Performance: In the next few months, we are going to roll out several performance and graphics updates. As the first results of this progress, we have gained 2x-3x faster game! (Previously some our test rig was able to reach only 50-55 fps, now it's running on 160fps without any issues.) Also as part of this progress, we have changed many of our materials on the cars. Rust, dirt, paintworks are replaced with a better and much faster one. In the previous releases, when your parking was full, or when you started a race, you have to wait long seconds to get each car loaded. Now it is almost instant! Also, as the first few small steps, we have replaced our main avatars (Charlie, Player male and female) for better looking models. (more to come..) If you still have any issue with performance, try VSync on/off, or lower you resolution first. The game should run fine in full HD, but if your rig is weak, start with going for a lower resolution first, then use less drawing distance and quality settings.
New body parts We are introducing beds for UTEs. First, we have made 2 new beds and made it possible to remove the old one, so you have 4 options now: no bed, standard bed, T-Bed and Flat Bad.
Driving avatars Finally, our NPC and drivers sit inside the cars and driving! A feature, that we all waited long time to have it! It makes the game more fun and more realistic as well.
As always, we were looking at problems, bugs, balance problmes and fixed most of the issues you have reported in the last 2 months. Keep this habits, and send us your problems - we will fix it!
Restoration & Wrecks One of the annoying unbalanced part was the restoration and wrecks. We worked again on this part to make it worth to fix a car. If you just fix it, but left some used parts, it will pay back your money, but don't expect much profit. However, if you fix the car properly and you wont left any used or worst parts in the car, you can gain significant profit! Also, many of you reported that wrecks does not worth to buy, because they are most cases totally wasted money. you cannot fix the engine and hardly can salvage any working parts. Not anymore! It is still random, but we are degrading significantly less parts and the chance that you get some real values are much higher. It is worth to try, even if you might get a few which is a total lost! (Even when it looks like nothing worth on it, if you restore it, you will gain profit!)
Custom boxes Another feature were requested by our players: custom boxes! Now you can create and name a box for your own and keep your treasures in it. Automatically created boxes will be removed after they are empty, the custom boxes will stay as long you delete them.
List of changes:
Performance update, the game can run ~3x faster than before
Enabled metal on Mac
Faster and smoother physics, better drivability
Introducing new beds for Jingu and Narnoo UTE
Driving avatars
New avatar models (Charlie, male and female player)
New materials, much faster to load and looks better too
New tail lights for Jingu / Narnoo ute, which can be attached on the frame (so you can have lights when you don't have a bed)
Tweaked AI, much better starting which makes them a drag killer! Watch out for some revheads on gutta drag! It's not that easy to win against them anymore!
Introducing custom boxes, you can create and name one for yourself
Introducing FoV in cockpit camera
Introducing FPS target, which can be set in the visual options up to 180 FPS
Add sound to rim when no tire
New defaults for gamepads/joysticks (Try it out, steering sensitivity:6, understeering:4, deadzone:14) for smoother driving
Tweaked some of the parts degradation, which was to fast. (battery, lights, horn, sparks, fuesbox)
Fixed restoration. If you finish it, you get a real profit, no matter if you started with a high millage used or a wrecked car.
Wrecks has values again! It might required a small fortune to fix a wreck, but you can and it will worth! Also, we have tweaked the amount of random damage, to keep those engines and cars alive. (it is still random!)
Fix condition text, which were sometimes misleading and stated broken, but it was still repairable (used or bad, but not broken).
Fix engine halt issues when using H-Shifter
Fixed some tire pressure bug in garage, which caused to lost tire pressure setup if the front and rear was not the same.
Fixed some newspaper items, car configs
Localization fixes
Bugfixes
and somehow we've also made up some time to sleep and eat... :P
Enjoy!
