Hunt: Showdown 1896 - Cry_Chancellor


With the first Hunt Live Event of 2022 underway, now is the best time to jump into the Bayou.

Check out our Steam Weekend Sale featuring our Biggest Hunt Sale yet with 55% OFF the Base Game.

Steam Page Link: https://store.steampowered.com/app/594650/Hunt_Showdown/
Hunt: Showdown 1896 - Cry_Ari


Traitor's Moon is ON!

To celebrate it we've got a badass merch design for you to pick up right now. Check it out now on Amazon! #TraitorsMoon

Store Links-
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Hunt: Showdown 1896 - Cry_Ari


The Meridian Turncoat DLC is now out on all platforms!

Get Legendary Hunter (The Turncoat), two Legendary weapons (Dolch 96 pair Crossfire & Ambush), and one Legendary Ammo Box (Red Cask).



Become a survivor now -
https://store.steampowered.com/app/1887100/Hunt_Showdown__Meridian_Turncoat/


Hunt: Showdown 1896 - Cry_Chancellor


Traitor's Moon is live NOW!

Collect Event points, unlock new weapons & legendaries while unfolding the next chapter of Hunt.

Play it now 🌕 #TraitorsMoon
Hunt: Showdown 1896 - Cry_Ari


Hunters,

We will be bringing down the PC Live server on March 24th at 10 AM CET for a bit of quick maintenance in preparation for Traitor's Moon.

Please make sure to extract before this time to avoid losing your Hunter.

Thanks.

~The Hunt Team
Hunt: Showdown 1896 - Cry_Chancellor

"Every full moon, her immortal light would fall on New Orleans, and the crickets and fireflies would dance in the spotlight. But just as the Moon has dictated the turn of tides for millennia, the Sculptor began to dictate the Moon's influence on Earth. The Moon's light cast a spotlight onto people whose hearts were already starting to become twisted by the Sculptor. Mother caused harm to child, brother betrayed brother, and others let their minds wander into madness and desperation. Those who knew the power of both the Sculptor and the Moon began to plot and use the twisting of people's hearts to their advantage."

Hunters, we sit between the passing of the Worm Moon and the rise of the Pink Moon. And down on the killing fields of Louisiana, the changing of the seasons from winter to spring sees a new rising darkness. Effigies, rifts, and strange clues are brought forth across the bayou under the influence of a Traitor's Moon, along with story and secrets about My Chary's ambitions for manipulating the corruption… But at this time of year, hope springs eternal too, and light can be found in the bountiful rewards on offer for those Hunters ready to face and conquer new challenges during the 21 days of The Traitor's Moon Event.

Yes, our first event of 2022 goes live on March 24th and runs until April 14 th. And to mark the occasion, we have also released a new DLC pack, The Meridian Turncoat, including a new Legendary Hunter, The Turncoat, two Legendary weapons, and a Legendary Ammo Box.

The event gives you the chance to unlock four new weapons which are currently in Early Access – the Scottfield Brawler, Berthier Riposte, Caldwell Model 92 New Army, and Winfield Model 93 Slate – plus new Legendary Skins for weapons and equipment. For those who unlocked the weapon during the event the weapon will remain unlocked after the full release regardless of their Bloodline level. If the player prestiges after the full release, they will need to unlock the weapon from the Bloodline as usual. If the player prestiges during the early-access period, the weapon should remain unlocked. For those who didn't unlock the four weapons in Early Access, they won't be made available until the next update, so now's a great time to play and slay with these guns first.







To get your hands on all the goods on offer, you'll need to collect 10,000 Event Points by completing the following tasks:

  • Destroying Small Orwellian Effigies – 4 Event Points
  • Destroying Large Orwellian Effigies – 8 Event Points
  • Investigating Clues and Rifts – 12 Event Points
  • Destroying Effigies dropped by bosses – 4 Event Points for each Effigy dropped
  • Loot Hunter Corpses – 20 Event Points
  • Extract with one bounty – 30 Event Points

There are plenty of ways to boost your progress during the event.

If you have a Chary's Contract active, you can earn a 50% Event Point booster plus an extra 20 meters Dark Sight boost.

Play with a Hunter who has The Signee Trait active – an event-only trait- and you will receive a further 10% Event Point booster, and your Dark Sight will increase by 3 meters.

