Update 1.1 is now live with new equipment, new Legendaries, UI and quality of life Improvements, and much-much more!
We have added 5000 in-game currency for players that did not receive the account linking reward after the wipe for Update 1.0!
Happy Hunting!
UI Improvements – The UI gets some love with a few improvements such as the highly requested Stay-In-Lobby feature, new Roster Equipment list and more, improved filter options. Further details below.
New Equipment – A brand new consumable, the Choke Bomb, and a deadly weapon variant, the Bornheim No. 3 Match, has been added to the game.
New Legendary Content – 3 new Legendary weapons and 2 Legendary Hunters arrived with update 1.1!
UI Improvements
Stay-in-Lobby Feature
Persistent party option to remain grouped with your invited friends after the end of a mission.
Quality of life improvement to reduce the overhead of having to resend party invites between missions.
New Roster Equipment List
Replaced the previous grid system for displaying equipment.
Instead, all weapons, tools and consumables are now shown in an improved list format to provide easier management and better overall overview.
Variants, Legendaries, contraband and items of different levels of dirtiness are now grouped under the respective main weapon in the list.
More Filter Options
The menu remembers active filters now.
Added new filter to only show Legendary or common equipment in the Roster tab.
Added new filter to only show currently owned equipment in the Store tab.
New Equipment
Choke Bomb
New throwable consumable item that produces a small cloud of gas choking out all sources of fire.
It explodes with a large initial blast followed with a smaller lingering area effect that lasts for 30 seconds.
Extinguishes burning downed players.
Any fire-based weapons and explosives will go out immediately when thrown into the active gas cloud.
Any flammable barrels, lanterns or oil spills will not ignite as long as the cloud remains around them.
It can be used to instantly kill Immolators and put out burning weapons carried by other AI monsters, including the Butcher.
Hunters will start coughing for a moment when inhaling the gas.
Developer Note: The Choke Bomb is a new piece of equipment that has been long sought after by our community. It provides a hard counter to enemies setting your downed team-mate on fire. However, to avoid reducing it to this specific situation only, we wanted it to be a full sandbox item, providing multiple use cases and opportunities for players to come up with unique tactics around it. This is the first iteration of this item and we have some plans to improve it further in future updates. The Choke Bomb is not meant as a silver bullet and its effectiveness is still heavily situation dependant. There will still be moments where even this powerful new item is not able to save your partner without you risking getting close to that shotgun or Bomb Lance hiding around the corner. We believe this is a step in the right direction and would like to hear what you think!
Bornheim No.3 Match
New variant of the Bornheim No.3 semi-automatic pistol, intended for sporting usage.
Features a stock and a longer barrel to provide better accuracy, range, and handling.
Takes a medium weapon slot in the inventory.
New Legendary Content
Sins of the Son
Legendary Romero 77 Hatchet
Cruelly blooded, patricide marked the first of many cursed rites carried out in no name by this Romero, in the hands of Glanton.
Southern Belle
Legendary Romero 77
Understated in elegance, this Romero 77 will stick by you through thick and thin.
Last Gust (DLC)
Legendary Winfield M1873 Swift
A faithful companion throughout an illustrious career, Alison's Winfield was reliable to the end and a constant, comforting reminder of the home she left behind when she traveled to Louisiana.
Phantom (DLC)
Gus Leroux: A former lawyer with a penchant for violence, this theatrical Hunter covers his scarred visage with a mask--not because he is ashamed of the injuries beneath, but because it terrifies his opponents.
Llorona’s Heir (DLC)
Much like the legend whose name she uses, Llorana earned her fearsome reputation by drowning her victims and haunting her enemies. Like a shade, she is fast and subtle, with both gun and knife.
AI
Water Devil will no longer respawn at the same position, making farming them for XP less convenient.
Hellhounds now go to combat more effectively (they would often pause to howl again mid-charge).
Improvements to Hellhounds' perception.
Leeches wandering into static fireplaces no longer triggers the Meathead when they die. (fire spawned by players still does!)
Gunplay
Bornheim No.3 logic improvements:
The weapon can now load an extra round into the chamber, increasing its total magazine capacity.
Animations and handling (i.e. for Bulletgrubber trait) have been adjusted respectively.
This affects all three variants of the Bornheim pistol (Basic, Extended and the new Match variants).
Increased throwing range for the Hive Bomb (now matching that of the Dynamite Stick and Fire Bomb).
Cleaned up a small number of weapon stats in the menu to provide better comparison between selected items.
