Hunt: Showdown 1896 - Cry_Ic3man2k


Hunters,

Below are the details of the Bug FIxes and Known issues with Update 1.5.




Audio

  • Watch Towers now have the correct reverb zones assigned.
  • “Sunset” time of day now plays the correct ambient sound.

AI

  • Fixed a bug that potentially could cause bosses or the Immolaters to become stuck.
  • Fixed a rare bug that could occur that could cause rubberbanding on the server.
  • Fixed a bug that could cause the fire wielding Grunts to deal more fire damage than intended.
  • Fixed a bug that could result in not being able to kill a Grunt that is standing on pre-generated fire while a choke bomb is active.
  • Improvements made to the AI recovery ability in instances where a hunter is unreachable.
  • Fixed a bug that caused Hellhounds to burn forever when set on fire with a fusee while in deep water.
  • Fixed a bug where the hellhound howling could interrupt the standard patrol behaviour.
  • Improvements made to the Assassin and its clones in terms of how it perceives hunters.
  • Fixed a bug that caused Immolators to be ignited by Fusees.
  • Fixed a bug that resulted in the spider failing to reach the ground before the dying animations begins.
  • Fixed an issue that caused the Assassins hitbox to be too larger when in insect form.
  • Fixed a bug that caused the whisper mechanic to end prematurely when killing the Assassin. The whisper should only stop once the banish starts, not when the Assassin dies.

Gunplay

  • Fixed a bug that could cause the last bullet in the Bornheim Extended to not be reloaded correctly.
  • Fixed a bug that caused the legendary throwing knives skin to stop showing on the weapon once the knife has been thrown.
  • Fixed a bug that resulted in Trip mines showing as active even after they have been disarmed/triggered.
  • Fixed a bug that resulted in being able to perform two heavy melee attacks in a row without consuming any stamina.
  • Fixed a bug that meant the bomblance would show a hitmarker when it tagged a dead enemy or hunter.
  • Fixed an issue that resulted in decreased sway for the compact variants of the Winfield family. Weapon Sway should now be as intended.

Hunter

  • Fixed an issue where vaulting through a window with shutters would result in the shutters not opening as intended.
  • Jumping will no longer be silent when you traverse horizontally at the instant that you jump. This is to prevent exploits from occurring when attempting to quickly move around without making a sound, instead of just having the slight noise reduction as intended.
  • Fixed an issue where the last selected consumable or tool shadow was still visible in first person when switching to a primary or secondary weapon
.

Meta
  • Fixed an issue that meant you were not granted the free copy for Rank 1 unlocks after prestiging.
  • Fixed an issue that caused you to receive two of the Lebel 1886 after it was unlocked.
  • Fixed a bug that forced the dual-wielded weapons to occupy the secondary slot if no weapon is equipped in the primary slot.

World

Stillwater Bayou

  • Fixed a gap at the wall of the east entrance at Healing Waters Church that allowed players to see through but no be visible to those outside the wall.
  • Fixed a bug that allowed players to access an unintended area in Pitching Crematorium.
  • Fixed a bug that allowed players to vault outside the playable area at Healing Waters Church in the underground area.
  • Fixed a bug that prevented you from picking up some of the tools in the underground area of Pitching Crematorium.
  • Fixed a bug that prevented Meatheads from spawning in Reynard Mill & Lumber.
  • Fixed a bug that allowed players to vault through the roof at Darrow Livestock.
  • Fixed a bug that allowed players to vault through the wall at Alice Farm.
  • Fixed an unclimbable spot at Healing waters Church near the north-east entrance as it previously looked like you could vault over it.
  • Fixed a bug that resulted in not being able to use some of the world items at Cyprus Huts.
  • Fixed a bug that resulted in becoming stuck in the vegetation north of Blanchet Graves.
  • Fixed a bug that allowed players to climb on top of some logs. This was not the intended behaviour.
  • Fixed a bug that allowed players to potentially climb a tree south of Chapel of Madonna Noir (and another at the North- east entrance of Healing Waters Church. (You are not allowed to climb trees no matter how inviting they might look!)
  • Fixed a bug that prevented AI from correctly tracking players at Healing Waters Church and Pitching Crematorium.
  • Fixed a bug that allowed players to hide from the boss while inside the lair at Davant Ranch.
  • Fixed a bug that prevented players from using world certain world items at Darrow Livestock.
  • Fixed several collision issues that could occur with red doors at Davant Ranch.
  • Fixed a bug that allowed players to vault through the roof at Stillwater Bend.
  • Fixed a small gap in the floor at Alain & Son’ Fish.

