Hunt: Showdown 1896 - Cry_Chancellor

The Serpent Moon is here, and with it comes another reason to join Mr. Chary in his work. Play Hunt: Showdown from July 27th to September 26th to earn Event Points that can grant you new Legendaries, access to new weapons, and the new Evolving Hunter: The Viper. 

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Fits of madness turned killing sprees. Loyal men snatched from their wives by possessive claws. Beasts driven by a hunger no blood could sate. The stories of the violent incidents under the Moon’s vigilant watch had spread and grown with every retelling. And so, as the sun set in the feared Bayou, the towns cowered, shops closed, streets grew empty, and the night was left to the horses and the flies. 

But this was a moonless night, and it was enough to make the foolish feel brave. 

As soon as the doors swung open, Howard Lauman’s presence rang loud in the dark, damp saloon. His freshly polished boots strutted through the stink of a long day’s work, and his silver rings caught the attention of more than one pair of shifty eyes. Aware yet unperturbed, Howard settled down at the near-empty counter with a satisfied sigh. He courteously tipped his hat at a hooded loner drinking in the corner, then turned to greet the saloonkeeper. 

“I’m paying upfront,” he announced loud enough for all to hear, while shoving a pile of crumpled bills across the counter “and you better make me spend every nickel ‘till the night’s over!” 

The bleak atmosphere rapidly escalated into a lively bash, as the crowd joined in on the newcomer’s enthusiasm, be it for his peculiar character or the never-ending stream of glasses sent his way. Howard was no novice drinker and gladly downed whatever he was offered, even as the liquor burned his throat with an unusual fury and his guts twisted in a silent warning. 

The glasses piled up, and hours flew by in the strenuous blinking of Howard’s eyelids. He spectated fleeting memories that didn’t feel like his own and escaped him seconds later, leaving only broken pieces behind. Words mumbled together until they made no sense. Gentle touches he welcomed even as they reached for his pockets. His head empty and heavy at the same time. Deep black eyes who watched him without a face. 

He came to himself being thrown to the streets by three different men, his mouth dripping blood from a fight he couldn’t recall. He shouted injuries at no one in sight and stumbled his way through the dark alley, his only guide the faint glow of a distant streetlamp. 

Something was wrong. His muscles ached without real pain, and his legs grew heavy and rigid with every step. He couldn’t remember when he began to walk, but the saloon was now dead-silent, and the streetlamp seemed no closer than before. One faulty step, and he was ready to welcome the cold ground, but instead, he felt the warmth of strong hands grasping his shoulders. 

In the dark, he could barely make out the imposing figure staring him down, at least a head higher, hidden within the shadows and layers of fabric. 

“Get lost!” He could still speak, but barely. “I’ve got nothing left!!” 

The figure made no effort to move or speak. Just waited and stared. Deciding to be wise for once in his life, Howard turned on his heels. 

He managed three steps before the figure spoke. 

“You will die soon.” 

The voice was no louder than a whisper. It was fragile - old paper ready to crumble at the slightest of touches. But the words were confident, final. A sealed fate. 

Howard turned back, excruciatingly slow, and blinked at the shadows, waiting. Met with yet more silence, a jolt of clarity shot through his brain, and he reached for his pistol. 

He could only watch as the figure approached in a graceful stride and placed one hand on top of his own, gently twisting it until the pistol fell off his weak grasp. He lashed out in anger, eager to tear and scratch whatever he could reach, but the hand remained unbothered and retreated without retaliation. 

“There’s nothing left to fight,” the voice uttered again. There was no gloating nor sympathy, just truth. “It’s done.” 

Howard was transported back to the saloon, the dark corner, a hooded silhouette, watchful black eyes. Liquor that burned like betrayal and ego winning against his better judgment. 

His whole body seared with fury, and he tried to scream but lost his voice to a coughing fit. His lungs stung with each laborious breath, and his legs finally gave up. He fell to the ground, hands glued to the cold dirt, as his guts tried to expel the poison inside. 

The figure’s stare didn’t shy away from his humiliation, and Howard dug into the dirt with both hands, desperate to blind his captivated audience, but his arms felt heavier than he could carry. 

