Double Kick Heroes - Tavrox


We’re glad to say we released chapter 4 of Double Kick Heroes onto Steam! Get into the game and discover this new content in Arcade & Story mode.

Discover the trailer here:
https://www.youtube.com/watch?v=PQPbXvoI1yA

5 new tracks with custom songs & backgrounds provide new challenge! Beware though, the difficulty ramps up as we enter the second half of the planned story mode.



Patch note:

update #45
- add some better splatter particules

update #44
- improved rope rendering for spiderclown and her offspring
- optimize all boss bars that generated allocation churn
- optimized 2-3 and reset leaderboards
- optimize engine low level allocations
- fine tune worldmap
- create wm elements for chap 4 5 6 ( wip )
- groundwork for custom difficulties
- groundwork for more advanced experience customization
- english texts reworked
- Condemned To Slaughter now has vocals!
- add cinematics for tree of pain burning
- add particles for cathedral escape

update #43
- working on chap4
- extended invincibility window to 4 sec
- added a supplementary invincibility frame to you can't be hit when blink finishes

update #42
- fixing for some speed and health not correctly reset on large levels
- ease 2-1 a tiny bit.

update #41
- reworks for chinese integration
- sharmungus achievement goes from 90% to 75% reqs.
Double Kick Heroes - Tavrox


Today is Update day! It's time to make some scoring on old & new levels with our SCORING UPDATE!

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Guest level: This means war Act 1 by VOLKOR X

Face the dark lord and its stupid agents! Yes it's SYNTHWAVE, and yes it's AWESOME! If you play the level and don't find it epic as fack, you can definitely throw synths TO MY FACE!

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Guest level: End of the day by ANTHEUS

Prepare to shoot radiated zombies in a dystopian environment! A bit of grass, some explosions and bam, an epic level!

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Guest level: Against the waves by TEMNEIN

Evade this gloomy hospital where patients have become zombz'! Yes a car in a hospital is nonsense but WHATEVER MAN! Just shoot'em'all!

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Scoring local & worldwide
Who has the longest DRUM STICK HUH??!! It's time to take the #1 place on the Worldwide leaderboard!


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End game Stats
The best feeling is scoring a 100% on a hard level! Send it to your friends and be the "rhythm god guy" among your peers!



We have some pretty hot news but... we have... to keep the secret...
Sorry, just know that we'll have HUGE guests in the next months!


update #41
- reworks for chinese integration
- sharmungus achievement goes from 90% to 75% reqs.

update #40
- reworks for japanese integration
- fix for typos in French
- lotta tiny beta fixes

update #39
- massive reworks to integrate a better fonting system for japanese and chinese
- update leaderboard mechanic so that levle versionning actually works and is transparent to users.

update #38
- improved loose screen characters
- reworked end of the day, this means war and against the waves for Easy difficulty
- improved char placement on leaderboards
- tiny fix over friends leaderboards

update #37
- hiding advanced grahics options as adobe doesn't seem concerned about fixing.
- reducing collected data as they are no longer necessary for leadernoards
- fixed Sharmungus that correctly indicated how to avoid him
- fixed character name showing even if character is not in the safezone
- fixed initial player name transmission
- fixed desert road height, chicken will go out of reach less often
- fixed wrong leaderboards showing on worldmap
- can not longer invoke leaderboards on safezones
- fixed a potential errors on dialog actions
- fixed a potential error on level designs with whole zombie families having wrong properties
- fixed arcade menu hover effect
Double Kick Heroes - Tavrox


LIVE DEMO

It's time for some summer headbangs!

Our super awesome free demo is now LIVE! Feel free to play it, share it, stream it.... you can even print the page and put it on your wall! (But who does this?!)

It features
- 7 awesome levels with both double kick & Snares!
- 3 difficulties : hard rock, rock, metal (hardcore players will have to buy the game on Steam ;) )
- Glimpse of the scoring update (available next week, on beta right now)

To get it >



SCORING UPDATE NEXT WEEK



We're still working on the content of the main storyline but guest packs & UX improvements are making a nice boost next week!
We'll be publishing the SCORING update, which features:
- Scoring local, worldwide, among Steam friends
- Nice clean UI & UX at the end of every game + in arcade menu + in escape menu during the game to show leaderboard
- Improved stats with perfects, frags, hits, etc. at the end of the level
- 3 new guests! Not making too much noise right now but we'll be showing music gameplay video next week!
- Minor fixes


Double Kick Heroes - Tavrox

The HELLGATE UPDATE is live!