Hunter
Legendary Hunters are assigned a random set of health chunks.
Legendary Hunters are now randomly assigned three traits based on the player's Bloodline progress- the higher the Bloodline rank the more valuable the traits given.
Developer note: "We have received a lot of positive feedback on the new Legendary content, but there were two things where players were not happy: the lack of Traits for Legendary Hunters, and that they would always come with the same combination of health chunks. We made sure that Legendary Hunter recruits will not be able to get better Traits than your regular Hunters, so the Traits picked will always match the Traits available for regular recruits, based on your Bloodline progress."
Added optional auto-move feature for Controller that can be enabled in the options:
Double-tapping sprint now keeps your Hunter walking forward until further movement of the controller stick.
Tapping sprint right after will keep on sprinting forward until further movement of the controller stick.
The icons of downed team-mates and dropped bounty tokens become more transparent the closer they are to the center of the screen so they are less distracting in combat.
Meta
Water Devil XP restored from 2 to 20 XP (now that the respawn exploit has been fixed)
Added Romero 77 Hatchet "Sins of the Son" - 300 Blood Bonds
New Special Legendary Weapon available as premium DLC:
Added Winfield M1873 Swift "Last Gust"
New Legendary Hunters available as premium DLC:
Added "The Phantom"
Added "Llorona's Heir”
Bounty Hunt
Increased mission extraction countdown timer from 20 to 30 seconds.
UI
The region (i.e. Europe) where the server is located is now displayed when connecting to it, to better indicate whenever a session uses a secondary region the player has selected.
Developer Note: Please note that choosing a secondary region is not mandatory and will work best for those players that have a good connection to both their primary and secondary regions! We advise observing your ping times to these regions in-game when connecting the first time to figure out the best constellation for you!
V-sync: in the graphical options, you can now set the V-Sync framerate lock of your choice. For example, if your monitor has a 144 Hz refresh rate you can choose to cap V-SYNC at 72 Hz by picking 72 in the max framerate dropdown.
All Store items are now sorted in a standardized 3x3 grid across the weapons, legendary weapons, tools and consumables categories.
All item grids and lists can now be navigated fully via the DPAD when using a controller.
Cleaned up the details for selected equipment in the Roster and Store tabs.
World
Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.
Added additional ladders to Catfish Groove to allow access to the roof and the big stack of wood logs.
Added the option to enter through the top floor window of the small side barn on the north-west side of Darrow Livestock.
Closed a couple of easy-to-exploit gaps between wood planks on building walls.
Adjusted the height of several fences to allow players to better see and shoot through the gaps.
Store
New weapon added: Bornheim No.3 Match: $134 (variant unlock)
New consumable added: Choke Bomb: $25 (unlocks at Rank 11)
Localization
Reintroduced Polish language with improved quality.
Reintroduced Turkish language with improved quality.
General quality improvements across all languages.
Stability / Performance
General improvements in AI costs on the server.
Fixed some animation issues.
Fixed multiple client crashes
Fixed a bug where If there was only one bullet left in the Bornheim, reloading it with the Bulletgrubber trait did not save it.
Fixed an issue where letters were flickering for the simplified Chinese language in the Book of Weapons and Book of Monsters (like in a horror movie).
Fixed a bug that allowed players to prestige while matchmaking.
Fixed a bug where searching for 'Uppercut' in the Legendary Weapons section in the Store tab didn't show the 'Rancor'.
Fixed a bug where the price for Soul Survivors inconsistently sometimes showed 'free' or 0 Hunt dollars.
Fixed an issue where Bounty Token tally-mark icons sometimes remained visible (in red) on boss icons in the top-left corner, despite all Bounty having been extracted
Fixed a bug where scrolling in the 3D weapon viewer also performed scrolling in the store menu.
Fixed a bug where double-clicking on a Contraband item would unintentionally buy a new fresh version of the same item.
Fixed a bug where the small indicator for new unlocks disappeared after clicking on the item subtab and not on the actual item itself.
Fixed an occasional crash on the server that could happen during mission loading.
Fixed a bug where weapons couldn't be unequipped while a filter not containing the equipped weapon was active.
Fixed a minor display error when having less than six traits equipped.
Fixed an issue where sometimes there were no reward banner pop-ups for completed mastery unlocks or challenges.
Fixed an issue where the audio input device field cut long names too early, making it hard or impossible to identify the correct device in some cases.
