Holdfast: Nations At War - AGS | Refleax


Artisans rejoice with the release of the Holdfast SDK 5.0 update! Featuring over 1500+ new props, uniform atlasing and newly exposed code for scripting. This update comes as a precursor to the linebattle major update landing next month and artisans are encouraged to utilise these additions to the SDK to bring forth the next generation linebattle maps.

This update to the SDK tools will bring a new wave of community creations and not only make modding more accessible but also provide new opportunities for unique custom experiences such as commander battles to be created.

Join us on Discord today to get involved.

discord.gg/holdfastgame

The Editor Experience

An important addition to this update is the streamlining of the SDK editor. The first step to achieve this was by updating to a newer version of Unity which now enables artisans to utilise the terrain hole functionalities as seen in Holdfast: Frontlines and a whole slew of new features that come with the upgraded SDK engine.

In addition to this, to make the map creation process less taxing we have introduced on-demand loading to the assets available in the SDK. No longer will you have to wait while the SDK loads up every single prop, rather you will simply only load the assets as and when they are being used in your scene. New filters have also been introduced to make searching for assets easier.

Following the release of this update we will be providing some informative quick and easy to grasp Holdfast SDK video tutorials.



The Editor Expanded

We have also spent some time expanding upon the already available possibilities of the Holdfast SDK. There have been some rather amusing, epic and extravagant modifications made across the years and we look forward to supporting the Holdfast modding community in their efforts to make new experiences for us all to enjoy.

Uniform Editor

Reduce the download size of your uniforms by packing multiple uniforms together using and atlasing their textures into one file. You will optimise your uniform collection by packing textures into an atlas reducing draw calls. It takes some experience to do but this will greatly reduce the impact a mod uniform has on the client FPS.

Uniform creators will also now have the ability to introduce multiple variations for an existing uniform. IE. Randomly change the colour of the pants for your Line Infantry uniform when the player spawns with it.



Map Editor

Artisans can now find over 1500+ new assets to place within their own battlefields, featuring all the new props from the Frontlines update and some additional unused assets too. Even Fred, our beloved can now make an appearance on community made maps.

Moreover, the new Offensive and Invasion game modes will now be supported on community made maps. We are really looking forward to what the community can come up with using these new gamemodes.

Finally we have introduced new improvements to aid map makers with the graphical fidelity of their maps. Map makers will now be provided with temporary terrain textures inside of the SDK which will then be replaced by high-quality terrain textures in game. A new renderer for grass has also been implemented to allow for thicker fields without an FPS cost.



Spotlight. Commander Battles

After exposing the functionalities of Holdfast’s bots to allow increased control of their functions and the brilliant work of the Commander Battles team, players can now take charge of a line of men and engage in battles on a scale never seen before. The team have set forth a new era for Holdfast modifications and have surpassed all expectations of the possibilities that the SDK presents.

The team behind the Commander Battles modification has a lot more in store for this new game mode so please do join them on Discord! Everyone at Anvil Game Studios will make sure they have all the tools necessary to continue improving the mode.

http://discord.gg/GhSXaPh46u

Join A Server

Hop in one of the below servers featuring this game mode to have a go at the Commander mod.

EU - Europe
Commander Battle | EU | Powered by BMGHosting

US - Unites States
Commander Battle | NA | Powered by BMGHosting



How To Play

Once in, you can use the !addBots command to spawn yourself a line of infantry like so.

Type In Chat
!addBots <Amount> [NamePrefix] [ClassName] [UniformID]
» Elements in [] brackets are optional.

Examples
!addBots 20
» Spawns 20 Line Infantry bots.

!addBots 20 [98th]
» Spawns 20 Line Infantry bots with prefix ‘[98th]’ in their name.

!addBots 20 [98th] guard
» Spawns 20 Guard bots with prefix ‘[98th]’ in their name.

!addBots 20 [98th] lineinfantry 2
» Spawns 20 Line Infantry bots using uniform id 2 and prefixed by the ‘[98th]’ tag.



Issue Orders

Form Line (Press Q then 1)
» This will form your men into a line facing forward.

Aim (Press Q then 2)
» Tell your line to aim in the direction you are aiming at the time the command is issued. Note: Aiming at a ground point will make your line aim straight at that point, while if you aim in the air (for long-range shot calls for example), your men will mirror your aim direction and pitch. Take that into account when engaging at long distances.

Fire (Press Q then 3)
» Your line will fire their muskets then reload.

Charge (Press Q then 6)
» Orders your line to charge at the enemy line or commander that you are directly looking at.

Toggle Double Rank (Press Alt+2 or N)
» Next time your line forms or follows you, it will form into a single/double rank.

Break Line (Press Q then 7)
» Orders your men to stop aiming (if they are), and removes the officer line.

Follow Commander (Press Alt+1 or B)
» Orders your line to follow you. Starting from the closest end of the line, your men will proceed to follow you on the battlefield in a single line. If the man in front reaches the Commander's position, the entire line will stop, forming a column behind the Commander.

Crouch Line (Press Alt+3)
» Orders your line to crouch or stand up.



Artisans! Get Involved

Should you find yourself inspired to get stuck in with the Holdfast SDK to make experiences of your own, then don’t hesitate to join the official Holdfast discord server and acquire the Artisan role.

To acquire this role simply visit the #getting-started modding channel and press the reaction emoji below the post. This will assign you the artisan role and give you access to all available modding community channels.

http://discord.gg/holdfastgame







Changelog 79 - Game Version v2.5.8175.24022

Holdfast SDK 5.0 - Level Editor

Introduced over 1500 new assets to design new maps with. There are more than 3600 assets to design maps with.

Drastically improved the loading of assets in the level editor.

Improved the performance of the editor while it is loading assets.

Exposed multiple functions enabling artisans to link custom destructible objects, have custom climbable props and prevent weather from showing inside buildings among other functions.

Introduced a new system allowing artisans to use Holdfast’s original terrain textures greatly reducing the map’s download size.

You can now collapse the filters to make up for more space.

UI now remembers what state your settings were between fresh launches.

Performed several additions to improve the level editor interface user experience and looks.
Set a minimum width to this UI so artisans don’t hide it erroneously.

Placed items on the ground will now align with other objects and not just the terrain. This allows for the easy placement of objects on top of objects (ie. in buildings).

Updated all the plugins being used in the editor to the latest version.


