PixARK - SG_Calculated
Hello Explorers!

Thank you for all of your submissions for our Interior Design event. There were some truly outstanding submissions, and we would like to share some of them with you to vote on! The community vote winner will be announced alongside our picks on Friday, 5/25. You can submit your votes here

Achilles



saryPES


Ertosi

PixARK - SnailGamesUSA
Version 1.16

5/24/18 - 2 AM Pacific Time


Greetings Explorers! With this patch, we’re adding a few new creatures to enhance gameplay, as well as optimizing some of the mechanics already in game. We’d like to thank you for your continued feedback during PixARK’s Early Access!

Added Polish localization.

New Additions

  • Added new creature, Thorny Lizard, to desert creature group; It has the ability to transform rocks into ore.
  • Added new creature Cave Hyena to Desert creature group; It has the ability to render fracture and bleeding on targets during combat.
  • Added Thorny Lizard and Cave Hyena model information to Sky Museum.
  • Added 26 additional Steam Achievements for players to unlock.

Adjustments
  • Increase drop rate for high-tier items and decrease drop rate for low-tier items from level 80 beacon drops.
  • Megarock Dragon's resistance to turret damage is reduced from 80% to 50%
  • Increase hp for Iron Spike Wall and Iron Spike, and the damage they cause.
  • Shadow Leopard's melee attack will no longer deal damage to Iron, Copper, Steel, Marble, or ]Magic Academy structures.

Fixes
  • Player's POV will no longer see through the terrain after characters die
  • Server reset will no longer cause player’s bodies to disappear.
  • Creatures in the taming process will return to wild state after server reboots.
  • Optimize the vfx for Trapa's attack
  • Fixed font issue with Traditional Chinese localization and Portugee localization.
  • Fixed the correct item name for Iron Spike.
  • Fungus Beast Saddle recipe will no longer be included in item drops.
PixARK - SG_Aech
Version 1.15

5/17/18 - 12 PM Pacific Time

Greetings Explorers! We had a an update go live a few hours ago which brought servers to version 1.15. The update had just one hotfix in it.

Fixes
  • Fix Goblin Trading Center and Electrolytic Tank exchange not costing materials.
PixARK - SnailGamesUSA
Version 1.14

5/17/18 - 2 AM Pacific Time


Greetings Explorers! We're moving along with more balancing changes and adjustment to the raiding meta. Along with this, we have exposed more customization options for Single Player, Non-Dedicated as well as Dedicated servers! Enjoy PixARK the way you want it!

Adjustments
  1. Single Player, Non Dedicated and Dedicated game settings customization has been added. From 1x to 100x!
    • Gathering Rates
    • Resource respawn rates
    • Player Damage Modifier
    • Player Toughness Modifier
    • Player water consumption rate
    • Player food consumption rate
    • Player stamina consumption rate
    • Player health regeneration rate
    • Creature attack damage modifier
    • Creature toughness modifier
    • Taming speed modifier
    • Creature food consumption rate
    • Creature health regeneration rate
    • Building defense type damage modifier
    • Building armor modifier
    • Experience gain modifier
  2. Increased drop of Shark Skin from 1 to 3.
  3. Decreased magical ceiling's crafting requirements, from 3 magical wood and silver ingots to 1 of each.
  4. On Fury and Chaos servers, increased the drop rate of high quality loot from Gold Chests, decreased drop rate of primal quality and bronze ingots.
  5. Elementals golems will no longer eat cooked meat.
  6. Elemental golems will only mitigate damage by 50% for earth magic, will not longer be immune.
  7. Elemental golems' resistance to turrets has been decreased from 80% to 50%
  8. Elemental Golems's rock throw has been balanced. Area of Effect damage decreased from 80 to 40. Range of the area has been increased from 3 meters to 5 meters.
  9. Inreased all defensive plant health points to 5000. Balanced damage from creatures, magic and ranged weapons on defensive plants to be the same as versus their wild versions.