Fixed a bug where selecting gear via D-Pad LEFT and D-Pad RIGHT in quick succession caused issues.
Fixed a bug where the confirmation prompt did not get displayed when accepting a Steam invitation during a mission.
Fixed an issue where players could temporarily get stuck on the 'invite in progress' screen.
Various fixes for edge cases that could result in bosses getting stuck mid-fight.
UI
Fixed a bug where the region selection was updated every second and could reset to the previous state instead of the currently selected region state.
Fixed a bug where the audio input device field cut long names off too early, making it hard or impossible to identify the correct device.
Fixed a bug where the owned and medium ammo filters were not highlighted after a restart in the store.
Fixed a bug where the plus symbol didn't disappear on the equipment screen when having a new item unlocked while owning a contraband version of it.
Fixed a bug where the displayed region in the "Match Found" banner took a few seconds to update to the correct region name. (This was only valid after the region was switched).
Stability / Performance
Players may experience desyncs / rubberbanding issues during gameplay.
The client might crash when quitting the game.
Gameplay
For the improbable case when a player gets killed by the choke bomb’s damage (1), the death screen doesn't show the correct source just yet.
Sometimes weapons can drop on top of each other making it hard to loot the correct one.
In rare cases weapons can get stuck in a reload loop for a few seconds.
Sometimes tools or consumables can float in the world.
Fire from static lanterns in the world is currently not burning players.
UI
Teams of three opt-in can sometimes be changed in random teams - this should not be possible.
It may happen that the underdog bonus is falsely displayed when in a trio.
Dollar rewards for challenges are displaying wrong values challenges tab - players receive the correct amount (double) though upon claiming.
Visual / Audio
In rare cases players might encounter objects with wrong/purple shading.
In rare cases clients might experience render issues when other players extract from the map.
Other
Some prices changed in Patch 1.0.3 including Large slot weapons and Consumables have been falsely reverted to their previous price points.
Currently the Bornheim Match does not unlock for players that had unlocked the Bornheim Extended variant.
In some cases players will receive only partial or no rewards at all after finishing a mission.
Matches in the Asia server region may not start with a message stating that all servers are occupied. We are currently working on a fix for this problem.
We are aware and investigating the current connectivity issues that some are experiencing on PC at the moment. Once we have more information, we will let you know. Sorry for any inconvenience caused by this.
Below are the latest update notes for the latest patch. Please note that the current known issues are the same as the last update. Please see update notes 1.0.2 for more details.
General
Additional logging added to assist with our investigation of server performance.
Store
Price changes:
Weapons
Nagant M1895 Deadeye reduced from $47 to $42.
Nagant M1895 Silencer reduced from $58 to $53.
Winfield M1873C reduced from $61 to $41.
Winfield M1873C Silencer reduced from $74 to $55.
Winfield M1873 C Marksman reduced from $82 to $56.
Hand Crossbow reduced from $60 to $44.
Hand Crossbow Poison reduced from $65 to $51.
Crossbow reduced from $92 to $73.
Bornheim No.3 reduced from $95 to $80.
Bornheim No.3 Extended reduced from $111 to $96.
Winfield M1873 reduced from $100 to $75.
Winfield M1873 Aperture reduced from $105 to $80.
Winfield M1873 Talon reduced from $125 to $100.
Winfield M1873 Swift reduced from $153 to $128.
Tools
Knife reduced from $25 to $20.
First Aid Kit reduced from $65 to $30.
Consumables
Weak Vitality Shot reduced from $25 to $10
Vitality Shot reduced from $85 to $65
Dynamite Stick reduced from $27 to $18
Waxed Dynamite Stick reduced price from $33 to $24
Legendaries
Legendary Nagant M1895 Deadeye Rattlesnake reduced from $47 to $42.
Legendary Knife Blood Oath reduced from $25 to $20.
Legendary Knife Reaper's Arm reduced from $25 to $20.
Legendary Winfield M1873C Augusta reduced $61 to $41.
Legendary Crossbow Snake Seer reduced $92 to $73.
Legendary Crossbow Jack o' Diamonds reduced from $92 to $73.
Legendary Bornheim No.3 Golden Ticket reduced from $95 to $80.
Legendary Winfield M1873 Fifty Laurels reduced from $100 to $75.
Legendary Winfield M1873 Talon Night Terrors reduced from $125 to $100.
