The Wild Eight - SushiRice


Greetings, Survivors!

Finally, here we are - the long-awaited 0.10 update is just around the corner.

This update focuses on some of the most requested features and improvements, so let’s dive a bit deeper into what 0.10 actually includes:

Controller Support



Finally, you’ll be able to play through all of The Wild Eight with your gamepad! Some even say that the game is more comfortable to play with a controller - why not give it a go?

New Interface



To make sure the game is fully playable with a controller, we’ve given both the main menu and in-game HUD a major overhaul! It’s more practical than the previous version for multiple reasons - just as an example, the game now has a Mini-Map! The new style also gives the game a new, “fancy” feel, which we hope you’ll enjoy.

Changes To Game Session Structure



We’ve decided to give players more freedom in regards to how they want to experience The Wild Eight. Starting from 0.10, you won’t have to choose between “Single-player” and “Multiplayer” every time you start a server - now, you’ll be able to change between those modes right from the Pause menu!

Had a fun time exploring Alaska on your own, and want your friends to join? That’s great! Got really far in a public game, and want to play alone, while keeping the character’s experience and items? No problem!

Network Optimization

Last, but certainly not least! As we’ve mentioned in the posts above, at a certain point in development we realized that our network solution had to be re-designed - and it took a lot of work, but we did just that!

No more of that pesky de-synchronization, no servers dropping for no apparent reason, and finally - 8 people can play the game on the same server without any netcode issues! (Hopefully.) So, we’re excited for you to give it a go and tell us your opinion! Please Note - there still may be some kinks to figure out with the new netcode, so please be patient - it will get perfected over time.

Please Note

Due to significant changes in the game’s architecture, the support for previous versions’ save files is now limited. Saves from 0.9 will be converted, and all of your progress will be brought over to the new version! Save files made on older versions (0.8 or below) will, unfortunately, not be available for use.

All of this, along with multiple bug fixes and balance changes, will be available on December 19th, 6 PM GMT / 12 PM CST / 1 PM EST - when the 0.10 Update becomes available!


P.S. You can try out a Beta version of the 0.10 Update right now! See this post for more details on how to join the Early Survivors, and try out the new features for yourself!
The Wild Eight - Radium226


Hey survivors!

As all of you already remember, we’ve been working on the network rework, UI changes, Controller support and other enhancements.

Before this patch can go live for everyone we have to test the network performance and other new features. That’s why we need your help! We’re inviting those who already owns the game to participate in 0.10 beta testing.

How can I access Beta?
To access it you have to right click on The Wild Eight in your list of games, select Properties, choose "Betas" and input a beta code WildEightBeta10. After that you should be able to select “0.10 Network Rework” in your beta list and wait for the game to update.



Where can I share my impressions on the Beta?
You’re also very welcome to join our Discord server to try out the new networking system with other players. If you just want to drop by to say hi, don’t be shy and join us there as well. :)

After you’ll try out the 0.10 Beta version of the game, we would really appreciate if you could participate in the survey. That will helps us to improve the game for the best possible experience for all of our players. As this version is still a beta it might have minor issues, so we humbly ask for your understanding.

We hope you’re as excited about the upcoming changes as we’re! Stay tuned for more updates, we’ll make sure to come back with some content to show soon.
The Wild Eight - Radium226

Hey survivors!

It's been quite a while since the last update, and during all that time we've been working hard on The Wild Eight. We're bringing everything we already promised in our previous Developer Blog entries and more very soon!

We're finally ready to shed some light on the 1.0 release:

Full Release on Steam: March 2019
Coming on Consoles: August 2019


For our precious players, waiting patiently for the updates, we're sharing our new Cinematic Trailer, that was first revealed on the #KFGShowcase.

https://www.youtube.com/watch?v=YsYqYDijECU

The Wild Eight - SushiRice


Hey survivors!

Today we would like to take a moment to share some details on what the development team is working on right now and what will happen with The Wild Eight this Fall.

We’re currently preparing a very important update for The Wild Eight. This very update was the reason why we kept silent for the last couple of months. Our goal is to improve the player experience and bring lots of new features to the game in the future.

