Hunt: Showdown 1896 - Cry Beedyboy


Hunters,

Below are the notes for Hotfix #3:



  • Fixed an issue that caused ADS in scopes to become blurry.
  • Fixed an issue that caused starshell shot to deal the incorrect amount of damage.
  • Fixed an issue with missing text in Chapter 7 of the Serpent Moon story.
  • Fixed an issue with incorrect audio in Chapter 5 and Chapter 14 of the Serpent Moon story.
  • Fixed an issue with the German localization of the Winfield entry in the Book of Weapons for the Winfield.


~The Hunt Team
Hunt: Showdown 1896 - Cry_Ari

Looking to get the most out of Serpent Moon?

Why not explore the Gilded Path?

Laden with extra treasures to collect on your adventure through #SerpentMoon.💎
Hunt: Showdown 1896 - Cry_Chancellor

The Serpent Moon is here, and with it comes another reason to join Mr. Chary in his work. Play Hunt: Showdown from July 27th to September 26th to earn Event Points that can grant you new Legendaries, access to new weapons, and the new Evolving Hunter: The Viper. 

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Fits of madness turned killing sprees. Loyal men snatched from their wives by possessive claws. Beasts driven by a hunger no blood could sate. The stories of the violent incidents under the Moon’s vigilant watch had spread and grown with every retelling. And so, as the sun set in the feared Bayou, the towns cowered, shops closed, streets grew empty, and the night was left to the horses and the flies. 

But this was a moonless night, and it was enough to make the foolish feel brave. 

As soon as the doors swung open, Howard Lauman’s presence rang loud in the dark, damp saloon. His freshly polished boots strutted through the stink of a long day’s work, and his silver rings caught the attention of more than one pair of shifty eyes. Aware yet unperturbed, Howard settled down at the near-empty counter with a satisfied sigh. He courteously tipped his hat at a hooded loner drinking in the corner, then turned to greet the saloonkeeper. 

“I’m paying upfront,” he announced loud enough for all to hear, while shoving a pile of crumpled bills across the counter “and you better make me spend every nickel ‘till the night’s over!” 

The bleak atmosphere rapidly escalated into a lively bash, as the crowd joined in on the newcomer’s enthusiasm, be it for his peculiar character or the never-ending stream of glasses sent his way. Howard was no novice drinker and gladly downed whatever he was offered, even as the liquor burned his throat with an unusual fury and his guts twisted in a silent warning. 

The glasses piled up, and hours flew by in the strenuous blinking of Howard’s eyelids. He spectated fleeting memories that didn’t feel like his own and escaped him seconds later, leaving only broken pieces behind. Words mumbled together until they made no sense. Gentle touches he welcomed even as they reached for his pockets. His head empty and heavy at the same time. Deep black eyes who watched him without a face. 

He came to himself being thrown to the streets by three different men, his mouth dripping blood from a fight he couldn’t recall. He shouted injuries at no one in sight and stumbled his way through the dark alley, his only guide the faint glow of a distant streetlamp. 

Something was wrong. His muscles ached without real pain, and his legs grew heavy and rigid with every step. He couldn’t remember when he began to walk, but the saloon was now dead-silent, and the streetlamp seemed no closer than before. One faulty step, and he was ready to welcome the cold ground, but instead, he felt the warmth of strong hands grasping his shoulders. 

In the dark, he could barely make out the imposing figure staring him down, at least a head higher, hidden within the shadows and layers of fabric. 

“Get lost!” He could still speak, but barely. “I’ve got nothing left!!” 

The figure made no effort to move or speak. Just waited and stared. Deciding to be wise for once in his life, Howard turned on his heels. 

He managed three steps before the figure spoke. 

“You will die soon.” 

The voice was no louder than a whisper. It was fragile - old paper ready to crumble at the slightest of touches. But the words were confident, final. A sealed fate. 

Howard turned back, excruciatingly slow, and blinked at the shadows, waiting. Met with yet more silence, a jolt of clarity shot through his brain, and he reached for his pistol. 

He could only watch as the figure approached in a graceful stride and placed one hand on top of his own, gently twisting it until the pistol fell off his weak grasp. He lashed out in anger, eager to tear and scratch whatever he could reach, but the hand remained unbothered and retreated without retaliation. 

“There’s nothing left to fight,” the voice uttered again. There was no gloating nor sympathy, just truth. “It’s done.” 

Howard was transported back to the saloon, the dark corner, a hooded silhouette, watchful black eyes. Liquor that burned like betrayal and ego winning against his better judgment. 

His whole body seared with fury, and he tried to scream but lost his voice to a coughing fit. His lungs stung with each laborious breath, and his legs finally gave up. He fell to the ground, hands glued to the cold dirt, as his guts tried to expel the poison inside. 

The figure’s stare didn’t shy away from his humiliation, and Howard dug into the dirt with both hands, desperate to blind his captivated audience, but his arms felt heavier than he could carry. 

“What did you do to me?” He heard his words coming from the mouth of a wounded street cat, but the figure just watched. 

“Who sent you?” His heavy eyelids fought against hot streaks of tears, but the figure wouldn’t budge. 

“Why won’t you leave me to die?!” He could no longer hear his own voice and was unsure if his plea came in a scream or a wail. 

Yet this time, the figure twitched. 

The silhouette slithered closer, and in the faint glow, the slightest curves of lips and a nose were the only proof Howard’s assailant was a human and not Death itself. 

“When you’re about to arrive...” The figure got close enough that Howard could feel a slight tremor as they fought to find the right words. “If your body still allows it...” 