Fixes
  1. Fixed issue when creating an item, under certain conditions crafting materials are locked into the workbench being used.
  2. Fixed description info for 5 new types of structures (Crystal, Sea Crystal, Volcanic, Shining, and Darkwood)
  3. Fixed issue with level 120 creatures gathering rates being abnormal.
  4. Fixed issue with Mechanical Arm Fabricator not return the correct amount of materials on demolish command.
PixARK - SG_Calculated


Hello Explorers!

Welcome to the first issue of Cube Design Monthly. The place to go for all of your fashion tips, tricks, and info on how to make sure your home is the go to spot on your ARK.

We all learn how to build a house in PixARK; whether it is a literal hole in the ground or a majestic castle, we all start somewhere. However, it’s time to put your interior designing know how to the test, with our first ever Interior Design Contest.

We want you to show us why your home is the place to be for your tribe, and the envy of your enemies. Give us a screenshot tour of your place, showing off each room, and going over where all of your beautiful decor is from. Did you decide to go for a chilling theme decorated with pieces from the Frozen Castle? Or are you one for more of a rustic place, displaying your weapons and armor with pride for all to see? Let us see your creativity, and show everyone the way they should be decorating their home as well. Explorers with the most fantastically decorated homes will receive a Steam key for PixARK!

All submissions should be sent to pixark.community@snailgamesusa.com and include the following:

Full nerver name
Link to your Steam profile
Screenshot of the interior of your home

This event will run from today, Tuesday, 5/15, until Wednesday, 5/23. The community vote will be held here on Steam on Thursday, 5/24 and our winners will be announced on the following Friday!

We look forward to your submissions. Good luck!
PixARK - SnailGamesUSA
Version 1.13

5/10/18 - 2 AM Pacific Time


Heading into some fine tuning with this update. We're working at a balance to PVP patch but in the mean time, here are a bundle of quality of life changes. We have our XBOX Multiplayer Official Network launch coming soon! Thanks for your support, and make sure to keep the feedback coming!

Added Turkish Language

Adjustments
Structures may no longer be placed within 8 tiles of a Ruins block. Previously placed blocks will not be affected.
Players will no longer be able to carry items when traveling to the Creature Museum through the portal.
Changed behavior of auto turret defenses and plant defense on Fury servers during peace time.
Ice Elementals and Mummys are not longer pushed back by magic effects.
Increased voltage from generators from 400 to 600 allowing for 1 generator to power 6 turrets now.
Increased damage of rocket launcher using enchanted ammo towards steel structures by 100%.
Increased amount of gunpowder from crafting by 3 fold.
Increase amount of Simple Bullet, Advanced Rifle Bullet, and Advanced Sniper Bullet from crafting by 2 fold. Amount of Simple Shotgun Ammo from crafting has been increased by 3 fold.
Enchanted bullets require simple bullets and magic crstals to craft. Enchanted rockets require rockets and magical crystals to craft. Enchanted shotgun ammo require simple shotgun ammo and magic crystals to craft.
Optimized oil slime box's production rate and inventory capacity.
Currently: 1 Slime box will output 1 oil every 8 minutes, 2 boxes will output 1 oil every 4 minutes, 3 boxes will output 1 oil every 2 minutes, 4 boxes will output 1 oil every 1 minute. Maximum inventory space of slimes have been increased by 40 units.
Optimized Goblin Trading Center's material costs.
-Originally 40 bones for 1 iron ingot, adjusted to 64 fibers and 16 furs.
-Originally 40 bones for 1 sharp crystal, adjusted to 16 bones.
-Originally 40 bones for 1 Quartz, adjusted to 12 bones.
-Originally 40 bones for 1 sulfur, adjusted to 5 bones.
Optimized Electrolytic Tank's material costs, inventory limit, and conversion time.
-Originally 50 stones and 50 clay, adjusted to 40 clay converts to 1 bronze ingot.
-Originally 50 stone and 50 clay, adjusted to 40 stone for 1 iron ingot.
-Originally 50 stones and 50 clay, adjusted to 40 magic dirt for 1 silver ingot.
-Originally 50 stones and 50 clay, adjusted to 40 flash rock for 1 gold ingot. Inventory capacity has been increased by 40 units. Conversion time has been decreased from 15 minutes to 5 minutes.
Goblin Trade Center no longer offers 3 wood exchange for 1 bronze ingot. Adjusted to require 24 wood for 1 bronze ingot.

