Blood Bond item sales are here, featuring Carcass Gunrunner & the Redshirt!
Look your best during Light the Shadow and get your hands on selected Legendary Hunters and weapons for up to 50% off in the in-game store. Make sure to check out what is currently on offer!
The current sale ends on September 13th.
Additionally, we are happy to announce that Crysis Remastered is releasing on Steam on September 17th. Owners of Hunt will receive a 20% Discount when purchasing the game!
Below are the notes for the second hotfix to Update 1.6.1.1:
Increased the chance to encounter the new time of day - Sundown.
Developer Note: Sundown has been changed to be daytime variant rather than a low visibility night time variant. This means we have increased the chance to encounter this to be inline with the other day time variations.
Fixed a bug that caused players to encounter the 0x20007 error when queueuing for Quickplay.
Fixed a bug that caused the legendary skins tied to throwabale items to be removed from the weapon when hitting AI.
Fixed a bug that caused AI to T-pose for one frame after being killed.
Fixed an issues that caused aspects of the "Thrid Son" legendary hunter to not be visible when GPU tessellation was enabled.
Improved visibility / lowered obstructions for Scopes in certain times of day by reducing lens reflections while in ADS. Applies to all scoped weapons.
We wanted to take a moment to talk about our saome aspects of the current on-going event – Light the Shadow.
The first week (plus a day or two) have been so awesome so far. Thanks to all of you, we achieved a pretty big milestone – we broke our max concurrent player numbers and hit a total of 34.8k active players at once. This is a huge moment for us, as this is the 3rd time this year we have managed to smash our previous peak players...but this would not be possible if it were not for our amazing and supportive community.
From everyone here at the team, we want to thank you for this level of support. Hunt has been a labour of love for us and seeing so many of you join this event has been incredible.
Normally we would wait until the end of the event to show of some of the stats, but on top of thanking you all we wanted to give you a few details of what you as a community have accomplished so far:
Total event points in the first week:
181,130,050
Total points earned from killing armoured with the throwing axe:
12,539,310
Total points earned from killing Hive’s with the Bow:
23,091,002
Total points earned from looting Hunters:
55,506,009
We’ll have more stats over the coming weeks as well as some totals once the event has ended. Don't forget that we have the Deluxe Edition Bundle available and even if you already own the game, you can get many DLCs for a great price!
Once again, we would like to say a big thank you to everyone for the support you have shown us over the years and with this event. We cannot express in words what this means to us.
Check out our latest DLC bundle sales and take advantage of the big discounts whether you are a new and existing player!
Existing players:
Already own the game and looking to fill out your DLC collection? We've got you covered! The bundle discounts also apply if you already own the base game and other DLCs, So, head on over to our store to take advantage of these savings and get your hands on those Legendaries you have always wanted as part of your collection!
Here is your chance to get the base game and 8 Legendary DLCs with up to 58% off when buying the Gold Edition Bundle!
Fixed a bug that resulted in item counts not updating correctly in the regular store page when purchasing items through the event store page.
Fixed the @ui_string in the Bow & Arrow entry in the Book of weapons to show the correct title for the entry.
Fixed a bug that resulted in inconsistencies when trying to remove traits for a hunter.
Fixed a bug that caused the matchmaking timer and text to be visible behind the event screen.
Fixed a bug that caused the wrong icons to show for the bow unlocks on the event progression page.
Fixed a bug that caused the “hire” and “reshuffle” buttons to overlap on the recruitment screen.
Fixed some localization issues.
Fixed a bug where the pop-up for the Wayfarer and the Waxwing were not the same format.
Fixed a bug that caused the mouse cursor to appear in-game and remain on the screen.
Fixed the translation of the “Verbana” knife in several languages.
Fixed a bug that caused the audio from clues to loop if a clue was collected the moment the boss was banished.
Fixed a bug that prevented the event welcome and chose your path pages from appearing for new players when they first login.
Fixed a bug that caused the discount timer to change randomly.
Fixed a bug that could cause Armoured to become stuck in doorways after breaking down the door.
Fixed several tooltips for the bow that incorrectly displayed character strings instead of the intended details.
Fixed a bug that caused the dual wield icon to not correctly display when it is possible to dual wield.
Fixed a bug that caused players to lose the Bow custom ammo after prestiging.
Fixed a bug that caused the locked custom ammo for the bow to appear darker than other locked ammo types.