Lawson Delta

  • Removed a small but visible gap in the wall at Nicholls Prison.
  • Fixed a bug that caused the roof of a cabin between Arden and Lawson to float.
  • Fixed a bug that could cause you to become stuck when vaulting an empty train car at Blanc Brinery.
  • Fixed a bug that unintentionally allowed players to access a part of the wall at the southern side of Fort Carmick.
  • Fixed a bug that allowed players to become inaccessible to the Assassin at Ironworks.
  • Fixed a bug that allowed players to vault into a small room at Hemlock & Hide and become stuck.
  • Removed a small gap in the outer wall of Blanc Brinery.
  • Removed a gap in the southern staircase at Windy Run.
  • Fixed a bug where players could become stuck in the roof in southern Wolfshead Arsenal.
  • Fixed a bug that allowed a specific piece of metal to be shot through as if it were not there.
  • Removed a small gap in the norther wet corner of the Golden Acres boss lair.
  • Fixed a bug that resulted in a pane of glass being present on a barricaded window at Lawson Station.
  • Fixed a bug that allowed players to get on to the eastern rooftop of Windy Run.
  • Fixed a bug that prevented AI from following players on to the new walkway above the eastern gate at Wolfshead Arsenal.
  • Fixed a bug that could cause players to become stuck when trying to vault a mattress at Nicholls Prison.
  • Fixed a bug that allowed a player to gain access to an area at Blanc Brinery which gave an unfair advantage.


Global

  • Closed a few of the gaps around the heavy metal cranked gates.
  • Fixed a floating crate on the boat resupplies in quickplay.
  • Fixed some collision issues with a few of the small red barn doors.
  • Fixed an issue where animals and other AI were triggered by generators that are switched on at the start of a round.


Misc

  • Fixed a crash that could occur relating to the newsfeed.
  • Fixed several client crashes relating to animation systems and memory corruption.

UI

  • Fixed a bug that caused the filters to be reset when switching between weapons and tools.
  • Fixed a bug that caused the incorrect amount of spare ammo to appear after switching weapons.
  • Fixed a bug where players could not collect ammo when the spare ammo pool for the inactive ammo was 0.
  • Fixed a bug that resulted in not being able to clean the second dual wielded weapon.
  • Fixed a bug that caused the filter buttons to disappear in the store when selected.
  • Fixed a bug that caused the “elo arrows” to be missing from the Deathscreen.
  • Fixed a bug that caused the Bloodline XP gained from posters to show as double what was earned when at Rank 100.
  • Fixed a bug that caused the partner loadout screen was not updating when returning to the lobby screen.
  • Fixed a bug that caused the “next legendary” unlock in trials mode to show as regular progression instead.
  • Fixed a bug that resulted in the “report player” button persisting after a report was made.
  • Fixed a bug that caused some of the values on the summary screen to be shown in the wrong places.
  • Fixed a but that caused the plus symbols to reappear on the newsfeed after restarting the game.
  • Fixed a bug that caused the trait boxes to be missing after purchasing a new hunter that has less traits than the currently selected hunter.
  • Fixed a bug that could incorrectly cause the wrong price to appear on the clean button.
  • Fixed a but that resulted in the “remove” and Unequip” buttons were still active while you have an empty tool/consumable slot.
  • Fixed a bug where Hunters occasionally showed as purchasable for a significantly higher cost than intended.
  • Fixed a bug that caused the “clean” button to persist when not intended.
  • Fixed a bug that caused the test to get stuck in the “ESC” menu or lobby after returning from a mission.
  • Fixed a bug that resulted in there not being a link to the book of weapons on some Legendary weapons.
  • Fixed an issue that caused items to switch when selling consumable in the store.
  • Fixed the incorrectly displayed unlock requirements for the Nagant Precision.
  • Fixed a bug that caused the equipment bar would randomly appear for a single frame.
  • Fixed a bug that caused an incorrect progress icon from appearing on some store elements.
  • Fixed a bug that resulted in not having a lock symbol for the locked base weapon in the equipment screen.
  • Fixed a bug that caused the account linking button to overlap other UI elements.
  • Fixed a bug that caused the “Target located” message from appearing each time you entered and left the boss lair.
  • Fixed several missing German translations.
  • Fixed the description tied to “DeSalles Silence” Legendary Sparks LRR.