Patch 1 Date: 28-09-2020 Version: 1.4.7182
Fixed Empty Notepad issues
Fixed random black materials
Fixed player position in Buthanbang to avoid head coming over the roof
Fixed Kanji steeringwheel / hand positions
Fixed Jingu's cockpit back view
Patch 2 Date: 29-09-2020 Version: 1.4.7198
fixed duplicated car issue (partially broken save) (narnoo bed bug by 10k)
fixed updater from v11 to v12 (narnoo bed bug by 10K)
fixed shopping while firstcar mission is active
fixed car parking vs refuelling (you would lost petrol if park and exit game)
tweaked BB cockpit positions
fixed bad translation for hard top flat (need update on each language, base english changed)
Patch 3 Date: 30-09-2020 Version: 1.4.7204
Fixed no clutch issues
updated localization
Patch 4 Date: 3-10-2020 Version: 1.4.7220
Fixed bed paint after remounting it
Fixed Jingu bed model
Fixed empty notepad when bed was removed in garage
Finally, we have finished all of our cars interior design! This means, we have now Kanji and Jingu interiors also included in the game.
Jingu comes with a two-colored metal dash, big steering wheel with a simple but stylish design.
Kanji has two interiors. The basic model comes with two-colored carpet and seats, while the SE edition got dark leather interior.
We want you to have more challenging races and more fun, therefore we have improved our AI. As part of this improvement the auto shifting logic was also improved to keep the cars in the best gear as much as possible.
As always, we were trying to fix all those bugs that has been reported.
List of changes:
Jingu interior
Kanji Interior
Improved AI
Localization update
Fix auto-shifting and gear shift indicator for better performance
Fix missing mid pipe issues, which could block accelerating
It is time to handle those endless list of parts many of you collected during the past few years. We have introducing boxes, which allows you to organise your stuff. Any parts which will be removed from your car goes into a box. Every car has it's own box, but you can also move parts to other boxes including trash or favourite for easier management.
We have also added boxes to the back of your ute and pickups, when you are delivering something from a shop, so now you can see if you have something in the car.
If you like Magura, you will love this update! As we are working on our interiors, this time Magura gets a real classic one. (Only two more cars to go and we have all cars covered!)
Drage Tires: We have replaced our drag tires to use proper sizes with adding 3 new rims and several drag tires in the range of 255x55R15 to 405x47xR15. Some of them are available in the main game, some needs to be unlocked or some can be found in the Turbo DLC.
Big tires on front: When you install wide tires on front wheels (245+), those will limit the max angle of steering, due to lack of space to turn the wheel. This is car dependent, so Walea and Kanji loose more steering than a Jingu, when front tires are too wide!
Turbo DLC: We don't forget our new dlc and we have seen several problems using twin turbos on low end linear engines. The turbos were to strong to spool both properly. We have slightly tweaked our turbos for better performance when using twin setups and we have introducing staged (or sequential) turbo setup for linear engines. Installing a stage pipe to your exhaust manifold will allow you to stage two turbos. The smaller turbo will start first (as "stage 1") and the bigger (or 2nd) will start when you already have 0.7 bar turbo pressure (as "stage 2"). This will let both of your turbos spool much faster and change the dynamics of twin turbos as well as giving you much more place to play with setups.
Also, we have added new rims and drag tires! Some of them can be unlocked if you don't have the turbo DLC (limited to 1 time unlock).
List of changes:
Magura interior
Introducing boxes, trash and favourite within your storage. When you are open your inventory in the garage, you can filter by type as well as by boxes. When you remove something from your car it will end up in a box.
Broken parts can be moved to trash or favourite. Trash can be thrown away with one click (you were waiting long time for this)
Content's of boxes can be sold with one click
Visible boxes in the back of your car, when buying some stuff at any shops.
Added Turbo stage pipe to be able to create sequential turbo configurations (Turbo DLC)
New rims and drag tires (some available only in Turbo DLC)
Fixed RPM / rev-limiter when using supercharger or turbos. In some setups, turbos or supercharger could bow-down the rpm, when limiter was enabled and caused strange rpm jumps.
Tweaked cooling effects for more realistic temperatures and to get those radiator back to work! (previous update kind of "broke" it, since the cooling was way too strong, even with damaged or over tweaked engines)
Drag tires replaced to proper sizes (balloon tires on smaller rims)
Max steering angle limited by front tire sizes
Upgraded 3D models / textures for fan, radiators and carbs.
Changed the logic of loosing race points after restarting a race: you won't loose but max 1 point, no matter how many times you restart the same race.
Added KlingerPilot 's Narnoo to newspaper (as a thanks for all those help we get from you!)
Fixed supercharger_se low shaft's visual glitch
several bug-fixes, THANKS for all those who reported bugs, so we could catch and fix them!
It's Revhead's Third Birthdays, so we have made some special contents with a special price for You!
First of all, we have fixed many issues, which was reported by our players. We also added more then 20 new components, upgraded our supercharger and turbo models and added a new "Gift" features, which allows you to win components if you win some of the races.
One of the most important changes is the new Air Scoop system, which is not only a visual customisation, but also important to feed your turbos with enough air. If you are using stronger turbos, they might not get enough air from the engine bay, so you need to provide some extra with adding air scoops to roof, hoods or headlights. Also, air temperature is important factor. Using intercoolers you can cool down the air to provide more power.
We have decided to release our first DLC with one of the most wanted features: Twin Turbo and Twin Charged engines. On the other hand, we also want to keep the game fun without the DLC, so we have added many parts to the base game as well as gifts. If you don't have the DLC, you can still unlock most of the DLC contents with playing the game and win them on races. If you have the DLC, you can go to a shop to buy those, whenever you want, if you don't have the DLC, you need to win them and pay more attention to keep them in working state!
More than 20 new components (air scoops, turbos, intercoolers, Euroa instruments in multiple colours)
several bug-fix and improvements in our physics, better cooling system
improved AI
Air intake system (required amount of air and air temperature)
new drag race in Gutta
Unlock gifts with races
new 3D models for superchargers and turbos
new turbos and intercoolers
changed blue orbs to RED: important, GREEN: optional, Wrenches: missing sub parts
In challenge cars will start from next to each-other (no more handicap for AI)
Many bug-fixes, THANKS for all of you how has reported bugs and help us to reproduce them!
Stay tuned in the next few weeks, since we are going to organise events and give-aways to celebrate our 3rd Birthdays!
PATCH 1
Date: 10-04-2020 Version:1.4.6548
Stability update for certain crashes during work in the garage
Localization update (German, Turkish)
Updated screenshots in newspaper with new superchargers
Updated Wanja headlight's preview picture
Several smaller fixes for some z-fight
Fixes for Walea and Walea UTE fenders (invisible inside)
Fixes for audio problems, where body's wind noise were too loud
We are preparing Revhead 3rd Birthday, so we did something new again!
While we are busy with testing and preparing our new update, we would like to give you some insight!
Update 26 and our very first DLC content will bring tons of new content to the game, so it is time to get crazy about customising your ride! The new release will bring more then 70 new components, including twin turbo setups, intercoolers, air scoops and many more!
During the next several weeks, we are also going to organise game events and give-aways to bring as much fun we can!
Are you a youtuber or twitcher? This is the best time to contact with us!
New year, new update! We have improved our physics, added a new feature for those who love to spend their time to restore wrecks and used cars and we have interior for Panania.
Panania As we continue on adding interior to each cars, next on our list was the famous Panania. It is one of the favourites of many of yours, so we decided to make it.
Physics We have fixed many issues and tweaked our simulation for better control and more realistic behaviours. Previously we had issues with some setup, where RPM could rise or drop way to quickly. It had many other side effects to driving since your wheel was spin or almost stop within less than a moment. Not anymore! All car's and setups work as we designed, no more rpm jumps and strange behaviour during drift, burnouts or just try that big oval with high speed following the top line all the way. All these, which we could not do properly before are working now. We also found a serious bug in the suspension, which caused many side effects, including frame drops and other nasty issues. Fixed!
Restoration! We have a new feature, restoration! While you could already buy a wreck and fix it, you could not make much profit on it. It was simply better to just salvage and fix parts, then sell them apart. While previously a full restoration from a $2000 wreck would cost you $3000 and the profit after making it perfect would be negative or just around the cost (ie. Walea), now fixing a wreck could cost you a lot, in this example $7000. If you don't have the money you can do what you did before, but if you have the money and you fix the car (body), then you start a restoration on that car. The restoration goes until you either sell the car or check the price. If the car is "restored" the price will be restored to a brand new car, if you do a perfect work, you get some extra too. It is up to you to fully restore a car or not, but you will get much more money if you do, in our example with the Walea wreck, you can make +10K profit, but using a Magura you can make 30K or using a race / expensive car even more. As bad the wreck, more time needed more cost with bigger profit at the end. (if you finish it well) We hope this will help for all of those who reported the lack of profit when you try your best to do a full restoration.
Changes:
Added Panania Interior
Added car restoration, when you want to fix cars in very bad state. The first bodywork will cost more, but you can build a new car, worth much more than before.
Physic improvements, much better control over your car and engines
Fixed suspension
Fixed rev-limiter, better and easier and more realistic driving, burnouts and drifts
Slightly tweaked several turbos and superchargers for more realistic effects
Added auto-idle to keep each engine rpm in idle. Due to the more realistic physics and more detailed engine internal simulation, idle could drop or rise a lot with superchargers or turbos or other performance upgrades. Auto idle will keep it around the right level.
Performance and stability fixes
Localization updates
Many small fixes
Enjoy!
Patch 1
Date: 20-02-2020
Version:1.3.6278
Fixed the issue where the tires purchased in the shop went off after being fitted
It's XMas, so what would be better time than now to give you one of the most wanted - if not The Most Wanted -, feature of this year: TURBOS!
In case, you are just planning to join to our game community, we have a 50% discount during Steam Winter Sale!
We are introducing the first batch of turbos with this update, designed for linear engines. We have noticed, that our low end L4 and L6 engines are quickly get replaced, since not much racing setup available for it. No twin exhausts, no superchargers, which made them less interesting in racing. We aimed with this update to fix this problem and give a new life for all Linear engines, make them competitive in racing as well.
The current update contains turbos and manifolds with turbo extensions and boost gauges for only those brands and cars, which have linear engines: Walea, Wanja, Camira, Kanji and Panania. You can mix any turbos with any engines, however keep it in mind those are all designed for a specific engine and rpm / cfm range, so they will might work amazing or not that good at all. Just use a manifold with turbo extension to mount any of the turbo.
When you try to find a turbo, check it's CFM (cubic-inch per minute), which describes how much air it can blow. Compare it with the engine or carb CFM to get an idea how much boost it could generate. Higher the number, stronger the turbo and will generate higher boost. How much exactly is depends on the engine and carb you are using it with. If you want to see the boost pressure generated by a turbo or supercharger, you can now install Boost Gauges into your dashboard. Higher number also means the turbo needs more air from the engine, therefore small engines with lower cfm with too strong turbos could cause unwanted power lost and might never be able to charge the turbo or could halt the engine.
You can find and buy turbos in each shops under Boosters for the corresponding brands or in the newspaper under the motor. Don't forget to buy a proper manifold with turbo extension as well!
We have also tweaked some component's degradation level including the engine. More performance upgrade installed on an engine will cause quicker degradation because of the harsh use. So it is even more important how much you push your ride, gentle drive will cause less over boost and less damage. If you are upgrading a stock 120 hp SL4 with turbos and Euroa racing parts, you will get a cheap racing engine close to 400 hp, but it will need a lot more maintenance to keep it running.
We really hope you will love this update just as much we and our testers did!
If you are interested to know more details, check out our change list below.
Added 10 turbos, 1 small and 1 big for Walea, Wanja, Camira, Kanji and Panania brands
Added L4 and L6 manifolds with turbo extensions
Added 5 Boost Gauges for each car's with turbos
Some NPC now has turbo as well.
Improved Superchargers with different rpm range and motor load. The big one can halt a small engine at low rpm, but can boost up to 6K rpm, while the small is good for smaller engines or lower rpm (around the starting range of a turbo).
tweaked wear out of several components, high tuned engines will worn out quicker
Updated Localization
Bugfix: H-Shifter Neutral position was not working properly with several Steering wheel
Few small fixes
We wish Merry XMas and Happy Holidays for all of Revheads out there!