Rally the troops and prepare to march to pastures new with the release of the Battlefields Expanded major update! Featuring the long awaited queue system, 8 entirely new maps, a complete overhaul to existing game levels along with a volley full of features pertaining to Holdfast's squad system and so much more.
Take a read of everything below to get a taste of the scale this update has to offer.
British Person Simulator
Thanks to a complete overhaul of our back-end across previous updates totaling to over 9 months worth of development hours, we’ve been able to develop some long awaited features for the game. One such feature is a server queue system which will now be implemented across all official servers.
When a server becomes full, players wishing to connect will be placed within a queue. As slots become available your position in the queue will advance until you are the next to join. Players will also be prompted to join a recommended server should they not wish to wait around for a slot to become available.
You’re also free to continue browsing the main menu or head over to the barracks to customise your character as you wait in queue.
8 New Battlefields
To compliment the new queue system and to help keep fighting engaging for those populating fresh servers, 8 entirely new maps have been added into the public rotation.
Buckland Banks, Crossroads, Convoy, Domont Gardens, Isle of Wake, Lindisfarne, Tropics and Vestiges are all playable across both the Army Battlefield and Army Conquest game modes. Each map features a unique environment and design along with some new playful additions that’ll make for some good fun.
Reinventing The Wheel
Alongside the new additions to the battlefields of Holdfast. we also took the time to go back and rework some of the game's longest serving maps, some of which dated back to the game's release on Early Access in 2017.
A good majority of these changes were environmental changes, especially the Oak Environment which was entirely overhauled (thanks to the Oak summoning circle 🌳) but with some maps we paid extra attention to the design of their gameplay areas and issue some much needed improvements.
We’ve made sure to pay proper tribute to these classics by staying true to their character while bringing them into the new age. Check out the full change log for a list of all the maps that have undergone a redesign.
Squading Up
This update also brings with it a plethora of quality of life changes, namely we’ve taken a look at the officer squad camp system to further improve the flow of both placing and joining squad camps.
A new ability bind for placing the squad camp has been added for the officer along with the new 'Reinforce' order allowing them to ping a location to direct their squad members. Officers now gather experience for kills earned by their squad members.
Gather up squad mates with greater ease while playing as the officer class! Now players will be able to enlist in your squad simply by running up to you or your squad camp and pressing their ‘USE’ key.
Additionally, all players no yet in a squad will be notified with a small widget when a squad camp is placed for the first time. Simply hold ‘USE’ to join a squad when this quick widget pops up and you’ll respawn at the camp upon next life.
In efforts to improve the general siege experience, attacking forces are now able to employ the use of Officer Squad Camps in order to gain additional attacking positions during a siege promoting a much more engaging gameplay for those on both sides of the engagement.
The locations in which these tents can be placed has been heavily restricted in order to maintain a good game-play balance and reinforcements have been adjusted accordingly.
We look forward to welcoming any and all feedback regarding these changes.
Quality Of Life Changes
Finally a brief look at some of the many quality of life additions we’ve implemented this update. On first game launch players will now be prompted to calibrate their monitors to the desired brightness, this can be adjusted again via the games video settings tab.
For further clarity on intractable objects a new highlight effect will show around objects which you can interact with. Similarly, sapper objects that cannot be built due to a obstruction will now appear slightly transparent.
Faction balancing has also been adjusted to prevent one faction from having an overwhelming number of player on low-pop servers and will reactively adjust according to the number of players in the server.
This post truly doesn’t do justice to the amount of new features, changes and general development time taken for this major update for the game. It comes as part of one of many updates focused to continue with our aim of bring Holdfast into the new era.
Be sure to take a read of the entire changelog below and keep an eye out for more yet to come. Your support always comes most appreciated and it allows us to continue developing the game we all love. Until next time, may good health be yours. :oheart:
Engage in large scale Holdfast battles on the go with the official verification and release of Holdfast: Nations At War on the Steam Deck. From land to sea you'll now be able to partake in all that Holdfast goodness in powerful handheld format. As part of our efforts to bring Holdfast into the new age, a portion of the team has been hard at work not only making Holdfast accessible for those who prefer to play with a controller but also gaining the verification and official support for the Steam Deck console.