Developer note:
With this update, we are reducing a number of the prices attached to the weapons, tools and consumables. The purpose here is to reduce the overall bottom line in terms of kitting out your Hunter for each mission. We have noticed that some are experiencing issues with money as they progress through the tiers. Some feel forced to buy certain items to in order to effectively compete but often this happens even when players are low on money which results in a cycle of being unable to save up enough for the higher tier items and having a feeling of being stuck. Due to this, we have reduced the prices for the First Aid Kit, Vitality shot and the Weak Vitality Shot significantly.
The price changes to he Dynamite and wax Dynamite stick are to allow players to use these items without feeling like they make to big of a dent to your bottom line every match. The weapon price changes are aimed at the instances of allowing players to save a bit more but also to give more valid choices as you progress, instead of sticking with just the cheapest options.
We will continue to monitor the usage of weapons as well as the money situation for those low balance players and may make further adjustments as needed in the future.
Localization
This update sees a lot of improvements to the in-game localization across multiple languages. These improvements have been made to the Book of Monsters and Book of weapons, as well as some typo corrections throughout the game. We will continue to make changes and improvements to the localization as we move forward. As always feel free to let us know if you spot any other corrections that may be required.
Thank you for your feedback on the EU servers. As we still received a number of reports about rubber banding and desyncs issues, we have decided to switch back to our original servers and continue our investigation.
We will be taking down the servers at 10AM CEST/4AM EDT/1AM PDT. Please extract before that time to avoid losing your hunter.
We want to take a moment to address the server issues that have been happening in the past couple of weeks mainly on the US East and EU server.
First of we want to thank everyone who has reported the issues that they have been experiencing on our various channels. We take the reports about rubber banding, disconnects and increased ping very serious and we have been actively investigating.
While we try to keep you up-to-date as much as possible sometimes there isn't so much to share so we rather wait to give you a bigger update like this blog post.
We are currently testing different servers on our EU environment. We want to keep these servers running during the night (Friday, September 13th) and we will actively monitor and keep an eye out on user reports for any problems. If these different servers don't seem to improve the situation we will take these down and will go back to our old servers tomorrow morning at 10 AM CEST/4AM EDT/1AM PDT. This means that all the servers will go down for a short maintenance for about ~1 hour and we will confirm if this will happen well in advance on all our communication platforms like Steam, Social Media and Discord.
Depending on the outcome of these tests we will either apply the server changes to our US East server environment or we reevaluate and look for a different solution to the server issues.
Thank you for all your patience, we will send a follow up once we got more news to share.
Here are the patch notes for update 1.0.2. With this update we have introduced further changes to weapon sway as well as changes to our progression system.
Please leave us your feedback below. Happy Hunting!
Added further logging in order to investigate client crashes
Hunter
Added customizable key binding options for spectator mode. This can be found in the settings menu
Reduced burning damage taken while downed by half
Gunplay
Adjusted weapon sway to re-introduce a slightly stronger modifier while moving and aiming down sight at the same time
Developer Note: With Update 1.0, we chose to tweak aiming with weapons towards a more accessible gunplay experience, reducing the sway patterns to make it easier for players to train and keep their sights on target. This is one of a number of balancing adjustments made to our weapons. These adjustments include (but aren't limited to): more realistic, slower bullet velocities for some weapons and torso shots registering in spite of any arm hitboxes in the way. While we are still happy with these changes, we have seen a comeback of ADAD sidestep dancing in combat, which players are using to reduce the chances of getting hit. At the same time, the reduced sway allows them to shoot with fairly high accuracy while strafing, so that it has started to become a dominant strategy in combat, which is not what we intended. So with this update, we are adding back slightly stronger weapon sway during player movement. Compared to many other games, we feel that the 1.0 sway is still significantly stronger and continues to pose a challenge for players to master - especially taking into account the fact that every shot counts with the slow rate-of-fire weapons featured in the game. There have been discussions in the community about how the stronger pre 1.0 weapon sway has produced more intense firefights, where positioning was more critical. We feel that this is only partially true and that good positioning still decides firefights as the main factor in the game right now. In our view, it is more rewarding for players to score a reliable hit through careful aiming, rather than having a strong element of RNG in the gunplay formula, due to the hard to control weapon sway making you often miss a target by a pixel as the sway takes the sights off your target. We hope that these latest changes help us strike a good compromise between accessibility and challenge, retaining Hunt's core gunplay, but reducing the amount of frustration from near-misses in combat. Please tell us what you think!
