Community Announcements - NXDisrespect
Greetings Hypers,

Hyper Universe will be going down to deploy a content update. Hyper Universe will not be available to play during the below listed times.

When:
  • Los Angeles (PDT): 7:00AM - 10:00AM
  • New York (EDT): 10:00AM - 1:00PM
  • Sao Paulo (BRST) 12:00PM - 3:00PM
  • London (BST) 15:00 - 18:00
What:

The following will be added:

A new Hyper, Shasha, will be introduced.
  • Shasha will cost 15,000 GP to obtain in the Hyper Shop.
  • She can be purchased with Hyper Coupons.
  • Her unique equipment will cost 3,000 GP each to purchase.
Halloween events will be started:
  • Hyper Halloween event starts
Balance changes:
  • Equipment
  • Hypers
  • Game balance
Patch version: 3.4.00005

-Hyper Universe Team
Community Announcements - Predictable
Welcome Shasha, the newest Specialist to join the fight. Shasha is the Little Witch. She is a specialist that brings high damage spells and curses and is perfect for the Halloween season. Her broom lets her zoom around the battlefield and makes her immune to launch and knockdown effects. Her Ultimate Skill, Sentinel Crystal, deals immense damage to the unwary.

SKILL OVERVIEW:

Magic Eyes (A)
Shasha’s cat lends her powers to the fight. Magic Eyes will switch Kinny’s eyes between Blue and Yellow, granting either increased mana and mana regen or increased health and health regen.




Wicked Bolts (Q)
Fires 3 magic bolts at any enemies in front of her.




Dark Sphere (W)
Launches a slow-moving dark sphere of magic in front of her damaging any Hypers that it passes through. She can detonate it early by pressing W again before it reaches the end.




Tick Tock Curse (E)
Curses any enemies in a short range in front of her, decreasing Hyper’s defense. At the end of the duration the curse explodes doing damage to them and any Hypers too close.




Sentinel Crystal (R)
A Black Crystal appears above the area and attacks any Hyper in range that dares to use a skill. Upon being hit a third time in the area, the enemy Hyper is hit for true damage and silenced.




USING SHASHA’S SKILLS EFFECTIVELY

Shasha’s passive prevents her from being knocked down or launched up in the air, so use this to your advantage. Kinny can be used in the mana form to grant your abilities increased damage as your skills scale on max mana value. She can immediately turn the tide of a team fight with Sentinel Crystal so be sure and use it as soon as you see the teamfight start. Make sure to always be poking the enemy with Tick Tock curse for delayed damage. It’s also a great way to secure a kill on enemies running away.

RECOMMENDED BUILD:

Whitesteel, Dispelling Stone, Gravestone Blade, Kitty Pendant, Sanguine Scythe, Superconductive Boots

Shasha is a specialist who excels in damaging large groups of enemies. You want to focus on building up her maximum mana as all of her skills benefit from a larger mana pool to pull from. She is a very lightweight, low defense Hyper so you are going to want to stay on the run; Her passive will help with this because if you run one direction for 2 seconds her move speed increases. Make sure to always drop Tick Tock curse on enemies in fights as the damage hits all Hypers around them, possibly landing a quick killing blow. Lastly, Kinny can increase your mana and regen, giving your skills that extra boost they need. Make sure to use the right mode for the right fight!

Not sure what to build? As always, you can hop into our Discord to discuss itemization with other players.

You can hop into the battlefield with Shasha for a mere 15,000 GP or use a Hyper Coupon, which you can earn by leveling up and playing games.

Remember: Kinny needs to be fed twice a day!

~Hyper Universe Team
Community Announcements - Daraeus
Greetings Hypers,

Hyper Universe will be going down to for a scheduled update. Hyper Universe will not be available to play during the below listed times.

When:
  • Los Angeles (PDT): 5:00 AM - 10:00 AM
  • New York (EDT): 8:00 AM - 1:00 PM
  • London (BST) 13:00 PM - 18:00 PM
  • Sydney (AEST): 10:00 PM - 3:00 AM, October 13th
What:

The following will be added:
  • Based on Player and internal evaluation, Delta Station will proc more often than Dragon Refuge when queuing for a Random Battle
Patch version: 3.3.00004

-Hyper Universe Team
Oct 5, 2017
Community Announcements - NXDisrespect
It won’t be Halloween without any costumes! Get ready for this rare treat coming at you soon!  We’ll have two special type of cubes for the next two weekend.  We have the Recolor Skin Cube and the Emotion Cube.  Mash those two together and you get a Re:Motion Cube event!

Event Dates:

Weekend Special 1: Oct. 7 - Oct. 8
  • Color Skin Cube containing either a random number of recolored skin samples for each Hyper available in-game.
Weekend Special 2: Oct. 14 - Oct. 15
  • Emotion Cube containing either a random number of emotion samples (of Provoke, Joke,or  Laugh) for each Hyper available in-game.
Events Details:

During the event weekend, these special cubes will be replacing the Hyper Cubes when winning a match.
  • In a Regular Match, a Victory will reward you 1 special cube.
  • In an AI Match, a Victory will only proc a chance to reward you 1 special cube.  
  • Losing any matches will not grant a cube.
  • There’s a rare chance that a special cube can also proc a Hyper Core with the skin or emotion samples.
  • Up to 10 special cubes can be obtained per day.
  • The cube event will reset at 6AM UTC daily.
Happy Hyperween?

-the Hyper Universe Team
Oct 4, 2017
Community Announcements - NXDisrespect
Patch v3.3 is finally here! We have a lot of changes in this update from new equipment additions to Hypers balance changes. You can read all of the specifics below. Some of the updates will include dev notes from the team so you get an idea regarding why the changes were made. So let’s get right into the meaty stuff.

General Game Changes
Changed the spawn platform health restoration percentage

The purpose is to adjust the amount of time that base sieging will take in the later half of the game to make battles more intense.
  • Health Restore on the spawn platform
    • Previously: Restore 15% Health per second on the spawn platform.
    • Change: Restore 15% Health on the spawn platform per second but HP restoration per second decreased by 1% for every 4 minutes of the play time.
    • Lowest HP regen per second is now 9% (24 minutes into the game)
    • No change with the MP (Restore 15% per sec)
  • Ex : After playing for 8 min, HP restored on spawn platform per sec is changed by 2%. The total restored per second on spawning platform would now be 13% max health per second. (15% starting value - 2% = 13%)
Hyper Changes
Allen
  • Sigils of the Hero -> Sigils of the Hero / Power of the Hero
    • Added (Power of the Hero): Besides exclusive equipment Allen is not affected by Cooldown Reduction. Going forward, attack will be increased by 100% of the Cooldown Reduction he receives from gear.
Dev note: Allen is not currently affected by "Cooldown Reduction." This characteristic of his has placed many constraints on equipment selection until this coming patch. By giving Allen a new passive effect, we wanted to provide the option to use "Cooldown Reduction" strategically based on the player's choice of equipment build.

Louis
  • Dempsey Roll
    • Added: Ignores all interference effects except Grappled during the flurry
Dev note: Currently, Louis has an extremely low Victory rate. Therefore, we're adjusting him so that Louis's skill combo is applied to the target more smoothly.

Yuna
  • Regular Attack (3-hit)
    • Previously: Attack factor 1.2
    • Changed: Attack factor 0.6
Dev note: Yuna's regular attack (3-hit)'s Attack factor had been adjusted so that it fits the hit count.

Equipment Update

General Update
Dev note: The stats and prices for the extra gold earning items and accessory equipment have been adjusted and rebalanced so that they are still advantageous during the mid-late stage of the game.

All items that decrease interference effect duration by 15% (Shared / Hyper exclusive)
  • Exclusive Effect
    • Previously: Interference effect duration -15% except for Grappled
    • Changed: Interference effect duration -15% except for Grappled, Controlled, and Listen Closely
Dev note: The function itself didn’t changed, but reworded to clarify effects that were originally missing from the description.

New Equipment
Cursed Sword (Shared)
  • Gold Cost - 5296
  • Stats - Attack +35, Defense Penetration +20, Life Steal +10%
  • Additional Effects
    • When health is below 50% the following effects are applied: Life Steal +10%, Attack Speed +5%, Life Steal cap +10%
    • When health is below 25% the following effects are applied: Life Steal +20%, Attack Speed +10%, Life Steal cap +20%
    • Afflicted with the Sword’s Curse (Max 6): Max Health -50, Movement speed -10
Precision Rail Gun (Shared)
  • Gold Cost - 6098
  • Stats - Attack +40, Defense Penetration +15, Critical Rate +10%
  • Additional Effects
    • When health is full, grants the following: Damage to enemies +10%, Critical rate +15%
Electroshock Protector (Shared)
  • Gold Cost - 6011
  • Stats - Defense +35, Max Health +300, Life Steal +10%
  • Additional Effects
    • Attack +10% of Defense
    • When hit, sprays a 400 unit area with electromagnetic explosions, dealing 55 +4% of your max health damage.
      • Up to 100 basic damage with Lv. 10 as a base
      • Only activates with an enemy in range
      • Basic cooldown 7 Seconds
      • Cooldown reduced by .2 seconds on every hit taken
Pegasus Relic (Shared)
  • Gold Cost - 6238
  • Stats - Attack +30, Defense Penetration +15, Movement Speed +50
  • Additional Effects
    • Movement speed cap +100
    • Grants the following effects when movement speed is 750 or higher: Attack +15, Defense Penetration +10, Defense Bypass +10%
Grim Reaper’s Notes (Shared)
  • Gold Cost - 6136
  • Stats - Attack +25, Defense +25, Max Health +300, Life Steal +10%
  • Additional effects
    • Activates Soul Reap upon allied hyper deaths
      • Attack +1% (Max 5 times)
      • Defense +1% (Max 5 times)
      • Duration 60 seconds (resets when stacked)
    • Activates Soul reap upon enemy Hyper deaths
      • Attack +2% (Max 5 times)
      • Defense +2% (Max 5 times)
      • Duration 60 seconds (resets when stacked)
    • All boosts provided by Soul Reap removed upon death
Slayer’s Crossbow (Shared)
  • Gold Cost - 6143
  • Stats - Attack +30, Mana Regen +30, Defense Penetration +15, Critical Rate +10%
  • Additional Effects
    • When attacking enemies with 30% health or lower applies hunter’s mark for 5 seconds
      • Shares target’s sight with the allies
      • Critical Damage taken +15%
      • All health restoration effects -20%
      • Can occur once every 10 seconds
Soul Sphere (Shared)
  • Gold Cost - 6029
  • Stats - Attack +20, Defense +20, Critical Rate +10%, Cooldown reduction +10%
  • Additional Effects
    • When health reaches 1% grants Crystal Power for 5 seconds. When Crystal Power is active downed will be applied
      • Ignores restricting and interference effects as well as damage
      • Restores 6% of max health every second
      • Cooldown: 240 seconds
    • Once Crystal Power activates, stats are removed from Soul Sphere for 30 seconds
Frost Cape (Shared)
  • Gold Cost - 6101
  • Stats - Defense +30, Max Health +300, Max Mana +30
  • Additional Effects
    • Does 43 additional damage per second in a 300 unit radius
      • Up to 70 as a level 10 base
    • When hit, decreases movement speed of the enemy that hit you by 20% for 1.5 seconds
Martyr’s Shroud (Shared)
  • Gold Cost - 6011
  • Stats - Max Health +700, Max Regen +100%
  • Additional Effects
    • Decreases resurrection cooldown by 30%
    • Martyr’s Sacrifice applied upon death with a range of 800 units
      • Restores allied Hyper’s Health by 25%
      • Restores allied Hyper’s Mana by 25%
    • Martyr’s Miracle applied upon death with a range of 1300 units
      • Creates a zone that decreases allied Hyper’s damage taken by 15% for 5 seconds
Mercenary Greaves (Shared)
  • Gold Cost - 2639
  • Stats - Max Health +200, Movement Speed +90
  • Additional Effects
    • Gain 20 gold every 10 seconds
    • Gain 300 gold when you kill an enemy Hyper or earn 5 assists
Equipment Rebalances
Pirate King's Cutlass
  • Stats
    • Previously: Attack+35, Cooldown Reduction +10%, Life Steal +10%
    • Changed: Attack+30, Defense Penetration +15, Cooldown Reduction +10%, Life Steal +10%
  • Exclusive Effects (2 Stage)
    • Previously: None
    • Added: Killing an enemy hyper grants 150 additional gold
  • Exclusive effect (3 Stage)
    • Previously: None
    • Added: Casts a curse that reduces the gold of enemy hypers within 600 units by 150
  • Final price
    • Previously: 4922
    • Changed: 6093
A.V.S. Overwatch System (Shared)
  • Stats
    • Previously: Max Health +550, Health Regen +100%
    • Changed: Defense +30, Max Health +400, Health Regen +50%, Cooldown Reduction+5%
    • Obtain 20 extra gold per 10 sec
  • Exclusive Effects (2 Stage)
    • Previously: None
    • Added: Obtain 10 extra gold per 10 sec (Total of 30 gold per 10 seconds)
  • Exclusive effect (3 Stage)
    • Previously: none
    • Added: Obtain 10 extra gold per 10 sec (Total of 40 gold per 10 seconds)
  • Final price
    • Previously: 5053
    • Changed: 5882
Divine Plate (Shared)
  • Stats
    • Previously: Defense +40, Max Health+400
    • Changed: Attack+25, Defense+25, Max Health+350
  • Exclusive Effects (4 Stage)
    • Previously: Obtain Heavenly Guardian upon revival (up to 7 times): Attack +5, Defense +5, Max Health +50 / Cooldown: 150 sec
    • Changed: Obtain Heavenly Guardian upon revival (up to 7 times): Attack +5, Defense +5, Max Health +50 / Cooldown: 90 sec
  • Final price
    • Previously: 5660
    • Changed: 5611
Chronograsp Gloves (Shared)
  • Stats
    • Previously: Defense +35, Max Health +350, Movement Speed +5%
    • Changed: Defense +30, Max Health +300, Cooldown Reduction +10%, Movement Speed +5%
  • Exclusive effect (3 Stage)
    • Previously: When you are hit, the attacker's Movement Speed -25% for 1.5 sec
    • Changed: All restricting effects duration -20% except for Force Move
  • Exclusive Effects (4 Stage)
    • Previously: Obtain Time Fragment for 3 sec when you are hit / Time Rift activated for 3 sec when you have 10 Time Fragment (Movement Speed +10% / Movement Speed Cap +250 / Ignore all restricting effects / Cooldown 40 sec)
    • Changed : Obtain Time Fragment for 3 sec when you are hit / Time Rift activates for 5 sec when you have 10 Time Fragment (Movement Speed 15% / Movement Speed Cap +250 / Ignore all restricting effects / Cooldown 40 sec)
  • Final price
    • Previously: 5913
    • Changed: 6012
Colossus Shield (Shared)
  • Stats
    • Previously: Defense +30, Max Health +300, Cooldown Reduction +15%
    • Changed: Defense +40, Max Health +300, Cooldown Reduction +15%
  • Final price
    • Previously: 5924
    • Changed: 6050
Eternal Ice Crystal (Shared)
  • Stats
    • Previously: Defense +40, Mana Regen +30, Cooldown Reduction +10%
    • Change: Defense +40, Mana Regen +40, Cooldown Reduction +10%
  • Exclusive Effects (4 Stage)
    • Previously: Frost occurs for 3 sec whenever you receive interference effects (up to 3) / Chill effects activates for 3 sec when you have 3 Frost (Defense +25, Ignores interference effect except Grappled / Cooldown 60 sec)
    • Changed: Frost occurs for 3 sec whenever you receive interference effects (up to 3) / Chill effects activates for 3 sec when you have 3 Frost (Defense +40, Ignores interference effect except Grappled / Cooldown 60 sec)
  • Final price
    • Previously: 5869
    • Changed: 6160
Nano-Tech Band (Shared)
  • Stats
    • Previously: Defense +35, Health Regen +75%, Cooldown Reduction +10%, Move Speed +5%
    • Changed: Defense +40, Health Regen +75%, Cooldown Reduction +10%, Move Speed +5%
  • Final price
    • Previously: 5867
    • Changed: 5968
Foul Totem (Shared)
  • Stats
    • Previously: Max Health +550, Health Regen +75%
    • Changed: Max Health +500, Health Regen +75%
  • Exclusive Effect (Stage 1)
    • Previously: When you kill or assist in killing a hyper twice, max health increases by 1% (Max 10 times)
    • Changed: When you kill or assist in killing a hyper, max health increases by 30 (Max 20 times)
  • Final Price 1
    • Previously: 5748
    • Changed: 5800
Battle Analysis Drone (Shared)
  • Stats
    • Previously: Defense Penetration +15, Max Health +400, Cooldown Reduction +10%
    • Changed: Defense Penetration +15, Max Health +450, Cooldown Reduction +10%
  • Final price
    • Previously: 5896
    • Changed: 5880
Red Hyper Ring (Shared)
  • Stats
    • Previously: Attack +35, Life Steal +10%, Critical Rate +10%
    • Changed: Attack +40, Life Steal +10%, Critical Rate +15%
  • Final price
    • Previously: 5271
    • Changed: 5953
Green Hyper Ring (Shared)
  • Stats
    • Previously: Defense +30, Max Health +350, Health Regen +50%
    • Changed: Defense +30, Max Health +500, Health Regen +50%
  • Exclusive Effects (Accessory equip)
    • Previously: Healing Over Time for 8 sec / Cooldown 90 sec
    • Changed: Healing Over Time for 8 sec / Cooldown 75 sec
  • Upgrade Effect (Accessory upgrade)
    • Previously: Charge Duration -20 sec / An additional 1.5% health is recovered every sec throughout the duration (Max 12%)
    • Changed: Heal Duration +2 sec / An additional 1.5% health is recovered every sec throughout the duration (Max 15%)
  • Final price
    • Previously: 5269
    • Changed: 5986
Blue Hyper Ring (Shared)
  • Stats
    • Previously: Defense +30, Max Health +300, Cooldown Reduction +10%
    • Changed: Defense +35, Max Health +400, Cooldown Reduction +10%
  • Final price
    • Previously: 5258
    • Changed: 5972
Silver Hyper Ring (Shared)
  • Stats
    • Previously: Attack+30, Defense+30, Movement Speed+5%
    • Changed: Attack+35, Defense+35, Movement Speed+5%
  • Exclusive Effects (Accessory equip)
    • Previously: Can use Warp Module / Cooldown 150 sec / Focus Duration 3.5 sec
    • Changed: Can use Warp Module / Cooldown 135 sec / Focus Duration 3.5 sec
  • Upgrade Effect (Accessory upgrade)
    • Previously: Cooldown -30 sec / Decreases focus time by 1.5 sec
    • Changed: Cooldown -45 sec / Decreases focus time by 1.5 sec
  • Final price
    • Previously: 5290
    • Changed: 5953
Super Golden Comb (Louis)
  • Stats
    • Previously: Attack +30, Critical Rate +15%, Mana Regen +30, Cooldown Reduction +10%
    • Changed: Attack+35, Critical Rate+20%, Cooldown Reduction+15%
  • Final price
    • Previously: 5917
    • Changed: 6169
Forbidden Spell (Cain)
  • Stats
    • Previously: Attack +25, Defense +25, Critical Rate +15%, Cooldown Reduction +10%
    • Changed: Attack +25, Defense +25, Critical Rate +20%, Cooldown Reduction +5%
  • Final price
    • Previously: 6162
    • Changed: 6212
Abyssal Coat (Cain)
  • Stats
    • Previously: Attack+30, Defense+30, Movement Speed+10%
    • Changed: Attack +25, Defense +25, Critical Rate +10%, Cooldown Reduction +15%
  • Final price
    • Previously: 5714
    • Changed: 6056

Master's Rifle (Turner)
  • Stats
    • Previously: Attack+40, Critical Rate+15%, Life Steal+10%
    • Changed: Attack+35, Critical Rate+15%, Life Steal+10%
  • Exclusive Effect
    • Added: When Critical Rate is 50% or higher, decreases enemy HP restored by 35% for 3 sec upon attacking (Can occur once every 3 sec)
  • Final price
    • Previously: 6148
    • Changed: 6206
Pink Belt (Pinky)
  • Stats
    • Previously: Max Health +550, Cooldown Reduction +15%, Max Mana +10%
    • Changed: Max Health +600, Cooldown Reduction +15%, Max Mana +15%
  • Final price
    • Previously: 5893
    • Changed: 5978
Pink Tiara (Pinky)
  • Stats
    • Previously: Defense +35, Max Health +350, Max Mana +35
    • Changed: Defense +35, Max Health +450, Max Mana +35
  • Final price
    • Previously: 5980
    • Changed: 6190
Orb of Winter (Aisha)
  • Stats
    • Previously: Attack+45, Critical Rate+15%, Life Steal+10%
    • Changed: Attack+40, Critical Rate+10%, Life Steal+10%
  • Final price
    • Previously: 5965
    • Changed: 6115
Gambler's Die (Jack)
  • Stats
    • Previously: Attack +30, Critical Rate +10%, Attack Speed +10%
    • Changed: Attack +25, Critical Rate +10%, Attack Speed +10%
  • Final price
    • Previously: 5929
    • Changed: 5917
Mag Coil (Elendis)
  • Final price
    • Previously: 5868
    • Changed: 6148
ESP Assault Rifle (Shared)
  • Final price
    • Previously: 5805
    • Changed: 5962
Wind Crystal (Celine)
  • Final price
    • Previously: 5664
    • Changed: 6184
Blessing of the Spirits (Celine)
  • Final price
    • Previously: 5696
    • Changed: 5996
Bloodstone Brooch (Cain)
  • Final price
    • Previously: 5837
    • Changed: 6117
Fixed Issues
  • Hyper Coupons can now be used to unlock a Hyper
  • Victoria now has the correct voice line for victory
  • Text spacing issues in the Hyper skill tooltips will no longer be present
  • Signal's unique equipment will now have the correct text
Known Issues
  • Curse Eye's text does not match the voice lines
  • Blessings of Salvation tooltip will not update to show the current health restoration rate for Hypers standing in their base
  • Curse Eye's Vital Crystal is missing the icon for decreased critical damage
  • Curse Eye and Signal will not recover from blind when holding down their regular attack
  • Cain's Abyssal Ward will not apply the detonation to the contracted ally
  • Players are unable to craft Signal cube samples
Community Announcements - NXDisrespect
Greetings Hypers,

Hyper Universe will be going down to deploy a content update. Hyper Universe will not be available to play during the below listed times.

When:

Los Angeles (PDT): 7:00 AM - 9:00 AM
New York (EDT): 10:00 AM - 12:00 PM
London (BST) 15:00 - 17:00 PM
Sydney (AEST): 12:00 AM - 2:00 AM, October 6th
What:

The following will be added:

A new Hyper, Curse Eye, will be introduced.

Curse Eye will cost 15,000 GP to obtain in the Hyper Shop.
  • He can be purchased with Hyper Coupons.
  • His unique equipment will cost 3,000 GP each to purchase.
New equipment will be added:
  • 10 new items will be added to the game.
Cube event will be started:
  • A skin and emotion cube event added in the month of October
Balance Changes
  • Equipment
  • Hypers
Patch version: 3.3.00004

-Hyper Universe Team
Community Announcements - NXDisrespect
Curse Eye floats into battle this week!

Welcome Curse Eye, the newest Support Hyper to join the fight. Curse Eye is a cave dweller that has bit of an extreme personality. His ultimate is his mood swings and it’s accessible right at level 1 (there’s no restrictions on temper tantrums!).  This allows him to switch between his psychotic and calm forms which will uniquely change the skills that he has access to at that time. Even in death, Curse Eye supports his team, healing all allies around him over time. Don’t let him catch you on his bad side or you may find yourself petrified by his gaze.

Skill Overview:

Mood Swing (R)
This allows him to change between his Calm and Psychotic forms to gain access to offensive or defensive skills. You’ll need to choose wisely based on your situation and what you need.




[Calm Form]

Team Spirit (A)
Lets out a cheer and does damage to all the enemies around him as well as restoring mana to his allies.



Gazer Beam (Q)
Curse Eye shoots a deadly eye laser that does damage to all enemies and grants all allies hit by it 10% move speed and 10% higher health restoration effects.

[/u]

Slobber Shield (W)
Curse Eye slobbers all over allies within range of Curse Eye granting them a protective shield that absorbs a portion of damage for 4 seconds.



Living Breath (E)
Curse Eye sprays a stream of healing energy at your allies that recovers health over 4 seconds.



[Psychotic Form]

Screamer (A)
Curse Eye let’s out a horrible cry dealing damage to all enemies in range and reducing their mana by 20.



Stone Gaze (Q)
Curse Eye fires a magical eye beam that turns any enemies facing him to Stone. Enemies lucky enough to not be facing Curse Eye will be stunned for a short time instead.



Horrific Odor (W)
Curse Eye releases a terrible cloud of stink on all enemies around him causing them to run away in fear. Enemies in fear take increased damage and lose control of their character for a short time.



Death Breath (E)
Curse Eye sprays a stream of corrosive liquid on enemies doing damage over time.



Using Curse Eye’s skills effectively:

Curse Eye is a supporter for his team through and through. You can choose either one of his forms to support your team how they most need you. If your team is prepared to engage you can switch to his psychotic form and fear or stun the enemies, making for a quick kill. If your team is under siege you can switch to his calm form to grant damage shields and healing over time. Swap forms wisely as there is a cooldown and you don’t want to be caught in the wrong form!

Recommended build:
Duality, Mark of Chaos, Task force Shield, Terminus Zero Hack, Eternal Ice Crystal, Titan Combat Boots

Curse Eye is a supporting type hyper and so you want to focus on his defensive and cooldown reduction items over all else. Terminus Zero Hack will increase the healing and support abilities of his calm form while also giving you cooldown reduction and movement speed. Eternal Ice Crystal will help you in a bind if you happen to get caught out, buying you a few seconds to use your shields and heals. Duality and Mark of Chaos increase the potency of both psychotic form abilities and calm abilities, doing dual duty. Some say that you can build him damage for an interesting twist on this support Hyper, what do you think?

Not sure what to build? As always, you can hop into our Discord to discuss itemization with other players.

You can hop into the battlefield with Curse Eye this week for a mere 15,000GP, which you can earn by leveling up and playing games.

Live long and slobber. Remember: Rawrawarwawrrr!

~Hyper Universe Team
Community Announcements - NXDisrespect
Greetings Hypers!

Update: South East Asia servers are back online.

We are currently investigating an issue where players are unable to connect to the Southeast Asia server. The region will be unavailable at this time. Please select a different region when attempting to find a match.

We will update this post when we have more information on the issue.

Thank you for your patience.
Community Announcements - NXDisrespect
Hello Hypers!

Halloween is fast approaching, and we’ll be starting the month off by giving you a sneak peek of our new update (version 3.3). We haven’t had our first balance update since the launch of Early Access, but it’s coming. Along with some major changes, we will be hosting a few fantastic events that will get us all into the spoopy festive mood.

HYPER RELEASES

When we first launched Early Access, we had released 28 Hypers to start off. Many of you have asked, "When are you planning to release all of the Hypers?" and have been anxious to see their favorite ones coming back from Closed Beta or Alpha. If you have noticed our release trend so far, we have been releasing a new one every two weeks, and we still have a lot more to go. We want to introduce the Hypers slowly (but not too slow) so players have a chance to get to know each one.

NEW HYPER: CURSE EYE

With this upcoming update, we would like to introduce Curse Eye, the newest Support Hyper to join the fight. Curse Eye is a space alien that has bit of an extreme personality. His ultimate is his mood swings and it’s accessible right at level 1 (there’s no restrictions on temper tantrums!). This allows him to switch between his psychotic and calm forms which will uniquely change the skills that he has access to at that time.

BALANCE CHANGES AND NEW EQUIPS

Along with the new Hyper, there will be some major balance changes to common equipment, unique equipments, and Hyper skills that will help rebalance some features like crowd control effects. For example, in order to help players overcome the difficulty of understanding Louis’s combo execution, his Dempsey Roll will be getting a buff that will allow him to ignore interference effects during Flurry (except Grapple) that will allow him to execute his skill combo more easily. Perhaps this will help someone like Predictable from failing his combo executions. Rebalances will also coming in to prepare for the new Hypers we’re planning to introduce. Some changes will not have any immediate impact until they arrive.

We will also be introducing 10 new equipment items. Along with the new items changes have been made to the items that generate gold, making them more effective in the mid to late stages of the game. They will certainly impact how Hypers itemize their builds or how they strategically plan in the battlefield.

HALLOWEEN EVENTS

Lastly, we can’t have an update in October without celebrating Halloween! We have a some tricks (or treats) in store for everyone throughout the month. Get ready to dress up! Be on the lookout for full event details.

Full details will be available next week.

From the Hyper Universe Team,

- Nimei
Community Announcements - Daraeus
Greetings Hypers,

Update: Maintenance has been completed. Thank you for your patience!

Hyper Universe will be going down to deploy a hotfix. Hyper Universe will not be available to play during the below listed times.

When:
  • Los Angeles (PDT): 7:00 AM - 9:00 AM
  • New York (EDT): 10:00 AM - 12:00 PM
  • London (BST) 15:00 - 17:00 PM
  • Sydney (AEST): 12:00 AM - 2:00 AM, September 29th
What:

The following will be addressed:
  • Resolving an issue that causes the battle servers to crash unexpectedly. This had prevented players from being able to queue for a match after selecting a region.
Patch version: 3.2.00003



 
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