Finally, we have finished all of our cars interior design! This means, we have now Kanji and Jingu interiors also included in the game.
Jingu comes with a two-colored metal dash, big steering wheel with a simple but stylish design.
Kanji has two interiors. The basic model comes with two-colored carpet and seats, while the SE edition got dark leather interior.
We want you to have more challenging races and more fun, therefore we have improved our AI. As part of this improvement the auto shifting logic was also improved to keep the cars in the best gear as much as possible.
As always, we were trying to fix all those bugs that has been reported.
List of changes:
Jingu interior
Kanji Interior
Improved AI
Localization update
Fix auto-shifting and gear shift indicator for better performance
Fix missing mid pipe issues, which could block accelerating
It is time to handle those endless list of parts many of you collected during the past few years. We have introducing boxes, which allows you to organise your stuff. Any parts which will be removed from your car goes into a box. Every car has it's own box, but you can also move parts to other boxes including trash or favourite for easier management.
We have also added boxes to the back of your ute and pickups, when you are delivering something from a shop, so now you can see if you have something in the car.
If you like Magura, you will love this update! As we are working on our interiors, this time Magura gets a real classic one. (Only two more cars to go and we have all cars covered!)
Drage Tires: We have replaced our drag tires to use proper sizes with adding 3 new rims and several drag tires in the range of 255x55R15 to 405x47xR15. Some of them are available in the main game, some needs to be unlocked or some can be found in the Turbo DLC.
Big tires on front: When you install wide tires on front wheels (245+), those will limit the max angle of steering, due to lack of space to turn the wheel. This is car dependent, so Walea and Kanji loose more steering than a Jingu, when front tires are too wide!
Turbo DLC: We don't forget our new dlc and we have seen several problems using twin turbos on low end linear engines. The turbos were to strong to spool both properly. We have slightly tweaked our turbos for better performance when using twin setups and we have introducing staged (or sequential) turbo setup for linear engines. Installing a stage pipe to your exhaust manifold will allow you to stage two turbos. The smaller turbo will start first (as "stage 1") and the bigger (or 2nd) will start when you already have 0.7 bar turbo pressure (as "stage 2"). This will let both of your turbos spool much faster and change the dynamics of twin turbos as well as giving you much more place to play with setups.
Also, we have added new rims and drag tires! Some of them can be unlocked if you don't have the turbo DLC (limited to 1 time unlock).
List of changes:
Magura interior
Introducing boxes, trash and favourite within your storage. When you are open your inventory in the garage, you can filter by type as well as by boxes. When you remove something from your car it will end up in a box.
Broken parts can be moved to trash or favourite. Trash can be thrown away with one click (you were waiting long time for this)
Content's of boxes can be sold with one click
Visible boxes in the back of your car, when buying some stuff at any shops.
Added Turbo stage pipe to be able to create sequential turbo configurations (Turbo DLC)
New rims and drag tires (some available only in Turbo DLC)
Fixed RPM / rev-limiter when using supercharger or turbos. In some setups, turbos or supercharger could bow-down the rpm, when limiter was enabled and caused strange rpm jumps.
Tweaked cooling effects for more realistic temperatures and to get those radiator back to work! (previous update kind of "broke" it, since the cooling was way too strong, even with damaged or over tweaked engines)
Drag tires replaced to proper sizes (balloon tires on smaller rims)
Max steering angle limited by front tire sizes
Upgraded 3D models / textures for fan, radiators and carbs.
Changed the logic of loosing race points after restarting a race: you won't loose but max 1 point, no matter how many times you restart the same race.
Added KlingerPilot 's Narnoo to newspaper (as a thanks for all those help we get from you!)
Fixed supercharger_se low shaft's visual glitch
several bug-fixes, THANKS for all those who reported bugs, so we could catch and fix them!
It's Revhead's Third Birthdays, so we have made some special contents with a special price for You!
First of all, we have fixed many issues, which was reported by our players. We also added more then 20 new components, upgraded our supercharger and turbo models and added a new "Gift" features, which allows you to win components if you win some of the races.