Network improvements

Lately we’ve been revamping our network system to provide smooth and stable performance. We completely changed the structure of the multiplayer by introducing a new, more streamlined networking system. For the sole purpose of bringing you the best multiplayer experience we’ve created a whole new network architecture.



The host machine will now give permissions to the client machines and manage the synchronization. Previously the world logic was running on both host and client PCs. This caused lots of issues including actions leading to different results on client PCs. The new approach will also help reduce server load and in general has proven itself to be way more stable.

Moreover, our new system will allow players to switch back and forth between singleplayer and multiplayer anytime. So The Wild Eight will have fully functioning Drop-In-Drop-Out Multiplayer. Therefore, you can invite your friends to the game you started solo or just continue playing on your own using the same session you had with your friends.

UI rework and controller support

You asked, we listened - UI will also be receiving a major visual update! We’ll be adding a mini-map that should help you navigate the world more easily. We also didn’t forget about the general map - it also receives some visual and mechanical improvements. Other UI elements will get enhancements here and there as well for a better experience.




Moreover, we’re not only working on the visual improvements, but also adding the long-awaited full controller support. And we must say that The Wild Eight feels just right when played with a gamepad.

New content

We’re also very excited to introduce all the new content we’ve been preparing. The content update is coming in a bit after the performance one.



Get ready for a new adventure with a new Quest we worked on lately. The Quest takes place in the new location - Alaska Visitor Center. Are there any survivors hiding inside? Why does this place feel so gloomy? Discover the secrets of this mysterious place.

Of course, lots of other additions are on it’s way so we guarantee that you’ll have fun exploring everything we worked on.

Recent update summary



In the previous several updates we’ve added quite a bit of new stuff to the game. For those who missed out on the game during the summer we will give a brief overview. We’ve added a player revival for the multiplayer mode, blueprint system and snow piles. Of course, we didn’t forget to add new content like new weapons, items, side quests. Besides that we fixed lots and lots of bugs and introduced a new improved pathfinding system.

We hope you’re as excited about the upcoming changes as we’re! Stay tuned for more updates, we’ll make sure to come back with some content to show soon.
Jul 4, 2018
The Wild Eight - SushiRice
Just a bunch of small fixes.

1) Fixed an error which caused the game to infinitely save on the host side;
2) Fixed a bug which caused player's character to randomly get stuck after resurrection;
3) Fixed a bug with missing colliders at the hospital;
4) Fixed a bug which made players who construct a workbench within buildings to stay inside;
5) Fixed errors in English and German localization regarding in-game tips and tutorials.
The Wild Eight - SushiRice


Hey survivors!

0.9.25 contains a renewed navigation pathfinding system, which ensures a smoother in-game animal movement. From now on, creatures in-game create their path not by using a regular square grid, but using a Navigation Mesh. This system will minimize issues, in which creatures got stuck and stopped moving altogether.

Be warned, you may still encounter some issues with animals moving through terrain - and we will resume our work on improving pathfinding and eliminating any issues that might occur. We would also greatly appreciate any and all feedback concerning issues you may encounter in-game.

Other improvements and fixes:

* Your blows now hit both animals and objects when they are standing close to each other
* Fixed a bug that forced a 'black screen' after teleporting into the past in 'The Door' quest
* Fixed a bug that made animals stand still and not drop resources
Jun 16, 2018
The Wild Eight - SushiRice
Hey survivors!
Just a bunch of small but important fixes and updates.

Fixes:

— Fixed a bug which caused save files to disappear from loading menu;
— FIxed a bug which caused cursor to stay inside an initial window borders when going full-screen;
— FIxed a bug which caused weapons to randomly inflict damage upon touching objects;
— Fixed a bug which stopped character from restoring heat after reaching HUB station;
— Fixed a bug which caused vegetable growind animation to halt after loading the game;
— Fixed a bug which caused disappearance of ammo upon dragging it out of equipment screen.

Changes:

— Changed the hunger growth rate, depending on the amount of heat: the less heat, the faster the hunger is growing.
The Wild Eight - DeadRich
Greetings, Survivors!