Holdfast SDK 5.0 - Uniform Editor

Performed several additions to improve the uniform editor interface user experience and looks.

Introduced a new SDK Tools -> Screenshot Editor Tool which can aid artisans quickly taking screenshots for their custom uniforms.

Artisans can now package multiple uniforms in the same modification bundle.
» Reduce the download size of your uniform collection for your regiment by packing textures into an atlas.
» Optimise your uniform collection by packing textures into an atlas reducing draw calls.
» Package all of your regiment uniforms into one bundle to reduce complexity for event hosts.
» Ability to have multiple variations for an existing uniform. (ie. randomly change the colour of the pants for your Line Infantry uniform when the player spawns with it).


Holdfast SDK 5.0 - Flag Editor

Performed several additions to improve the flag editor interface user experience and looks.

Artisans can now package multiple flags in the same modification bundle alongside uniforms.


Holdfast SDK 5.0 - Misc.

Updated the SDK to Unity 2020.3.34f1 exposing additional terrain functionality.


Holdfast SDK 5.0 - Bug Fixes

Solved multiple issues when creating a new map using the Holdfast SDK editor tool.

Solved an issue with filters not working as intended when used in conjunction with search.

Solved multiple issues whit dragging props into the scene to improve the experience.

Removed the ‘Prefab Type’ filter since this is now obsolete.

Solved an issue with layout sizes being wrong when undocking some windows.

Solved an issue where the preferences window would crash the editor on launch.

Solved multiple issues with props being half-placed under the terrain when dragged due to incorrect pivot placement.


Map Balance & Changes

Introduced more spawn locations to the final defender objectives on Fort Imraan.

Introduced another climbable rope near the ‘A’ capture point on Fort Imraan.

Engineers can no longer build defences to block doorways on the final defender objective on Fort Imraan.

Improved texture fidelity on several cliff props, rocks and stump textures.

Optimise multiple other textures to reduce VRAM usage.


General Bug Fixes

Solved an issue with players getting stuck in a box when using one of the mortars on Fort Imraan.

Solved an issue with missing faces on a cliff near the artillery battery on Heroes Landing.

Solved an issue with missing faces on the stone walls a the back of the town on Heroes Landing.

Solved multiple issues with cliff terrain blending on Berkton Green.

Solved an issue with ambient occlusion producing a ghosting effect. This will also improve performance.

Solved an issue with the roundEndFactionWin erroring out when no variables were inputted.

Solved an issue with players sliding with the out of bound colliders on King George.

Solved an issue with missing stair colliders on the windmill base platform.

Solved an issue with alt-tabbing when in fullscreen mode changing to an incorrect resolution.

Solved an issue with the main menu not showing in the game.

Solved an issue which enabled players to input empty names.

Possible fix for occlusion issues on Fort Al Farid.

Solved an issue with water being disconnected on Island Plains.


Other Additions

Introduced a new broadcast mode enabling messages to show from ‘Game’ rather than ‘Admin’. Valid for the automation of server restarts amongst other gameplay features.

Introduced a ‘set ShouldUnlockMouse true/false’ command to support UI unlocking for mods.

Tweaked the scoreboard player count to look better when triple digits are involved.

Renamed the ‘Commander Battles’ override to ‘Commander’ so it fits better in the server browser.

Bots no longer show any medals.


Changelog 80 - Game Version v2.5.8180.29273

Client-Side Hotfix

Solved an issue where the water would overlay on screen due to an issue with anti-aliasing.

Solved multiple instances of corrupted audio.

Solved an issue with the river on Sacred Valley.

Solved an issue with the server's 'Welcome Message' not being displayed.


We look forward to seeing what the community will produce with these tools.

Until next time, may good health be yours. ːrheartrː






- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Return to the era of canon and musket with the new linebattle-themed major update! It’s time to take a break from the Great War front and fall in to rank and file on the great battlefields of Napoleon.

Holdfast: Nations At War will receive a major update in August/Early September. All hands will be on deck, polishing off this content update for the games Napoleonic front. This update will bring some of the biggest new additions and changes many of which where requested by our community.

Linebattles are a staple of the Holdfast community and they will be receiving the attention they duly deserve. Be sure to join us on Discord!

https://discord.com/invite/holdfastgame

New Class. The Sergeant

Arriving on the battlefield will be the new Sergeant class, coming with its own unique abilities that will support other members of the rank and file during brave charges. Keep in touch as we undergo its development for more specifics.











Equipped with a musket and spontoon, these dashing fellows will maintain discipline and order throughout the raging battle.



New Artillery. The Howitzer

Explode terrifying howitzer rounds above the dwindling ranks of the enemy with the new Howitzer Artillery piece.

Effective at short to mid range, this new addition to the battlefield will crush morale and thwart off mass assaults from foes. Well drilled artillerymen will be able to arch shots over hills and explode shells above the enemy by adjusting the fuse prior to firing.

Additionally, the explosive damage from field guns will now be removed to make way for this new beast of the battlefield.



Character Customisation & Progression

Personalise your Holdfast experience with the introduction of character customisation and progression. Holdfast players across both Nations At War and Frontlines will initially be able to pick a head for their character from a variety of options and also set a voice pitch. Customisation will be class specific, allowing players to create unique ‘characters’ for each and every class available in the game.

By playing on officially hosted Anvil Game Studios servers, players will unlock additional faces featuring beards and battle-ridden scars to showcase their veterancy as they gather experience.



Regiment Ranks & Banners

To further expand on customisation within the game, regiment leaders will now be able to assign preset rank images to their custom ranks within their regiment. Players will then have this rank image shown in-game next to their name and also on the round scoreboard.

We will also be working closely with regiments to bring in additional imagery for their regiments banner customisation tool to truly allow them to represent their regiment as they desire.

Would you like to submit a unique symbol for your Holdfast regiment? Hop in Discord and take a look at the #enlistment channel to gather access to the officers mess.

https://discord.com/invite/holdfastgame



Battlefield Atmosphere

Improving the battlefield atmosphere has been another key focus of this forthcoming major update to build upon the general ambience of the smoke filled battles of Nations At War. New reload animations for muskets and changes to the 1st person camera are some of the new features coming with this update.

“The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies” - Napoléon Bonaparte



Linebattle Maps

New, specifically made, linebattle maps will be making their way into the game with this major update. Featuring interest points and designed with competitive play at the forefront, these new maps will provide a fresh take on gameplay.