Meta
Reduced the XP required to unlock new items in the Explosives category in the Book of Weapons
Waxed Dynamite now requires 250XP instead of 500XP
Sticky Bomb now requires 250XP instead of 500XP
Frag Bomb now requires 500XP instead of 1000XP
Reduced the uses required to unlock new items in the Healing category in the Book of Weapons
Vitality Shot now requires 10 instead of 25 uses
Stamina Shot now requires 15 instead of 25 uses
Reduced the required kill count for Meatheads to complete the Mastery challenges #4 and #5 from 100 to 50 in the Book of Monsters
Leaderboard
In order to be displayed in the leaderboard a player must have been active in the last 30 days and have an in-game playtime of 50 hours (currently in-game playtime is also including time spent during Early Access phase).
Localization
Further improvements have been made to localization in all available languages.
Fixed issues that could lead to client and server crashes
Fixed a rare bug that allowed players with the Vulture trait to loot burning players
Fixed an issue where the aim helper for the Flash Bomb suggested an inaccurate ballistic curve.
Fixed an issue where dead Hunters on fire still produced the burning audio from their corpses sometimes
Fixed an issue that resulted in Tactical Ping markers placed on water surfaces not showing up
Fixed some usability issues with charging melee attacks after switching from tools and consumables to weapons.
Fixed a bug that caused the LeMat Mark II revolver to play an incorrect animation when interrupting reloads
UI
Fixed an issue where having no trait selected showed a very large number on the 'apply' button.
Fixed an issue where unlock condition for bought but not available legendary weapons were missing
Fixed an issue where the ‘remove’ button for traits in the Upgrades screen did not work if player bought a trait and immediately wanted to remove it
Fixed a bug that caused previously completed masteries to be displayed as unlocked after prestiging
Fixed an issue where the Legal texts and Book of Monsters were not completely displayed in some cases
Stability / Performance
In some cases you may experience crashes during Gameplay. Please be sure to report any instances that you encounter.
In some instances, a crash can occur when leaving missions.
Window glass shader impacts performance significantly when 2 pass rendering options are disabled in the menu.
In some rare cases, after playing for extended periods of time, the client might crash. In these cases, the resolution will change and the game will be set to fullscreen so you will need to adjust these settings to your preferred choice.
Gameplay
The Butcher and The Spider may become stuck during their respective frenzy modes.
In some cases, players may experience rubberbanding/desyncs. We are actively investigating the cause of these issues.
In some rare cases, some missions will begin before all players have loaded which may result in the death of your hunter.
Some audio traps may attract AI from a wider radius than intended.
AI do not react correctly to the audio of hanging chains.
Green window shutters cannot be destroyed.
Looting a small weapon while mid swap of the current equipped weapons will result in swapping the wrong weapon.
The Spider can on occasion clip through the walls when performing an attack.
Players may hear a permanent fuse sound after use.
Some melee attacks may be duplicated (audio will play twice instead of once).
Switching between weapons may cause some minor animation issues to occur.
In some rare cases, Grunt bodies might not render correctly and only their heads will be visible.
In some cases, killing a monster with the silent killer trait will still trigger the moaning death audio
After the last player in a group dies, the group will disconnect not allowing you time to report others if required.
UI
Consumables for the tutorial Hunters are not displayed correctly on the selection screen but the Hunters will have items during the mission.
Changing the Stop spectate button from 'F' to something else and back is not possible (because 'F' is already in use). You'll have to reset your keybindings to fix the issue.
Banishment counter in the tutorial will show as 100% immediately even thought banishing takes 10 seconds.
At rank 100, retiring a Hunter will no show the XP progress in the upper left progress bar.
After prestiging, the mastery progress in some cases may have some display issues. Progress is tracked as normal.
When poisoned, the map can be slightly visible on screen (shimmer effect)
Alt tabbing may cause the mouse cursor to be visible while in a mission.
Changing the resolution may cause the cursor to become stuck within its previous dimensions. In some other cases the resolution may not match the screen size when the game is launched.
Damage history shows tick for Hive damage and Fire damage.
While in a group, if the one of the party members leaves, the others members will be put in a ready state.
Rift counter only displays 3 closed rifts for a WellSpring target.
Death screen details may be incorrect in instances of death by barbed wire places in the level.
The icon when speaking through in-game voice will not appear in some rare cases but the voip will function correctly.
Hunters will be displayed in the background if a steam invite is accepted while on the Last match or challenge screens.
Having less than 6 traits makes the traits bigger than the black background
Equip button doesn't work when trying to replace a tool in an already filled tool slot (if all slots of that type are also full)