Fixed a bug that allowed “The Waxwing” to be granted as a prestige unlock.
Fixed several bugs tied to the after-match report.
Fixed a bug that caused double event pop-ups to appear when unlocking an event item through the progression path.
Destroying a pyre with bolts or throwing axes/knives can cause these items to disappear. We recommend to melee the pyres instead to avoid losing any ammo.
Pressing ESC before the trail results screen appears will result the the buttons not being clickable.
Some weapons may appear to not have a legendary skin on after using it to melee an AI.
The beginning of Hunt: Showdown's Light the Shadow event celebrates two exciting milestones for the game: the debut of the hunting bow, and the addition of four Legendary Indigenous Hunters – both long-standing community requests. Today we want to take a closer look at some of the historical context surrounding the creation of those new Legendary characters.
You won't find Stillwater Bayou, Lawson Delta, or DeSalle on any map, but in the world of Hunt, they are located in Louisiana. The Chitimacha were the original inhabitants of that area, and the Atakapa, Caddo, Houma, Natchez, Choctaw, and Tunica are just a few of the peoples who inhabited other parts of what is now called Louisiana. What is there now and what was there in 1895 – the year in which Hunt: Showdown is set – would not exist if it weren't for the violent murder and displacement of those people.
Local History and Supernatural Fiction
Though Hunt: Showdown is a work of supernatural fiction, those fictions are embedded in real-world history. We have chosen not to recreate the horrible discrimination, violence, or oppression visited upon Native people, Black people, and Asian people (and many others) during that time period in the United States in the Hunt in the name of entertainment. We want all players to enjoy our game without asking them to relive any of these traumas. But we are committed to acknowledging them.
At the time of the arrival of the first European colonizers on the continent in 1492, there were between 5 and 15 million people already living there. By the end of the American-Indian Wars in the late 19 th century, there were fewer than 238,000 of those people remaining.
The Chitimacha originally settled the Bayou region of Louisiana around 500 AD. In the early 1700s, war and conflict with French and Spanish colonizers nearly annihilated the entire Chitimacha population, with many of the survivors forced into slavery. During the twelve years of conflict at the beginning of the 1700s, the Chitimacha were the most enslaved population in Louisiana, according to the tribal history recounted on the Chitmacha's website. Though Chitimacha land rights were recognized and provided protection through the U.S.C. Title 25, those protections and claims were violated again and again by the U.S. government in the following centuries. It was not until 1916 that the tribe was officially recognized by the U.S. government.
During the 1800s, officially sanctioned displacement programs continued this destruction across the country. The so-called Indian Removal Act, which was signed into law by President Andrew Jackson in 1830, is a particularly nasty example. This law demanded that Native populations leave their land and move west to make room for colonists. Those who refused were forced into what became a death march – later known as the Trail of Tears – during which thousands were displaced and thousands more died.
So it was with the aim to acknowledge this historical context – even if only peripherally – that we approached the creation of the four Native American Hunters that have joined the Hunter cast this month.
Behind the Narrative Scenes: Creating Legendary Characters
In creating any new Legendary character for Hunt, we always need to balance several concerns. Every new character should both plausibly fit our concept of a person alive in 1895, as well as our concept of a Legendary Hunter. We also have to take into account various gameplay, visual, and technical requirements – things that shape every creative decision we make developing Hunt. Sometimes you end up with a pretty weird framework you have to work within. That is part of the fun of the job, but it can pose a big challenge, particularly when historical nuance is important. The point? There is a delicate balance between historical accuracy and game requirements to be considered with every narrative decision.
So, while we aim to ground our characters in history – both narratively and visually – any attempt at historical accuracy is shaped both by the framework of game design and by the inaccuracies and biases of the historical record. We could theoretically argue about the verisimilitude of a character's boots or face paint or hairstyle. What is inarguable is the devastating effect of colonial violence on Indigenous populations – effects that continue to have far-reaching consequences to this day.
When it came to the creation of Hunt's Native American characters, we decided that we would prioritize acknowledging that bigger historical picture. Every Indigenous person alive in 1895 would have been shaped by the displacement, the violence, and the discrimination visited upon them by colonists for generations. So, you will find that the Teche Wraith's family fled to the margins to avoid forced relocation, developing their own strategies to survive. The Exile's story is shaped by a cross-generational rage and sorrow at the same systematic displacement.