It's full of awesome stuff, here they are:

Features
  • Hellgate with 3 starting tracks: Kammthaar (Ultra Vomit), The Scarecrow Paradox (Fundamental Wisdom Of Chaos), Cold (Hell In Town)
  • The Furnace (opt-in beta on gameplay options to play it), a roguelite mode!
  • Better zombies warning. You now have red spikes on up or down when they're approaching the car.
  • Better boss warning. You now have big arrows with directions popping
  • Huge optimization. The game should be 3x more stable for everyone. Please keep reporting if you have issues.
  • Different UI & UX improvements



Future plans
We still have big work to do around The Furnace mode, scoring systems & stuff and we should have 3 more awesome songs coming in the June Update. Also, your support has been incredible so far, be sure that we're listening to your feeback! It's far from over and the Story mode is also making good progress among the team.

Here are the patchnotes you may have missed! As you can see we improved the game a lot and it is MUCH MORE STABLE now :)



Patch Notes
update #33
- improved level diff adjustment when resetting on guests levels
- adjusted line height in extreme
- make leaderboard accessible from guest menu
- more hp for kammthaar in hard rock
- simplify scarecrow in rock


update #32
- fix for fx_warning wrongly fetched
- fix for guest_menu badly behaving when hovering right zone
- fix for parition sometime exhibiting empty space between tiles
- adjustments for cold, kammthaar and scarecrow


update #31
- open hellgate
- fixes ""should not get there"" on win screen

update #30
- remove doPause from 1-5 after first try
- prevent ColorMixer.fromArray error
- add more hp to 1-5 boss in rock mode
- tweaked some texts and objectives
- workshop will not open an unreachable content windows
- add tuto buttons for borne mode
- bosses now warn where you must go to avoid them on certain difficulty, visibility will be improved later
- zombie danger zone is now much clearer
- tutorial explain danger zone a bit
- in story mode, restarting won't cause dialog starting again
- revamped a tiny bit bosses bars to make it clear what are mid bosses and that they can stack gravefully
- uplift james attack power
- add directionnal warning on bosses
- add furnace first bricks
- prepare hellgate levels


update #29
- updated Stoner1 parts and music, here come vocals for Rust In The Wind!
- remove doPause from 2-5

update #28.6697
- Add support for nvidia and amd apis to force discrete gpu and good performances.

update #28.6696
- fixed potential issue for libraries causing browser failure thank @Gillouw.
- fixed for server error leading in game crash instead of message thanks @Jeremy _
- fixed for potential workshop save problems thanks @Jeremy _
- enhanced steam cloud quotas and made custom levels public
- fix for loading broken being broken thanks @cyphermaster
- fix for potential leaks
- fix for song libraries incorrectly crawled @Senryoku
Double Kick Heroes - Tavrox


We have to tell the truth, we hid something from you. When we announced the Hellgate Update last week, we wanted to keep the surprise. One of the biggest French Metal band called Ultra Vomit will be playable in the Hellgate with their song Kammthaar. Remember we’ll also get the excellent The Scarecrow Paradox & Cold as well! (they’re super awesome songs!)



We will be live-streaming with Manard (Drummer of Ultra Vomit) on Thursday 30 May, 8.30pm GMT+1 on Twitch (https://www.twitch.tv/djboucherie). The update will be live in the afternoon.

Reminder of what the hellgate is


To show you a glimpse of the Hellgate levels, here they are:





Also remember that we’ll have shittons of bugfixes, ui improvements, the infinite mode alpha… so get ready to unleash HELL!

See you Thursday!
Tavrox, CM
Double Kick Heroes - Tavrox


Hello Headbangers! We’re revealing our next update the HELLGATE UPDATE. It may come at the end of May along with the slick prototype of the Infinite Mode. We’re also revealing our Roadmap in today’s post!



Early Access Roadmap

We’re super careful about announcing dates so please, please DON’T TAKE THIS FOR GRANTED. Game development is a rocky craft that always takes more time than planned. We truly believe in being open but it also means potential delays.