“What did you do to me?” He heard his words coming from the mouth of a wounded street cat, but the figure just watched. 

“Who sent you?” His heavy eyelids fought against hot streaks of tears, but the figure wouldn’t budge. 

“Why won’t you leave me to die?!” He could no longer hear his own voice and was unsure if his plea came in a scream or a wail. 

Yet this time, the figure twitched. 

The silhouette slithered closer, and in the faint glow, the slightest curves of lips and a nose were the only proof Howard’s assailant was a human and not Death itself. 

“When you’re about to arrive...” The figure got close enough that Howard could feel a slight tremor as they fought to find the right words. “If your body still allows it...” 

Black eyes glimmered with zeal. 

“Would you tell me how it feels?” 

With his last shred of strength, Howard hurled a fistful of dirt. Darkness crept at the edge of his vision, and he barely saw as the figure effortlessly took a step back, and something moved within their clothing. 

A hissing noise and a blur of vengeful fangs were everything Howard could make out as paralyzing pain pierced through his contorted face. 



Beneath the Serpent Moon, hardship, sacrifice, and deception will change the Viper forever. Play the event to unlock this Evolving Hunter's four unique skins and learn the end of this story. 

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Hunt: Showdown 1896 - Cry_Ari

The Detectives - Available in-game! 🕵️‍♂️🕵️‍♀️

Private Eye-
Candice Rouille left New York with her badge, her mentor, and an unbreakable will to uncover the truth in Louisiana. All three would be taken from her, and rather than leave the Bayou alone, she forged a new path of blood and bone.

Hawkshaw Jack-
Feared by outlaws and lawmen alike in New York, Jack Marwick considered corruption a tool when solving mysteries. He came to Louisiana to put his skills to work but discovered a new kind of corruption even he cannot exploit.

Both the Detectives are available now, purchasable in-game with Blood bonds!

Hunt: Showdown 1896 - Cry_Ari

The Track the Dead Bundle is available now, in-game with a 20% Launch Discount! 🔍💀

'Private Eye' Candice Rouille brings an arsenal of weapons and tools with origins from across the globe.

Will these extra tools help her find what she's looking for in the Bayou?

Looking to take advantage of that sweet launch discount?
Make sure to pick up the 'Track the Dead' bundle first, before buying any of the new legendaries individually or the bundle will no longer be available.
Hunt: Showdown 1896 - Cry_Ic3man2k




  • Event clues are now worth 10 points and 2 snakes, up from 8 points and 0 snakes.
  • New Summons were added to the rotation.
  • Requirements readjusted for some existing Summons.
  • New Bloodbond Legendaries:
    • Legendary Hunter – Private Eye
    • Legendary Nagant Officer Brawler – Blue Bourbon
    • Legendary Flare Pistol – Aurelia
    • Legendary Scottfield Spitfire – Enigma






  • Fixed an issue that crashed the game when loading out of a mission.
  • Fixed an issue that stopped some players from choosing the EU region.
  • Fixed an issue that caused a player to get stuck moving slowly.
  • Fixed an issue with the Bloodline XP summon causing it to not finish properly.
  • Stopped the Viper – Frenzy clothes vibrating when in Lobby.
  • Fixed an issue with the “Are you sure?” popup that was not working correctly.
  • Fixed an issue that displayed incorrect text in the Italian localization of the Event Tracking and Event Leaderboard page.
  • Fixed a bug that caused ammo crate to be highlighted after they were already used.
  • Fixed an issue with Hawkshaw Jack’s shoulder clipping into the camera when charging a Sledgehammer heavy melee attack.
  • Fixed an issue that stopped players from opening another chapter in the Serpent Moon story while another story was already open.
  • Fixed an issue in the German localization when picking up arrow for the Hunting Bow.
  • Fixed an issue that caused the Sparks Pistol to slide slightly from the Hunter’s hand when charging a heavy melee attack.
  • Fixed an issue that caused the lever-action Winfields to have a short delay in hip-fire after a shot.
  • Fixed an issue that reset the Romero Hatchet mastery in the Book of Weapons.
  • Fixed a cause of a game-crash during a mission.
  • Fixed an issue that caused the starshell ammo to not deal the proper amount of damage on a Hunter that was already burning.