Fixes
Fixed natural death or console suicide death being able to see through terrain on respawn.
Fixed players taking too much fall damage.
Fixed issue with Creature Museum portal causing players to be stuck in the mesh after transfer.
Fixed Tribe Management journal not being able to log tribe member kills by players not affilaited with any tribe
Fixed an issue with crafting Digital Controller
Fixed an issue with Elemental Magic Shield from beacon drops not being able to be used
Fixed an issue with Icicle Dragon not being able to be tamed with Magic Sleepy Arrow
Fixed an issue with water not being able to irrigate plants in the crop plots
Fixed Trapa's poison effect
Fixed the localization for Electrolytic Tank's description
Fixed the localization for Alchemy Stove's description
Fixed the texture for Magic Block when held in hand
Fixed the models for Nepenthes's second stage and final stage
PixARK - SnailGamesUSA
Version 1.12

5/3/18 - 2 AM Pacific Time


Another round of optimization and fixes based on your feedback. We're working hard to resolve some of the core issues and will be looking forward to our XBOX Multiplayer Launch coming very soon.

Added Korean Language

Adjustments
Optimized soil privelege marker's extention time from 1 hour to 3 hours.
Balances against 3 & 4 difficulty creatures. Adjusted damage of Copper Sword and Copper Spear against specter wolf, dungbeetle, goblin, mushroom, carbonemys, chomper, and green vine. Also increase Copper Bone sword damage against doed, raptor, terror bird, triceratop, trapa, muscipula, nepentes and Sporemushroom.
Reduced the amount of Sharp Crystals required for crafting Electronics from 3 down to 1.
Added Sulfur to the exchange at the Goblin Trading Desk.
Decreased Doed's defensive mode damage reduction from 100% to 50%.


Fixes
Fixed issue with iron gate, iron beast gate, copper gate, copper beast gate, magic academy gate giving improper amount of resources during demolish actions.
Fixed issue with entire stacks of bone ash disappearing uner certain conditions.
Fixed issue with being able to see through terrain after walking through a portal.
Fixed issue with pioneering servers certain structures not allowing construction to occur within 8 tiles.
Fixed issue with rafts adding to the creature limit count.
Fixed issue with Crystal Door being swapped with Crystal Ceiling causing the inability to craft Crystal Door.
Fixed issue with aquatic spawns dying when deployed from PixBlock.
Fixed Phinomia Hut and Petroleum Slime Incubator's health pool.
Fixed issue with tribe journal not properly displaying information.
Fixed issue with certain pixels disappearing from head of creatures.
Fixed issue with tamed gargoyles, elemental golems, treants not able to be targeted by wild creatures.
Fixed issue with Portugese language on Steam.
Fixed issue with fabricator not displaying the animation when turned on.
Fixed issue with guns not being able to be dragged from hotbar or gunsmith bench into the production slot directly.
Fixed issue flier pathing when attempting to land on their own.
PixARK - SnailGamesUSA
Version 1.11

4/26/18 - 2 AM Pacific Time


Hope you all have been enjoying a bit of our Chaos servers. We got another batch of fixes and balancing incoming, so hang on to your seats while we take the servers down for a quick patch.

Added Spanish Language
Added Portuguese Language


Adjustments
Increased effectiveness of every stat point by 25%. All previous stat gains will receive benefits of new effectiveness.
Increased the drop rate of Shark Skin.
Added to all structure types, sloped roof.
Added ceiling light structure.
Auto turrets will now target cannon rounds and intercept them.
Improved AI of tamed flyers, they will try their hardest to follow their masters.
Optimized landing a flyer in certain scenarios. Should be easier to touch ground now on a flyer.
Optimized issue with players getting stuck when under attack by creatures.