We’ve worked alongside some of our tremendous Holdfast SDK artisans to bring in some of the community's favourite custom modded Linebattle maps into the game alongside our own. Take a look below at a preview of some of the maps coming in this update.

Hudree Marsh


Avignon by Charles E. Jesus


Class Rebalance

A first pass review of all the infantry-based Holdfast: Nations At War classes! We’re wanting to make sure that there is a reason for players to choose one class over another and for these decisions to not only feel balanced but also be appropriate for gameplay.

We’ll be changing and improving some class abilities to give increased meaning to class selection and teamwork. Line Infantrymen will also be given an accuracy buff to help bolster their presence on the battlefield.

Additional changes will be made and new buffs added to classes across the board.



Faction Coalitions

March into battle shoulder to shoulder with soldiers from other nations. Re-enact the grand battle of Waterloo with this new addition to the private event sector of Holdfast.

Server owners will now be able to enable Faction Coalitions, allowing soldiers of the British army to fight alongside those from the Prussian, and Russian armies. Those who wish to fight under the banner of Napoléon will also find themselves marching with those good fellows from the nations of France and Italy.



Grenadier Regiment DLC

Stand side by side with your fellow elites in dashing new uniforms with the release of the Grenadier Regiment DLC.



Content present in Holdfast: Nations At War’s DLCs is purely cosmetic. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of roleplay warfare games which all of us are fond of in the limelight.

"Some talk of Alexander, and some Hercules. Of Hector and Lysander, and such great names as these. But of all the world's great heroes. There’s none that can compare. With a tow, row row row, row row row. To the British Grenadiers!" - A Banger

Changing The Meta

Feedback taken from our regiment meetings indicated a present issue with the current linebattle meta. Artillery for some time now has been dominating the meta of linebattles, slowing the experience down and punishing indiscriminately any brave fellows who do decide to abandon the safety of cover.

We will be re-balancing the artillery pieces to reduce the amount of kills a player can get from a single cannon shot. Field-guns will no longer have explosive damage with the introduction of the new Howitzer artillery piece. Howitzers will also have limited range and only be effective at short to mid ranges.



Holdfast SDK 5.0

Coming in a separate update before the release of the linebattle one, the Holdfast SDK will receive a massive update that includes new modding functionality for atlasing custom uniforms and over 1500+ additional new props to use within the creations of our wonderful artisans. But what sort of change will this bring to the community?

You can reduce the download size of your uniform collection for your regiment by packing textures into an atlas.

You can optimise your uniform collection by packing textures into an atlas reducing draw calls. It takes some experience to do but this will greatly reduce the impact a mod uniform has on the client FPS.

We were made aware that some events place a limit for the number of mods a regiment can feature in a particular event due to the complexity involved in putting them in each and every map rotation. Now you can simply package all your uniforms into one bundle and you’re good to go.

The ability to have multiple variations for an existing uniform. IE. Randomly change the colour of the pants for your Line Infantry uniform when the player spawns with it.

We will also be giving more opportunities for modded content creators to get their creations into the game officially. We have already begun porting over some of the communities most played custom linebattle maps into the game and we look forward to seeing what will be created with the coming update to the SDK tools.



Enlist In A Regiment

Rise through the ranks of a regiment, support your fellow soldiers as a musician, artillery, surgeon, or remain a humble line infantryman as your regiment clash against other regiments in organised and competitive events.

Regiments are organised in-game groups or clans who hosts and participate in both private and public events. These events range from hardcore linebattles, ceremonies, melee tournaments, training, and many more that varies depending on the regiment.

Those who are interested in playing in an organised and competitive setting should consider joining a regiment and can do so by visiting the in-game regiment registry enlisting to one of their choosing.




Stay tuned as there's much more in store for Holdfast this year!

Big thanks to Crout and Binghampton for their lovely shots.

Until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Siege the grand fortress of Imraan with rifle in hand, storm the cliffs of Gallipoli with the new steamboat mounted Vickers machine gun shield and make your community server stand out with the new lobby gamemode overrides. There’s plenty more also coming in this update so take a break from the front, take off your boots and put your feet up while you take a read of everything this update has to offer.

Be sure to join us on Discord for all things Holdfast!

http://discord.gg/holdfastgame

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War

Fort Imraan

This desert fortress has stood for centuries. Its impenetrable keep has long withheld against the enemy of its land. Built upon a steep plateau and surrounded by a small farming town this hardened defence will require careful and tactical thinking in order for its attackers to overcome the odds.

Fort Imraan is now playable on the Invasion gamemode for Holdfast: Frontlines.



Heroes Landing. Revisited

There have been many valiant efforts to capture the beaches of Heroes Landing over the past week, some have been successful, however, many haven’t despite some excellent sailing from Captain Chips and his crew. Balancing this map has been a priority of ours both before and after its release and thanks to your feedback we have now made the necessary changes to aid in balancing this behemoth of a scenario.

Shoreline Defences
The shoreline defences have been heavily reduced in order to discourage defenders from dominating the beach the entire round which made it very difficult for any landings to actually take place. A has also been moved closer to the shoreline of the beach to help landing attackers reach it more frequently.



Ship Turret Sights
With the vast distance between the ships and the land, ranging and hitting targets was possible but infrequent which didn’t give the turrets the impact they truly had and require to help the landing troops. A new zoomable periscope sight, featuring ranging markings has been added to the ship turrets to help bring the power of these artillery pieces to life. Their reload time has also been reduced by 2 seconds for an increased firing rate.



Vickers Machine Gun Shield
Those brave enough to man the Vickers MG at the front of the steamboats may have found themselves often on the receiving end of a headshot or two as they neared the beach. With the new shield attachment to the Vickers, players using the MG will be covered from direct line of sight fire, the guns recoil has also been drastically reduced to make opperating them more manageable on the rough seas.



Climbing Ropes & Sewers
To further improve the flow of the map additional climbing rope points have been added around the fortress to help in eliminating some of the choke holding points that existed before. New sewer exits have also been placed.



All additional changes made to Hero’s Landing can be found in the changeling at the bottom of this post.

Events. Lobby Overrides

Make your server stand with the new lobby overrides! Community hosted servers featuring unique experiences can now display a gamemode name in the lobby that best accurately represents their custom experience.

For example, community hosted line battle servers can now feature the custom lobby gamemode title of “Linebattle” regardless of what gamemode they set in their rotation. Those hosting a tournament could also set their gamemode title to be “Tournament”.