  • Teammates will appear with a red outline while using Dark Sight.


~The Hunt Team
Hunt: Showdown 1896 - Cry_Ari

The Steam Survival Fest is in full swing!🪓🥾

Up to 70% OFF our DLC Bundles for new and experienced Hunters.

Get it now and survive the Hunt! - 🏹

Starter Hunter Edition: https://store.steampowered.com/bundle/24346/Hunt_Showdown__Starter_Hunter_Edition/

Platinum Edition: https://store.steampowered.com/bundle/25361/Hunt_Showdown__Platinum_Edition/
Hunt: Showdown 1896 - Cry_Ari

At Level 1 with the Gilded Path, you can unlock the brand new Legendary 'Snake Oil Ward' Antidote Shot.

"Delara's venom provides an inebriating respite whether administered by needle or fang. In order to preserve its antivenom properties, The Viper learned to use it to create this Antidote Shot, a balance between healing and harm, promising relief after a biting sting."

#SerpentMoon is just getting started! Jump into the Bayou today and check out all the new additions this Live Event brings.
Hunt: Showdown 1896 - Cry_Ari


We would like to thank you all for participating in the Serpent Moon Event!

On Wednesday we hit all-time peak concurrent players on Steam.

The whole Hunt team is extremely grateful for your support! See you in the bayou! 🐍

Let's see if we can break the 40K. Spread the word, The #SerpentMoon is here!
Hunt: Showdown 1896 - Cry_Ari

Looking to fill out your roster, and get a boost during Serpent Moon?

Check out our brand new Serpent Moon Bundle on Steam!

Featuring the Base game + both Prescient and Witch Hunter legendaries. Either offer a 10% boost to event points during Serpent Moon.

Get 36% OFF the newest DLC, or up to 51% OFF the whole bundle for new players.

Available Now - https://store.steampowered.com/bundle/27245/Hunt_Showdown__Serpent_Moon_Bundle/
Hunt: Showdown 1896 - Cry_Ari

We're Live with our Serpent Moon Gameplay Livestream! 🐍

Join for your chance to win an Event Hunter DLC.

We'll also be showcasing the new event and the rewards you can earn.

Streaming here on Steam and on-
Twitch
Youtube
Facebook
Jul 27, 2022
Hunt: Showdown 1896 - Cry_Ic3man2k


Serpent Moon is Here!

Hunters, our biggest live event ever, "Serpent Moon," begins today featuring new gameplay, more story, a brand new evolving Legendary Hunter, "Viper," and much more! For 60 days, we have more rewards on offer than ever before, and a new "Serpent Moon" bundle with two new DLC including new Legendary Hunters and weapons.

Event dates/times

  • Event Start Time: 4pm CEST, 27 July 2022
  • Event End Time: 4pm CEST, 26 September 2022

"The Moon, in all her glory, was never meant to be a victim. She was all powerful and worshiped by many, and in return she imbued her flock and the earth with her mighty light. She was cleansing for some and a trigger for others but overall, she was beloved. But that cursed thing showed up, and with it that cursed man. They used her; they took and took and took until she was only a shadow of her true self. She had called to many for aide, pulling them in from the reflections of rivers and even by the pond and the willow, but none of them stuck.

"Until Kevin, the sweet boy, heard her pleas and joined her side. Now she watches, and waits, and hopes for an end to Mr. Orwell Chary. So that she can return to her former position and imbue the world once more.

"But that's not going to happen, is it Hunter? The rewards are too good, and there's work to be done. A full moon rises over the bayou once more, and with it more tasks to be done. Join Mr. Chary under the Serpent Moon and earn rewards to better the Hunt. "



The Serpent Moon Live Event brings a supernatural infestation of snakes to the bayou. Deadly serpents appear in snake dens throughout the bayou, and it's down to you to capture snakes and sacrifice them on altars. However, these snakes will attack you if you make too much noise on your approach, so you must balance the reward of greater event points, and greater rewards, for looting and sacrificing snakes against a lower amount of event points for simply destroying them.