Development with the Steam Deck was pleasantly straightforward and a lot of the game worked with little to no intervention. With a few touch ups and thanks to the Steam Deck's powerful hardware and brilliant design, it happily runs Holdfast and it's shenanigans with great graphical fidelity and at an impressive frame rate.
On The Horizon
Following up this Steam Deck release, next month will introduce the Battlefields Expanded update, the largest undertaking of map reworks we have done to date. Featuring improved gameplay designs, new environments and much more. Every single Nations At War map has been looked over and updated to our current standard.
But that's not all! Alongside the map reworks we will be bringing 8 entirely new public play battlefields that will be made available for both low and high population servers. These maps will compliment the queue system that'll also be featured within this update.
Quality of life improvements have also been on the forefront of this update and part of this will include easier ways to join squads created by officers. Get ready to rally the troops! One of these new ways will be a prompt on the officer itself allowing nearby players to simply interact with the officer to join their squad.
The above is just a taste of a plethora of new features and additions to the game, there's plenty more that'll be dropping with this update. Public testing is currently ongoing with an estimated release scheduled for next month once the testing phase has concluded.
Want to take part in the next Public BETA Test? Head over to our Official Holdfast BETA Discord server to get involved and provide feedback.
Summer has officially arrived! Grab yourself an ice cream down the beachfront of Balamor Bay, while you soak up the sun and take a read through this summer sale exclusive preview of things soon to come.
Summer Sale
To celebrate the bright blue skies that are now upon us Holdfast will be partaking in the Steam Summer Sale. Now you’ll be able to pick up the Holdfast: Nations At War base game along with all its DLCs at a discounted price for the duration of the sale.
Holdfast will be reduced by 65% with the DLCs being discounted by up to 60%.
Get a head start on the final month of this season's leaderboards with this limited time increased XP event. Starting from 26/06/24 and running until 12/07/24 players will be able to gather an increase of 1.5x experience. It's the perfect opportunity to gather a head-start on obtaining medals and those cosmetic unlocks you've always wanted.
You'll also be assisting your regiment to rank up! If you’re not already in a regiment why not enlist today and partake in privately organised linebattles and events. There’s a plethora to choose from and you’ll be bound to find one that suits your preferred playing style.
Check out the Regiment Registry in-game or chat on the official Discord server to enlist in a regiment today.
Continuing on our mission to bring Holdfast into the new age we’ll soon be introducing a long awaited feature along with some complimentary additions bringing in additional content to the game's Napoleonic front.
A queue system for joining full servers will be implemented within the next major update. If a server is full you will be placed into a limited queue while awaiting for a slot to open. The days of spamming left click will be finally over. :aurapray:
Those waiting in the queue will be able to navigate the main menu, customise in the barracks and view leaderboards while they wait to join. Once a slot opens up you’ll be given an audio and visual alert to inform you that you’ll soon be loading into the game.
To compliment this feature and to encourage more players to join non-full servers we’ll also be adding in a good few smaller scale maps featuring unique designs that can support more engaging gameplay regardless of the player count.
Here’s a preview of two of the new maps ‘Vestiges’ and ‘Buckland Banks’ that’ll be coming with the same update.
Vestiges
Buckland Banks
Stay tuned for more to come and until next time, may good health be yours. :oheart:
Greeting good fellows of the Holdfast community! Today releases the second update in a series of smaller releases tackling some of the bugs and player feedback following the latest major update release.
In-line with community feedback tracers from other players will be shorter and fade faster while still maintaining that chaotic feeling of musket balls flying around you. Your own trail will remain as it was before to provide a visual feedback to adjust your shots.
The adjustment on the melee mode camera to be accurately centred has been reverted to ensure the melee experience remains as it was before. We’ve also fixed the slight visual delay on the flintlock mechanism animation when firing that was making the firearms feel unresponive.
Additionally we've tackled instances with the Steam-deck that wouldn't allow players to use a keyboard and mouse as their main input if desired. We also introduced the ability for the UI to be scaled to increase clarity and size of the elements for those on smaller displays.