Available Titles
Battle Royale
Team Battle Royale
Commander Battles
Duels Only
Tournament
Group Fighting
Linebattle
Roleplaying
Jail Break
Prop Hunt

These titles are predefined by us but can be expanded upon should the community require more.





Changelog 78 - Game Version v2.4.8154.39028

New Features

Fort Imraan! Fight over the desert fortress that has stood for centuries.

Dreadnaught turrets now have gun sights. Press ‘Right Click’ to zoom in while aiming.

Reduced the dreadnaught turrets reload time by 2 seconds.

It is now easier to disembark from the spawnable rowboats on Heroes Landing.

The MG aboard steamboats now have a shield for added cover.

The MG aboard steamboats are now easier to fire.

Performed various balancing changes on Heroes Landing.
» Increased the health of the wall on the final fort stage near the cliff edge.
» Introduced mortars to the upper decks of the dreadnaughts.
» Introduced a new objective to fight over the trench line.
» Moved objective A closer to the shoreline of the beach so it easier to capture.
» Removed cover on the beach to encourage defenders to use their trench line and natural height advantage.
» Added small ditches into the sand near the new A capture point location providing some cover.
» Introduced more ladder entry points for the tunnel rats.
» Engineers are no longer able to construct defences to block the tunnel rat exit positions.
» Introduced more climable ropes to the fort and exterior cliffs allowing the attackers to more easily break through.

Added 3 new tunes for Frontlines! Play them on the Cellos or Pianos across all maps.
» Waltzing Matilda
» Gladiator
» Ceddin Deden

Players assisting with aiming a rocket launcher or the new dreadnaught turrets give assist score on kill.

Introduced a lobby override command which will enabled administrators to change the lobby game mode to one of the many brilliant activites hosted by our beloved community. Insert the following command per map rotation to change the game mode: lobby_override_game_mode <override>
» BattleRoyale
» TeamBattleRoyale
» CommanderBattles
» DuelsOnly
» Tournament
» GroupFighting
» Linebattle
» Roleplaying
» JailBreak
» PropHunt

Introduced direction indicators for the tables constructed by engineers on Frontlines.

The new Invasion game mode now includes an objective indicator UI. This shows underneath the player’s health bar to the top right.


Upcoming

Are you a fan of the Commander Battles player-controlled bot game mode? Stay tuned. We’re working on something great with a fellow member of our community. Join this Discord for more.
» Join The Commander Battle Discord!


Bug Fixes

Solved an issue which prevented the attackers from spawning on captured positioned on the Army Siege and Coastal Siege game modes.

Solved an issued where sometimes players would be able to switch to the ship camera view even though they are not interacting with said ship.

Experimental fix for an issue which causes naval vessels to automatically sail forward at the start of the round or upon respawning.

Solved an issue where smoke grenades would sink steamboats and rowboats.

Experimental fix which very rarely causes artillery rounds to not explode.

Solved an issue where players couldn’t switch to first person while sailing rowboats.

Solved an issue with the smoke particle effects aboard the dreadnaughts on Heroes Landing.

Solved an issue with the Sighting The Barn and Explosive Specialist achievements.

Solved an issue which prevent players from unloading an MG aboard a spawnable steamboat.

Solved an issue with one of the broken building colliders on Heroes Landing,

Solved an issue with one of the stair colliders on Heroes Landing.

Solved issues with some objects allowing rain to go through on Heroes Landing.

Solved an issue with duplicate props being present on the boarding platform for the HMS Vengeance spawn.

Solved an issue where players could get stuck between the trench and the rocks on Heroes landing.

Solved an issue on Black Forest where the lake didn’t meet the land.

Solved an issue where some spawn positions where below the map on Sacrifice.

Solved an issue where sometimes players would spawn inside the fire on Sacrifice. Truly a bug fitting to the map’s name.

Solved an issue where some fences on Berkton Green lacked collision.

Solved an issue with one of the bike props floating on Berkton Green.

Solved an issue with the Ottoman character models.

Experimental fix towards an issue disallowing players to view servers in the lobby when sitting behind a VPN.


Optimisations

Optimised all weapon models in the game.

Optimised Heroes Landing.

Optimised the new assets used across Frontlines and Nations At War.


Localisation

Updated the translation for the good majority of languages.


Administration

The new Mask Name administrative feature was moved to the Discord Ban webhook instead of the warning one.

Reordered the Round Players ‘P’ menu. The new Name Mask function was placed before the VoIP mute function.

Widened the Round Players ‘P’ menu for administrators so the player names don’t clip through the administrative functions.

Introduced new commands to forcefully end the round. Expect some brilliant mods to be created using this new feature.
» rc set roundEndPlayerWin <playerId>
» rc set roundEndFactionWin <faction> <reason>


Hotfix

Solved an issue with the carriable lanterns being somewhat oversized.

Solved an issue with some textures going amiss on desert props.


Stay tuned for the next major update. We're bringing a few goodies to the game's Napoleonic front - Nations At War.

Until next time, may good health be yours. ːrheartrː






- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Regions expanded! Holdfast now has 3 new official server regions available. Players from across the world can now connect to official servers located in Australia, China and South East Asia. So, ready your musket or rifle and fall in, your officers await your arrival.

AUS - Australia
Anvil Game Studios Official AUS1 - Frontlines WW1
Anvil Game Studios Official AUS2 - Frontlines WW1

Join the Holdfast Oceanic community on Discord.

CHN - China
Anvil Game Studios Official CHN0 - Frontlines WW1
Anvil Game Studios Official CHN1 - Army Front
Anvil Game Studios Official CHN2 - Army Front
Anvil Game Studios Official CHN5 - Naval Warfront

Join the Holdfast Chinese community on Kaiheilia.

SEA - South East Asia
Anvil Game Studios Official SEA1 - Army Front
Anvil Game Studios Official SEA2 - Frontlines WW1

Join the Holdfast South East Asia community on Discord.


We do hope that you enjoy your stay in this much beloved community.

Until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Embark to the Gallipoli peninsula with the lads from down under! Holdfast: Frontlines will take to a new front in this major update. It will introduce a new amphibious landing scenario, Ottoman and Australian forces DLC, heavy artillery ship turrets and steamboats amongst other new gameplay mechanics. There's also plenty of new maps coming to the game!

https://www.youtube.com/watch?v=ZdEL_tOvU6U

In conjunction with this update, Holdfast: Nations At War and all its DLC’s are on sale for a limited time! You can pick up the base game at 65% off and all its DLCs at 15% off. We look forward to welcoming plenty of new good fellows within the much-beloved community.