To help you, you can equip three Event Traits. "Beastface" reduces the reaction range of snakes allowing you to get closer. "Serpent" increases the distance at which snake sacrifices can be made, and "Poison Sense" will identify nearby poisoned players when using Dark Sight. You will also be rewarded for investigating event clues and rifts, eliminating bosses and looting Hunter corpses.


Introducing Viper

"The Viper grew up the middle child of a pair of merchants. The chaos and confusion of the markets often overwhelmed them, which caused wordless tantrums in the middle of their parents' work. It wasn't until The Viper met Delara, a snake born to the Steppes, that they were able to remain calm and begin to speak their first words at seven. It was their play with Delara in the market that eventually drew their mentor to them. It only took a bit of convincing and coin for the child and snake to be taken away from their family and led to the dying Order of Assassins."

"The Viper was trained to trust three things: Their mentor, their snake Delara, and their ability to kill. Soon enough there was no oasis or refuge from their poison and blades, and despite vowing that they would never speak a word unless absolutely necessary, their actions spoke loud enough."

"It was this indiscriminate terror that cast its shadow over the Middle East, only answering to The Sinners who delivered their targets and money. They felt nothing even when their mentor passed, and they had to kill the innocent: Until they realized Delara was dying."

"The two had grown together, learned to kill together, and learned to survive. But a Steppe Viper only lives twenty years and with the dangers they faced together they had shortened her life span. The overwhelming panic that the Viper felt in the markets of their childhood bubbled up at the thought of being without her, and even as Delara gently coiled around their neck they didn't feel reassured."

"And then the call came from far off for a job. From a man named Mr. Chary who just needed to get rid of a young man. In return, the man would give the Viper the secret to extending Delara's life. Too tempted by the call, the Viper got on the first boat they could to New Orleans."


Everyone who join the "Serpent Moon" event will be able to play with our new Legendary Hunter, "Viper." In a first for Hunt, this unique character will visually evolve through different stages as players progress. The number of stages Viper will evolve through depends on your chosen pathway. A new battle pass system – "The Gilded Path" – will enable you to choose from free, standard, and premium pathways.


The free option offers two stages of Viper's progression, plus the opportunity to earn weapons and Blood Bonds during the event. The standard Gilded Path battle pass provides everything in the free tier, four stages of Viper's evolution to experience, more weapons and rewards to unlock, and Blood Bond cashback. The premium Gilded Path tier offers everything from the standard Gilded Path option plus 3000 Event points to speed up progress. Whichever pathway you choose, you can access two new weapons: the Romero 77 Alamo "Coluber" shotgun and the "Snakeshot" Sparks Pistol!

Everyone can earn up to 11 rewards during the 60 days of the "Serpent Moon." Boosters, Blood Bonds, and weapons are up for grabs, including the "Antosha" Caldwell Conversion Chain Pistol and the "Lucidus" Vetterli 71 Karabiner Silencer. Players who choose to play with the standard and premium Gilded Path battle pass will be able to unlock a further 17 rewards, including the new "Snake Oil Ward" antidote shot and the Winfield M1873 Swift rifle "Slither."

Check out all the rewards on offer for the free pathway and the Gilded Path:

Free Path

  • Legendary Hunter – The Viper, Stage 1
  • Chary’s Implied Contract – 2 hour booster
  • 1x Instance of Legendary Alert Trip Mine – Miner’s Song
  • Romero 77 Alamo Unlock
  • Legendary Hunter – The Viper, Stage 2
  • Sparks Pistol Unlock
  • Legendary Caldwell Conversion Chain Pistol – Antosha
  • Chary’s Implied Contract – 2 hour booster
  • 50 Bloodbonds
  • Legendary Dynamite Bundle – Red Dog
  • 100 Bloodbonds
  • Legendary Vetterli 71 Silencer – Lucidus