Make sure your game has been updated to Version 2.21 to see game servers in the lobby.
Stay tuned for more to come and until next time, may good health be yours. :oheart:
Features & Improvements (7) ● Holdfast now features full controller support thanks to the addition of an on-screen keyboard. ● You can now control ship sails when using a controller. ● Introduced a free-roam sensitivity setting for controllers. ● You can now set the controller’s dead zone to a minimum of 0.05. ● You can now have different ‘Melee Direction Input Type’ settings between controller and keyboard. ● Introduced a setting allowing individuals to specifically define the control’s input they want to use disabling auto-detection. Search for ‘Input To Use’ under the game’s settings. ● You can now adjust the game’s UI scale. Search for ‘In-Game UI Scale’ and ‘Menu UI Scale’.
Gameplay Additions (6) ● Adjusted melee camera pitch based on player feedback. ● Tackled an issue concerning players commenting experiencing a slight delay when firing. * Shortened and made quicker bullet pass-by trails from firearms by enemies based on player feedback. ● Performed changes to tackle an issue with FOL being stricter than the Elf Auto Admin mod iteration if you don’t define any of the new built-in commands in the server configuration file. ● Adjusted the time it takes for auto-aim to lock off after firing to improve robustness. ● Admin reason defaults to no text in the dialogue box rather than ‘None’.
Optimisations (1) ● Tackled issues concerning instances of memory not getting released in between map loads.
Bug FIxes (29) ● Experimental fix towards an issue where the player’s screen turns black due to upscaling technologies. ● Experimental fix towards an issue which caused drawn tracers through console commands to be mismatched. ● Solved an issue which allowed Sapper defences to be built inside one another. ● Solved an exploit which allowed the Flag Bearer to sit while having a flag equipped. ● Solved an issue which prevented individuals from spectating other players through the ‘P’. ● Solved an issue where the main menu appeared broken if you disconnected at the exact same moment the map was rotating. ● Solved an issue where the map rotation admin chat entries didn’t show the correct rotation index. ● Experimental fix towards an issue causing the game not to launch on Steam Deck. ● Solved an issue where the mouse and keyboard weren’t working when the Steam Deck was connected to the dock. ● Solved an issue where sometimes inputs were not being recognized on the Steam Deck. ● Solved an issue where firearm tracers wouldn’t show when spectating other players. ● Removed multiple unnecessary logs from the game client. ● Experimental fix towards an instance which caused players to get stuck on map load. ● Solved an issue which caused the server-disconnect message to no longer show. ● Solved an issue where you’d be unable to navigate if a faction becomes full while playing with a controller. ● Solved an issue with rocket launchers not being destructible when deployed. ● Solved multiple server-side exceptions. ● Solved multiple exceptions on the client which occurred infrequently. ● Solved an issue where the chat box would close when you respawn. ● Solved an issue where the reason for a banned individual wouldn’t show when the player gets disconnected. ● Solved an issue where carriable ladders remained highlighted after being placed. ● Solved an issue with the delayed all charge not firing until round_spawn_close_timer_seconds has passed. ● Experimental fix towards an issue with the Sapper prop states desynching. ● Solved an issue with the equipment spawn tab not correctly resetting between map loads. ● Solved an issue with the Dark-Night weather preset using the Clear-Night skybox. ● Solved an issue where sometimes radials would overlay one another if buttons were pressed in quick succession. ● Solved an issue where cancelling the password prompt using a controller loses navigation. ● Solved an issue where pressing the ‘Select’ key when the disconnect reason is showing will make you connect to a server instead. ● Solved an issue with the firearm trails not looking as intended on lower-quality settings.