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Take a read of everything coming in this action packed update below and have a sneak preview of some additional content making its way into the game very soon. Be sure to join us on Discord for all things Holdfast!

http://discord.gg/holdfastgame

New Battlefields

Heroes Landing

Board the rowboats and make for the shoreline! Fighting up the steep cliff sides against well dug in forces will challenge even the strongest of man.

Featuring the new invasion gamemode, ship turret artillery, steamboats mounted with machine guns, climbing ropes and the Australian and Ottoman forces DLC, Heroes Landing offers a new amphibious landing experience. Fight your way up from the shoreline and through the local town that leads to a coastal fortification waiting to be besieged.









Sacrifice

This medium sized battlefield blanketed in snow features 3 defined trench lines to defend and attack from. Stand your ground, or climb over the top and under into the bunker systems that run below. Just make sure to watch your step in the burning wheat field or you may meet a very hot unfortunate end.



Berkton Green

Going for a stroll in this park may not be the greatest of choices, although it may look peaceful and pleasant, its land will soon be tarnished and tainted by the scourge of war. Fight for control of the central church, seize the town's factory or ransack the marketplace in this medium sized battlefield coming this update.



Al Uddin Ruins

As promised in our roadmap, new Linebattle focussed maps will be making their way into the Napoleonic Era side of the game. Al Uddin Ruins, is the first of this new series of Linebattle maps coming to Holdfast: Nations at War. The ruins of Al Uddin will now be host to the calamitous yet glorious battles of the Napoleonic Era and has been designed with the competitive gameplay Linebattle enjoyers all know and love at the forefront.



Expanding Coalitions

Fight for the glory of the Ottoman Empire and enlist in the good Aussies from down under with the new Ottoman & Australian Forces DLCs. Both DLCs along with the previously released American Forces DLC now feature unique voice acted cheers, shouts and insults.

A special thanks to streamers GassyMexican and Inrictus for lending their voices for the Americans and Australians. We look forward to hearing their wonderful shouts and cheers throughout the battlefield.

Content present in Holdfast: Nations At War DLCs is purely cosmetic. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of roleplay warfare games which all of us are fond of into the limelight.

Australian Forces

Join the lads from down under in their conquests for King and Country. Secure the beachhead with the valiant men from the 6th Victoria Battalion in the campaign for Gallipoli. Fall-in! Australia needs you now.

https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces



Ottoman Forces

Fight with the bravest of the brave for God and glory! In defence of their homeland, take up arms with the 57'nci Piyade Alayı to fend off the invader. The fate of the Ottoman Empire rests in your hands.

https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces



Roleplay Features

Carriable flags have been implemented across all battlefields on the Napoleonic side of the game. Players can now charge into battle carrying the colours of their nation by simply picking one up from their spawn.

Capturing the colours of the enemy was certainly a valiant achievement of the soldiers of the time, any man carrying these banners into battle may very well be inspiring his fellow men but shall also be placing a very large target on themselves.



A Look Ahead

Since the release of Frontlines the team has been hard at work on multiple areas of Holdfast, ranging across Nations at War to Frontlines. The expansion of our team has allowed us to dedicate more resources and time working on additional content to both sides of the game and we look forward to revealing more in the near future.

Join us in wishing a warm welcome to Stan! Yet another fellow member of the existing Holdfast community who we've pulled from the ranks to join as a Level Designer & Game Developer. Look forward to seeing more of his creations in future updates.

In the meantime, take a look below at a sneak preview of content that will be coming to Holdfast soon.



Be sure to take a read of our development roadmap blog post to find out what else will be coming to Holdfast in the future.





Changelog 77 - Game Version v2.3.8143.25218

New Features

Invasion Game Mode. Repel the invader in defense of your homeland! This siege-inspired game mode will see factions on either side struggle to capture or hold territory over multiple locations on the battlefield.

Ottoman & Australian Forces. Take up arms with the 57'nci Piyade Alayı to fend off the invader or fight for King and country with the valiant men from the 6th Victoria Battalion.

American Forces VA. Unique cheers, shouts and insults for the doughboys.

4 New Maps. Heroes Landing inspired by the iconic Gallipoli campaign, Sacrifice, Berkton Green and Al Uddin Ruins.

Black Forest is now playable on the Army Battlefield and Army Conquest game modes. Join an Army Front server to check it out.

King George is now playable on the Army Conquest game mode. Join an Army Front server to check it out.

Desert Plains 1 (S) is now playable on the Army Battlefield and Army Conquest game modes. Join an Army Front server to check it out.

Dreadnought Gun Turrets. These truly fearsome weapons of war are tasked with shelling land to soften defenses for the landing parties to make a foothold.

Steam Boats. Equipped with an MG, these boats are tasked with ferrying men on shore.

Pick up the colours! With this new roleplay feature players can now charge into Napoleonic battles carrying the colours of their nation by simply picking one up from their spawn.

Introduced unique announcer audio queues when domination is in effect whilst playing the Offensive game mode.

Introduced camera shake when firing Napoleonic Field Guns and Mortars.

Introduced a function allowing us greater control over the map vote history count. We can now base this on the number of players in a particular server.
» IE. It'll provide us with the ability to set history counts to a higher value so the same map would appear as part of the voting selection less often.
» This will be adjusted over time on official servers as we gather more data.


Holdfast SDK

Scripting functionality for the Holdfast SDK makes a comeback. You can now once more enjoy the Commander Battle game mode.
» Join the following Discord for more - Holdfast Commander Discord.


Gameplay & Misc

Improved the background healthbar flag image for the Aussies.

Updated fire particles on all maps and campfires.

Restricted players from going inside the barn on Causeways.

Restricted Sappers from building defenses in the openings of the defender spawn on Fort Salettes.

Restricted Sappers from building defenses in the attacker spawn on Heartmound.

Replanted the big tree on the hill left of the attacker spawn on Island Plains 1 (L).

Shrunk the broken tree to the left of the defender spawn providing better visibility for those artillery pieces left behind spawn defences on Island Plains 1 (L).

Lowered the water levels to prevent players from almost submerging themselves fully on Island Plains 1 (L).

