PC Gamer

Art by Peter Dennis

Creative Assembly recently announced Total War Sagas, a spin-off series meant to “focus on a specific point in history, as opposed to an era as seen in the tentpole Total War games,” but with the same level of detail as the bigger releases. Like Fall of the Samurai or Napoleon, these aim to cover eras already touched on by Total War, but putting a particular facet of the age under a microscope or detouring from the existing timeline. It's a fantastic idea, seeing as some of the smaller and more focused campaigns for Rome II (Imperator Augustus and Caesar in Gaul, particularly) were actually much better executed than the Grand Campaign.

Here are some smaller-scale conflicts that deserve their very own campaigns.

The Defeat of the Cimbri, via Wikipedia

The Cimbrian War

Place: The Outskirts of the Late Roman RepublicTime: c. 115 - 100 BCEBase game: Rome 2

The first large-scale clash between the Latin and Germanic civilizations, the two main components whose melding would eventually bring about Medieval Western Europe, took place just a generation or so before Julius Caesar set events into motion to transform the Roman Republic into an Empire. A group of tribes from the unexplored northern frontier (which the Romans would refer to eventually as Germania) appeared seemingly out of nowhere and initially struck a number of stunning blows against Rome, handing them their worst defeats since they faced Hannibal in the Second Punic War. It was only through the actions of the legendary Gaius Marius that this invasion was repelled and Rome itself was saved from sacking or possibly even conquest.

If that had happened, the name Caesar would probably never have made it into the modern consciousness. The invasion also helped to inspire the Marian Reforms—Marius reorganized the army, creating the legions that would conquer much of the known world.

The Roman component of this roughly 15-year campaign, which could fit well with a month-to-month turn timer, would likely focus on the character of Marius, just as some past DLC campaigns have put the lens on Caesar, Augustus, Marc Antony, or Belisarius. The Marian Reforms could be adapted into a specialized tech tree-type system, representing possibly the turning point in Roman military history. Like most great men of ancient Rome, Marius had more than just the invaders to worry about. There was plenty going on at home, and rival generals with different ideas of how to achieve victory seeking to usurp recognition as being Rome’s savior. Having allied armies that aren’t necessarily on the same page as you while fighting a common enemy could be very interesting if the AI is done well.

On the barbarian side, we see a similar opportunity. While allied, the two main tribes involved in the invasion, the Cimbri and the Teutones (the latter is where the word "Teutonic" and the modern German-language name of Germany, "Deutschland," comes from) were not a united nation. Marius was able to triumph thanks in part to the lack of coordination between them. Tribal politics could be a large focus as you try to hold a large, powerful, but unwieldy coalition together. There were also some smaller tribes involved in the invasion that could present unique challenges, either as player-led factions or diplomatic considerations, such as the Ambrones and the Celtic Helvetii.

Battle of Stamford Bridge, via Wikipedia

The year 1066

Place: The North Sea Region (Particularly England)Time: GuessBase game: Attila (or Medieval 3 if that comes out any time soon)

The year that changed English history forever, 1066 saw three claimants (leading three potentially diverse and unique factions) to the crown of England engage in a three-way struggle that was as dramatic as it was unpredictable. William, Duke of Normandy, had a Papally-sanctioned host invading from the south with continental heavy cavalry. Harald Hardrada of Norway sailed from the Northeast with a host of viking-descended warriors who still fought much like their pillaging ancestors. Caught in the middle was Harold Godwinson, the Anglo-Saxon nobleman who had been chosen by his own people to defend the status quo.

With a campaign map modeling the British Isles in serious detail, it would be possible to plan army maneuvers through the hills and woodlands of England in a way the series has never allowed before. And since the entire war took place in the space of one year, turns could potentially represent mere days rather than years or seasons, giving new weight to the weather system and the passage of time in general. 

Minor factions would also be plentiful. Though he didn’t go to war historically, Svend II of Denmark was another potential claimant when Edward the Confessor died in 1066, by his descent from Knut the Great—a viking who did in fact take over and rule England for a time. There’s also the matter of the independent Scots to the North, some unconquered Welsh realms to the West, and a large number of Irish tribes that dwelt on the disunited Emerald Isle at the time. And this is all not even mentioning the King of France and his contentious relationship with William back on the mainland.