  • Some melee hits may not connect consistently due to a discrepancy in the client/server camera angle.
  • A potential stall can occur when banishing a boss.
  • Trials/Training- If you die to fire or poison, you might respawn in the same state.
  • Some stuttering may be encountered during gameplay.
  • Poison effects from the hive and spider can persist even after their intended duration.
  • The choke bomb vfx may look strange when used in Fog.
  • Some single shot weapons may show the incorrect ammo capacity in the main menu.
  • The summary screen and lobby screen may overlap once you have completed a training mission.
  • In some rare cases, it is possible to get stuck in a n infinite reload loop with the Winfield terminus (+Handcannon).
  • In some cases, a delay in the backend can mean a hunter reshuffle is not shown correctly. In these cases, please do not press the reshuffle button repeatedly as this will result in losing blood bonds.
  • In some cases, after picking up a weapon, the incorrect spare ammo will be shown on the HUD.
  • The butcher can still set players on fire with his death swing even if they have been extinguished with a choke bomb.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, you may encounter inconsistent movement when trying to stop bleeding/put out fire when sprinting.
  • In some cases, the death screen may show incorrect or placeholder information.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • Trails – when replaying a trail, in some cases if you did not end the previous run with full health, you will not start the next run with full health.
  • Alt tabbing in and out repeatedly can result in losing control of your hunter.
  • In some cases, weapons will come out of ADS randomly.
  • Looted or collected weapons may show the incorrect spare ammo for that weapon.
  • Killing a hunter after your death (while still in the game spectating or on the death screen) will sometimes not reward you with the kill credit.
  • Challenges that are auto claimed overnight will not display a pop up when you next login to the game.
  • Blowing up a lot of barrels or performing a large amount of other recourse heavy actions can result in a partial desync from the server (delayed hitmarkers and VFX).
  • In some cases, the LeMat ammo counter will not update correctly.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, AI can block headshots with their body.
  • In some cases, depending on the level of occlusion, crows can react late to player sounds and can sometimes be hard to hear.
  • In some cases, the hunter’s hand(s) may not completely render.
  • A number of weapons do not appear centred when displayed on the death screen.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place.
  • Some weapons allow for two melee attacks to occur before losing any stamina.
  • In some cases, reviving a teammate as you get killed will allow the revive process to continue.
  • The bullet model is missing when reloading the LeMat.
  • In some cases, the clones of the Assassin may become stuck and will not attack players.
  • When resupplying legendary Tools the name is displayed instead of the tool category that gets resupplied.
  • The audio for some weapons when fanning does not always line up with the actual number of bullets fired (in some cases you may hear more than was fired from the weapon).
  • Preparing a weapon while in Gunslinger can result in being unable to melee.
  • Some distant shots will not cause crows to fly away as intended.
  • In some cases, the outlines of objects may remain visible even over long distances, particularly on the Fog time of day.
  • The wrong damage instigator can sometimes be shown in cases where you die to a barrel that was attacked by a leech after the first shot was fired to start the chain reaction.
  • In some rare and very specific scenarios, the bomb lance projectile might not explode.
  • The penalty text for leaving a group will overlap with button prompts in the lobby screen (German language).
  • In cases where you interact with a clue as soon as the banish begins, the audio from the clue will play in a loop.
  • Chaining shots while using gunslinger mode is less reliable than in Hunter mode.
  • In some cases, when using gunslinger, your hunter will go to the default stance briefly when sprinting after taking a shot.
  • In some cases, while in gunslinger returning to ADS after cancelling a reload can require too many inputs.
  • The butcher does not stop attacking after being extinguished with a choke bomb.
  • Weapon sway can be very high when landing after a jump.
  • Sway can jump for a single frame in rare occasions.
  • If you disconnect from the game while opening a metal door, the door will continue to open, and the audio will loop even passed its normal threshold.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue and the normal status will continue as intended in the background.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
  • In some rare cases, parts of the weapon may become invisible for several frames in low visibility areas.
  • When in spectator mode, the blue glow tied to a clue in Dark Sight may appear pink.
  • Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to return to your previous stance.
  • When outfitting your hunter, the slot selection may not jump to the next slot after exchanging an item (example swapping consumables will not jump to the next empty slot).
  • In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
  • In some cases, when using Dark sight while on a non-native resolution, you may lose control of your hunter after alt tabbing.
  • Tutorial – Dying to a firebomb will display a “you are dead” screen without any other UI elements.
  • Some custom ammo may not show the correct unlock requirements in the book of weapons depending on how far you have gone through the unlock progression for that weapon before 1.5 went live.
Hunt: Showdown 1896 - Cry_Ic3man2k

Hunters,

We will be taking the live servers offline at 09:30 CET tomorrow morning (Tuesday 9th) for maintenance and to deploy Update 1.5 to the live servers (custom ammo incoming!).

Please make sure to extract before this time to avoid losing your hunter.

Thanks.

~The Hunt team.
Hunt: Showdown 1896 - Cry_Ic3man2k


Hunters,

Celebrate International Women's day with our Hell Hath No Fury bundle which contains some of the most fearless hunters the bayou has to offer - available now on Steam.

