Greetings to all Snipers! Hope everyone received their anniversary gifts. ːsteamhappyː If you haven’t logged in yet, when you do, you’ll be able to claim the 5th Anniversary branded weapon camo, bullet skin, holobadge, and flag.
As promised, we have more in store for you guys. We are just getting started! The following days will be dedicated to celebrating what brings us all together, what values we respect, and what all Snipers proved they possess. It’s no coincidence we chose 5 honorable traits, designed 5 giveaways, and directed our attention to 5 of our most popular channels.
Let’s start things off with Camaraderie, it’s what binds us all here after all. We want to celebrate you, the community, and all the friendships that developed throughout these years. Please join us in showing appreciation to all of the wonderful people here on Steam! ːsteamhappyː
Giveaway #1 - Proof of Camaraderie Join by: mentioning a friend, sharing a story, giving thanks to someone in the Steam community During: 4.12.2020, 16:00 GMT to 7.12.2020, 10:00AM GMT To win: 10 Master Packs (winner will be selected randomly from the comments section) Read the full set of rules: https://gmlft.co/Proof-of-Camaraderie-Rules
Bumps and all, we made it so far! :D We couldn’t have done it without all of you, and for this, we wish to extend our thanks!
Stick around during the following days - we’ll go down memory lane, reminisce about the old days, and get some contests going. We’ve prepared sweepstakes and prizes for you guys, here on Steam (as well as on our social channels), so definitely stay tuned to hear out more.
Listen up Snipers, Update 46 has rolled out on all platforms. Before you rush off to install, here’s a peek into what you’ll find:
A new cosmetic feature – The Transmog System· This allows Snipers to modify the appearance of any gear piece (Headgear, Head, Armor, Arms, and Legs), without altering its original name, appearance, set bonus, and perk. · Access this customize-able appearance in your gear quipping menu, and use the ‘Customize’ button to get in your new combat uniform.
Clan War fixes and improvements· Doubled the Clan Core HP, effective on all levels. · Increased the clan core damage reduction for levels 16-20, from 55/60/65/70/75% to 60/70/80/90/95%. · Increased the War Resources capacity of the War Room by 25% across all levels. · Damage reduction buffs (Precision Protection, Assault Protection, Explosives Protections & Railgun Protections) to have their damage reductions increased to 95% (up from 75%). Cost to activate to increase to 120 (up from 80). · Damage increasing buffs (Precision Damage, Assault Damage, Explosives Damage & Railgun Damage) to have their damage boosts reduced to 25% (down from 50%). Cost to activate reduced to 40 (down from 80). · Attack Duration to be reduced to 7s (down from 15s). Cost to activate reduced to 80 (down from 160). · Critical Chance to be reduced to 10% (down from 25%). Cost to activate reduced to 70 (down from 160). · Extra Attack cost to activate increased to 400 (up from 320).
Time Limited Events, which include some new additions in gear, arsenal & cosmetics · We’ll be rumbling in Shanghai, · Launching Outpost Events, with a twist, · Running a new edition of Spin the Wheel (with Regional Weapons), · Plus, a whole lot of Halloween specials, in a thematic Mega Event!
Update 41 is a couple of days away from being live on all platforms so it’s time to get excited. This is the last big update of 2019, which means that its packed tight with new perks, abilities and special Anniversary goodies.
Not to mention holiday cheer! Keep reading to find out what is coming your way.
4th Anniversary content
We’ve prepared lots of giveaways, events and challenges. Be ready to earn:
A new holo badge
An exclusive new gear
The new Arena gear
New arena weapons
Take part in a community challenge for a double XP week!
The celebrations are scheduled to start on November 25th so make sure to login the game and follow our Facebook page for announcements!
Here is a small teaser:
Holidays content
Later this December, stay tuned for more celebratory content:
New gears
New weapons
New events
More new content
Barrage gear ability - Release a barrage of rockets at all enemies marked
Radioactive weapon affinity - Weakens the enemy hit with this weapon (weakened enemy will act slower and take more damage)
Resistant Squad Mate ability - Squad Mates with this perk are immune to any ongoing status effect (Frostbite, Coldsnap, Inferno, Detonate, Mind Control etc).