Gilded Path

  • Legendary Antidote Shot – Snake Oil Ward
  • 3x Instance of Legendary Romero 77 Alamo – Coluber
  • Legendary Berthier Mle 92 – Earthshine
  • 3x Instance of Legendary Sparks Pistol – Snakeshot
  • Legendary Romer 77 Alamo – Coluber
  • Chary’s Fixed Contract – 24 hour booster
  • 50 Bloodbonds
  • 5x Instance of Legendary Dynamite Bundle – Red Dog
  • Legendary Sparks Pistol – Snakeshot
  • 50 Bloodbonds
  • 3x Instance of Legendary Vetterli 71 Silencer – Lucidus
  • 100 Bloodbonds
  • Legendary Hunter – The Viper, Stage 3
  • 7x Instance of Legendary Antidote Shot – Snake Oil Ward
  • 100 Bloodbonds
  • Legendary Winfield M1873 Swift – Slither
  • 200 Bloodbonds
  • 500 Bloodbonds
  • Legendary Hunter – The Viper, Stage 4

Once you have collected all rewards, you will unlock Infinite Stage. At this point you will only accumulate more Event Points for our new leaderboard…

Serpent Moon Event Leaderboard

Yes, for the first time we're rolling out a Leaderboard which will give you a live ranking and offer rewards for the position you finish the event in. Here's what's on offer:

  • Top 1% - 4000 Hunt Dollars + 200 Bloodbonds.
  • Top 10% - 3000 Hunt Dollars + 100 Bloodbonds.
  • Top 25% - 2000 Hunt Dollars + 100 Bloodbonds.
  • Top 50% - 1000 Hunt Dollars.
  • Top 75% - 500 Hunt Dollars.

It's not just rewards you'll be unlocking during the Serpent Moon event. There's a whole new storyline too, and after the events unfold in the bayou, you'll also be able to follow along in audiobooks released on our social media channels and on streaming platforms for a new way to experience the event lore.

Event DLC


Launching alongside the Serpent Moon Live Event is a 'Serpent Moon' bundle which includes "They Came From Salem" and the brand new DLC "The Prescient Night" featuring new Legendary Hunters that benefit from an Event Point boost – plus new Legendary Weapons.

The Prescient Night DLC

This DLC contains one Legendary Hunter and three Legendary weapons: The Prescient (Hunter), The Forewarning (Vetterli 71 Karabiner Deadeye), Moon Bleached (Hand Crossbow), and The Blindside (Scottfield Model 3 Spitfire).

The Prescient

Never blind to life's injustices, Ira Ozols trod a dark path towards powers that would let her glimpse what was to come. To make judgements based on the past, and the future. On realizing her goal, she lost sight of the present, but became renowned for her prescience.

The Forewarning

Wrapped in the remnants of a once white robe, marked with symbols of truesight, this Vetterli 71 Karabiner Deadeye will find its target in the dark, despite earthly expectation.

Moon Bleached

The favored tool of one who prefers subterfuge and subtlety, this Hand Crossbow is a stalwart companion that, with the pluck of its string, does not disturb the dark.

The Blindside

Once belonging to Isaac Powell, this Scottfield Model 3 Spitfire was not the only thing stolen in the dead of the night. A staunch reminder to not be too trusting, and insurance if that lesson is forgotten.


They Came from Salem DLC

This DLC contains one Legendary Hunter, two Legendary weapons, and one Legendary tool: The Witch Hunter, Witch Trial (Berthier Mle 1892 Deadeye), Sister's Keeper (Nagant M1895 Officer), and Rooted Apothecary (First Aid Kit)

The Witch Hunter

Descended from a long line of witch hunters, Circe Elias was raised ready to fight the unknown. When word got to the New York branch of the AHA about Louisiana, Circe knew she needed to go put her lineage and training to work.

Witch Trial

The Elias family made their money hunting witches in Massachusetts. This Berthier Mle 1892 is said to be modified with remnants of the witches they could not burn.

Sister's Keeper

The night Circe left her family, she firmly placed this unfailing Nagant M1895 Officer in her little sister's hand and told her to use it if she had to. When Circe came back to get her, it was still clutched in her cold, lifeless fingers.

