confusing.
Fixed an issue that caused the ping in the Region Selection menu to break while maintenance is active or planned.
Fixed a rare issue that caused a Hunter to not receive a summary screen after a mission.
Fixed an issue when getting multiple rewards from Challenges that resulted in incorrect Blood Bond values to be shown.
Fixed a rare issue that allowed spare ammo to not always update immediately and could be displayed as 0 after picking up a weapon.
Fixed some incorrect statistics of the Shotgun Custom Ammo for the LeMat Mark II and the LeMat Carbine.
World
Stillwater Bayou:
Fixed a bug where sometimes the wrong Ambience Audio was selected for Gold, Neutral, and Sunset Times of Day.
Blanchett Graves: fixed several texture issues towards Lockbay Docks.
Catfish Grove: fixed a spot where you could hide inside the Boss Target dressing.
Catfish Grove: fixed a "slide" on a slightly too-big collision at the log piles.
Chapel of Madonna Noire: removed some static glass from the windows.
Chapel of Madonna Noire: fixed some floating Scrapbeak Boss Target dressing.
Chapel of Madonna Noire: fixed some floating debris on a wall.
Cyprus Huts: blocked access to the roof of one of the side buildings.
Reynard Mill and Lumber: fixed a floating Clue.
Reynard Mill and Lumber: fixed a hiding spot under some cloth.
Stillwater Bend: patched up some rocks that were semi-transparent.
Stillwater Bend: fixed a spot where players could get stuck behind a box.
Lawson Delta:
Arden Parish: fixed the rendering of some walls (facing Windy Run) of the Boss Target building.
Bradley & Craven Brickworks: moved some shrubs that were clipping through the floor of the southwest side hut.
C&A Lumber: fixed an issue with a stack of wooden planks that could cause issues.
Fort Carmick: fixed some floating grass.
Goddard Docks: fixed a spot on the fence by the southwest hunting tower where it was sometimes difficult to vault.
Goddard Docks: fixed some flickering bushes in the forest.
Golden Acres: moved some vegetation around for smoother traversal on the south side of the compound.
Hemlock and Hide: fixed some floating grass.
Iron Works: blocked off the attic of the Boss Target Lair.
Iron Works: fixed a tree clipping through a fence on the west side.
Iron Works: fixed some vegetation clipping through an outhouse.
Lawson Station: fixed a window barricade on a train.
Lawson Station: made it possible to jump around a corner at the northern tower.
Maw Battery: fixed some faulty terrain clipping through a staircase.
Nicholls Prison: moved a Dog Cage that was clipping through the wall of a hut.
Nicholls Prison: fixed some crows clipping through a metal railing when the Scrapbeak is present.
Nicholls Prison: fixed some floating vegetation southwest of the compound.
Nicholls Prison: fixed a patch of floating grass.
Nicholls Prison: fixed a spot where a player could become stuck behind a cart in the north yard.
Nicholls Prison: adjusted some floating crates.
Salter’s Pork: fixed a piece of the Scrapbeak Boss Target dressing clipping through a roof.
DeSalle:
Darin Shipyard: made some of the ceiling windows indestructible.
Darin Shipyard: fixed a spot where a player could become stuck in some vegetation.
Darin Shipyard: fixed an oil puddle spot that was not spreading the fire correctly.
Forked River Fishery: fixed a spot where a player could become stuck behind some barrels.
Fort Bolden: closed an unfair crack peek spot.
Fort Bolden: made the walkway on the walls less bumpy.
Moses Poultry: fixed a spot where a Hunter could become stuck in a rock.
Reeves Quarry: fixed a spot where Hunters could unintentionally get on the roof.
Seven Sisters Estate: closed an unfair peek spot through a crack.
Upper Desalle: blocked some climbable spots above the staircases in Boss Target building that shouldn't be climbable.
Upper DeSalle: closed some small gaps where you could see under the ground.
When using a controller, revives can become broken if a Player uses the spectate shortcut. Until this is fixed, please use the cursor to click on the Spectate button.
Closing the map while walking can result in a small FPS drop momentarily.
When swapping guns that share ammo, the ammo pool can display an incorrect amount of spare ammo for a brief moment.
Rarely, a Hunter may receive nothing when looting an enemy Hunter.
Reconnecting may fail, and the Player may need to restart their game to try again.
In some cases, the poison effect will incorrectly stay on a player.
In some cases, weapons will come out of ADS unintentionally.
When a Hunter is revived at the exact moment as the reviver dies, an issue can occur.
In some cases, an explosive can damage an enemy through unintended terrain.
Players can occasionally receive “Something Went Wrong” matchmaking failure when queuing for a mission.
In some cases, the Spider can get stuck in the death animation, unable to be banished.
Players may see tools/consumables floating in the air if another Player switches equipment nearby. This fixes itself when the second Player switches equipment again, and it is only a visual issue.
In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
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Hungry for more info on what's coming to Hunt in 2023?
Check out our latest Developer Update with Sr. Community Manager Rick and Hunt General Manager David as they discuss the Roadmap and what is to come for Hunt: Showdown in 2023.