The toppled barbed wire fence on Mansion near the objective G point no longer deals damage.

Smoothed the shoreline on South Sea Castle to allow players to more easily get out of the water from swimming onto the beach.

Restricted players from going outside the borders using cavalry units on Tahir Desert.

Blocked several locations to prevent players from going out of the map borders on Port Nile.

You can no longer go underneath the terrain using field guns on Marquette.

You can now lower the Napoleonic rocket launcher platform further to the ground.


Optimisations

Optimised the player connection and disconnection flow. It no longer causes framerate to drop on the server. This should greatly aid the public play experience.

Optimised the cannonball ragdoll corpses and physical projectiles.

Optimised ship spawning and instansitation.


Server Administration

Use the following command to automatically sink rowboats and steamboats that aren’t being used.
» rc set autoKillableBoatCooldownTimer 60

Use the following command to spawn WW1 artillery pieces through object overrides.
» FrontlinesMoveableHeavyMortar
» FrontlinesHeavyMortar
» FrontlinesLightHowitzer
» FrontlinesHeavyHowitzer
» FrontlinesHowitzerAmmoboxMoveable
» FrontlinesHowitzerAmmobox
» FrontlinesMortarAmmoboxMoveable
» FrontlinesMortarAmmobox
» FrontlinesStaticMachineGunAllied
» FrontlinesStaticMachineGunCentral
» FrontlinesMachineGunAmmoboxMoveable
» FrontlinesMachineGunAmmobox

Use the following command to define a map vote history count based on the number of players in a particular server.
» map_voting_history_count_verylow 1
» map_voting_history_count_low 2
» map_voting_history_count_medium 4
» map_voting_history_count_high 10

You can now alternatively use the ‘Offensive’ parameter instead of ‘FrontlinesOffensive’ to enable this game mode.

Removed Elf’s built-in Auto-Admin since mod functionality is now back in action.
» eLFs Auto Linebattle Admin V1.0

Use the following commands to configure cavalry related mechanics.
» rc set vehicleAllowCollisionSlowdown true/false
» rc set vehicleAllowDamageRearing true/false
» rc set vehicleAllowDamageSlowdown true/false
» rc set vehicleDamageResistanceMultiplier 1

Use the following command to allow or disallow artillery pieces from firing.
» rc set allowArtyFiring true/false

Use the following command to control the cooldown timers for rowboat and steamboat spawners.
» rc set rowboatCooldownBetweenSpawns 30
» rc set gunboatCooldownBetweenSpawns 60

Use the following command to disallow ships from getting stolen by one faction or the other. IE. Stop the defenders from sallying out using the attacker's ships.
» rc set allowShipStealing true/false

Server administrators are now provided with the functionality to mask a player’s name from the Round Players ‘P’ menu.

Rc commands are now tracked in the admin actions log file.


Localisation

Revisited the German translation. Special thanks to these good fellows for their helping hand.
» Friedrich
» Julian von Hipper

Revisited the French translation. Special thanks to these good fellows for their helping hand.
» Skyold
» Teonino
» Kanuk
» Leiloan

Revisited the Italian translation. Special thanks to these good fellows for their helping hand.
» Aranos92
» Thor Tellino
» Jack Aubrey
» Barba Rossa
» Andrea
» Meschia

Revisited the Spanish (European) translation. Special thanks to this good fellow for their helping hand.
» SirTosky

Revisited the Portuguese (Brazil) translation. Special thanks to this good fellow for their helping hand.
» Tatic

Revisited the Russian translation. Special thanks to these good fellows for their helping hand.
» Turkmenbashy
» yav4ik
» ImmuneDiamond
» Eustis
» CorporalCorgi

Revisited the Czech translation. Special thanks to these good fellows for their helping hand.
» Fainey
» Thompson

Revisited the Dutch translation. Special thanks to this good fellow for their helping hand.
» Fortune

Revisited the Swedish translation. Special thanks to these good fellows for their helping hand.
» Ingvarsson
» Nordahl
» Baudino

Revisited the Romanian translation. Special thanks to this good fellow for their helping hand.
» Alexaroth

Revisited the Chinese (Simplified) translation. Special thanks to this good fellow for their helping hand.
» Lengeka

Revisited the Chinese (Traditional) translation. Special thanks to this good fellow for their helping hand.
» Lengeka

Revisited the Greek translation. Special thanks to these good fellows for their helping hand.
» Papanikoles
» Dredd

Revisited the Polish translation. Special thanks to these good fellows for their helping hand.
» Szime'on
» Swayze.Express
» Czechu

Revisited the Korean translation. Special thanks to these good fellows for their helping hand.
» SNG
» HRDG | Lemonid
» HRDG | KayYou


Bug Fixes

Solved an issue with the Kaiheilia integration appearing in the Chinese (Traditional) language setting.

Solved an issue where rockets remained visible on the ground after exploding.

Solved an issue where water puddles looked like oil spills.

Solved an issue where the British Officer could sometimes spawn missing a head.

Solved an issue where the server wouldn’t automatically restart if the thread was stuck.

Solved an issue where the objective announcer audio was unintentionally playing on Conquest and Siege game modes.

Attempted fix towards an issue which causes players to turn invisible on Naval Warfront servers.

Solved an issue which enabled players to double jump using gesture animations.

Solved an issue which stopped melee strikes from going through water.

Solved an issue which caused servers to lock out if the map history count exceeded the number of available maps in a rotation.

Solved an issue where all footstep sounds defaulted to the dirt audio.

Solved an issue where scaled buildings didn’t play nicely with destruction.

Solved an issue which removed all pain and grunt related audio from the game.

Solved an issue which enabled blocking sounds to be heard from all over the map irrespective of the distance.

Solved an issue which enabled all classes to pack and unpack a rocket launcher. Packing, unpacking and aiming is now reserved for Cannoneers and Rocketeers.

Solved an issue with the Italian intractable flag showing up as Russian.

Solved an issue with rocket launchers and ladders not being able to go over bridges and other obstacles.

Solved issues with floating trees on multiple maps.

Solved an issue with vultures rendering behind clouds.

Solved an issue with the hedges on Causeways being too bright.

Solved an issue with metal doors on the factory storage structure being assigned the wrong material type.

Solved an issue with metal doors being damaged with melee weapons.

Solved multiple inconsistencies across the attacking and defending staring locations on all Nations At War maps.IE. They will now be consistent across all maps where attackers and defenders spawn for the different game modes.
» Attackers on Army Assault will spawn in the same general location as the Attackers on Army Conquest.