Selected Legendary Hunters are boosted to accelerate your progress through the event. You'll receive a 10% Event Point booster and a further 3-meter Dark Vision boost by playing as the following:
  • The Turncoat
  • Kid
  • The Rat
  • Llorona's Heir

Boosters of different types are stackable for the duration of the event. For instance, if you have purchased Chary's Contract and play with one of the above Legendary Hunters with The Signee Trait activated, you can earn the maximum possible boost in the bayou.

And now onto to those sweetest of rewards…

Rewards - Event Points Required

2-Hour Booster Contract and 100 Blood Bonds - 300

Scottfield Brawler - 1000

Berthier Riposte - 1500

Caldwell Model 92 - 2500

Winfield Model 93 - 3500

2-Hour Booster Contract and 100 Blood Bonds - 4100

CA: Caldwell Model 92 DumDum Custom Ammo - 4700

Scottfield Brawler Legendary Skin - Eclipse - 5200

CA: Caldwell Model 92 Full Metal Jacket - 5700

Berthier Riposte Legendary Skin - Moonflower - 6500

CA: Winfield 93 Penny Shot - 7000

Caldwell Model 92 Legendary Skin – Ochenkov's Heart - 8000

CA: Winfield 93 Slug - 9000

Winfield Model 93 Legendary Skin - Somnus - 10,000

If you earn all 10,000 points and make a clean sweep of the rewards on offer, keep on playing and additional Event Points earned will be turned into Hunt dollars after the event is over.

To aid you in the pursuit of rewards, we have added a new Legendary Choke Bomb, Cicada, to the Event Store. You can also pick up the Traitor's Moon Event Bundle, featuring the Legendary Choke Bomb, 1000 Event Points, and 24 Hours Chary's Contract at a 15% discount. We are also rolling out Ardent Prize: If you complete the event by unlocking all rewards, purchase the Legendary Choke Bomb Cicada from the Event Store, and purchase The Meridian Turncoat, the new event DLC, you'll receive 800 Blood Bonds!

Now, onto our new DLC pack, The Meridian Turncoat…
Wim Jansen was a tool of industry and war, sent West with guns to kill with and a regiment to kill for. But the bloodshed coagulated in Red Cask Gulch, as Jansen was left the only survivor of an ambush that claimed the lives of his men, saved by a flash flood that washed the killing floor downstream, purifying the gulch of slaughter.

Rising from the mud two days later with the tags of his fallen friends, Jansen set off across the plain seeking revenge – only to find himself dubbed a turncoat and a traitor in his absence. After his vengeance was sated, the name stuck, but The Turncoat was already caught on the meridian of blood and set off along it in pursuit of more violence.

Legendary Hunter – The Turncoat.



Sent to bleed the land dry, in the end, Wim Jansen fell victim to the frontier's relentless brutality. Falsely labeled a turncoat after his regiment's ambush, he wears the title proudly now, with his mind set only on violence and revenge.

Legendary Weapons – Crossfire and Ambush



Washed down the gulch in a bracken flash flood, the only weapons The Turncoat could find were a pair of Dolch 96s. Naming them Crossfire and Ambush, they accompanied him ever since, adorned with mementos of his fallen friends.

Legendary Ammo Box – Red Cask



After The Massacre at Red Cask Gulch, The Turncoat carried his few remaining possessions in an old Ammo Box he found there. Now used for ammunition again, its name remains testament to that bloody past, a vehicle for that dearly sought revenge.

21 days of rewards await. Can you collect everything on offer? We wish you well, Hunters, as you confront the rising dark in The Traitor's Moon event…

See you in the bayou,

- Your Hunt: Showdown Community Team
Hunt: Showdown 1896 - Cry_Ari


The time is here! All your questions for Traitor's Moon will be answered

We're live now, showcasing all the ins and outs of Hunt's next Live Event!

If you want to hit the ground running when Traitor's Moon goes live tomorrow, you won't want to miss this stream.

Streaming here on Steam and on-
Twitch
Youtube
Facebook
Hunt: Showdown 1896 - Cry_Ari


Looking for more info on Traitor's Moon?

Well now's your chance! Join us Tomorrow, March 23rd at 6PM CET for our Traitor's Moon Developer Livestream.

Sr. Community Manager, Rick will have on a whole cast of guests to go over all the gritty details of #TraitorsMoon

Streaming here on Steam and on-
Twitch
Youtube
Facebook
Hunt: Showdown 1896 - Cry_Chancellor


Hunters,

It’s been an incredible journey over the last 4 years. It hasn't always been easy, but we're super proud of how the game has grown in this time. Your feedback shapes how we develop the game, and we couldn't have done it without you.