Here is the order of our NON GRANTED BUT WANTED updates:

  • Hellgate Pack 1 + Alpha Infinite Mode
  • Hellgate Pack 2 + Beta Infinite Mode
  • Infinite mode v1.0 + Chapter 4
  • Hellgate Pack 3
  • Chapter 5
  • Hellgate Pack 4
  • Chapter 6 (and thus, 1.0 Release = out of early access)
  • (to be decided…)

We’re also continuously improving the UI & UX because we still have feedback around that.



THE HELLGATE OPENS SOON

Our first big update will be the opening of the HELLGATE! The first two bands to get introduced in the Hellgate are Hell In Town with Cold and The Fundamental Wisdom Of Chaos and their song The Scarecrow Paradox. It’s only the beginning because we are talking with even bigger bands to get them in the game!



The Hellgate is a much more complete and “safe” experience, a bit like you could enjoy in Guitar Hero! It’s a bit more expensive for us but it ensure that good bands with good levels are in the game.


(Work in Progress and not DEFINITIVE, please don’t take it as granted)

TO THE INFINITE AND BEYOND

Blackmagic & Gyhyom are working on a new game mode that some of you may heard about. We're calling it "Infinite mode" right now, but is it metal enough?



We still have a lot of undecided options on this mode such as if we should make short version of music tracks to make this mode "faster". But the prototype is already being started so hopefully, we can show something within the next weeks or so.



To finish, I’d say this is a big push from the team who wants to diversify the game and make it even more appealing for different kind of. This is only the sprout of what could be a great tree (a gloomy death tree, obviously).

Cheers,
Tavrox, CM.
Double Kick Heroes - contact@rockpapershotgun.com (Sin Vega)

Does anyone try to make a story out of these mini-screenshots? It could be like the Game Idea Machine, but worse

You’re lucky, readers. It’s an optimistic time of year, even for sour-faced mopes like myself, and I damn nearly opened with some lyrics. What can I say? The sun is singing, the birds are shining, and the latest selection of Unknown Pleasures is a zingy blend of drama, carefree fun, and creativity. I for one am feeling inspired.

Fooling us into thinking Summer won’t be repulsively hot, itchy and sticky this week: cowboy revenge, underground art, and bisexual pride.

(more…)

Double Kick Heroes - Tavrox
- removing steam overlay for users so we can track down memory leaks properly
- rebuilt gfx quality system so it doesn't get messy
- fixes some trex crashes when a shot hit the mob after disposal
- fixes when trex get killed before phase 2 ( on rock difficulty for example )
- fixes for duplicate partition allocations
- detected some leaks quite obvious on 1-5 but impossible to understand where it does come from, we are investigating.
- 2-3 will behave properly when plance gets shot after all notes are terminated.
- added some credit elements
- 2-1 metal slightly easier
- boss 1-5 launch his final attack later

Also we'll be announcing our roadmap for the next months pretty soon.
Apr 13, 2018
Double Kick Heroes - Tavrox


Thank you to everyone who helped us fix the crashes & bugs in the last few days! The team is still working pretty hard to improve the game.

Elmobo (composer) is putting the music on different platforms and has started making new songs for the game.

Gyhyom (art director) is improving the store page because we realized some countries are converting sales poorly compared to others.

Blackmagic (coder) is pushing at least one update every day to avoid crashes and optimize the game. He works kinda late recently to help with those last first weeks of Early Access.

I (marketing) am at EGX Rezzed in London to show the game to British! Blackmagic and I will also be at Play by Pax (Paris) to show the game. Next convention after that will be Stunfest (May, in Rennes, France).



Sales wise, the game has been doing OK but we expected a lot more obviously. We have some difficulties to reach countries other than France and China so we'll keep working on making Double Kick a world wide game!

We have a few features & stuff in the pipeline that are really awesome, I promise you that. We have to discuss internally what we can say about our roadmap (next features intended).

The team is also discussing about what should be put first among the feedback you've requested. Future content is also heavily discussed.



Thanks all and we still need you to share the game with your friends! We are amazed from your support and help with crashes & issues. It helps us A LOT.

Join http://discord.gg/doublekickheroes if you want to take part in the community / send feedback.

Cheers,
Tavrox, Community Manager.
Double Kick Heroes - contact@rockpapershotgun.com (Dominic Tarason)

Double Kick Heroes

In Double Kick Heroes, when the apocalypse is snapping at your heels the only thing you can trust is the power of heavy metal drumming. This unusual take on a familiar old arcade rhythm genre comes to us from French outfit Headbang Club and brings a lot to the table, including a full level editor, and is out in early access today.

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