Below's a list of fixes for patches 0.9.19 - 0.9.20

Fixes:
1) Fixed a grpahical issue with textures not loading properly, or items floating mid-air in certain cases.
2) Fixed an inventory issue - players were able to craft the "Heater" item in the Level 4 Shelter, instead of supposed Level 6.
3) Fixed a spawn issue, where a player could spawn incorrectly after transit to Mirrors station.

Changes:

1) Increased damage and durability cost of a Weapon Throw (RMB + LMB).
2) Increased the duration of the day-night cycle.

Output log and known issues

With this patch, we've improved the Ouput Logs for our game - which would increase our efficiency in detecting and fixing current save problems, as well as other possible issues.


Here's a list of current issues our community has pinpointed - and which will be fixed in the upcoming patches:

- Animals stuck in place, not dropping items upon death
- Game crashes while saving
- Animal placement synchronization issues
- Players not able to pick up items
- An enemy not dropping a key item during "Home, Sweet Home" quest.
- Greenhouse animations not working properly
- Connection problems with 8 players on the server
- Host's equipped items not appearing properly
The Wild Eight - SushiRice
Hey there! Sorry for some nasty bugs occurred in the latest update. Here's a list of fixes:

0.9.16

1) Fixed a bug which caused the endless loading of a saved game.
2) Fixed a bug with deer's sledge movement.
3) Fixed a bug which opened new transit system station after loading a saved game.
4) Fixed appearance of a wrong pop-up bubble when player arrives to the new transit system station.
5) Fixed the objectives of Home, Sweet Home achievement.

0.9.18

1) Fixed a bug which caused training dummy to spam XP gain messages
2) Fixed a bug which led to a visual disappearance of in-hand weapon after throwing a spear
3) Fixed a bug which caused a teleport terminal in 'The Door' to be unresponsive to activation

The Wild Eight - SushiRice


Updated:

0.9.14 HOTFIX

1) Fixed a bug which stopped quest objects from lighting up
2) Fixed a bug which caused death upon crossing the bridge
3) Increased a chance of stumbling upon a beast when searching snow piles
4) The bunker door leading to the transit system is now always open, the terminal inside is active
5) Fixed a bug which displayed wrong bubble after setting a fire

A new Research Vault Update is now LIVE!

Additions:

  1. Added Scrap - a new Resource and Crafting component, search broken down Vehicles to collect it
  2. Player Revival added - you can now revive fallen Survivors in Multiplayer modes
  3. Blueprint System - you can now find Blueprints in the game world, use them to create new valuable tools and deadly weapons
  4. Snow Piles - examine to find valuable loot inside… or something dangerous
  5. New items added:



    - Circular Saw will quickly chop down trees and your enemies
    - Portable Heater is a great way to warm yourself and your party while raiding the wild
    - Repair Kits are your best friends if you want to keep your equipment functioning
    - Spiked Stick is just like an ordinary stick, but hurts more!
    - Taser electrocutes foes and stuns them for a couple of seconds — use this time wisely

  6. Added a new Side Quest, complete it to open a new Transit Station
  7. You can now name your Chests

Changes:
  1. Vapor-3 Transit System is now available from the start, and doesn’t require a key card for activation
  2. Added the ability to skip the Tutorial at any time from the Pause Menu
  3. Added the ability to cancel out building construction by pressing RMB


Fixes:
  1. Fixed a bug, which caused the animals to stop moving and dropping resources on game start
  2. Fixed a bug, where a game restart after The Door quest completion bugged the spawn placement
  3. Fixed a bug with chat lines not appearing properly in-game
  4. Fixed a sequencing issue with the Skip Tutorial option
  5. Fixed an issue with some items in the inventory not displaying their Durability and Damage properly in some cases
  6. Fixed a bug with the Bunker respawn - if a player died in the Bunker, his Warmth will deplete upon respawn
  7. Fixed a bug, where reloading the game reset quest tracking on the main quest
  8. Fixed a bug with filters in Server Selection screen not working properly




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