Inca-Spanish confrontation in Cajamarca, via Wikipedia

The Inca Civil War and Spanish Conquest 

Place: Andean Region of South AmericaTime: c. 1527 - 1580 CEBase game: Empire/Napoleon

When the 11th Sapa Inca, Huayna Capac, died in 1527, the large and complex Inca Empire was sent into chaos. A succession conflict sometimes called the War of Two Brothers kicked off between his sons, Huáscar and Atahualpa. They chose a terrible time for it, too, since conquistadors from Spain were about to show up bearing guns and smallpox. Choosing to play either of the two claimants would mean having to defeat your brother and unite the empire in common cause to withstand the greatest threat it had ever faced. The Spanish would find themselves vastly, almost comically outnumbered, but with a technological edge (and an uncontrollable secret weapon in the form of European disease) that they would have to make the most of to achieve victory.

Very few games model the epidemiological impact of the Columbian exchange on American natives properly, and this era would be a perfect place to do so. Much as the changing climate gradually makes the map less arable in Attila, an Incan player would have to contend with catastrophic population and economic collapse from the introduction of smallpox, typhus, and other diseases as the campaign progressed. Internal politics would also be a rich source of new mechanics, as the Inca (who were completely excluded by the original Empire: Total War) are today considered to have been the largest and most sophisticated empire in the Americas at the time of European contact.

The Spanish side would likely focus more on agents and clever maneuvers to topple the already wobbly Incas indirectly. Playing both sides of the civil war to weaken your enemies overall could be one path to victory. Gaining native allies (hey, look: minor factions!) was another key tactic the Spanish used to further their conquests in this period. Perhaps the most decisive historical moment of the conflict was the Spanish's capture of Atahualpa (who was victorious in the civil war), which could also be a campaign milestone. With roughly 50 years to play, a season-based turn timer would give us a meaty and exciting campaign.

The Attack on the Malakoff, via Wikipedia

 The Crimean War

Place: The Black Sea regionTime: c. 1850 - 1860 CEBase game: Shogun 2

Around roughly the same time that the events of Shogun 2: Fall of the Samurai were kicking off in Japan, one of the largest European wars since the days of Napoleon broke out in Europe. The causes are disputed, but much of the fighting revolved around the decline of the Ottoman Empire, and who had the right to claim what from its carcass. On one side was the Russian Empire under Nicholas I (and later Alexander II after the former’s death from natural causes). On the other was the Ottoman sultan Abdulmejid I, Napoleon III of France, and none other than Queen Victoria herself leading England. There was also involvement from the Kingdom of Sardinia (a predecessor to modern Italy), and various minor powers in the region comprising ethnic minorities that either had, or were in the process of, breaking from centuries of Ottoman Turkish rule—notably the Greek Legion that fought on the Russian side.

The tech level would be similar to Fall of the Samurai, with the main difference being that we’re talking about large, industrialized European armies on both sides. You’re not going to be mowing down a lot of sword infantry using gatling guns, because your enemies have gatling guns as well. Weaponry had come a long way since Napoleon, but was still recognizable in those terms. Smoothbore field guns, cavalry charges, and disciplined line infantry were still the main tools of warfare. The maritime theater also lends itself well to exciting naval battles, and the Crimean War saw the first use of ironclad warships.

Spanning a roughly 10-year timeframe, a month-to-month turn cycle would make the most sense. As this was a relatively contained conflict fought by multiple, world-spanning empires, interesting campaign mechanics could be introduced to model bringing in imperial resources at the cost of political capital or popularity at home. The Ottomans, in particular, would have the added challenge of managing minority populations emboldened by successful revolts of decades past and yearning for their own liberty.

Total War: WARHAMMER II

Creative Assembly announced today that the barbaric Norscans are coming to Total War: Warhammer as a playable race. The Norsca Race Pack is scheduled to go live on August 10, and will be given free to anyone who preorders the upcoming sequel, Total War: Warhammer 2, or purchases it within the first week of release.   