Hotfix (16) - 01/07/2024 ● Fixed the faction selection emblems not being accurate to the actual faction selection. ● Player VoIP icons will now change colours based on whether they are speaking in proximity or in Officer chat. ● Fixed in-game leaderboard not showing correctly. ● Fixed splash screen password not being censored. ● Fixed players being unable to re-open the song's radial menu while playing in-world instruments. ● Fixed pause menu being forcibly closed on respawn. ● Players can no longer kick unless they're in the correct melee state. ● Fixed the on-screen keyboard being rendered behind certain UI elements. ● Improved visibility of some social-related panels. E.g. Joining a friend's session and splash screen password prompt. ● Improved responsiveness for spawn menu panel, leaderboards and control settings. ● Updated alignment of server browser's server name header. ● Leaderboard images now pop out when using a controller to navigate. ● Added a separate hotkey to access music player controls and updated the song selection behaviour. ● Fixed several issues related to un-initialized faction data. ● Fixed UI scale indicator not showing in the main menu. ● Updated available banners in the regiment registry.
Greeting good fellows of the Holdfast community! We're releasing the first update in a series of smaller releases tackling issues with performance degradation on game servers. Based on community feedback we've also included a setting enabling individuals to bind their fists back to the first weapon slot.
Be sure to update the game to Version 2.20 to see game servers in the lobby. Once-more we thank you.
Stay tuned for more to come and until next time, may good health be yours. :oheart:
Gameplay Additions (1) ● Introduced a new setting enabling individuals to switch their fists to the first weapon slot. » Go to Settings > Game > Search for 'Fists First' > Turn to 'On'.
Quality of Life (1) ● Improved text wrapping of controller actions. Character abilities are now combined into one label.
Bug Fixes (12) ● Solved an issue that degraded server performance over time. We'll continue monitoring. ● Solved missing materials appearing in pink on a group of object overrides. ● Solved artillery claiming notifications being sent to everyone. ● Solved non-admin players being able to switch to the admins chat channel. ● Solved typo in 'Equip Flag Or Instrument'. ● Solved multi-bind action in 'Switch Voice Channel' not showing the binds. ● Solved capture point showing twice on Heartmound. ● Solved swivel cannons being invisible on Port Nile. ● Removed duplicate cannon on Oasis. This caused players to be unable to move the piece. ● Removed duplicate house on Camp Salamanca. ● Experimental fix towards an issue which caused the displayed server not to sync up with the internal targeted server, causing players to join the wrong server. ● Experimental fix for a crash on game load if the keybind.ini file path is not found.
Sharpen the bayonets and prepare your powder! The Regiment Warfare update is out now.
This update brings with it entirely reworked plains maps, officer voice chat, the new maps Bonnie Crags and Drill Grounds, a new first person camera experience, controller support, game optimisations and plenty more.
Make sure to take read below of all that this update has to offer.
The mighty Drill Grounds is here at last. This behemoth of a map is the largest we've made to date and includes completely unique structures and buildings all designed to offer up the ultimate roleplay experience. Use the map name 'DrillGrounds' to load this map on your own server.
Range in the guns with the artillery training field, improve your accuracy at the firing range, hold ceremonies in the fortress walls or race horses throughout the expanse.
Even those sea faring fellows can set sail and practice engagements while those on land look on.
Why not take the King's 40 shillings and enlist in a regiment today? Check out the in-game Regiment Registry to get stuck in. With over 15,000 regiments registered you'll soon find a place within the ranks.
Bonnie Crags
After giving your men a good drilling why not head over to the crag-lands of Bonnie Crags to put your skill to the test. This brand new map set in the rocky landscapes of the Scottish coastlines is the perfecting proving ground for regimental linebattles. :drill_picklock:
Plains No More
Enlist and fight the foe today, over the hills and far away. Battle across entirely reworked linebattle maps in this update.
No stone has been left unturned, we've completely reworked all of the plains maps to provide a better experience more fitting for the modern linebattle experience. We've also made sure to keep true to their character through community feedback. Not only do these maps now feature new unique interest points and environments but they've also been renamed to provide better memorability and clarity.
A moment of silence for all plains maps. :GoldCross:
First Person Camera
A complete overhaul to the first-person camera experience! All of the Nations At War firearms have been freshly re-modeled and re-textured to bring them up to standard with the rest of Holdfast's art style. With the new view providing a closer look at one's trusty black-powder firearm, we wanted to make sure to do the weapons of this era justice.
To this effect all black-powder firearms also come with unique animation when firing in first-person.