Rooted Apothecary

Expertly crafted by the medicine women of Louisiana, this First Aid Kit is said to be the best of both ancient and modern medicine.

Event Store

You can also pick up "Miner’s Song” a new Alert Trip Mine – from the Event store, or pick up the Event Bundle which includes 3000 Event Points, Miner’s Song, and 3 Day Mr Chary’s Contract at a 20% discount.

Event Boosters

There are plenty of ways to boost your progress during the event.
If you have a Chary's Contract active, you can earn a 50% Event Point booster plus an extra 20 meters Dark Sight boost.

Play with a Hunter who has Chary's Event Trait active – an event-only trait- and you will receive a further 10% Event Point booster, and your Dark Sight will increase by 3 meters.

Four Legendary Hunters can boost your progress. They are:

  • Hail Mary
  • The Night Seer
  • The Witch Hunter
  • The Prescient

New Weapon Variants:

Romero 77 Alamo

The Alamo is a Romero 77 shotgun with an external magazine and reloading device. It holds up to five shells at a time, including the one in the chamber. The new loading device allows for a more seamless reload, turning the weapon into a low-cost repeating shotgun.

The Alamo still packs the same, well-known punch as the base Romero. However, the addition of the external magazine and loading device makes the time between shots faster. This comes at the cost of some noticeably slower reload times, due to the clunkiness of the mechanism when the external magazine has been depleted. The addition of this mechanism also removes the ability to have multiple ammo types equipped.

Developer note:

It's important to mention that the weapons Rate of Fire (RoF) stat that is displayed in the store is correct. However, when compared to the base Romero 77, it seems like the base version is faster. This is not the case though! The RoF stat on all single-shot weapons is currently calculated in a way that does not reflect the true RoF because it does not include reload time, etc. We will come back to improving this in a future update.




Sparks Pistol

A Sparks LRR cut down to be a small handgun, the Sparks Pistol delivers equally powerful shots over short to medium ranges. Though small and easy to carry, it loses its power drastically over longer distances, and has an extremely strong recoil because of the missing stock.

The second long ammo pistol added to the Arsenal, the Sparks Pistol gives an interesting alternative to the Uppercut. It deals higher base damage than its competitor, meaning a longer effective range and slower overall damage falloff. The signature 149 damage that the Sparks LRR is known for is also possible, but with a much shorter range. This damage is offset by its single round capacity meaning the need to reload between each shot. It can also benefit from two ammo types. Being a small slot pistol means that Dual wielding is also possible.

Developer note:

With the addition of the Sparks Pistol, we introduce a second long ammo pistol choice. This extra option follows our recent balance changes to this ammo type and allows the Uppercut and Sparks Pistol to find their own places within the arsenal
.

New Event Gameplay Mechanics

Snake Dens:

  • You can destroy snake dens for 2 points
  • OR you can “collect” snakes by interacting with the snake den. By doing this, a Hunter will receive 4 points and 3 snakes. Watch out, you may get bitten by the snake, which will bleed and poison you.
  • Each snake den can only be interacted with once.

Altars:

  • There will be 2 Alters by each boss lair in Bounty Hunt.
  • At the Alter, you will sacrifice any snakes you are currently holding.
  • Each snake is worth 2 event points when sacrificed at an Alter. Any snake that is not sacrificed at an Alter will be worth no points.
  • There will be no Alters in Quickplay. Your snakes will be converted to points at 2 points during a QP match. First, when you become the Wellspring. Second, when you successfully survive as the Sole Survivor.

Other Event Mechanics

  • Loot a body for 12 points and ALL snakes that Hunter was carrying.
  • Investigate Event Clues/Rifts for 8 points.
  • Kill bosses for 10 points and 8 snakes.
  • Extract with at least 1 bounty for 20 points.
  • Event points are shared between teammates, but snakes are not. To get more points for your team, be sure to sacrifice your snakes!


Can you unlock all of the new story? And will you complete a clean sweep of all the rewards on offer? Dive into the Serpent Moon live event and find out…"


Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS4, find Hunt on the PlayStationStore.

Got queries or questions? Stop by our social media channels and let us know:

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