The description of the Norscans on Steam paints quite a vivid picture. "In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds." 

Norscan armies are "swift and vicious," and their campaigns are built on "relentless pillage and ruination." To reflect that happy fact, Norscan armies have their own post-battle option that will enable them to raze enemy settlements and raise monuments to their dark gods, trading occupation and looting for increased favor in battle. 

The DLC will include two new playable factions led by unique Legendary Lords, new Lords and Hero types, specialized combat abilities, and a "massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms." Creative Assembly also said that Norsca will be added to the combined campaign map that will "enable players to conquer both the Old World and the New as any Race from both base games and any owned DLC Races." 

Total War: Warhammer 2 is set for release on September 28. The Norsca DLC, for those who opt not to preorder or buy the game right away, will sell for $10. 

Total War: WARHAMMER II

Following on from April's triptych of Dawn of War 3 covers, we wind the clock back a few thousand millennia to bring you another great Warhammer cover, this one focused on the new lizardmen race that will be winging its way to Total War: Warhammer 2. Chris Thursten went hands-on with the armoured reptiles for this month's cover feature, although there's another Total War: Warhammer treat waiting inside. The Grim & The Grave, DLC for the original game, is included free with this month's print issue.

Elsewhere inside, we take a look at Call of Duty: WWII and Quake Champions, while Fraser Brown highlights the elements that make for a great RPG sidequest. We talk to CCP about making EVE Online free-to-play, before offering a round-up of the best flight sticks money can buy. Meanwhile, on the reviews front, we scrutinise Prey, Dawn of War 3, Strafe, Rime, What Remains of Edith Finch, and quite a few other games.

Issue 294 is on shelves now and available on all your digital devices from Google Play, and the App Store.  You can also order direct from My Favourite Magazines or purchase a subscription to save money, and receive monthly deliveries.

This month:

  • Chris goes hands-on with Total War: Warhammer 2.
  • Fraser finds out what makes a great RPG sidequest.
  • We talk to CCP about making EVE Online free-to-play.
  • Andy offers a beginner's guide to the adventure game genre.
  • We take a look at the making of classic LucasArts adventure Full Throttle.
  • Reviews of Dawn of War 3, Prey, Rime, Strafe, The Sexy Brutale, and more.
  • Call of Duty: WWII, Quake Champions, Project Rap Rabbit, and more previewed.
  • We round up the best flight sticks.
  • And much more!
Total War: WARHAMMER II

Creative Assembly has released a new Total War: Warhammer 2 cinematic trailer that takes an up close, and not very pleasant, look at the game's (and high fantasy's) most obvious and reliable bad guys. The High Elves may be "paragons of virtue," the studio said, but the Dark Elves, "their closest kin, represent all that is foul and depraved in the Elven soul." 

The Dark Elves move fast and hit hard, and are "capable of tearing down an enemy's defenses in a trice, provided they sustain their Murderous Prowess." But they don't sound like the most inherently cohesive or stable fighting force ever assembled, as the Dark Elf leader "must preserve his alpha status in the eyes of his lesser generals and keep an iron grip on their loyalty, lest their self-serving, glory-seeking nature leads to treachery." 

Total War: Warhammer 2 is set to come out on September 28. You can lay eyes on two of the game's other factions, the High Elves and the Lizardmen, doing battle right here. The fourth faction, suspected by some (including me) to be the Skaven, still hasn't been revealed. 

Total War: WARHAMMER II

Fighting against an army of Mazdamundi's resilient Lizardmen, Creative Assembly has showcased Total War: Warhammer 2's ultra-defensive High Elf units in action for the first time. 

Adopting a meticulously conservative strategy that'd do Jose Mourinho proud, the pointy-helmed pioneers mix steadfast defending with elemental aerial terradon attacks, infantry-thwarting bowmanship, and an array of magic—not least the neat-looking and ground and air devastating Tempest Vortex. 

Check all of that out below in this developer-led extended trailer:

"This battle gives a greater, more in depth look at the High Elf roster and how they play, alongside some new elements of the Lizardmen roster not yet showcased," says Creative Assembly of the above. "This battle was created in a custom battle using an early work in progress of the game, and some elements, such as visuals and stats are subject to change."