One of the most important changes is the new Air Scoop system, which is not only a visual customisation, but also important to feed your turbos with enough air. If you are using stronger turbos, they might not get enough air from the engine bay, so you need to provide some extra with adding air scoops to roof, hoods or headlights. Also, air temperature is important factor. Using intercoolers you can cool down the air to provide more power.
We have decided to release our first DLC with one of the most wanted features: Twin Turbo and Twin Charged engines. On the other hand, we also want to keep the game fun without the DLC, so we have added many parts to the base game as well as gifts. If you don't have the DLC, you can still unlock most of the DLC contents with playing the game and win them on races. If you have the DLC, you can go to a shop to buy those, whenever you want, if you don't have the DLC, you need to win them and pay more attention to keep them in working state!
More than 20 new components (air scoops, turbos, intercoolers, Euroa instruments in multiple colours)
several bug-fix and improvements in our physics, better cooling system
improved AI
Air intake system (required amount of air and air temperature)
new drag race in Gutta
Unlock gifts with races
new 3D models for superchargers and turbos
new turbos and intercoolers
changed blue orbs to RED: important, GREEN: optional, Wrenches: missing sub parts
In challenge cars will start from next to each-other (no more handicap for AI)
Many bug-fixes, THANKS for all of you how has reported bugs and help us to reproduce them!
Stay tuned in the next few weeks, since we are going to organise events and give-aways to celebrate our 3rd Birthdays!
PATCH 1
Date: 10-04-2020 Version:1.4.6548
Stability update for certain crashes during work in the garage
Localization update (German, Turkish)
Updated screenshots in newspaper with new superchargers
Updated Wanja headlight's preview picture
Several smaller fixes for some z-fight
Fixes for Walea and Walea UTE fenders (invisible inside)
Fixes for audio problems, where body's wind noise were too loud
We are preparing Revhead 3rd Birthday, so we did something new again!
While we are busy with testing and preparing our new update, we would like to give you some insight!
Update 26 and our very first DLC content will bring tons of new content to the game, so it is time to get crazy about customising your ride! The new release will bring more then 70 new components, including twin turbo setups, intercoolers, air scoops and many more!
During the next several weeks, we are also going to organise game events and give-aways to bring as much fun we can!
Are you a youtuber or twitcher? This is the best time to contact with us!
New year, new update! We have improved our physics, added a new feature for those who love to spend their time to restore wrecks and used cars and we have interior for Panania.
Panania As we continue on adding interior to each cars, next on our list was the famous Panania. It is one of the favourites of many of yours, so we decided to make it.
Physics We have fixed many issues and tweaked our simulation for better control and more realistic behaviours. Previously we had issues with some setup, where RPM could rise or drop way to quickly. It had many other side effects to driving since your wheel was spin or almost stop within less than a moment. Not anymore! All car's and setups work as we designed, no more rpm jumps and strange behaviour during drift, burnouts or just try that big oval with high speed following the top line all the way. All these, which we could not do properly before are working now. We also found a serious bug in the suspension, which caused many side effects, including frame drops and other nasty issues. Fixed!
Restoration! We have a new feature, restoration! While you could already buy a wreck and fix it, you could not make much profit on it. It was simply better to just salvage and fix parts, then sell them apart. While previously a full restoration from a $2000 wreck would cost you $3000 and the profit after making it perfect would be negative or just around the cost (ie. Walea), now fixing a wreck could cost you a lot, in this example $7000. If you don't have the money you can do what you did before, but if you have the money and you fix the car (body), then you start a restoration on that car. The restoration goes until you either sell the car or check the price. If the car is "restored" the price will be restored to a brand new car, if you do a perfect work, you get some extra too. It is up to you to fully restore a car or not, but you will get much more money if you do, in our example with the Walea wreck, you can make +10K profit, but using a Magura you can make 30K or using a race / expensive car even more. As bad the wreck, more time needed more cost with bigger profit at the end. (if you finish it well) We hope this will help for all of those who reported the lack of profit when you try your best to do a full restoration.
Changes:
Added Panania Interior
Added car restoration, when you want to fix cars in very bad state. The first bodywork will cost more, but you can build a new car, worth much more than before.