New affinity tag added - Exclusive
Other changes & fixes
Improved cheat detection in clan wars
Fixed a functionality issue with coldsnap and freeze ability/affinity
*Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.
We are days away from the launch of Update 39! We are excited and we know you are excited because this means in a couple of days one of the most popular features in the game, Clan Wars, will get a much needed revamp.
We are finally ready to reveal more details about this process.
General Clan Wars improvements & changes
Before we get into describing what Planning Phase is about, here are some additional changes that will happen for Clan Wars.
Seasons will be introduced for Clan Wars - Those will provide seasonal rewards for top clans and milestone rewards for all clan members.
Rating will be reset for everybody - Now that we will have seasons, the Clan rating will be reset once per month, same as the rest of activities that are running seasons.
Following the introduction of the seasons, clan decay system will no longer be required, as the rating will be reset once a season ends. In UPD39 we are removing the decay system - this means you will not lose points for not going to war.
Matchmaking time will be decreased - Now that we have seasons, it is important to quickly find a match for Clan wars. Next update we are making some changes in order to lower queue times when searching for a war.
General Matchmaking improvements - We will revisit the matchmaking formula and adjust it based on players feedback to also take into account Clan Core level. Keep in mind that imbalanced wars scenarios can still happen, but will not be frequent - it depends a lot on how many clans are searching for war at the same time as your clan.
Rewarding top clans - We know that a lot of Clans have been working to be number #1 in the leaderboards for the past 3 years. We know that you will be most affected with the introduction of seasons and we really want to make up for that. Once the September season ends, on the first reset, everybody will get badges based on your rating. Those will only be rewarded once, only for clans that participated in Legacy Clan Wars.
Planning Phase - New Clan Building - War Room
The War Room is a new building added to the Clan HQ. There are now five buildings in the clan HQ.
The War Room is where the clan war resources will be stored. Upgrading the War Room will increase its capacity, so more war resources can be gathered by the players.
When powered, the War Room allows the clan leader (and officers, depending on privileges) to spend war resources in order to 'purchase' buffs which become active for the duration of the current war.
Also, when powered, the War Room allows the clan members to activate a clan insignia which:
gives XP bonus in PVP battles while active
gives the possibility to gather war resources from base attack PVP while at war with another clan.
NOTE: If the War Room loses power during the war (the core doesn't have enough neutronium), any purchased buffs become inactive and the clan members can no longer gather war resources.
NOTE: Since there is no longer an invasion phase, the Armory and Defense Systems buildings will no longer provide attack and defense bonuses for that particular aspect of the game.
Planning Phase - Gaining War Resources & Clan Insignia
While a war is in progress and the War Room is powered, all clan members that have an insignia active can gather war resources in base attack PvP.
Killing players in the base attack PvP while the clan insignia is active will award war resources.
NOTE: If a player leaves a clan while his insignia is active and upgraded at least one tier, he will lose the upgrade(s).
NOTE: If the building cap on war resources has been reached, the players will see that they win war resources in the victory screen, but no resources will be actually added to the building while at cap.
Clan insignia can be upgraded from the War Room building pop-up using Rubies. Each step increases the bonus XP and the number of war resources players get for kills in PvP.
NOTE: In base attack PvP, only the enemy Avatar counts as a kill for gaining War Resources.
NOTE: The Bonus XP applies only in Base attack PvP.
NOTE: Any war resources remaining at the end of a war will carry over to the next war.
Planning Phase - Spending War Resources
Clan leaders (and officers) can spend war resources in the planning phase (formerly invasion) to 'purchase' buffs for the upcoming war. The buffs can be defensive or offensive.
Leaders/Officers can only spend War Resources in the second part of the planning phase. A timer will appear on screen to show remaining time until resources can be spent. Player can still inspect the boosts and see the effects and the costs. Buffs come in two categories: defense and offense.