Fancy that? Total War: Warhammer 2 is due September 28. In the meantime, read about Chris Thursten's hands-on time with The Lizardmen.

Total War: WARHAMMER II

So far, Sega and Creative Assembly's incoming Total War: Warhammer 2 has fed us snippets of its world and what lives within. We've saw the Lizardmen in this 'in-engine' trailer, we've learned about its 'elite' High Elves and their interests, and we now know mods from the first game are, in theory, transferable to the sequel

Now, CA has unveiled a new 'Campaign First Look' trailer that covers new continents Ulthuan and Lustria via the game's campaign map. Here, you'll find both the Lizardmen and the High Elves in situ while learning a wee bit about their intentions at war, and the game's mechanics too.

"The journey begins in the High Elves’ homeland of Ulthuan, where The Great Vortex crackles with magical energy on the Isle of the Dead; its dangerously unstable presence a magnificent but ominous sight that dominates the immediate landscape," says publisher Sega. "The High Elves who reside there are led by Prince Tyrion and, as the video swoops down towards the White Tower of Hoeth and past the Fortress Gates of Ulthuan, you begin to get an understanding of the proud, highly developed people who live there."

We're then taken over the oceans to Lustria, where a number of Old World races reside, before being swept away to Turtle Isle where you'll spot the High Elf Arch-Mage Teclis pursuing the Lizardmen's homeland. 

Sega continues: "Finally, we are introduced to two Lizardmen Legendary Lords: the Slann Mage-Priest Mazdamundi, who has adopted the Astromancy stance to gain greater insight into his lush surroundings, and the famed Saurus Old-Blood Kroq-Gar, as he prepares to lead a Lizardmen force into battle against the High Elves at The Fallen Gates."

Total War: Warhammer 2 is due September 28th. 

Total War: WARHAMMER II

Creative Assembly and Sega's Total War: Warhammer is a typically outlandish turn-based RTS that (finally) brought historical strategy and Games Workshop's fantasy world together when it landed last year. Beyond the base game, a host of intuitive, practical and outright zany user-made mods have since surfaced—some of which alter the original almost beyond recognition. 

With Total War: Warhammer 2 perched on the horizon—due September 28—it's inevitable mod creators will set about the sequel in the same way they did the first. But what of the first's mods? Creative Assembly has said that while Total Warhammer and Total Warhammer 2 are standalone games, there will expectedly be some crossover in terms of lore, mechanics and narrative. So can we expect similar fluidity with regards to the game's mods?    

Chatting to Gamewatcher at E3, game designer Mark Sinclair addressed that very question. 

"The way it will work is that the mods that were created for the first Total War: Warhammer will be only for Warhammer," says Sinclair. "They are two different and separate games, so you can’t necessarily just use a Warhammer mod in Warhammer 2. 

"That said, theoretically, we’ve made it possible to transfer a mod from Warhammer to Warhammer 2. There will have to be some work on the part of the modder to make sure it’s compatible, but ideally it should be relatively straightforward."

Here's hoping we see the HeroQuest-echoing Goblins and Skeleton Warriors in CA's latest, then. Total War: Warhammer 2 is due September 28, 2017.

Total War: WARHAMMER II

Total War: Warhammer 2 got right into the action at The PC Gamer show. The Creative Assembly's Al Bickham got on stage to talk about the sequel to one of our favorite strategy games of last year, and the footage he brought along shows the Lizardmen charging against some High Elves. With dinosaurs, which hardly seems fair. The video is actually depicting a specific quest battle, The Battle of the Fallen Gates, which will be playable on the show floor at E3.

Our favorite thing about the original Total War: Warhammer was how much fun The Creative Assembly was able to have with the setting. Instead of the usual true-to-life historical combat units, the artists and animators got to go nuts with spider-riding goblins and undead dragons and flamethrower Dwarfs. The Lizardmen's units—which include a lizard on a throne riding a bigger lizard, which I've been told is technically a carnosaur—look like a damn blast.