Physic improvements, much better control over your car and engines
Fixed suspension
Fixed rev-limiter, better and easier and more realistic driving, burnouts and drifts
Slightly tweaked several turbos and superchargers for more realistic effects
Added auto-idle to keep each engine rpm in idle. Due to the more realistic physics and more detailed engine internal simulation, idle could drop or rise a lot with superchargers or turbos or other performance upgrades. Auto idle will keep it around the right level.
Performance and stability fixes
Localization updates
Many small fixes
Enjoy!
Patch 1
Date: 20-02-2020
Version:1.3.6278
Fixed the issue where the tires purchased in the shop went off after being fitted
It's XMas, so what would be better time than now to give you one of the most wanted - if not The Most Wanted -, feature of this year: TURBOS!
In case, you are just planning to join to our game community, we have a 50% discount during Steam Winter Sale!
We are introducing the first batch of turbos with this update, designed for linear engines. We have noticed, that our low end L4 and L6 engines are quickly get replaced, since not much racing setup available for it. No twin exhausts, no superchargers, which made them less interesting in racing. We aimed with this update to fix this problem and give a new life for all Linear engines, make them competitive in racing as well.
The current update contains turbos and manifolds with turbo extensions and boost gauges for only those brands and cars, which have linear engines: Walea, Wanja, Camira, Kanji and Panania. You can mix any turbos with any engines, however keep it in mind those are all designed for a specific engine and rpm / cfm range, so they will might work amazing or not that good at all. Just use a manifold with turbo extension to mount any of the turbo.
When you try to find a turbo, check it's CFM (cubic-inch per minute), which describes how much air it can blow. Compare it with the engine or carb CFM to get an idea how much boost it could generate. Higher the number, stronger the turbo and will generate higher boost. How much exactly is depends on the engine and carb you are using it with. If you want to see the boost pressure generated by a turbo or supercharger, you can now install Boost Gauges into your dashboard. Higher number also means the turbo needs more air from the engine, therefore small engines with lower cfm with too strong turbos could cause unwanted power lost and might never be able to charge the turbo or could halt the engine.
You can find and buy turbos in each shops under Boosters for the corresponding brands or in the newspaper under the motor. Don't forget to buy a proper manifold with turbo extension as well!
We have also tweaked some component's degradation level including the engine. More performance upgrade installed on an engine will cause quicker degradation because of the harsh use. So it is even more important how much you push your ride, gentle drive will cause less over boost and less damage. If you are upgrading a stock 120 hp SL4 with turbos and Euroa racing parts, you will get a cheap racing engine close to 400 hp, but it will need a lot more maintenance to keep it running.
We really hope you will love this update just as much we and our testers did!
If you are interested to know more details, check out our change list below.
Added 10 turbos, 1 small and 1 big for Walea, Wanja, Camira, Kanji and Panania brands
Added L4 and L6 manifolds with turbo extensions
Added 5 Boost Gauges for each car's with turbos
Some NPC now has turbo as well.
Improved Superchargers with different rpm range and motor load. The big one can halt a small engine at low rpm, but can boost up to 6K rpm, while the small is good for smaller engines or lower rpm (around the starting range of a turbo).
tweaked wear out of several components, high tuned engines will worn out quicker
Updated Localization
Bugfix: H-Shifter Neutral position was not working properly with several Steering wheel
Few small fixes
We wish Merry XMas and Happy Holidays for all of Revheads out there!
First of all, let us introduce the new Narnoo UTE, the perfect 4x4 for any work. A reliable 4x4 with lighter body and more place for your stuff, ideal for all terrain.
We are also continuously working on multiple developments in the background. Part of it, we want to make each car's interior complete. At this time, we have Narnoo and the new Narnoo UTE updated with new interiors. We have improved our AI for better overtaking and faster driving with better balance for novice vs pro players and npcs. Multiple players noted, that L6 engines cannot be used in other cars, which makes them less useful. We have change it, so now you can swap L6 engines in multiple cars. While some cars are too small for the long L6, you can fit L6 into most of the cars from now on. As always, we've also tried to locate and fix most of those issues, bugs, which we have found or received in the last few months.