Defense:
Tier 3
take less damage from snipers and pistols
take less damage from assault weapons
take less damage from grenade launchers and RPGs
take less damage from railguns
Tier 2
add suppressors to the clan core defense waves
activate revenge on core defenders
Tier 1
double HP and activate recurrent EMP pulses from the core
Offense:
Tier 3
deal more damage with snipers and pistols in core attacks
deal more damage with assault weapons in core attacks
deal more damage with grenade launchers and RPGs in core attacks
deal more damage with railguns in core attacks
Tier 2
increase attack duration
clan members have increased critical chance in core attacks
Tier 1
increase number of available attacks with 1
Overpower
Rating and Neutronium won in the current war will be doubled in case of victory.
Arena Gears
In this update we've added a new functionality for gear changing. Players will now be able to change the Arena Gears.
New Arena Gears will become available at a later date, after the update is released! Here is a preview of an upcoming Arena Gear:
Other changes & improvements
General Ads functionality improvements
Arena stability improvements
Minor adjustments for clan rules restricted words
Added a new “Rookie” status for new clan members
Fixed an interaction issue between Assassin and Protector Squad Mates
Fixed an issue where winning a war could reward 0 points
*Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.
**Pictures displayed in these patch notes are not real in-game screenshots. Please refer to your live game once the update is released.
The Companion Drone is a special type of drone that you will be able to obtain only by ranking in The Arena. In terms of functionality, it will behave as a normal drone (same as the ones you place in your base).The drone will be added in Base attack PVP second room - it will assist the avatar in the fight.The drone appears near your avatar in the main menu screen - If tapped, it leads to the page for the second PvP room setup.The drone also has a number of tiers which are reflected in its HP value (the higher the tier, the more health it has). You can get higher tier companion drone by reaching higher Arena divisions.
Notes:
It is added to the player's defenses automatically when acquired.
Drone's HP is based on the Avatar HP - it scales with Avatar level.
In the unlikely event that there is already an active companion drone, a higher tier drone replaces a lower tier drone. If the drones have the same tier, the duration should get extended.
The drone can also be accessed directly from the screen from the second PvP room setup.
Battle doesn't end until BOTH avatar and drone are killed.
The companion drone has EMP shielding, which means it's not killed by EMP. However, instead of being killed by EMP, the drone will be stunned (unable to attack), unless it has started moving towards the player.
Component-based gear system [ARENA ONLY] In this update we'll introduce more Arena gear sets! Those gears will be a bit different:
You'll only be able to acquire the full set - no gear parts involved for Update 37.
Each gear piece will have a specific number of slots that can be used to equip mods (components).
Mods are items which are installed on the gear parts, and once slotted, they offer a static bonus.
The effects of those mods are only available in Arena matches (same as the gears).
In the future, you'll be able to earn Arena Gears with different rarities. There are two types of mod components available:
Permanent - Those mods will remain available on your gear.
Temporary - Those mods will expire after a certain amount of time. Those mods are usually better than the permanent ones in terms of performance.
Note that Permanent and Temporary mods are placed on different slots. The higher the gear's rarity, the higher the number of slots.
Effects of mod components are:
Defense
Bonus HP
Head Damage Reduction
Less chance to be critically hit
Offense
Bonus Sniper Damage
Bonus Assault Damage
Bonus Railgun Damage
Bonus Critical Chance
Bonus Headshot Damage
Utility
Bonus XP
Jump Recharge
Jump Speed
Other notes:
You will be able to disassemble/dismantle any mod component and receive an amount of Arena Tokens based on the component tier.
Once a mod component is installed in a slot, it can't be removed.
An installed mod component CAN be replaced/overwritten with a new one, but the old component will be permanently lost.
Arena BETA changes and improvements:
Arena progression:
Player XP can now be earned by playing Arena matches.
Added a kill-based multiplier for Arena Rating gains - more kills during a match will increase your rating gains.
Adjusted arena rating gains based on your division - you can lose more and earn less points the higher you progress in division.
At the end of an Arena season, the leaderboard resets - Division will now be changed based on your Arena ratings.
Season changes:
Seasons will last for 4 weeks
Each season will have 3x Weekly rewards - For Week 1 ,Week 2 and Week 3
For the 4th Week, Seasonal rewards will be delivered
All the rewards will be based on your Division and leaderboard position
Arena Rewards:
Rewards for end-of-match:
Player XP - Capped at 200000 (you cannot earn more XP from the Arena after you reach the cap)
Arena rating
Combat pack - will share the collection limit with Base attack PVP
Arena Tokens - A new currency where earnings can scale based on your Arena Divisions
Weekly seasonal rewards:
Consumables
Arena Battlepacks
Companion drone
Season end rewards:
Bullet skins
Camos
Exclusive packs
Gear packs
Permanent Companion drones
Gear components
Rubies
Note: You will have to play a certain number of matches to qualify for the weekly and seasonal rewards. Matchmaking:
Improved matchmaking algorithm
Other Arena changes & improvements:
Players will be able to shoot and be shot during the jump
Increase HP bar widget size
Improved bots AI
Added Arena tutorial
Added a new weapon type for the Arena - Railgun
Arena Shop:
Updated UI
Updated shop content: added Arena Packs available for purchase with Arena tokens.
Packs can be stocked up, you don't have to open them right away. However, you will only be able to open them if you reach the Pack's division.
Exotic events improvements
Weapon affinity will be unlocked/activated by default in the Exotic event chapters.
Other improvements:
Added a separator for big number values in Clan Wars and Clan Ops boss
The number should be displayed as "1 000 000 000" instead of "1000000000"
Other changes:
Multishot nerf - The ability will now deal 999% of the base weapon damage to all visible enemies.
Level cap increased from 75 to 90. Squad mates levels will not be changed.
*Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.
Update 33 is set to bring about the end of purple energy and with it an overhaul of the PVP system.
Another change worth mentioning is the introduction of deputies, your virtual assistants to take care of specific tasks. We are also buffing up your Avatars so they can put up more of a stand during base attacks.
Deputies are personal assistants that can be rented. While active, they will help you with certain activities. When update 33 launches, we’ll introduce two Deputies - The Operator & Quartermaster
The Operator will assist you with Exotic Event participation. Her main duty is to take care of your Supreme Packs. She will assist you by opening up packs when they are ready, and generating a new one to be placed on a slot whenever one is empty (if all slots are available, it generates instantly for all slots).
Quartermaster will provide assistance with Special Ops. His main perks are:
Increases chance of success of all Spec ops by 10% while active
Automatically claims rewards for the completed missions, freeing the squad mates
Auto-assigns squad mates to the current Squad Ops when the deputy portrait is tapped
More deputies will become available in the future! They will be able to assist you with different activities like Special ops and PVP.
PVP Energy removed
Starting with Update 33, we are permanently removing PVP Energy costs. This means that players will now be able to play unlimited PVP matches (base attacks).
In order to balance this change, the following adjustments will also be included:
1. In order to preserve game’s economy, PVP base attacks wins will no longer reward Rubies.
Important note: While the PVP matches will no longer reward Rubies, to compensate for the change we have added a total of 1050 rubies that can be obtained by completing Battle Pass tiers. We’ve also included new PVP based Battle Pass challenges in order to make it easier for the PVP-focused players to complete the tiers.
2. In order to keep the PVP environment competitive, we are adjusting Leagues and ranking system:
Increased Hall of Fame threshold from 10.000 to 20.000 Trophies.
The change above will be applied starting with March season.
3. PVP related gambits/boosters have been changed:
Zeal booster is going to be converted into Recon booster (1:1 conversion rate)
Jackpot booster will still double the rewards. (Including combat packs - read more below)
4. You will now receive one Combat Pack for each PvP win, up to 24. Once the limit is reached, you will have to wait a certain amount of time before you can start earning them again. (up to 24 packs again, after each restock occurrence)
The Combat Packs earned from PVP matches can be upgraded to higher packs as follows:
4 Combat packs can be merged into 1 Elite pack
6 Elite packs can be merged into 1 Exclusive pack
8 Exclusive packs can be merged into 1 Gear pack
Note regarding Gear Packs - if you already own all the items offered in Gear Packs’ reward pool, the resulting pack will remain locked on the slot, in a 'Stay Tuned' state, unable to be opened until new gear pieces become available as possible drops (Behavior can be seen in the images below).
You will still be able to open any earned Exclusive packs, even if you cannot open the Gear pack.
Quality of life improvements
Advanced Squad Mate filters
We know that many of you have asked for an improved Squad Mate filter tool. In this update we are introducing the Advanced Filter for Special Ops. Main changes:
You can now filter by Tier, Perk and Counter while assigning Squad Mates for Spec Ops.
You can now select multiple icons for an advanced search. (For example, you can select 2 counters, 1 perk, and 4 Tier levels)
Give it a try and let us know in the comment section below how it feels! New clan chat commands & sections
In this update we have made two changes proposed by the community: We will have two new clan commands:
?clanjoin: for leaders and officers, it shows the entire members list by default (no special permission required); for regular users, only their join time is shown
?topdomination: shows a list of all domination contributions; the list resets when the first influence point is won (in the next round)
2. We are adding a new section for “Clan rules”. You can use this section to either add a general clan description or to add your clan rules. Or just add them both!
Affinities for old gear sets
In order to make it easier for new players to be able to access a weapon’s bonus, we are adding Affinities to all the gear sets inside the Gear packs. Here is the list of the updated gear sets:
Swift: Wasp, Manticore, Devastator, Valor, Sun Warrior
Clan balance adjustments
We’ve heard your feedback and with this update we will be buffing Clan Core damage reduction bonus for all levels. Please refer to the in-game values after the update goes live.
On the same note, we’d like to remind you that using cheats or abusing in-game bugs (exploits) to gain advantage is not allowed.
Recently, we’ve addressed a method on exploiting clan donations. We will take appropriate measures against the players that have been taking advantage of this exploit. We want to preserve a fair, fun and competitive environment for all the players. If you’re suspecting a cheater please continue to send us reports via the in-game Customer Care button. Each case is being investigated.
Changes & improvements
Pack opening animation can now be skipped.
Added a SFX warning for protector shields.
Improved parts redirect pop-up.
Redesigned settings menu.
Global hunt flow improvements (Replay button, new bosses).
*Added an “Additional Defense” overview pop-up, allowing players to activate all base defenses at once.
Message of the day pop-up has been temporary removed while we are looking into options to improve the feature.
Added damage per minute in the weapon’s tooltip.
Using weapon filters should redirect now at the end of the list (Newest weapons).
Avatar’s HP will now scale based on your [account] level. Previously, the Avatar could be easily killed by stronger weapons.
Added a sound to mark the Alien Ship boss invulnerability phase.
Added icons for splash damage and last breath ability in the battle pass challenges texts .
Bug fixes
In this update we’ve addressed several issues reported by the players:
Fixed several ads reward issues;
Fixed a weapon issue while testing defense;
Fixed an issue that would cause Clan bosses to not spawn or the mission to be instantly completed;
Fixed a visual issue with Glacial Guardian’s 3D model;
Fixed a visual issue at victory/rewards screen;
Fixed an issue that would cause Battle Pass challenges completion to not register;
Fixed the base defense difference between the “My Profile” section and the defenses sum from the base rooms;
Fixed an issue where under certain steps, players would see a negative Cash value;
*Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.
Can you believe it’s already December? We just published our last patch notes for 2018 and we are ending the year in style.
First thing's first. Sniper Fury is officially three years old as of December 2nd. Check out the special anniversary video and details about in-game rewards you are going to receive as a result of the happy occasion.
Getting back to Update 31, there are plenty of features to talk about so please read on.
Base revamp
Developer comments: “In this update we have changed how the base looks. Our goal with this change were to make the distinction between the first and the second room clearer and open up the design space for future defense upgrades and features - it also makes it easier for our new players to understand how it works. Since the Base was where the defense is taking place, we moved the Fight button to a more prominent position and only Test Defense remains. We will continue to work on how the base looks and make additional quality of life changes, based on your feedback. Please leave a comment below or post on our official forums and let us know your thoughts!”
Room 1
In this room you will be able to change squad mates, deploy drones, and analyze your defenses
Room 2
In this room you will be able to activate Defense items such as Aegis Barrier or Floodlights. Also, the displayed avatar will wear your DEFENSE GEAR PRESET (Read more about it below). When you try to test the defense now, you will always fight vs your Defense preset (while you can attack using one of the normal preset slots).
Main Changes:
Redesigned base layout
Two base screens - Room 1 (Squad mates) & Room 2 (Avatar)
Removed the “Fight” button from Base menu (It has been moved on the landing Main Menu)
Defense gear preset
Developer comments: “Many of you were looking for a total of 10 preset slots. That’s not scratched from our to-do list but we’ll have to address some technical issues before adding that many slots into the game. Right now we were able to add one - with a twist. The defense slot will act as an always-equipped gear set (and weapon) that will be activated when players are attacking your base (even if you are offline). This way, you can use your 5 gear slots for offensive purposes, without having to worry about switching to a defensive slot when you log off!”
Main changes:
Added a 6th gear preset.
The defense slot will act as an always-equipped gear set (and weapon)
Will be activated when players are attacking your base (even if you are offline)
Added an option in “My base - 2nd Room” to easily change defense weapon
A new Clan boss will rotate once in a while, starting with UPD31!
MECH difficulty level: Insane.
Squad Mates
Resurrect - Squad Mate ability
When killed, the squad mate will spawn a ghost object at a certain height above the kill location, which slowly goes down toward the body. If not destroyed in time, it will respawn the squad mate. The HP value of the ghost object is a percent from the HP of the squad mate that generated it. New Squad mates CLASS/TYPE - Suppressor
The Suppressor is a new SM type that can be equipped on assault slots. His purpose is to disrupt the player by slowing him down.
When he activates his ability, he casts a beam (suppression field) at the player for a set duration.
While under the effect of the Suppression field, all the player's actions are slowed down (Fire rate, reload time, aiming, bullet speed, etc.) & gear abilities are disabled/set on cooldown.
Clans changes
Developer comments: “Based on our data and community’s feedback, we decided to increase the structures` max level to 20. Over time, this should increase the overall time spent in core attack phase & also provide your clan members with some other benefits. This is only the first change - we aim to further improve the Clan Wars with future updates.”
Changes:
Clan buildings can now be upgraded to level 20
Other general changes
New Start Menu
Revamped Cash/Ruby purchases menu
Revamped squad mates upgrade menu
Added redirects to the squad mate details from various menus.
New Main Menu music
Changed ironsight marker for several exotic weapons.
Added a PVP button on landing Main Menu
Warlord and a PVP tab have been added to Start Menu.
Captain’s Sight can now fire full-auto (previously you had to tap/click the fire button for each shot).
Mystery reward (Sniper Fury anniversary) will become available to all players to redeem for a limited time. (More details will be revealed soon!)
Bug fixes & improvements
Fixed issue where a banner would interfere with menu buttons, covering them
Fixed a crash that would occur if the avatar is killed while floodlights are active and certain weapons are used.
Fixed an issue with “multi kill” while killing an Assassin & another enemy behind him
Fixed an issue with Sickened Shot splash damage
Fixed several ads rewarding issues
Fixed an issue/exploit in clan wars
Fixed several memory crashes
Changed the coming soon region displayed
Added new battle pass challenges (will become available soon)
DPM will now take into consideration the critical chance and critical damage bonus
Skipping free Supreme packs will have no cost in the last 3 minutes
All weapon perks will now be displayed when matchmaking
Added a notification when Supreme packs are ready to be opened
Improved avatar menu layout on some devices
Added an “idle” animation for squad mate details menu
Revamped clan boss attack screen
Improved anti-hacking measures - detection and prevention
*Please note that everything listed in these patch notes are subject to change at any time. Please refer to your live game and in-game announcements for the latest game statuses.