Fixes
Fixed issue with bosses having a chance to not drop anything on kill.
Fixed issue with certain parts of the map getting players stuck or making tames disappear.
Fixed issue with certain plants disappearing from plots.
Fixed issue with health point inconsistencies in the Executive type buildings.
Fixed issue with display issues with power sources being on or off.
Fixed issue with Fury and Chaos servers, where under particular conditions, players could avoid unable to build within 8 units of another tribe rule.
Fixed issue with certain storage items being unable to be detected by the workbench.
Fixed issue where the bookshelf could not be used.
Fixed issue with BGM disappearing when hosting a non-dedicated server.
Fixed issue where a pipe coming from a water tank could be connecte also to an oil tank.
Fixed issue where after taming, creatures are maxed out on their weight stat.
Fixed issue with irrigation perimiter. Should function properly now.
Fixed issue with incorrect display on some firearms.
Fixed issue with transfer all button also transferring all equipped armor.
Fixed issue with same items not being able to be stacked if they came from storage containers versus inventory of tames.
Fixed issue with pipes not properly displaying scanner data.
Fixed issue with stairs in corners not being able to be picked back up after deploying.
Fixed issue with building on rafts becoming desynced.
Fixed issue fire stone powder requirements being different in a few places. They should all be the same now.
Fixed issue with some resources being able to be used in melee combat.
Fixed issue with revive function's cooldown period status not being properly reflected in the UI.
Fixed issue in single player creative mode where silver ore and silver could not be properly crafted.
PixARK - SG_Calculated


Hello Explorers!

Some will choose to use swords and spears to face down their enemies, while others walk the path of magic. However, there are also those who would rather take a more modern approach to taking on their foes: guns! Today let’s take a look at what you can do to improve your weapons using the Firearm Worktable.

The Firearm Worktable can be learned at level 33, and opens up a host of upgrades for you, the Explorer. Simply drag the weapon you want to upgrade from your inventory straight into the Firearm Worktable.



You can modify your guns to improve every aspect of their abilities. The Firearm Worktable can also be used to enchant your weapons with the power of Fire, Ice, or Poison for an even greater damage or utility boost.



You can upgrade any of your Firearms with the Firearm Worktable. Try it out for yourself!

-The PixARK Team
PixARK - SnailGamesUSA
Hotfix

Version 1.10


Fixed issue with creature spawns in Ruins around the map. They should be home as intended again.

Version 1.9

4/19/18 - 2 AM Pacific Time


Stop right there Explorers. We got some fixes coming your way in version 1.9 that will be improving your game play experience in PixARK! Remember to continue to provide to us feedback regarding game play and balancing. Together, we will build a better PixARK!

Optimization

Official Servers are now Battle Eye Enabled
Large Crop Plot can now be passworded
Task/Mission interface in the M menu has been sized down a bit and should no longer cut off words in the task.
No longer able to see creature info details during terrain collision.
Added Russian language
Reduced damage to players from wild creatures by 25%

Fixes

Fixed issue with crop seeds disappearing after leaving render range
Fixed issue with tribe creature limits after transforming into a werewolf
Fixed issue with disappearing weapons when using the gunsmith bench when over weight.
Fixed issue with some procedural quests not able to be completed.
Fixed issue with PixBlocks able to be force used in the Museum.
Fixed issue with water blocks being used to murder on land.
Fixed issue with the inability to place blocks directly under a bed.
Fixed issue with the inability to craft certain furniture items in the Mage Academy type blocks.
Fixed issue with Map having a chance to bug out resulting in players being stuck or creatures disappearing.
Fixed issue with over head displays for certain structures such as weapon rack being unable to be dispayed in some cases.
Fixed issue with electric rod doing damage to certain structures.
Fixed issue with itemization from beacon drops.
Fixed issue with Wild Quetzal's AI behavior.
Fixed issue with aquatic creatures taking fall damage when player leaves render range.
Fixed issue with AI movement for aquatic creatures.
Fixed issue with creatures spawning in bases after server restarts.
Fixed issue with model collision on the Alchemy Furnace
Fixed issue with positioning of Rex Saddle, Sauropod Saddle, Armadillo Saddle.
Fixed issue with train cart's inability to be properly controlled.
Fixed issue with Bone wand's damage being irregular.
Fixed issue with certain structures in the ruins blocking creature damage
Fixed issue with rafts disappearing under particular conditions.
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