Are our characters historically accurate? That's a tricky question, and a philosophical rabbit hole that brings up arguments about the accuracy of the historical record itself. Yes and no. We have used history as a springboard from which to plunge into a fictional world, where monsters roam the Bayou, and anybody with a weapon and a death wish can make a few bucks hunting them. Hunt's characters are grounded in history, but they live in fiction.
Your Hunt Story
Within Hunt's fictional framework, Indigenous people most certainly would have been Hunters, with their own culturally based interpretations of the situation at hand, and their own methodology for handling it. One of the main features of Hunt's story is that Hunters come from every walk of life – from every religion, from every culture, from every part of the world. Any you don't see in the game, well, we just haven't gotten to them yet. Every Hunter interprets the Louisiana situation through the lens of their own cultural and religious beliefs, and the same would be the case for any Indigenous Hunter.
The details of many of those cultural interpretations we have left up to our player's imaginations. They are your stories to live and to tell, as you fight your way through the Bayou every match. One thing, however, unifies them – a desire, whatever the reason, to rid the Bayou of those monstrous interlopers, to drive the horrors that infest the area out of the shadows where they thrive, and into the light.
Further Reading
We'd like to encourage you to read more about the real-life history of Louisiana's original inhabitants, and what they have to say about it in their own words. There is only so much nuance that can be fit into a 40-word character description and a blog post, and we are talking about a history spanning centuries. Here are a few places to start:
Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS4, find Hunt on the PlayStationStore.
Got queries or questions? Stop by our social media channels and let us know:
They have been watching you, Hunters. They've seen every victory and defeat at the hands of the bayou. Heard of every monster you have had to face; human or otherwise. While they admit they're impressed by the work you've done these past few years, they're finally ready to show you what they can do.
Native American Hunters are entering the Bayou and with them the Light the Shadows Event! To celebrate their arrival, Hunters will get to travel two paths to earn Legendary weapons, Blood Bonds, Hunt Dollars, and the chance for two Legendary Native American Hunters to join your ranks. Which route will you take first: The Path of the Hunting Bow or the Path of the Throwing Axe? The choice is yours and the rewards are bountiful. If you manage to finish the first path you choose, you can return and travel the second.
As for how the rest of the event works, keep reading:
Path One: Pierce the Shadow
Many say the Hunting Bow is as old as humanity. Lovingly crafted by deft hands trained by generations, the bow will rarely fail you in a fight, and its arrows might even find their way back to you.
By choosing the Path of the Hunting Bow first, and destroying your targets with this old faithful weapon, you'll earn special ammo like the Concertina Arrows, traits like Hundred Hands, and recruit Legendary Hunter “The Exile." See a full list of rewards below:
Two 25-Proof Vapours
Hunting Bow
Hunting Bow Ammo: Poison Arrows
Hunting Bow Trait: Dewclaw
Legendary Conversion Pistol “Faultless"
Hunting Bow Ammo: Concertina Arrows
Legendary Hunting Bow “The Wayfinder"
Hunting Bow Trait: Hundred Hands
Hunting Bow Ammo: Frag Arrows
Legendary Hunter “The Exile"
Complete this path before the end of the event and you'll have the opportunity to take the Path of the Throwing Axe. But be warned: Your Event Points don't carry over and you'll be starting again from 0.
Path Two: Cleave the Shadow
What better marriage of metal and wood than an axe? Take aim, take a breath, and throw so you can watch it spin through the air and bite into its target. Throwing axes are sold in pairs, so the discerning Hunter can send a barrage death towards their enemies.
By choosing the Path of the Throwing Axe first, and destroying targets with its gleaming blade, you'll earn Hunt Dollars, traits like Assailant, and recruit Legendary Hunter “The Third Son." See a full list of rewards below:
Two 25-Proof Vapours
Throwing Axe
500 Hunt Dollars
50 Blood Bonds
Legendary Winfield Marksman “Bayou Phoenix"
1000 Hunt Dollars
Legendary Throwing Axe “Tomahawk"
Throwing Axe Trait: Assailant
150 Blood Bonds
Legendary Hunter “The Third Son"
Complete this path before the end of the event and you'll have the opportunity to take the path of the Hunting Bow. But be warned: Your Event Points don't carry over and you'll be starting again from 0.