Solved an issue with objects popping inside houses on Aspern.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Aspern.

Solved an issue with water being too elevated atop of the dam on Aunby Valley.

Solved an issue with the players swimming above water on Aunby Valley.

Solved an issue with gaps being visible between the water and rocks where the river starts at the bottom of the dam on Aunby Valley.

Solved an issue where players could clip through the rock cliff near the defender spawn on Aunby Valley.

Solved an issue which caused players to float when walking on the bridge present on Balamor Bay.

Removed the swivel guns on Black Forest when the Army Assault game mode is in play.

Solved an issue with spawn indexes being swapped on Camp Salamanca when the Army Assault, Army Battlefield and Army Conquest game mode is in play.

Solved an issue with spawn indexes being swapped on Canyon when the Melee Arena game mode is in play.

Solved an issue with mushroom props floating above ground on Countryside.

Solved an issue with the rat on Countryside going through the terrain.

Solved an issue with building props disappearing before the building collapses on Countryside.

Solved an issue where one of the rifle props on Countryside was assigned an incorrect texture.

Solved an issue where the outer terrain on Crosshills was a part of the playable area.

Solved an issue on Desert Plains 1 (S) where twice the Carpenter class slots were present instead of the Sapper when playing the Army Conquest game mode.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Desert Ruins.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Dutch Canals.

Solved an issue with the dirt mound defenses not rendering properly on Fort Christina.

Solved an issue with the terrain surrounding the gates on Fort Al Farid.

Solved an issue that caused players to get stuck on the bridge outside the fort on Fort Al Farid.

Solved an issue with flag poles not displaying correctly when the Kingdom of Italy faction is in play on Fort Arena.

Replaced a remnant of the old trees with the new ones on Fort Darial.

Solved an issue with the sandbags in the attacker dugouts looking stretched on Fort Darial.

Solved an issue with the defender rockets on Fort Darial being immobile.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Fort Schwarz.

Solved multiple visual issues on the ground in the upper section of Fort Salettes.

Solved an issue with a void appearing on a section of Fort Sallettes’ outer terrain.

Solved an issue where snow particle effects remained visible when inside Fort Salettes.

Solved an issue with rocks going amiss near one of the tunnel entrances on Foxhole.

Solved an issue with mesh faces missing when the bunker was destroyed on Foxhole.

Solved an issue with props despawning before a building collapses on Freurlund.

Solved an issue with spawn indexes being swapped on the Army Assault and Army Battlefield game mode when playing on Glacier.

Solved an issue with capture points on Glacier when playing the Army Siege game mode.

Solved an issue with the ice material type on Glacier.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Glassy Plains 1 (L).

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Glassy Plains 2 (L).

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Glassy Plains 5 (L).

Solved an issue with the river flowing incorrectly on Glassy Plains 5 (L).

Solved an issue with the waterfall on Glassy Plains 5 (L).

Solved an issue where the player floated above the water when swimming on Heartmound.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Highlands.

Slightly raised some of the spawn points in an attempt to solve issues surrounding cavalry on Highlands.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Island Plains 1 (L).

Solved an issue with the out of bounds river on Linburg morphing unnaturally.

Solved an issue with props despawning before a building collapses on Mansion.

Solved an issue with props despawning before a building collapses on Marre.

Solved an issue with the capture location of the trench objective on Marre.

Solved an issue which enabled players to hide inside one of the rocks near objective B on Marre.

Solved an issue with one of the benches in the attacker spawn being submerged underground on Marre.

Solved an issue with spawn indexes being swapped on the Melee Arena game mode when playing on Sacred Arena.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Sacred Valley.

Solved an issue with the terrain being too rugged under the bridge on Sacred Valley.

Solved an issue with the water level on Sacred valley so players don’t submerge themselves while running.

Solved an issue with the firewood sticking through the wall on Sacred Valley.

Solved an issue with the water level on Sharpton. It no longer causes the player to submerge or float when swimming.

Solved an issue with spawn indexes being swapped on the Army Conquest and Army Battlefield game modes when playing on Snowy Plains 1 (L).

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Snowy Plains 2 (L).

Solved an issue with an unwanted collider near the well on Spanish Farm.

Solved an issue with props despawning before a building collapses on St. Peter’s.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Tahir Desert.

Replaced the remnants of the old bushes with new ones on Tahir Desert.

Removed a small patch of misplaced grass terrain texture on Tahir Desert.


Stay tuned from more of us this year! Until then, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Make your way to Gallipoli this April 18th. Fall in! Answer now in your country's hour of need.

Come chat with us on Discord.

https://discord.com/invite/holdfastgame








- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Apr 13, 2022
Holdfast: Nations At War - AGS | Refleax


Landing soon to a Holdfast major update near you.

Keep your eyes peeled as there's plenty coming to the game's Napoleonic front.

Come chat with us on Discord.

https://discord.com/invite/holdfastgame








- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Today marks 2 years since Holdfast: Nations At War was released out of Steam's Early Access program into Version 1.0 and beyond!

Holdfast wouldn't be where it is today without our beloved community and for that, we'd like to extend our heartfelt thanks to all players new and old for their support across the years.

With the release of Frontlines, however, this is only just the beginning. We have plenty more coming to both the Napoleonic and Great War fronts throughout this year as detailed in our development roadmap. Make sure to stay up to date with our social media accounts as we'll be revealing some additional surprise updates in due time.

Feel free to join us on Discord for a chat. Until then, may good health be yours. 💕

https://discord.com/invite/holdfastgame





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Welcome to yet another update for Holdfast! Today we’ll be pushing more bug fixes and additions. We are also announcing our partnership with Kaiheila which will provide a place for the dedicated Chinese community to gather and converse in.

Everyone deserves a place to gather as a community irrespective of the country they're from. We’re all normal day to day folk trying to have a good time.

Stay tuned for more content from us in the near future.

Kaiheila Holdfast Community







Changelog 76 - Game Version v2.2.8099.2369


Bug Fixes

Solved a bug where some infantrymen were missing their heads on the main menu scene.

Introduced more logs to investigate an issue which rarely causes the settings file to corrupt or reset.

Attempted fix towards an issue which causes cannon or rocket projectiles to get stuck and throw errors.

Solved an issue which caused squads to incorrectly close.