Firearm Tracers
As if balls of lead being fired at you at close range couldn't be scary enough the new firearm tracers provide a "close call" experience alongside a visual aid to help you make any required aiming adjustments for your next shot.
These tracers can be disabled via the game settings tab should you not wish to see them.
Controller Support
Inline with our efforts to make Holdfast more accessible for players new and old this update brings with it full controller support for the game. This will greatly improve the experience of those playing Holdfast on Steamdeck along with those who prefer using their controller when playing on PC.
Players using a controller will be provided with an aim assist to help centre their crosshair on their enemies unless obstructed by smoke. Adjustments to this system are ongoing while we find a good balance. We look forward to welcoming feedback on this front so please feel free to plug a controller in and give it a go.
Those both with and without a controller are now also able to via the settings change their melee block and attack directions to be based on their movement direction.
Additionally a lot of the user interface has been reworked to include the use of radial menus for easier access to the games many mechanics and roleplay features. As such, now players can select a favourite selection of gestures and shouts per class to populate their radial menu.
The officer orders are also now within a radial, however, those who wish to may opt back to the legacy version of the menus by selecting 'Legacy' mode via the game menu selection settings.
Officer Voice Chat
Officer and Captain classes now have the brand new 'Personal Courier' ability allowing them to communicate with one another across the battlefield.
Call for help from your fellow commanders and organise offences by swapping through the new officer voice chat channels. Your calls for help will also be heard by those around you locally for the ultimate rambling British officer experience.
New Admin Tools
We've also heavily expanded on the toolset available to event hosts and server administrators. Expanding upon what was present in the great community modification made possible trough the Holdfast SDK - 'Elf's Auto Admin', now admins on official and community servers alike will have access to a plethora of new tools and automations to help lighten the load when hosting organised events.
Here's a brief breakdown of some of the new features available via the new Holdfast Admin Panel.
Trigger and setup all charge variables for organised linebattle events.
Configurable systems preventing players from firing out of line (FOL).
A kill log history with the ability to revive and slay.
Change naval wind settings on the fly.
Target players in free-cam or in-game using the new ray-gun system for quick action.
And a whole lot more.
Regimental History
A reworked version of the regiment history section can now be found when viewing a regiment. Simply press the scroll widget in the bottom right corner to be presented with a whole list of regiment activity and history.
See how much score members of the regiment have gathered for the regiment on official servers, view administrative actions, keep track of promotions and newly joined recruits all within this widget.
All this information will be visible and available for all players of the game regardless if they are in your regiment or not.
Customise Your Main Menu
The games main menu background scene has been entirely recreated to feature a brighter atmosphere more fitting of Holdfast's gameplay.
Customise what nation is represented in your main menu scene by simply selecting it via the barracks. Whatever faction you last select will be represented within the scene. This also includes Frontlines-specific factions.
There are many more changes, features, bug fixes and quality of life additions being introduced in the this release. Have a read at the change-log for all the details.
Thank you for your support and until next time, may good health be yours. :oheart:
Count ● 60 new features and improvements. ● 12 gameplay additions. ● 5 optimisations. ● 14 quality of life additions. ● 22 graphical additions. ● 7 server configuration additions. ● 172 additions to the Holdfast SDK. ● 133 bug fixes.
Tomorrow marks the 109 year anniversary since New Zealand and Australian soldiers landed at Gallipoli. Anzac day honours the bravery, sacrifice, and camaraderie of all soldiers who served throughout that conflict and those since.
To commemorate Anzac Day, the Oceanic Holdfast community shall be hosting a special Frontlines event tomorrow on Thursday the 25th of April @ 20:00pm AEST on the Oceanic Official AUS8 - Public ANZAC Day Event server, check below for local times.
During this period of remembrance we will also be hosting a giveaway for the Australian, Ottoman and American Forces DLC's for Holdfast: Frontlines along with copies of the base game.
Simply click the button above to get started with entering the giveaway. 20 Winners will be selected in total!
Work on the games next update is still ongoing as we continue to finalise and polish off the many additions and changes coming with it. For now heres a small preview of what is to come.
Prepare for inspection! Drill Grounds is an advanced training grounds featuring multiple elements of Holdfast's battlefields for regiments and their rankers to gain some valuable training. From courtyards and firing ranges to coastal ports and more, this new map really has it all.
Thank you for your support and until next time, may good health be yours. :oheart:
Hop aboard and prepare to set sail! The community hosted ‘Le Merc’s Naval Warfront’ severs are now featured and ready for all seafaring souls to put hand to deck.
These servers introduce 10 new modded maps alongside the base game ones, custom ship match-ups for more variety and tweaks to damage. Battle fleets of ships or take coastal fortresses by force with the might of cannon, simply head over to the server browser and look for any of the servers below.
These servers will also gather you XP towards your class levels and the daily XP score.
Community Servers
Le Merc's NA - Naval Warfront
Le Merc's EU - Naval Warfront
Haven't hopped on naval before? Here are some quick tips to get you started.
Naval Warfront Tips
Going with the wind is faster.
When going against the wind do not deploy 'square sails' as they will cause you to go much slower and act as a wind brake.
Do not load cannons if you aren’t using them: A loaded cannon is a dangerous cannon. It can explode when hit and damage the ship.
Teamwork is key, work with your fellow crew mates to help with ammunition, pass along orders and fire off volleys at the enemy fleet.
Be sure to read through the rest of the blog post to learn more about our next update which we're currently hard at work polishing off preparing for the initial testing phase.
A Sneak Peek
Continuing with our mission of bringing Holdfast into the new era one part of the next update will feature a new first person experience in-game. This initial pass will include a new perspective along with entirely new models, animations and texturing of the game's Napoleonic firearms and melee weapons.
Take a look at our work in progress so far on this front. There'll be a few more changes still to come before release.
We'll also be expanding on the toolset available to event hosts. Now admins on official and community servers alike will have access to a plethora of new tools to help lighten the load when hosting organised events.
Here's a brief breakdown of some of the new features available via the new Holdfast Admin Panel.
Features
Change maps at ease via the new map rotation tab.
Create custom polls.
Setup all charge variables for organised linebattle events.
Trigger an all charge.
A kill log history with the ability to revive and slay.
Target players in free-cam or in-game using the new raygun system for quick action.
And a whole lot more.
Holdfast Sale
Holdfast and all its DLC’s can now be purchased at a discounted price for a limited time. Gather Holdfast on sale at 50% off and its cosmetic DLCs up to 50% off.
There are many more changes, features, bug fixes and quality of life additions being introduced in the next update so be sure to check out the change log when it releases! It'll also feature additional optimisations.
Thank you for your support and until next time, may good health be yours. :oheart:
Greetings good fellows of the Holdfast community. We're dishing out another update following our recent major release tackling bugs and introducing additional features. Should everything go well with this release we will set our sights on the next major update featuring CPU optimisations.
Optimising over 150 players running over a single server instance is no simple task but thanks to the engine upgrade we've embarked on in V2.15, we have more tools now available to us which will aid us continue pushing performance.
We want to deliver this to you as soon as humanly possible. We're excited for what the future holds for Holdfast! There's also a new office move we'll be embarking on during the beginning of February.
Stay tuned for more to come and until next time, may good health be yours. :oheart:
Features & Improvements (7) ● Upgraded FSR 2.0 to FSR 3.0 improving its quality. ● Upgraded DLSS to 3.5.10 improving its quality. ● Introduce an option allowing players to have the Microphone Echo setting always on. ● Players are now able to disable upscaling through the game’s video settings. ● Players are now provided with the option to disable grass and tree wind movement through the game’s video settings. Go to Grass Movement and switch this to Off if you experience visible blurriness on flora. ● Updated the game’s lobby to reduce rare cases of individuals being unable to receive a populated server list. ● When selecting any of the game’s input text fields such as when changing a regiment’s description or custom player name the cursor will now appear respective to where you click.
Gameplay Additions (2) ● The ladders atop Fort Schwarz are now climbable. ● Stationary swivel guns on Spanish Farm are now able to load round shots.
Graphical (6) ● Adjusted the chimney smoke on Glacier. ● Improved the resolution quality of the Empire map loading screen. ● Adjusted player banner and nameplate visibility. ● Adjusted the bush sizes on Aunby Valley. ● Updated the in-game store banner to match the existing Napoleon update banner. ● Adjusted the sandstorm particle’s looks.
Bug Fixes (24) ● Solved an issue with players getting stuck on map load while using ExpressVPN's Lightway protocol. ● Solved an issue with players sometimes getting stuck on map load. ● Solved an issue with cavalry floating on specific maps. ● Improved issues with blurriness players were experiencing. ● Improved issues with distant fuzziness players were experiencing. ● Solved an issue with fallen trees on Camp Salamanca not looking as intended. ● Solved an issue with raindrop particle effects not working. ● Solved an issue with a small rouge pixel being visible in the kill feed. ● Solved an issue with people spawning on roofs on Empire. ● Solved an issue with code exceptions appearing when using FSR. ● Solved an issue where you could look underneath the water plane when swimming in first person on land-based maps. ● Solved an issue which caused the audio volume to reset when switching from mono to stereo. ● Solved an issue where VoIP sometimes stopped functioning if the player switched from mono to stereo. ● Solved an issue with grass being present inside the church on Lamarsh Fen. ● Solved an issue with terrain clipping through one of the houses on Hills of Tyrol. ● Solved an issue with transparency on one of the props in Fort Al Farid. ● Solved an issue with water on Hudree Marsh being low resolution. ● Solved an issue with one of the trunks on Fort Darial appearing as pink. ● Solved an issue with the weapon shuffling sound always playing while on horseback. ● Solved an issue with floating grass on Fort Salettes. ● Experimental fix towards an issue which produced a halo underneath players when switching graphics presets. ● Experimental fix towards a rare case that prevented players from spawning when clicking the spawn button. ● Experimental fix towards an issue with nameplates going invisible when individuals are moving an artillery piece.
Hotfix (5) ● Added support for modded maps to adjust the depth of field. See HoldfastMapModOverload.depthOfFieldDistance. ● Fixed FSR3 screen flicker whilst aiming artillery pieces. ● Solved a texture quality issue with Russian uniforms. ● Experimental fix for antlers appearing on horses. It's well-known that horses only magically transform into deer during Christmas. ● Fixed player banners being too big whilst using the captain's wheel.
- Anvil Game Studios
Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles & Winston (The Cat).
Good evening ladies and gentleman. We've been hard at work since the recent major update release solving issues you so graciously reported to us on our Discord and Steam forums. Being one of the largest updates to date we've ever embarked on with development efforts akin to a full game re-release, its bound to produce a few challenges.
You'll see them addressed soon enough. For starters, we're dishing out a few client fixes.
We'd also like to extend our thanks to all those who have reached out expressing their appreciation for the new Holdfast Original Soundtrack and Napoleon's Rise DLC. The reception to both has been outstanding! Once again, we thank you.
Stay tuned for more to come and until next time, may good health be yours. :oheart:
Changelog ● Experimental fix towards the audio clipping issue. ● Solved an issue with the in-game store page not working as intended. ● Solved multiple instances which would cause pink objects to become visible. Kindly report back to us if you experience this issue. ● Experimental fix towards an issue which caused players to get stuck on map load. ● Solved an issue which prevented end-of-round faction jingles from playing. ● Solved an issue which caused the player's set framerate to reset if they changed to a different graphics preset. ● Solved a bug which caused non-movable cannons to appear in blue instead of green. ● Solved an issue with invisible props on Linburg. ● Solved an issue with sand mist rendering through explosions. ● Improved resolution of the game's map loading screens. ● Darkened the fallen tree particle leaves. ● Adjusted rocket explosion particle effects. ● Adjusted the distance fog on Linburg. ● Adjusted the material colour on Sapper buildable earthworks. ● Adjusted the fog on Heartmound. ● Adjusted the fog on Al Uddin Ruins amongst other terrain adjustments.
- Anvil Game Studios
Refleax, Rycon, Dreas, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Gest, Matt, Grandayy, Charles & Winston (The Cat).