Black eyes glimmered with zeal. 

“Would you tell me how it feels?” 

With his last shred of strength, Howard hurled a fistful of dirt. Darkness crept at the edge of his vision, and he barely saw as the figure effortlessly took a step back, and something moved within their clothing. 

A hissing noise and a blur of vengeful fangs were everything Howard could make out as paralyzing pain pierced through his contorted face. 



Beneath the Serpent Moon, hardship, sacrifice, and deception will change the Viper forever. Play the event to unlock this Evolving Hunter's four unique skins and learn the end of this story. 

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Hunt: Showdown 1896 - Cry_Ari

The Detectives - Available in-game! 🕵️‍♂️🕵️‍♀️

Private Eye-
Candice Rouille left New York with her badge, her mentor, and an unbreakable will to uncover the truth in Louisiana. All three would be taken from her, and rather than leave the Bayou alone, she forged a new path of blood and bone.

Hawkshaw Jack-
Feared by outlaws and lawmen alike in New York, Jack Marwick considered corruption a tool when solving mysteries. He came to Louisiana to put his skills to work but discovered a new kind of corruption even he cannot exploit.

Both the Detectives are available now, purchasable in-game with Blood bonds!

Hunt: Showdown 1896 - Cry_Ari

The Track the Dead Bundle is available now, in-game with a 20% Launch Discount! 🔍💀

'Private Eye' Candice Rouille brings an arsenal of weapons and tools with origins from across the globe.

Will these extra tools help her find what she's looking for in the Bayou?

Looking to take advantage of that sweet launch discount?
Make sure to pick up the 'Track the Dead' bundle first, before buying any of the new legendaries individually or the bundle will no longer be available.
Hunt: Showdown 1896 - Cry_Ic3man2k




  • Event clues are now worth 10 points and 2 snakes, up from 8 points and 0 snakes.
  • New Summons were added to the rotation.
  • Requirements readjusted for some existing Summons.
  • New Bloodbond Legendaries:
    • Legendary Hunter – Private Eye
    • Legendary Nagant Officer Brawler – Blue Bourbon
    • Legendary Flare Pistol – Aurelia
    • Legendary Scottfield Spitfire – Enigma






  • Fixed an issue that crashed the game when loading out of a mission.
  • Fixed an issue that stopped some players from choosing the EU region.
  • Fixed an issue that caused a player to get stuck moving slowly.
  • Fixed an issue with the Bloodline XP summon causing it to not finish properly.
  • Stopped the Viper – Frenzy clothes vibrating when in Lobby.
  • Fixed an issue with the “Are you sure?” popup that was not working correctly.
  • Fixed an issue that displayed incorrect text in the Italian localization of the Event Tracking and Event Leaderboard page.
  • Fixed a bug that caused ammo crate to be highlighted after they were already used.
  • Fixed an issue with Hawkshaw Jack’s shoulder clipping into the camera when charging a Sledgehammer heavy melee attack.
  • Fixed an issue that stopped players from opening another chapter in the Serpent Moon story while another story was already open.
  • Fixed an issue in the German localization when picking up arrow for the Hunting Bow.
  • Fixed an issue that caused the Sparks Pistol to slide slightly from the Hunter’s hand when charging a heavy melee attack.
  • Fixed an issue that caused the lever-action Winfields to have a short delay in hip-fire after a shot.
  • Fixed an issue that reset the Romero Hatchet mastery in the Book of Weapons.
  • Fixed a cause of a game-crash during a mission.
  • Fixed an issue that caused the starshell ammo to not deal the proper amount of damage on a Hunter that was already burning.




  • Teammates will appear with a red outline while using Dark Sight.


~The Hunt Team
Hunt: Showdown 1896 - Cry_Ari

The Steam Survival Fest is in full swing!🪓🥾

Up to 70% OFF our DLC Bundles for new and experienced Hunters.

Get it now and survive the Hunt! - 🏹

Starter Hunter Edition: https://store.steampowered.com/bundle/24346/Hunt_Showdown__Starter_Hunter_Edition/

Platinum Edition: https://store.steampowered.com/bundle/25361/Hunt_Showdown__Platinum_Edition/
Hunt: Showdown 1896 - Cry_Ari

At Level 1 with the Gilded Path, you can unlock the brand new Legendary 'Snake Oil Ward' Antidote Shot.

"Delara's venom provides an inebriating respite whether administered by needle or fang. In order to preserve its antivenom properties, The Viper learned to use it to create this Antidote Shot, a balance between healing and harm, promising relief after a biting sting."

#SerpentMoon is just getting started! Jump into the Bayou today and check out all the new additions this Live Event brings.
Hunt: Showdown 1896 - Cry_Ari


We would like to thank you all for participating in the Serpent Moon Event!

On Wednesday we hit all-time peak concurrent players on Steam.

The whole Hunt team is extremely grateful for your support! See you in the bayou! 🐍

Let's see if we can break the 40K. Spread the word, The #SerpentMoon is here!
Hunt: Showdown 1896 - Cry_Ari

Looking to fill out your roster, and get a boost during Serpent Moon?

Check out our brand new Serpent Moon Bundle on Steam!

Featuring the Base game + both Prescient and Witch Hunter legendaries. Either offer a 10% boost to event points during Serpent Moon.

Get 36% OFF the newest DLC, or up to 51% OFF the whole bundle for new players.

Available Now - https://store.steampowered.com/bundle/27245/Hunt_Showdown__Serpent_Moon_Bundle/
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