How to Earn Event Points
Event Points speed up your progression and speeding up your progression will get you event-gear faster. After you've completed one path, you may start on the other to gain even more rewards.
You can earn Event Points by:
Extinguishing Pyres (2 Event Points)
Killing a Hive with a Hunting Bow (2 Event Points)
Killing an Armored with a Throwing Axe (2 Event Points)
Activating Event Wards (4 Event Points)
Killing a boss (4 Event Points)
Looting Hunter Corpses (5 Event Points)
After the event is over, any Event Points you have leftover (up to 10,000) will be converted automatically to Hunt Dollars.
When progressing through your first path, there will be daily caps on the amount of Event Points that can be earned, and you will receive Hunter XP instead once the cap is reached.
How Vapours Work
Any Hunter worth their salt knows that health is of the utmost importance to keep up the fight. Why not trust the best physician in Louisiana and try The Doctor's Vapours? It'll help you gain more Event Points and taking it with your team will ensure the effects multiply and make you all masters of the bayou. This all-natural formula is made from local ingredients that not only ensure quality - but make those special event items visible in Dark Sight. So why not give The Doctor's Vapours a try?
To put it simply: Vapours will boost Event Points for you and your entire team during the match when used if you haven't reached the daily cap. At the same time, Vapours allow you to see event items like Pyres and Wards highlighted at greater distances in Dark Sight up to 70 meters away. Vapours will only be available during the event. Check it out:
15-Proof Vapours – 15% Event Point boost for the match, see event items 5 meters further to a maximum of 70 meters in Dark Sight, price: 40 Blood Bonds
25-Proof Vapours – 25% Event Point boost for the match, see event items 10 meters further to a maximum of 70 meters in Dark Sight: 80 Blood Bonds
50-Proof Vapours – 50% Event Point boost for the match, see event items 15 meters further to a maximum of 70 meters in Dark Sight, price: 130 Blood Bonds
Get Vapours in the roster or in the event store, and use them during a match, like you would any other consumable. Have everyone on your team use them, or use multiple yourself, to stack the Event Point boost and range.
Dark Sight will be capped at 70 meters with the Vapours and they do not boost Hunter XP once the daily cap is reached. However, keep using them to help your teammates who haven't reached their daily cap. Any Vapours left after the event is over will be refunded for their Blood Bond value.
After the Event
If you were able to get a hold of the Hunting Bow and/or the Throwing Axe during the event then they're yours, Hunter. There is only the matter of when you get to use them: During the event, once you get the Hunting Bow or Throwing Axe, they are available for the events duration and will stay with the player regardless of rank even after the event. If you prestige during the event the weapons, traits, and specialty ammo will stay unlocked and usable. If you prestige after the event, the Hunting Bow and Throwing Axe will go away, and you'll have to wait until you reach the necessary rank to use them once more in the Hunt. The Hunting Bow is unlocked at Rank 54 while the Throwing Axe is a variant of the Combat Axe available at Rank 1. Hunting Bow Ammo can be unlocked by killing mobs, bosses, and other Hunters with the Hunting Bow.
Event Hunter and Gear
The Exile
An artist with leather, bone, and shell, Delphine returned to her ancestral home to find work, instead finding a corruption against which she vowed to fight with axe, blade, and bow.
The Third Son
The third son of a third son of a third son, Nahotabi was endowed with notable strength, a brazen manner, and preternatural skill in hand-to-hand combat. By day, a dedicated, curious, and quiet librarian; by night, a silent and deadly terror with pistol or blade.
Faultless
Once an heirloom of the Akune family, this Caldwell Conversion Pistol has taken its share of knocks. On her return, The Exile sought it out, finding it the perfect tool to right wrongs.
The Wayfinder
Quiet as a chill gust of wind heralding a hurricane, the snap of this bow's string ushers in the inescapable destruction of The Exile, finding her way home.
Bayou Phoenix
Ornamented with every shade found within the heart of a blazing fire, this Winfield M1873C Marksman is said to always find its way back into the bayou, ready to rise to any occasion.
Tomahawk
The Tomahawk takes its name from the Algonquian word for cutting tool. In the bayou, this throwing axe continues the fight for life.
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Don't own Hunt yet? Get your copy for PC on Steam or from the Crytek shop. For Xbox, head to the MicrosoftStore, and for PS4, find Hunt on the PlayStationStore.
Got queries or questions? Stop by our social media channels and let us know: