The sale event to end all sale events is here. That’s right, folks, Black Friday 2017 is upon us, and this year’s sales frenzy is set to be bigger than ever as we head into the Christmas shopping period. In all honesty, they should just rename it Black November, as you’ll find deals happening literally RIGHT NOW in the run-up to Black Friday proper.
To save you trawling through the web in search of a good bargain, we’ve created this handy guide containing everything you need to know about Black Friday 2017. If you’re on the hunt for a new graphics card, a bigger and better monitor, splash out on a fast SSD or upgrade your gaming headset, this is the place to be. We’ll be updating this hub page on a regular basis as new deals get announced, too, so make sure to keep it in your bookmarks if you fancy grabbing yourself a bit of a bargain before Christmas. We’ve also got tips on the best places to browse, and how to find out if those hot discounts are really as good as they seem.
Will there be an XCOM 3? I have no idea. All I know is: the first two games, and their expansions, were brilliant, and the XCOM formula is just too good to fade. Whether you preferred the sedate, sandbox pace of Enemy Unknown, or the tough guerrilla fightback scenario of the second game, the differences in the two show how flexible the XCOM format can be. There's surely another great game or five in the series, right? Here are a few things we'd like to see in a sequel.
We have saved Earth a few times now. Paradoxically we have both saved Earth from being invaded and then liberated it post-invasion. We have broken the alien threat in city streets, sewers and green fields. Could you face doing that all over again, even with a different alien threat? It is time for a change.
The original X-COM games went to the ocean for variety. A modern take on Terror From the Deep could be interesting, but I need something bigger to really get excited. Could XCOM take the fight to the alien threat on their home ground? Would XCOM work on a solar system scale? It's a dangerous move. The transition from defender to unstoppable aggressor is an important part of XCOM's fantasy, and you risk losing the personal touch that you get managing a small group of elite soldiers. Maybe a move to a smaller city-scale game in the mould of X-COM: Apocalypse would work.
In this regard the series is a victim of its own success. XCOM: Enemy Unknown and XCOM 2 are so replayable XCOM 3 would need to be bold to tear me away.
Firaxis' XCOM has loads of squad customisation, and War of the Chosen added bonds and a surprisingly great poster-making tool to better capture the successes and cruel deaths of our favourite soldiers. XCOM does plenty to let me turn my soldiers into heroes with backstories and relationships, but I cannot get enough of this sort of thing. The squad bonds system in War of the Chosen is a great example of the sort of feature allows the game to tell more complex stories. An outstanding array of hairstyle options is also a must, of course.
Chances are you've loaded an earlier save in XCOM to undo a horrible turn, or take another shot at a mission because you got wiped by an enemy you'd never met before.
In the first few playthroughs of a campaign trial and error is an essential part of XCOM. The game wants to tell a story, with surprised and twists, which means holding back information you need to make sensible decisions. I don't mind being surprised by enemy reveals that kill a bunch of soldiers. I enjoy the horror of first contact, and the pleasure of learning how to deal with them—besides, you're supposed to lose soldiers in XCOM. However I wish that the games were clearer about campaign-level mechanics, where ambiguity can waste a lot of time.
Take the Avatar project. The game very strongly implies that XCOM is screwed if it maxes out, but I found myself wondering what would really happen, and I was unsure about how fast it would grow and how easily I could bring it back down. Likewise the necessity of satellites in Enemy Unknown came as a surprise to a lot of players. These uncertainties can lead to five-hour rollbacks on an opening campaign, or an outright restart.
The worst thing about restarting an XCOM campaign is the static story. You can skip cutscenes and breeze through all of the exposition, but you are locked into a series of story missions linked by periods of compulsory research. I like XCOM's characters, world and art style, but I wish that there was a way for campaigns to branch or change to keep the surprises coming after several campaigns.
I think XCOM benefits a lot from the inclusion of a story, beyond the entertainment value of the Chosen's delightfully cheesy intro scenes. Story creates impetus, and on the strategy layer level XCOM is a game about racing the campaign's beats. I'd love an XCOM 3 campaign that allows those beats to change to keep me in a state of terror and despair for longer.
The rooms look cool and I like being able to see XCOM members working away in the hive, but hollowing out the Avenger never really felt like I was building a base. The long excavation and build times made it feel as though the base was denying me cool stuff rather than unlocking it for me, and the layout never seemed to matter hugely, even with adjacency bonuses. The base functions felt as though they were spread out over too many rooms. Whatever shape an XCOM 3 base might take, I'd room placement to involve more interesting decisions with less waiting around.
Another 'more of this please' entry. The Steam workshop has been great for XCOM 2 and The Long War campaign—a must play, comprehensive redesign of XCOM 2—adds dozens of hours of value to the game. There are loads of new enemies and weapons out there, but my favourite mods are the ones that make small UI tweaks to meet my preferences. Here's a selection of our favourite mods for War of the Chosen.
Firaxis' XCOM tends to give you a choice of two upgrades when you level up. The left and right skill columns represent different builds of that class, which ultimately encourages you to come down one way or the other to hit the best synergies.
War of the Chosen introduced training that let you unlock a few extra abilities in each class. The introduction of just these few extra options made the classes feel deeper and more flexible. I appreciate XCOM's determination to keep levelling simple, and to carefully define class roles to keep them distinct and interesting, but a degree of class cross-pollination could encourage more build-tinkering and squad experimentation. We'd want to see some new classes too, of course.
War of the Chosen introduced several organisations that existed beyond the remit of XCOM. The resistance factions had their own tactics and fashion sense, and you had to work to earn their trust and get their cool toys.
It worked great, and there are many ways to expand upon factions more broadly in a sequel. It's easy to imagine mercenary factions that could join the aliens or the humans, for a price. Firaxis experimented with EXALT in Enemy Within, so there's precedent for these shady, ambiguous factions.
I can't ignore how effective the Chosen were in War of the Chosen either. In fact, we reckon they are some of the best gaming villains out there. Having powerful villains that taunt you face-to-face creates great rivalries, and if a new XCOM didn't have a take on this, I think I would seriously miss it. Whether the game generates alien bounty hunters to hunt you down, or adopts a Shadow of Mordor style nemesis generator (a wronged Sectoid ties a bandana around its forehead comes back with a vengeance), I want strong antagonists whose defeat I can truly savour.
XCOM's aliens are too familiar to be the sole focus of another game. The second game smartly revamped Sectoids and turned the skinny poisonous men in black into giant orange Cobras. Ultimately, though, Sectoids are going to mind control stuff and Muton's gonna Muton. For a third game I want to face enemies that feel alien again. I want the thrill of watching a unit's intro animation play in a battle and thinking 'what on planet Earth can that thing do?'
Other than the G-Man, is there a more ambiguous and intriguing figure in PC gaming than the mysterious silhouette guy who phones up to judge you once a month? I don't even know why he's in charge in XCOM 2, but I'll always pick up the big man's calls to hear him say "well done, commanderrrr", or "you suck, commanderrr". If there is to be an XCOM 3, he must reprise his role, and nobody tell him where the light switch is.
Bundle Stars is offering up some rather nice discounts on a big batch of 2K Games’ finest wares this week, with up to 80% off some selected titles from the XCOM, Borderlands, Civilization and Bioshock series, among others.
Evan: OK everyone, let's have a civil, sportsmanlike discussion about the PC games of 2017. All jabs at Mass Effect: Andromeda must be above the belt, and aimed directly at its poorly animated face.
James: Thankfully it's quite simple: it's Hollow Knight. It’s everything I love in games: challenge propped up by excellent controls and character abilities that make traversing the huge map a joy. The level design is so subtle that it doesn’t rely on collectibles to tell you where to go next. Every environment is dense and alive, as lively and foreboding as any real forest. And the story uses the form of a 2D side-scroller with utter grace, embedding tiny revelations in the gorgeous art and filling in details through small doses of ghostly dialogue. Seriously, if this game had the marketing reach of The Witcher 3 or Call of Duty, you’d all be in this tiny bug bed with me. Am I sweating?
Jody: Bless you for suggesting an indie game right off the bat so I don't have to, James. But if Hollow Knight had more marketing reach I would just put off playing it for another year out of sheer bloody-mindedness. Hollow Knight's a good shout-out but I don't think it's going to be our GOTY.
Tim: Haha, it's definitely not Hollow Knight. Good try, though. I actually don't know if I'm allowed to pick an expansion, and I know PUBG is actually going to win, but for me it's XCOM 2's War of the Chosen expansion by the length of a comet's tail. It's not that I didn't love the game first time around, but the addition of these three gloriously annoying antagonists transports the experience to another level. Aside from the brilliance of sparring with them as the campaign unfurls, War of the Chosen also adds a raft of sweet new systems, characters and unique weapons. Sending two of your favourite soldiers out on a covert mission only for them to get ambushed makes for heart-stopping escape sequences, and the waves of Lost which assault you on some missions also create a zombie-style horde mode vibe that XCOM has never delivered before.
Evan: I'm grappling with the same thing. Moments of War of the Chosen were some of the happiest I've been all year. The Chosen are exquisitely annoying villains that enhance every aspect of XCOM 2. We'll have to talk about how we judge expansions in the context of these awards.
Anyway, is it PUBG? We don't hand out GOTYs based on popularity. It's still in Early Access, and it has plenty of issues. Half a year in, I've stopped playing it. I find the art direction lifeless, and I think they'd have to perform a League of Legends-grade facelift for me to feel differently.
Chris: I'll climb out on that shaky limb and say an Early Access game like PUBG can be GOTY. I played DayZ standalone like crazy during its first year in EA, and at that point it was basically just the framework of a sandbox. But despite glitchy zombies, buggy ladders, and a spotty ballistics system, it spawned so many great stories and interesting experiences for me that it became my favorite game that year (and one of my favorites of all time). PUBG is drawing people into a genre many of them have never played before and it's resulting in lots of fun experiences and stories, too. For my money, that's what makes a game GOTY-worthy, even if it's unfinished.
Jarred: PUBG could've only happened on PC first. I know it's coming to consoles in the future, but most influential genre changes come from PC games. Anyway, I would vote for Star Citizen, just for Chris' stories on the subject, but that's for 2020.
James: PUBG is going to be one of the most influential games of the century, but is it actually the best game of the year? The physics are still in complete rebellion, performance is far from ideal, and in the end it’s still another game about people shooting each other. It’s a very good one and features 100 people, OK, but I’m not sure it’s the game I want to scream about from our collective mountaintop. Are we still drunk on Divinity: Original Sin 2? We’re big RPG people here, what with a nude RPG man as our unofficial mascot.
Joe: Sort of echoing James, I’d say PUBG is my shout so far as influence and impact is concerned—but I think Divinity: Original Sin 2 deserves it, all told. Totally different games, but there’s just so much to D:OS 2, and everything it does it does so well. As Evan says, PUBG is still an Early Access game. I reckon there’s every chance it’ll top next year’s list, but I’m not so sure it deserves first place in 2017.
Jody: Games like D:OS 2 that come out later in the year and take like 60 hours to play are always going to suffer for it. I mean, my pick is Total War: Warhammer 2 but I know not everyone has time to play through even one campaign of that—let alone try out all four factions and, when the Mortal Empires update comes out, combine it with the first game to play again. That's a shame because everyone should have the chance to summon a swarm of angry rat dudes underneath a unit of archers or charge a dinosaur into some elves.
Evan: [initiates Steam download]
Jody: Look, I think PUBG is going to top lists when it comes out of Early Access, and D:OS 2 and Warhammer 2 are probably going to make the lists of "Games of 2017 we didn't have time to play until 2018". Or in Warhammer 2's case, "Games that took all of 2018 to actually play."
Tyler: Wait, Original Sin 2 is supposed to take 60 hours? I've played 66 hours and I'm maybe halfway through. I've also put 32 hours into the Divinity Engine 2, learning how to make my own levels. They give you everything you need to mod the campaign or make your own, if you can bear the crashes. It's so good. It's my game of the year for sure.
Jody: I looked it up on howlongtobeat.com and apparently a completionist playthrough averages 102 hours. Please talk me out of committing to that. Tell me some reasons I shouldn't spend more time in Original Sin 2 than Sunless Sea and Prey combined.
Tyler: I can't do that. I mean, it could probably be debugged forever, but most of Original Sin 2's problems stem from its commitment to freeform play. There are a lot of incongruities, like how my friends think necromancers are evil but never seem to mind when I raise a bloated corpse, but that's the price paid for how often it makes me say, "Wait, that worked?" Even if we don't all finish it, I hope everyone plays enough to have at least one or two experiences like that, where they accidently do a quest backwards and it all somehow works out amazingly.