Back in April we wrote about what we want from Total War: Warhammer 2, with the hopes of seeing some changes to the Total War formula rather than just new factions. And while Warhammer 2 does have new factions and a new campaign map that will sync up with the first game's, it also has a new win condition that should shake things up. 

As Chris Thursten wrote in our recent hands-on: "In a standard Warhammer 2 campaign, victory is achieved by winning the 'race' to the vortex—a race that involves performing rituals, gathering specific resources, and capturing specific parts of the map. Although it'll still be possible to win through old-fashioned conquest, this shared victory condition is intended to provide drama and challenge all the way to the end of a playthrough.

It'll be possible to both win and lose a campaign at the 11th hour, as even a small force in the right place at the right time has the potential to interrupt a key ritual or intercept a force on its way to victory."

Granted, the video above is mostly about giant lizards beating the snot out of elves, but it's nice to know there are some shakeups coming in Warhammer 2. You can watch the entire presentation from the PC Gaming Show, including our interview with Bickham, right here.

As announced this morning, Warhammer 2 is due out on September 28th. We'll have footage of the entire Battle of the Fallen Gates later this week.

Check out this post for more from The PC Gaming Show at E3 2017. You can watch the show live on Twitch, and catch up on all the news from this year's show right here

Total War: WARHAMMER II

The four factions of Total War: Warhammer 2 will be kicking off their war to end all wars on September 28, Creative Assembly and Sega announced today. 

Warhammer 2 adds the sprawling continent of the New World, where the four factions will fight each other in a race to take the power of the Vortex for themselves. A post-release patch will also stitch both the new continent and the Old World together in a mega-campaign. 

Pre-ordering Warhammer 2 will net you a new race for the first game. We don’t know what the race is yet, however. 

Alongside the standard edition, there’s a fancy Serpent God Edition. “An artefact fit for a god, or at the very least a devoted Slann Mage-Priest, the Serpent God Edition comes in a scaled turquoise presentation box, replete with stone-effect glyphs modelled on Lord Mazdamundi’s headpiece, detailing the temple-cities of Lustria,” reads the press release. “Treat it with reverence, lest you sully its magnificence.”

As well as a box for your mantelpiece, the Serpent God Edition will also come with the aforementioned race pack for the first game, a stone effect puzzle sphere, whatever that is, bone totems, maps, an art book, stickers, a metal case, a guide, and a necklace that hides a USB drive. A limited edition version will also be available, containing the metal case and guide. 

The race pack for the first Warhammer will be available before the launch of Warhammer 2. 

Total War: WARHAMMER II

Creative Assembly has revealed more details about the fancy High Elves, one of Total War: Warhammer 2’s angry factions. Get the skinny on their leaders, dragons and troops below. 

The High Elves are a tricky bunch. They use diplomacy as a weapon, making other factions fight or agree to deals that aren’t in their best interests. They’re not to be trusted. On the battlefield, don’t be fooled by their silky hair and slender appearance: they’re beasts. 

“The High Elves are an elite force who, warrior-for-warrior, can outmatch almost any other race in the Warhammer World,” writes Creative Assembly. “Over the long millennia of their existence, they have mastered every style of fighting—whether you seek phalanxes of spears, unstoppable cavalrymen, dead-eyed archers or peerless charioteers, you will find them here.”

Like all the factions in Warhammer 2, they have two different starting positions, depending on the leader that you choose at the start of the campaign, and those leaders have very different abilities. Tyrion, for instance, is a peerless warrior and defender of Ulthuan and its Everqueen. His brother Teclis, on the other hand, is physically frail but strong in magic, and sees the entire world as his charge. 

The Elves are blessed with a great deal of cavalry, but the most notable part of their roster are the flying beasts. Pick the Elves and you’ll be able to field six different types of flying monsters, from dragons to eagles. In Warhammer 2, flying units are considerably more versatile, too. Dragons, for instance, can spew fire while flying above the battlefield instead of dropping into melee immediately. 

I’m still all about the Lizardmen though, I must confess. I got to play with them for a few hours in May, and there’s nothing like watching a bunch of dinosaurs with solar cannons strapped to their backs charging at a bunch of terrified enemies. 

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