Check out the change list for more details!
A new car variant: Narnoo UTE version
Added detailed interior for Narnoo and Narnoo UTE
Added ca. 20 new missions with car delivery
Added 3 new NPC (Isla, Ethan, Lucas) driving Narnoo UTE
Improved, faster AI drivers
L6 engine now installable to more cars (some smaller car can not accomodate such a long engine)
More exhaust item visible in the newspaper
Tire temperature set back to normal in the Garage and Parking Houses
Tweaked time trial times on Mount Yanagin
First few races can be unlocked by 2nd place by Coffee Run instead of 1st (for easier start with stronger AI)
Slick tire get a bit more grip at low temp
Soften some differentials for better traction in curves
Fixed mission info page for long descriptions
Fixed upshift protection (some 4wd cars stuck in 1st gear)
After months of works, finally Update 22 is here with version 1.3!
After 2 years, that Revhead has been released on Steam, we had still several significants problems, which was reported by our players. First of all our simulation was questioned several times and while some part was good, others made it feels arcade. Game economy and game balance was also mentioned many times, too hard to start the game, using wrecks to farm some money was easy once you figure it out and once you get further, the game get’s too easy. You can win with having a stronger car then an AI or simply relax because our AI will "make sure" you will win. Newspaper was also on the list as too easy to find the “known” treasures kill the fun of treasure hunting. Not anymore!
The Biggest Update Since 2 years, we have read all reviews, emails, notes and all comments on Steam and on our discord community site and putting our own roadmap aside, we had focused to gather and fix all major issues, the game still has. Update 22 is the biggest update we have ever done since the game has been released. It improves the game in many ways, from performance, simulations, car handling, AI to game balance, while we were trying to keep something from our own roadmap as well. We are still going to the same road, but we never forget our players and their comments.
Simulation Simulation was the major part of this update. We have not only fixed several bugs, but improved the physics simulation for almost all parts, rebalanced our cars and improved our simulation with tire, surface and environment temperature, fixed our drivetrain and many many more, which all makes Revhead now a simulation game.
If you like drifting, power slides, hand brake turns or just having fun with some donuts or burnout, this is your version!
Projects A new feature is also introduced in the game: Projects. These are smaller or bigger missions, where someone will ask you to do something. From finding a family car to building a race car to reach 500km/h top speed, kind of anything could be. As part of this new project system, we have added the first batch with around 10 racing projects. Tutorial and the “First Car Project”, both has been “transformed” into our new project system, which now allows to get real help and provide the basic education for getting started. If you get stuck just ask Charlie for some help or check the task list. If you have the game already - probably you read it because you do-, try a new profile from start to learn the basics and make sure you don’t miss some important details. Once you finished with these two projects, you can go back to your old profile.
Project system was inspired by our Discord Community, especially with the latest "Budgetcar Contest", managed by our players. It's one good example, how your ideas can get into the game. So don't forget, we are making it for You, your comments and ideas does count!
Enough! There were so many more, if we write it here you would never even start to read it. So here is the list of what have we done (as a tiny summery :P )
Date: 30-05-2019
Version:1.3.5642
Simulation rework: from arcade to simulation. Better car handling, more realistic driving, drifting, power sliding or just enjoy some fun with few donuts and burnouts.
Improved AI and due to the new simulation, it won’t be enough just to have a stronger car, you still need to be able to bring it in first!
Fixed weight distribution and added more dynamics for several major parts
Added tire temperature, engine temperature, surface and environment temperature, DON’T forget to heat up your tires - and car. Use the first lap to get the tires, engine, brakes, etc. into optimal temperature to get better grip and performance. (drag now starts with optimal preheated tires, races only warm it up a bit, still need a bit of caution at first few corners, while practice and street driving does not have auto warmup, so be careful on throttle until they are warm enough!)
Engine rework, rpm, temperature, dynamics
Several (SE, racing) ignition system has rpm limiter, most stock ignition does not have any. Without rpm limiter you can heat up and blow your engine much easier!
