Ooblets, the super-cute farming and creature-collecting game from developer Glumberland and publisher Double Fine, showed us a new and exclusive trailer on the PC Gaming Show at E3. On the show, we finally learned how the Ooblets you collect do battle with each other—and it's with dance moves.
The exclusive trailer, which you can see above, shows two fierce Ooblets facing off. Well, one is a bit fierce, or is at least scowling. The other is holding an ice cream cone and smiling. Clearly, they're about to throw down when two giant boomboxes appear and a crowd of excited onlookers rushes over. It's a dance-off, with sweet dance moves doing 'damage' or at least knocking the other dancer back a few steps. As with everything about Ooblets, it's adorable.
The trailer also shows a bit of town life, some farming, crafting, and lots and lots of cuddly critters. Ooblets is aiming for a release by the end of 2018.
Ooblets is an irresponsibly cute game about building a farm and collecting critters called ooblets. Greg Rice of publisher Double Fine described it as "all your favorite games mashed into one" when we spoke to him last year, which doesn't sound too far off. It channels compelling sims like Stardew Valley and Harvest Moon, and there's more than a touch of Pokémon to it, and it does it all with a unique, infectious silliness. And it's the work of just two people: artist and programmer Rebecca Cordingley and designer and writer Ben Wasser, the two halves of their studio, Glumberland.
At the time, Rice struggled to pick a favorite ooblet. "They're all too cute," he said. Today, we face that same issue, because Glumberland recently updated the gallery of ooblet profiles on their site to include all 32 known ooblets, and it's impossible to choose. See for yourself:
That's not even the end of it: Glumberland also posted a glossary of essential Ooblets terms like followbabies and nurnies and frunbuns and oh good god this game is so sweet I would put it on my freakin' pancakes.
I'm starting to hope Ooblets, developer Glumberland's creature collecting farm sim (which Double Fine is publishing), comes with a glossary. In the new April developer update alone, we've got terms like followbabies, oobcoops, and some alien horror called 'taxes.'
Followbabies, it turns out, are the ooblets following you around. Your inactive ooblets stay in the oobcoops you build for them, which look like dollhouse chicken coops. In the update, programmer and artist Rebecca Cordingley shares a critical oobcoop feature: you can peek inside and play with your ooblets. She added that they're "planning to eventually add mini furniture and upgrades to the oobcoop interiors," but aren't sure if that will all happen before release. The question is, how deep does the oobcoop hole go? Can we put oobcoops in other oobcoops and then put furniture in them? Time will tell.
Cordingley also revealed a new ooblet: Bittle, an unreasonably angry little beetle. For less angry new characters, we've got Churles, the clothing designer and clothing shop owner in Ooblet's main town, Badgetown. Churles is joined by responsible turquoise wearer Millew. "Millew can come across as a little abrasive, judgmental, and bitter, but I think it might be because he’s covering up some insecurities," writes Cordingley. "Maybe you’ll be able to get over his annoying defense mechanisms and find the soft dork underneath it all?"
Ooblets doesn't have a release date yet, but Glumberland is hoping to hit the second half of 2018. In the meantime, have a gander at the previous developer update, which includes details on four characters and a look at the skill tree. You can also marvel at these screenshots of the new furniture revealed in today's update.
The Ooblets devblog for March showcases some big additions and changes in the upcoming farming/RPG/Pokemon crossover, including four new characters, a closer look at the "grumboire" journal that tracks your progress and accomplishments in the game, improved flags and new Discord emojis, and a "player level unlock tree" that enables "personal development" alongside all the building, collecting, and growing.
"We decided to create a player level system where you meet different requirements to level up and then use your level points to unlock bonuses like faster crafting speed or more followbaby spots," the update says. "We’ll probably make either the levels or the bonuses take the form of badges since we’ve not really implemented many badges in the game and need to live up to Badgetown’s name."
Scavenging and weeding have been "totally revamped," and players can now discover "wild harvestables" that will randomly grow in certain areas. The in-game sales system is also undergoing some changes, and flags will apparently now flutter properly in the breeze—"a big step forward in Ooblets flag technology [that's] bound to revolutionize Badgetown."
Ooblets doesn't have a release date yet, but the current hope is to have it out sometime in 2018—"and not like, right at the start of 2018," as the FAQ states. I wouldn't be surprised to see that change, however: During a February interview with creator Rebecca Cordingley and her cohort Ben Wasser, Wasser suggested that target might be a little too tight.
"We actually have had to scale back a lot of our plans for farm automation, so it might not be as much of a balancing act anyway," he said about a planned system for farm automation. "At one point I had imagined a sort of sprawling Factorio-inspired farm automation progression, but as our release window swiftly approaches things like that have been pushed further and further towards the chopping block."