We have started this year off in a great way with our latest Twitch drops Campaign that came with our Anniversary celebrations, but this is just the beginning. We have a lot more planned for Hunt, not just this year but for many years to come. Before we go down that much longer route, lets take some time to focus on the not-too-distant future.

This will be the first in a series of detailed blogs that will come throughout the year that will take a deeper dive into what is happening with the development of Hunt. We will also be making video format versions so keep an eye on our YouTube channel.

On top of this, soon after each of these developer updates, we will also be publishing further blogs/videos that contain details of the most current hot topics (for example, hit registration, kill trades and more). Our aim here will be transparency on as many topics as possible, but today we want to focus mainly on the next first half of this year and what you all can expect.

For the first half of 2022, you will notice that our focus will be on the service aspects of Hunt. This will involve working on performance from both a client and server perspective, new live events, UI changes, new in-game systems as well as some new in-game features which we will get into later.
All these additions will be aimed at ensuring the longevity of Hunt. We have a lot of plans, but first we need to lay the groundwork for what is to come.

Remainder of Q1

Update 1.8 (Currently available on the live servers)

Historically, we would consider 1.x updates as the larger, content driven updates. Any following updates in that series would then be aimed at resolving issues, adding additional smaller features/content and other adjustments where needed. This will not be the case with Update 1.8.
This will be a service driven update which will come with some performance improvements for both server and client, new menu weapon animations for Tier 2 Hunters, some new Legendary content, and will also include the bulk of the next live event which will come at the end of March.

Server Performance improvements

We will also be making some changes on the server side of things with this update. These changes are as follows:
  • Improvements made on the server side to the physicalized entities in the world. This means we have reduced the processing costs attached to AI, Doors, chains and any other interactable object in the world.
  • Removed an unused component that could impact server performance.
  • Improvements made to spikes in performance that were caused by idle AI. These AI were using more recourses than needed so we have made some improvement to their cost on the server when idle. Please be aware, idle AI may have a slower reaction time than normal.

Client performance improvements
We know that Update 1.7 brought several performance related issues for some of you, and we have been working hard ever since to narrow these down and resolve the problems. Along with the performance improvements outlined in the above section, we also have some client side fixes as well as a new tool to help further our performance related investigations.
We have made improvements to the way the game interacts with the Steam API. During a game session, we were calling some features of the Steam API every frame, this can be costly for some systems, so it resulted in a decrease in performance for some of you. We are hoping that this change will be a step in the right direction to resolve some performance issues, but in case you still encounter issues, we have the lightweight profiler below to help us.

Lightweight profiler

To help us further investigate the performance issues that some of you have been experiencing, we are bringing back the Lightweight Profiler tool to help us dig deeper into the root cause of the performance issues that appeared with Update 1.7.

This feature will be very user friendly, so there will not be much work from the user end and will go a long way in helping us further our investigations. The lightweight profiler will use a beta branch code that should be entered through Steam. While this is active, more information regarding the issues you encounter will be captured in two files (game log and a new file that will be generated once the profiler has been activated). IF you encounter issues, you can use this profiler and send a copy of these files to our Customer Support or Community team who will pass on the details to the dev team for further investigation.

The patch notes for Update 1.8 contain the full details of what to do with this profiler if you encounter performance issues.

New weapon animations

In this update, we will also be adding the remainder of the menu weapon animations that have been worked on since last year. This will bring the Tier 2 Hunters in line with the remaining cast members and complete the set of animations for all Hunters.


Live Event (~End March/Beginning April)

Live Events have become a concrete part of Hunt: Showdown over the last few years. The stories we have been able to create for you all have been enthralling to say the least and this year will be no different! We’ll be diving deeper into the story and a close look at Mr. Charry and what brings him to the AHA, so be sure to keep a close on eye on what’s coming up, you won’t want to miss it!
We'll have more details on this with in an upcoming Developer Live stream which will take a closer look at the story behind our latest chapter in the Bayou.

Q2

Future Updates

Quest system (First iteration of this system coming end April/early May)
One of the bigger additions in the first half of this year will be the introduction of a new Quest system that will replace the current daily/weekly challenges. This quest system will be the first step we take this year towards adding some more engaging elements of progression to Hunt and your daily play sessions.