Suspension rework, better, faster, more realistic. Camber, caster and many more improvements
Introducing Projects, where you can make some real money with some special work. In this first batch, we have included around 10 racing projects, where you need to select a car, then build it accordingly to the request and win on some race. Some of them are educational and helping you to learn and move forward. Later we will add more types, such as builder and dealer projects.
Tutorial and First Car Projects is educational, with a lot more help
Game Economy, more random in newspaper to avoid too easy treasure hunting and farming
Game balance, you can make now good money with choosing only the racing path, the game won’t force you to race with brand limited races, so you don’t have to change your car if you don’t want to. While the first car is a properly setup for an instant race, you can pick any car you want to unlock all tracks.
Full interior for Wanja (we won’t stop until all car has full interior)
Walea V6 stock comes with a new SE Tachometer and Speedo for higher speed and rpm limits
Added many clocks (for each brand) as instruments to be able to see times, you can now install clock into your dashboards
Petrol station has a new billboard with time and price of petrols. Prices could be different in each station, but the petrol is still the same. (soon we will add more types of fuel, this was the pre-work part)
Improved performance, if you having low FPS issues, try lowering your resolution first, then lower your visual options! Check your video settings in the game options menu!
Localization updated, most major languages are 100% translated, the rest will follows…THANKS for everyone who helped!
Added credits for translations, thanks again!
Included Winner's Cars from our “Budget Contest” on discords Thanks guys for the fun! This was one of the major inspiration of our new project system.
Fixed Exhaust job bug
Fix several 3D clipping issues, “holes” in car chassis, etc.
Newspaper has more random, tutorial or project related parts are marked to find them easier
1000+ changes, fixes, tweaks, rebalance
Don't forget to reset your controller setup! Changes will effect your setup!
Enjoy!
Patch 1
Date: 1-06-2019
Version:1.3.5665
tweaked some car's configuration for better driving experiences
some projects slightly rebalanced (more time to finish, so you have time to build, test, fix, win)
fixed bug: tutorial finish vs buying another car
first car project does not force you to go back to BY and keep you there until the first lap is finished to avoid stuck there when car's broken or cannot start up
notepad's back/close can be used by right mouse click (so don't need a keyboard to close)
stability fixes
Patch 2
Date: 2-06-2019
Version:1.3.5668
fixed wrong track name in project description
fixed some localization typos and texts
Patch 3
During the last few days we've collected most of the issues and fixed them in this patch. We have seen several complains about the new physics, most cases the problem was either due to a wrong rev-limiter or too cold tires or too hard sway-bars on the rear (this last one you have to fix in your own cars)
Date: 9-06-2019
Version:1.3.5708
phys update with many trims, balances
fixed rev-limiter, rpm
cars start with preheated engine on race
better tire grip at low temp, faster/better warmup to make it easier to start a race
fixed a bug in autoclutch which caused weird behaviours during drift or driving when it should not be activated (the system which prevents the engine to halt when you brake without using clutch or help to start moving the car)
further balanced suspensions, differential, brakes, engine, carbs and few more phys related stuff
fixed audio bug when stuck playing after leaving a scene/track
fixed bug which caused invalid values in some parts, causing invalid weight or parameters in the part's info
set timelaps for each tracks
Tutorial let the newspaper enabled after buying an engine to avoid get stuck
Tutorial won't save progress, you have to start it again if you exit to avoid stuck in a who-knows-where-were-you-last-time-space.
First Car project can be canceled (you need to try it and do some work, but it will be possible to cancel before finish it, to avoid to stuck in project for some players)
fixed some localization typos and texts
Patch 4
After releasing version 1.3, we have received many happy but also unhappy reviews, comments, feedbacks. As it turned out, we have missed an important bug, a bad Center of Mass calculation, which caused many problems all around the game. Flying away when hitting a traffic cones or when touching the wall was just few of those nasty issues we had. Tire grip was also affected a lot and made some cars slip as hell.
So how could we missed it? While some of the issues were simply missed by us, the main bug was not consistent at all. That's why some of you liked 1.3, some of you hate it. The bug was depending on car setup, such as tire type, tire pressure, rim, suspension, chassis and to make it even harder how quick is your computer. So many things had to be in a way to make it a hell, but it happened.
So why took it that long to fix? After the fix, we had to rebalance the system and make sure no more surprises left there. We have over 10 cars, each with ~3 variants, so around 30 cars. This would be already a challenge to test, but since we gave you the freedom to swap what you like, we have to make sure each parts are balanced correctly and will work in another car too. Make it even harder, we have almost 1000 components in the game that you can pick from.
Thanks to our community and our players, we had located, fixed, trimmed and tested the physics as well as all those issues you did reported in the past few weeks.
Hope you will all enjoy the game this time!
Date: 22-06-2019
Version:1.3.5773
Fix Center of Mass calculation - the main issue for most of the bugs
Fix aero calculation, which was also way off
Fix several stability issues, including the mystic crash, when roll over or hit a tree (was caused by an audio file when you broke your headlight)
New tire models, this time with LOTS OF GRIP! You still need to warm them up - usually 1-2 laps, but if you are using the right tire size, pressure on the right track, it will stick
few small fixes in AI which was causing easy accidents
Trimmed some lap times
also fixed all of those issues that were reported during the last week
Patch 5
As the last patch in this update, we have further improved the game simulation. We had improved our brakes, clutch, added engine flywheels (builtin atm) and improved our inertia calculation and balance in the drivetrain. Also the steering movement now properly aligned with the wheels with 360deg movements and many more smaller parts.
Date: 28-07-2019
Version:1.3.5884
improved engine flywheel and drivetrain inertia for better rpm calculation
improved brakes, with different optimal and working temperatures, stock brakes works almost immediately and has sufficient power to stop a stock setup, SE brakes has slightly higher optimal temperature but still working in almost all conditions, while RE brakes operates on high temperature, much stronger but need to keep them warm to operate properly
improved clutch with torque-rpm transfer (more realistic model)
better start for AI and players using autoshift
steering wheels in cockpit mode now uses 360 deg total rotation and aligned to the wheels (it was badly aligned with the controller and not with the wheels) This also helps a lot to setup your steering sensitivity.
Each car has been further optimized and mostly they are faster then before, also the car's specs in newspaper regarding top speed has been updated to show closer values to actual max speed
tweak tire warmup for easier first lap, still need to warm up but it won't punish that much
fixed a bug, where older game saves loaded in-properly which could lead to loose cars or parts of it
fixed some damage degradation which was FPS dependent
few small localization fixes
many smaller bugfixes, tweaks and balances
several performance and stability tweaks
Patch 6
Dear players, a small patch has been uploaded. This time some small issues were targeted and fixed, see the list below for more detailed information. Have fun!
Date: 16-08-2019
Version:1.3.5902
auto shifter were fixed to avoid a rare bug where some very strong 4wd cars can stuck in 1st gear
firstcar mission's Backyard gold time has been changed to be correct with the new physics
Mount Yanagin normal and reversed Timelap times (Gold/Silver/Bronze) were tested and set to be more challenging
cars top speed values has been measured and updated
some turkish localization updates
small fixes
Thank you for everyone, who helped with feedbacks, reviews, tests or any other way to finish this update and let us give back that GRIP!
Buthanbang - and it's UTE version - has got a new interior, which make the car looks even better then before. We have added several newly designed smaller rims, which helps to accommodate tires for smaller cars and give a bit more realistic view from the game's era. Back in those days, most of the rims were smaller using big tires. More rims and tires will come soon to fully cover all needs of different road surfaces and racing events, this is just the beginning.
Customisation is a major part of our game, as many of you requested, we have extended the painting work for rims. You can now select 12 predefined colours, such as Alloy, Chrome, Gold, Bronze, Magnezium or simple colours like White, Black, Red, Green, Blue and Purple.
Date: 22-12-2018
Version:1.2.5323
Full interior for Buthanbang
Paintwork for rims, now you can pick from 12 predefined colours to paint any of your rims
Added 3 new rims: Firebird, Rush, Lightning
Fixed engine swap bug, when HP was showing different values