Jody: Tyler, that is the opposite of what I asked for.
Tyler: Let me tell you about the time I got into a fight with a bunch of undead guys, and then realized a few turns in that I was carrying jars containing their souls in my backpack. I'd picked them up in a cave hours earlier and forgotten. So I defeated them by chucking their own souls at them. Perfect.
Steven: Listen, I would love nothing more than to take this moment to begin shouting madly about the virtues of Final Fantasy 14: Stormblood and how bonkers it is that an MMO expansion almost made me tear up at one point because the story is so emotionally captivating. But who are we kidding here? No one cares. And that’s fine, because Original Sin 2 is clearly our GOTY. The only way I’m changing my stance is if Jody agrees to go all in on Total War: Warhammer 2 with me (maybe after the mortal empires campaign is out?)
Wes: I'm still enamored with Divinity, but let's not forget about Nier: Automata, one of the most weird and creative games of the decade. Also, if Shaun was here, he'd remind us all that the Nazi sniping in the underappreciated Sniper Elite 4 is extremely good.
James: [Gives everyone voting for D:OS2 a wedgie] It’s Hollow Knight, nerds. But because your dragons and dungeons and wizards and whatever will always win, I’ll at least drop a few names before dipping out. What Remains of Edith Finch just about made me cry from chopping off fish heads. Cuphead looks incredible, but also contains some really intricate boss design and the best soundtrack of the year, easily. And Thimbleweed Park was one of the funniest games I played this year, and it’s a throwback point-and-clicker. I’m going to close by typing OIKOSPIEL in all caps here too, because it’s my actual GOTY. Describing it is futile. (Psst, dog opera.)
Tyler: Fine, I'll play Hollow Knight. But I'm not sure anything could pull my vote away from Original Sin 2 at this point. I did enjoy Absolver and Rising Storm 2 this year, but only enough to nominate them for awards in their genres. On that note, the shooter category is going to be a tough one. PUBG was already mentioned. I don't want to forget about Sniper Elite 4 from February—it was really good, though I don't think Evan believes me. I'm betting he'll pull for LawBreakers.
Steven: I’m sure that vote will be appreciated by the eight people still playing it.
Evan: PC gaming isn't a popularity contest, buddy. Anyway, I'd actually give my FPS vote to Quake Champions, even with its imperfect netcode. It's the second coming of the railgun and rocket launcher!
Tim: On the topic of second-comings, if you'd told me earlier this year I likely wouldn't be voting for Destiny 2 when GOTY rolls around I'd have assumed the explanation was that I had died. (RIP me.) But the truth is that although it offers a peerless alien-shooting experience, having sunk ~150 hours into the PS4 version I've been startled by how hollow the endgame feels. A huge part of that is due to the switch from random rolls on loot drops to static perks, which as I feared has all but completely sucked the grind for gear out of the game. It's far from the only issue too, and this video by Destiny YouTuber Datto sums up a lot of them neatly. I expect Bungie will gradually rectify the problems with patches and the December DLC, but it really is baffling how for every quality of life improvement the sequel makes, another system has been made demonstrably worse. Be warned I'll be writing quite a bit more about this towards the end of the month.
James: I’ve already put about 100 hours into Destiny 2 on PS4 because I couldn’t wait two goddamn months, but I’m ready to put hundreds more in on the PC in a few weeks. It’s going to really land with PC players, I think. Finally, we get to complain about a thing we begrudgingly love on the best platform there is.
Tyler: Aside from Destiny 2, there's a lot still to come this year. Looking forward to anything?
Tim: Tom's piece on how the new Assassin's Creed is now a bona fide RPG has me interested in that series for the first time since Black Flag, particularly as Origins is being developed by the same team. Plus I'm a sucker for the Anubis-flavored setting, as Evan can confirm.
Evan: Who doesn't love Anubis, wolf god of the afterlife? Anyway, speaking of canines, I think Wolfenstein 2 is probably going to be great, given that BJ will have Inspector Gadget-style extendable stilt-legs. And though we've played a bit of the multiplayer beta, Battlefront 2's Empire-focused campaign could be special.
James: Well, I’m glad we decided Hollow Knight is the winner so far. Great work, everyone. Until next year!
Despite James' manipulative last-word, this is only the beginning of our GOTY discussions.