This system will have something for everyone, which means there will be quests to help beginners come to grips with the core game play loop, quests aimed at our more experienced, hardcore players and everything in between. Our aim here is to add a system that gives you, the player, much more freedom and allow you to undertake the challenges that you want to focus on.

After the initial release, we will then further develop this into a larger quest system that is going to open a lot of options for us in the future. Not only will this be a way for us to bring new content to you outside of the live events but will also lay the groundwork for future systems that can be tied together with the Quest system and allow us to expand it even further.

We are very excited about the introduction of this Quest system, and we can’t wait to share more with you in an upcoming Developer Live stream, closer to the initial release.

New AI variations
Along with the Daily quests, this update will come with two variations to the Grunt AI cast in Hunt. This will be the first step in introducing more variety to the AI in the game this year. We will go into more detail about these additions in our upcoming Developer Live Stream.

Crouch bug (misaligned 3rd person animations)
Before the new year, it was brought to our attention that there were some misalignments with the animations for certain weapons and stances in the 3rd person view. Since then, we have been working on correcting this and the animations will be aligned across the entire arsenal in Hunt. We want to thank the community for bringing this to our attention. We aim to bring this fix with Update 1.8.1.


Mid-Late Q2/Early Q3
Here is a quick overview of some of the aspects we are working on that are aimed for later in the year. Please be aware this is not a full list of what is to come for later in Q2/Q3, rather a selection of the bigger additions. *We are still working on the full plans but wanted to give you some highlights of what will come later in the year. As we get closer to this period, we will have further blogs & videos that will go into more detail about what is to come.
*Please keep in mind that everything below is subject to change or could potentially be delayed.

New gameplay feature
We don’t want to give too many details at this time, but we will be introducing a brand-new feature to Hunt with Update 1.9. This feature will bring a new element of teamplay to the bayou as well as doubling up as an anti-camping mechanic. This feature is still in the works, so we will have more details for you leading up to it’s release.

Quality of life UI changes
We have received a lot of feedback about many aspects of the UI. In late Q2/Early Q3 we will be making some changes to several sections that have been among the most discussed in the community. We are currently planning to bring improvements to the Death screen & Team details screen. We know many of you have been asking for us to share more information on these pages, so that will be our main goal with these changes. As well as this, we also have plans for a rework of the equipment screens to improve the overall usability when in these menus.

We are looking forward to sharing these changes with you closer to their release. We have been keeping a close eye on the feedback the community have been providing about the UI as it is important to help us ensure the best experience possible for everyone, so we hope some of these changes will be welcome additions for you all.

Ping limit/Region Lock
We know the topic of out of region players has been a big topic within the community for quite some time, so we are planning to be introducing some limitations when it comes to playing out of region. We are currently working on the best approach to take with introducing these changes so the current available information is limited.

One of our main goals with this system will be to ensure fairness in the match ups, while still allowing players to always have access to at least one region. We have a lot of players around the world, some of which are in areas where we currently do not have servers, so we want to make sure that everyone can still play but make sure it is much fairer for everyone.

We do not have a lot to share at this time as this system is still a work in progress, but we wanted to at least make you all aware that this is something we are looking into and will have more updates on the topic very soon.

Progression changes
We will also be working towards some changes to the progression systems in Hunt. We will be looking at making improvements to all aspects of progression, including the prestige system. We'll have more details to share on this subject in future communications.




Hunt: Showdown 1896 - Cry_Ic3man2k


Hunters,

Below are the details of what has been applied with this Hotfix.



AI

  • Fixed an issue where Concertina Armoured could damage nearby players when hit with non-melee attacks.
  • Fixed an issue where Concertina Armoured could deal a large amount of damage to nearby players if it was set on fire.

General

  • Fixed a bug that allowed players to break the ladder animation meaning they could use equipment while climbing.
  • Fixed an issue where the audio for burning bodies would not play as intended.

UI

  • Fixed an issue that caused the wrong cards to appear for the Bloodbond packs in the in-game store.
  • Fixed a bug that gave the incorrect unlock rank to the Scottfield resulting in it not being visible through the progression lists.
  • Fixed a bug that prevented players from rebinding certain keys in the settings menu.
  • It is no longer possible to perform a Dark Tribute while in the matchmaking queue.
  • Added some missing audio tied to the filters in the store pages.

Weapon

  • Fixed a bug that removed the sway from the Crown & King while in ADS.
  • Fixed a bug that caused hunters to drop one of their weapons (the one not currently selected) after being revived.


~Happy Hunting!
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