Don't forget, if you already own the game and some of the DLC, the loyalty discount will give extra savings so you can complete your collection!

https://store.steampowered.com/bundle/13736/Hell_Hath_No_Fury/

We wish you a bountiful and happy International Women's Day, Hunters!

~The Hunt Team
Hunt: Showdown 1896 - Cry_Ic3man2k


Hunters,

The test server is back online with Patch #1 for update 1.5.

The full patch notes can be found here: https://steamcommunity.com/games/770720/announcements/detail/3034834556588994703

Happy test hunting!
Hunt: Showdown 1896 - Cry_Ic3man2k


Hunters,

The test servers with update 1.5 are back online now. Get in there and test out custom ammo!

Thank you all for your patience during the past days while we worked to resolve the issues.

We can't wait to hear your feedback!

Happy test hunting!
Hunt: Showdown 1896 - Cry_Ic3man2k


Hunters,

Unfortunately we have to take the test servers offline again (as outlined as a potential outcome in the text below).

To those that tried to access the server, thank you, even though the games could not connect, this data will help us to narrow down the cause of the issues.

Thanks for your understanding




Hunters,

The test servers are coming back. As some of you may have noticed, we encountered some unforeseen issues last night that resulted in having to take the servers offline much sooner than anticipated. While we have made some changes to potentially resolve these issues, we need to make you are aware that there is a high chance that we will once again need to take the servers offline early.

We understand this is a very frustrating thing to happen just as we bring a significant update to the test server (we found it frustrating too), but it is necessary to do this so that we can effectively investigate the matter as well as avoid prolonging the frustration that would inevitably come from not being able to connect to a mission.

Today’s test will essentially be aimed at ensuring the test server is working as intended. Here are the changes:

  • We will not use a copy of your live account and instead new accounts will get created:
    • All accounts will still have access to all the new 1.5 items.
    • Due to the new accounts, you will have to load in the tutorial once at least (You can just load and leave the tutorial right away to skip it).
    • Accounts will have gunslinger mode by default, it can be changed in the options.
  • We have removed the inactive russian region.

If these changes do not help, then please be aware that we may have to take the servers offline again to continue our investigations.

As always, thank you for taking the time to help us with these tests. It really does help, and it is greatly appreciated by all of us on the Hunt team.

Thanks.

~The Hunt team.
Hunt: Showdown 1896 - Cry_Ic3man2k

Hunters,

The test server is now live with Update 1.5. Make sure to download the latest update and jump in to test out the new Custom Ammo. The patch notes can be found on the test server hub here: https://steamcommunity.com/games/770720/announcements/detail/3034834556567199471

Happy test hunting!
Hunt: Showdown 1896 - Cry_Beedyboy
Join our Update 1.5 Developer Live Stream now!
Hunt: Showdown 1896 - Cry_Marilou
Frankfurt (Germany), February 23rd, 2021 – Hunt: Showdown, developed by Crytek and powered by CRYENGINE, will celebrate three years since the game launched in Early Access on Steam with a range of activities, giveaways, discounts, and competitions this month.

Today, Hunt: Showdown is available for PC, PlayStation 4, and Xbox One, with over 3 million unique players since launch. Updates to the game since launch include live events, a new map, teams of three, new bosses, a PvE mode, new weapons, equipment, and custom ammo, and more. The Hunt: Showdown roadmap continues to be updated, shaped by player feedback, as the game evolves to become bigger and better.

Hunt: Showdown fans are invited to join in the third-anniversary celebrations by following official Hunt social channels to pick up discounts, win prizes, and enter a new Weapon Skin contest, which will see one winner and two runners-up have their own design for a Legendary Weapon skin added to the game. More details about this contest can be found by visiting Hunt: Showdown - Third Anniversary Weapon Skin Contest!

“We’d like to thank everyone who has joined us in the bayou since Hunt: Showdown launched in early access three years ago,” said Faith Özbayram, Senior Producer on Hunt: Showdown. “We’re really proud of how the game has grown and we look forward to showing our appreciation for the community with a range of activities and events. There’s big plans in store for Hunt, including a new map, boss, outfit customization along with many more interesting features and content which we’ll be discussing all in due course. Many of these features are community requests and we’re excited to build on the success of the game with these updates and more in 2021.”

Watch the Hunt Anniversary trailer here:



Hunt: Showdown is out now for PC, PlayStation 4, and Xbox One. Players can find out more about the game by visiting our website.
Hunt: Showdown 1896 - Cry_Ic3man2k


Hunt’s anniversary is almost here! 🎁

We’re kicking off the celebrations with an Anniversary Steam Bundle.

Get the game bundled with various DLCs for a discounted price now.

In case you own the game already, you will receive further loyalty discounts on the content of the bundle!

https://store.steampowered.com/bundle/19014/Hunt_Showdown__Anniversary_Bundle/
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