Solved an issue where players would sometimes spawn in the wrong squad when a table gets destroyed.

Solved an issue where players would not spawn back at HQ if the table gets destroyed.

Solved an issue with the horse rearing incorrectly on collision.

Solved an issue with cannonballs disappearing after they hit the terrain.

Prevented rain and snow from showing inside Fort Salettes.


Optimisation

Optimisation on cannonball physical projectile objects.


Community

Kaihei has been officially integrated into the game to serve as a platform for the Chinese community to gather and converse in.


Known Issues

Traditional Chinese shows the new Kaihei integration. This will be changed back to Discord.


You're more than welcome to give us a follow on our Steam Developer Page.

Until then, may good health be yours. 💕





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Greetings good fellows of the Holdfast community! After the most exciting release of Frontlines, we’ll be pushing forward the first patch featuring bug fixes, optimisations amongst other additions. Come have a read of our latest blog post for all that needs knowing.

Expect more gameplay focused content to hit the game in April.

https://discord.com/invite/holdfastgame









Changelog 75 - Game Version v2.1.8096.40598


Bug Fixes

Solved an issue where sometimes players turned invisible.

Solved an issue with incorrect decimal numbers being read on server and client files when a language other than English is involved.

Solved an issue where certain actions of the game chat could crash the game during the round’s end.

Solved an issue where cavalry against cavalry collision wasn’t working as intended.

Experimental fix towards an issue which caused squad camps to not show correctly in the spawn menu.

Solved an issue which was causing naval servers to crash when a ship or a boat despawns.

Solved an issue with incorrect clean-up occurring on interactable objects when it gets destroyed.

Experimental fix towards an issue causing players to get stuck after they spawn.

Solved an issue with the Mauser’s bayonet being incorrectly positioned.

Solved an issue with the Fieldguns in Nations At War being difficult to interact with.

Solved an issue with certain modded uniforms appearing in white when using the UBER shader.

Solved an issue with certain modded uniforms appearing in pink when a mobile shader was involved.

Solved an issue where players would be presented with a config error when launching the game.

Experimental fix towards and issue which caused settings to reset on launch.

Solved an issue where cannonballs where not penetrating through objects.

Solved an issue where the damage radius of mortars and rockets was smaller than initially intended.

Solved a memory leak with explosions on the server.

Solved an issue where cannons where not recoiling correctly.

Solved an issue where players didn’t play the crouching animation when aiming a cannon.

Solved an error which occurred when players respawned.

Solved an error which occurred when a player fired his firearm.

Solved an issue when explosions erroring out if the player disconnects from the server.

Solved an issue where grenades damaged individuals standing behind the protection of artillery shields still received damage.

Solved an issue where players got stuck in position after spawning.

Solved multiple issues revolving around the opening and closing of squads.

Solved issues with line shader placement on the terrain.

Changed the way the settings file is saved to try to avoid corruption.

Solved an issue with one of the officers missing a head.

Solved an issue where the ‘Fire’ command was not being correctly synched.

Solved a bug with the locked server’s filter.

Officer flags now use the correct material.

Solved an issue with the artillery related UI not showing when an artilleryman takes over a piece from another player.

Changed the rocket launcher to once again allow for freer downhill and uphill aiming.

Solved an issue with horse saddles not looking as intended due to low mipmap priority.

Solved an issue with lights from lanterns and other objects not rendering correctly when look from certain angles.

Solved an issue with missing textures appearing in purple on Blackforest.

Solved an issue with weather particles leaking inside the tunnel on St Peters.

Fixed an issue with the river on Mansion not producing particles when shot at with a firearm.

Solved an issue with one of the buildings not producing dust particles when destroyed.

Solved multiple issues with incorrect particles and sounds playing when shooting at specific objects with a firearm.

Solved an issue with the biplane on animating. You can now see it flying around as the battle rages on.

Solved an issue with warnings appearing due to missing sounds on terrain.

Solved an issue with the rainbow being too close to the playable terrain on Blackforest.

Solved an issue with some of the barbed wire props not dealing damage.

Solved an issue where players had to deconstruct barrels after exploding in other to build them again.

Solved an issue with cannonball trails erroring out on low graphic preset options.

Solved an issue with musket particles not appearing as intended when the particle is out of view.


Optimisation

Optimisation passes on touch bending for grass interaction.

Optimisation passes on the snow weather effects.

Optimisation passes on the animator.

Optimised and adjusted the explosion and smoke effects.

Optimisation on data packets being sent to early prior to joining the server.

Introduced an additional function to aid players with below the recommended RAM requirements to launch the game.

Players now default to full screen borderless rather than full screen exclusive.

Optimised the ocean to gain a significant FPS boost.

Optimised the game’s user interface.

Optimised cannon, grenades, mortar, shell and other physical projectile objects.

Optimised the main menu scenes to reduce RAM usage.


Gameplay

It should now be much easier to place a line whilst playing as the Infantry Officer class.

Adjusted the detection of the line marker placed by the Infantry Officer class so players can more easily get the buff while standing behind it.

Reintroduced all missing spawnable objects.

Squads no longer output player join and leave messages in chat.

Introduced new direction indicators for when an officer spawns a table.

Officer respawn points are now hidden when aiming a firearm or using an artillery piece.

Engineer and Sapper pre-placement buildable object identifiers now retain the rotation of the previously placed object.

Grassy maps on both Nations At War and Frontlines now have less of a chance to randomise weather.

Grassy maps will no longer feature snowy weather pre-sets when randomising weather.

Adjusted the frequency of certain snowy weather types on snow maps.

Adjusted the ocean and the terrain surrounding the river on Island Plains.

A different big tree on Island Plains has magically reappeared.

Blocked off swimable areas on the Mansion map.

Introduced some more boxes to make windows passable on Foxhole.

You can now shoot through the window barricades on Foxhole.

Changed how the Sapper menu works to be more responsive when swapping weapons.


Quality of Life

You can now launch the Round Player ‘P’ panel when the match is at an end or voting initiates.


Misc

Introduced a new loading screen on Foxhole.

Introduced a sample ‘serverconfig_frontlines_default.txt’ to dedicated servers.

The DLC text label now supports localised languages.

Removed multiple unnecessary log messages.


Localisation

Updated the Chinese Simplified and Chinese Traditional languages (Lengeka).


You're more than welcome to give us a follow on our Steam Developer Page.

Until then, may good health be yours. 💕





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).
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